Rename some call/jump script commands to avoid confusion with jr/jp asm instructions

Fixes #580
This commit is contained in:
Rangi
2019-03-10 16:39:31 -04:00
parent e002b536af
commit f5c9958aea
164 changed files with 840 additions and 832 deletions

View File

@@ -9,7 +9,7 @@ BattleTowerHallway_MapScripts:
db 0 ; callbacks
.Scene0:
priorityjump .ChooseBattleRoom
prioritysjump .ChooseBattleRoom
setscene SCENE_FINISHED
.Scene1:
end
@@ -17,7 +17,7 @@ BattleTowerHallway_MapScripts:
.ChooseBattleRoom:
follow BATTLETOWERHALLWAY_RECEPTIONIST, PLAYER
callasm .asm_load_battle_room
jump .WalkToChosenBattleRoom
sjump .WalkToChosenBattleRoom
.asm_load_battle_room
ldh a, [rSVBK]
@@ -45,23 +45,23 @@ BattleTowerHallway_MapScripts:
ifequal 9, .L90L100
ifequal 10, .L90L100
applymovement BATTLETOWERHALLWAY_RECEPTIONIST, MovementData_BattleTowerHallwayWalkTo1020Room
jump .EnterBattleRoom
sjump .EnterBattleRoom
.L30L40:
applymovement BATTLETOWERHALLWAY_RECEPTIONIST, MovementData_BattleTowerHallwayWalkTo3040Room
jump .EnterBattleRoom
sjump .EnterBattleRoom
.L50L60:
applymovement BATTLETOWERHALLWAY_RECEPTIONIST, MovementData_BattleTowerHallwayWalkTo5060Room
jump .EnterBattleRoom
sjump .EnterBattleRoom
.L70L80:
applymovement BATTLETOWERHALLWAY_RECEPTIONIST, MovementData_BattleTowerHallwayWalkTo7080Room
jump .EnterBattleRoom
sjump .EnterBattleRoom
.L90L100:
applymovement BATTLETOWERHALLWAY_RECEPTIONIST, MovementData_BattleTowerHallwayWalkTo90100Room
jump .EnterBattleRoom
sjump .EnterBattleRoom
.EnterBattleRoom:
faceobject PLAYER, BATTLETOWERHALLWAY_RECEPTIONIST