Rename some call/jump script commands to avoid confusion with jr/jp asm instructions

Fixes #580
This commit is contained in:
Rangi
2019-03-10 16:39:31 -04:00
parent e002b536af
commit f5c9958aea
164 changed files with 840 additions and 832 deletions

View File

@@ -43,7 +43,7 @@ AzaleaTownRivalBattleScene1:
appear AZALEATOWN_SILVER
applymovement AZALEATOWN_SILVER, AzaleaTownRivalBattleApproachMovement1
turnobject PLAYER, DOWN
jump AzaleaTownRivalBattleScript
sjump AzaleaTownRivalBattleScript
AzaleaTownRivalBattleScene2:
turnobject PLAYER, RIGHT
@@ -70,7 +70,7 @@ AzaleaTownRivalBattleScript:
startbattle
dontrestartmapmusic
reloadmapafterbattle
jump .AfterBattle
sjump .AfterBattle
.Totodile:
winlosstext AzaleaTownRivalWinText, AzaleaTownRivalLossText
@@ -79,7 +79,7 @@ AzaleaTownRivalBattleScript:
startbattle
dontrestartmapmusic
reloadmapafterbattle
jump .AfterBattle
sjump .AfterBattle
.Chikorita:
winlosstext AzaleaTownRivalWinText, AzaleaTownRivalLossText
@@ -88,7 +88,7 @@ AzaleaTownRivalBattleScript:
startbattle
dontrestartmapmusic
reloadmapafterbattle
jump .AfterBattle
sjump .AfterBattle
.AfterBattle:
playmusic MUSIC_RIVAL_AFTER