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Allow alternate labels for patch names
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@@ -235,7 +235,7 @@ Address = {HEx @}
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Fixcode={db SCREEN_HEIGHT_PX}
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;12 1b 0b 79 b0 find next C9
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[BiographySave_ret]
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[BiographySave_ret@Enable_GS_Ball_mobile_event]
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Mode = 2
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Address = {HEX @}
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Type = 60
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@@ -425,7 +425,7 @@ Type = 103
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;Dark0 = 10 ;0~10 (for Normal Mode)
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;012532
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;
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[FPA 001 Begin]
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[FPA 001 Begin@Reduce_move_anim_flashing]
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Mode = 3
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Type = 0
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Address = {hex @}
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@@ -459,7 +459,7 @@ ConditionValueC = {dws_ FISSURE }
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;s e l d e s c
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;
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[FPA 002 Begin]
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[FPA 002 Begin@Reduce_move_anim_flashing]
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Mode = 3
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Type = 0
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Address = {hex @}
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@@ -475,7 +475,7 @@ ConditionValueC = {dws_ SELFDESTRUCT}
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; lightening
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; -------------- Mem Write: pc32 = 0x35d09 addr = 0xcfb6 value = 0x57
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[FPA 003 Begin]
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[FPA 003 Begin@Reduce_move_anim_flashing]
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Mode = 3
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Type = 0
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Address = {hex @}
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@@ -493,7 +493,7 @@ ConditionValueC = {dws_ THUNDER }
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;ji wa lei 011800
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[FPA 004 Begin]
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[FPA 004 Begin@Reduce_move_anim_flashing]
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Mode = 3
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Type = 0
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Address = {hex @}
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@@ -516,7 +516,7 @@ ConditionValueC = {dws_ FLASH }
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; include 2 pieces of animationl.
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;ji ba lu 011607
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[FPA 005 Begin]
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[FPA 005 Begin@Reduce_move_anim_flashing]
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Mode = 3
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Type = 0
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Address = {hex @}
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@@ -538,7 +538,7 @@ ConditionValueC = {dws_ EXPLOSION}
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;skill name 6 : ..............Mem Write: pc32 = 0x30db addr = 0xcf8c value = 0xc2
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; da yi ba ha ku ci 011441
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[FPA 006 Begin]
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[FPA 006 Begin@Reduce_move_anim_flashing]
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Mode = 3
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Type = 0
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Address = {hex @}
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@@ -561,7 +561,7 @@ ConditionValueC = {dws_ HORN_DRILL}
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;skill name 6 : ..............Mem Write: pc32 = 0x30db addr = 0xcf8c value = 0x50
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; 011251
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;
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[FPA 007 Begin]
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[FPA 007 Begin@Reduce_move_anim_flashing]
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Mode = 3
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Type = 0
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Address = {hex @}
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@@ -618,7 +618,7 @@ ConditionValueC = {dws_ PRESENT anim_1gfx_command}
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;exit point
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[FPA 001 End]
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[FPA 001 End@Stop_reducing_move_anim_flashing]
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Mode = 3
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Type = 1
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Address = {hex @}
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