Rename CheckTrainerBattle

Renamed to be more in line with our current coding standards. Hopefully
this is slightly more readable.
This commit is contained in:
mid-kid 2018-10-11 11:37:19 +02:00
parent e68713d20e
commit f52f20edb7
4 changed files with 9 additions and 11 deletions

View File

@ -248,7 +248,7 @@ PlayerEvents:
call Dummy_CheckScriptFlags3Bit5 ; This is a waste of time call Dummy_CheckScriptFlags3Bit5 ; This is a waste of time
call CheckTrainerBattle3 call CheckTrainerBattle_GetPlayerEvent
jr c, .ok jr c, .ok
call CheckTileEvent call CheckTileEvent
@ -289,10 +289,10 @@ PlayerEvents:
scf scf
ret ret
CheckTrainerBattle3: CheckTrainerBattle_GetPlayerEvent:
nop nop
nop nop
call CheckTrainerBattle2 call CheckTrainerBattle
jr nc, .nope jr nc, .nope
ld a, PLAYEREVENT_SEENBYTRAINER ld a, PLAYEREVENT_SEENBYTRAINER

View File

@ -38,7 +38,7 @@ FlagAction::
; 1 SET_FLAG set bit ; 1 SET_FLAG set bit
; 2 CHECK_FLAG check bit ; 2 CHECK_FLAG check bit
; de: bit number ; de: bit number
; hl: index within bit table ; hl: pointer to the flag array
; get index within the byte ; get index within the byte
ld a, e ld a, e

View File

@ -1,16 +1,16 @@
CheckTrainerBattle2:: CheckTrainerBattle::
ldh a, [hROMBank] ldh a, [hROMBank]
push af push af
call SwitchToMapScriptsBank call SwitchToMapScriptsBank
call CheckTrainerBattle call _CheckTrainerBattle
pop bc pop bc
ld a, b ld a, b
rst Bankswitch rst Bankswitch
ret ret
CheckTrainerBattle:: _CheckTrainerBattle::
; Check if any trainer on the map sees the player and wants to battle. ; Check if any trainer on the map sees the player and wants to battle.
; Skip the player object. ; Skip the player object.
@ -35,7 +35,7 @@ CheckTrainerBattle::
add hl, de add hl, de
ld a, [hl] ld a, [hl]
and $f and $f
cp $2 cp OBJECTTYPE_TRAINER
jr nz, .next jr nz, .next
; Is visible on the map ; Is visible on the map

View File

@ -126,9 +126,7 @@ hWY:: db ; ffd2
hTilesPerCycle:: db ; ffd3 hTilesPerCycle:: db ; ffd3
hBGMapMode:: db ; ffd4 hBGMapMode:: db ; ffd4
hBGMapThird:: db ; ffd5 hBGMapThird:: db ; ffd5
hBGMapAddress:: db ; ffd6 hBGMapAddress:: dw ; ffd6
ds 1
hOAMUpdate:: db ; ffd8 hOAMUpdate:: db ; ffd8