mirror of
https://gitlab.com/xCrystal/pokecrystal-board.git
synced 2024-11-16 11:27:33 -08:00
698 lines
32 KiB
INI
698 lines
32 KiB
INI
;Format Sample
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;[xxxx] ;User-defined Name (Max:31 chars)
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;Mode = 1 ;1:Fixcode; 2:Fixvalue; 3:Mask; 4:Palette; 5:Double Frame Buffer
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;Type = 0 ;0:Begin 1:End
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;Index = 0 ;Index
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;Address = x1F8000 ;ROM Address
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;MemAddress = x2000 ;RAM Address
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;Fixcode = 0 ;Mode1: Fixed Rom Code; Mode2: Fixed Value
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;DelayFrame = 0 ;Delay Frame
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;FadeFrame = 0 ;Fade Frame 0:Off
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;DarkEnable0 = 0 ;0:Off, 1:On (for Normal Mode)
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;ReduceEnable0 = 0 ;0:Off, 1:On (for Normal Mode)
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;MotionBEnable0 = 0 ;0:Off, 1:Black Fade, 2:, 3:Frame Blend (for Normal Mode)
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;Dark0 = 10 ;0~10 (for Normal Mode)
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;ReduceColorR0 = 0 ;0~31 (for Normal Mode)
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;ReduceColorG0 = 0 ;0~31 (for Normal Mode)
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;ReduceColorB0 = 0 ;0~31 (for Normal Mode)
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;MotionBlur0 = 31 ;0~31 (for Normal Mode)
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;DarkEnable1 = 0 ;0:Off, 1:On (for Green Mode)
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;ReduceEnable1 = 0 ;0:Off, 1:On (for Green Mode)
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;MotionBEnable1 = 0 ;0:Off, 1:Black Fade, 2:, 3:Frame Blend (for Green Mode)
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;Dark1 = 10 ;0~10 (for Green Mode)
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;ReduceColorR1 = 0 ;0~31 (for Green Mode)
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;ReduceColorG1 = 0 ;0~31 (for Green Mode)
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;ReduceColorB1 = 0 ;0~31 (for Green Mode)
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;MotionBlur1 = 31 ;0~31 (for Green Mode)
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;PaletteX = c31,31,31 ;X:0~15, cR,G,B (0~31)
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[Network10]
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Mode = 1
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Address = {HEX @+1 4}
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Fixcode = {PATCH +1}
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[Network11]
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Mode = 1
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Address = {HEX @+1 4}
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Fixcode = {PATCH +1}
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[send_send_buf2]
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Mode = 2
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Address = {HEX @ 4}
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Type = 29
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[send_send_buf2_ret]
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Mode = 2
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Address = {HEX @ 4}
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Type = 30
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[Network358]
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Mode = 2
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Address = {HEX @}
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Type = 4
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[Network359]
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Mode = 2
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Address = {HEX @}
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Type = 4
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[Network364]
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Mode = 2
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Address = {HEX @}
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;fix pokemon ?? in name
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Type = 26
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[Network360]
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Mode = 2
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Address = {HEX @}
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Type = 4
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[Network361]
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Mode = 2
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Address = {HEX @}
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Type = 4
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[Network362]
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Mode = 2
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Address = {HEX @}
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Type = 4
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[Network363]
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Mode = 2
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Address = {HEX @}
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Type = 4
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[Network_RECHECK]
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Mode = 2
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Address = {HEX @}
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Type = 7
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[send_byt2]
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Mode = 2
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Address = {HEX @+5}
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Type = 31
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[send_byt2_ret]
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Mode = 2
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Address = {HEX @}
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Type = 32
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[send_byt2_wait]
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Mode = 1
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Address = {HEX @+1}
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Fixcode = {PATCH +1}
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[send_dummy]
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Mode = 2
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Address = {HEX @}
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Type = 33
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[send_dummy_wait]
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Mode = 1
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Address = {HEX @+1}
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Fixcode = {PATCH +1}
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[send_dummy_end]
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Mode = 2
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Address = {HEX @}
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Type = 34
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[NetworkDelay1]
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Mode = 1
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Address = {HEX @+1}
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Fixcode = {PATCH +1}
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[NetworkDelay2]
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Mode = 1
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Address = {HEX @+1}
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Fixcode = {PATCH +1}
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[NetworkDelay3]
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Mode = 1
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Address = {HEX @+1}
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Fixcode = {PATCH +1}
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[NetworkDelay4]
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Mode = 1
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Address = {HEX @+1}
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Fixcode = {PATCH +1}
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[NetworkDelay6]
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Mode = 1
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Address = {HEX @+1}
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Fixcode = {PATCH +1}
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;no use[Network_STOP]
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;Mode = 2
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;Address = 0xF4D34
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;Type = 8
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;no use[Network_END]
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;Mode = 2
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;Address = 0xF4D3C
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;Type = 9
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[Network_RESET]
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Mode = 2
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Address = {HEX @ 5}
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Type = 10
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[E_YESNO]
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Mode = 2
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Address = {HEX @}
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Type = 15
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[linkCable fake begin]
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Mode = 2
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Address = {HEX @}
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Type = 16
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[linkCable fake end]
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Mode = 2
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Address = {HEX @}
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Type = 17
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;MURIYARI
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[linkCable block input]
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Mode = 2
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Address = {HEX @}
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Type = 18
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[linkCable block input2]
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Mode = 2
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Address = {HEX @}
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Type = 24
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[save game end]
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Mode = 2
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Address = {HEX @}
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Type = 20
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[term_exit]
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Mode = 2
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Address = {HEX @}
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Type = 25
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[room_check]
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Mode = 2
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Address = {HEX @}
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Type = 27
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[to_play2_mons1]
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Mode = 2
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Address = {HEX @}
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Type = 11
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[to_play2_trade]
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Mode = 2
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Address = {HEX @}
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Type = 12
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[to_play2_battle]
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Mode = 2
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Address = {HEX @}
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Type = 13
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[ret_heya]
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Mode = 2
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Address = {HEX @}
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Type = 14
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;ROM:3FBCD ld b, $3E ; '>'
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;ROM:3FBCF inc de
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;ROM:3FBD0 call unk_2D55
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;ROM:3FBD3 xor a
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;ROM:3FBD4 ld [byte_FFD2], a
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;ROM:3FBD6 ld [byte_FF4A], a
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;ROM:3FBD8 call unk_31C2
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;ROM:3FBDB call unk_2FE2
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;
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;ROM:3FBCD: 06 3E 13 CD
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;0003fbb5h: 06 3E 13 CD ; .>.?
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[fight begin]
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Mode = 11
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Type = 0
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Index = 1
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Address = {HEx @}
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Fixcode={db SCREEN_HEIGHT_PX}
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;12 1b 0b 79 b0 find next C9
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[BiographySave_ret@Enable_GS_Ball_mobile_event]
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Mode = 2
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Address = {HEX @}
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Type = 60
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; print forbid 1
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;ROM:1758D ld a, [byte_FFA9]
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;ROM:1758F and 2
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;ROM:17591 jr nz, unk_75B4
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;ROM:17593 ld a, [byte_FFA9]
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;ROM:17595 and 1 ;e6 01
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;ROM:17597 jr nz, unk_75A1
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;
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; change "and 1" to "and 0"
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;00017595h: E6 01 20 08 CD BF 75 CD 2E 03 18 E9 FA 57 CE F5 ; ? .涂u?..辁W熙
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;00016c76h: E6 01 20 08 CD A0 6C CD 5A 04 18 E9 FA 63 CF F5 ; ? .蜖l蚙..辁c硝
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[print forbid 1]
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Mode = 1
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Address = {hex @}
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Fixcode={patch}
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[print forbid 2]
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Mode = 6
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Type = 0
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Address = {hex @}
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MemAddress={hex hJoyPressed}
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Fixcode={db NO_INPUT}
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ConditionType = 0
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ConditionValueA = {dws_ wWindowStackPointer wWindowStackPointer+1 wMenuJoypad wMenuSelection wMenuSelection wMenuCursorY hJoyPressed hJoyPressed hJoyPressed hJoyPressed}
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ConditionValueB = {dws_ == == == >= <= == != != != != }
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ConditionValueC = {dws_ 0xdd 0xd3 A_BUTTON 0x00 0x0f 0x03 D_DOWN D_UP B_BUTTON NO_INPUT }
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; -----ddddfffffff99999ccccc77777----0xd9c7 no ..............Mem Write: pc32 = 0x230b addr = 0xd9c7 value = 0x8
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; 0xd9c7 is the room number.
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[print forbid 3]
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Mode = 6
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Type = 0
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Address = {hex @}
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MemAddress={hex hJoyPressed}
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Fixcode={db NO_INPUT}
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ConditionType = 0
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ConditionValueA = {dws_ wWindowStackPointer wWindowStackPointer+1 wMenuJoypad wMenuSelection wMenuCursorY wMapGroup wMapNumber wYCoord wXCoord hJoyPressed hJoyPressed hJoyPressed hJoyPressed}
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ConditionValueB = {dws_ == == == == == == == == == != != != != }
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ConditionValueC = {dws_ 0xaf 0xdf NO_INPUT 0x00 0x01 MAPGROUP_CIANWOOD MAP_CIANWOOD_PHOTO_STUDIO 0x04 0x02 D_DOWN D_UP B_BUTTON NO_INPUT }
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;ROM:BB29C call unk_934
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;ROM:BB29F ld a, [byte_FFA9]
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;ROM:BB2A1 and $B
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;ROM:BB2A3 jr z, unk_B29C
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;ROM:BB2A5 and 8
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;ROM:BB2A7 jr nz, unk_B2AA
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;ROM:BB2A9 ret
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; 000bb2a5h: E6 08 20 01
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; 000b92a3h: E6 08 20 01 ; ? .
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; change "and 8" to "and 0"
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[print forbid 4]
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Mode = 1
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Address = {hex @}
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Fixcode={patch}
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;ROM:401D6 call unk_50A5
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;ROM:401D9 ld hl, $FFA9
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;ROM:401DC ld a, [hl]
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;ROM:401DD and 2
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;ROM:401DF jr nz, unk_1F8
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;ROM:401E1 ld a, [hl]
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;ROM:401E2 and 1
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;ROM:401E4 jr nz, unk_1EE
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;ROM:401E6 call unk_4562
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;ROM:401E9 ret nc
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;ROM:401EA call unk_4114
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;ROM:401ED ret
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; -----6666666666ddddddddd88888----0xc6d8 no ..............Mem Write: pc32 = 0x4109b addr = 0xc6d8 value = 0x0
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;00040266h: 7E E6 01 20 08 ; ~? .
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[print forbid 5]
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Mode = 6
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Type = 0
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Address = {hex @}
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MemAddress={hex hJoyPressed}
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Fixcode={db NO_INPUT}
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ConditionType = 0
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ConditionValueA = {dws_ wWindowStackPointer wWindowStackPointer+1 wMenuJoypad wMenuSelection wDexArrowCursorPosIndex hJoyPressed hJoyPressed hJoyPressed hJoyPressed}
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ConditionValueB = {dws_ == == == == == != != != != }
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ConditionValueC = {dws_ 0xa1 0xdb A_BUTTON 0x00 0x03 D_DOWN D_UP B_BUTTON NO_INPUT }
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;0x29e97
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; call ir_main
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; ld d,a ; IR_STAT
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; xor a
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; _IRcomm_end 0x2a1b9
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; ld hl,ir_read_buf | 21 50 c7
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; ld de,ir_read_buf_stk | 11 00 c8
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; ld bc,15 |
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; call block_move |
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; |
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;00104bf8h: FE 03 30 24
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;00104bf0h: FE 03 30 24 3E 41 21 0B 51 CF CD FB 50 ; ?0$>A!.Q贤鸓
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;00104bf0h: FE 03 30 24 3E 41 21 0B 51 CF CD FB 50 ; ?0$>A!.Q贤鸓
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;the code below is Set_send_data2
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; 3E 41 21 0A 51 CF CD FA 50
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; 3E 41 21 0B 51 CF CD FB 50
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; ------->
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; BCALL G_BANK0b,set_send_data2
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; call read_buf_clr
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;
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;001048dbh: 3E 02 EA 01 CA 3E 14 EA 02 CA F0 FF F5 CD 94 4A
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;001048dbh: 3E 02 EA 01 CA 3E 14 EA 02 CA F0 FF F5 CD 9D 4A
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[infrared fake 0]
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Mode = 1
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Address = {hex @}
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Fixcode={PATCH}
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;00104c3ch: CD 66 4D CD 9E 4D CD E5 4D F0 BC FE 10 CA 24 4D
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;00104a95h: F3 3E 3A 21 E9 4F CF CD 5E 4D CD 96 4D CD DD 4D ; ?:!镺贤^M蜄M洼M
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;00104a9ch: CD 5E 4D CD 96 4D CD DD 4D F0 BC FE 10 ; 蚟M蜄M洼M鸺?
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[infrared fake 1]
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Mode = 1
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Address = {hex @}
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Fixcode={patch}
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[infrared fake 2]
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Mode = 2
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Address = {hex @}
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Type = 101
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[infrared fake 3]
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Mode = 2
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Address = {hex @}
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Type = 102
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[infrared fake 4]
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Mode = 2
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Address = {hex @}
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Type = 103
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;/////////////
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;////fpa////////
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;/////////rangel zhang ///////////
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;PC:51-4118=20 000CC118 LY:012 AF:00A0 BC:E400 DE:E4E4 HL:FFA0 SP:DFC1
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;PC:51-411A=FA 000CC11A LY:012 AF:00A0 BC:E400 DE:E4E4 HL:FFA0 SP:DFC1
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;PC:51-411D=CB 000CC11D LY:012 AF:61A0 BC:E400 DE:E4E4 HL:FFA0 SP:DFC1
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;PC:51-411F=20 000CC11F LY:012 AF:61A0 BC:E400 DE:E4E4 HL:FFA0 SP:DFC1
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;PC:51-4121=CD 000CC121 LY:012 AF:61A0 BC:E400 DE:E4E4 HL:FFA0 SP:DFC1
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;PC:51-417A=CD 000CC17A LY:012 AF:61A0 BC:E400 DE:E4E4 HL:FFA0 SP:DFBF
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;PC:51-41CA=3E 000CC1CA LY:012 AF:61A0 BC:E400 DE:E4E4 HL:FFA0 SP:DFBD
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;PC:51-41CC=EA 000CC1CC LY:012 AF:01A0 BC:E400 DE:E4E4 HL:FFA0 SP:DFBD
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;ROM:CC118 jr nz, unk_C14D
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;ROM:CC11A ld a, [byte_D1AB]
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;ROM:CC11D bit 7, a
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;ROM:CC11F jr nz, unk_C138
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;ROM:CC121 call unk_417A
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;ROM:CC124 call unk_415A
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;ROM:CC127 call unk_47F7
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;000cc13eh: 6F 26 00 11 ; o&..
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;000cc156h: 6F 26 00 11 ; o&..
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;000cc137h: 38 17 CD 92 41 CD 72 41 CD 95 48 CD D3 41 AF E0 ; 8.蛼A蛂A蜁H陀A
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;000cc128h: 38 17 CD A1 41 CD 63 41 CD A4 48 CD E2 41 AF E0 ; 8.汀A蚦A亭H外A
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;the 7th bit of the [byte_D1AB],decide whether the animation should be played.
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;if it's zero , the game code will play fighting animation . otherwise, game code
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; will jump to unk_C138 and avoiding playing animation.
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; so we can begin out FPA patch right at address 0xcc121 .
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;DarkEnable0 = 0 ;0:Off, 1:On (for Normal Mode)
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;ReduceEnable0 = 0 ;0:Off, 1:On (for Normal Mode)
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;MotionBEnable0 = 0 ;0:Off, 1:Black Fade, 2:, 3:Frame Blend (for Normal Mode)
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;Dark0 = 10 ;0~10 (for Normal Mode)
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;012532
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;
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[FPA 001 Begin@Reduce_move_anim_flashing]
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Mode = 3
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Type = 0
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Address = {hex @}
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DarkEnable0 = 1
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Dark0 = 4
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MotionBEnable0 = 3
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MotionBlur0 = 11
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ConditionType = 0
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ConditionValueA = {dws_ wFXAnimID}
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ConditionValueB = {dws_ == }
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ConditionValueC = {dws_ FISSURE }
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;ROM:35D09 ld [byte_CFB6], a
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;ROM:35D0C ld a, d
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;ROM:35D0D ld [byte_CFB7], a
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;ROM:35D10 ld c, 3
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;ROM:35D12 call unk_468
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;ROM:35D15 ld hl, $40E5
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;ROM:35D18 ld a, $33 ; '3'
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;ROM:35D1A rst 8
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;ROM:35D1B ret
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; EA B6 CF 7A EA B7 CF 0E 03 CD 68 04 21 E5 40 3E
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;00035d09h: EA C2 CF 7A EA C3 CF 0E 03 CD 68 04 21 D6 40 3E
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;00035d09h: EA C2 CF 7A EA C3 CF 0E 03 CD 68 04 21 D8 40 3E
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;******dc7d--------------- Mem Write: pc32 = 0x30a7 addr = 0xd066 value = 0x2c
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;******dc7d--------------- Mem Write: pc32 = 0x30a7 addr = 0xd067 value = 0x3a
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;******dc7d--------------- Mem Write: pc32 = 0x30a7 addr = 0xd068 value = 0xb8
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;******dc7d--------------- Mem Write: pc32 = 0x30a7 addr = 0xd069 value = 0x50
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; ------------ Mem Write: pc32 = 0x35d09 addr = 0xcfb6 value = 0x78
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;s e l d e s c
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;
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[FPA 002 Begin@Reduce_move_anim_flashing]
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Mode = 3
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Type = 0
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Address = {hex @}
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DarkEnable0 = 1
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Dark0 = 4
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MotionBEnable0 = 3
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MotionBlur0 = 11
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ConditionType = 0
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ConditionValueA = {dws_ wFXAnimID }
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ConditionValueB = {dws_ == }
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ConditionValueC = {dws_ SELFDESTRUCT}
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; lightening
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; -------------- Mem Write: pc32 = 0x35d09 addr = 0xcfb6 value = 0x57
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[FPA 003 Begin@Reduce_move_anim_flashing]
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Mode = 3
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Type = 0
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Address = {hex @}
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DarkEnable0 = 1
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Dark0 = 4
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MotionBEnable0 = 3
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MotionBlur0 = 15
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ConditionType = 0
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ConditionValueA = {dws_ wFXAnimID}
|
|
ConditionValueB = {dws_ == }
|
|
ConditionValueC = {dws_ THUNDER }
|
|
|
|
|
|
|
|
|
|
;ji wa lei 011800
|
|
|
|
[FPA 004 Begin@Reduce_move_anim_flashing]
|
|
Mode = 3
|
|
Type = 0
|
|
Address = {hex @}
|
|
DarkEnable0 = 1
|
|
Dark0 = 4
|
|
MotionBEnable0 = 3
|
|
MotionBlur0 = 15
|
|
ConditionType = 0
|
|
ConditionValueA = {dws_ wFXAnimID}
|
|
ConditionValueB = {dws_ == }
|
|
ConditionValueC = {dws_ FLASH }
|
|
|
|
|
|
;skill name 1 : ..............Mem Write: pc32 = 0x30db addr = 0xcf87 value = 0x2c
|
|
;skill name 2 : ..............Mem Write: pc32 = 0x30db addr = 0xcf88 value = 0x3a
|
|
;skill name 3 : ..............Mem Write: pc32 = 0x30db addr = 0xcf89 value = 0xb8
|
|
;skill name 4 : ..............Mem Write: pc32 = 0x30db addr = 0xcf8a value = 0x50
|
|
;skill name 5 : ..............Mem Write: pc32 = 0x30db addr = 0xcf8b value = 0x8f
|
|
;skill name 6 : ..............Mem Write: pc32 = 0x30db addr = 0xcf8c value = 0x9d
|
|
; include 2 pieces of animationl.
|
|
;ji ba lu 011607
|
|
|
|
[FPA 005 Begin@Reduce_move_anim_flashing]
|
|
Mode = 3
|
|
Type = 0
|
|
Address = {hex @}
|
|
DarkEnable0 = 1
|
|
Dark0 = 4
|
|
MotionBEnable0 = 3
|
|
MotionBlur0 = 15
|
|
ConditionType = 0
|
|
ConditionValueA = {dws_ wFXAnimID}
|
|
ConditionValueB = {dws_ == }
|
|
ConditionValueC = {dws_ EXPLOSION}
|
|
|
|
|
|
;skill name 1 : ..............Mem Write: pc32 = 0x30db addr = 0xcf87 value = 0x30
|
|
;skill name 2 : ..............Mem Write: pc32 = 0x30db addr = 0xcf88 value = 0xb2
|
|
;skill name 3 : ..............Mem Write: pc32 = 0x30db addr = 0xcf89 value = 0x3a
|
|
;skill name 4 : ..............Mem Write: pc32 = 0x30db addr = 0xcf8a value = 0xb8
|
|
;skill name 5 : ..............Mem Write: pc32 = 0x30db addr = 0xcf8b value = 0xca
|
|
;skill name 6 : ..............Mem Write: pc32 = 0x30db addr = 0xcf8c value = 0xc2
|
|
; da yi ba ha ku ci 011441
|
|
|
|
[FPA 006 Begin@Reduce_move_anim_flashing]
|
|
Mode = 3
|
|
Type = 0
|
|
Address = {hex @}
|
|
DarkEnable0 = 1
|
|
Dark0 = 4
|
|
MotionBEnable0 = 3
|
|
MotionBlur0 = 11
|
|
ConditionType = 0
|
|
ConditionValueA = {dws_ wFXAnimID }
|
|
ConditionValueB = {dws_ == }
|
|
ConditionValueC = {dws_ HORN_DRILL}
|
|
|
|
|
|
|
|
;skill name 1 : ..............Mem Write: pc32 = 0x30db addr = 0xcf87 value = 0x9b
|
|
;skill name 2 : ..............Mem Write: pc32 = 0x30db addr = 0xcf88 value = 0xa5
|
|
;skill name 3 : ..............Mem Write: pc32 = 0x30db addr = 0xcf89 value = 0xac
|
|
;skill name 4 : ..............Mem Write: pc32 = 0x30db addr = 0xcf8a value = 0x8b
|
|
;skill name 5 : ..............Mem Write: pc32 = 0x30db addr = 0xcf8b value = 0xae
|
|
;skill name 6 : ..............Mem Write: pc32 = 0x30db addr = 0xcf8c value = 0x50
|
|
; 011251
|
|
;
|
|
[FPA 007 Begin@Reduce_move_anim_flashing]
|
|
Mode = 3
|
|
Type = 0
|
|
Address = {hex @}
|
|
DarkEnable0 = 1
|
|
Dark0 = 5
|
|
MotionBEnable0 = 3
|
|
MotionBlur0 = 7
|
|
ConditionType = 0
|
|
ConditionValueA = {dws_ wFXAnimID }
|
|
ConditionValueB = {dws_ == }
|
|
ConditionValueC = {dws_ HYPER_BEAM}
|
|
|
|
|
|
|
|
|
|
;-----111111111111111144444444444444----0xc902 no ..............Mem Write: pc32 = 0xcc46a addr = 0xc902 value = 0xd
|
|
|
|
;000cc473h: FE 4F D0 cd ; 﨩?
|
|
;000cc495h: FE 4F D0 CD ; 﨩型
|
|
;000cc497h: FE 4F D0 CD ; 﨩型
|
|
; -------------0xd4170xd4170xd4170xd417--------------- Mem Write: pc32 = 0x3a89 addr = 0xd417 value = 0xd1
|
|
;000cc486h: FE 4F D0 CD 7D 3A 22 FA 19 D4 22 C5 E5 6F 26 00 ; 﨩型}:"??佩o&.
|
|
[FPA 042801 Begin]
|
|
Mode = 3
|
|
Type = 0
|
|
Address = {HEX @}
|
|
DarkEnable0 = 1
|
|
Dark0 = 5
|
|
MotionBEnable0 = 3
|
|
MotionBlur0 = 11
|
|
ConditionType = 0
|
|
ConditionValueA = {dws_ wFXAnimID wBattleAnimByte }
|
|
ConditionValueB = {dws_ == == }
|
|
ConditionValueC = {dws_ PRESENT anim_1gfx_command}
|
|
|
|
|
|
|
|
|
|
;ROM:CC139 call unk_4192
|
|
;ROM:CC13C call unk_4172
|
|
;ROM:CC13F call unk_4895
|
|
;ROM:CC142 call unk_41D3
|
|
;ROM:CC145 xor a
|
|
|
|
;ROM:CC154 jr z, unk_C16E
|
|
;ROM:CC156 ld l, a
|
|
;ROM:CC157 ld h, 0
|
|
;ROM:CC159 ld de, $10E
|
|
;ROM:CC15C add hl, de
|
|
;ROM:CC15D ld a, l
|
|
; CC156 6F 26 00 11 0E 01
|
|
|
|
; 000cc147h: 6F 26 00 11 0E 01 ; o&....
|
|
|
|
;exit point
|
|
|
|
[FPA 001 End@Stop_reducing_move_anim_flashing]
|
|
Mode = 3
|
|
Type = 1
|
|
Address = {hex @}
|
|
|
|
|
|
;-----ddddff0xff690xff69fffff----0xffa0 no ....-------------..........Mem Write: pc32 = 0x8c352 addr = 0xffa0 value = 0x1
|
|
;-----ddddff0xff690xff69fffff----0xce57 no ....----5555555577777---------..........Mem Write: pc32 = 0x8c483 addr = 0xce57 value = 0x1a
|
|
;0008c352h: 36 01 FA 57 CE CB 7F 20 08 ; 6.鶺嗡 .
|
|
;0008c229h: 36 01 FA 57 CF CB 7F 20 08 CD 14 43 CD 5A 04 18 ; 6.鶺纤 .?C蚙..
|
|
[FPA link fight begin]
|
|
Mode = 3
|
|
Type = 0
|
|
Address = {hex @}
|
|
DarkEnable0 = 1
|
|
Dark0 = 5
|
|
MotionBEnable0 = 3
|
|
MotionBlur0 = 11
|
|
|
|
;-----ddddff0xff690xff69fffff----0xffa0 no ....-------------..........Mem Write: pc32 = 0x8c382 addr = 0xffa0 value = 0x0
|
|
;0008c382h: E0 A0 CD 2E 03 C9 ; 酄?.?
|
|
;******ccccccccccceeeeeeeeeee55555555577777777--------------- Mem Write: pc32 = 0x8c483 addr = 0xce57 value = 0x15
|
|
;******ccccccccccceeeeeeeeeee55555555577777777--------------- Mem Write: pc32 = 0x8c483 addr = 0xce57 value = 0x16
|
|
;******ccccccccccceeeeeeeeeee55555555577777777--------------- Mem Write: pc32 = 0x8c483 addr = 0xce57 value = 0x17
|
|
|
|
;40 90 e4 01 3E at 3E
|
|
;0008c3e4h: 40 90 E4 01 3E at 3E ; @愪.>
|
|
[FPA link fight End0]
|
|
Mode = 3
|
|
Type = 1
|
|
Address = {HEx @}
|
|
|
|
;3D 20 EF C9 3E 01 at 3E
|
|
; 0008c439h: 3D 20 EF C9 3E at 3e ; = 锷>
|
|
[FPA link fight End1]
|
|
Mode = 3
|
|
Type = 1
|
|
Address = {HEx @}
|
|
|
|
;01 FF 3E 01 at 3E
|
|
;0008c576h: 01 FF 3E 01 ; .>.
|
|
[FPA link fight End2]
|
|
Mode = 3
|
|
Type = 1
|
|
Address = {HEx @}
|
|
|
|
;32 00 19 00 3e 01 at 3e
|
|
;0008c764h: 32 00 19 00 3E 01 ; 2...>.
|
|
[FPA link fight End3]
|
|
Mode = 3
|
|
Type = 1
|
|
Address = {HEx @}
|
|
|
|
;ROM:8C25A ld [byte_FFC6], a
|
|
;ROM:8C25C ld [byte_FFC7], a
|
|
;ROM:8C25E ld [byte_FFC8], a
|
|
;ROM:8C260 ld [byte_FFD0], a
|
|
;ROM:8C262 ld a, 1
|
|
;ROM:8C264 ld [byte_FF70], a
|
|
;ROM:8C266 pop af
|
|
;ROM:8C267 ld [byte_FF9E], a --------------------at here .
|
|
;ROM:8C269 call unk_45A
|
|
;ROM:8C26C ret
|
|
|
|
|
|
;ROM:8C298 xor a searching code : AF 22 22 77 CD
|
|
;ROM:8C299 ldi [hl], a
|
|
;ROM:8C29A ldi [hl], a
|
|
;ROM:8C29B ld [hl], a
|
|
;ROM:8C29C call unk_46D8
|
|
;ROM:8C29F ret
|
|
;0008c298h: AF 22 22 77 CD ; ?"w?
|
|
|
|
|
|
[FPA link fight End4]
|
|
Mode = 3
|
|
Type = 1
|
|
Address = {hex @} |