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Rename some call/jump script commands to avoid confusion with jr/jp asm instructions
Fixes #580
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@@ -857,7 +857,7 @@ dig_incave
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reloadmappart
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special UpdateTimePals
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writetext .Text_UsedEscapeRope
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jump .UsedDigOrEscapeRopeScript
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sjump .UsedDigOrEscapeRopeScript
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.UsedDigScript:
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reloadmappart
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@@ -1044,7 +1044,7 @@ AskStrengthScript:
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callasm TryStrengthOW
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iffalse .AskStrength
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ifequal $1, .DontMeetRequirements
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jump .AlreadyUsedStrength
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sjump .AlreadyUsedStrength
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.DontMeetRequirements:
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jumptext UnknownText_0xcd73
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@@ -1540,7 +1540,7 @@ FishFunction:
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Script_NotEvenANibble:
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scall Script_FishCastRod
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writetext UnknownText_0xd0a9
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jump Script_NotEvenANibble_FallThrough
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sjump Script_NotEvenANibble_FallThrough
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Script_NotEvenANibble2:
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scall Script_FishCastRod
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@@ -1557,7 +1557,7 @@ Script_GotABite:
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callasm Fishing_CheckFacingUp
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iffalse .NotFacingUp
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applymovement PLAYER, .Movement_FacingUp
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jump .FightTheHookedPokemon
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sjump .FightTheHookedPokemon
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.NotFacingUp:
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applymovement PLAYER, .Movement_NotFacingUp
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@@ -1767,7 +1767,7 @@ FinishGettingOffBike:
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Script_GetOffBike_Register:
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loadvar VAR_MOVEMENT, PLAYER_NORMAL
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jump FinishGettingOffBike
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sjump FinishGettingOffBike
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Script_CantGetOffBike:
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writetext .CantGetOffBikeText
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