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Prefix wram labels with w, part 1.
Handle edge cases first.
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@@ -1646,7 +1646,7 @@ _LinkBattleSendReceiveAction: ; 100a09
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; 100a2e
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.StageForSend: ; 100a2e
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ld a, [wPlayerAction]
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ld a, [wBattlePlayerAction]
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and a
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jr nz, .switch
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ld a, [CurPlayerMove]
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@@ -7143,7 +7143,7 @@ Function10306e: ; 10306e
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ld a, $01
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ld [hOAMUpdate], a
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call ClearSprites
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ld de, Sprites
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ld de, wVirtualOAM
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call Function1030cd
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xor a
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ld [hOAMUpdate], a
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