Person action and facing labels, part 1
@ -258,21 +258,21 @@ UpdateChannels: ; e8125
|
|||||||
.asm_e8159
|
.asm_e8159
|
||||||
bit NOTE_REST, [hl] ; rest
|
bit NOTE_REST, [hl] ; rest
|
||||||
jr nz, .ch1rest
|
jr nz, .ch1rest
|
||||||
bit NOTE_UNKN_4, [hl]
|
bit NOTE_NOISE_SAMPLING, [hl]
|
||||||
jr nz, .asm_e81a2
|
jr nz, .asm_e81a2
|
||||||
bit NOTE_UNKN_1, [hl]
|
bit NOTE_FREQ_OVERRIDE, [hl]
|
||||||
jr nz, .asm_e816b
|
jr nz, .frequency_override
|
||||||
bit NOTE_UNKN_6, [hl]
|
bit NOTE_VIBRATO_OVERRIDE, [hl]
|
||||||
jr nz, .asm_e8184
|
jr nz, .asm_e8184
|
||||||
jr .asm_e8175
|
jr .check_duty_override
|
||||||
|
|
||||||
.asm_e816b
|
.frequency_override
|
||||||
ld a, [wCurTrackFrequency]
|
ld a, [wCurTrackFrequency]
|
||||||
ld [rNR13], a
|
ld [rNR13], a
|
||||||
ld a, [wCurTrackFrequency + 1]
|
ld a, [wCurTrackFrequency + 1]
|
||||||
ld [rNR14], a
|
ld [rNR14], a
|
||||||
.asm_e8175
|
.check_duty_override
|
||||||
bit NOTE_UNKN_0, [hl]
|
bit NOTE_DUTY_OVERRIDE, [hl]
|
||||||
ret z
|
ret z
|
||||||
ld a, [wCurTrackDuty]
|
ld a, [wCurTrackDuty]
|
||||||
ld d, a
|
ld d, a
|
||||||
@ -321,11 +321,11 @@ UpdateChannels: ; e8125
|
|||||||
add hl, bc
|
add hl, bc
|
||||||
bit NOTE_REST, [hl] ; rest
|
bit NOTE_REST, [hl] ; rest
|
||||||
jr nz, .ch2rest
|
jr nz, .ch2rest
|
||||||
bit NOTE_UNKN_4, [hl]
|
bit NOTE_NOISE_SAMPLING, [hl]
|
||||||
jr nz, .asm_e8204
|
jr nz, .asm_e8204
|
||||||
bit NOTE_UNKN_6, [hl]
|
bit NOTE_VIBRATO_OVERRIDE, [hl]
|
||||||
jr nz, .asm_e81e6
|
jr nz, .asm_e81e6
|
||||||
bit NOTE_UNKN_0, [hl]
|
bit NOTE_DUTY_OVERRIDE, [hl]
|
||||||
ret z
|
ret z
|
||||||
ld a, [wCurTrackDuty]
|
ld a, [wCurTrackDuty]
|
||||||
ld d, a
|
ld d, a
|
||||||
@ -381,9 +381,9 @@ UpdateChannels: ; e8125
|
|||||||
add hl, bc
|
add hl, bc
|
||||||
bit NOTE_REST, [hl] ; rest
|
bit NOTE_REST, [hl] ; rest
|
||||||
jr nz, .ch3rest
|
jr nz, .ch3rest
|
||||||
bit NOTE_UNKN_4, [hl]
|
bit NOTE_NOISE_SAMPLING, [hl]
|
||||||
jr nz, .asm_e824d
|
jr nz, .asm_e824d
|
||||||
bit NOTE_UNKN_6, [hl]
|
bit NOTE_VIBRATO_OVERRIDE, [hl]
|
||||||
jr nz, .asm_e823a
|
jr nz, .asm_e823a
|
||||||
ret
|
ret
|
||||||
|
|
||||||
@ -482,7 +482,7 @@ endr
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|||||||
add hl, bc
|
add hl, bc
|
||||||
bit NOTE_REST, [hl] ; rest
|
bit NOTE_REST, [hl] ; rest
|
||||||
jr nz, .ch4rest
|
jr nz, .ch4rest
|
||||||
bit NOTE_UNKN_4, [hl]
|
bit NOTE_NOISE_SAMPLING, [hl]
|
||||||
jr nz, .asm_e82d4
|
jr nz, .asm_e82d4
|
||||||
ret
|
ret
|
||||||
|
|
||||||
@ -853,7 +853,7 @@ HandleTrackVibrato: ; e8466
|
|||||||
ld [wCurTrackDuty], a
|
ld [wCurTrackDuty], a
|
||||||
ld hl, Channel1NoteFlags - Channel1
|
ld hl, Channel1NoteFlags - Channel1
|
||||||
add hl, bc
|
add hl, bc
|
||||||
set NOTE_UNKN_0, [hl]
|
set NOTE_DUTY_OVERRIDE, [hl]
|
||||||
.next
|
.next
|
||||||
ld hl, Channel1Flags2 - Channel1
|
ld hl, Channel1Flags2 - Channel1
|
||||||
add hl, bc
|
add hl, bc
|
||||||
@ -930,9 +930,9 @@ HandleTrackVibrato: ; e8466
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|||||||
ld d, a
|
ld d, a
|
||||||
ld a, e
|
ld a, e
|
||||||
sub d
|
sub d
|
||||||
jr nc, .asm_e84ef
|
jr nc, .no_carry
|
||||||
ld a, 0
|
ld a, 0
|
||||||
jr .asm_e84ef
|
jr .no_carry
|
||||||
|
|
||||||
.down
|
.down
|
||||||
; vibrato up
|
; vibrato up
|
||||||
@ -943,14 +943,14 @@ HandleTrackVibrato: ; e8466
|
|||||||
swap a ; move it to lo
|
swap a ; move it to lo
|
||||||
;
|
;
|
||||||
add e
|
add e
|
||||||
jr nc, .asm_e84ef
|
jr nc, .no_carry
|
||||||
ld a, $ff
|
ld a, $ff
|
||||||
.asm_e84ef
|
.no_carry
|
||||||
ld [wCurTrackFrequency], a
|
ld [wCurTrackFrequency], a
|
||||||
;
|
;
|
||||||
ld hl, Channel1NoteFlags - Channel1
|
ld hl, Channel1NoteFlags - Channel1
|
||||||
add hl, bc
|
add hl, bc
|
||||||
set NOTE_UNKN_6, [hl]
|
set NOTE_VIBRATO_OVERRIDE, [hl]
|
||||||
.quit
|
.quit
|
||||||
ret
|
ret
|
||||||
|
|
||||||
@ -1067,8 +1067,8 @@ ApplyPitchWheel: ; e84f9
|
|||||||
ld [hl], d
|
ld [hl], d
|
||||||
ld hl, Channel1NoteFlags - Channel1
|
ld hl, Channel1NoteFlags - Channel1
|
||||||
add hl, bc
|
add hl, bc
|
||||||
set NOTE_UNKN_1, [hl]
|
set NOTE_FREQ_OVERRIDE, [hl]
|
||||||
set NOTE_UNKN_0, [hl]
|
set NOTE_DUTY_OVERRIDE, [hl]
|
||||||
ret
|
ret
|
||||||
|
|
||||||
; e858c
|
; e858c
|
||||||
@ -1145,7 +1145,7 @@ ReadNoiseSample: ; e85af
|
|||||||
|
|
||||||
ld hl, Channel1NoteFlags - Channel1
|
ld hl, Channel1NoteFlags - Channel1
|
||||||
add hl, bc
|
add hl, bc
|
||||||
set NOTE_UNKN_4, [hl]
|
set NOTE_NOISE_SAMPLING, [hl]
|
||||||
ret
|
ret
|
||||||
|
|
||||||
.quit
|
.quit
|
||||||
@ -1206,7 +1206,7 @@ ParseMusic: ; e85e1
|
|||||||
; ????
|
; ????
|
||||||
ld hl, Channel1NoteFlags - Channel1
|
ld hl, Channel1NoteFlags - Channel1
|
||||||
add hl, bc
|
add hl, bc
|
||||||
set NOTE_UNKN_4, [hl]
|
set NOTE_NOISE_SAMPLING, [hl]
|
||||||
jp LoadNote
|
jp LoadNote
|
||||||
|
|
||||||
.rest
|
.rest
|
||||||
@ -1288,7 +1288,7 @@ ParseSFXOrRest: ; e8698
|
|||||||
; turn noise sampling on
|
; turn noise sampling on
|
||||||
ld hl, Channel1NoteFlags - Channel1
|
ld hl, Channel1NoteFlags - Channel1
|
||||||
add hl, bc
|
add hl, bc
|
||||||
set NOTE_UNKN_4, [hl] ; noise sample
|
set NOTE_NOISE_SAMPLING, [hl] ; noise sample
|
||||||
; update note duration
|
; update note duration
|
||||||
ld a, [CurMusicByte]
|
ld a, [CurMusicByte]
|
||||||
call SetNoteDuration ; top nybble doesnt matter?
|
call SetNoteDuration ; top nybble doesnt matter?
|
||||||
|
@ -55,9 +55,9 @@ SOUND_VIBRATO_DIR EQU 0
|
|||||||
SOUND_PITCH_WHEEL_DIR EQU 1
|
SOUND_PITCH_WHEEL_DIR EQU 1
|
||||||
|
|
||||||
; NoteFlags
|
; NoteFlags
|
||||||
NOTE_UNKN_0 EQU 0
|
NOTE_DUTY_OVERRIDE EQU 0
|
||||||
NOTE_UNKN_1 EQU 1
|
NOTE_FREQ_OVERRIDE EQU 1
|
||||||
NOTE_UNKN_3 EQU 3
|
NOTE_UNKN_3 EQU 3
|
||||||
NOTE_UNKN_4 EQU 4
|
NOTE_NOISE_SAMPLING EQU 4
|
||||||
NOTE_REST EQU 5
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NOTE_REST EQU 5
|
||||||
NOTE_UNKN_6 EQU 6
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NOTE_VIBRATO_OVERRIDE EQU 6
|
||||||
|
@ -311,30 +311,30 @@ MAX_OUTDOOR_SPRITES EQU 23
|
|||||||
const PERSON_ACTION_0C
|
const PERSON_ACTION_0C
|
||||||
const PERSON_ACTION_0D
|
const PERSON_ACTION_0D
|
||||||
const PERSON_ACTION_0E
|
const PERSON_ACTION_0E
|
||||||
const PERSON_ACTION_0F
|
const PERSON_ACTION_GRASS_SHAKE
|
||||||
const PERSON_ACTION_10
|
const PERSON_ACTION_10
|
||||||
|
|
||||||
const_def
|
const_def
|
||||||
const FACING_00
|
const FACING_STEP_DOWN_0
|
||||||
const FACING_01
|
const FACING_STEP_DOWN_1
|
||||||
const FACING_02
|
const FACING_STEP_DOWN_2
|
||||||
const FACING_03
|
const FACING_STEP_DOWN_3
|
||||||
const FACING_04
|
const FACING_STEP_UP_0
|
||||||
const FACING_05
|
const FACING_STEP_UP_1
|
||||||
const FACING_06
|
const FACING_STEP_UP_2
|
||||||
const FACING_07
|
const FACING_STEP_UP_3
|
||||||
const FACING_08
|
const FACING_STEP_LEFT_0
|
||||||
const FACING_09
|
const FACING_STEP_LEFT_1
|
||||||
const FACING_0A
|
const FACING_STEP_LEFT_2
|
||||||
const FACING_0B
|
const FACING_STEP_LEFT_3
|
||||||
const FACING_0C
|
const FACING_STEP_RIGHT_0
|
||||||
const FACING_0D
|
const FACING_STEP_RIGHT_1
|
||||||
const FACING_0E
|
const FACING_STEP_RIGHT_2
|
||||||
const FACING_0F
|
const FACING_STEP_RIGHT_3
|
||||||
const FACING_10
|
const FACING_FISH_DOWN
|
||||||
const FACING_11
|
const FACING_FISH_UP
|
||||||
const FACING_12
|
const FACING_FISH_LEFT
|
||||||
const FACING_13
|
const FACING_FISH_RIGHT
|
||||||
const FACING_EMOTE
|
const FACING_EMOTE
|
||||||
const FACING_15
|
const FACING_15
|
||||||
const FACING_16
|
const FACING_16
|
||||||
@ -345,8 +345,8 @@ MAX_OUTDOOR_SPRITES EQU 23
|
|||||||
const FACING_1B
|
const FACING_1B
|
||||||
const FACING_1C
|
const FACING_1C
|
||||||
const FACING_1D
|
const FACING_1D
|
||||||
const FACING_1E
|
const FACING_GRASS_1
|
||||||
const FACING_1F
|
const FACING_GRASS_2
|
||||||
|
|
||||||
const_def
|
const_def
|
||||||
const SPRITEANIMSTRUCT_INDEX ; 0
|
const SPRITEANIMSTRUCT_INDEX ; 0
|
||||||
|
@ -39,6 +39,6 @@ endm
|
|||||||
sprite_movement_data SPRITEMOVEFN_STRENGTH, DOWN, PERSON_ACTION_0C, $2e, $01, %1100 ; 20
|
sprite_movement_data SPRITEMOVEFN_STRENGTH, DOWN, PERSON_ACTION_0C, $2e, $01, %1100 ; 20
|
||||||
sprite_movement_data SPRITEMOVEFN_STRENGTH, DOWN, PERSON_ACTION_0D, $2e, $01, %1100 ; 21
|
sprite_movement_data SPRITEMOVEFN_STRENGTH, DOWN, PERSON_ACTION_0D, $2e, $01, %1100 ; 21
|
||||||
sprite_movement_data SPRITEMOVEFN_BOULDERDUST, DOWN, PERSON_ACTION_0E, $8e, $01, %0000 ; 22
|
sprite_movement_data SPRITEMOVEFN_BOULDERDUST, DOWN, PERSON_ACTION_0E, $8e, $01, %0000 ; 22
|
||||||
sprite_movement_data SPRITEMOVEFN_GRASS, DOWN, PERSON_ACTION_0F, $8e, $02, %0000 ; 23
|
sprite_movement_data SPRITEMOVEFN_GRASS, DOWN, PERSON_ACTION_GRASS_SHAKE, $8e, $02, %0000 ; 23
|
||||||
sprite_movement_data SPRITEMOVEFN_RANDOM_WALK_XY, DOWN, PERSON_ACTION_STAND, $00, $00, %0010 ; 24
|
sprite_movement_data SPRITEMOVEFN_RANDOM_WALK_XY, DOWN, PERSON_ACTION_STAND, $00, $00, %0010 ; 24
|
||||||
sprite_movement_data SPRITEMOVEFN_00, DOWN, PERSON_ACTION_STAND, $00, $00, %0000 ; 25
|
sprite_movement_data SPRITEMOVEFN_00, DOWN, PERSON_ACTION_STAND, $00, $00, %0000 ; 25
|
@ -1,25 +1,25 @@
|
|||||||
Facings: ; 4049
|
Facings: ; 4049
|
||||||
dw Facing00
|
dw FacingStepDown0
|
||||||
dw Facing01
|
dw FacingStepDown1
|
||||||
dw Facing02
|
dw FacingStepDown2
|
||||||
dw Facing03
|
dw FacingStepDown3
|
||||||
dw Facing04
|
dw FacingStepUp0
|
||||||
dw Facing05
|
dw FacingStepUp1
|
||||||
dw Facing06
|
dw FacingStepUp2
|
||||||
dw Facing07
|
dw FacingStepUp3
|
||||||
dw Facing08
|
dw FacingStepLeft0
|
||||||
dw Facing09
|
dw FacingStepLeft1
|
||||||
dw Facing10
|
dw FacingStepLeft2
|
||||||
dw Facing11
|
dw FacingStepLeft3
|
||||||
dw Facing12
|
dw FacingStepRight0
|
||||||
dw Facing13
|
dw FacingStepRight1
|
||||||
dw Facing14
|
dw FacingStepRight2
|
||||||
dw Facing15
|
dw FacingStepRight3
|
||||||
dw Facing16
|
dw FacingFishDown
|
||||||
dw Facing17
|
dw FacingFishUp
|
||||||
dw Facing18
|
dw FacingFishLeft
|
||||||
dw Facing19
|
dw FacingFishRight
|
||||||
dw Facing20
|
dw FacingEmote
|
||||||
dw Facing21
|
dw Facing21
|
||||||
dw Facing22
|
dw Facing22
|
||||||
dw Facing23
|
dw Facing23
|
||||||
@ -29,8 +29,8 @@ Facings: ; 4049
|
|||||||
dw Facing27
|
dw Facing27
|
||||||
dw Facing28
|
dw Facing28
|
||||||
dw Facing29
|
dw Facing29
|
||||||
dw Facing30
|
dw FacingGrass1
|
||||||
dw Facing31
|
dw FacingGrass2
|
||||||
FacingsEnd: dw 0
|
FacingsEnd: dw 0
|
||||||
|
|
||||||
NUM_FACINGS EQU (FacingsEnd - Facings) / 2
|
NUM_FACINGS EQU (FacingsEnd - Facings) / 2
|
||||||
@ -47,8 +47,8 @@ Y_FLIP EQU 1 << OAM_Y_FLIP
|
|||||||
BEHIND_BG EQU 1 << OAM_PRIORITY
|
BEHIND_BG EQU 1 << OAM_PRIORITY
|
||||||
|
|
||||||
|
|
||||||
Facing00:
|
FacingStepDown0:
|
||||||
Facing02:
|
FacingStepDown2:
|
||||||
Facing24:
|
Facing24:
|
||||||
Facing26: ; standing down
|
Facing26: ; standing down
|
||||||
db 4 ; #
|
db 4 ; #
|
||||||
@ -58,7 +58,7 @@ Facing26: ; standing down
|
|||||||
db 8, 8, 2, $03
|
db 8, 8, 2, $03
|
||||||
; 409c
|
; 409c
|
||||||
|
|
||||||
Facing01: ; walking down 1
|
FacingStepDown1: ; walking down 1
|
||||||
db 4 ; #
|
db 4 ; #
|
||||||
db 0, 0, 0, $80
|
db 0, 0, 0, $80
|
||||||
db 0, 8, 0, $81
|
db 0, 8, 0, $81
|
||||||
@ -66,7 +66,7 @@ Facing01: ; walking down 1
|
|||||||
db 8, 8, 2, $83
|
db 8, 8, 2, $83
|
||||||
; 40ad
|
; 40ad
|
||||||
|
|
||||||
Facing03: ; walking down 2
|
FacingStepDown3: ; walking down 2
|
||||||
db 4 ; #
|
db 4 ; #
|
||||||
db 0, 8, X_FLIP, $80
|
db 0, 8, X_FLIP, $80
|
||||||
db 0, 0, X_FLIP, $81
|
db 0, 0, X_FLIP, $81
|
||||||
@ -74,8 +74,8 @@ Facing03: ; walking down 2
|
|||||||
db 8, 0, 2 | X_FLIP, $83
|
db 8, 0, 2 | X_FLIP, $83
|
||||||
; 40be
|
; 40be
|
||||||
|
|
||||||
Facing04:
|
FacingStepUp0:
|
||||||
Facing06: ; standing up
|
FacingStepUp2: ; standing up
|
||||||
db 4 ; #
|
db 4 ; #
|
||||||
db 0, 0, 0, $04
|
db 0, 0, 0, $04
|
||||||
db 0, 8, 0, $05
|
db 0, 8, 0, $05
|
||||||
@ -83,7 +83,7 @@ Facing06: ; standing up
|
|||||||
db 8, 8, 2, $07
|
db 8, 8, 2, $07
|
||||||
; 40cf
|
; 40cf
|
||||||
|
|
||||||
Facing05: ; walking up 1
|
FacingStepUp1: ; walking up 1
|
||||||
db 4 ; #
|
db 4 ; #
|
||||||
db 0, 0, 0, $84
|
db 0, 0, 0, $84
|
||||||
db 0, 8, 0, $85
|
db 0, 8, 0, $85
|
||||||
@ -91,7 +91,7 @@ Facing05: ; walking up 1
|
|||||||
db 8, 8, 2, $87
|
db 8, 8, 2, $87
|
||||||
; 40e0
|
; 40e0
|
||||||
|
|
||||||
Facing07: ; walking up 2
|
FacingStepUp3: ; walking up 2
|
||||||
db 4 ; #
|
db 4 ; #
|
||||||
db 0, 8, X_FLIP, $84
|
db 0, 8, X_FLIP, $84
|
||||||
db 0, 0, X_FLIP, $85
|
db 0, 0, X_FLIP, $85
|
||||||
@ -99,8 +99,8 @@ Facing07: ; walking up 2
|
|||||||
db 8, 0, 2 | X_FLIP, $87
|
db 8, 0, 2 | X_FLIP, $87
|
||||||
; 40f1
|
; 40f1
|
||||||
|
|
||||||
Facing08:
|
FacingStepLeft0:
|
||||||
Facing10: ; standing left
|
FacingStepLeft2: ; standing left
|
||||||
db 4 ; #
|
db 4 ; #
|
||||||
db 0, 0, 0, $08
|
db 0, 0, 0, $08
|
||||||
db 0, 8, 0, $09
|
db 0, 8, 0, $09
|
||||||
@ -108,8 +108,8 @@ Facing10: ; standing left
|
|||||||
db 8, 8, 2, $0b
|
db 8, 8, 2, $0b
|
||||||
; 4102
|
; 4102
|
||||||
|
|
||||||
Facing12:
|
FacingStepRight0:
|
||||||
Facing14: ; standing right
|
FacingStepRight2: ; standing right
|
||||||
db 4 ; #
|
db 4 ; #
|
||||||
db 0, 8, X_FLIP, $08
|
db 0, 8, X_FLIP, $08
|
||||||
db 0, 0, X_FLIP, $09
|
db 0, 0, X_FLIP, $09
|
||||||
@ -117,8 +117,8 @@ Facing14: ; standing right
|
|||||||
db 8, 0, 2 | X_FLIP, $0b
|
db 8, 0, 2 | X_FLIP, $0b
|
||||||
; 4113
|
; 4113
|
||||||
|
|
||||||
Facing09:
|
FacingStepLeft1:
|
||||||
Facing11: ; walking left
|
FacingStepLeft3: ; walking left
|
||||||
db 4 ; #
|
db 4 ; #
|
||||||
db 0, 0, 0, $88
|
db 0, 0, 0, $88
|
||||||
db 0, 8, 0, $89
|
db 0, 8, 0, $89
|
||||||
@ -126,8 +126,8 @@ Facing11: ; walking left
|
|||||||
db 8, 8, 2, $8b
|
db 8, 8, 2, $8b
|
||||||
; 4124
|
; 4124
|
||||||
|
|
||||||
Facing13:
|
FacingStepRight1:
|
||||||
Facing15: ; walking right
|
FacingStepRight3: ; walking right
|
||||||
db 4 ; #
|
db 4 ; #
|
||||||
db 0, 8, X_FLIP, $88
|
db 0, 8, X_FLIP, $88
|
||||||
db 0, 0, X_FLIP, $89
|
db 0, 0, X_FLIP, $89
|
||||||
@ -135,7 +135,7 @@ Facing15: ; walking right
|
|||||||
db 8, 0, 2 | X_FLIP, $8b
|
db 8, 0, 2 | X_FLIP, $8b
|
||||||
; 4135
|
; 4135
|
||||||
|
|
||||||
Facing16: ; fishing down
|
FacingFishDown: ; fishing down
|
||||||
db 5 ; #
|
db 5 ; #
|
||||||
db 0, 0, 0, $00
|
db 0, 0, 0, $00
|
||||||
db 0, 8, 0, $01
|
db 0, 8, 0, $01
|
||||||
@ -144,7 +144,7 @@ Facing16: ; fishing down
|
|||||||
db 16, 0, 4, $fc
|
db 16, 0, 4, $fc
|
||||||
; 414a
|
; 414a
|
||||||
|
|
||||||
Facing17: ; fishing up
|
FacingFishUp: ; fishing up
|
||||||
db 5 ; #
|
db 5 ; #
|
||||||
db 0, 0, 0, $04
|
db 0, 0, 0, $04
|
||||||
db 0, 8, 0, $05
|
db 0, 8, 0, $05
|
||||||
@ -153,7 +153,7 @@ Facing17: ; fishing up
|
|||||||
db -8, 0, 4, $fc
|
db -8, 0, 4, $fc
|
||||||
; 415f
|
; 415f
|
||||||
|
|
||||||
Facing18: ; fishing left
|
FacingFishLeft: ; fishing left
|
||||||
db 5 ; #
|
db 5 ; #
|
||||||
db 0, 0, 0, $08
|
db 0, 0, 0, $08
|
||||||
db 0, 8, 0, $09
|
db 0, 8, 0, $09
|
||||||
@ -162,7 +162,7 @@ Facing18: ; fishing left
|
|||||||
db 5, -8, 4 | X_FLIP, $fd
|
db 5, -8, 4 | X_FLIP, $fd
|
||||||
; 4174
|
; 4174
|
||||||
|
|
||||||
Facing19: ; fishing right
|
FacingFishRight: ; fishing right
|
||||||
db 5 ; #
|
db 5 ; #
|
||||||
db 0, 8, X_FLIP, $08
|
db 0, 8, X_FLIP, $08
|
||||||
db 0, 0, X_FLIP, $09
|
db 0, 0, X_FLIP, $09
|
||||||
@ -171,7 +171,7 @@ Facing19: ; fishing right
|
|||||||
db 5, 16, 4, $fd
|
db 5, 16, 4, $fd
|
||||||
; 4189
|
; 4189
|
||||||
|
|
||||||
Facing20: ; emote
|
FacingEmote: ; emote
|
||||||
db 4 ; #
|
db 4 ; #
|
||||||
db 0, 0, 4, $f8
|
db 0, 0, 4, $f8
|
||||||
db 0, 8, 4, $f9
|
db 0, 8, 4, $f9
|
||||||
@ -255,13 +255,13 @@ Facing29: ; boulder dust 2
|
|||||||
db 8, 8, 4, $ff
|
db 8, 8, 4, $ff
|
||||||
; 4261
|
; 4261
|
||||||
|
|
||||||
Facing30: ; 4261
|
FacingGrass1: ; 4261
|
||||||
db 2 ; #
|
db 2 ; #
|
||||||
db 8, 0, 4, $fe
|
db 8, 0, 4, $fe
|
||||||
db 8, 8, 4 | X_FLIP, $fe
|
db 8, 8, 4 | X_FLIP, $fe
|
||||||
; 426a
|
; 426a
|
||||||
|
|
||||||
Facing31: ; 426a
|
FacingGrass2: ; 426a
|
||||||
db 2 ; #
|
db 2 ; #
|
||||||
db 9, -1, 4, $fe
|
db 9, -1, 4, $fe
|
||||||
db 9, 9, 4 | X_FLIP, $fe
|
db 9, 9, 4 | X_FLIP, $fe
|
||||||
|
@ -15,12 +15,12 @@
|
|||||||
|
|
||||||
Pointers445f: ; 445f
|
Pointers445f: ; 445f
|
||||||
dw SetFacingStanding, SetFacingStanding ; 00
|
dw SetFacingStanding, SetFacingStanding ; 00
|
||||||
dw Function44b5, SetFacingCurrent ; 01 standing?
|
dw SetFacingStandAction, SetFacingCurrent ; 01 standing?
|
||||||
dw Function44c1, SetFacingCurrent ; 02 walking?
|
dw SetFacingStepAction, SetFacingCurrent ; 02 walking?
|
||||||
dw Function4508, SetFacingCurrent ; 03 bumping?
|
dw SetFacingBumpAction, SetFacingCurrent ; 03 bumping?
|
||||||
dw Function4529, SetFacingCurrent ; 04
|
dw SetFacingCounterclockwiseSpin, SetFacingCurrent ; 04
|
||||||
dw Function4539, SetFacingStanding ; 05
|
dw SetFacingCounterclockwiseSpin2, SetFacingStanding ; 05
|
||||||
dw Function456e, Function456e ; 06
|
dw SetFacingFish, SetFacingFish ; 06
|
||||||
dw Function457b, SetFacingStanding ; 07
|
dw Function457b, SetFacingStanding ; 07
|
||||||
dw Function4582, Function4582 ; 08
|
dw Function4582, Function4582 ; 08
|
||||||
dw Function4589, Function4589 ; 09
|
dw Function4589, Function4589 ; 09
|
||||||
@ -29,7 +29,7 @@ Pointers445f: ; 445f
|
|||||||
dw Function45be, Function45be ; 0b
|
dw Function45be, Function45be ; 0b
|
||||||
dw Function45c5, Function45c5 ; 0d
|
dw Function45c5, Function45c5 ; 0d
|
||||||
dw Function45da, SetFacingStanding ; 0e
|
dw Function45da, SetFacingStanding ; 0e
|
||||||
dw Function45ed, SetFacingStanding ; 0f
|
dw SetFacingGrassShake, SetFacingStanding ; 0f
|
||||||
dw Function44e4, SetFacingCurrent ; 10
|
dw Function44e4, SetFacingCurrent ; 10
|
||||||
; 44a3
|
; 44a3
|
||||||
|
|
||||||
@ -49,16 +49,16 @@ SetFacingCurrent: ; 44aa
|
|||||||
ret
|
ret
|
||||||
; 44b5
|
; 44b5
|
||||||
|
|
||||||
Function44b5: ; 44b5
|
SetFacingStandAction: ; 44b5
|
||||||
ld hl, OBJECT_FACING_STEP
|
ld hl, OBJECT_FACING_STEP
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld a, [hl]
|
ld a, [hl]
|
||||||
and 1
|
and 1
|
||||||
jr nz, Function44c1
|
jr nz, SetFacingStepAction
|
||||||
jp SetFacingCurrent
|
jp SetFacingCurrent
|
||||||
; 44c1
|
; 44c1
|
||||||
|
|
||||||
Function44c1: ; 44c1
|
SetFacingStepAction: ; 44c1
|
||||||
ld hl, OBJECT_FLAGS1
|
ld hl, OBJECT_FLAGS1
|
||||||
add hl, bc
|
add hl, bc
|
||||||
bit SLIDING, [hl]
|
bit SLIDING, [hl]
|
||||||
@ -112,7 +112,7 @@ Function44e4: ; 44e4
|
|||||||
ret
|
ret
|
||||||
; 4508
|
; 4508
|
||||||
|
|
||||||
Function4508: ; 4508
|
SetFacingBumpAction: ; 4508
|
||||||
ld hl, OBJECT_FLAGS1
|
ld hl, OBJECT_FLAGS1
|
||||||
add hl, bc
|
add hl, bc
|
||||||
bit SLIDING, [hl]
|
bit SLIDING, [hl]
|
||||||
@ -138,8 +138,8 @@ Function4508: ; 4508
|
|||||||
ret
|
ret
|
||||||
; 4529
|
; 4529
|
||||||
|
|
||||||
Function4529: ; 4529
|
SetFacingCounterclockwiseSpin: ; 4529
|
||||||
call Function453f
|
call CounterclockwiseSpinAction
|
||||||
ld hl, OBJECT_FACING
|
ld hl, OBJECT_FACING
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld a, [hl]
|
ld a, [hl]
|
||||||
@ -150,12 +150,16 @@ Function4529: ; 4529
|
|||||||
ret
|
ret
|
||||||
; 4539
|
; 4539
|
||||||
|
|
||||||
Function4539: ; 4539
|
SetFacingCounterclockwiseSpin2: ; 4539
|
||||||
call Function453f
|
call CounterclockwiseSpinAction
|
||||||
jp SetFacingStanding
|
jp SetFacingStanding
|
||||||
; 453f
|
; 453f
|
||||||
|
|
||||||
Function453f: ; 453f
|
CounterclockwiseSpinAction: ; 453f
|
||||||
|
; Here, OBJECT_STEP_FRAME consists of two 2-bit components,
|
||||||
|
; using only bits 0,1 and 4,5.
|
||||||
|
; bits 0,1 is a timer (4 overworld frames)
|
||||||
|
; bits 4,5 determines the facing - the direction is counterclockwise.
|
||||||
ld hl, OBJECT_STEP_FRAME
|
ld hl, OBJECT_STEP_FRAME
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld a, [hl]
|
ld a, [hl]
|
||||||
@ -195,11 +199,11 @@ Function453f: ; 453f
|
|||||||
db OW_DOWN, OW_RIGHT, OW_UP, OW_LEFT
|
db OW_DOWN, OW_RIGHT, OW_UP, OW_LEFT
|
||||||
; 456e
|
; 456e
|
||||||
|
|
||||||
Function456e: ; 456e
|
SetFacingFish: ; 456e
|
||||||
call GetSpriteDirection
|
call GetSpriteDirection
|
||||||
rrca
|
rrca
|
||||||
rrca
|
rrca
|
||||||
add $10
|
add FACING_FISH_DOWN
|
||||||
ld hl, OBJECT_FACING_STEP
|
ld hl, OBJECT_FACING_STEP
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld [hl], a
|
ld [hl], a
|
||||||
@ -238,7 +242,7 @@ Function4590: ; 4590
|
|||||||
jr z, Function45a4
|
jr z, Function45a4
|
||||||
ld hl, OBJECT_FACING_STEP
|
ld hl, OBJECT_FACING_STEP
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld [hl], FACING_04
|
ld [hl], FACING_STEP_UP_0
|
||||||
ret
|
ret
|
||||||
; 45a4
|
; 45a4
|
||||||
|
|
||||||
@ -305,7 +309,7 @@ Function45da: ; 45da
|
|||||||
ret
|
ret
|
||||||
; 45ed
|
; 45ed
|
||||||
|
|
||||||
Function45ed: ; 45ed
|
SetFacingGrassShake: ; 45ed
|
||||||
ld hl, OBJECT_STEP_FRAME
|
ld hl, OBJECT_STEP_FRAME
|
||||||
add hl, bc
|
add hl, bc
|
||||||
inc [hl]
|
inc [hl]
|
||||||
@ -313,9 +317,9 @@ Function45ed: ; 45ed
|
|||||||
ld hl, OBJECT_FACING_STEP
|
ld hl, OBJECT_FACING_STEP
|
||||||
add hl, bc
|
add hl, bc
|
||||||
and 4
|
and 4
|
||||||
ld a, FACING_1E
|
ld a, FACING_GRASS_1
|
||||||
jr z, .ok
|
jr z, .ok
|
||||||
inc a ; FACING_1F
|
inc a ; FACING_GRASS_2
|
||||||
|
|
||||||
.ok
|
.ok
|
||||||
ld [hl], a
|
ld [hl], a
|
||||||
|
@ -965,7 +965,7 @@ MapObjectMovementPattern: ; 47dd
|
|||||||
call ._MovementShadow_Grass_Emote_BoulderDust
|
call ._MovementShadow_Grass_Emote_BoulderDust
|
||||||
ld hl, OBJECT_ACTION
|
ld hl, OBJECT_ACTION
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld [hl], PERSON_ACTION_0F
|
ld [hl], PERSON_ACTION_GRASS_SHAKE
|
||||||
ld hl, OBJECT_STEP_DURATION
|
ld hl, OBJECT_STEP_DURATION
|
||||||
add hl, de
|
add hl, de
|
||||||
ld a, [hl]
|
ld a, [hl]
|
||||||
|
Before Width: | Height: | Size: 377 B After Width: | Height: | Size: 405 B |
Before Width: | Height: | Size: 482 B After Width: | Height: | Size: 527 B |
Before Width: | Height: | Size: 409 B After Width: | Height: | Size: 428 B |
Before Width: | Height: | Size: 517 B After Width: | Height: | Size: 557 B |
Before Width: | Height: | Size: 770 B After Width: | Height: | Size: 792 B |
Before Width: | Height: | Size: 736 B After Width: | Height: | Size: 742 B |
Before Width: | Height: | Size: 2.9 KiB After Width: | Height: | Size: 3.0 KiB |
Before Width: | Height: | Size: 356 B After Width: | Height: | Size: 451 B |