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Rename some call/jump script commands to avoid confusion with jr/jp asm instructions
Fixes #580
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@@ -43,7 +43,7 @@ AzaleaTownRivalBattleScene1:
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appear AZALEATOWN_SILVER
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applymovement AZALEATOWN_SILVER, AzaleaTownRivalBattleApproachMovement1
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turnobject PLAYER, DOWN
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jump AzaleaTownRivalBattleScript
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sjump AzaleaTownRivalBattleScript
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AzaleaTownRivalBattleScene2:
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turnobject PLAYER, RIGHT
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@@ -70,7 +70,7 @@ AzaleaTownRivalBattleScript:
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startbattle
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dontrestartmapmusic
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reloadmapafterbattle
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jump .AfterBattle
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sjump .AfterBattle
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.Totodile:
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winlosstext AzaleaTownRivalWinText, AzaleaTownRivalLossText
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@@ -79,7 +79,7 @@ AzaleaTownRivalBattleScript:
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startbattle
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dontrestartmapmusic
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reloadmapafterbattle
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jump .AfterBattle
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sjump .AfterBattle
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.Chikorita:
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winlosstext AzaleaTownRivalWinText, AzaleaTownRivalLossText
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@@ -88,7 +88,7 @@ AzaleaTownRivalBattleScript:
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startbattle
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dontrestartmapmusic
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reloadmapafterbattle
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jump .AfterBattle
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sjump .AfterBattle
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.AfterBattle:
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playmusic MUSIC_RIVAL_AFTER
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