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Rename some call/jump script commands to avoid confusion with jr/jp asm instructions
Fixes #580
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@@ -9,7 +9,7 @@ BattleTowerElevator_MapScripts:
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db 0 ; callbacks
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.Scene0:
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priorityjump .RideElevator
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prioritysjump .RideElevator
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setscene SCENE_FINISHED
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.Scene1:
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end
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