Merge branch 'master' into audio-macros

This commit is contained in:
dannye 2020-01-06 22:07:33 -06:00
commit e7be25948d
451 changed files with 10496 additions and 10448 deletions

2
.gitignore vendored
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@ -36,6 +36,8 @@ pokecrystal.txt
.*.swp .*.swp
# swap files for gedit # swap files for gedit
*~ *~
# osx files
.DS_STORE
*.dimensions *.dimensions
*.gbcpal *.gbcpal

4
FAQ.md
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@ -38,11 +38,11 @@ You need to install `gcc`. If you're using Cygwin, re-run its setup, and at "Sel
### "ERROR: `UNION` already defined" ### "ERROR: `UNION` already defined"
Download [**rgbds 0.3.8**][rgbds]. Older versions will not work. Download [**rgbds 0.3.9**][rgbds] or newer. Older versions will not work.
### "Expression must be 8-bit" ### "Expression must be 8-bit"
Download [**rgbds 0.3.8**][rgbds]. Older versions will not work. Download [**rgbds 0.3.9**][rgbds] or newer. Older versions will not work.
### "Segmentation fault" from `rgbgfx` ### "Segmentation fault" from `rgbgfx`

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@ -38,7 +38,7 @@ Double click on the text that says "**Skip**" next to each package to select the
Then download [**rgbds**](https://github.com/rednex/rgbds/releases/): the latest **win64.zip** or **win32.zip** release. Extract it and put all the `exe` and `dll` files individually in **C:\cygwin64\usr\local\bin**. Then download [**rgbds**](https://github.com/rednex/rgbds/releases/): the latest **win64.zip** or **win32.zip** release. Extract it and put all the `exe` and `dll` files individually in **C:\cygwin64\usr\local\bin**.
**Note: If you already have an older rgbds, you will need to update to 0.3.8.** Ignore this if you have never installed rgbds before. If a version newer than 0.3.8 does not work, try downloading 0.3.8. **Note: If you already have an older rgbds, you will need to update to 0.3.9.** Ignore this if you have never installed rgbds before. If a version newer than 0.3.9 does not work, try downloading 0.3.9.
Now open the **Cygwin terminal** and enter the following commands. Now open the **Cygwin terminal** and enter the following commands.

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@ -14,6 +14,7 @@ engine/movie/credits.o \
engine/overworld/events.o \ engine/overworld/events.o \
gfx/pics.o \ gfx/pics.o \
gfx/sprites.o \ gfx/sprites.o \
gfx/tilesets.o \
lib/mobile/main.o lib/mobile/main.o
crystal11_obj := $(crystal_obj:.o=11.o) crystal11_obj := $(crystal_obj:.o=11.o)
@ -166,6 +167,7 @@ gfx/mail/flower_mail_border.1bpp: tools/gfx += --remove-whitespace
gfx/mail/litebluemail_border.1bpp: tools/gfx += --remove-whitespace gfx/mail/litebluemail_border.1bpp: tools/gfx += --remove-whitespace
gfx/pokedex/pokedex.2bpp: tools/gfx += --trim-whitespace gfx/pokedex/pokedex.2bpp: tools/gfx += --trim-whitespace
gfx/pokedex/question_mark.2bpp: rgbgfx += -h
gfx/pokedex/sgb.2bpp: tools/gfx += --trim-whitespace gfx/pokedex/sgb.2bpp: tools/gfx += --trim-whitespace
gfx/pokedex/slowpoke.2bpp: tools/gfx += --trim-whitespace gfx/pokedex/slowpoke.2bpp: tools/gfx += --trim-whitespace

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@ -40,7 +40,7 @@ Other disassembly projects:
[docs]: https://pret.github.io/pokecrystal/ [docs]: https://pret.github.io/pokecrystal/
[wiki]: https://github.com/pret/pokecrystal/wiki [wiki]: https://github.com/pret/pokecrystal/wiki
[tutorials]: https://github.com/pret/pokecrystal/wiki/Tutorials [tutorials]: https://github.com/pret/pokecrystal/wiki/Tutorials
[discord]: https://discord.gg/6EuWgX9 [discord]: https://discord.gg/d5dubZ3
[irc]: https://kiwiirc.com/client/irc.freenode.net/?#pret [irc]: https://kiwiirc.com/client/irc.freenode.net/?#pret
[travis]: https://travis-ci.org/pret/pokecrystal [travis]: https://travis-ci.org/pret/pokecrystal
[travis-badge]: https://travis-ci.org/pret/pokecrystal.svg?branch=master [travis-badge]: https://travis-ci.org/pret/pokecrystal.svg?branch=master

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@ -6,7 +6,7 @@
; FadeMusic ; FadeMusic
; PlayStereoSFX ; PlayStereoSFX
_MapSetup_Sound_Off:: _InitSound::
; restart sound operation ; restart sound operation
; clear all relevant hardware registers & wram ; clear all relevant hardware registers & wram
push hl push hl
@ -62,7 +62,7 @@ MusicFadeRestart:
push af push af
ld a, [wMusicFadeID] ld a, [wMusicFadeID]
push af push af
call _MapSetup_Sound_Off call _InitSound
pop af pop af
ld [wMusicFadeID], a ld [wMusicFadeID], a
pop af pop af
@ -1364,7 +1364,7 @@ ParseMusicCommand:
jp hl jp hl
MusicCommands: MusicCommands:
; entries correspond to macros/sound.asm enumeration ; entries correspond to macros/scripts/audio.asm enumeration
dw Music_Octave8 ; octave 8 dw Music_Octave8 ; octave 8
dw Music_Octave7 ; octave 7 dw Music_Octave7 ; octave 7
dw Music_Octave6 ; octave 6 dw Music_Octave6 ; octave 6
@ -2798,7 +2798,7 @@ ChannelPointers:
ClearChannels:: ClearChannels::
; runs ClearChannel for all 4 channels ; runs ClearChannel for all 4 channels
; doesn't seem to be used, but functionally identical to MapSetup_Sound_Off ; doesn't seem to be used, but functionally identical to InitSound
ld hl, rNR50 ld hl, rNR50
xor a xor a
ld [hli], a ld [hli], a

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@ -1174,16 +1174,14 @@ Sfx_3rdPlace_Ch7:
toggle_sfx toggle_sfx
Sfx_GetEggFromDayCareMan: Sfx_GetEgg:
Sfx_GetEggFromDayCareLady:
channel_count 4 channel_count 4
channel 5, Sfx_GetEggFromDayCareLady_Ch5 channel 5, Sfx_GetEgg_Ch5
channel 6, Sfx_GetEggFromDayCareLady_Ch6 channel 6, Sfx_GetEgg_Ch6
channel 7, Sfx_GetEggFromDayCareLady_Ch7 channel 7, Sfx_GetEgg_Ch7
channel 8, Sfx_GetEggFromDayCareLady_Ch8 channel 8, Sfx_GetEgg_Ch8
Sfx_GetEggFromDayCareMan_Ch5: Sfx_GetEgg_Ch5:
Sfx_GetEggFromDayCareLady_Ch5:
toggle_sfx toggle_sfx
tempo 120 tempo 120
volume 7, 7 volume 7, 7
@ -1215,8 +1213,7 @@ Sfx_GetEggFromDayCareLady_Ch5:
toggle_sfx toggle_sfx
Sfx_GetEggFromDayCareMan_Ch6: Sfx_GetEgg_Ch6:
Sfx_GetEggFromDayCareLady_Ch6:
toggle_sfx toggle_sfx
vibrato 18, 3, 4 vibrato 18, 3, 4
duty_cycle 3 duty_cycle 3
@ -1245,8 +1242,7 @@ Sfx_GetEggFromDayCareLady_Ch6:
toggle_sfx toggle_sfx
Sfx_GetEggFromDayCareMan_Ch7: Sfx_GetEgg_Ch7:
Sfx_GetEggFromDayCareLady_Ch7:
toggle_sfx toggle_sfx
note_type 8, 2, 5 note_type 8, 2, 5
rest 2 rest 2
@ -1265,8 +1261,7 @@ Sfx_GetEggFromDayCareLady_Ch7:
toggle_sfx toggle_sfx
Sfx_GetEggFromDayCareMan_Ch8: Sfx_GetEgg_Ch8:
Sfx_GetEggFromDayCareLady_Ch8:
toggle_sfx toggle_sfx
sfx_toggle_noise 4 sfx_toggle_noise 4
drum_speed 8 drum_speed 8

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@ -149,8 +149,8 @@ SFX:
dba Sfx_Fanfare2 dba Sfx_Fanfare2
dba Sfx_RegisterPhoneNumber dba Sfx_RegisterPhoneNumber
dba Sfx_3rdPlace dba Sfx_3rdPlace
dba Sfx_GetEggFromDayCareMan dba Sfx_GetEgg
dba Sfx_GetEggFromDayCareLady dba Sfx_GetEgg
dba Sfx_MoveDeleted dba Sfx_MoveDeleted
dba Sfx_2ndPlace dba Sfx_2ndPlace
dba Sfx_1stPlace dba Sfx_1stPlace

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@ -416,3 +416,8 @@
charmap "", $fd charmap "", $fd
charmap "", $fe charmap "", $fe
charmap "", $ff charmap "", $ff
; ASCII charmap, for mobile functions
pushc
newcharmap ascii
popc

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@ -1,4 +1,4 @@
; EngineFlags indexes (see engine/engine_flags.asm) ; EngineFlags indexes (see data/engine_flags.asm)
const_def const_def
; wPokegearFlags ; wPokegearFlags
const ENGINE_RADIO_CARD const ENGINE_RADIO_CARD
@ -64,7 +64,7 @@
const ENGINE_UNLOCKED_UNOWNS_UNUSED_7 const ENGINE_UNLOCKED_UNOWNS_UNUSED_7
; wVisitedSpawns ; wVisitedSpawns
const ENGINE_FLYPOINT_PLAYERS_HOUSE const ENGINE_FLYPOINT_PLAYERS_HOUSE
const ENGINE_FLYPOINT_VIRIDIAN_POKECENTER const ENGINE_FLYPOINT_DEBUG
const ENGINE_FLYPOINT_PALLET const ENGINE_FLYPOINT_PALLET
const ENGINE_FLYPOINT_VIRIDIAN const ENGINE_FLYPOINT_VIRIDIAN
const ENGINE_FLYPOINT_PEWTER const ENGINE_FLYPOINT_PEWTER

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@ -34,7 +34,7 @@
const OBJECT_1F ; 1f const OBJECT_1F ; 1f
const OBJECT_RANGE ; 20 const OBJECT_RANGE ; 20
; 21-27 are not used ; 21-27 are not used
OBJECT_STRUCT_LENGTH EQU 40 OBJECT_LENGTH EQU 40
NUM_OBJECT_STRUCTS EQU 13 ; see wObjectStructs NUM_OBJECT_STRUCTS EQU 13 ; see wObjectStructs
; object_struct OBJECT_FACING values ; object_struct OBJECT_FACING values
@ -114,7 +114,7 @@ ABSOLUTE_TILE_ID EQU 1 << ABSOLUTE_TILE_ID_F
const MAPOBJECT_FLAG_HI ; d const MAPOBJECT_FLAG_HI ; d
const MAPOBJECT_E ; unused const MAPOBJECT_E ; unused
const MAPOBJECT_F ; unused const MAPOBJECT_F ; unused
OBJECT_LENGTH EQU const_value MAPOBJECT_LENGTH EQU const_value
; SpriteMovementData struct members (see data/sprites/map_objects.asm) ; SpriteMovementData struct members (see data/sprites/map_objects.asm)
const_def const_def

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@ -15,55 +15,53 @@
const MAPSETUP_FLY ; fc const MAPSETUP_FLY ; fc
; MapSetupCommands indexes (see engine/overworld/map_setup.asm) ; MapSetupCommands indexes (see engine/overworld/map_setup.asm)
; Names taken from Condensation water's scripting compendium
; https://hax.iimarck.us/files/scriptingcodes_eng.htm
const_def const_def
const map_lcd_on ; 00 const map_enable_lcd ; 00
const map_lcd_off ; 01 const map_disable_lcd ; 01
const map_sound_off ; 02 const map_init_sound ; 02
const map_music ; 03 const map_play_music ; 03
const map_start_music ; 04 const map_restart_music ; 04
const map_fade_music ; 05 const map_fade_to_music ; 05
const map_fade ; 06 const map_fade_music_and_palettes ; 06
const map_bike_music ; 07 const map_play_music_bike ; 07
const map_music_force ; 08 const map_force_music ; 08
const map_max_volume ; 09 const map_fade_in_music ; 09
const map_load_blocks ; 0a const map_load_block_data ; 0a
const map_connection_blocks ; 0b const map_load_connection_block_data ; 0b
const map_save_screen ; 0c const map_save_screen ; 0c
const map_buffer_screen ; 0d const map_buffer_screen ; 0d
const map_load_graphics ; 0e const map_load_graphics ; 0e
const map_load_tileset ; 0f const map_load_tileset ; 0f
const map_time_of_day ; 10 const map_load_time_of_day ; 10
const map_palettes ; 11 const map_load_palettes ; 11
const map_wildmons ; 12 const map_load_wild_mon_data ; 12
const map_sprites ; 13 const map_refresh_sprites ; 13
const map_change_callback ; 14 const map_handle_new ; 14
const map_start_callback ; 15 const map_handle_continue ; 15
const map_load_objects ; 16 const map_load_objects ; 16
const map_load_spawn ; 17 const map_enter_spawn_point ; 17
const map_load_connection ; 18 const map_enter_connection ; 18
const map_load_warp ; 19 const map_enter_warp ; 19
const map_load_attributes ; 1a const map_load_attributes ; 1a
const map_load_attributes_2 ; 1b const map_load_attributes_no_objects ; 1b
const map_clear_bg_palettes ; 1c const map_clear_bg_palettes ; 1c
const map_fade_out_palettes ; 1d const map_fade_out_palettes ; 1d
const map_fade_in_palettes ; 1e const map_fade_in_palettes ; 1e
const map_anchor_screen ; 1f const map_get_screen_coords ; 1f
const map_warp_face ; 20 const map_get_warp_dest_coords ; 20
const map_face_down ; 21 const map_spawn_in_facing_down ; 21
const map_spawn_coord ; 22 const map_spawn_player ; 22
const map_player_coord ; 23 const map_refresh_player_coords ; 23
const map_prolong_sprites ; 24 const map_reset_player_object_action ; 24
const map_delay_sprites ; 25 const map_skip_update_sprites ; 25
const map_update_roam ; 26 const map_update_roam_mons ; 26
const map_keep_roam ; 27 const map_jump_roam_mons ; 27
const map_fade_out_music ; 28 const map_fade_out_music ; 28
const map_animations_on ; 29 const map_activate_anims ; 29
const map_animations_off ; 2a const map_suspend_anims ; 2a
const map_keep_palettes ; 2b const map_apply_palettes ; 2b
const map_text_scroll_off ; 2c const map_enable_text_acceleration ; 2c
const map_stop_script ; 2d const map_init_name_sign ; 2d
map_end EQU -1 map_end EQU -1
; callback types ; callback types

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@ -19,3 +19,8 @@
NUM_KANA EQU 45 ; length of SortedPokemon table (see mobile/fixed_words.asm) NUM_KANA EQU 45 ; length of SortedPokemon table (see mobile/fixed_words.asm)
MOBILE_LOGIN_PASSWORD_LENGTH EQU 17 MOBILE_LOGIN_PASSWORD_LENGTH EQU 17
MOBILE_PHONE_NUMBER_LENGTH EQU 20
; Maximum amount of time allowed for mobile battles each day
MOBILE_BATTLE_ALLOWED_SECONDS EQU 0
MOBILE_BATTLE_ALLOWED_MINUTES EQU 10

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@ -92,6 +92,17 @@ RETVAR_EXECUTE EQU (2 << 6)
const PLAYEREVENT_JOYCHANGEFACING const PLAYEREVENT_JOYCHANGEFACING
NUM_PLAYER_EVENTS EQU const_value NUM_PLAYER_EVENTS EQU const_value
; PlayerMovement.pointers indexes (see engine/overworld/events.asm)
const_def
const PLAYERMOVEMENT_NORMAL
const PLAYERMOVEMENT_WARP
const PLAYERMOVEMENT_TURN
const PLAYERMOVEMENT_FORCE_TURN
const PLAYERMOVEMENT_FINISH
const PLAYERMOVEMENT_CONTINUE
const PLAYERMOVEMENT_EXIT_WATER
const PLAYERMOVEMENT_JUMP
; script data sizes (see macros/scripts/maps.asm) ; script data sizes (see macros/scripts/maps.asm)
SCENE_SCRIPT_SIZE EQU 4 ; scene_script SCENE_SCRIPT_SIZE EQU 4 ; scene_script
CALLBACK_SIZE EQU 3 ; callback CALLBACK_SIZE EQU 3 ; callback

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@ -1,4 +1,4 @@
; link types ; wLinkMode
const_def const_def
const LINK_NULL ; 0 const LINK_NULL ; 0
const LINK_TIMECAPSULE ; 1 const LINK_TIMECAPSULE ; 1

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@ -150,8 +150,8 @@
const SFX_FANFARE_2 ; 92 const SFX_FANFARE_2 ; 92
const SFX_REGISTER_PHONE_NUMBER ; 93 const SFX_REGISTER_PHONE_NUMBER ; 93
const SFX_3RD_PLACE ; 94 const SFX_3RD_PLACE ; 94
const SFX_GET_EGG_FROM_DAY_CARE_MAN ; 95 const SFX_GET_EGG_UNUSED ; 95
const SFX_GET_EGG_FROM_DAY_CARE_LADY ; 96 const SFX_GET_EGG ; 96
const SFX_MOVE_DELETED ; 97 const SFX_MOVE_DELETED ; 97
const SFX_2ND_PLACE ; 98 const SFX_2ND_PLACE ; 98
const SFX_1ST_PLACE ; 99 const SFX_1ST_PLACE ; 99

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@ -33,12 +33,12 @@ TEXTBOX_INNERY EQU TEXTBOX_Y + 2
; PrintNum bit flags ; PrintNum bit flags
const_def 5 const_def 5
const PRINTNUM_MONEY_F ; 5 const PRINTNUM_MONEY_F ; 5
const PRINTNUM_RIGHTALIGN_F ; 6 const PRINTNUM_LEFTALIGN_F ; 6
const PRINTNUM_LEADINGZEROS_F ; 7 const PRINTNUM_LEADINGZEROS_F ; 7
; PrintNum arguments (see engine/math/print_num.asm) ; PrintNum arguments (see engine/math/print_num.asm)
PRINTNUM_MONEY EQU 1 << PRINTNUM_MONEY_F PRINTNUM_MONEY EQU 1 << PRINTNUM_MONEY_F
PRINTNUM_RIGHTALIGN EQU 1 << PRINTNUM_RIGHTALIGN_F PRINTNUM_LEFTALIGN EQU 1 << PRINTNUM_LEFTALIGN_F
PRINTNUM_LEADINGZEROS EQU 1 << PRINTNUM_LEADINGZEROS_F PRINTNUM_LEADINGZEROS EQU 1 << PRINTNUM_LEADINGZEROS_F
; character sets (see charmap.asm) ; character sets (see charmap.asm)

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@ -21,7 +21,7 @@
const TILESET_LIGHTHOUSE ; 13 const TILESET_LIGHTHOUSE ; 13
const TILESET_PLAYERS_ROOM ; 14 const TILESET_PLAYERS_ROOM ; 14
const TILESET_POKECOM_CENTER ; 15 const TILESET_POKECOM_CENTER ; 15
const TILESET_BATTLE_TOWER ; 16 const TILESET_BATTLE_TOWER_INSIDE ; 16
const TILESET_TOWER ; 17 const TILESET_TOWER ; 17
const TILESET_CAVE ; 18 const TILESET_CAVE ; 18
const TILESET_PARK ; 19 const TILESET_PARK ; 19

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@ -1,4 +1,4 @@
BattleTowerText_0x1ec000: _BTGreetingM1Text:
text "Hello, glad to" text "Hello, glad to"
line "meet you!" line "meet you!"
@ -6,122 +6,122 @@ BattleTowerText_0x1ec000:
line "a good battle." line "a good battle."
done done
BattleTowerText_0x1ec03b: _BTLossM1Text:
text "Thank you! A most" text "Thank you! A most"
line "enjoyable battle!" line "enjoyable battle!"
done done
UnknownText_0x1ec060: _BTWinM1Text:
text "Thank you. You are" text "Thank you. You are"
line "formidable." line "formidable."
done done
BattleTowerText_0x1ec080: _BTGreetingM2Text:
text "Work, work, work…" text "Work, work, work…"
line "I'm always busy!" line "I'm always busy!"
done done
UnknownText_0x1ec0a3: _BTLossM2Text:
text "But, I work hard" text "But, I work hard"
line "in battle too!" line "in battle too!"
done done
UnknownText_0x1ec0c4: _BTWinM2Text:
text "I'm too busy to be" text "I'm too busy to be"
line "battling!" line "battling!"
done done
UnknownText_0x1ec0e1: _BTGreetingM3Text:
text "Brace yourself for" text "Brace yourself for"
line "my all-out attack!" line "my all-out attack!"
done done
UnknownText_0x1ec108: _BTLossM3Text:
text "What a cakewalk!" text "What a cakewalk!"
line "You're too easy!" line "You're too easy!"
done done
UnknownText_0x1ec12a: _BTWinM3Text:
text "I won't lose next" text "I won't lose next"
line "time, all right?" line "time, all right?"
done done
UnknownText_0x1ec14d: _BTGreetingM4Text:
text "Heh, your #MON" text "Heh, your #MON"
line "look pretty cool." line "look pretty cool."
done done
UnknownText_0x1ec16f: _BTLossM4Text:
text "Hey, hey, no way!" text "Hey, hey, no way!"
line "You won't win!" line "You won't win!"
done done
UnknownText_0x1ec190: _BTWinM4Text:
text "You serious?" text "You serious?"
line "This is brutal!" line "This is brutal!"
done done
UnknownText_0x1ec1ae: _BTGreetingM5Text:
text "#MON every day!" text "#MON every day!"
line "I love battling!" line "I love battling!"
done done
UnknownText_0x1ec1d0: _BTLossM5Text:
text "I'm on top of my" text "I'm on top of my"
line "game, but not you!" line "game, but not you!"
done done
UnknownText_0x1ec1f4: _BTWinM5Text:
text "I don't care that" text "I don't care that"
line "I lost, really!" line "I lost, really!"
done done
UnknownText_0x1ec216: _BTGreetingM6Text:
text "Hi, there! Let's" text "Hi, there! Let's"
line "keep this clean!" line "keep this clean!"
done done
UnknownText_0x1ec238: _BTLossM6Text:
text "Whoops, sorry for" text "Whoops, sorry for"
line "that wipeout!" line "that wipeout!"
done done
UnknownText_0x1ec259: _BTWinM6Text:
text "Whoops! Come on," text "Whoops! Come on,"
line "let me win one!" line "let me win one!"
done done
UnknownText_0x1ec27b: _BTGreetingM7Text:
text "Do you want to see" text "Do you want to see"
line "my battle level?" line "my battle level?"
done done
UnknownText_0x1ec2a0: _BTLossM7Text:
text "Hehehe, I know" text "Hehehe, I know"
line "your level now!" line "your level now!"
done done
UnknownText_0x1ec2c0: _BTWinM7Text:
text "Ouch… I'm just too" text "Ouch… I'm just too"
line "weak…" line "weak…"
done done
UnknownText_0x1ec2d9: _BTGreetingM8Text:
text "Hey, let's battle." text "Hey, let's battle."
line "I'm your opponent." line "I'm your opponent."
done done
UnknownText_0x1ec2fe: _BTLossM8Text:
text "Wow, you're not" text "Wow, you're not"
line "serious about it!" line "serious about it!"
done done
UnknownText_0x1ec320: _BTWinM8Text:
text "…Urgh… Nothing" text "…Urgh… Nothing"
line "positive here…" line "positive here…"
done done
UnknownText_0x1ec33f: _BTGreetingM9Text:
text "I'm your" text "I'm your"
line "opponent." line "opponent."
@ -129,47 +129,47 @@ UnknownText_0x1ec33f:
line "hammered." line "hammered."
done done
UnknownText_0x1ec36c: _BTLossM9Text:
text "Hahah! That was a" text "Hahah! That was a"
line "pushover!" line "pushover!"
done done
UnknownText_0x1ec389: _BTWinM9Text:
text "No way! There has" text "No way! There has"
line "to be a mistake!" line "to be a mistake!"
done done
UnknownText_0x1ec3ad: _BTGreetingM10Text:
text "Hah!" text "Hah!"
line "Let's get rolling!" line "Let's get rolling!"
done done
UnknownText_0x1ec3c5: _BTLossM10Text:
text "Wahahaha! Didn't" text "Wahahaha! Didn't"
line "break a sweat!" line "break a sweat!"
done done
UnknownText_0x1ec3e5: _BTWinM10Text:
text "Tough! I'm no" text "Tough! I'm no"
line "match for you!" line "match for you!"
done done
UnknownText_0x1ec402: _BTGreetingM11Text:
text "<……><……><……>" text "<……><……><……>"
line "<……><……>Battle?" line "<……><……>Battle?"
done done
UnknownText_0x1ec411: _BTLossM11Text:
text "<……><……><……>" text "<……><……><……>"
line "<……><……>I won?" line "<……><……>I won?"
done done
UnknownText_0x1ec41f: _BTWinM11Text:
text "<……><……><……>" text "<……><……><……>"
line "<……><……>I lost?" line "<……><……>I lost?"
done done
UnknownText_0x1ec42e: _BTGreetingM12Text:
text "You want to be a" text "You want to be a"
line "leader?" line "leader?"
@ -177,7 +177,7 @@ UnknownText_0x1ec42e:
line "then!" line "then!"
done done
UnknownText_0x1ec461: _BTLossM12Text:
text "You need another" text "You need another"
line "ten years of" line "ten years of"
@ -185,7 +185,7 @@ UnknownText_0x1ec461:
line "better, I'd say." line "better, I'd say."
done done
UnknownText_0x1ec4a0: _BTWinM12Text:
text "You're incredibly" text "You're incredibly"
line "talented." line "talented."
@ -193,72 +193,72 @@ UnknownText_0x1ec4a0:
line "you now!" line "you now!"
done done
UnknownText_0x1ec4d6: _BTGreetingM13Text:
text "Today, I'm going" text "Today, I'm going"
line "to whomp you." line "to whomp you."
done done
UnknownText_0x1ec4f5: _BTLossM13Text:
text "I knew I'd win." text "I knew I'd win."
line "I'm so great!" line "I'm so great!"
done done
UnknownText_0x1ec512: _BTWinM13Text:
text "Uh? My plans are" text "Uh? My plans are"
line "out of whack…" line "out of whack…"
done done
UnknownText_0x1ec532: _BTGreetingM14Text:
text "I bet you can't" text "I bet you can't"
line "beat me!" line "beat me!"
done done
UnknownText_0x1ec54b: _BTLossM14Text:
text "Those #MON" text "Those #MON"
line "aren't enough!" line "aren't enough!"
done done
UnknownText_0x1ec565: _BTWinM14Text:
text "I want your" text "I want your"
line "#MON. Please?" line "#MON. Please?"
done done
UnknownText_0x1ec580: _BTGreetingM15Text:
text "I'll show you a" text "I'll show you a"
line "real battle!" line "real battle!"
done done
UnknownText_0x1ec59d: _BTLossM15Text:
text "This battle…" text "This battle…"
line "I'm bored!" line "I'm bored!"
done done
UnknownText_0x1ec5b5: _BTWinM15Text:
text "…I won't turn tail" text "…I won't turn tail"
line "in battle!" line "in battle!"
done done
UnknownText_0x1ec5d3: _BTGreetingM16Text:
text "Let's go!" text "Let's go!"
line "No holds barred!" line "No holds barred!"
done done
UnknownText_0x1ec5ee: _BTLossM16Text:
text "Sorry! I wanted" text "Sorry! I wanted"
line "the win more!" line "the win more!"
done done
UnknownText_0x1ec60d: _BTWinM16Text:
text "Wahah! Congrats!" text "Wahah! Congrats!"
line "I can't do better!" line "I can't do better!"
done done
UnknownText_0x1ec631: _BTGreetingM17Text:
text "My #MON skills" text "My #MON skills"
line "are phenomenal!" line "are phenomenal!"
done done
UnknownText_0x1ec651: _BTLossM17Text:
text "You've got a long" text "You've got a long"
line "way to go." line "way to go."
@ -266,17 +266,17 @@ UnknownText_0x1ec651:
line "Best of luck!" line "Best of luck!"
done done
UnknownText_0x1ec68f: _BTWinM17Text:
text "Aww… Don't lose" text "Aww… Don't lose"
line "after beating me." line "after beating me."
done done
UnknownText_0x1ec6b1: _BTGreetingM18Text:
text "Who are you?" text "Who are you?"
line "I don't know you…" line "I don't know you…"
done done
UnknownText_0x1ec6d0: _BTLossM18Text:
text "I must've imagined" text "I must've imagined"
line "that." line "that."
@ -284,42 +284,42 @@ UnknownText_0x1ec6d0:
line "no one here…" line "no one here…"
done done
UnknownText_0x1ec708: _BTWinM18Text:
text "Who am I?" text "Who am I?"
line "I don't know…" line "I don't know…"
done done
UnknownText_0x1ec720: _BTGreetingM19Text:
text "Um… Are you that…" text "Um… Are you that…"
line "um…person?" line "um…person?"
done done
UnknownText_0x1ec73e: _BTLossM19Text:
text "It doesn't appear" text "It doesn't appear"
line "to be you…" line "to be you…"
done done
UnknownText_0x1ec75b: _BTWinM19Text:
text "Then you really" text "Then you really"
line "are the legendary…" line "are the legendary…"
done done
UnknownText_0x1ec77f: _BTGreetingM20Text:
text "I heard that" text "I heard that"
line "you're hot!" line "you're hot!"
done done
UnknownText_0x1ec798: _BTLossM20Text:
text "Not bad. I was" text "Not bad. I was"
line "just a bit better." line "just a bit better."
done done
UnknownText_0x1ec7bb: _BTWinM20Text:
text "Eh, you're not" text "Eh, you're not"
line "that special." line "that special."
done done
UnknownText_0x1ec7d8: _BTGreetingM21Text:
text "I'm scared about" text "I'm scared about"
line "what might happen." line "what might happen."
@ -327,297 +327,297 @@ UnknownText_0x1ec7d8:
line "too strong." line "too strong."
done done
UnknownText_0x1ec818: _BTLossM21Text:
text "See? My #MON" text "See? My #MON"
line "were too strong." line "were too strong."
done done
UnknownText_0x1ec837: _BTWinM21Text:
text "Graa! My #MON" text "Graa! My #MON"
line "were total wimps!" line "were total wimps!"
done done
UnknownText_0x1ec858: _BTGreetingM22Text:
text "Hey, there!" text "Hey, there!"
line "I'll take you on!" line "I'll take you on!"
done done
UnknownText_0x1ec876: _BTLossM22Text:
text "Don't you have a" text "Don't you have a"
line "better strategy?" line "better strategy?"
done done
UnknownText_0x1ec898: _BTWinM22Text:
text "You've got decent" text "You've got decent"
line "style!" line "style!"
done done
UnknownText_0x1ec8b1: _BTGreetingM23Text:
text "I wonder if I can" text "I wonder if I can"
line "battle properly…" line "battle properly…"
done done
UnknownText_0x1ec8d5: _BTLossM23Text:
text "Um… Sorry…" text "Um… Sorry…"
line "I think I won." line "I think I won."
done done
UnknownText_0x1ec8f0: _BTWinM23Text:
text "I guess I'm not" text "I guess I'm not"
line "good enough yet…" line "good enough yet…"
done done
UnknownText_0x1ec911: _BTGreetingM24Text:
text "Wrrooar!" text "Wrrooar!"
line "I won't lose!" line "I won't lose!"
done done
UnknownText_0x1ec928: _BTLossM24Text:
text "Wrrooar! I knew" text "Wrrooar! I knew"
line "I was a genius!" line "I was a genius!"
done done
UnknownText_0x1ec949: _BTWinM24Text:
text "Arrooh! I hate it" text "Arrooh! I hate it"
line "when I lose!" line "when I lose!"
done done
UnknownText_0x1ec969: _BTGreetingM25Text:
text "Sorry, but I'm" text "Sorry, but I'm"
line "going to win." line "going to win."
done done
UnknownText_0x1ec986: _BTLossM25Text:
text "Yeah! My #MON" text "Yeah! My #MON"
line "rule!" line "rule!"
done done
UnknownText_0x1ec99b: _BTWinM25Text:
text "Oh, close! I lost" text "Oh, close! I lost"
line "by just a bit!" line "by just a bit!"
done done
UnknownText_0x1ec9bd: _BTGreetingF1Text:
text "OK, I'm not" text "OK, I'm not"
line "fooling around!" line "fooling around!"
done done
UnknownText_0x1ec9d9: _BTLossF1Text:
text "Yay! Too easy!" text "Yay! Too easy!"
line "Like, no way!" line "Like, no way!"
done done
UnknownText_0x1ec9f7: _BTWinF1Text:
text "No!" text "No!"
line "Like, no way!" line "Like, no way!"
done done
UnknownText_0x1eca0a: _BTGreetingF2Text:
text "Look! My #MON" text "Look! My #MON"
line "are really cute!" line "are really cute!"
done done
UnknownText_0x1eca2a: _BTLossF2Text:
text "Aren't they really" text "Aren't they really"
line "adorable?" line "adorable?"
done done
UnknownText_0x1eca47: _BTWinF2Text:
text "I'm sorry, it's" text "I'm sorry, it's"
line "all my fault!" line "all my fault!"
done done
UnknownText_0x1eca64: _BTGreetingF3Text:
text "Let's get our" text "Let's get our"
line "battle started!" line "battle started!"
done done
UnknownText_0x1eca82: _BTLossF3Text:
text "Was I too strong" text "Was I too strong"
line "for you?" line "for you?"
done done
UnknownText_0x1eca9d: _BTWinF3Text:
text "Ooh, you're in a" text "Ooh, you're in a"
line "different class." line "different class."
done done
UnknownText_0x1ecabf: _BTGreetingF4Text:
text "Are we going to" text "Are we going to"
line "battle? Let's!" line "battle? Let's!"
done done
UnknownText_0x1ecade: _BTLossF4Text:
text "Oh, you're too" text "Oh, you're too"
line "weak. Shame." line "weak. Shame."
done done
UnknownText_0x1ecafa: _BTWinF4Text:
text "Wow! Are you quite" text "Wow! Are you quite"
line "satisfied?" line "satisfied?"
done done
UnknownText_0x1ecb19: _BTGreetingF5Text:
text "Oh, you have some" text "Oh, you have some"
line "rare #MON." line "rare #MON."
done done
UnknownText_0x1ecb37: _BTLossF5Text:
text "May I have one of" text "May I have one of"
line "your #MON?" line "your #MON?"
done done
UnknownText_0x1ecb55: _BTWinF5Text:
text "…I want one of" text "…I want one of"
line "your #MON." line "your #MON."
done done
UnknownText_0x1ecb70: _BTGreetingF6Text:
text "Want to hear about" text "Want to hear about"
line "my cute #MON?" line "my cute #MON?"
done done
UnknownText_0x1ecb92: _BTLossF6Text:
text "What do you think" text "What do you think"
line "about my cuties?" line "about my cuties?"
done done
UnknownText_0x1ecbb6: _BTWinF6Text:
text "Oh! My! You're a" text "Oh! My! You're a"
line "dreadful trainer!" line "dreadful trainer!"
done done
UnknownText_0x1ecbd9: _BTGreetingF7Text:
text "Battle? Sure!" text "Battle? Sure!"
line "Right now!" line "Right now!"
done done
UnknownText_0x1ecbf3: _BTLossF7Text:
text "Oh, I love it!" text "Oh, I love it!"
line "Battling is wild!" line "Battling is wild!"
done done
UnknownText_0x1ecc15: _BTWinF7Text:
text "Oh, how rude! Wait" text "Oh, how rude! Wait"
line "till next time!" line "till next time!"
done done
UnknownText_0x1ecc39: _BTGreetingF8Text:
text "Please let me win!" text "Please let me win!"
line "Please?" line "Please?"
done done
UnknownText_0x1ecc55: _BTLossF8Text:
text "Wow, thank you!" text "Wow, thank you!"
line "You're so nice!" line "You're so nice!"
done done
UnknownText_0x1ecc75: _BTWinF8Text:
text "You're mean!" text "You're mean!"
line "I hate meanies!" line "I hate meanies!"
done done
UnknownText_0x1ecc92: _BTGreetingF9Text:
text "Well, can we" text "Well, can we"
line "begin?" line "begin?"
done done
UnknownText_0x1ecca7: _BTLossF9Text:
text "Well, I beg your" text "Well, I beg your"
line "pardon…" line "pardon…"
done done
UnknownText_0x1eccc1: _BTWinF9Text:
text "Sob… That's not" text "Sob… That's not"
line "fair!" line "fair!"
done done
UnknownText_0x1eccd7: _BTGreetingF10Text:
text "I'm good!" text "I'm good!"
line "You can't win." line "You can't win."
done done
UnknownText_0x1eccef: _BTLossF10Text:
text "Giving up? You're" text "Giving up? You're"
line "pretty weak!" line "pretty weak!"
done done
UnknownText_0x1ecd0e: _BTWinF10Text:
text "I won't accept" text "I won't accept"
line "this… No way!" line "this… No way!"
done done
UnknownText_0x1ecd2b: _BTGreetingF11Text:
text "Are you treating" text "Are you treating"
line "this seriously?" line "this seriously?"
done done
UnknownText_0x1ecd4d: _BTLossF11Text:
text "Oh, sorry! Looks" text "Oh, sorry! Looks"
line "like I won!" line "like I won!"
done done
UnknownText_0x1ecd6b: _BTWinF11Text:
text "Oh, how nasty!" text "Oh, how nasty!"
line "You were serious!" line "You were serious!"
done done
UnknownText_0x1ecd8d: _BTGreetingF12Text:
text "Ahahah! I'll take" text "Ahahah! I'll take"
line "it easy on you!" line "it easy on you!"
done done
UnknownText_0x1ecdaf: _BTLossF12Text:
text "Oops, sorry! But" text "Oops, sorry! But"
line "I'm happy too!" line "I'm happy too!"
done done
UnknownText_0x1ecdcf: _BTWinF12Text:
text "Oh, oh, I lost!" text "Oh, oh, I lost!"
line "Thanks. Bye!" line "Thanks. Bye!"
done done
UnknownText_0x1ecded: _BTGreetingF13Text:
text "BATTLE TOWER is a" text "BATTLE TOWER is a"
line "tough place!" line "tough place!"
done done
UnknownText_0x1ece0d: _BTLossF13Text:
text "You might have a" text "You might have a"
line "hard time." line "hard time."
done done
UnknownText_0x1ece2a: _BTWinF13Text:
text "Ooh, you might" text "Ooh, you might"
line "make a run here!" line "make a run here!"
done done
UnknownText_0x1ece4b: _BTGreetingF14Text:
text "I want to see your" text "I want to see your"
line "style in action!" line "style in action!"
done done
UnknownText_0x1ece70: _BTLossF14Text:
text "Every battle is a" text "Every battle is a"
line "drama!" line "drama!"
done done
UnknownText_0x1ece8a: _BTWinF14Text:
text "Oh… Want to trade" text "Oh… Want to trade"
line "something?" line "something?"
done done
UnknownText_0x1ecea8: _BTGreetingF15Text:
text "OK, here goes!" text "OK, here goes!"
line "I have momentum!" line "I have momentum!"
done done
UnknownText_0x1ecec9: _BTLossF15Text:
text "See, I rolled" text "See, I rolled"
line "right over you!" line "right over you!"
done done
UnknownText_0x1ecee8: _BTWinF15Text:
text "No! This did not" text "No! This did not"
line "happen!" line "happen!"
done done

View File

@ -6,6 +6,8 @@ SECTION "Maps", ROMX
INCLUDE "data/maps/maps.asm" INCLUDE "data/maps/maps.asm"
INCLUDE "data/maps/attributes.asm" INCLUDE "data/maps/attributes.asm"
INCLUDE "data/maps/blocks.asm" INCLUDE "data/maps/blocks.asm"
INCLUDE "data/maps/scripts.asm" INCLUDE "data/maps/scripts.asm"

View File

@ -416,10 +416,10 @@ MapGroup_Cianwood:
map CianwoodPhotoStudio, TILESET_HOUSE, INDOOR, CIANWOOD_CITY, MUSIC_ECRUTEAK_CITY, FALSE, PALETTE_DAY, FISHGROUP_SHORE map CianwoodPhotoStudio, TILESET_HOUSE, INDOOR, CIANWOOD_CITY, MUSIC_ECRUTEAK_CITY, FALSE, PALETTE_DAY, FISHGROUP_SHORE
map CianwoodLugiaSpeechHouse, TILESET_HOUSE, INDOOR, CIANWOOD_CITY, MUSIC_ECRUTEAK_CITY, FALSE, PALETTE_DAY, FISHGROUP_SHORE map CianwoodLugiaSpeechHouse, TILESET_HOUSE, INDOOR, CIANWOOD_CITY, MUSIC_ECRUTEAK_CITY, FALSE, PALETTE_DAY, FISHGROUP_SHORE
map PokeSeersHouse, TILESET_HOUSE, INDOOR, CIANWOOD_CITY, MUSIC_ECRUTEAK_CITY, FALSE, PALETTE_DAY, FISHGROUP_SHORE map PokeSeersHouse, TILESET_HOUSE, INDOOR, CIANWOOD_CITY, MUSIC_ECRUTEAK_CITY, FALSE, PALETTE_DAY, FISHGROUP_SHORE
map BattleTower1F, TILESET_BATTLE_TOWER, INDOOR, BATTLE_TOWER, MUSIC_BATTLE_TOWER_LOBBY, TRUE, PALETTE_DAY, FISHGROUP_SHORE map BattleTower1F, TILESET_BATTLE_TOWER_INSIDE, INDOOR, BATTLE_TOWER, MUSIC_BATTLE_TOWER_LOBBY, TRUE, PALETTE_DAY, FISHGROUP_SHORE
map BattleTowerBattleRoom, TILESET_BATTLE_TOWER, INDOOR, BATTLE_TOWER, MUSIC_BATTLE_TOWER_THEME, TRUE, PALETTE_DAY, FISHGROUP_SHORE map BattleTowerBattleRoom, TILESET_BATTLE_TOWER_INSIDE, INDOOR, BATTLE_TOWER, MUSIC_BATTLE_TOWER_THEME, TRUE, PALETTE_DAY, FISHGROUP_SHORE
map BattleTowerElevator, TILESET_BATTLE_TOWER, INDOOR, BATTLE_TOWER, MUSIC_NONE, TRUE, PALETTE_DAY, FISHGROUP_SHORE map BattleTowerElevator, TILESET_BATTLE_TOWER_INSIDE, INDOOR, BATTLE_TOWER, MUSIC_NONE, TRUE, PALETTE_DAY, FISHGROUP_SHORE
map BattleTowerHallway, TILESET_BATTLE_TOWER, INDOOR, BATTLE_TOWER, MUSIC_BATTLE_TOWER_THEME, TRUE, PALETTE_DAY, FISHGROUP_SHORE map BattleTowerHallway, TILESET_BATTLE_TOWER_INSIDE, INDOOR, BATTLE_TOWER, MUSIC_BATTLE_TOWER_THEME, TRUE, PALETTE_DAY, FISHGROUP_SHORE
map Route40BattleTowerGate, TILESET_GATE, GATE, BATTLE_TOWER, MUSIC_ROUTE_36, FALSE, PALETTE_DAY, FISHGROUP_SHORE map Route40BattleTowerGate, TILESET_GATE, GATE, BATTLE_TOWER, MUSIC_ROUTE_36, FALSE, PALETTE_DAY, FISHGROUP_SHORE
map BattleTowerOutside, TILESET_BATTLE_TOWER_OUTSIDE, ROUTE, BATTLE_TOWER, MUSIC_BATTLE_TOWER_THEME, FALSE, PALETTE_AUTO, FISHGROUP_SHORE map BattleTowerOutside, TILESET_BATTLE_TOWER_OUTSIDE, ROUTE, BATTLE_TOWER, MUSIC_BATTLE_TOWER_THEME, FALSE, PALETTE_AUTO, FISHGROUP_SHORE

View File

@ -14,163 +14,163 @@ MapSetupScripts:
dw MapSetupScript_Fly dw MapSetupScript_Fly
MapSetupScript_Teleport: MapSetupScript_Teleport:
db map_prolong_sprites db map_reset_player_object_action
MapSetupScript_Fly: MapSetupScript_Fly:
db map_fade_out_palettes db map_fade_out_palettes
db map_keep_roam db map_jump_roam_mons
MapSetupScript_Warp: MapSetupScript_Warp:
db map_lcd_off db map_disable_lcd
db map_sound_off db map_init_sound
db map_load_spawn db map_enter_spawn_point
db map_load_attributes db map_load_attributes
db map_change_callback db map_handle_new
db map_spawn_coord db map_spawn_player
db map_player_coord db map_refresh_player_coords
db map_anchor_screen db map_get_screen_coords
db map_load_blocks db map_load_block_data
db map_buffer_screen db map_buffer_screen
db map_load_graphics db map_load_graphics
db map_time_of_day db map_load_time_of_day
db map_load_objects db map_load_objects
db map_lcd_on db map_enable_lcd
db map_palettes db map_load_palettes
db map_face_down db map_spawn_in_facing_down
db map_sprites db map_refresh_sprites
db map_bike_music db map_play_music_bike
db map_max_volume db map_fade_in_music
db map_fade_in_palettes db map_fade_in_palettes
db map_animations_on db map_activate_anims
db map_wildmons db map_load_wild_mon_data
db map_end db map_end
MapSetupScript_BadWarp: MapSetupScript_BadWarp:
db map_load_spawn db map_enter_spawn_point
db map_load_attributes db map_load_attributes
db map_change_callback db map_handle_new
db map_spawn_coord db map_spawn_player
db map_player_coord db map_refresh_player_coords
db map_anchor_screen db map_get_screen_coords
db map_load_blocks db map_load_block_data
db map_buffer_screen db map_buffer_screen
db map_lcd_off db map_disable_lcd
db map_load_graphics db map_load_graphics
db map_time_of_day db map_load_time_of_day
db map_fade_out_music db map_fade_out_music
db map_lcd_on db map_enable_lcd
db map_load_objects db map_load_objects
db map_palettes db map_load_palettes
db map_face_down db map_spawn_in_facing_down
db map_sprites db map_refresh_sprites
db map_fade_music db map_fade_to_music
db map_fade_in_palettes db map_fade_in_palettes
db map_animations_on db map_activate_anims
db map_wildmons db map_load_wild_mon_data
db map_end db map_end
MapSetupScript_Connection: MapSetupScript_Connection:
db map_animations_off db map_suspend_anims
db map_load_connection db map_enter_connection
db map_load_attributes db map_load_attributes
db map_change_callback db map_handle_new
db map_player_coord db map_refresh_player_coords
db map_load_blocks db map_load_block_data
db map_load_tileset db map_load_tileset
db map_save_screen db map_save_screen
db map_load_objects db map_load_objects
db map_fade_music db map_fade_to_music
db map_palettes db map_load_palettes
db map_stop_script db map_init_name_sign
db map_keep_palettes db map_apply_palettes
db map_wildmons db map_load_wild_mon_data
db map_update_roam db map_update_roam_mons
db map_animations_on db map_activate_anims
db map_end db map_end
MapSetupScript_Fall: MapSetupScript_Fall:
db map_prolong_sprites db map_reset_player_object_action
MapSetupScript_Door: MapSetupScript_Door:
db map_fade_out_palettes db map_fade_out_palettes
MapSetupScript_Train: MapSetupScript_Train:
db map_load_warp db map_enter_warp
db map_load_attributes db map_load_attributes
db map_warp_face db map_get_warp_dest_coords
db map_change_callback db map_handle_new
db map_player_coord db map_refresh_player_coords
db map_load_blocks db map_load_block_data
db map_buffer_screen db map_buffer_screen
db map_lcd_off db map_disable_lcd
db map_load_graphics db map_load_graphics
db map_time_of_day db map_load_time_of_day
db map_fade_out_music db map_fade_out_music
db map_lcd_on db map_enable_lcd
db map_load_objects db map_load_objects
db map_palettes db map_load_palettes
db map_sprites db map_refresh_sprites
db map_fade_music db map_fade_to_music
db map_fade_in_palettes db map_fade_in_palettes
db map_animations_on db map_activate_anims
db map_wildmons db map_load_wild_mon_data
db map_update_roam db map_update_roam_mons
db map_end db map_end
MapSetupScript_ReloadMap: MapSetupScript_ReloadMap:
db map_fade db map_fade_music_and_palettes
db map_clear_bg_palettes db map_clear_bg_palettes
db map_lcd_off db map_disable_lcd
db map_sound_off db map_init_sound
db map_load_blocks db map_load_block_data
db map_connection_blocks db map_load_connection_block_data
db map_load_graphics db map_load_graphics
db map_time_of_day db map_load_time_of_day
db map_lcd_on db map_enable_lcd
db map_palettes db map_load_palettes
db map_sprites db map_refresh_sprites
db map_music_force db map_force_music
db map_fade_in_palettes db map_fade_in_palettes
db map_animations_on db map_activate_anims
db map_wildmons db map_load_wild_mon_data
db map_end db map_end
MapSetupScript_LinkReturn: MapSetupScript_LinkReturn:
db map_fade db map_fade_music_and_palettes
db map_lcd_off db map_disable_lcd
db map_sound_off db map_init_sound
db map_change_callback db map_handle_new
db map_load_blocks db map_load_block_data
db map_buffer_screen db map_buffer_screen
db map_load_graphics db map_load_graphics
db map_time_of_day db map_load_time_of_day
db map_lcd_on db map_enable_lcd
db map_palettes db map_load_palettes
db map_sprites db map_refresh_sprites
db map_bike_music db map_play_music_bike
db map_fade_in_palettes db map_fade_in_palettes
db map_animations_on db map_activate_anims
db map_wildmons db map_load_wild_mon_data
db map_text_scroll_off db map_enable_text_acceleration
db map_end db map_end
MapSetupScript_Continue: MapSetupScript_Continue:
db map_lcd_off db map_disable_lcd
db map_sound_off db map_init_sound
db map_load_attributes_2 db map_load_attributes_no_objects
db map_anchor_screen db map_get_screen_coords
db map_start_callback db map_handle_continue
db map_load_blocks db map_load_block_data
db map_connection_blocks db map_load_connection_block_data
db map_buffer_screen db map_buffer_screen
db map_load_graphics db map_load_graphics
db map_time_of_day db map_load_time_of_day
db map_lcd_on db map_enable_lcd
db map_palettes db map_load_palettes
db map_sprites db map_refresh_sprites
db map_bike_music db map_play_music_bike
db map_fade_in_palettes db map_fade_in_palettes
db map_animations_on db map_activate_anims
db map_wildmons db map_load_wild_mon_data
db map_end db map_end
MapSetupScript_Submenu: MapSetupScript_Submenu:
db map_load_blocks db map_load_block_data
db map_connection_blocks db map_load_connection_block_data
db map_end db map_end

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@ -1,4 +1,4 @@
UnknownText_0x1b659d: AlanAnswerPhoneText:
text "Yup, it's @" text "Yup, it's @"
text_ram wStringBuffer3 text_ram wStringBuffer3
text "!" text "!"
@ -7,7 +7,7 @@ UnknownText_0x1b659d:
line "Good morning!" line "Good morning!"
done done
UnknownText_0x1b65c7: AlanAnswerPhoneDayText:
text "Yup, it's @" text "Yup, it's @"
text_ram wStringBuffer3 text_ram wStringBuffer3
text "!" text "!"
@ -15,7 +15,7 @@ UnknownText_0x1b65c7:
para "Is that <PLAY_G>?" para "Is that <PLAY_G>?"
done done
UnknownText_0x1b65e3: AlanAnswerPhoneNiteText:
text "Yup, it's @" text "Yup, it's @"
text_ram wStringBuffer3 text_ram wStringBuffer3
text "!" text "!"
@ -24,28 +24,28 @@ UnknownText_0x1b65e3:
line "Good evening!" line "Good evening!"
done done
UnknownText_0x1b660d: AlanGreetText:
text "Hello! It's me," text "Hello! It's me,"
line "@" line "@"
text_ram wStringBuffer3 text_ram wStringBuffer3
text "!" text "!"
done done
UnknownText_0x1b6624: AlanGreetDayText:
text "Hello! It's me," text "Hello! It's me,"
line "@" line "@"
text_ram wStringBuffer3 text_ram wStringBuffer3
text "!" text "!"
done done
UnknownText_0x1b663b: AlanGreetNiteText:
text "Hello! It's me," text "Hello! It's me,"
line "@" line "@"
text_ram wStringBuffer3 text_ram wStringBuffer3
text "!" text "!"
done done
UnknownText_0x1b6652: AlanGenericText:
text "<PLAY_G>, are you" text "<PLAY_G>, are you"
line "raising your" line "raising your"
cont "#MON properly?" cont "#MON properly?"

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@ -8,7 +8,7 @@ AlanGettingStrongerText:
line "calculated!" line "calculated!"
done done
UnknownText_0x64cf3: AlanDefeatedMonText:
text "By the way, we" text "By the way, we"
line "knocked out a wild" line "knocked out a wild"
@ -21,7 +21,7 @@ UnknownText_0x64cf3:
line "advance worked!" line "advance worked!"
done done
UnknownText_0x64d4f: AlanLostAMonText:
text "By the way, a wild" text "By the way, a wild"
line "@" line "@"
text_ram wStringBuffer4 text_ram wStringBuffer4
@ -32,7 +32,7 @@ UnknownText_0x64d4f:
line "error on my part…" line "error on my part…"
done done
UnknownText_0x64da4: AlanBattleRematchText:
text "I've studied quite" text "I've studied quite"
line "a bit since then," line "a bit since then,"
@ -48,11 +48,11 @@ UnknownText_0x64da4:
line "for a battle?" line "for a battle?"
done done
UnknownText_0x64e1f: AlanHangUpText:
text "See you later!" text "See you later!"
done done
UnknownText_0x64e2f: AlanFoundItemText:
text "Hehehe, I picked" text "Hehehe, I picked"
line "up something nice!" line "up something nice!"
@ -65,7 +65,7 @@ UnknownText_0x64e2f:
line "and pick it up?" line "and pick it up?"
done done
UnknownText_0x64e90: AlanHaventPickedUpAnythingText:
text "I haven't picked" text "I haven't picked"
line "up anything yet." line "up anything yet."
@ -73,7 +73,7 @@ UnknownText_0x64e90:
line "find something." line "find something."
done done
UnknownText_0x64ed4: AlanReminderText:
text "If we don't battle" text "If we don't battle"
line "soon, I'll forget" line "soon, I'll forget"
cont "my strategy!" cont "my strategy!"
@ -84,7 +84,7 @@ UnknownText_0x64ed4:
text "!" text "!"
done done
UnknownText_0x64f1a: AlanComePickUpGiftText:
text "I have to do my" text "I have to do my"
line "homework, so can" line "homework, so can"

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@ -1,4 +1,4 @@
UnknownText_0x1b5f7a: AnthonyAnswerPhoneText:
text "Yeah, @" text "Yeah, @"
text_ram wStringBuffer3 text_ram wStringBuffer3
text " the" text " the"
@ -7,7 +7,7 @@ UnknownText_0x1b5f7a:
para "Ah, <PLAYER>!" para "Ah, <PLAYER>!"
done done
UnknownText_0x1b5f9e: AnthonyAnswerPhoneDayText:
text "Yeah, @" text "Yeah, @"
text_ram wStringBuffer3 text_ram wStringBuffer3
text " the" text " the"
@ -17,7 +17,7 @@ UnknownText_0x1b5f9e:
line "right?" line "right?"
done done
UnknownText_0x1b5fc9: AnthonyAnswerPhoneNiteText:
text "Yeah, @" text "Yeah, @"
text_ram wStringBuffer3 text_ram wStringBuffer3
text " the" text " the"
@ -27,7 +27,7 @@ UnknownText_0x1b5fc9:
line "it?" line "it?"
done done
UnknownText_0x1b5ff6: AnthonyGreetText:
text "Yo, <PLAYER>?" text "Yo, <PLAYER>?"
para "This is @" para "This is @"
@ -36,7 +36,7 @@ UnknownText_0x1b5ff6:
line "the HIKER!" line "the HIKER!"
done done
UnknownText_0x1b6017: AnthonyGreetDayText:
text "Hey, is this" text "Hey, is this"
line "<PLAYER>?" line "<PLAYER>?"
@ -46,7 +46,7 @@ UnknownText_0x1b6017:
line "the HIKER!" line "the HIKER!"
done done
UnknownText_0x1b6041: AnthonyGreetNiteText:
text "<PLAYER>, you still" text "<PLAYER>, you still"
line "awake?" line "awake?"
@ -56,7 +56,7 @@ UnknownText_0x1b6041:
line "the HIKER!" line "the HIKER!"
done done
UnknownText_0x1b606f: AnthonyGenericText:
text "Are your #MON" text "Are your #MON"
line "as feisty as ever?" line "as feisty as ever?"

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@ -1,4 +1,4 @@
AnthonyAteBerriesText: AnthonyMonAteSomeBerriesText:
text "The other day, I" text "The other day, I"
line "was watching my" line "was watching my"
@ -20,7 +20,7 @@ AnthonyAteBerriesText:
line "was delicious!" line "was delicious!"
done done
UnknownText_0x176aef: AnthonyDefeatedMonText:
text "Lately, I've been" text "Lately, I've been"
line "running across" line "running across"
@ -33,7 +33,7 @@ UnknownText_0x176aef:
line "taken care of." line "taken care of."
done done
UnknownText_0x176b45: AnthonyLostAMonText:
text "Oh yeah, I was" text "Oh yeah, I was"
line "battling this" line "battling this"
@ -53,7 +53,7 @@ UnknownText_0x176b45:
line "the job at hand!" line "the job at hand!"
done done
UnknownText_0x176bee: AnthonyBattleRematchText:
text "Come on--let's" text "Come on--let's"
line "battle right now!" line "battle right now!"
@ -66,12 +66,12 @@ UnknownText_0x176bee:
line "you feel up to it!" line "you feel up to it!"
done done
UnknownText_0x176c47: AnthonyHangUpText:
text "All right then!" text "All right then!"
line "Be good!" line "Be good!"
done done
UnknownText_0x176c61: AnthonySwarmText:
text "<PLAYER>! It's" text "<PLAYER>! It's"
line "mind-blowing!" line "mind-blowing!"
@ -99,7 +99,7 @@ UnknownText_0x176c61:
line "strong #MON." line "strong #MON."
done done
UnknownText_0x176d32: AnthonyWasntPayingAttentionText:
text "Rare #MON?" text "Rare #MON?"
para "Hey, sorry! I was" para "Hey, sorry! I was"
@ -109,7 +109,7 @@ UnknownText_0x176d32:
line "paying attention." line "paying attention."
done done
UnknownText_0x176d85: AnthonyReminderText:
text "Hello! You haven't" text "Hello! You haven't"
line "forgotten about" line "forgotten about"
@ -122,7 +122,7 @@ UnknownText_0x176d85:
line "I'm waiting!" line "I'm waiting!"
done done
UnknownText_0x176dd1: AnthonyHurryText:
text "Hello? What? Where" text "Hello? What? Where"
line "is DUNSPARCE?" line "is DUNSPARCE?"

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@ -1,4 +1,4 @@
UnknownText_0x1b6454: ArnieAnswerPhoneText:
text "Yeah, hello." text "Yeah, hello."
line "This is @" line "This is @"
text_ram wStringBuffer3 text_ram wStringBuffer3
@ -7,7 +7,7 @@ UnknownText_0x1b6454:
para "…Huh, <PLAY_G>? Yo!" para "…Huh, <PLAY_G>? Yo!"
done done
UnknownText_0x1b647e: ArnieAnswerPhoneDayText:
text "Yeah, hello, you" text "Yeah, hello, you"
line "got @" line "got @"
text_ram wStringBuffer3 text_ram wStringBuffer3
@ -16,7 +16,7 @@ UnknownText_0x1b647e:
para "…Huh, <PLAY_G>? Yo!" para "…Huh, <PLAY_G>? Yo!"
done done
UnknownText_0x1b64a8: ArnieAnswerPhoneNiteText:
text "Yeah, hello, you" text "Yeah, hello, you"
line "got @" line "got @"
text_ram wStringBuffer3 text_ram wStringBuffer3
@ -25,7 +25,7 @@ UnknownText_0x1b64a8:
para "…Huh, <PLAY_G>? Yo!" para "…Huh, <PLAY_G>? Yo!"
done done
UnknownText_0x1b64d2: ArnieGreetText:
text "Yeah, hello?" text "Yeah, hello?"
line "@" line "@"
text_ram wStringBuffer3 text_ram wStringBuffer3
@ -35,7 +35,7 @@ UnknownText_0x1b64d2:
line "to, <PLAY_G>?" line "to, <PLAY_G>?"
done done
UnknownText_0x1b6506: ArnieGreetDayText:
text "Yeah, hello?" text "Yeah, hello?"
line "@" line "@"
text_ram wStringBuffer3 text_ram wStringBuffer3
@ -45,7 +45,7 @@ UnknownText_0x1b6506:
line "<PLAY_G>?" line "<PLAY_G>?"
done done
UnknownText_0x1b6539: ArnieGreetNiteText:
text "Yeah, hello?" text "Yeah, hello?"
line "@" line "@"
text_ram wStringBuffer3 text_ram wStringBuffer3
@ -55,7 +55,7 @@ UnknownText_0x1b6539:
line "<PLAY_G>?" line "<PLAY_G>?"
done done
UnknownText_0x1b656c: ArnieGenericText:
text "I bet your #MON" text "I bet your #MON"
line "are a lot stronger" line "are a lot stronger"
cont "than before." cont "than before."

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@ -1,4 +1,4 @@
ArnieLovesTheCuteText: ArnieMonIsSoCuteText:
text "I'm always with my" text "I'm always with my"
line "@" line "@"
text_ram wStringBuffer4 text_ram wStringBuffer4
@ -8,7 +8,7 @@ ArnieLovesTheCuteText:
line "I just love it!" line "I just love it!"
done done
UnknownText_0x64a13: ArnieDefeatedMonText:
text "Changing the topic" text "Changing the topic"
line "here, I saw this" line "here, I saw this"
@ -21,7 +21,7 @@ UnknownText_0x64a13:
line "beat, actually." line "beat, actually."
done done
UnknownText_0x64a71: ArnieLostAMonText:
text "I was wondering," text "I was wondering,"
line "do you happen to" line "do you happen to"
cont "have @" cont "have @"
@ -35,7 +35,7 @@ UnknownText_0x64a71:
line "wonder." line "wonder."
done done
UnknownText_0x64ada: ArnieBattleRematchText:
text "Hey, let's battle" text "Hey, let's battle"
line "our #MON!" line "our #MON!"
@ -51,12 +51,12 @@ UnknownText_0x64ada:
text "!" text "!"
done done
UnknownText_0x64b48: ArnieHangUpText:
text "Let's talk again," text "Let's talk again,"
line "huh?" line "huh?"
done done
UnknownText_0x64b5f: ArnieSwarmText:
text "Boy, am I glad I" text "Boy, am I glad I"
line "caught you!" line "caught you!"
@ -74,7 +74,7 @@ UnknownText_0x64b5f:
line "this!" line "this!"
done done
UnknownText_0x64bc6: ArnieHaventSeenRareMonText:
text "I haven't had any" text "I haven't had any"
line "luck seeing rare" line "luck seeing rare"
cont "#MON lately…" cont "#MON lately…"
@ -83,7 +83,7 @@ UnknownText_0x64bc6:
line "out there!" line "out there!"
done done
UnknownText_0x64c13: ArnieReminderText:
text "Hey, where are you" text "Hey, where are you"
line "now?" line "now?"
@ -94,7 +94,7 @@ UnknownText_0x64c13:
text "!" text "!"
done done
UnknownText_0x64c5a: ArnieHurryText:
text "Hello? Are you" text "Hello? Are you"
line "coming or what?" line "coming or what?"

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@ -1,4 +1,4 @@
UnknownText_0x1b53f7: BethAnswerPhoneText:
text "Hello, this is" text "Hello, this is"
line "@" line "@"
text_ram wStringBuffer3 text_ram wStringBuffer3
@ -10,7 +10,7 @@ UnknownText_0x1b53f7:
para "" para ""
done done
UnknownText_0x1b5424: BethAnswerPhoneDayText:
text "Hello, this is" text "Hello, this is"
line "@" line "@"
text_ram wStringBuffer3 text_ram wStringBuffer3
@ -19,7 +19,7 @@ UnknownText_0x1b5424:
para "Oh. Hi, <PLAY_G>." para "Oh. Hi, <PLAY_G>."
done done
UnknownText_0x1b5446: BethAnswerPhoneNiteText:
text "Hello, this is" text "Hello, this is"
line "@" line "@"
text_ram wStringBuffer3 text_ram wStringBuffer3
@ -29,7 +29,7 @@ UnknownText_0x1b5446:
line "Good evening." line "Good evening."
done done
UnknownText_0x1b5472: BethGreetText:
text "Good morning," text "Good morning,"
line "<PLAY_G>!" line "<PLAY_G>!"
@ -39,7 +39,7 @@ UnknownText_0x1b5472:
line "Were you sleeping?" line "Were you sleeping?"
done done
UnknownText_0x1b54a6: BethGreetDayText:
text "<PLAY_G>, hi!" text "<PLAY_G>, hi!"
line "This is @" line "This is @"
text_ram wStringBuffer3 text_ram wStringBuffer3
@ -49,7 +49,7 @@ UnknownText_0x1b54a6:
line "time?" line "time?"
done done
UnknownText_0x1b54d4: BethGreetNiteText:
text "Hi, <PLAY_G>." text "Hi, <PLAY_G>."
line "Good evening." line "Good evening."
@ -61,7 +61,7 @@ UnknownText_0x1b54d4:
line "awake." line "awake."
done done
UnknownText_0x1b5510: BethGenericText:
text "Are you the kind" text "Are you the kind"
line "of person who goes" line "of person who goes"

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@ -1,4 +1,4 @@
UnknownText_0x174c7f: BethExhilaratingRideText:
text "Do you remember my" text "Do you remember my"
line "sweet @" line "sweet @"
text_ram wStringBuffer4 text_ram wStringBuffer4
@ -16,7 +16,7 @@ UnknownText_0x174c7f:
line "really gets going." line "really gets going."
done done
UnknownText_0x174cf6: BethDefeatedMonText:
text "Oh, have you ever" text "Oh, have you ever"
line "seen a @" line "seen a @"
text_ram wStringBuffer4 text_ram wStringBuffer4
@ -36,7 +36,7 @@ UnknownText_0x174cf6:
line "course." line "course."
done done
UnknownText_0x174d86: BethLostAMonText:
text "Oh, I just saw a" text "Oh, I just saw a"
line "wild @" line "wild @"
text_ram wStringBuffer4 text_ram wStringBuffer4
@ -59,7 +59,7 @@ UnknownText_0x174d86:
line "from my mistake." line "from my mistake."
done done
UnknownText_0x174e4e: BethBattleRematchText:
text "Do you want to" text "Do you want to"
line "battle? I'm going" line "battle? I'm going"
cont "to win this time!" cont "to win this time!"
@ -73,16 +73,16 @@ UnknownText_0x174e4e:
line "Look for me, OK?" line "Look for me, OK?"
done done
UnknownText_0x174eb7: BethHangUpText:
text "OK, bye-bye!" text "OK, bye-bye!"
done done
UnknownText_0x174ec5: BethLetsBattleAgainSometimeText:
text "Let's battle again" text "Let's battle again"
line "sometime!" line "sometime!"
done done
BethForgetDealText: BethReminderText:
text "Um… <PLAY_G>?" text "Um… <PLAY_G>?"
line "What's wrong?" line "What's wrong?"

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@ -1,4 +1,4 @@
UnknownText_0x1b4f21: BeverlyAnswerPhoneText:
text "Hello, this is" text "Hello, this is"
line "@" line "@"
text_ram wStringBuffer3 text_ram wStringBuffer3
@ -8,7 +8,7 @@ UnknownText_0x1b4f21:
line "<PLAYER>." line "<PLAYER>."
done done
UnknownText_0x1b4f4d: BeverlyAnswerPhoneDayText:
text "Hello, this is" text "Hello, this is"
line "@" line "@"
text_ram wStringBuffer3 text_ram wStringBuffer3
@ -18,7 +18,7 @@ UnknownText_0x1b4f4d:
line "<PLAYER>." line "<PLAYER>."
done done
UnknownText_0x1b4f75: BeverlyAnswerPhoneNiteText:
text "Hello, this is" text "Hello, this is"
line "@" line "@"
text_ram wStringBuffer3 text_ram wStringBuffer3
@ -28,7 +28,7 @@ UnknownText_0x1b4f75:
line "<PLAYER>." line "<PLAYER>."
done done
UnknownText_0x1b4fa1: BeverlyGreetText:
text "Hello, <PLAYER>." text "Hello, <PLAYER>."
line "Good morning." line "Good morning."
@ -38,7 +38,7 @@ UnknownText_0x1b4fa1:
line "Were you asleep?" line "Were you asleep?"
done done
UnknownText_0x1b4fda: BeverlyGreetDayText:
text "Hi, <PLAYER>." text "Hi, <PLAYER>."
line "This is @" line "This is @"
text_ram wStringBuffer3 text_ram wStringBuffer3
@ -47,7 +47,7 @@ UnknownText_0x1b4fda:
para "How are you doing?" para "How are you doing?"
done done
UnknownText_0x1b5004: BeverlyGreetNiteText:
text "Hi, <PLAYER>." text "Hi, <PLAYER>."
line "This is @" line "This is @"
text_ram wStringBuffer3 text_ram wStringBuffer3
@ -56,7 +56,7 @@ UnknownText_0x1b5004:
para "Were you awake?" para "Were you awake?"
done done
UnknownText_0x1b502b: BeverlyGenericText:
text "Keeping your" text "Keeping your"
line "#MON happy?" line "#MON happy?"

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@ -1,4 +1,4 @@
UnknownText_0x174688: BeverlyMadeMonEvenCuterText:
text "I fancied up my" text "I fancied up my"
line "@" line "@"
text_ram wStringBuffer4 text_ram wStringBuffer4
@ -8,7 +8,7 @@ UnknownText_0x174688:
line "than before!" line "than before!"
done done
UnknownText_0x1746c3: BeverlyDefeatedMonText:
text "I happened to come" text "I happened to come"
line "across a wild" line "across a wild"
cont "SNUBBULL recently." cont "SNUBBULL recently."
@ -20,7 +20,7 @@ UnknownText_0x1746c3:
line "wild one." line "wild one."
done done
UnknownText_0x174734: BeverlyLostAMonText:
text "I happened to see" text "I happened to see"
line "a wild MARILL the" line "a wild MARILL the"
@ -36,12 +36,12 @@ UnknownText_0x174734:
line "quite miffed." line "quite miffed."
done done
UnknownText_0x1747ac: BeverlyHangUpText:
text "You can expect a" text "You can expect a"
line "call from me." line "call from me."
done done
BeverlyFoundNuggetText: BeverlyFoundItemText:
text "My husband got" text "My husband got"
line "some NUGGETS." line "some NUGGETS."
@ -60,7 +60,7 @@ BeverlyFoundNuggetText:
line "when you can." line "when you can."
done done
UnknownText_0x17485b: BeverlyLetsChatAboutMonAgainText:
text "Are your #MON" text "Are your #MON"
line "in prime form?" line "in prime form?"
@ -68,7 +68,7 @@ UnknownText_0x17485b:
line "#MON again." line "#MON again."
done done
UnknownText_0x174895: BeverlyComePickUpText:
text "Pardon?" text "Pardon?"
line "Oh, the NUGGET?" line "Oh, the NUGGET?"

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@ -1,4 +1,4 @@
UnknownText_0x174000: BikeShopPhoneCallerText:
text "Hi, <PLAY_G>!" text "Hi, <PLAY_G>!"
line "Our BICYCLE sales" line "Our BICYCLE sales"

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@ -1,4 +1,4 @@
UnknownText_0x1b6c96: BrentAnswerPhoneText:
text "Yes? @" text "Yes? @"
text_ram wStringBuffer3 text_ram wStringBuffer3
text " here…" text " here…"
@ -7,7 +7,7 @@ UnknownText_0x1b6c96:
line "can I do for you?" line "can I do for you?"
done done
UnknownText_0x1b6cc6: BrentAnswerPhoneDayText:
text "Yes? @" text "Yes? @"
text_ram wStringBuffer3 text_ram wStringBuffer3
text " here…" text " here…"
@ -16,7 +16,7 @@ UnknownText_0x1b6cc6:
line "can I do for you?" line "can I do for you?"
done done
UnknownText_0x1b6cf6: BrentAnswerPhoneNiteText:
text "Yes? @" text "Yes? @"
text_ram wStringBuffer3 text_ram wStringBuffer3
text " here…" text " here…"
@ -25,7 +25,7 @@ UnknownText_0x1b6cf6:
line "can I do for you?" line "can I do for you?"
done done
UnknownText_0x1b6d26: BrentGreetText:
text "Hiya, <PLAYER>. How" text "Hiya, <PLAYER>. How"
line "are you doing?" line "are you doing?"
@ -35,7 +35,7 @@ UnknownText_0x1b6d26:
text "." text "."
done done
UnknownText_0x1b6d57: BrentGreetDayText:
text "Hiya, <PLAYER>, how" text "Hiya, <PLAYER>, how"
line "are you doing?" line "are you doing?"
@ -45,7 +45,7 @@ UnknownText_0x1b6d57:
text "." text "."
done done
UnknownText_0x1b6d88: BrentGreetNiteText:
text "Hiya, <PLAYER>, how" text "Hiya, <PLAYER>, how"
line "are you doing?" line "are you doing?"
@ -55,7 +55,7 @@ UnknownText_0x1b6d88:
text "." text "."
done done
UnknownText_0x1b6db9: BrentGenericText:
text "Oh yeah, I saw you" text "Oh yeah, I saw you"
line "coming out of a" line "coming out of a"

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@ -12,7 +12,7 @@ BrentRareTradeText:
line "it a secret!" line "it a secret!"
done done
UnknownText_0x6613c: BrentDefeatedMonText:
text "Oh yeah, I took" text "Oh yeah, I took"
line "down this wild" line "down this wild"
@ -25,7 +25,7 @@ UnknownText_0x6613c:
line "catching." line "catching."
done done
UnknownText_0x6618c: BrentLostAMonText:
text "Oh yeah, I saw a" text "Oh yeah, I saw a"
line "rare #MON about" line "rare #MON about"
cont "an hour ago." cont "an hour ago."
@ -40,7 +40,7 @@ UnknownText_0x6618c:
line "at my mistakes?" line "at my mistakes?"
done done
UnknownText_0x66214: BrentBattleRematchText:
text "You've got time" text "You've got time"
line "like usual, right?" line "like usual, right?"
@ -59,11 +59,11 @@ UnknownText_0x66214:
text "." text "."
done done
UnknownText_0x662a9: BrentHangUpText:
text "So that's it then." text "So that's it then."
done done
UnknownText_0x662bc: BrentFatherGossipText:
text "Did you know…?" text "Did you know…?"
line "BILL's father is" line "BILL's father is"
@ -71,7 +71,7 @@ UnknownText_0x662bc:
line "great #MANIAC." line "great #MANIAC."
done done
UnknownText_0x662fc: BrentGrandpaGossipText:
text "Did you know…?" text "Did you know…?"
line "Apparently BILL's" line "Apparently BILL's"
@ -79,13 +79,13 @@ UnknownText_0x662fc:
line "#MANIAC." line "#MANIAC."
done done
UnknownText_0x66335: BrentGoldenrodGossipText:
text "Did you know…?" text "Did you know…?"
line "BILL's originally" line "BILL's originally"
cont "from GOLDENROD." cont "from GOLDENROD."
done done
UnknownText_0x66366: BrentRoute25GossipText:
text "Did you know…?" text "Did you know…?"
line "BILL evidently" line "BILL evidently"
@ -93,7 +93,7 @@ UnknownText_0x66366:
line "in KANTO." line "in KANTO."
done done
UnknownText_0x663a1: BrentAbraGossipText:
text "Did you know…?" text "Did you know…?"
line "ABRA was the first" line "ABRA was the first"
@ -101,7 +101,7 @@ UnknownText_0x663a1:
line "ostensibly caught." line "ostensibly caught."
done done
UnknownText_0x663e6: BrentSisterGossipText:
text "Did you know…?" text "Did you know…?"
line "BILL's younger" line "BILL's younger"
@ -109,7 +109,7 @@ UnknownText_0x663e6:
line "can't wink." line "can't wink."
done done
UnknownText_0x66421: BrentMilkGossipText:
text "Did you know…?" text "Did you know…?"
line "BILL supposedly" line "BILL supposedly"
@ -117,7 +117,7 @@ UnknownText_0x66421:
line "can't drink it." line "can't drink it."
done done
UnknownText_0x6645f: BrentBattlingGossipText:
text "Did you know…?" text "Did you know…?"
line "Evidently, BILL" line "Evidently, BILL"
@ -125,7 +125,7 @@ UnknownText_0x6645f:
line "battling." line "battling."
done done
UnknownText_0x6649b: BrentFlowerShopGossipText:
text "Did you know…?" text "Did you know…?"
line "BILL appears to" line "BILL appears to"
@ -133,7 +133,7 @@ UnknownText_0x6649b:
line "the FLOWER SHOP." line "the FLOWER SHOP."
done done
UnknownText_0x664dd: BrentKimonoGirlGossipText:
text "Did you know…?" text "Did you know…?"
line "BILL's mother is" line "BILL's mother is"
@ -141,7 +141,7 @@ UnknownText_0x664dd:
line "a KIMONO GIRL." line "a KIMONO GIRL."
done done
UnknownText_0x6651e: BrentSorryImTooBusyText:
text "You wanted to hear" text "You wanted to hear"
line "about BILL?" line "about BILL?"
@ -152,7 +152,7 @@ UnknownText_0x6651e:
line "have time." line "have time."
done done
UnknownText_0x66579: BrentReminderText:
text "You want to see my" text "You want to see my"
line "rare #MON." line "rare #MON."

View File

@ -1,4 +1,4 @@
UnknownText_0xa0c28: BuenaPhoneMorningAnswerText:
text "Hi, this is BUENA…" text "Hi, this is BUENA…"
para "Oh! Good morning," para "Oh! Good morning,"
@ -8,7 +8,7 @@ UnknownText_0xa0c28:
line "in the morning…" line "in the morning…"
done done
UnknownText_0xa0c72: BuenaPhoneDayAnswerText:
text "Hi, this is BUENA…" text "Hi, this is BUENA…"
line "Oh! Hi, <PLAY_G>!" line "Oh! Hi, <PLAY_G>!"
@ -16,7 +16,7 @@ UnknownText_0xa0c72:
line "BUENA's show?" line "BUENA's show?"
done done
UnknownText_0xa0caf: BuenaPhoneMidnightAnswerText:
text "This is BUENA." text "This is BUENA."
line "I can't come to" line "I can't come to"
@ -33,7 +33,7 @@ UnknownText_0xa0caf:
line "after midnight!" line "after midnight!"
done done
UnknownText_0xa0d42: BuenaPhoneNiteAnswerText:
text "Hi, this is BUENA…" text "Hi, this is BUENA…"
line "Oh! Hi, <PLAY_G>!" line "Oh! Hi, <PLAY_G>!"
@ -44,7 +44,7 @@ UnknownText_0xa0d42:
line "I'm exhausted!" line "I'm exhausted!"
done done
UnknownText_0xa0d96: BuenaPhoneMorningText:
text "<PLAY_G>!" text "<PLAY_G>!"
line "Hi, it's BUENA!" line "Hi, it's BUENA!"
@ -52,7 +52,7 @@ UnknownText_0xa0d96:
line "I decided to call!" line "I decided to call!"
done done
UnknownText_0xa0dcf: BuenaPhoneDayText:
text "<PLAY_G>!" text "<PLAY_G>!"
line "Hi, it's BUENA!" line "Hi, it's BUENA!"
@ -60,7 +60,7 @@ UnknownText_0xa0dcf:
line "to chat with!" line "to chat with!"
done done
UnknownText_0xa0e01: BuenaPhoneMidnightText:
text "<PLAY_G>!" text "<PLAY_G>!"
line "Hi, it's BUENA!" line "Hi, it's BUENA!"
@ -68,7 +68,7 @@ UnknownText_0xa0e01:
line "break." line "break."
done done
UnknownText_0xa0e29: BuenaPhoneNiteText:
text "<PLAY_G>!" text "<PLAY_G>!"
line "Hi, it's BUENA!" line "Hi, it's BUENA!"
@ -76,7 +76,7 @@ UnknownText_0xa0e29:
line "so I called you." line "so I called you."
done done
UnknownText_0xa0e5e: BuenaPhoneRocketText:
text "Oh. Hi, <PLAY_G>!" text "Oh. Hi, <PLAY_G>!"
para "You are how?" para "You are how?"
@ -94,7 +94,7 @@ UnknownText_0xa0e5e:
line "better be careful!" line "better be careful!"
done done
UnknownText_0xa0efb: BuenaPhoneWentOutWithBenText:
text "The other day, I" text "The other day, I"
line "went out to eat" line "went out to eat"
@ -117,7 +117,7 @@ UnknownText_0xa0efb:
line "you later!" line "you later!"
done done
UnknownText_0xa0fcf: BuenaPhoneReceptionistText:
text "You know the" text "You know the"
line "receptionist at" line "receptionist at"
cont "the RADIO TOWER?" cont "the RADIO TOWER?"
@ -140,7 +140,7 @@ UnknownText_0xa0fcf:
para "Catch you later!" para "Catch you later!"
done done
UnknownText_0xa109d: BuenaPhoneLuckyNumberShowText:
text "Tell me, <PLAY_G>." text "Tell me, <PLAY_G>."
line "Have you ever won" line "Have you ever won"
@ -157,7 +157,7 @@ UnknownText_0xa109d:
para "Let's chat again!" para "Let's chat again!"
done done
UnknownText_0xa1143: BuenaPhoneStressedFromWorkText:
text "You know, last" text "You know, last"
line "night…" line "night…"
@ -187,7 +187,7 @@ UnknownText_0xa1143:
line "wrong number!" line "wrong number!"
done done
UnknownText_0xa1244: BuenaPhoneProfessorOakText:
text "Yesterday, PROF." text "Yesterday, PROF."
line "OAK was in the" line "OAK was in the"
@ -209,7 +209,7 @@ UnknownText_0xa1244:
para "Catch you later!" para "Catch you later!"
done done
UnknownText_0xa1318: BuenaPhoneGotAColdText:
text "…Cough, cough!" text "…Cough, cough!"
para "Uhm sorry uh got" para "Uhm sorry uh got"
@ -229,7 +229,7 @@ UnknownText_0xa1318:
cont "been BUENA!" cont "been BUENA!"
done done
UnknownText_0xa13d8: BuenaPhoneRadioCardQuestionsText:
text "Hey, <PLAY_G>." text "Hey, <PLAY_G>."
line "You won that RADIO" line "You won that RADIO"
@ -249,7 +249,7 @@ UnknownText_0xa13d8:
line "again!" line "again!"
done done
UnknownText_0xa1488: BuenaPhonePikachuFanClubText:
text "I'm elated that" text "I'm elated that"
line "more people are" line "more people are"
@ -283,7 +283,7 @@ UnknownText_0xa1488:
para "Let's chat again!" para "Let's chat again!"
done done
UnknownText_0xa15de: BuenaPhoneRadioTowerDirectorText:
text "Guess what?" text "Guess what?"
line "The RADIO TOWER's" line "The RADIO TOWER's"
@ -315,7 +315,7 @@ UnknownText_0xa15de:
line "my show!" line "my show!"
done done
UnknownText_0xa1717: BuenaPhoneWhenDoYouRelaxText:
text "<PLAY_G>, tell me." text "<PLAY_G>, tell me."
para "When do you relax" para "When do you relax"
@ -347,7 +347,7 @@ UnknownText_0xa1717:
line "happened! Later!" line "happened! Later!"
done done
UnknownText_0xa183d: BuenaPhoneStarterPokemonText:
text "<PLAY_G>, what was" text "<PLAY_G>, what was"
line "the first #MON" line "the first #MON"
cont "you ever caught?" cont "you ever caught?"
@ -387,7 +387,7 @@ UnknownText_0xa183d:
para "Bye-bye!" para "Bye-bye!"
done done
UnknownText_0xa19b1: BuenaPhoneCompanyVacationText:
text "Guess what? All of" text "Guess what? All of"
line "us from the RADIO" line "us from the RADIO"
@ -415,7 +415,7 @@ UnknownText_0xa19b1:
para "Bye-bye!" para "Bye-bye!"
done done
UnknownText_0xa1ac0: BuenaPhoneBenAndFernText:
text "Did you know…?" text "Did you know…?"
para "BEN and FERN talk" para "BEN and FERN talk"
@ -445,7 +445,7 @@ UnknownText_0xa1ac0:
para "Let's chat again!" para "Let's chat again!"
done done
UnknownText_0xa1bed: BuenaPhoneGoingShoppingText:
text "I'm going shopping" text "I'm going shopping"
line "with MARY and LILY" line "with MARY and LILY"
cont "soon." cont "soon."
@ -462,7 +462,7 @@ UnknownText_0xa1bed:
para "Catch you later!" para "Catch you later!"
done done
UnknownText_0xa1c88: BuenaPhoneFavoriteSlotMachineAnswerText:
text "I'm thinking of" text "I'm thinking of"
line "going to the GAME" line "going to the GAME"
@ -489,7 +489,7 @@ endc
para "Catch you later!" para "Catch you later!"
done done
UnknownText_0xa1d5f: BuenaPhonePokegearAnswerText:
text "Hey, <PLAY_G>. You" text "Hey, <PLAY_G>. You"
line "use your #GEAR" line "use your #GEAR"
@ -512,7 +512,7 @@ UnknownText_0xa1d5f:
line "calling! Later!" line "calling! Later!"
done done
UnknownText_0xa1e2f: BuenaPhoneCoopedUpInRadioTowerAnswerText:
text "Is it sunny" text "Is it sunny"
line "outside today?" line "outside today?"

View File

@ -1,4 +1,4 @@
UnknownText_0x1b67e2: ChadAnswerPhoneText:
text "Hello, this is" text "Hello, this is"
line "@" line "@"
text_ram wStringBuffer3 text_ram wStringBuffer3
@ -8,7 +8,7 @@ UnknownText_0x1b67e2:
line "Good morning!" line "Good morning!"
done done
UnknownText_0x1b680e: ChadAnswerPhoneDayText:
text "Hello, this is" text "Hello, this is"
line "@" line "@"
text_ram wStringBuffer3 text_ram wStringBuffer3
@ -18,7 +18,7 @@ UnknownText_0x1b680e:
line "day!" line "day!"
done done
UnknownText_0x1b6836: ChadAnswerPhoneNiteText:
text "Hello, this is" text "Hello, this is"
line "@" line "@"
text_ram wStringBuffer3 text_ram wStringBuffer3
@ -28,7 +28,7 @@ UnknownText_0x1b6836:
line "evening!" line "evening!"
done done
UnknownText_0x1b6862: ChadGreetText:
text "Hi, <PLAY_G>, good" text "Hi, <PLAY_G>, good"
line "morning!" line "morning!"
@ -38,7 +38,7 @@ UnknownText_0x1b6862:
line "How are you?" line "How are you?"
done done
UnknownText_0x1b6890: ChadGreetDayText:
text "Hi, <PLAY_G>, good" text "Hi, <PLAY_G>, good"
line "day!" line "day!"
@ -48,7 +48,7 @@ UnknownText_0x1b6890:
line "How are you?" line "How are you?"
done done
UnknownText_0x1b68ba: ChadGreetNiteText:
text "Hi, <PLAY_G>, good" text "Hi, <PLAY_G>, good"
line "evening!" line "evening!"
@ -58,7 +58,7 @@ UnknownText_0x1b68ba:
line "How are you?" line "How are you?"
done done
UnknownText_0x1b68e8: ChadGenericText:
text "How are your" text "How are your"
line "#MON doing?" line "#MON doing?"

View File

@ -18,7 +18,7 @@ ChadObservingWildText:
line "PROF.OAK soon." line "PROF.OAK soon."
done done
UnknownText_0x65318: ChadDefeatedMonText:
text "Oh yes, I managed" text "Oh yes, I managed"
line "to knock out a" line "to knock out a"
@ -34,7 +34,7 @@ UnknownText_0x65318:
line "was inevitable." line "was inevitable."
done done
UnknownText_0x65399: ChadLostAMonText:
text "Oh yes, I came" text "Oh yes, I came"
line "close to catching" line "close to catching"
@ -52,7 +52,7 @@ UnknownText_0x65399:
text ". Rats…" text ". Rats…"
done done
UnknownText_0x65419: ChadBattleRematchText:
text "Want to battle?" text "Want to battle?"
line "I have to battle" line "I have to battle"
@ -65,7 +65,7 @@ UnknownText_0x65419:
text "!" text "!"
done done
UnknownText_0x65471: ChadHangUpText:
text "See you later!" text "See you later!"
done done
@ -106,7 +106,7 @@ ChadProfElmGossipText:
line "I envy him!" line "I envy him!"
done done
ChadDreamGossipText: ChadProfOaksDreamGossipText:
text "PROF.OAK's dream" text "PROF.OAK's dream"
line "is to compile a" line "is to compile a"
@ -148,7 +148,7 @@ ChadLeagueGossipText:
line "great man." line "great man."
done done
ChadRadioShowGossipText: ChadPokemonTalkGossipText:
text "PROF.OAK'S #MON" text "PROF.OAK'S #MON"
line "TALK is a popular" line "TALK is a popular"
cont "radio show, right?" cont "radio show, right?"
@ -167,7 +167,7 @@ ChadRadioShowGossipText:
line "thank for it!" line "thank for it!"
done done
ChadBattlingGossipText: ChadProfOakTrainerGossipText:
text "PROF.OAK used to" text "PROF.OAK used to"
line "be a trainer a" line "be a trainer a"
cont "long time ago." cont "long time ago."
@ -203,7 +203,7 @@ ChadDaisyTeaGossipText:
line "PROF.OAK." line "PROF.OAK."
done done
ChadTravelGossipText: ChadProfOakTravelingGossipText:
text "Did you know?" text "Did you know?"
line "PROF.OAK traveled" line "PROF.OAK traveled"
@ -223,7 +223,7 @@ ChadTravelGossipText:
line "things too…" line "things too…"
done done
UnknownText_0x65a23: ChadGoingToStudyHardText:
text "I'm going to study" text "I'm going to study"
line "hard so PROF.OAK" line "hard so PROF.OAK"
@ -231,7 +231,7 @@ UnknownText_0x65a23:
line "assistant!" line "assistant!"
done done
UnknownText_0x65a63: ChadReminderText:
text "Do you remember" text "Do you remember"
line "about our battle?" line "about our battle?"

View File

@ -1,4 +1,4 @@
UnknownText_0x1b66c8: DanaAnswerPhoneText:
text "Hi, @" text "Hi, @"
text_ram wStringBuffer3 text_ram wStringBuffer3
text " on the" text " on the"
@ -7,7 +7,7 @@ UnknownText_0x1b66c8:
para "Hey! It's <PLAY_G>!" para "Hey! It's <PLAY_G>!"
done done
UnknownText_0x1b66ec: DanaAnswerPhoneDayText:
text "Hi, @" text "Hi, @"
text_ram wStringBuffer3 text_ram wStringBuffer3
text " on the" text " on the"
@ -17,7 +17,7 @@ UnknownText_0x1b66ec:
line "It's <PLAY_G>!" line "It's <PLAY_G>!"
done done
UnknownText_0x1b6713: DanaAnswerPhoneNiteText:
text "Hi, @" text "Hi, @"
text_ram wStringBuffer3 text_ram wStringBuffer3
text " on the" text " on the"
@ -27,7 +27,7 @@ UnknownText_0x1b6713:
line "What's up?" line "What's up?"
done done
UnknownText_0x1b6738: DanaGreetText:
text "Uh, <PLAY_G>?" text "Uh, <PLAY_G>?"
para "It's me!" para "It's me!"
@ -36,7 +36,7 @@ UnknownText_0x1b6738:
text "!" text "!"
done done
UnknownText_0x1b6757: DanaGreetDayText:
text "Uh, <PLAY_G>?" text "Uh, <PLAY_G>?"
para "It's me!" para "It's me!"
@ -45,7 +45,7 @@ UnknownText_0x1b6757:
text "!" text "!"
done done
UnknownText_0x1b6776: DanaGreetNiteText:
text "Uh, <PLAY_G>?" text "Uh, <PLAY_G>?"
para "It's me!" para "It's me!"
@ -54,7 +54,7 @@ UnknownText_0x1b6776:
text "!" text "!"
done done
UnknownText_0x1b6795: DanaGenericText:
text "My @" text "My @"
text_ram wStringBuffer4 text_ram wStringBuffer4
text " is" text " is"

View File

@ -1,4 +1,4 @@
UnknownText_0x64f74: DanaTakingPhotosText:
text "My @" text "My @"
text_ram wStringBuffer4 text_ram wStringBuffer4
text " is" text " is"
@ -8,7 +8,7 @@ UnknownText_0x64f74:
line "photos galore!" line "photos galore!"
done done
UnknownText_0x64fb2: DanaDefeatedMonText:
text "It took only an" text "It took only an"
line "instant to KO a" line "instant to KO a"
cont "wild @" cont "wild @"
@ -22,7 +22,7 @@ UnknownText_0x64fb2:
line "time." line "time."
done done
UnknownText_0x6501c: DanaLostAMonText:
text "You know what?" text "You know what?"
line "A wild @" line "A wild @"
text_ram wStringBuffer4 text_ram wStringBuffer4
@ -37,7 +37,7 @@ UnknownText_0x6501c:
line "and I would've…" line "and I would've…"
done done
UnknownText_0x65091: DanaBattleRematchText:
text "Right now, I'm on" text "Right now, I'm on"
line "@" line "@"
text_ram wStringBuffer5 text_ram wStringBuffer5
@ -50,11 +50,11 @@ UnknownText_0x65091:
line "for you!" line "for you!"
done done
UnknownText_0x650e2: DanaHangUpText:
text "See you!" text "See you!"
done done
UnknownText_0x650ec: DanaFoundItemText:
text "You know what?" text "You know what?"
line "I got a good gift!" line "I got a good gift!"
@ -70,7 +70,7 @@ UnknownText_0x650ec:
text "!" text "!"
done done
UnknownText_0x65161: DanaCanYouWaitABitLongerText:
text "Oh! You wanted a" text "Oh! You wanted a"
line "gift, right?" line "gift, right?"
@ -81,7 +81,7 @@ UnknownText_0x65161:
line "longer?" line "longer?"
done done
UnknownText_0x651bf: DanaReminderText:
text "Hi! You haven't" text "Hi! You haven't"
line "forgotten about" line "forgotten about"
@ -94,7 +94,7 @@ UnknownText_0x651bf:
text "!" text "!"
done done
UnknownText_0x6520f: DanaComePickUpText:
text "Hello?" text "Hello?"
para "If you don't come" para "If you don't come"

View File

@ -1,25 +1,25 @@
UnknownText_0x1b69a8: DerekAnswerPhoneText:
text "Hi, <PLAY_G>?" text "Hi, <PLAY_G>?"
para "Good morning pika." para "Good morning pika."
line "What's up pika?" line "What's up pika?"
done done
UnknownText_0x1b69d2: DerekAnswerPhoneDayText:
text "Hi, <PLAY_G>?" text "Hi, <PLAY_G>?"
para "Good day pika," para "Good day pika,"
line "what's up pika?" line "what's up pika?"
done done
UnknownText_0x1b69f8: DerekAnswerPhoneNiteText:
text "Hi, <PLAY_G>?" text "Hi, <PLAY_G>?"
para "Good evening pika," para "Good evening pika,"
line "what's up pika?" line "what's up pika?"
done done
UnknownText_0x1b6a22: DerekGreetText:
text "<PLAY_G> pika, good" text "<PLAY_G> pika, good"
line "morning!" line "morning!"
@ -29,7 +29,7 @@ UnknownText_0x1b6a22:
line "pika are you?" line "pika are you?"
done done
UnknownText_0x1b6a56: DerekGreetDayText:
text "<PLAY_G> pika, good" text "<PLAY_G> pika, good"
line "pika day!" line "pika day!"
@ -39,7 +39,7 @@ UnknownText_0x1b6a56:
line "pika are you?" line "pika are you?"
done done
UnknownText_0x1b6a8b: DerekGreetNiteText:
text "<PLAY_G> pika, good" text "<PLAY_G> pika, good"
line "evening!" line "evening!"
@ -49,7 +49,7 @@ UnknownText_0x1b6a8b:
line "you pika awake?" line "you pika awake?"
done done
UnknownText_0x1b6ac2: DerekGenericText:
text "You have to hear" text "You have to hear"
line "this! My lovable" line "this! My lovable"

View File

@ -1,4 +1,4 @@
DerekCheekPincherText: DerekCheekPinchingText:
text "Listen to this." text "Listen to this."
line "My @" line "My @"
text_ram wStringBuffer4 text_ram wStringBuffer4
@ -12,7 +12,7 @@ DerekCheekPincherText:
para "I must be special." para "I must be special."
done done
UnknownText_0x65b29: DerekDefeatedMonText:
text "Oh, and recently," text "Oh, and recently,"
line "my PIKACHU beat a" line "my PIKACHU beat a"
cont "wild @" cont "wild @"
@ -34,7 +34,7 @@ UnknownText_0x65b29:
line "greatest!" line "greatest!"
done done
UnknownText_0x65bc8: DerekLostAMonText:
text "Oh, and I saw a" text "Oh, and I saw a"
line "wild @" line "wild @"
text_ram wStringBuffer4 text_ram wStringBuffer4
@ -51,7 +51,7 @@ UnknownText_0x65bc8:
line "good otherwise." line "good otherwise."
done done
UnknownText_0x65c4e: DerekHangUpText:
text "Well, let's talk" text "Well, let's talk"
line "again!" line "again!"
done done
@ -71,7 +71,7 @@ DerekBugCatchingContestText:
line "off its cuteness." line "off its cuteness."
done done
UnknownText_0x65cf9: DerekFoundItemText:
text "I'd like you to" text "I'd like you to"
line "have a NUGGET." line "have a NUGGET."
@ -83,7 +83,7 @@ UnknownText_0x65cf9:
cont "it too!" cont "it too!"
done done
UnknownText_0x65d5c: DerekLetsGetTogetherText:
text "How is your" text "How is your"
line "PIKACHU doing?" line "PIKACHU doing?"
@ -92,7 +92,7 @@ UnknownText_0x65d5c:
cont "PIKACHU!" cont "PIKACHU!"
done done
UnknownText_0x65da6: DerekComePickUpText:
text "What's wrong?" text "What's wrong?"
para "I'm waiting on" para "I'm waiting on"

View File

@ -1,4 +1,4 @@
ElmPhoneStartText: ElmPhoneHealYourMonText:
text "Hello, <PLAY_G>?" text "Hello, <PLAY_G>?"
para "Try not to overdo" para "Try not to overdo"
@ -28,7 +28,7 @@ ElmPhonePokemonStolenText:
line "do that?" line "do that?"
done done
ElmPhoneCheckingEggText: ElmPhoneCheckingTheEggText:
text "Hello, <PLAY_G>?" text "Hello, <PLAY_G>?"
para "We're checking the" para "We're checking the"
@ -48,7 +48,7 @@ ElmPhoneAssistantText:
line "in VIOLET CITY." line "in VIOLET CITY."
done done
ElmPhoneEggUnhatchedText: ElmPhoneHowIsTheEggText:
text "Hello, <PLAY_G>?" text "Hello, <PLAY_G>?"
para "How's the EGG? Has" para "How's the EGG? Has"
@ -70,7 +70,7 @@ ElmPhoneEggHatchedText:
line "me now!" line "me now!"
done done
ElmPhoneDiscovery1Text: ElmPhoneDiscoveredHatchTimeText:
text "Hello, <PLAY_G>?" text "Hello, <PLAY_G>?"
para "I just made a new" para "I just made a new"
@ -83,7 +83,7 @@ ElmPhoneDiscovery1Text:
line "the #MON." line "the #MON."
done done
ElmPhoneDiscovery2Text: ElmPhoneInvestigatingEggMovesText:
text "Hello, <PLAY_G>?" text "Hello, <PLAY_G>?"
para "It's still a" para "It's still a"
@ -96,7 +96,7 @@ ElmPhoneDiscovery2Text:
line "ing that now." line "ing that now."
done done
ElmPhonePokerusText: ElmPhoneDiscoveredPokerusText:
text "Hello, <PLAY_G>?" text "Hello, <PLAY_G>?"
para "I discovered an" para "I discovered an"
@ -158,7 +158,7 @@ ElmPhoneEggAssistantText:
cont "him?" cont "him?"
done done
ElmPhoneRocketText: ElmPhoneRadioTowerRocketTakeoverText:
text "<PLAY_G>, how are" text "<PLAY_G>, how are"
line "things going?" line "things going?"
@ -197,7 +197,8 @@ ElmPhoneGiftText:
para "See you later!" para "See you later!"
done done
ElmPhoneUnusedText: ; unused
ElmPhoneGotAholdOfSomethingNeatText:
text "Hello, <PLAY_G>?" text "Hello, <PLAY_G>?"
line "How's it going?" line "How's it going?"

View File

@ -1,4 +1,4 @@
UnknownText_0x1b751a: ErinAnswerPhoneText:
text "Yes, this is" text "Yes, this is"
line "@" line "@"
text_ram wStringBuffer3 text_ram wStringBuffer3
@ -8,7 +8,7 @@ UnknownText_0x1b751a:
line "Good morning!" line "Good morning!"
done done
UnknownText_0x1b7548: ErinAnswerPhoneDayText:
text "Yes, this is" text "Yes, this is"
line "@" line "@"
text_ram wStringBuffer3 text_ram wStringBuffer3
@ -18,7 +18,7 @@ UnknownText_0x1b7548:
line "Yahoo!" line "Yahoo!"
done done
UnknownText_0x1b756f: ErinAnswerPhoneNiteText:
text "Yes, this is" text "Yes, this is"
line "@" line "@"
text_ram wStringBuffer3 text_ram wStringBuffer3
@ -27,7 +27,7 @@ UnknownText_0x1b756f:
para "Oh, hi, <PLAY_G>!" para "Oh, hi, <PLAY_G>!"
done done
UnknownText_0x1b758f: ErinGreetText:
text "<PLAY_G>!" text "<PLAY_G>!"
para "It's @" para "It's @"
@ -36,7 +36,7 @@ UnknownText_0x1b758f:
line "Good morning!" line "Good morning!"
done done
UnknownText_0x1b75ac: ErinGreetDayText:
text "<PLAY_G>!" text "<PLAY_G>!"
para "It's @" para "It's @"
@ -45,7 +45,7 @@ UnknownText_0x1b75ac:
line "Working hard?" line "Working hard?"
done done
UnknownText_0x1b75c9: ErinGreetNiteText:
text "<PLAY_G>!" text "<PLAY_G>!"
para "It's @" para "It's @"
@ -54,7 +54,7 @@ UnknownText_0x1b75c9:
line "Were you up?" line "Were you up?"
done done
UnknownText_0x1b75e5: ErinGenericText:
text "Are you raising" text "Are you raising"
line "your #MON?" line "your #MON?"

View File

@ -1,4 +1,4 @@
UnknownText_0x6717a: ErinMonIsMuchStrongerText:
text_ram wStringBuffer3 text_ram wStringBuffer3
text "'s @" text "'s @"
text_ram wStringBuffer4 text_ram wStringBuffer4
@ -7,7 +7,7 @@ UnknownText_0x6717a:
cont "than before!" cont "than before!"
done done
UnknownText_0x671a4: ErinDefeatedMonText:
text "And, and…" text "And, and…"
line "I just battled and" line "I just battled and"
cont "beat @" cont "beat @"
@ -18,7 +18,7 @@ UnknownText_0x671a4:
line "#MON properly!" line "#MON properly!"
done done
UnknownText_0x671eb: ErinLostAMonText:
text "But, but…" text "But, but…"
para "A wild @" para "A wild @"
@ -30,7 +30,7 @@ UnknownText_0x671eb:
line "not fair!" line "not fair!"
done done
UnknownText_0x6722e: ErinBattleRematchText:
text "I'm ERIN. Want to" text "I'm ERIN. Want to"
line "battle me again?" line "battle me again?"
@ -43,7 +43,7 @@ UnknownText_0x6722e:
text "!" text "!"
done done
UnknownText_0x67281: ErinHangUpText:
text "See you. Bye-bye!" text "See you. Bye-bye!"
done done

View File

@ -1,4 +1,4 @@
UnknownText_0x1b5270: GavenAnswerPhoneText:
text "Hello, this is" text "Hello, this is"
line "@" line "@"
text_ram wStringBuffer3 text_ram wStringBuffer3
@ -8,7 +8,7 @@ UnknownText_0x1b5270:
line "Good morning!" line "Good morning!"
done done
UnknownText_0x1b52a5: GavenAnswerPhoneDayText:
text "Hello, this is" text "Hello, this is"
line "@" line "@"
text_ram wStringBuffer3 text_ram wStringBuffer3
@ -17,7 +17,7 @@ UnknownText_0x1b52a5:
para "Hi, <PLAY_G>!" para "Hi, <PLAY_G>!"
done done
UnknownText_0x1b52cc: GavenAnswerPhoneNiteText:
text "Hello, this is" text "Hello, this is"
line "@" line "@"
text_ram wStringBuffer3 text_ram wStringBuffer3
@ -27,7 +27,7 @@ UnknownText_0x1b52cc:
line "Good evening!" line "Good evening!"
done done
UnknownText_0x1b5301: GavenGreetText:
text "<PLAY_G>, good" text "<PLAY_G>, good"
line "morning!" line "morning!"
@ -37,7 +37,7 @@ UnknownText_0x1b5301:
line "How are you doing?" line "How are you doing?"
done done
UnknownText_0x1b5335: GavenGreetDayText:
text "Hi, <PLAY_G>!" text "Hi, <PLAY_G>!"
para "It's me, @" para "It's me, @"
@ -46,7 +46,7 @@ UnknownText_0x1b5335:
line "How are you doing?" line "How are you doing?"
done done
UnknownText_0x1b535f: GavenGreetNiteText:
text "<PLAY_G>, good" text "<PLAY_G>, good"
line "evening!" line "evening!"
@ -56,7 +56,7 @@ UnknownText_0x1b535f:
line "How are you doing?" line "How are you doing?"
done done
UnknownText_0x1b5393: GavenGenericText:
text "How are your" text "How are your"
line "#MON doing?" line "#MON doing?"

View File

@ -1,4 +1,4 @@
GavenGreaterText: GavenMonGreaterThanImaginedText:
text "My @" text "My @"
text_ram wStringBuffer4 text_ram wStringBuffer4
text_start text_start
@ -12,7 +12,7 @@ GavenGreaterText:
cont "better than mine." cont "better than mine."
done done
UnknownText_0x174a80: GavenDefeatedMonText:
text "Oh, and I managed" text "Oh, and I managed"
line "to barely defeat" line "to barely defeat"
@ -35,7 +35,7 @@ UnknownText_0x174a80:
cont "used to seeing." cont "used to seeing."
done done
UnknownText_0x174b2d: GavenLostAMonText:
text "And a while back," text "And a while back,"
line "I tried to catch a" line "I tried to catch a"
cont "wild @" cont "wild @"
@ -52,7 +52,7 @@ UnknownText_0x174b2d:
line "to be careful too." line "to be careful too."
done done
UnknownText_0x174bc5: GavenBattleRematchText:
text "Let's battle!" text "Let's battle!"
para "I'll be waiting on" para "I'll be waiting on"
@ -64,17 +64,17 @@ UnknownText_0x174bc5:
line "when you're close." line "when you're close."
done done
UnknownText_0x174c0e: GavenHangUpText:
text "OK, I'll talk to" text "OK, I'll talk to"
line "you soon!" line "you soon!"
done done
UnknownText_0x174c29: GavenHangUpNotThursdayText:
text "I obsess over how" text "I obsess over how"
line "to beat you." line "to beat you."
done done
UnknownText_0x174c49: GavenReminderText:
text "<PLAY_G>, why" text "<PLAY_G>, why"
line "aren't you here?" line "aren't you here?"

View File

@ -1,4 +1,4 @@
UnknownText_0x1b626a: GinaAnswerPhoneText:
text "Hello? This is" text "Hello? This is"
line "@" line "@"
text_ram wStringBuffer3 text_ram wStringBuffer3
@ -8,7 +8,7 @@ UnknownText_0x1b626a:
line "Good morning!" line "Good morning!"
done done
UnknownText_0x1b6296: GinaAnswerPhoneDayText:
text "Hello? This is" text "Hello? This is"
line "@" line "@"
text_ram wStringBuffer3 text_ram wStringBuffer3
@ -18,7 +18,7 @@ UnknownText_0x1b6296:
line "Hi, how are you?" line "Hi, how are you?"
done done
UnknownText_0x1b62c5: GinaAnswerPhoneNiteText:
text "Hello? This is" text "Hello? This is"
line "@" line "@"
text_ram wStringBuffer3 text_ram wStringBuffer3
@ -28,7 +28,7 @@ UnknownText_0x1b62c5:
line "Good evening!" line "Good evening!"
done done
UnknownText_0x1b62f1: GinaGreetText:
text "<PLAY_G>?" text "<PLAY_G>?"
para "It's @" para "It's @"
@ -37,7 +37,7 @@ UnknownText_0x1b62f1:
line "Good morning!" line "Good morning!"
done done
UnknownText_0x1b630e: GinaGreetDayText:
text "<PLAY_G>?" text "<PLAY_G>?"
para "It's @" para "It's @"
@ -46,7 +46,7 @@ UnknownText_0x1b630e:
line "this a bad time?" line "this a bad time?"
done done
UnknownText_0x1b6331: GinaGreetNiteText:
text "<PLAY_G>?" text "<PLAY_G>?"
para "It's @" para "It's @"
@ -55,7 +55,7 @@ UnknownText_0x1b6331:
line "Got time to chat?" line "Got time to chat?"
done done
UnknownText_0x1b6352: GinaGenericText:
text "Are your #MON" text "Are your #MON"
line "still tough?" line "still tough?"

View File

@ -1,4 +1,4 @@
UnknownText_0x1771fd: GinaGettingInSyncWithMonText:
text "My @" text "My @"
text_ram wStringBuffer4 text_ram wStringBuffer4
text " and" text " and"
@ -8,7 +8,7 @@ UnknownText_0x1771fd:
line "other." line "other."
done done
UnknownText_0x177237: GinaDefeatedMonText:
text "We battled a wild" text "We battled a wild"
line "@" line "@"
text_ram wStringBuffer4 text_ram wStringBuffer4
@ -21,7 +21,7 @@ UnknownText_0x177237:
line "the groove!" line "the groove!"
done done
UnknownText_0x177297: GinaLostAMonText:
text "But, you know?" text "But, you know?"
para "I still haven't" para "I still haven't"
@ -33,7 +33,7 @@ UnknownText_0x177297:
line "frustrating…" line "frustrating…"
done done
UnknownText_0x1772e2: GinaBattleRematchText:
text "Would you be my" text "Would you be my"
line "practice partner" line "practice partner"
cont "again sometime?" cont "again sometime?"
@ -48,12 +48,12 @@ UnknownText_0x1772e2:
cont "me next time?" cont "me next time?"
done done
UnknownText_0x177361: GinaHangUpText:
text "Bye! Let's chat" text "Bye! Let's chat"
line "again!" line "again!"
done done
UnknownText_0x177378: GinaRocketTakeoverRumorText:
text "Have you heard" text "Have you heard"
line "about TEAM ROCKET?" line "about TEAM ROCKET?"
@ -65,7 +65,7 @@ UnknownText_0x177378:
line "inside safe?" line "inside safe?"
done done
UnknownText_0x1773e7: GinaFoundItemText:
text "I picked up some-" text "I picked up some-"
line "thing nice today." line "thing nice today."
@ -81,7 +81,7 @@ UnknownText_0x1773e7:
line "where I am." line "where I am."
done done
UnknownText_0x177465: GinaHaventFoundAnythingYetText:
text "Sorry, I haven't" text "Sorry, I haven't"
line "found anything" line "found anything"
@ -92,7 +92,7 @@ UnknownText_0x177465:
line "can have it!" line "can have it!"
done done
UnknownText_0x1774c1: GinaReminderText:
text "Oh, <PLAY_G>!" text "Oh, <PLAY_G>!"
line "How soon can I" line "How soon can I"
@ -105,7 +105,7 @@ UnknownText_0x1774c1:
text "!" text "!"
done done
UnknownText_0x17750e: GinaComePickUpText:
text "I'm getting really" text "I'm getting really"
line "impatient, waiting" line "impatient, waiting"

View File

@ -1,4 +1,4 @@
UnknownText_0x1b5073: HueyAnswerPhoneText:
text "Yeah, this is" text "Yeah, this is"
line "@" line "@"
text_ram wStringBuffer3 text_ram wStringBuffer3
@ -8,7 +8,7 @@ UnknownText_0x1b5073:
line "<PLAYER>?" line "<PLAYER>?"
done done
UnknownText_0x1b509b: HueyAnswerPhoneDayText:
text "Yeah, this is" text "Yeah, this is"
line "@" line "@"
text_ram wStringBuffer3 text_ram wStringBuffer3
@ -18,7 +18,7 @@ UnknownText_0x1b509b:
line "<PLAYER>?" line "<PLAYER>?"
done done
UnknownText_0x1b50c2: HueyAnswerPhoneNiteText:
text "Yeah, this is" text "Yeah, this is"
line "@" line "@"
text_ram wStringBuffer3 text_ram wStringBuffer3
@ -28,7 +28,7 @@ UnknownText_0x1b50c2:
line "<PLAYER>?" line "<PLAYER>?"
done done
UnknownText_0x1b50e9: HueyGreetText:
text "Yo, <PLAYER>!" text "Yo, <PLAYER>!"
line "You awake?" line "You awake?"
@ -38,7 +38,7 @@ UnknownText_0x1b50e9:
line "How's it going?" line "How's it going?"
done done
UnknownText_0x1b511a: HueyGreetDayText:
text "Yo, <PLAYER>! You" text "Yo, <PLAYER>! You"
line "free right now?" line "free right now?"
@ -48,7 +48,7 @@ UnknownText_0x1b511a:
line "How's it going?" line "How's it going?"
done done
UnknownText_0x1b5154: HueyGreetNiteText:
text "Yo, <PLAYER>!" text "Yo, <PLAYER>!"
line "Were you asleep?" line "Were you asleep?"

View File

@ -1,4 +1,4 @@
UnknownText_0x1748ea: HueyBattleRematchText:
text "Hey, I challenge" text "Hey, I challenge"
line "you to a battle!" line "you to a battle!"
@ -14,11 +14,11 @@ UnknownText_0x1748ea:
line "over here pronto!" line "over here pronto!"
done done
UnknownText_0x174962: HueyHangUpText:
text "See ya!" text "See ya!"
done done
UnknownText_0x17496b: HueyWeHaveToBattleAgainSometimeText:
text "We have to battle" text "We have to battle"
line "again sometime." line "again sometime."
@ -29,7 +29,7 @@ UnknownText_0x17496b:
line "till I win." line "till I win."
done done
UnknownText_0x1749c7: HueyReminderText:
text "Hey, you'd better" text "Hey, you'd better"
line "not have forgotten" line "not have forgotten"
cont "about our battle!" cont "about our battle!"

View File

@ -1,4 +1,4 @@
UnknownText_0x1b638c: IrwinAnswerPhoneText:
text "Hello? @" text "Hello? @"
text_ram wStringBuffer3 text_ram wStringBuffer3
text_start text_start
@ -7,7 +7,7 @@ UnknownText_0x1b638c:
para "Hey, <PLAY_G>!" para "Hey, <PLAY_G>!"
done done
UnknownText_0x1b63a8: IrwinAnswerPhoneDayText:
text "Hello? @" text "Hello? @"
text_ram wStringBuffer3 text_ram wStringBuffer3
text_start text_start
@ -16,7 +16,7 @@ UnknownText_0x1b63a8:
para "Wow, <PLAY_G>!" para "Wow, <PLAY_G>!"
done done
UnknownText_0x1b63c4: IrwinAnswerPhoneNiteText:
text "Hello? @" text "Hello? @"
text_ram wStringBuffer3 text_ram wStringBuffer3
text_start text_start
@ -25,7 +25,7 @@ UnknownText_0x1b63c4:
para "Yippee, <PLAY_G>!" para "Yippee, <PLAY_G>!"
done done
UnknownText_0x1b63e3: IrwinGreetText:
text "Uh, hello." text "Uh, hello."
line "<PLAY_G>?" line "<PLAY_G>?"
@ -35,7 +35,7 @@ UnknownText_0x1b63e3:
text "!" text "!"
done done
UnknownText_0x1b6407: IrwinGreetDayText:
text "Uh, hello," text "Uh, hello,"
line "<PLAY_G>?" line "<PLAY_G>?"
@ -45,7 +45,7 @@ UnknownText_0x1b6407:
text "!" text "!"
done done
UnknownText_0x1b642c: IrwinGreetNiteText:
text "Uh, hello," text "Uh, hello,"
line "<PLAY_G>?" line "<PLAY_G>?"

View File

@ -1,11 +1,11 @@
UnknownText_0x64000: IrwinHangUpText:
text "I hate having to" text "I hate having to"
line "hang up on you!" line "hang up on you!"
para "Call you later!" para "Call you later!"
done done
UnknownText_0x64032: IrwinRocketTakeoverRumorText:
text "<PLAY_G>, have you" text "<PLAY_G>, have you"
line "heard?" line "heard?"
@ -19,7 +19,7 @@ UnknownText_0x64032:
line "ROCKET?" line "ROCKET?"
done done
UnknownText_0x64099: IrwinPlainBadgeGossipText:
text "<PLAY_G>, I heard!" text "<PLAY_G>, I heard!"
para "You defeated that" para "You defeated that"
@ -29,7 +29,7 @@ UnknownText_0x64099:
line "to be your friend!" line "to be your friend!"
done done
UnknownText_0x640e6: IrwinJasmineReturnedGossipText:
text "Hey, I heard about" text "Hey, I heard about"
line "you!" line "you!"
@ -46,7 +46,7 @@ UnknownText_0x640e6:
line "bed with a cold!" line "bed with a cold!"
done done
UnknownText_0x6416d: IrwinRocketHideoutGossipText:
text "I heard, I heard," text "I heard, I heard,"
line "I heard!" line "I heard!"
@ -60,7 +60,7 @@ UnknownText_0x6416d:
line "TEAM ROCKET?" line "TEAM ROCKET?"
done done
UnknownText_0x641e8: IrwinRadioTowerGossipText:
text "I heard, I heard," text "I heard, I heard,"
line "I heard!" line "I heard!"
@ -71,7 +71,7 @@ UnknownText_0x641e8:
line "rock so hard!" line "rock so hard!"
done done
UnknownText_0x64247: IrwinRisingBadgeGossipText:
text "I saw, I saw!" text "I saw, I saw!"
para "I saw you go into" para "I saw you go into"
@ -84,7 +84,7 @@ UnknownText_0x64247:
line "You can't fail!" line "You can't fail!"
done done
UnknownText_0x642bb: IrwinEliteFourGossipText:
text "Yesterday, I went" text "Yesterday, I went"
line "out to NEW BARK" line "out to NEW BARK"
@ -113,7 +113,7 @@ UnknownText_0x642bb:
line "mom, believe me!" line "mom, believe me!"
done done
UnknownText_0x643d4: IrwinVermilionCityGossipText:
text "I saw, I saw," text "I saw, I saw,"
line "I saw!" line "I saw!"
@ -127,7 +127,7 @@ UnknownText_0x643d4:
line "your backdrop!" line "your backdrop!"
done done
UnknownText_0x64448: IrwinTrainPassGossipText:
text "I heard, I heard!" text "I heard, I heard!"
para "You got a MAGNET" para "You got a MAGNET"
@ -155,7 +155,7 @@ UnknownText_0x64448:
line "by FLY?" line "by FLY?"
done done
UnknownText_0x6455b: IrwinSnorlaxGossipText:
text "I saw, I saw!" text "I saw, I saw!"
para "You waking up" para "You waking up"
@ -174,7 +174,7 @@ UnknownText_0x6455b:
line "magic!" line "magic!"
done done
UnknownText_0x645ff: IrwinMtSilverGossipText:
text "I hear rumors" text "I hear rumors"
line "about you all over" line "about you all over"
cont "the place." cont "the place."
@ -200,7 +200,7 @@ IrwinCalledRightAwayText:
line "good friends!" line "good friends!"
done done
UnknownText_0x646df: IrwinFogBadgeGossipText:
text "I saw, I heard!" text "I saw, I heard!"
para "You beat MORTY of" para "You beat MORTY of"
@ -225,7 +225,7 @@ UnknownText_0x646df:
line "took off for home…" line "took off for home…"
done done
UnknownText_0x647d8: IrwinMarshBadgeGossipText:
text "<PLAY_G>, I heard!" text "<PLAY_G>, I heard!"
para "You're kicking up" para "You're kicking up"
@ -240,7 +240,7 @@ UnknownText_0x647d8:
para "You so rock!" para "You so rock!"
done done
UnknownText_0x64846: IrwinYourEscapadesRockText:
text "Hearing about your" text "Hearing about your"
line "escapades rocks my" line "escapades rocks my"
@ -248,7 +248,7 @@ UnknownText_0x64846:
line "It sure does!" line "It sure does!"
done done
UnknownText_0x64881: IrwinGoodMatchText:
text "I'm so glad you" text "I'm so glad you"
line "called!" line "called!"
@ -259,7 +259,7 @@ UnknownText_0x64881:
line "a good match!" line "a good match!"
done done
UnknownText_0x648dc: IrwinSoMuchToChatAboutText:
text "How are you?" text "How are you?"
para "What are you" para "What are you"

View File

@ -1,4 +1,4 @@
UnknownText_0x1b4dc5: JackAnswerPhoneText:
text "Hello. This is" text "Hello. This is"
line "@" line "@"
text_ram wStringBuffer3 text_ram wStringBuffer3
@ -8,7 +8,7 @@ UnknownText_0x1b4dc5:
line "<PLAY_G>!" line "<PLAY_G>!"
done done
UnknownText_0x1b4ded: JackAnswerPhoneDayText:
text "Hello. This is" text "Hello. This is"
line "@" line "@"
text_ram wStringBuffer3 text_ram wStringBuffer3
@ -18,7 +18,7 @@ UnknownText_0x1b4ded:
line "<PLAY_G>?" line "<PLAY_G>?"
done done
UnknownText_0x1b4e16: JackAnswerPhoneNiteText:
text "Hello. This is" text "Hello. This is"
line "@" line "@"
text_ram wStringBuffer3 text_ram wStringBuffer3
@ -28,7 +28,7 @@ UnknownText_0x1b4e16:
line "<PLAY_G>!" line "<PLAY_G>!"
done done
UnknownText_0x1b4e3e: JackGreetText:
text "<PLAY_G>, good" text "<PLAY_G>, good"
line "morning!" line "morning!"
@ -38,7 +38,7 @@ UnknownText_0x1b4e3e:
line "How are you doing?" line "How are you doing?"
done done
UnknownText_0x1b4e72: JackGreetDayText:
text "<PLAY_G>, howdy!" text "<PLAY_G>, howdy!"
para "It's me, @" para "It's me, @"
@ -47,7 +47,7 @@ UnknownText_0x1b4e72:
line "Isn't it nice out?" line "Isn't it nice out?"
done done
UnknownText_0x1b4e9e: JackGreetNiteText:
text "<PLAY_G>, good" text "<PLAY_G>, good"
line "evening!" line "evening!"
@ -57,7 +57,7 @@ UnknownText_0x1b4e9e:
line "Got a minute?" line "Got a minute?"
done done
UnknownText_0x1b4ecd: JackGenericText:
text "How are your" text "How are your"
line "#MON doing?" line "#MON doing?"

View File

@ -1,4 +1,4 @@
JackIntelligenceText: JackIntelligenceKeepsRisingText:
text "My @" text "My @"
text_ram wStringBuffer4 text_ram wStringBuffer4
text "'s" text "'s"
@ -21,7 +21,7 @@ JackDefeatedMonText:
cont "starting to help." cont "starting to help."
done done
UnknownText_0x174165: JackLostAMonText:
text "Oh, and listen." text "Oh, and listen."
line "I missed catching" line "I missed catching"
@ -37,7 +37,7 @@ UnknownText_0x174165:
line "caught it…" line "caught it…"
done done
UnknownText_0x1741e1: JackBattleRematchText:
text "Do you want to" text "Do you want to"
line "battle? I'll show" line "battle? I'll show"
@ -53,7 +53,7 @@ UnknownText_0x1741e1:
line "you're nearby." line "you're nearby."
done done
UnknownText_0x174251: JackHangUpText:
text "See you later!" text "See you later!"
done done
@ -165,7 +165,7 @@ JackRainDanceTriviaText:
line "than usual." line "than usual."
done done
UnknownText_0x1745c2: JackHeardSomeGreatTipsText:
text "My friend heard" text "My friend heard"
line "some great tips." line "some great tips."
@ -177,7 +177,7 @@ UnknownText_0x1745c2:
cont "away and tell you." cont "away and tell you."
done done
UnknownText_0x174638: JackReminderText:
text "Hey, <PLAY_G>!" text "Hey, <PLAY_G>!"
para "Do you remember" para "Do you remember"

View File

@ -1,4 +1,4 @@
UnknownText_0x1b589a: JoeyAnswerPhoneText:
text "Hi, @" text "Hi, @"
text_ram wStringBuffer3 text_ram wStringBuffer3
text " here!" text " here!"
@ -7,7 +7,7 @@ UnknownText_0x1b589a:
line "doing well?" line "doing well?"
done done
UnknownText_0x1b58c2: JoeyAnswerPhoneDayText:
text "Hi, @" text "Hi, @"
text_ram wStringBuffer3 text_ram wStringBuffer3
text " here!" text " here!"
@ -16,7 +16,7 @@ UnknownText_0x1b58c2:
line "doing well?" line "doing well?"
done done
UnknownText_0x1b58ea: JoeyAnswerPhoneNiteText:
text "Hi, @" text "Hi, @"
text_ram wStringBuffer3 text_ram wStringBuffer3
text " here!" text " here!"
@ -25,7 +25,7 @@ UnknownText_0x1b58ea:
line "doing well?" line "doing well?"
done done
UnknownText_0x1b5912: JoeyGreetText:
text "Yo, <PLAYER>!" text "Yo, <PLAYER>!"
line "How're you doing?" line "How're you doing?"
@ -35,7 +35,7 @@ UnknownText_0x1b5912:
line "got a minute?" line "got a minute?"
done done
UnknownText_0x1b5948: JoeyGreetDayText:
text "Yo, <PLAYER>! How's" text "Yo, <PLAYER>! How's"
line "it going?" line "it going?"
@ -45,7 +45,7 @@ UnknownText_0x1b5948:
line "Got a minute?" line "Got a minute?"
done done
UnknownText_0x1b597c: JoeyGreetNiteText:
text "Yo, <PLAYER>!" text "Yo, <PLAYER>!"
line "How're you doing?" line "How're you doing?"
@ -55,7 +55,7 @@ UnknownText_0x1b597c:
line "got a minute?" line "got a minute?"
done done
UnknownText_0x1b59b2: JoeyGenericText:
text "How are your" text "How are your"
line "#MON doing?" line "#MON doing?"

View File

@ -1,4 +1,4 @@
JoeySharperText: JoeyMonLookingSharperText:
text "My @" text "My @"
text_ram wStringBuffer4 text_ram wStringBuffer4
text "'s" text "'s"
@ -12,7 +12,7 @@ JoeySharperText:
line "party!" line "party!"
done done
UnknownText_0x175591: JoeyDefeatedMonText:
text "Oh yeah, I took" text "Oh yeah, I took"
line "down a @" line "down a @"
text_ram wStringBuffer4 text_ram wStringBuffer4
@ -27,7 +27,7 @@ UnknownText_0x175591:
line "us being so tough." line "us being so tough."
done done
UnknownText_0x175611: JoeyLostAMonText:
text "Oh yeah, I saw a" text "Oh yeah, I saw a"
line "wild @" line "wild @"
text_ram wStringBuffer4 text_ram wStringBuffer4
@ -43,7 +43,7 @@ UnknownText_0x175611:
line "extreme end." line "extreme end."
done done
UnknownText_0x175693: JoeyBattleRematchText:
text "Let's get together" text "Let's get together"
line "and battle!" line "and battle!"
@ -59,11 +59,11 @@ UnknownText_0x175693:
line "when you come." line "when you come."
done done
UnknownText_0x17570a: JoeyHangUpText:
text "All right. Later!" text "All right. Later!"
done done
UnknownText_0x17571d: JoeyDevisingStrategiesText:
text "I'm checking out" text "I'm checking out"
line "@" line "@"
text_ram wStringBuffer4 text_ram wStringBuffer4
@ -77,7 +77,7 @@ UnknownText_0x17571d:
cont "let's battle!" cont "let's battle!"
done done
UnknownText_0x175786: JoeyReminderText:
text "What's keeping" text "What's keeping"
line "you, <PLAYER>!" line "you, <PLAYER>!"

View File

@ -1,4 +1,4 @@
UnknownText_0x1b55ae: JoseAnswerPhoneText:
text "Hello, this is" text "Hello, this is"
line "@" line "@"
text_ram wStringBuffer3 text_ram wStringBuffer3
@ -8,7 +8,7 @@ UnknownText_0x1b55ae:
line "Good morning!" line "Good morning!"
done done
UnknownText_0x1b55da: JoseAnswerPhoneDayText:
text "Hello, this is" text "Hello, this is"
line "@" line "@"
text_ram wStringBuffer3 text_ram wStringBuffer3
@ -17,7 +17,7 @@ UnknownText_0x1b55da:
para "Oh, <PLAY_G>? Hi!" para "Oh, <PLAY_G>? Hi!"
done done
UnknownText_0x1b55fc: JoseAnswerPhoneNiteText:
text "Hello, this is" text "Hello, this is"
line "@" line "@"
text_ram wStringBuffer3 text_ram wStringBuffer3
@ -27,7 +27,7 @@ UnknownText_0x1b55fc:
line "Good evening!" line "Good evening!"
done done
UnknownText_0x1b5628: JoseGreetText:
text "Oh, <PLAY_G>?" text "Oh, <PLAY_G>?"
para "Tweet! Yeah, it's" para "Tweet! Yeah, it's"
@ -36,7 +36,7 @@ UnknownText_0x1b5628:
text "." text "."
done done
UnknownText_0x1b564c: JoseGreetDayText:
text "Oh, <PLAY_G>?" text "Oh, <PLAY_G>?"
para "Tweet! Yeah, it's" para "Tweet! Yeah, it's"
@ -45,7 +45,7 @@ UnknownText_0x1b564c:
text "." text "."
done done
UnknownText_0x1b5670: JoseGreetNiteText:
text "Oh, <PLAY_G>?" text "Oh, <PLAY_G>?"
para "Tweet! Yeah, it's" para "Tweet! Yeah, it's"
@ -54,7 +54,7 @@ UnknownText_0x1b5670:
text "." text "."
done done
UnknownText_0x1b5694: JoseGenericText:
text "Are your #MON" text "Are your #MON"
line "still cooking?" line "still cooking?"

View File

@ -1,4 +1,4 @@
JoseAromaText: JoseMonsStickHasADeliciousAromaText:
text "Hey listen, my" text "Hey listen, my"
line "@" line "@"
text_ram wStringBuffer4 text_ram wStringBuffer4
@ -11,7 +11,7 @@ JoseAromaText:
line "appetite going!" line "appetite going!"
done done
UnknownText_0x174f90: JoseDefeatedMonText:
text "A while ago, my" text "A while ago, my"
line "FARFETCH'D KO'd" line "FARFETCH'D KO'd"
cont "this @" cont "this @"
@ -25,7 +25,7 @@ UnknownText_0x174f90:
line "Amazing stuff!" line "Amazing stuff!"
done done
UnknownText_0x174ffd: JoseLostAMonText:
text "I ran into a wild" text "I ran into a wild"
line "@" line "@"
text_ram wStringBuffer4 text_ram wStringBuffer4
@ -41,7 +41,7 @@ UnknownText_0x174ffd:
line "bit disappointing." line "bit disappointing."
done done
UnknownText_0x17507d: JoseBattleRematchText:
text "Want to battle" text "Want to battle"
line "again?" line "again?"
@ -60,11 +60,11 @@ UnknownText_0x17507d:
line "for me, OK?" line "for me, OK?"
done done
UnknownText_0x175106: JoseHangUpText:
text "Be seeing you!" text "Be seeing you!"
done done
JoseFoundSomethingText: JoseFoundItemText:
text "My FARFETCH'D had" text "My FARFETCH'D had"
line "something pretty" line "something pretty"
cont "in its beak." cont "in its beak."
@ -81,7 +81,7 @@ JoseFoundSomethingText:
line "have it." line "have it."
done done
UnknownText_0x17519b: JoseHaventGottenItemYetText:
text "I haven't gotten" text "I haven't gotten"
line "what I promised" line "what I promised"
cont "you yet." cont "you yet."
@ -93,7 +93,7 @@ UnknownText_0x17519b:
line "a little longer?" line "a little longer?"
done done
UnknownText_0x17520a: JoseReminderText:
text "<PLAY_G>, could you" text "<PLAY_G>, could you"
line "hurry over?" line "hurry over?"
@ -114,7 +114,7 @@ UnknownText_0x17520a:
line "soon as you can!" line "soon as you can!"
done done
UnknownText_0x17529c: JoseComePickUpText:
text "What's wrong?" text "What's wrong?"
para "Don't you want" para "Don't you want"

View File

@ -1,4 +1,4 @@
UnknownText_0x1b730b: KenjiAnswerPhoneText:
text_ram wStringBuffer3 text_ram wStringBuffer3
text " here…" text " here…"
@ -6,7 +6,7 @@ UnknownText_0x1b730b:
line "morning, hey?" line "morning, hey?"
done done
UnknownText_0x1b7331: KenjiAnswerPhoneDayText:
text_ram wStringBuffer3 text_ram wStringBuffer3
text " here…" text " here…"
@ -14,7 +14,7 @@ UnknownText_0x1b7331:
line "weather, hey?" line "weather, hey?"
done done
UnknownText_0x1b7357: KenjiAnswerPhoneNiteText:
text_ram wStringBuffer3 text_ram wStringBuffer3
text " here…" text " here…"
@ -22,21 +22,21 @@ UnknownText_0x1b7357:
line "moonlight, hey?" line "moonlight, hey?"
done done
UnknownText_0x1b737f: KenjiGreetText:
text "Hey, <PLAYER>!" text "Hey, <PLAYER>!"
line "This is @" line "This is @"
text_ram wStringBuffer3 text_ram wStringBuffer3
text "!" text "!"
done done
UnknownText_0x1b7397: KenjiGreetDayText:
text "Hey, <PLAYER>!" text "Hey, <PLAYER>!"
line "This is @" line "This is @"
text_ram wStringBuffer3 text_ram wStringBuffer3
text "!" text "!"
done done
UnknownText_0x1b73af: KenjiGreetNiteText:
text "Hey, <PLAYER>!" text "Hey, <PLAYER>!"
line "This is @" line "This is @"
text_ram wStringBuffer3 text_ram wStringBuffer3

View File

@ -1,9 +1,9 @@
UnknownText_0x66dab: KenjiHangUpText:
text "Anyway, we'll chat" text "Anyway, we'll chat"
line "again!" line "again!"
done done
UnknownText_0x66dc5: KenjiRemainDedicatedText:
text "Are you still on" text "Are you still on"
line "your journey?" line "your journey?"
@ -13,7 +13,7 @@ UnknownText_0x66dc5:
para "Oooooaaarrrgh!" para "Oooooaaarrrgh!"
done done
UnknownText_0x66e17: KenjiCallMeBackAnotherTimeText:
text "I'm in training" text "I'm in training"
line "now. I apologize," line "now. I apologize,"
@ -23,7 +23,7 @@ UnknownText_0x66e17:
para "Oooooaaarrrgh!" para "Oooooaaarrrgh!"
done done
UnknownText_0x66e67: KenjiIllHaveTimeToChatTomorrowText:
text "I apologize, but I" text "I apologize, but I"
line "don't have time to" line "don't have time to"
@ -36,7 +36,7 @@ UnknownText_0x66e67:
para "Yiiihah!" para "Yiiihah!"
done done
UnknownText_0x66ed3: KenjiHangUpMorningText:
text "I plan to take a" text "I plan to take a"
line "lunch break, so" line "lunch break, so"
@ -44,7 +44,7 @@ UnknownText_0x66ed3:
line "Ayiiiyah!" line "Ayiiiyah!"
done done
KenjiBreakText: KenjiTakingABreakText:
text "I'm taking a break" text "I'm taking a break"
line "on ROUTE 45!" line "on ROUTE 45!"
@ -52,7 +52,7 @@ KenjiBreakText:
line "you are free?" line "you are free?"
done done
UnknownText_0x66f52: KenjiHangUpNightText:
text "I rested up over" text "I rested up over"
line "my lunch break." line "my lunch break."

View File

@ -1,4 +1,4 @@
UnknownText_0x1b5d9f: LizAnswerPhoneText:
text "Hello, @" text "Hello, @"
text_ram wStringBuffer3 text_ram wStringBuffer3
text_start text_start
@ -8,7 +8,7 @@ UnknownText_0x1b5d9f:
line "Good morning." line "Good morning."
done done
UnknownText_0x1b5dcc: LizAnswerPhoneDayText:
text "Hello, @" text "Hello, @"
text_ram wStringBuffer3 text_ram wStringBuffer3
text_start text_start
@ -18,7 +18,7 @@ UnknownText_0x1b5dcc:
line "How are you?" line "How are you?"
done done
UnknownText_0x1b5df8: LizAnswerPhoneNiteText:
text "Hello, @" text "Hello, @"
text_ram wStringBuffer3 text_ram wStringBuffer3
text_start text_start
@ -28,7 +28,7 @@ UnknownText_0x1b5df8:
line "Good evening." line "Good evening."
done done
UnknownText_0x1b5e25: LizGreetText:
text "Good morning," text "Good morning,"
line "<PLAY_G>." line "<PLAY_G>."
@ -38,7 +38,7 @@ UnknownText_0x1b5e25:
line "Were you sleeping?" line "Were you sleeping?"
done done
UnknownText_0x1b5e59: LizGreetDayText:
text "Hi, <PLAY_G>." text "Hi, <PLAY_G>."
line "This is @" line "This is @"
text_ram wStringBuffer3 text_ram wStringBuffer3
@ -48,7 +48,7 @@ UnknownText_0x1b5e59:
line "going for you?" line "going for you?"
done done
UnknownText_0x1b5e8e: LizGreetNiteText:
text "Good evening," text "Good evening,"
line "<PLAY_G>." line "<PLAY_G>."
@ -58,7 +58,7 @@ UnknownText_0x1b5e8e:
line "Are you awake?" line "Are you awake?"
done done
UnknownText_0x1b5ebe: LizGenericText:
text "I had some time," text "I had some time,"
line "so I called you." line "so I called you."

View File

@ -1,4 +1,4 @@
UnknownText_0x175fda: LizMonAlwaysWantsToNuzzleText:
text "Oh, you have to" text "Oh, you have to"
line "hear this." line "hear this."
@ -11,7 +11,7 @@ UnknownText_0x175fda:
line "nuzzle me!" line "nuzzle me!"
done done
UnknownText_0x17602d: LizDefeatedMonText:
text "And, and! Um…" text "And, and! Um…"
para "We beat a wild" para "We beat a wild"
@ -26,7 +26,7 @@ UnknownText_0x17602d:
line "it, though." line "it, though."
done done
UnknownText_0x176095: LizLostAMonText:
text "And, and! Uh…" text "And, and! Uh…"
para "We just saw a" para "We just saw a"
@ -42,7 +42,7 @@ UnknownText_0x176095:
line "really angry!" line "really angry!"
done done
UnknownText_0x17610a: LizBattleRematchText:
text "Hi! Do you have" text "Hi! Do you have"
line "some free time?" line "some free time?"
@ -61,7 +61,7 @@ UnknownText_0x17610a:
line "you get here!" line "you get here!"
done done
LizHiTaniaText: LizWrongNumberText:
text "Hi, TANIA. How are" text "Hi, TANIA. How are"
line "you? This is LIZ." line "you? This is LIZ."
@ -72,12 +72,12 @@ LizHiTaniaText:
line "Oops! Sorry!" line "Oops! Sorry!"
done done
UnknownText_0x17620a: LizHangUpText:
text "OK, I'll call you" text "OK, I'll call you"
line "later!" line "later!"
done done
UnknownText_0x176223: LizRuinsOfAlphGossipText:
text "Listen, listen!" text "Listen, listen!"
para "I was listening to" para "I was listening to"
@ -93,7 +93,7 @@ UnknownText_0x176223:
line "was. So strange!" line "was. So strange!"
done done
UnknownText_0x1762c3: LizFalknerGossipText:
text "Listen, listen!" text "Listen, listen!"
para "Don't you think" para "Don't you think"
@ -115,7 +115,7 @@ UnknownText_0x1762c3:
line "meet him!" line "meet him!"
done done
UnknownText_0x17638a: LizEarlGossipText:
text "Listen, listen!" text "Listen, listen!"
para "Do you know EARL," para "Do you know EARL,"
@ -131,7 +131,7 @@ UnknownText_0x17638a:
line "was wildly funny!" line "was wildly funny!"
done done
UnknownText_0x176424: LizSurfPikachuGossipText:
text "Listen, listen!" text "Listen, listen!"
para "I collect #MON" para "I collect #MON"
@ -151,7 +151,7 @@ UnknownText_0x176424:
cont "you had one." cont "you had one."
done done
UnknownText_0x1764eb: LizMooMooMilkGossipText:
text "Listen, listen!" text "Listen, listen!"
para "Do you know about" para "Do you know about"
@ -170,7 +170,7 @@ UnknownText_0x1764eb:
line "it's delicious!" line "it's delicious!"
done done
UnknownText_0x176599: LizSalonGossipText:
text "Listen, listen!" text "Listen, listen!"
para "There's a #MON" para "There's a #MON"
@ -198,7 +198,7 @@ UnknownText_0x176599:
line "whom I should use…" line "whom I should use…"
done done
UnknownText_0x1766ac: LizWhitneyGossipText:
text "Listen, listen!" text "Listen, listen!"
para "GOLDENROD GYM's" para "GOLDENROD GYM's"
@ -215,7 +215,7 @@ UnknownText_0x1766ac:
line "totally talented." line "totally talented."
done done
UnknownText_0x17674f: LizBugCatchingContestGossipText:
text "Listen, listen!" text "Listen, listen!"
para "Have you ever" para "Have you ever"
@ -236,7 +236,7 @@ UnknownText_0x17674f:
cont "that great?" cont "that great?"
done done
UnknownText_0x176816: LizBeautifulMonGossipText:
text "Listen, listen!" text "Listen, listen!"
para "I saw a beautiful" para "I saw a beautiful"
@ -251,7 +251,7 @@ UnknownText_0x176816:
text " too." text " too."
done done
UnknownText_0x17686d: LizForgotGossipText:
text "Listen, listen!" text "Listen, listen!"
para "Uh… Um… Whoops!" para "Uh… Um… Whoops!"
@ -260,7 +260,7 @@ UnknownText_0x17686d:
line "was going to say!" line "was going to say!"
done done
UnknownText_0x1768b0: LizFawningOverMonText:
text "Listen, listen!" text "Listen, listen!"
para "My @" para "My @"
@ -294,7 +294,7 @@ UnknownText_0x1768b0:
line "I love chatting!" line "I love chatting!"
done done
UnknownText_0x1769da: LizReminderText:
text "I've got too much" text "I've got too much"
line "time on my hands!" line "time on my hands!"

View File

@ -1,4 +1,4 @@
UnknownText_0x1b73c7: ParryAnswerPhoneText:
text "Yup, yup!" text "Yup, yup!"
line "It's @" line "It's @"
text_ram wStringBuffer3 text_ram wStringBuffer3
@ -8,7 +8,7 @@ UnknownText_0x1b73c7:
line "<PLAY_G>!" line "<PLAY_G>!"
done done
UnknownText_0x1b73ef: ParryAnswerPhoneDayText:
text "Yup, yup!" text "Yup, yup!"
line "It's @" line "It's @"
text_ram wStringBuffer3 text_ram wStringBuffer3
@ -18,7 +18,7 @@ UnknownText_0x1b73ef:
line "<PLAY_G>!" line "<PLAY_G>!"
done done
UnknownText_0x1b7417: ParryAnswerPhoneNiteText:
text "Yup, yup!" text "Yup, yup!"
line "It's @" line "It's @"
text_ram wStringBuffer3 text_ram wStringBuffer3
@ -28,7 +28,7 @@ UnknownText_0x1b7417:
line "<PLAY_G>!" line "<PLAY_G>!"
done done
UnknownText_0x1b743f: ParryGreetText:
text "<PLAY_G>, it's" text "<PLAY_G>, it's"
line "@" line "@"
text_ram wStringBuffer3 text_ram wStringBuffer3
@ -38,7 +38,7 @@ UnknownText_0x1b743f:
line "proper breakfast?" line "proper breakfast?"
done done
UnknownText_0x1b746f: ParryGreetDayText:
text "<PLAY_G>, it's" text "<PLAY_G>, it's"
line "@" line "@"
text_ram wStringBuffer3 text_ram wStringBuffer3
@ -48,7 +48,7 @@ UnknownText_0x1b746f:
line "proper lunch?" line "proper lunch?"
done done
UnknownText_0x1b749b: ParryGreetNiteText:
text "<PLAY_G>, it's" text "<PLAY_G>, it's"
line "@" line "@"
text_ram wStringBuffer3 text_ram wStringBuffer3
@ -58,7 +58,7 @@ UnknownText_0x1b749b:
line "proper dinner?" line "proper dinner?"
done done
UnknownText_0x1b74c8: ParryGenericText:
text "Are your #MON" text "Are your #MON"
line "looking good?" line "looking good?"

View File

@ -1,11 +1,11 @@
ParryNoMatchText: ParryNothingCanMatchText:
text "Nothing can match" text "Nothing can match"
line "my @" line "my @"
text_ram wStringBuffer4 text_ram wStringBuffer4
text " now." text " now."
done done
UnknownText_0x66fc0: ParryDefeatedMonText:
text "Yeah, we KO'd a" text "Yeah, we KO'd a"
line "wild @" line "wild @"
text_ram wStringBuffer4 text_ram wStringBuffer4
@ -15,7 +15,7 @@ UnknownText_0x66fc0:
line "wanted to get it…" line "wanted to get it…"
done done
UnknownText_0x67001: ParryLostAMonText:
text "And yesterday, we" text "And yesterday, we"
line "spotted a wild" line "spotted a wild"
@ -34,7 +34,7 @@ UnknownText_0x67001:
line "How about that!" line "How about that!"
done done
UnknownText_0x67096: ParryBattleRematchText:
text "You're thinking" text "You're thinking"
line "you'd like to" line "you'd like to"
@ -47,7 +47,7 @@ UnknownText_0x67096:
text "!" text "!"
done done
UnknownText_0x670eb: ParryHangUpText:
text "OK, give me a call" text "OK, give me a call"
line "again!" line "again!"
done done

View File

@ -1,4 +1,4 @@
UnknownText_0x1b5c10: RalphAnswerPhoneText:
text "Yes? Ah, <PLAY_G>." text "Yes? Ah, <PLAY_G>."
para "You're courteous" para "You're courteous"
@ -8,7 +8,7 @@ UnknownText_0x1b5c10:
line "call on the phone." line "call on the phone."
done done
UnknownText_0x1b5c63: RalphAnswerPhoneDayText:
text "Yes? Ah, <PLAY_G>." text "Yes? Ah, <PLAY_G>."
para "You're courteous" para "You're courteous"
@ -18,7 +18,7 @@ UnknownText_0x1b5c63:
line "call on the phone." line "call on the phone."
done done
UnknownText_0x1b5cb6: RalphAnswerPhoneNiteText:
text "Yes? Ah, <PLAY_G>." text "Yes? Ah, <PLAY_G>."
para "You're courteous" para "You're courteous"
@ -28,28 +28,28 @@ UnknownText_0x1b5cb6:
line "call on the phone." line "call on the phone."
done done
UnknownText_0x1b5d09: RalphGreetText:
text "Hiya, it's Uncle" text "Hiya, it's Uncle"
line "@" line "@"
text_ram wStringBuffer3 text_ram wStringBuffer3
text "." text "."
done done
UnknownText_0x1b5d21: RalphGreetDayText:
text "Hiya, it's Uncle" text "Hiya, it's Uncle"
line "@" line "@"
text_ram wStringBuffer3 text_ram wStringBuffer3
text "." text "."
done done
UnknownText_0x1b5d39: RalphGreetNiteText:
text "Hiya, it's Uncle" text "Hiya, it's Uncle"
line "@" line "@"
text_ram wStringBuffer3 text_ram wStringBuffer3
text "." text "."
done done
UnknownText_0x1b5d51: RalphGenericText:
text "Are you taking" text "Are you taking"
line "good care of your" line "good care of your"

View File

@ -11,7 +11,7 @@ RalphNeglectingKidsText:
line "actually." line "actually."
done done
UnknownText_0x175c24: RalphDefeatedMonText:
text "I just beat a wild" text "I just beat a wild"
line "@" line "@"
text_ram wStringBuffer4 text_ram wStringBuffer4
@ -27,7 +27,7 @@ UnknownText_0x175c24:
line "cocky…" line "cocky…"
done done
UnknownText_0x175c9f: RalphLostAMonText:
text "Yesterday a wild" text "Yesterday a wild"
line "@" line "@"
text_ram wStringBuffer4 text_ram wStringBuffer4
@ -46,7 +46,7 @@ UnknownText_0x175c9f:
line "made my day!" line "made my day!"
done done
UnknownText_0x175d40: RalphBattleRematchText:
text "What do you say to" text "What do you say to"
line "a battle with me?" line "a battle with me?"
@ -62,12 +62,12 @@ UnknownText_0x175d40:
line "the spot!" line "the spot!"
done done
UnknownText_0x175db7: RalphHangUpText:
text "You call your mom" text "You call your mom"
line "sometimes too!" line "sometimes too!"
done done
UnknownText_0x175dd9: RalphItemText:
text "Listen, I… Yowch!" text "Listen, I… Yowch!"
para "Uh, sorry! See," para "Uh, sorry! See,"
@ -96,7 +96,7 @@ UnknownText_0x175dd9:
line "to fish!" line "to fish!"
done done
UnknownText_0x175eaf: RalphNoItemText:
text "Yeah, I know." text "Yeah, I know."
para "You're looking for" para "You're looking for"
@ -107,7 +107,7 @@ UnknownText_0x175eaf:
cont "MAGIKARP, though…" cont "MAGIKARP, though…"
done done
UnknownText_0x175f11: RalphReminderText:
text "So where are you?" text "So where are you?"
line "I'm waiting for" line "I'm waiting for"
@ -120,7 +120,7 @@ UnknownText_0x175f11:
line "your elders wait!" line "your elders wait!"
done done
UnknownText_0x175f70: RalphHurryText:
text "Hey, what's the" text "Hey, what's the"
line "matter with you?" line "matter with you?"

View File

@ -1,4 +1,4 @@
UnknownText_0x1b5702: ReenaAnswerPhoneText:
text "Hello, this is" text "Hello, this is"
line "@" line "@"
text_ram wStringBuffer3 text_ram wStringBuffer3
@ -8,7 +8,7 @@ UnknownText_0x1b5702:
line "What's up?" line "What's up?"
done done
UnknownText_0x1b572e: ReenaAnswerPhoneDayText:
text "Hello, this is" text "Hello, this is"
line "@" line "@"
text_ram wStringBuffer3 text_ram wStringBuffer3
@ -18,7 +18,7 @@ UnknownText_0x1b572e:
line "what's up?" line "what's up?"
done done
UnknownText_0x1b575a: ReenaAnswerPhoneNiteText:
text "Hello, this is" text "Hello, this is"
line "@" line "@"
text_ram wStringBuffer3 text_ram wStringBuffer3
@ -28,7 +28,7 @@ UnknownText_0x1b575a:
line "what's up?" line "what's up?"
done done
UnknownText_0x1b5786: ReenaGreetText:
text "You're slow! Hurry" text "You're slow! Hurry"
line "up and answer!" line "up and answer!"
@ -37,7 +37,7 @@ UnknownText_0x1b5786:
text "!" text "!"
done done
UnknownText_0x1b57b7: ReenaGreetDayText:
text "You're slow! Hurry" text "You're slow! Hurry"
line "up and answer!" line "up and answer!"
@ -46,7 +46,7 @@ UnknownText_0x1b57b7:
text "!" text "!"
done done
UnknownText_0x1b57e8: ReenaGreetNiteText:
text "You're slow! Hurry" text "You're slow! Hurry"
line "up and answer!" line "up and answer!"
@ -55,7 +55,7 @@ UnknownText_0x1b57e8:
text "!" text "!"
done done
UnknownText_0x1b5819: ReenaGenericText:
text "Hey, how are your" text "Hey, how are your"
line "#MON doing?" line "#MON doing?"

View File

@ -1,4 +1,4 @@
UnknownText_0x1752f5: ReenaMonsIsAPerfectMatchText:
text "Listen, dear…" text "Listen, dear…"
para "Do you recall my" para "Do you recall my"
@ -16,7 +16,7 @@ UnknownText_0x1752f5:
cont "match for me?" cont "match for me?"
done done
UnknownText_0x17536b: ReenaDefeatedMonText:
text "Have I ever faced" text "Have I ever faced"
line "a wild @" line "a wild @"
text_ram wStringBuffer4 text_ram wStringBuffer4
@ -31,7 +31,7 @@ UnknownText_0x17536b:
cont "occasions!" cont "occasions!"
done done
UnknownText_0x1753c5: ReenaLostAMonText:
text "Have I ever failed" text "Have I ever failed"
line "to catch a wild" line "to catch a wild"
cont "#MON?" cont "#MON?"
@ -47,7 +47,7 @@ UnknownText_0x1753c5:
line "Oh! Never mind!" line "Oh! Never mind!"
done done
UnknownText_0x17543a: ReenaBattleRematchText:
text "We are going to" text "We are going to"
line "battle!" line "battle!"
@ -60,11 +60,11 @@ UnknownText_0x17543a:
line "wait! Got it?" line "wait! Got it?"
done done
UnknownText_0x175488: ReenaHangUpText:
text "Fine, you may go." text "Fine, you may go."
done done
UnknownText_0x17549b: ReenaForwardText:
text "Don't be too proud" text "Don't be too proud"
line "just because you" line "just because you"
@ -74,7 +74,7 @@ UnknownText_0x17549b:
para "It was a fluke!" para "It was a fluke!"
done done
UnknownText_0x1754e5: ReenaHurryText:
text "What are you" text "What are you"
line "doing?" line "doing?"

View File

@ -1,4 +1,4 @@
UnknownText_0x1b6e7c: TiffanyAnswerPhoneText:
text "Yes? This is" text "Yes? This is"
line "@" line "@"
text_ram wStringBuffer3 text_ram wStringBuffer3
@ -8,7 +8,7 @@ UnknownText_0x1b6e7c:
line "Good morning." line "Good morning."
done done
UnknownText_0x1b6ea6: TiffanyAnswerPhoneDayText:
text "Yes? This is" text "Yes? This is"
line "@" line "@"
text_ram wStringBuffer3 text_ram wStringBuffer3
@ -18,7 +18,7 @@ UnknownText_0x1b6ea6:
line "Hello." line "Hello."
done done
UnknownText_0x1b6ec9: TiffanyAnswerPhoneNiteText:
text "Yes? This is" text "Yes? This is"
line "@" line "@"
text_ram wStringBuffer3 text_ram wStringBuffer3
@ -28,7 +28,7 @@ UnknownText_0x1b6ec9:
line "evening." line "evening."
done done
UnknownText_0x1b6ef3: TiffanyGreetText:
text "Is this <PLAY_G>?" text "Is this <PLAY_G>?"
para "Good morning. This" para "Good morning. This"
@ -37,7 +37,7 @@ UnknownText_0x1b6ef3:
text "." text "."
done done
UnknownText_0x1b6f1c: TiffanyGreetDayText:
text "Is this <PLAY_G>?" text "Is this <PLAY_G>?"
para "Hi, it's @" para "Hi, it's @"
@ -45,7 +45,7 @@ UnknownText_0x1b6f1c:
text "." text "."
done done
UnknownText_0x1b6f37: TiffanyGreetNiteText:
text "Is this <PLAY_G>?" text "Is this <PLAY_G>?"
para "Good evening. This" para "Good evening. This"
@ -54,7 +54,7 @@ UnknownText_0x1b6f37:
text "." text "."
done done
UnknownText_0x1b6f60: TiffanyGenericText:
text "Are your #MON" text "Are your #MON"
line "doing well?" line "doing well?"

View File

@ -1,4 +1,4 @@
UnknownText_0x665ad: TiffanyMonIsAdorableText:
text "My @" text "My @"
text_ram wStringBuffer4 text_ram wStringBuffer4
text "'s" text "'s"
@ -11,7 +11,7 @@ UnknownText_0x665ad:
line "fluffy and warm!" line "fluffy and warm!"
done done
UnknownText_0x66605: TiffanyDefeatedMonText:
text "Oh, and we had to" text "Oh, and we had to"
line "battle a wild" line "battle a wild"
@ -31,7 +31,7 @@ UnknownText_0x66605:
text "!" text "!"
done done
UnknownText_0x66688: TiffanyLostAMonText:
text "Oh, and we had to" text "Oh, and we had to"
line "battle a wild" line "battle a wild"
@ -51,7 +51,7 @@ UnknownText_0x66688:
cont "of my CLEFAIRY." cont "of my CLEFAIRY."
done done
UnknownText_0x66730: TiffanyBattleRematchText:
text "I know this might" text "I know this might"
line "surprise you, but" line "surprise you, but"
@ -81,11 +81,11 @@ TiffanyItsAwfulText:
line "Bye-bye!" line "Bye-bye!"
done done
UnknownText_0x667f7: TiffanyHangUpText:
text "Bye-bye!" text "Bye-bye!"
done done
UnknownText_0x66801: TiffanyFoundItemText:
text "I bought some PINK" text "I bought some PINK"
line "BOWS at GOLDENROD" line "BOWS at GOLDENROD"
@ -101,12 +101,12 @@ UnknownText_0x66801:
text "." text "."
done done
UnknownText_0x66882: TiffanyNoItemText:
text "I love dressing up" text "I love dressing up"
line "my CLEFAIRY!" line "my CLEFAIRY!"
done done
UnknownText_0x668a3: TiffanyAsleepText:
text "What's wrong?" text "What's wrong?"
line "Can't you visit?" line "Can't you visit?"
@ -122,7 +122,7 @@ UnknownText_0x668a3:
text "!" text "!"
done done
UnknownText_0x6691d: TiffanyHurryText:
text "What's wrong?" text "What's wrong?"
line "Can't you visit?" line "Can't you visit?"

View File

@ -1,4 +1,4 @@
UnknownText_0x1b60f5: ToddAnswerPhoneText:
text "Yes? This is" text "Yes? This is"
line "@" line "@"
text_ram wStringBuffer3 text_ram wStringBuffer3
@ -7,7 +7,7 @@ UnknownText_0x1b60f5:
para "Hey, <PLAY_G>!" para "Hey, <PLAY_G>!"
done done
UnknownText_0x1b611b: ToddAnswerPhoneDayText:
text "Yes? This is" text "Yes? This is"
line "@" line "@"
text_ram wStringBuffer3 text_ram wStringBuffer3
@ -17,7 +17,7 @@ UnknownText_0x1b611b:
line "<PLAY_G>." line "<PLAY_G>."
done done
UnknownText_0x1b6149: ToddAnswerPhoneNiteText:
text "Yes? This is" text "Yes? This is"
line "@" line "@"
text_ram wStringBuffer3 text_ram wStringBuffer3
@ -26,7 +26,7 @@ UnknownText_0x1b6149:
para "Ah, <PLAY_G>!" para "Ah, <PLAY_G>!"
done done
UnknownText_0x1b616e: ToddGreetText:
text "Hello, this is" text "Hello, this is"
line "@" line "@"
text_ram wStringBuffer3 text_ram wStringBuffer3
@ -35,7 +35,7 @@ UnknownText_0x1b616e:
para "<PLAY_G>, right?" para "<PLAY_G>, right?"
done done
UnknownText_0x1b618f: ToddGreetDayText:
text "Hello, this is" text "Hello, this is"
line "@" line "@"
text_ram wStringBuffer3 text_ram wStringBuffer3
@ -45,7 +45,7 @@ UnknownText_0x1b618f:
line "you doing?" line "you doing?"
done done
UnknownText_0x1b61bd: ToddGreetNiteText:
text "Hello, this is" text "Hello, this is"
line "@" line "@"
text_ram wStringBuffer3 text_ram wStringBuffer3
@ -55,7 +55,7 @@ UnknownText_0x1b61bd:
line "call you so late." line "call you so late."
done done
UnknownText_0x1b61f2: ToddGenericText:
text "How do you raise" text "How do you raise"
line "your #MON?" line "your #MON?"

View File

@ -8,7 +8,7 @@ ToddLooksCuteLikeMeText:
line "getting cuter!" line "getting cuter!"
done done
UnknownText_0x176e9c: ToddDefeatedMonText:
text "And, you know?" text "And, you know?"
para "Now we can KO" para "Now we can KO"
@ -20,7 +20,7 @@ UnknownText_0x176e9c:
line "the GOLDENROD GYM." line "the GOLDENROD GYM."
done done
UnknownText_0x176eee: ToddLostAMonText:
text "And, you know?" text "And, you know?"
line "We just failed to" line "We just failed to"
@ -36,7 +36,7 @@ UnknownText_0x176eee:
line "yet…" line "yet…"
done done
UnknownText_0x176f60: ToddBattleRematchText:
text "You must be a lot" text "You must be a lot"
line "better now, huh?" line "better now, huh?"
@ -52,11 +52,11 @@ UnknownText_0x176f60:
text "." text "."
done done
UnknownText_0x176fdb: ToddHangUpText:
text "See you later!" text "See you later!"
done done
UnknownText_0x176feb: ToddDepartmentStoreBargainSaleText:
text "This is it--the" text "This is it--the"
line "one we've all been" line "one we've all been"
cont "waiting for!" cont "waiting for!"
@ -82,7 +82,7 @@ UnknownText_0x176feb:
cont "soon as you can!" cont "soon as you can!"
done done
UnknownText_0x1770fb: ToddSavingUpForBargainSaleText:
text "I'm saving up for" text "I'm saving up for"
line "the next bargain" line "the next bargain"
@ -90,7 +90,7 @@ UnknownText_0x1770fb:
line "next one?" line "next one?"
done done
UnknownText_0x177138: ToddLookingForwardToBattleText:
text "Where are you?" text "Where are you?"
para "Let's have our" para "Let's have our"
@ -102,7 +102,7 @@ UnknownText_0x177138:
text "." text "."
done done
UnknownText_0x17717c: ToddHaveYouGoneToDepartmentStoreText:
text "Haven't you gone" text "Haven't you gone"
line "to GOLDENROD DEPT." line "to GOLDENROD DEPT."

View File

@ -1,4 +1,4 @@
UnknownText_0x1b6b39: TullyAnswerPhoneText:
text "Hello, this is" text "Hello, this is"
line "@" line "@"
text_ram wStringBuffer3 text_ram wStringBuffer3
@ -8,7 +8,7 @@ UnknownText_0x1b6b39:
line "<PLAY_G>." line "<PLAY_G>."
done done
UnknownText_0x1b6b65: TullyAnswerPhoneDayText:
text "Hello, this is" text "Hello, this is"
line "@" line "@"
text_ram wStringBuffer3 text_ram wStringBuffer3
@ -18,7 +18,7 @@ UnknownText_0x1b6b65:
line "<PLAY_G>, right?" line "<PLAY_G>, right?"
done done
UnknownText_0x1b6b92: TullyAnswerPhoneNiteText:
text "Hello, this is" text "Hello, this is"
line "@" line "@"
text_ram wStringBuffer3 text_ram wStringBuffer3
@ -28,7 +28,7 @@ UnknownText_0x1b6b92:
line "<PLAY_G>!" line "<PLAY_G>!"
done done
UnknownText_0x1b6bb9: TullyGreetText:
text "Hello!" text "Hello!"
line "@" line "@"
text_ram wStringBuffer3 text_ram wStringBuffer3
@ -38,7 +38,7 @@ UnknownText_0x1b6bb9:
line "weather's great!" line "weather's great!"
done done
UnknownText_0x1b6bef: TullyGreetDayText:
text "Hello!" text "Hello!"
line "@" line "@"
text_ram wStringBuffer3 text_ram wStringBuffer3
@ -48,7 +48,7 @@ UnknownText_0x1b6bef:
line "for fishing!" line "for fishing!"
done done
UnknownText_0x1b6c23: TullyGreetNiteText:
text "Hello!" text "Hello!"
line "@" line "@"
text_ram wStringBuffer3 text_ram wStringBuffer3
@ -58,7 +58,7 @@ UnknownText_0x1b6c23:
line "for fishing!" line "for fishing!"
done done
UnknownText_0x1b6c56: TullyGenericText:
text "How's your trip" text "How's your trip"
line "coming along?" line "coming along?"

View File

@ -1,4 +1,4 @@
TullyGrownText: TullyMonHasGrownText:
text "My @" text "My @"
text_ram wStringBuffer4 text_ram wStringBuffer4
text " has" text " has"
@ -11,7 +11,7 @@ TullyGrownText:
line "it's way bigger." line "it's way bigger."
done done
UnknownText_0x65e42: TullyDefeatedMonText:
text "Oh yeah, I KO'd a" text "Oh yeah, I KO'd a"
line "wild @" line "wild @"
text_ram wStringBuffer4 text_ram wStringBuffer4
@ -25,7 +25,7 @@ UnknownText_0x65e42:
cont "the phone…" cont "the phone…"
done done
UnknownText_0x65eac: TullyLostAMonText:
text "Oh yeah, I lost a" text "Oh yeah, I lost a"
line "wild @" line "wild @"
text_ram wStringBuffer4 text_ram wStringBuffer4
@ -39,7 +39,7 @@ UnknownText_0x65eac:
cont "the phone…" cont "the phone…"
done done
UnknownText_0x65f17: TullyBattleRematchText:
text "We should get a" text "We should get a"
line "battle going!" line "battle going!"
@ -52,12 +52,12 @@ UnknownText_0x65f17:
line "have the time." line "have the time."
done done
UnknownText_0x65f6e: TullyHangUpText:
text "Well, I'll be" text "Well, I'll be"
line "seeing you." line "seeing you."
done done
UnknownText_0x65f88: TullyFoundItemText:
text "I picked up a good" text "I picked up a good"
line "little thing at" line "little thing at"
cont "the water's edge." cont "the water's edge."
@ -71,7 +71,7 @@ UnknownText_0x65f88:
text "." text "."
done done
UnknownText_0x65ff2: TullyNoItemText:
text "Have I found" text "Have I found"
line "anything good?" line "anything good?"
@ -81,7 +81,7 @@ UnknownText_0x65ff2:
line "you need patience." line "you need patience."
done done
UnknownText_0x66043: TullyForwardText:
text "Yup, TULLY here…" text "Yup, TULLY here…"
para "<PLAY_G>? What?" para "<PLAY_G>? What?"
@ -93,7 +93,7 @@ UnknownText_0x66043:
text "." text "."
done done
UnknownText_0x66087: TullyHurryText:
text "I've got something" text "I've got something"
line "good for you." line "good for you."

View File

@ -1,4 +1,4 @@
UnknownText_0x1b518b: UnknownGenericText:
text "How are your" text "How are your"
line "#MON doing?" line "#MON doing?"
@ -18,7 +18,7 @@ UnknownText_0x1b518b:
line "bit much for me!" line "bit much for me!"
done done
UnknownText_0x1b522b: UnknownTougherThanEverText:
text "My @" text "My @"
text_ram wStringBuffer4 text_ram wStringBuffer4
text "'s" text "'s"

View File

@ -1,4 +1,4 @@
UnknownText_0x1b7019: VanceAnswerPhoneText:
text "Yes, hello?" text "Yes, hello?"
line "@" line "@"
text_ram wStringBuffer3 text_ram wStringBuffer3
@ -10,7 +10,7 @@ UnknownText_0x1b7019:
line "#MON?" line "#MON?"
done done
UnknownText_0x1b7057: VanceAnswerPhoneDayText:
text "Yes, hello?" text "Yes, hello?"
line "@" line "@"
text_ram wStringBuffer3 text_ram wStringBuffer3
@ -22,7 +22,7 @@ UnknownText_0x1b7057:
line "#MON flying?" line "#MON flying?"
done done
UnknownText_0x1b7092: VanceAnswerPhoneNiteText:
text "Yes, hello?" text "Yes, hello?"
line "@" line "@"
text_ram wStringBuffer3 text_ram wStringBuffer3
@ -35,7 +35,7 @@ UnknownText_0x1b7092:
line "see some action?" line "see some action?"
done done
UnknownText_0x1b70e7: VanceGreetText:
text "Good morning," text "Good morning,"
line "<PLAY_G>!" line "<PLAY_G>!"
@ -45,7 +45,7 @@ UnknownText_0x1b70e7:
line "Good morning!" line "Good morning!"
done done
UnknownText_0x1b7112: VanceGreetDayText:
text "Hi, <PLAY_G>!" text "Hi, <PLAY_G>!"
para "It's @" para "It's @"
@ -54,7 +54,7 @@ UnknownText_0x1b7112:
line "Remember me?" line "Remember me?"
done done
UnknownText_0x1b7132: VanceGreetNiteText:
text "Good evening," text "Good evening,"
line "<PLAY_G>!" line "<PLAY_G>!"
@ -64,7 +64,7 @@ UnknownText_0x1b7132:
line "Are you free now?" line "Are you free now?"
done done
UnknownText_0x1b7161: VanceGenericText:
text "Are you and your" text "Are you and your"
line "#MON fine?" line "#MON fine?"

View File

@ -1,4 +1,4 @@
VanceLiftoffText: VanceMonHasBecomeTougherText:
text "My @" text "My @"
text_ram wStringBuffer4 text_ram wStringBuffer4
text "'s" text "'s"
@ -8,7 +8,7 @@ VanceLiftoffText:
line "liftoff!" line "liftoff!"
done done
UnknownText_0x669b2: VanceDefeatedMonText:
text "We can easily beat" text "We can easily beat"
line "@" line "@"
text_ram wStringBuffer4 text_ram wStringBuffer4
@ -18,7 +18,7 @@ UnknownText_0x669b2:
line "Isn't that great?" line "Isn't that great?"
done done
UnknownText_0x669ed: VanceLostAMonText:
text "But get this, a" text "But get this, a"
line "wild @" line "wild @"
text_ram wStringBuffer4 text_ram wStringBuffer4
@ -30,7 +30,7 @@ UnknownText_0x669ed:
line "after it…" line "after it…"
done done
UnknownText_0x66a3a: VanceBattleRematchText:
text "Right now, I'm on" text "Right now, I'm on"
line "@" line "@"
text_ram wStringBuffer5 text_ram wStringBuffer5
@ -43,7 +43,7 @@ UnknownText_0x66a3a:
line "I'll wait here." line "I'll wait here."
done done
UnknownText_0x66a93: VanceHangUpText:
text "OK, bye for now!" text "OK, bye for now!"
done done

View File

@ -1,4 +1,4 @@
UnknownText_0x1b5a3b: WadeAnswerPhoneText:
text "Hello? This is" text "Hello? This is"
line "@" line "@"
text_ram wStringBuffer3 text_ram wStringBuffer3
@ -8,7 +8,7 @@ UnknownText_0x1b5a3b:
line "Good morning!" line "Good morning!"
done done
UnknownText_0x1b5a74: WadeAnswerPhoneDayText:
text "Hello? This is" text "Hello? This is"
line "@" line "@"
text_ram wStringBuffer3 text_ram wStringBuffer3
@ -17,7 +17,7 @@ UnknownText_0x1b5a74:
para "Oh, hi, <PLAY_G>!" para "Oh, hi, <PLAY_G>!"
done done
UnknownText_0x1b5a9f: WadeAnswerPhoneNiteText:
text "Hello? This is" text "Hello? This is"
line "@" line "@"
text_ram wStringBuffer3 text_ram wStringBuffer3
@ -27,7 +27,7 @@ UnknownText_0x1b5a9f:
line "Good evening!" line "Good evening!"
done done
UnknownText_0x1b5ad8: WadeGreetText:
text "<PLAY_G>, good" text "<PLAY_G>, good"
line "morning!" line "morning!"
@ -37,7 +37,7 @@ UnknownText_0x1b5ad8:
line "Isn't it nice out?" line "Isn't it nice out?"
done done
UnknownText_0x1b5b0b: WadeGreetDayText:
text "<PLAY_G>, howdy!" text "<PLAY_G>, howdy!"
para "It's me, @" para "It's me, @"
@ -46,7 +46,7 @@ UnknownText_0x1b5b0b:
line "Isn't it nice out?" line "Isn't it nice out?"
done done
UnknownText_0x1b5b37: WadeGreetNiteText:
text "Good evening," text "Good evening,"
line "<PLAY_G>!" line "<PLAY_G>!"
@ -56,7 +56,7 @@ UnknownText_0x1b5b37:
line "Were you awake?" line "Were you awake?"
done done
UnknownText_0x1b5b68: WadeGenericText:
text "How are your" text "How are your"
line "#MON doing?" line "#MON doing?"

View File

@ -1,4 +1,4 @@
WadeAreYouGrowingText: WadeAreYourMonGrowingText:
text "Are your #MON" text "Are your #MON"
line "growing?" line "growing?"
@ -17,7 +17,7 @@ WadeAreYouGrowingText:
line "it'll get tough." line "it'll get tough."
done done
UnknownText_0x175869: WadeDefeatedMonText:
text "Oh yeah, we KO'd a" text "Oh yeah, we KO'd a"
line "wild @" line "wild @"
text_ram wStringBuffer4 text_ram wStringBuffer4
@ -32,7 +32,7 @@ UnknownText_0x175869:
line "the poor thing." line "the poor thing."
done done
UnknownText_0x1758e4: WadeLostAMonText:
text "Oh yeah, a wild" text "Oh yeah, a wild"
line "@" line "@"
text_ram wStringBuffer4 text_ram wStringBuffer4
@ -51,7 +51,7 @@ UnknownText_0x1758e4:
line "had it." line "had it."
done done
UnknownText_0x175976: WadeBattleRematchText:
text "Do you feel like a" text "Do you feel like a"
line "#MON battle?" line "#MON battle?"
@ -67,7 +67,7 @@ UnknownText_0x175976:
line "you get there." line "you get there."
done done
UnknownText_0x1759e7: WadeHangUpText:
text "See you later!" text "See you later!"
done done
@ -85,7 +85,7 @@ WadeBugCatchingContestText:
line "up my mind." line "up my mind."
done done
WadeFoundBerryText: WadeFoundItemText:
text "I found all kinds" text "I found all kinds"
line "of BERRIES. If you" line "of BERRIES. If you"
@ -98,7 +98,7 @@ WadeFoundBerryText:
text "." text "."
done done
UnknownText_0x175abe: WadeNoBerriesText:
text "Huh? BERRIES?" text "Huh? BERRIES?"
para "Sorry, I haven't" para "Sorry, I haven't"
@ -109,7 +109,7 @@ UnknownText_0x175abe:
cont "please wait?" cont "please wait?"
done done
UnknownText_0x175b1e: WadeQuickBattleText:
text "Let's battle" text "Let's battle"
line "already!" line "already!"
@ -122,7 +122,7 @@ UnknownText_0x175b1e:
line "soon as you can!" line "soon as you can!"
done done
UnknownText_0x175b6d: WadeComeQuickText:
text "How come you're" text "How come you're"
line "not here yet?" line "not here yet?"

View File

@ -1,4 +1,4 @@
UnknownText_0x1b71d5: WiltonAnswerPhoneText:
text "Hello, you have" text "Hello, you have"
line "reached @" line "reached @"
text_ram wStringBuffer3 text_ram wStringBuffer3
@ -7,7 +7,7 @@ UnknownText_0x1b71d5:
para "Ah, <PLAY_G>." para "Ah, <PLAY_G>."
done done
UnknownText_0x1b71fc: WiltonAnswerPhoneDayText:
text "Hello, you have" text "Hello, you have"
line "reached @" line "reached @"
text_ram wStringBuffer3 text_ram wStringBuffer3
@ -17,7 +17,7 @@ UnknownText_0x1b71fc:
line "it?" line "it?"
done done
UnknownText_0x1b722a: WiltonAnswerPhoneNiteText:
text "Hello, you have" text "Hello, you have"
line "reached @" line "reached @"
text_ram wStringBuffer3 text_ram wStringBuffer3
@ -27,7 +27,7 @@ UnknownText_0x1b722a:
line "<PLAY_G>." line "<PLAY_G>."
done done
UnknownText_0x1b725c: WiltonGreetText:
text "Ah, it's @" text "Ah, it's @"
text_ram wStringBuffer3 text_ram wStringBuffer3
text "…" text "…"
@ -36,7 +36,7 @@ UnknownText_0x1b725c:
line "moment?" line "moment?"
done done
UnknownText_0x1b7283: WiltonGreetDayText:
text "Ah, it's @" text "Ah, it's @"
text_ram wStringBuffer3 text_ram wStringBuffer3
text "…" text "…"
@ -44,7 +44,7 @@ UnknownText_0x1b7283:
para "Can you talk now?" para "Can you talk now?"
done done
UnknownText_0x1b72a5: WiltonGreetNiteText:
text "Ah, it's @" text "Ah, it's @"
text_ram wStringBuffer3 text_ram wStringBuffer3
text "…" text "…"
@ -53,7 +53,7 @@ UnknownText_0x1b72a5:
line "so late." line "so late."
done done
UnknownText_0x1b72d0: WiltonGenericText:
text "Have your #MON" text "Have your #MON"
line "grown any?" line "grown any?"

View File

@ -1,4 +1,4 @@
WiltonGrownText: WiltonMonHasGrownText:
text "My @" text "My @"
text_ram wStringBuffer4 text_ram wStringBuffer4
text "'s" text "'s"
@ -8,7 +8,7 @@ WiltonGrownText:
line "have improved too!" line "have improved too!"
done done
UnknownText_0x66b3e: WiltonDefeatedMonText:
text "We beat a wild" text "We beat a wild"
line "@" line "@"
text_ram wStringBuffer4 text_ram wStringBuffer4
@ -21,7 +21,7 @@ UnknownText_0x66b3e:
line "#MON." line "#MON."
done done
UnknownText_0x66b8f: WiltonLostAMonText:
text "But a while back," text "But a while back,"
line "we came this close" line "we came this close"
@ -34,7 +34,7 @@ UnknownText_0x66b8f:
line "huge. Believe me." line "huge. Believe me."
done done
UnknownText_0x66bf3: WiltonBattleRematchText:
text "I'm fishing on" text "I'm fishing on"
line "@" line "@"
text_ram wStringBuffer5 text_ram wStringBuffer5
@ -48,11 +48,11 @@ UnknownText_0x66bf3:
cont "over for a battle." cont "over for a battle."
done done
UnknownText_0x66c58: WiltonHangUpText:
text "All right, later." text "All right, later."
done done
UnknownText_0x66c6b: WiltonFoundItemText:
text "I snagged an item" text "I snagged an item"
line "while fishing." line "while fishing."

View File

@ -5,258 +5,258 @@ ENDM
PokemonCries:: PokemonCries::
; entries correspond to constants/pokemon_constants.asm ; entries correspond to constants/pokemon_constants.asm
mon_cry CRY_BULBASAUR, $080, $081 ; BULBASAUR mon_cry CRY_BULBASAUR, 128, 129 ; BULBASAUR
mon_cry CRY_BULBASAUR, $020, $100 ; IVYSAUR mon_cry CRY_BULBASAUR, 32, 256 ; IVYSAUR
mon_cry CRY_BULBASAUR, $000, $140 ; VENUSAUR mon_cry CRY_BULBASAUR, 0, 320 ; VENUSAUR
mon_cry CRY_CHARMANDER, $060, $0c0 ; CHARMANDER mon_cry CRY_CHARMANDER, 96, 192 ; CHARMANDER
mon_cry CRY_CHARMANDER, $020, $0c0 ; CHARMELEON mon_cry CRY_CHARMANDER, 32, 192 ; CHARMELEON
mon_cry CRY_CHARMANDER, $000, $100 ; CHARIZARD mon_cry CRY_CHARMANDER, 0, 256 ; CHARIZARD
mon_cry CRY_SQUIRTLE, $060, $0c0 ; SQUIRTLE mon_cry CRY_SQUIRTLE, 96, 192 ; SQUIRTLE
mon_cry CRY_SQUIRTLE, $020, $0c0 ; WARTORTLE mon_cry CRY_SQUIRTLE, 32, 192 ; WARTORTLE
mon_cry CRY_BLASTOISE, $000, $100 ; BLASTOISE mon_cry CRY_BLASTOISE, 0, 256 ; BLASTOISE
mon_cry CRY_CATERPIE, $080, $0a0 ; CATERPIE mon_cry CRY_CATERPIE, 128, 160 ; CATERPIE
mon_cry CRY_METAPOD, $0cc, $081 ; METAPOD mon_cry CRY_METAPOD, 204, 129 ; METAPOD
mon_cry CRY_CATERPIE, $077, $0c0 ; BUTTERFREE mon_cry CRY_CATERPIE, 119, 192 ; BUTTERFREE
mon_cry CRY_WEEDLE, $0ee, $081 ; WEEDLE mon_cry CRY_WEEDLE, 238, 129 ; WEEDLE
mon_cry CRY_BLASTOISE, $0ff, $081 ; KAKUNA mon_cry CRY_BLASTOISE, 255, 129 ; KAKUNA
mon_cry CRY_BLASTOISE, $060, $100 ; BEEDRILL mon_cry CRY_BLASTOISE, 96, 256 ; BEEDRILL
mon_cry CRY_PIDGEY, $0df, $084 ; PIDGEY mon_cry CRY_PIDGEY, 223, 132 ; PIDGEY
mon_cry CRY_PIDGEOTTO, $028, $140 ; PIDGEOTTO mon_cry CRY_PIDGEOTTO, 40, 320 ; PIDGEOTTO
mon_cry CRY_PIDGEOTTO, $011, $17f ; PIDGEOT mon_cry CRY_PIDGEOTTO, 17, 383 ; PIDGEOT
mon_cry CRY_RATTATA, $000, $100 ; RATTATA mon_cry CRY_RATTATA, 0, 256 ; RATTATA
mon_cry CRY_RATTATA, $020, $17f ; RATICATE mon_cry CRY_RATTATA, 32, 383 ; RATICATE
mon_cry CRY_SPEAROW, $000, $100 ; SPEAROW mon_cry CRY_SPEAROW, 0, 256 ; SPEAROW
mon_cry CRY_FEAROW, $040, $120 ; FEAROW mon_cry CRY_FEAROW, 64, 288 ; FEAROW
mon_cry CRY_EKANS, $012, $0c0 ; EKANS mon_cry CRY_EKANS, 18, 192 ; EKANS
mon_cry CRY_EKANS, $0e0, $090 ; ARBOK mon_cry CRY_EKANS, 224, 144 ; ARBOK
mon_cry CRY_BULBASAUR, $0ee, $081 ; PIKACHU mon_cry CRY_BULBASAUR, 238, 129 ; PIKACHU
mon_cry CRY_RAICHU, $0ee, $088 ; RAICHU mon_cry CRY_RAICHU, 238, 136 ; RAICHU
mon_cry CRY_NIDORAN_M, $020, $0c0 ; SANDSHREW mon_cry CRY_NIDORAN_M, 32, 192 ; SANDSHREW
mon_cry CRY_NIDORAN_M, $0ff, $17f ; SANDSLASH mon_cry CRY_NIDORAN_M, 255, 383 ; SANDSLASH
mon_cry CRY_NIDORAN_F, $000, $100 ; NIDORAN_F mon_cry CRY_NIDORAN_F, 0, 256 ; NIDORAN_F
mon_cry CRY_NIDORAN_F, $02c, $160 ; NIDORINA mon_cry CRY_NIDORAN_F, 44, 352 ; NIDORINA
mon_cry CRY_NIDOQUEEN, $000, $100 ; NIDOQUEEN mon_cry CRY_NIDOQUEEN, 0, 256 ; NIDOQUEEN
mon_cry CRY_NIDORAN_M, $000, $100 ; NIDORAN_M mon_cry CRY_NIDORAN_M, 0, 256 ; NIDORAN_M
mon_cry CRY_NIDORAN_M, $02c, $140 ; NIDORINO mon_cry CRY_NIDORAN_M, 44, 320 ; NIDORINO
mon_cry CRY_RAICHU, $000, $100 ; NIDOKING mon_cry CRY_RAICHU, 0, 256 ; NIDOKING
mon_cry CRY_CLEFAIRY, $0cc, $081 ; CLEFAIRY mon_cry CRY_CLEFAIRY, 204, 129 ; CLEFAIRY
mon_cry CRY_CLEFAIRY, $0aa, $0a0 ; CLEFABLE mon_cry CRY_CLEFAIRY, 170, 160 ; CLEFABLE
mon_cry CRY_VULPIX, $04f, $090 ; VULPIX mon_cry CRY_VULPIX, 79, 144 ; VULPIX
mon_cry CRY_VULPIX, $088, $0e0 ; NINETALES mon_cry CRY_VULPIX, 136, 224 ; NINETALES
mon_cry CRY_PIDGEY, $0ff, $0b5 ; JIGGLYPUFF mon_cry CRY_PIDGEY, 255, 181 ; JIGGLYPUFF
mon_cry CRY_PIDGEY, $068, $0e0 ; WIGGLYTUFF mon_cry CRY_PIDGEY, 104, 224 ; WIGGLYTUFF
mon_cry CRY_SQUIRTLE, $0e0, $100 ; ZUBAT mon_cry CRY_SQUIRTLE, 224, 256 ; ZUBAT
mon_cry CRY_SQUIRTLE, $0fa, $100 ; GOLBAT mon_cry CRY_SQUIRTLE, 250, 256 ; GOLBAT
mon_cry CRY_ODDISH, $0dd, $081 ; ODDISH mon_cry CRY_ODDISH, 221, 129 ; ODDISH
mon_cry CRY_ODDISH, $0aa, $0c0 ; GLOOM mon_cry CRY_ODDISH, 170, 192 ; GLOOM
mon_cry CRY_VILEPLUME, $022, $17f ; VILEPLUME mon_cry CRY_VILEPLUME, 34, 383 ; VILEPLUME
mon_cry CRY_PARAS, $020, $160 ; PARAS mon_cry CRY_PARAS, 32, 352 ; PARAS
mon_cry CRY_PARAS, $042, $17f ; PARASECT mon_cry CRY_PARAS, 66, 383 ; PARASECT
mon_cry CRY_VENONAT, $044, $0c0 ; VENONAT mon_cry CRY_VENONAT, 68, 192 ; VENONAT
mon_cry CRY_VENONAT, $029, $100 ; VENOMOTH mon_cry CRY_VENONAT, 41, 256 ; VENOMOTH
mon_cry CRY_DIGLETT, $0aa, $081 ; DIGLETT mon_cry CRY_DIGLETT, 170, 129 ; DIGLETT
mon_cry CRY_DIGLETT, $02a, $090 ; DUGTRIO mon_cry CRY_DIGLETT, 42, 144 ; DUGTRIO
mon_cry CRY_CLEFAIRY, $077, $090 ; MEOWTH mon_cry CRY_CLEFAIRY, 119, 144 ; MEOWTH
mon_cry CRY_CLEFAIRY, $099, $17f ; PERSIAN mon_cry CRY_CLEFAIRY, 153, 383 ; PERSIAN
mon_cry CRY_PSYDUCK, $020, $0e0 ; PSYDUCK mon_cry CRY_PSYDUCK, 32, 224 ; PSYDUCK
mon_cry CRY_PSYDUCK, $0ff, $0c0 ; GOLDUCK mon_cry CRY_PSYDUCK, 255, 192 ; GOLDUCK
mon_cry CRY_NIDOQUEEN, $0dd, $0e0 ; MANKEY mon_cry CRY_NIDOQUEEN, 221, 224 ; MANKEY
mon_cry CRY_NIDOQUEEN, $0af, $0c0 ; PRIMEAPE mon_cry CRY_NIDOQUEEN, 175, 192 ; PRIMEAPE
mon_cry CRY_GROWLITHE, $020, $0c0 ; GROWLITHE mon_cry CRY_GROWLITHE, 32, 192 ; GROWLITHE
mon_cry CRY_WEEDLE, $000, $100 ; ARCANINE mon_cry CRY_WEEDLE, 0, 256 ; ARCANINE
mon_cry CRY_PIDGEY, $0ff, $17f ; POLIWAG mon_cry CRY_PIDGEY, 255, 383 ; POLIWAG
mon_cry CRY_PIDGEY, $077, $0e0 ; POLIWHIRL mon_cry CRY_PIDGEY, 119, 224 ; POLIWHIRL
mon_cry CRY_PIDGEY, $000, $17f ; POLIWRATH mon_cry CRY_PIDGEY, 0, 383 ; POLIWRATH
mon_cry CRY_METAPOD, $0c0, $081 ; ABRA mon_cry CRY_METAPOD, 192, 129 ; ABRA
mon_cry CRY_METAPOD, $0a8, $140 ; KADABRA mon_cry CRY_METAPOD, 168, 320 ; KADABRA
mon_cry CRY_METAPOD, $098, $17f ; ALAKAZAM mon_cry CRY_METAPOD, 152, 383 ; ALAKAZAM
mon_cry CRY_GROWLITHE, $0ee, $081 ; MACHOP mon_cry CRY_GROWLITHE, 238, 129 ; MACHOP
mon_cry CRY_GROWLITHE, $048, $0e0 ; MACHOKE mon_cry CRY_GROWLITHE, 72, 224 ; MACHOKE
mon_cry CRY_GROWLITHE, $008, $140 ; MACHAMP mon_cry CRY_GROWLITHE, 8, 320 ; MACHAMP
mon_cry CRY_PSYDUCK, $055, $081 ; BELLSPROUT mon_cry CRY_PSYDUCK, 85, 129 ; BELLSPROUT
mon_cry CRY_WEEPINBELL, $044, $0a0 ; WEEPINBELL mon_cry CRY_WEEPINBELL, 68, 160 ; WEEPINBELL
mon_cry CRY_WEEPINBELL, $066, $14c ; VICTREEBEL mon_cry CRY_WEEPINBELL, 102, 332 ; VICTREEBEL
mon_cry CRY_VENONAT, $000, $100 ; TENTACOOL mon_cry CRY_VENONAT, 0, 256 ; TENTACOOL
mon_cry CRY_VENONAT, $0ee, $17f ; TENTACRUEL mon_cry CRY_VENONAT, 238, 383 ; TENTACRUEL
mon_cry CRY_VULPIX, $0f0, $090 ; GEODUDE mon_cry CRY_VULPIX, 240, 144 ; GEODUDE
mon_cry CRY_VULPIX, $000, $100 ; GRAVELER mon_cry CRY_VULPIX, 0, 256 ; GRAVELER
mon_cry CRY_GOLEM, $0e0, $0c0 ; GOLEM mon_cry CRY_GOLEM, 224, 192 ; GOLEM
mon_cry CRY_WEEPINBELL, $000, $100 ; PONYTA mon_cry CRY_WEEPINBELL, 0, 256 ; PONYTA
mon_cry CRY_WEEPINBELL, $020, $140 ; RAPIDASH mon_cry CRY_WEEPINBELL, 32, 320 ; RAPIDASH
mon_cry CRY_SLOWPOKE, $000, $100 ; SLOWPOKE mon_cry CRY_SLOWPOKE, 0, 256 ; SLOWPOKE
mon_cry CRY_GROWLITHE, $000, $100 ; SLOWBRO mon_cry CRY_GROWLITHE, 0, 256 ; SLOWBRO
mon_cry CRY_METAPOD, $080, $0e0 ; MAGNEMITE mon_cry CRY_METAPOD, 128, 224 ; MAGNEMITE
mon_cry CRY_METAPOD, $020, $140 ; MAGNETON mon_cry CRY_METAPOD, 32, 320 ; MAGNETON
mon_cry CRY_SPEAROW, $0dd, $081 ; FARFETCH_D mon_cry CRY_SPEAROW, 221, 129 ; FARFETCH_D
mon_cry CRY_DIGLETT, $0bb, $081 ; DODUO mon_cry CRY_DIGLETT, 187, 129 ; DODUO
mon_cry CRY_DIGLETT, $099, $0a0 ; DODRIO mon_cry CRY_DIGLETT, 153, 160 ; DODRIO
mon_cry CRY_SEEL, $088, $140 ; SEEL mon_cry CRY_SEEL, 136, 320 ; SEEL
mon_cry CRY_SEEL, $023, $17f ; DEWGONG mon_cry CRY_SEEL, 35, 383 ; DEWGONG
mon_cry CRY_GRIMER, $000, $100 ; GRIMER mon_cry CRY_GRIMER, 0, 256 ; GRIMER
mon_cry CRY_MUK, $0ef, $17f ; MUK mon_cry CRY_MUK, 239, 383 ; MUK
mon_cry CRY_FEAROW, $000, $100 ; SHELLDER mon_cry CRY_FEAROW, 0, 256 ; SHELLDER
mon_cry CRY_FEAROW, $06f, $160 ; CLOYSTER mon_cry CRY_FEAROW, 111, 352 ; CLOYSTER
mon_cry CRY_METAPOD, $000, $100 ; GASTLY mon_cry CRY_METAPOD, 0, 256 ; GASTLY
mon_cry CRY_METAPOD, $030, $0c0 ; HAUNTER mon_cry CRY_METAPOD, 48, 192 ; HAUNTER
mon_cry CRY_MUK, $000, $17f ; GENGAR mon_cry CRY_MUK, 0, 383 ; GENGAR
mon_cry CRY_EKANS, $0ff, $140 ; ONIX mon_cry CRY_EKANS, 255, 320 ; ONIX
mon_cry CRY_DROWZEE, $088, $0a0 ; DROWZEE mon_cry CRY_DROWZEE, 136, 160 ; DROWZEE
mon_cry CRY_DROWZEE, $0ee, $0c0 ; HYPNO mon_cry CRY_DROWZEE, 238, 192 ; HYPNO
mon_cry CRY_KRABBY, $020, $160 ; KRABBY mon_cry CRY_KRABBY, 32, 352 ; KRABBY
mon_cry CRY_KRABBY, $0ee, $160 ; KINGLER mon_cry CRY_KRABBY, 238, 352 ; KINGLER
mon_cry CRY_VOLTORB, $0ed, $100 ; VOLTORB mon_cry CRY_VOLTORB, 237, 256 ; VOLTORB
mon_cry CRY_VOLTORB, $0a8, $110 ; ELECTRODE mon_cry CRY_VOLTORB, 168, 272 ; ELECTRODE
mon_cry CRY_DIGLETT, $000, $100 ; EXEGGCUTE mon_cry CRY_DIGLETT, 0, 256 ; EXEGGCUTE
mon_cry CRY_DROWZEE, $000, $100 ; EXEGGUTOR mon_cry CRY_DROWZEE, 0, 256 ; EXEGGUTOR
mon_cry CRY_CLEFAIRY, $000, $100 ; CUBONE mon_cry CRY_CLEFAIRY, 0, 256 ; CUBONE
mon_cry CRY_ODDISH, $04f, $0e0 ; MAROWAK mon_cry CRY_ODDISH, 79, 224 ; MAROWAK
mon_cry CRY_GOLEM, $080, $140 ; HITMONLEE mon_cry CRY_GOLEM, 128, 320 ; HITMONLEE
mon_cry CRY_SEEL, $0ee, $140 ; HITMONCHAN mon_cry CRY_SEEL, 238, 320 ; HITMONCHAN
mon_cry CRY_SEEL, $000, $100 ; LICKITUNG mon_cry CRY_SEEL, 0, 256 ; LICKITUNG
mon_cry CRY_GOLEM, $0e6, $15d ; KOFFING mon_cry CRY_GOLEM, 230, 349 ; KOFFING
mon_cry CRY_GOLEM, $0ff, $17f ; WEEZING mon_cry CRY_GOLEM, 255, 383 ; WEEZING
mon_cry CRY_CHARMANDER, $000, $100 ; RHYHORN mon_cry CRY_CHARMANDER, 0, 256 ; RHYHORN
mon_cry CRY_RHYDON, $000, $100 ; RHYDON mon_cry CRY_RHYDON, 0, 256 ; RHYDON
mon_cry CRY_PIDGEOTTO, $00a, $140 ; CHANSEY mon_cry CRY_PIDGEOTTO, 10, 320 ; CHANSEY
mon_cry CRY_GOLEM, $000, $100 ; TANGELA mon_cry CRY_GOLEM, 0, 256 ; TANGELA
mon_cry CRY_KANGASKHAN, $000, $100 ; KANGASKHAN mon_cry CRY_KANGASKHAN, 0, 256 ; KANGASKHAN
mon_cry CRY_CLEFAIRY, $099, $090 ; HORSEA mon_cry CRY_CLEFAIRY, 153, 144 ; HORSEA
mon_cry CRY_CLEFAIRY, $03c, $081 ; SEADRA mon_cry CRY_CLEFAIRY, 60, 129 ; SEADRA
mon_cry CRY_CATERPIE, $080, $0c0 ; GOLDEEN mon_cry CRY_CATERPIE, 128, 192 ; GOLDEEN
mon_cry CRY_CATERPIE, $010, $17f ; SEAKING mon_cry CRY_CATERPIE, 16, 383 ; SEAKING
mon_cry CRY_PARAS, $002, $0a0 ; STARYU mon_cry CRY_PARAS, 2, 160 ; STARYU
mon_cry CRY_PARAS, $000, $100 ; STARMIE mon_cry CRY_PARAS, 0, 256 ; STARMIE
mon_cry CRY_KRABBY, $008, $0c0 ; MR__MIME mon_cry CRY_KRABBY, 8, 192 ; MR__MIME
mon_cry CRY_CATERPIE, $000, $100 ; SCYTHER mon_cry CRY_CATERPIE, 0, 256 ; SCYTHER
mon_cry CRY_DROWZEE, $0ff, $17f ; JYNX mon_cry CRY_DROWZEE, 255, 383 ; JYNX
mon_cry CRY_VOLTORB, $08f, $17f ; ELECTABUZZ mon_cry CRY_VOLTORB, 143, 383 ; ELECTABUZZ
mon_cry CRY_CHARMANDER, $0ff, $0b0 ; MAGMAR mon_cry CRY_CHARMANDER, 255, 176 ; MAGMAR
mon_cry CRY_PIDGEOTTO, $000, $100 ; PINSIR mon_cry CRY_PIDGEOTTO, 0, 256 ; PINSIR
mon_cry CRY_SQUIRTLE, $011, $0c0 ; TAUROS mon_cry CRY_SQUIRTLE, 17, 192 ; TAUROS
mon_cry CRY_EKANS, $080, $080 ; MAGIKARP mon_cry CRY_EKANS, 128, 128 ; MAGIKARP
mon_cry CRY_EKANS, $000, $100 ; GYARADOS mon_cry CRY_EKANS, 0, 256 ; GYARADOS
mon_cry CRY_LAPRAS, $000, $100 ; LAPRAS mon_cry CRY_LAPRAS, 0, 256 ; LAPRAS
mon_cry CRY_PIDGEY, $0ff, $17f ; DITTO mon_cry CRY_PIDGEY, 255, 383 ; DITTO
mon_cry CRY_VENONAT, $088, $0e0 ; EEVEE mon_cry CRY_VENONAT, 136, 224 ; EEVEE
mon_cry CRY_VENONAT, $0aa, $17f ; VAPOREON mon_cry CRY_VENONAT, 170, 383 ; VAPOREON
mon_cry CRY_VENONAT, $03d, $100 ; JOLTEON mon_cry CRY_VENONAT, 61, 256 ; JOLTEON
mon_cry CRY_VENONAT, $010, $0a0 ; FLAREON mon_cry CRY_VENONAT, 16, 160 ; FLAREON
mon_cry CRY_WEEPINBELL, $0aa, $17f ; PORYGON mon_cry CRY_WEEPINBELL, 170, 383 ; PORYGON
mon_cry CRY_GROWLITHE, $0f0, $081 ; OMANYTE mon_cry CRY_GROWLITHE, 240, 129 ; OMANYTE
mon_cry CRY_GROWLITHE, $0ff, $0c0 ; OMASTAR mon_cry CRY_GROWLITHE, 255, 192 ; OMASTAR
mon_cry CRY_CATERPIE, $0bb, $0c0 ; KABUTO mon_cry CRY_CATERPIE, 187, 192 ; KABUTO
mon_cry CRY_FEAROW, $0ee, $081 ; KABUTOPS mon_cry CRY_FEAROW, 238, 129 ; KABUTOPS
mon_cry CRY_VILEPLUME, $020, $170 ; AERODACTYL mon_cry CRY_VILEPLUME, 32, 368 ; AERODACTYL
mon_cry CRY_GRIMER, $055, $081 ; SNORLAX mon_cry CRY_GRIMER, 85, 129 ; SNORLAX
mon_cry CRY_RAICHU, $080, $0c0 ; ARTICUNO mon_cry CRY_RAICHU, 128, 192 ; ARTICUNO
mon_cry CRY_FEAROW, $0ff, $100 ; ZAPDOS mon_cry CRY_FEAROW, 255, 256 ; ZAPDOS
mon_cry CRY_RAICHU, $0f8, $0c0 ; MOLTRES mon_cry CRY_RAICHU, 248, 192 ; MOLTRES
mon_cry CRY_BULBASAUR, $060, $0c0 ; DRATINI mon_cry CRY_BULBASAUR, 96, 192 ; DRATINI
mon_cry CRY_BULBASAUR, $040, $100 ; DRAGONAIR mon_cry CRY_BULBASAUR, 64, 256 ; DRAGONAIR
mon_cry CRY_BULBASAUR, $03c, $140 ; DRAGONITE mon_cry CRY_BULBASAUR, 60, 320 ; DRAGONITE
mon_cry CRY_PARAS, $099, $17f ; MEWTWO mon_cry CRY_PARAS, 153, 383 ; MEWTWO
mon_cry CRY_PARAS, $0ee, $17f ; MEW mon_cry CRY_PARAS, 238, 383 ; MEW
mon_cry CRY_CHIKORITA, -$010, $0b0 ; CHIKORITA mon_cry CRY_CHIKORITA, -16, 176 ; CHIKORITA
mon_cry CRY_CHIKORITA, -$022, $120 ; BAYLEEF mon_cry CRY_CHIKORITA, -34, 288 ; BAYLEEF
mon_cry CRY_CHIKORITA, -$0b7, $200 ; MEGANIUM mon_cry CRY_CHIKORITA, -183, 512 ; MEGANIUM
mon_cry CRY_CYNDAQUIL, $347, $080 ; CYNDAQUIL mon_cry CRY_CYNDAQUIL, 839, 128 ; CYNDAQUIL
mon_cry CRY_CYNDAQUIL, $321, $120 ; QUILAVA mon_cry CRY_CYNDAQUIL, 801, 288 ; QUILAVA
mon_cry CRY_TYPHLOSION, $f00, $0d4 ; TYPHLOSION mon_cry CRY_TYPHLOSION, 3840, 212 ; TYPHLOSION
mon_cry CRY_TOTODILE, $46c, $0e8 ; TOTODILE mon_cry CRY_TOTODILE, 1132, 232 ; TOTODILE
mon_cry CRY_TOTODILE, $440, $110 ; CROCONAW mon_cry CRY_TOTODILE, 1088, 272 ; CROCONAW
mon_cry CRY_TOTODILE, $3fc, $180 ; FERALIGATR mon_cry CRY_TOTODILE, 1020, 384 ; FERALIGATR
mon_cry CRY_SENTRET, $08a, $0b8 ; SENTRET mon_cry CRY_SENTRET, 138, 184 ; SENTRET
mon_cry CRY_SENTRET, $06b, $102 ; FURRET mon_cry CRY_SENTRET, 107, 258 ; FURRET
mon_cry CRY_HOOTHOOT, $091, $0d8 ; HOOTHOOT mon_cry CRY_HOOTHOOT, 145, 216 ; HOOTHOOT
mon_cry CRY_HOOTHOOT, $000, $1a0 ; NOCTOWL mon_cry CRY_HOOTHOOT, 0, 416 ; NOCTOWL
mon_cry CRY_LEDYBA, $000, $0de ; LEDYBA mon_cry CRY_LEDYBA, 0, 222 ; LEDYBA
mon_cry CRY_LEDYBA, -$096, $138 ; LEDIAN mon_cry CRY_LEDYBA, -150, 312 ; LEDIAN
mon_cry CRY_SPINARAK, $011, $200 ; SPINARAK mon_cry CRY_SPINARAK, 17, 512 ; SPINARAK
mon_cry CRY_SPINARAK, -$0ae, $1e2 ; ARIADOS mon_cry CRY_SPINARAK, -174, 482 ; ARIADOS
mon_cry CRY_SQUIRTLE, -$010, $140 ; CROBAT mon_cry CRY_SQUIRTLE, -16, 320 ; CROBAT
mon_cry CRY_CYNDAQUIL, $3c9, $140 ; CHINCHOU mon_cry CRY_CYNDAQUIL, 969, 320 ; CHINCHOU
mon_cry CRY_CYNDAQUIL, $2d0, $110 ; LANTURN mon_cry CRY_CYNDAQUIL, 720, 272 ; LANTURN
mon_cry CRY_PICHU, $000, $140 ; PICHU mon_cry CRY_PICHU, 0, 320 ; PICHU
mon_cry CRY_CLEFFA, $061, $091 ; CLEFFA mon_cry CRY_CLEFFA, 97, 145 ; CLEFFA
mon_cry CRY_CHIKORITA, $0e8, $0e8 ; IGGLYBUFF mon_cry CRY_CHIKORITA, 232, 232 ; IGGLYBUFF
mon_cry CRY_TOGEPI, $010, $100 ; TOGEPI mon_cry CRY_TOGEPI, 16, 256 ; TOGEPI
mon_cry CRY_TOGETIC, $03b, $038 ; TOGETIC mon_cry CRY_TOGETIC, 59, 56 ; TOGETIC
mon_cry CRY_NATU, -$067, $100 ; NATU mon_cry CRY_NATU, -103, 256 ; NATU
mon_cry CRY_NATU, -$0a7, $168 ; XATU mon_cry CRY_NATU, -167, 360 ; XATU
mon_cry CRY_MAREEP, $022, $0d8 ; MAREEP mon_cry CRY_MAREEP, 34, 216 ; MAREEP
mon_cry CRY_MAREEP, -$007, $180 ; FLAAFFY mon_cry CRY_MAREEP, -7, 384 ; FLAAFFY
mon_cry CRY_AMPHAROS, -$07c, $0e8 ; AMPHAROS mon_cry CRY_AMPHAROS, -124, 232 ; AMPHAROS
mon_cry CRY_CLEFFA, $084, $150 ; BELLOSSOM mon_cry CRY_CLEFFA, 132, 336 ; BELLOSSOM
mon_cry CRY_MARILL, $11b, $120 ; MARILL mon_cry CRY_MARILL, 283, 288 ; MARILL
mon_cry CRY_MARILL, $0b6, $180 ; AZUMARILL mon_cry CRY_MARILL, 182, 384 ; AZUMARILL
mon_cry CRY_CLEFFA, $f40, $180 ; SUDOWOODO mon_cry CRY_CLEFFA, 3904, 384 ; SUDOWOODO
mon_cry CRY_CLEFFA, -$2a3, $1c8 ; POLITOED mon_cry CRY_CLEFFA, -675, 456 ; POLITOED
mon_cry CRY_CLEFFA, $03b, $0c8 ; HOPPIP mon_cry CRY_CLEFFA, 59, 200 ; HOPPIP
mon_cry CRY_CLEFFA, $027, $138 ; SKIPLOOM mon_cry CRY_CLEFFA, 39, 312 ; SKIPLOOM
mon_cry CRY_CLEFFA, $000, $180 ; JUMPLUFF mon_cry CRY_CLEFFA, 0, 384 ; JUMPLUFF
mon_cry CRY_AIPOM, -$051, $0e8 ; AIPOM mon_cry CRY_AIPOM, -81, 232 ; AIPOM
mon_cry CRY_MARILL, $12b, $0b8 ; SUNKERN mon_cry CRY_MARILL, 299, 184 ; SUNKERN
mon_cry CRY_SUNFLORA, -$020, $180 ; SUNFLORA mon_cry CRY_SUNFLORA, -32, 384 ; SUNFLORA
mon_cry CRY_TOTODILE, $031, $0c8 ; YANMA mon_cry CRY_TOTODILE, 49, 200 ; YANMA
mon_cry CRY_WOOPER, $093, $0af ; WOOPER mon_cry CRY_WOOPER, 147, 175 ; WOOPER
mon_cry CRY_WOOPER, -$0c6, $140 ; QUAGSIRE mon_cry CRY_WOOPER, -198, 320 ; QUAGSIRE
mon_cry CRY_AIPOM, $0a2, $140 ; ESPEON mon_cry CRY_AIPOM, 162, 320 ; ESPEON
mon_cry CRY_VENONAT, -$0e9, $0f0 ; UMBREON mon_cry CRY_VENONAT, -233, 240 ; UMBREON
mon_cry CRY_MARILL, -$01f, $180 ; MURKROW mon_cry CRY_MARILL, -31, 384 ; MURKROW
mon_cry CRY_SLOWKING, $104, $200 ; SLOWKING mon_cry CRY_SLOWKING, 260, 512 ; SLOWKING
mon_cry CRY_HOOTHOOT, $130, $0e8 ; MISDREAVUS mon_cry CRY_HOOTHOOT, 304, 232 ; MISDREAVUS
mon_cry CRY_HOOTHOOT, $162, $100 ; UNOWN mon_cry CRY_HOOTHOOT, 354, 256 ; UNOWN
mon_cry CRY_AMPHAROS, $27b, $144 ; WOBBUFFET mon_cry CRY_AMPHAROS, 635, 324 ; WOBBUFFET
mon_cry CRY_GIRAFARIG, $041, $200 ; GIRAFARIG mon_cry CRY_GIRAFARIG, 65, 512 ; GIRAFARIG
mon_cry CRY_SLOWKING, $080, $100 ; PINECO mon_cry CRY_SLOWKING, 128, 256 ; PINECO
mon_cry CRY_SLOWKING, $000, $180 ; FORRETRESS mon_cry CRY_SLOWKING, 0, 384 ; FORRETRESS
mon_cry CRY_DUNSPARCE, $1c4, $100 ; DUNSPARCE mon_cry CRY_DUNSPARCE, 452, 256 ; DUNSPARCE
mon_cry CRY_GLIGAR, -$102, $100 ; GLIGAR mon_cry CRY_GLIGAR, -258, 256 ; GLIGAR
mon_cry CRY_TYPHLOSION, $0ef, $0f7 ; STEELIX mon_cry CRY_TYPHLOSION, 239, 247 ; STEELIX
mon_cry CRY_DUNSPARCE, $112, $0e8 ; SNUBBULL mon_cry CRY_DUNSPARCE, 274, 232 ; SNUBBULL
mon_cry CRY_DUNSPARCE, $000, $180 ; GRANBULL mon_cry CRY_DUNSPARCE, 0, 384 ; GRANBULL
mon_cry CRY_SLOWKING, $160, $0e0 ; QWILFISH mon_cry CRY_SLOWKING, 352, 224 ; QWILFISH
mon_cry CRY_AMPHAROS, $000, $160 ; SCIZOR mon_cry CRY_AMPHAROS, 0, 352 ; SCIZOR
mon_cry CRY_DUNSPARCE, $290, $0a8 ; SHUCKLE mon_cry CRY_DUNSPARCE, 656, 168 ; SHUCKLE
mon_cry CRY_AMPHAROS, $035, $0e0 ; HERACROSS mon_cry CRY_AMPHAROS, 53, 224 ; HERACROSS
mon_cry CRY_WOOPER, $053, $0af ; SNEASEL mon_cry CRY_WOOPER, 83, 175 ; SNEASEL
mon_cry CRY_TEDDIURSA, $7a2, $06e ; TEDDIURSA mon_cry CRY_TEDDIURSA, 1954, 110 ; TEDDIURSA
mon_cry CRY_TEDDIURSA, $640, $0d8 ; URSARING mon_cry CRY_TEDDIURSA, 1600, 216 ; URSARING
mon_cry CRY_SLUGMA, -$1d8, $140 ; SLUGMA mon_cry CRY_SLUGMA, -472, 320 ; SLUGMA
mon_cry CRY_MAGCARGO, -$20d, $1c0 ; MAGCARGO mon_cry CRY_MAGCARGO, -525, 448 ; MAGCARGO
mon_cry CRY_CYNDAQUIL, $1fe, $140 ; SWINUB mon_cry CRY_CYNDAQUIL, 510, 320 ; SWINUB
mon_cry CRY_MAGCARGO, -$109, $100 ; PILOSWINE mon_cry CRY_MAGCARGO, -265, 256 ; PILOSWINE
mon_cry CRY_MAGCARGO, $0a1, $0e8 ; CORSOLA mon_cry CRY_MAGCARGO, 161, 232 ; CORSOLA
mon_cry CRY_SUNFLORA, $00d, $100 ; REMORAID mon_cry CRY_SUNFLORA, 13, 256 ; REMORAID
mon_cry CRY_TOTODILE, $000, $180 ; OCTILLERY mon_cry CRY_TOTODILE, 0, 384 ; OCTILLERY
mon_cry CRY_TEDDIURSA, $002, $06a ; DELIBIRD mon_cry CRY_TEDDIURSA, 2, 106 ; DELIBIRD
mon_cry CRY_MANTINE, -$0be, $0f0 ; MANTINE mon_cry CRY_MANTINE, -190, 240 ; MANTINE
mon_cry CRY_AMPHAROS, $8a9, $180 ; SKARMORY mon_cry CRY_AMPHAROS, 2217, 384 ; SKARMORY
mon_cry CRY_CYNDAQUIL, $039, $140 ; HOUNDOUR mon_cry CRY_CYNDAQUIL, 57, 320 ; HOUNDOUR
mon_cry CRY_TOTODILE, -$10a, $100 ; HOUNDOOM mon_cry CRY_TOTODILE, -266, 256 ; HOUNDOOM
mon_cry CRY_SLUGMA, $2fb, $100 ; KINGDRA mon_cry CRY_SLUGMA, 763, 256 ; KINGDRA
mon_cry CRY_SENTRET, $048, $230 ; PHANPY mon_cry CRY_SENTRET, 72, 560 ; PHANPY
mon_cry CRY_DONPHAN, $000, $1a0 ; DONPHAN mon_cry CRY_DONPHAN, 0, 416 ; DONPHAN
mon_cry CRY_GIRAFARIG, $073, $240 ; PORYGON2 mon_cry CRY_GIRAFARIG, 115, 576 ; PORYGON2
mon_cry CRY_AIPOM, -$160, $180 ; STANTLER mon_cry CRY_AIPOM, -352, 384 ; STANTLER
mon_cry CRY_PICHU, -$21a, $1f0 ; SMEARGLE mon_cry CRY_PICHU, -538, 496 ; SMEARGLE
mon_cry CRY_AIPOM, $02c, $108 ; TYROGUE mon_cry CRY_AIPOM, 44, 264 ; TYROGUE
mon_cry CRY_SLUGMA, $000, $100 ; HITMONTOP mon_cry CRY_SLUGMA, 0, 256 ; HITMONTOP
mon_cry CRY_MARILL, $068, $100 ; SMOOCHUM mon_cry CRY_MARILL, 104, 256 ; SMOOCHUM
mon_cry CRY_SUNFLORA, -$2d8, $0b4 ; ELEKID mon_cry CRY_SUNFLORA, -728, 180 ; ELEKID
mon_cry CRY_TEDDIURSA, $176, $03a ; MAGBY mon_cry CRY_TEDDIURSA, 374, 58 ; MAGBY
mon_cry CRY_GLIGAR, -$1cd, $1a0 ; MILTANK mon_cry CRY_GLIGAR, -461, 416 ; MILTANK
mon_cry CRY_SLOWKING, $293, $140 ; BLISSEY mon_cry CRY_SLOWKING, 659, 320 ; BLISSEY
mon_cry CRY_RAIKOU, $22e, $120 ; RAIKOU mon_cry CRY_RAIKOU, 558, 288 ; RAIKOU
mon_cry CRY_ENTEI, $000, $1a0 ; ENTEI mon_cry CRY_ENTEI, 0, 416 ; ENTEI
mon_cry CRY_MAGCARGO, $000, $180 ; SUICUNE mon_cry CRY_MAGCARGO, 0, 384 ; SUICUNE
mon_cry CRY_RAIKOU, $05f, $0d0 ; LARVITAR mon_cry CRY_RAIKOU, 95, 208 ; LARVITAR
mon_cry CRY_SPINARAK, -$1db, $150 ; PUPITAR mon_cry CRY_SPINARAK, -475, 336 ; PUPITAR
mon_cry CRY_RAIKOU, -$100, $180 ; TYRANITAR mon_cry CRY_RAIKOU, -256, 384 ; TYRANITAR
mon_cry CRY_TYPHLOSION, $000, $100 ; LUGIA mon_cry CRY_TYPHLOSION, 0, 256 ; LUGIA
mon_cry CRY_AIPOM, $000, $180 ; HO_OH mon_cry CRY_AIPOM, 0, 384 ; HO_OH
mon_cry CRY_ENTEI, $14a, $111 ; CELEBI mon_cry CRY_ENTEI, 330, 273 ; CELEBI
mon_cry CRY_NIDORAN_M, 0, 0 ; 252 mon_cry CRY_NIDORAN_M, 0, 0 ; 252
mon_cry CRY_NIDORAN_M, 0, 0 ; 253 mon_cry CRY_NIDORAN_M, 0, 0 ; 253
mon_cry CRY_NIDORAN_M, 0, 0 ; 254 mon_cry CRY_NIDORAN_M, 0, 0 ; 254
mon_cry CRY_NIDORAN_M, 0, 0 ; 255 mon_cry CRY_NIDORAN_M, 0, 0 ; 255

View File

@ -819,7 +819,7 @@ SubFadedText:
line "SUBSTITUTE faded!" line "SUBSTITUTE faded!"
prompt prompt
LearnedMoveText: MimicLearnedMoveText:
text "<USER>" text "<USER>"
line "learned" line "learned"
cont "@" cont "@"

View File

@ -94,7 +94,7 @@ _GrewToLevelText::
text_decimal wCurPartyLevel, 1, 3 text_decimal wCurPartyLevel, 1, 3
text "!@" text "!@"
sound_dex_fanfare_50_79 ; plays SFX_DEX_FANFARE_50_79, identical to SFX_LEVEL_UP sound_dex_fanfare_50_79 ; plays SFX_DEX_FANFARE_50_79, identical to SFX_LEVEL_UP
text_waitbutton text_promptbutton
text_end text_end
text_end ; unused text_end ; unused
@ -153,7 +153,7 @@ _CardFolderOpenText::
text "CARD FOLDER open.@" text "CARD FOLDER open.@"
text_end text_end
_OakTimeText1:: _OakTimeWokeUpText::
text "<……><……><……><……><……><……>" text "<……><……><……><……><……><……>"
line "<……><……><……><……><……><……>" line "<……><……><……><……><……><……>"
@ -164,55 +164,57 @@ _OakTimeText1::
line "clock for me?" line "clock for me?"
prompt prompt
_OakTimeText2:: _OakTimeWhatTimeIsItText::
text "What time is it?" text "What time is it?"
done done
_OakTimeText3:: _OakTimeWhatHoursText::
text "What?@" text "What?@"
text_end text_end
_OakTimeText4:: _OakTimeHoursQuestionMarkText::
text "?" text "?"
done done
_OakTimeText5:: _OakTimeHowManyMinutesText::
text "How many minutes?" text "How many minutes?"
done done
_OakTimeText6:: _OakTimeWhoaMinutesText::
text "Whoa!@" text "Whoa!@"
text_end text_end
_OakTimeText7:: _OakTimeMinutesQuestionMarkText::
text "?" text "?"
done done
_OakTimeText8:: _OakTimeOversleptText::
text "!" text "!"
line "I overslept!" line "I overslept!"
done done
_OakTimeText11:: _OakTimeYikesText::
text "!" text "!"
line "Yikes! I over-" line "Yikes! I over-"
cont "slept!" cont "slept!"
done done
_OakTimeText12:: _OakTimeSoDarkText::
text "!" text "!"
line "No wonder it's so" line "No wonder it's so"
cont "dark!" cont "dark!"
done done
_OakTimeText13:: _OakTimeWhatDayIsItText::
text "What day is it?" text "What day is it?"
done done
_OakTimeText14:: _OakTimeIsItText::
text ", is it?" text ", is it?"
done done
; Mobile Adapter
UnknownText_0x1bc384:: UnknownText_0x1bc384::
text "There is nothing" text "There is nothing"
line "connected." line "connected."
@ -258,6 +260,8 @@ UnknownText_0x1bc44c::
line "ID no." line "ID no."
done done
; Mobile Adapter End
UnknownText_0x1bc45e:: UnknownText_0x1bc45e::
text "Enter the" text "Enter the"
line "amount." line "amount."
@ -345,38 +349,38 @@ _LookGiantDecoText::
line "fluffy and cuddly." line "fluffy and cuddly."
done done
_MomShoppingText1:: _MomHiHowAreYouText::
text "Hi, <PLAYER>!" text "Hi, <PLAYER>!"
line "How are you?" line "How are you?"
prompt prompt
_MomShoppingText2:: _MomFoundAnItemText::
text "I found a useful" text "I found a useful"
line "item shopping, so" line "item shopping, so"
prompt prompt
_MomShoppingText3:: _MomBoughtWithYourMoneyText::
text "I bought it with" text "I bought it with"
line "your money. Sorry!" line "your money. Sorry!"
prompt prompt
_MomShoppingText4:: _MomItsInPCText::
text "It's in your PC." text "It's in your PC."
line "You'll like it!" line "You'll like it!"
done done
_MomShoppingText5:: _MomFoundADollText::
text "While shopping" text "While shopping"
line "today, I saw this" line "today, I saw this"
cont "adorable doll, so" cont "adorable doll, so"
prompt prompt
_MomShoppingText6:: _MomItsInYourRoomText::
text "It's in your room." text "It's in your room."
line "You'll love it!" line "You'll love it!"
done done
_TradingText1:: _MonWasSentToText::
text_ram wPlayerTrademonSpeciesName text_ram wPlayerTrademonSpeciesName
text " was" text " was"
line "sent to @" line "sent to @"
@ -384,29 +388,29 @@ _TradingText1::
text "." text "."
done done
_TradingText2:: _MonNameSentToText::
text_start text_start
done done
_TradingText3:: _BidsFarewellToMonText::
text_ram wOTTrademonSenderName text_ram wOTTrademonSenderName
text " bids" text " bids"
line "farewell to" line "farewell to"
done done
_TradingText4:: _MonNameBidsFarewellText::
text_ram wOTTrademonSpeciesName text_ram wOTTrademonSpeciesName
text "." text "."
done done
_TradingText5:: _TakeGoodCareOfMonText::
text "Take good care of" text "Take good care of"
line "@" line "@"
text_ram wOTTrademonSpeciesName text_ram wOTTrademonSpeciesName
text "." text "."
done done
_TradingText6:: _ForYourMonSendsText::
text "For @" text "For @"
text_ram wPlayerTrademonSenderName text_ram wPlayerTrademonSenderName
text "'s" text "'s"
@ -415,7 +419,7 @@ _TradingText6::
text "," text ","
done done
_TradingText7:: _OTSendsText::
text_ram wOTTrademonSenderName text_ram wOTTrademonSenderName
text " sends" text " sends"
line "@" line "@"
@ -423,7 +427,7 @@ _TradingText7::
text "." text "."
done done
_TradingText8:: _WillTradeText::
text_ram wOTTrademonSenderName text_ram wOTTrademonSenderName
text " will" text " will"
line "trade @" line "trade @"
@ -432,7 +436,7 @@ _TradingText8::
text_end ; unused text_end ; unused
_TradingText9:: _ForYourMonWillTradeText::
text "for @" text "for @"
text_ram wPlayerTrademonSenderName text_ram wPlayerTrademonSenderName
text "'s" text "'s"
@ -441,7 +445,7 @@ _TradingText9::
text "." text "."
done done
_TradingText10:: _MobilePlayerWillTradeMonText::
text_ram wPlayerTrademonSenderName text_ram wPlayerTrademonSenderName
text " will" text " will"
line "trade @" line "trade @"
@ -450,7 +454,7 @@ _TradingText10::
text_end ; unused text_end ; unused
_TradingText11:: _MobileForPartnersMonText::
text "for @" text "for @"
text_ram wOTTrademonSenderName text_ram wOTTrademonSenderName
text "'s" text "'s"
@ -459,7 +463,8 @@ _TradingText11::
text "." text "."
done done
_TradingText12:: ; unused
_MobilePlayersMonTradeText::
text_ram wPlayerTrademonSenderName text_ram wPlayerTrademonSenderName
text "'s" text "'s"
line "@" line "@"
@ -467,14 +472,14 @@ _TradingText12::
text " trade…" text " trade…"
done done
_TradingText13:: _MobileTakeGoodCareOfMonText::
text "Take good care of" text "Take good care of"
line "@" line "@"
text_ram wOTTrademonSpeciesName text_ram wOTTrademonSpeciesName
text "." text "."
done done
_TradingText14:: _MobilePlayersMonTrade2Text::
text_ram wPlayerTrademonSenderName text_ram wPlayerTrademonSenderName
text "'s" text "'s"
line "@" line "@"
@ -482,14 +487,14 @@ _TradingText14::
text " trade…" text " trade…"
done done
_TradingText15:: _MobileTakeGoodCareOfText::
text "Take good care of" text "Take good care of"
line "@" line "@"
text_ram wOTTrademonSpeciesName text_ram wOTTrademonSpeciesName
text "." text "."
done done
_TradingText16:: _MobileTradeCameBackText::
text_ram wOTTrademonSpeciesName text_ram wOTTrademonSpeciesName
text " came" text " came"
line "back!" line "back!"
@ -539,162 +544,162 @@ _OPT_MaryText1::
text "'s" text "'s"
done done
OPT_SweetAdorably:: _OPT_SweetAdorablyText::
text_start text_start
line "sweet and adorably" line "sweet and adorably"
done done
OPT_WigglySlickly:: _OPT_WigglySlicklyText::
text_start text_start
line "wiggly and slickly" line "wiggly and slickly"
done done
OPT_AptlyNamed:: _OPT_AptlyNamedText::
text_start text_start
line "aptly named and" line "aptly named and"
done done
OPT_UndeniablyKindOf:: _OPT_UndeniablyKindOfText::
text_start text_start
line "undeniably kind of" line "undeniably kind of"
done done
OPT_Unbearably:: _OPT_UnbearablyText::
text_start text_start
line "so, so unbearably" line "so, so unbearably"
done done
OPT_WowImpressively:: _OPT_WowImpressivelyText::
text_start text_start
line "wow, impressively" line "wow, impressively"
done done
OPT_AlmostPoisonously:: _OPT_AlmostPoisonouslyText::
text_start text_start
line "almost poisonously" line "almost poisonously"
done done
OPT_Sensually:: _OPT_SensuallyText::
text_start text_start
line "ooh, so sensually" line "ooh, so sensually"
done done
OPT_Mischievously:: _OPT_MischievouslyText::
text_start text_start
line "so mischievously" line "so mischievously"
done done
OPT_Topically:: _OPT_TopicallyText::
text_start text_start
line "so very topically" line "so very topically"
done done
OPT_Addictively:: _OPT_AddictivelyText::
text_start text_start
line "sure addictively" line "sure addictively"
done done
OPT_LooksInWater:: _OPT_LooksInWaterText::
text_start text_start
line "looks in water is" line "looks in water is"
done done
OPT_EvolutionMustBe:: _OPT_EvolutionMustBeText::
text_start text_start
line "evolution must be" line "evolution must be"
done done
OPT_Provocatively:: _OPT_ProvocativelyText::
text_start text_start
line "provocatively" line "provocatively"
done done
OPT_FlippedOut:: _OPT_FlippedOutText::
text_start text_start
line "so flipped out and" line "so flipped out and"
done done
OPT_HeartMeltingly:: _OPT_HeartMeltinglyText::
text_start text_start
line "heart-meltingly" line "heart-meltingly"
done done
OPT_Cute:: _OPT_CuteText::
text_start text_start
line "cute." line "cute."
done done
OPT_Weird:: _OPT_WeirdText::
text_start text_start
line "weird." line "weird."
done done
OPT_Pleasant:: _OPT_PleasantText::
text_start text_start
line "pleasant." line "pleasant."
done done
OPT_BoldSortOf:: _OPT_BoldSortOfText::
text_start text_start
line "bold, sort of." line "bold, sort of."
done done
OPT_Frightening:: _OPT_FrighteningText::
text_start text_start
line "frightening." line "frightening."
done done
OPT_SuaveDebonair:: _OPT_SuaveDebonairText::
text_start text_start
line "suave & debonair!" line "suave & debonair!"
done done
OPT_Powerful:: _OPT_PowerfulText::
text_start text_start
line "powerful." line "powerful."
done done
OPT_Exciting:: _OPT_ExcitingText::
text_start text_start
line "exciting." line "exciting."
done done
OPT_Groovy:: _OPT_GroovyText::
text_start text_start
line "groovy!" line "groovy!"
done done
OPT_Inspiring:: _OPT_InspiringText::
text_start text_start
line "inspiring." line "inspiring."
done done
OPT_Friendly:: _OPT_FriendlyText::
text_start text_start
line "friendly." line "friendly."
done done
OPT_HotHotHot:: _OPT_HotHotHotText::
text_start text_start
line "hot, hot, hot!" line "hot, hot, hot!"
done done
OPT_Stimulating:: _OPT_StimulatingText::
text_start text_start
line "stimulating." line "stimulating."
done done
OPT_Guarded:: _OPT_GuardedText::
text_start text_start
line "guarded." line "guarded."
done done
OPT_Lovely:: _OPT_LovelyText::
text_start text_start
line "lovely." line "lovely."
done done
OPT_Speedy:: _OPT_SpeedyText::
text_start text_start
line "speedy." line "speedy."
done done
@ -862,82 +867,82 @@ _PnP_Text4::
text_end ; unused text_end ; unused
_PnP_cute:: _PnP_CuteText::
text_start text_start
line "is cute." line "is cute."
done done
_PnP_lazy:: _PnP_LazyText::
text_start text_start
line "is sort of lazy." line "is sort of lazy."
done done
_PnP_happy:: _PnP_HappyText::
text_start text_start
line "is always happy." line "is always happy."
done done
_PnP_noisy:: _PnP_NoisyText::
text_start text_start
line "is quite noisy." line "is quite noisy."
done done
_PnP_precocious:: _PnP_PrecociousText::
text_start text_start
line "is precocious." line "is precocious."
done done
_PnP_bold:: _PnP_BoldText::
text_start text_start
line "is somewhat bold." line "is somewhat bold."
done done
_PnP_picky:: _PnP_PickyText::
text_start text_start
line "is too picky!" line "is too picky!"
done done
_PnP_sortofok:: _PnP_SortOfOKText::
text_start text_start
line "is sort of OK." line "is sort of OK."
done done
_PnP_soso:: _PnP_SoSoText::
text_start text_start
line "is just so-so." line "is just so-so."
done done
_PnP_great:: _PnP_GreatText::
text_start text_start
line "is actually great." line "is actually great."
done done
_PnP_mytype:: _PnP_MyTypeText::
text_start text_start
line "is just my type." line "is just my type."
done done
_PnP_cool:: _PnP_CoolText::
text_start text_start
line "is so cool, no?" line "is so cool, no?"
done done
_PnP_inspiring:: _PnP_InspiringText::
text_start text_start
line "is inspiring!" line "is inspiring!"
done done
_PnP_weird:: _PnP_WeirdText::
text_start text_start
line "is kind of weird." line "is kind of weird."
done done
_PnP_rightforme:: _PnP_RightForMeText::
text_start text_start
line "is right for me?" line "is right for me?"
done done
_PnP_odd:: _PnP_OddText::
text_start text_start
line "is definitely odd!" line "is definitely odd!"
done done
@ -1098,7 +1103,7 @@ _BuenaOffTheAirText::
line "" line ""
done done
Text_EnemyWithdrew:: _EnemyWithdrewText::
text "<ENEMY>" text "<ENEMY>"
line "withdrew" line "withdrew"
cont "@" cont "@"
@ -1106,7 +1111,7 @@ Text_EnemyWithdrew::
text "!" text "!"
prompt prompt
Text_EnemyUsedOn:: _EnemyUsedOnText::
text "<ENEMY>" text "<ENEMY>"
line "used @" line "used @"
text_ram wMonOrItemNameBuffer text_ram wMonOrItemNameBuffer
@ -1280,17 +1285,17 @@ UnknownText_0x1bd2a0::
line "VOLTORBBADGE!" line "VOLTORBBADGE!"
done done
UnknownText_0x1bd2bc:: _AskFloorElevatorText::
text "Which floor?" text "Which floor?"
done done
UnknownText_0x1bd2ca:: _BugCatchingContestTimeUpText::
text "ANNOUNCER: BEEEP!" text "ANNOUNCER: BEEEP!"
para "Time's up!" para "Time's up!"
done done
UnknownText_0x1bd2e7:: _BugCatchingContestIsOverText::
text "ANNOUNCER: The" text "ANNOUNCER: The"
line "Contest is over!" line "Contest is over!"
done done
@ -1338,7 +1343,7 @@ _ReceiveItemText::
text_ram wStringBuffer1 text_ram wStringBuffer1
text "!@" text "!@"
sound_item sound_item
text_waitbutton text_promptbutton
text_end text_end
text_end ; unused text_end ; unused
@ -1352,12 +1357,12 @@ _NoCoinCaseText::
line "COIN CASE." line "COIN CASE."
prompt prompt
UnknownText_0x1bd407:: _NPCTradeCableText::
text "OK, connect the" text "OK, connect the"
line "Game Link Cable." line "Game Link Cable."
prompt prompt
UnknownText_0x1bd429:: Text_NPCTraded::
text "<PLAYER> traded" text "<PLAYER> traded"
line "@" line "@"
text_ram wMonOrItemNameBuffer text_ram wMonOrItemNameBuffer
@ -1367,7 +1372,7 @@ UnknownText_0x1bd429::
text ".@" text ".@"
text_end text_end
UnknownText_0x1bd445:: _NPCTradeFanfareText::
sound_dex_fanfare_80_109 sound_dex_fanfare_80_109
text_pause text_pause
text_end text_end
@ -1408,7 +1413,7 @@ _NPCTradeCompleteText1::
cont "Thanks!" cont "Thanks!"
done done
_NPCTradeAFterText1:: _NPCTradeAfterText1::
text "Hi, how's my old" text "Hi, how's my old"
line "@" line "@"
text_ram wStringBuffer2 text_ram wStringBuffer2
@ -1571,7 +1576,7 @@ _MomLeavingText3::
para "Now, go on!" para "Now, go on!"
done done
_MomVisitingText1:: _MomIsThisAboutYourMoneyText::
text "Hi! Welcome home!" text "Hi! Welcome home!"
line "You're trying very" line "You're trying very"
cont "hard, I see." cont "hard, I see."
@ -1583,47 +1588,47 @@ _MomVisitingText1::
line "your money?" line "your money?"
done done
_MomVisitingText2:: _MomBankWhatDoYouWantToDoText::
text "What do you want" text "What do you want"
line "to do?" line "to do?"
done done
_MomVisitingText3:: _MomStoreMoneyText::
text "How much do you" text "How much do you"
line "want to save?" line "want to save?"
done done
_MomVisitingText4:: _MomTakeMoneyText::
text "How much do you" text "How much do you"
line "want to take?" line "want to take?"
done done
_MomVisitingText5:: _MomSaveMoneyText::
text "Do you want to" text "Do you want to"
line "save some money?" line "save some money?"
done done
_MomVisitingText6:: _MomHaventSavedThatMuchText::
text "You haven't saved" text "You haven't saved"
line "that much." line "that much."
prompt prompt
_MomVisitingText7:: _MomNotEnoughRoomInWalletText::
text "You can't take" text "You can't take"
line "that much." line "that much."
prompt prompt
_MomVisitingText8:: _MomInsufficientFundsInWalletText::
text "You don't have" text "You don't have"
line "that much." line "that much."
prompt prompt
_MomVisitingText9:: _MomNotEnoughRoomInBankText::
text "You can't save" text "You can't save"
line "that much." line "that much."
prompt prompt
_MomVisitingText10:: _MomStartSavingMoneyText::
text "OK, I'll save your" text "OK, I'll save your"
line "money. Trust me!" line "money. Trust me!"
@ -1631,17 +1636,17 @@ _MomVisitingText10::
line "with it!" line "with it!"
done done
_MomVisitingText11:: _MomStoredMoneyText::
text "Your money's safe" text "Your money's safe"
line "here! Get going!" line "here! Get going!"
done done
_MomVisitingText12:: _MomTakenMoneyText::
text "<PLAYER>, don't" text "<PLAYER>, don't"
line "give up!" line "give up!"
done done
_MomVisitingText13:: _MomJustDoWhatYouCanText::
text "Just do what" text "Just do what"
line "you can." line "you can."
done done
@ -1712,7 +1717,7 @@ _OnlyOneMonText::
line "just one #MON." line "just one #MON."
prompt prompt
_CantRaiseEggText:: _CantAcceptEggText::
text "Sorry, but I can't" text "Sorry, but I can't"
line "accept an EGG." line "accept an EGG."
prompt prompt
@ -1796,7 +1801,7 @@ _HaveNoRoomText::
line "for it." line "for it."
prompt prompt
_DCNotEnoughMoneyText:: _NotEnoughMoneyText::
text "You don't have" text "You don't have"
line "enough money." line "enough money."
prompt prompt
@ -1842,7 +1847,7 @@ _TakeGoodCareOfEggText::
line "it." line "it."
done done
_RefuseEggText:: _IllKeepItThanksText::
text "Well then, I'll" text "Well then, I'll"
line "keep it. Thanks!" line "keep it. Thanks!"
done done
@ -1859,7 +1864,7 @@ _WhichMonPhotoText::
cont "graph?" cont "graph?"
prompt prompt
_HoldOnText:: _HoldStillText::
text "All righty. Hold" text "All righty. Hold"
line "still for a bit." line "still for a bit."
prompt prompt

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@ -159,7 +159,7 @@ MerchandiseShelfText:
line "merchandise!" line "merchandise!"
done done
TownMapText: LookTownMapText:
text "It's the TOWN MAP." text "It's the TOWN MAP."
done done

View File

@ -34,7 +34,7 @@ Tilesets::
tileset TilesetLighthouse tileset TilesetLighthouse
tileset TilesetPlayersRoom tileset TilesetPlayersRoom
tileset TilesetPokeComCenter tileset TilesetPokeComCenter
tileset TilesetBattleTower tileset TilesetBattleTowerInside
tileset TilesetTower tileset TilesetTower
tileset TilesetCave tileset TilesetCave
tileset TilesetPark tileset TilesetPark

View File

@ -15,12 +15,16 @@ Some fixes are mentioned as breaking compatibility with link battles. This can b
## Contents ## Contents
- [Perish Song and Spikes can leave a Pokémon with 0 HP and not faint](#perish-song-and-spikes-can-leave-a-pokémon-with-0-hp-and-not-faint)
- [Thick Club and Light Ball can make (Special) Attack wrap around above 1024](#thick-club-and-light-ball-can-make-special-attack-wrap-around-above-1024) - [Thick Club and Light Ball can make (Special) Attack wrap around above 1024](#thick-club-and-light-ball-can-make-special-attack-wrap-around-above-1024)
- [Metal Powder can increase damage taken with boosted (Special) Defense](#metal-powder-can-increase-damage-taken-with-boosted-special-defense) - [Metal Powder can increase damage taken with boosted (Special) Defense](#metal-powder-can-increase-damage-taken-with-boosted-special-defense)
- [Reflect and Light Screen can make (Special) Defense wrap around above 1024](#reflect-and-light-screen-can-make-special-defense-wrap-around-above-1024) - [Reflect and Light Screen can make (Special) Defense wrap around above 1024](#reflect-and-light-screen-can-make-special-defense-wrap-around-above-1024)
- [Glacier Badge may not boost Special Defense depending on the value of Special Attack](#glacier-badge-may-not-boost-special-defense-depending-on-the-value-of-special-attack)
- [Moves with a 100% secondary effect chance will not trigger it in 1/256 uses](#moves-with-a-100-secondary-effect-chance-will-not-trigger-it-in-1256-uses) - [Moves with a 100% secondary effect chance will not trigger it in 1/256 uses](#moves-with-a-100-secondary-effect-chance-will-not-trigger-it-in-1256-uses)
- [Belly Drum sharply boosts Attack even with under 50% HP](#belly-drum-sharply-boosts-attack-even-with-under-50-hp) - [Belly Drum sharply boosts Attack even with under 50% HP](#belly-drum-sharply-boosts-attack-even-with-under-50-hp)
- [Berserk Gene's confusion lasts for 256 turns or the previous Pokémon's confusion count](#berserk-genes-confusion-lasts-for-256-turns-or-the-previous-Pokémons-confusion-count)
- [Confusion damage is affected by type-boosting items and Explosion/Self-Destruct doubling](#confusion-damage-is-affected-by-type-boosting-items-and-explosionself-destruct-doubling) - [Confusion damage is affected by type-boosting items and Explosion/Self-Destruct doubling](#confusion-damage-is-affected-by-type-boosting-items-and-explosionself-destruct-doubling)
- [Saves corrupted by mid-save shutoff are not handled](#saves-corrupted-by-mid-save-shutoff-are-not-handled)
- [Moves that lower Defense can do so after breaking a Substitute](#moves-that-lower-defense-can-do-so-after-breaking-a-substitute) - [Moves that lower Defense can do so after breaking a Substitute](#moves-that-lower-defense-can-do-so-after-breaking-a-substitute)
- [Counter and Mirror Coat still work if the opponent uses an item](#counter-and-mirror-coat-still-work-if-the-opponent-uses-an-item) - [Counter and Mirror Coat still work if the opponent uses an item](#counter-and-mirror-coat-still-work-if-the-opponent-uses-an-item)
- [A Disabled but PP Upenhanced move may not trigger Struggle](#a-disabled-but-pp-upenhanced-move-may-not-trigger-struggle) - [A Disabled but PP Upenhanced move may not trigger Struggle](#a-disabled-but-pp-upenhanced-move-may-not-trigger-struggle)
@ -31,9 +35,11 @@ Some fixes are mentioned as breaking compatibility with link battles. This can b
- [Beat Up may fail to raise Substitute](#beat-up-may-fail-to-raise-substitute) - [Beat Up may fail to raise Substitute](#beat-up-may-fail-to-raise-substitute)
- [Beat Up may trigger King's Rock even if it failed](#beat-up-may-trigger-kings-rock-even-if-it-failed) - [Beat Up may trigger King's Rock even if it failed](#beat-up-may-trigger-kings-rock-even-if-it-failed)
- [Present damage is incorrect in link battles](#present-damage-is-incorrect-in-link-battles) - [Present damage is incorrect in link battles](#present-damage-is-incorrect-in-link-battles)
- [A Transformed Pokémon can use Sketch and learn otherwise unobtainable moves](#a-transformed-pokémon-can-use-sketch-and-learn-otherwise-unobtainable-moves)
- ["Smart" AI encourages Mean Look if its own Pokémon is badly poisoned](#smart-ai-encourages-mean-look-if-its-own-pokémon-is-badly-poisoned) - ["Smart" AI encourages Mean Look if its own Pokémon is badly poisoned](#smart-ai-encourages-mean-look-if-its-own-pokémon-is-badly-poisoned)
- [AI makes a false assumption about `CheckTypeMatchup`](#ai-makes-a-false-assumption-about-checktypematchup) - [AI makes a false assumption about `CheckTypeMatchup`](#ai-makes-a-false-assumption-about-checktypematchup)
- [NPC use of Full Heal or Full Restore does not cure Nightmare status](#npc-use-of-full-heal-or-full-restore-does-not-cure-nightmare-status) - [NPC use of Full Heal or Full Restore does not cure Nightmare status](#npc-use-of-full-heal-or-full-restore-does-not-cure-nightmare-status)
- [NPC use of Full Heal does not cure confusion status](#npc-use-of-full-heal-does-not-cure-confusion-status)
- [HP bar animation is slow for high HP](#hp-bar-animation-is-slow-for-high-hp) - [HP bar animation is slow for high HP](#hp-bar-animation-is-slow-for-high-hp)
- [HP bar animation off-by-one error for low HP](#hp-bar-animation-off-by-one-error-for-low-hp) - [HP bar animation off-by-one error for low HP](#hp-bar-animation-off-by-one-error-for-low-hp)
- [Experience underflow for level 1 Pokémon with Medium-Slow growth rate](#experience-underflow-for-level-1-pokémon-with-medium-slow-growth-rate) - [Experience underflow for level 1 Pokémon with Medium-Slow growth rate](#experience-underflow-for-level-1-pokémon-with-medium-slow-growth-rate)
@ -74,6 +80,54 @@ Some fixes are mentioned as breaking compatibility with link battles. This can b
- [`BattleAnimCmd_ClearObjs` only clears the first 6⅔ objects](#battleanimcmd_clearobjs-only-clears-the-first-6-objects) - [`BattleAnimCmd_ClearObjs` only clears the first 6⅔ objects](#battleanimcmd_clearobjs-only-clears-the-first-6-objects)
## Perish Song and Spikes can leave a Pokémon with 0 HP and not faint
*Fixing this bug will break compatibility with standard Pokémon Crystal for link battles.*
([Video](https://www.youtube.com/watch?v=1IiPWw5fMf8&t=85))
**Fix:** Edit `CheckFaint_PlayerThenEnemy` and `CheckFaint_EnemyThenPlayer` in [engine/battle/core.asm](https://github.com/pret/pokecrystal/blob/master/engine/battle/core.asm):
```diff
jp HandleEncore
+HasAnyoneFainted:
+ call HasPlayerFainted
+ call nz, HasEnemyFainted
+ ret
+
CheckFaint_PlayerThenEnemy:
+.faint_loop
+ call .Function
+ ret c
+ call HasAnyoneFainted
+ ret nz
+ jr .faint_loop
+
+.Function:
call HasPlayerFainted
jr nz, .PlayerNotFainted
call HandlePlayerMonFaint
...
```
```diff
CheckFaint_EnemyThenPlayer:
+.faint_loop
+ call .Function
+ ret c
+ call HasAnyoneFainted
+ ret nz
+ jr .faint_loop
+
+.Function:
call HasEnemyFainted
jr nz, .EnemyNotFainted
call HandleEnemyMonFaint
...
```
## Thick Club and Light Ball can make (Special) Attack wrap around above 1024 ## Thick Club and Light Ball can make (Special) Attack wrap around above 1024
*Fixing this bug will break compatibility with standard Pokémon Crystal for link battles.* *Fixing this bug will break compatibility with standard Pokémon Crystal for link battles.*
@ -167,6 +221,34 @@ This bug existed for all battles in Gold and Silver, and was only fixed for sing
(This fix also affects Thick Club, Light Ball, and Metal Powder, as described above, but their specific fixes in the above bugs allow more accurate damage calculations.) (This fix also affects Thick Club, Light Ball, and Metal Powder, as described above, but their specific fixes in the above bugs allow more accurate damage calculations.)
## Glacier Badge may not boost Special Defense depending on the value of Special Attack
As Pryce's dialog ("That BADGE will raise the SPECIAL stats of POKéMON.") implies, Glacier Badge is intended to boost both Special Attack and Special Defense. However, due to BoostStat overwriting `a` when boosting Special Attack, the Special Defense boost will not happen if the unboosted Special Attack stat is either 0-205 or 433-660.
**Fix:** Edit `BadgeStatBoosts.CheckBadge` in [engine/battle/core.asm](https://github.com/pret/pokecrystal/blob/master/engine/battle/core.asm):
```diff
.CheckBadge:
ld a, b
srl b
+ push af
call c, BoostStat
+ pop af
inc hl
inc hl
; Check every other badge.
srl b
dec c
jr nz, .CheckBadge
; Check GlacierBadge again for Special Defense.
-; This check is buggy because it assumes that a is set by the "ld a, b" in the above loop,
-; but it can actually be overwritten by the call to BoostStat.
srl a
call c, BoostStat
ret
```
## Moves with a 100% secondary effect chance will not trigger it in 1/256 uses ## Moves with a 100% secondary effect chance will not trigger it in 1/256 uses
*Fixing this bug **may** break compatibility with standard Pokémon Crystal for link battles.* *Fixing this bug **may** break compatibility with standard Pokémon Crystal for link battles.*
@ -242,6 +324,39 @@ This bug existed for all battles in Gold and Silver, and was only fixed for sing
``` ```
## Berserk Gene's confusion lasts for 256 turns or the previous Pokémon's confusion count
*Fixing this bug will break compatibility with standard Pokémon Crystal for link battles.*
([Video](https://youtube.com/watch?v=Pru3mohq20A))
**Fix:** Edit `HandleBerserkGene` in [engine/battle/core.asm](https://github.com/pret/pokecrystal/blob/master/engine/battle/core.asm):
```diff
HandleBerserkGene:
...
ld a, BATTLE_VARS_SUBSTATUS3
call GetBattleVarAddr
push af
set SUBSTATUS_CONFUSED, [hl]
+ ld a, [hBattleTurn]
+ and a
+ ld hl, wEnemyConfuseCount
+ jr z, .set_confuse_count
+ ld hl, wPlayerConfuseCount
+.set_confuse_count
+ call BattleRandom
+ and %11
+ add a, 2
+ ld [hl], a
ld a, BATTLE_VARS_MOVE_ANIM
call GetBattleVarAddr
...
```
This makes the Berserk Gene use the regular confusion duration (2-5 turns).
## Confusion damage is affected by type-boosting items and Explosion/Self-Destruct doubling ## Confusion damage is affected by type-boosting items and Explosion/Self-Destruct doubling
*Fixing this bug will break compatibility with standard Pokémon Crystal for link battles.* *Fixing this bug will break compatibility with standard Pokémon Crystal for link battles.*
@ -250,11 +365,15 @@ This bug existed for all battles in Gold and Silver, and was only fixed for sing
**Fix:** **Fix:**
First, edit [hram.asm](https://github.com/pret/pokecrystal/blob/master/hram.asm): First, edit [wram.asm](https://github.com/pret/pokecrystal/blob/master/wram.asm):
```diff ```diff
hClockResetTrigger:: db ; ffeb wTurnEnded:: db ; c6b4
+hIsConfusionDamage:: db ; ffec
- ds 1
+wIsConfusionDamage:: db ; c6b5
wPlayerStats:: ; c6b6
``` ```
Then edit four routines in [engine/battle/effect_commands.asm](https://github.com/pret/pokecrystal/blob/master/engine/battle/effect_commands.asm): Then edit four routines in [engine/battle/effect_commands.asm](https://github.com/pret/pokecrystal/blob/master/engine/battle/effect_commands.asm):
@ -267,7 +386,7 @@ Then edit four routines in [engine/battle/effect_commands.asm](https://github.co
pop af pop af
ld e, a ld e, a
+ ld a, TRUE + ld a, TRUE
+ ldh [hIsConfusionDamage], a + ld [wIsConfusionDamage], a
ret ret
``` ```
@ -277,7 +396,7 @@ Then edit four routines in [engine/battle/effect_commands.asm](https://github.co
... ...
.skip_zero_damage_check .skip_zero_damage_check
+ xor a ; Not confusion damage + xor a ; Not confusion damage
+ ldh [hIsConfusionDamage], a + ld [wIsConfusionDamage], a
+ ; fallthrough + ; fallthrough
+ +
+ConfusionDamageCalc: +ConfusionDamageCalc:
@ -293,7 +412,7 @@ Then edit four routines in [engine/battle/effect_commands.asm](https://github.co
; Item boosts ; Item boosts
+ +
+; Item boosts don't apply to confusion damage +; Item boosts don't apply to confusion damage
+ ldh a, [hIsConfusionDamage] + ld a, [wIsConfusionDamage]
+ and a + and a
+ jr nz, .DoneItem + jr nz, .DoneItem
+ +
@ -332,6 +451,109 @@ Then edit four routines in [engine/battle/effect_commands.asm](https://github.co
``` ```
## Saves corrupted by mid-save shutoff are not handled
([Video 1](https://www.youtube.com/watch?v=ukqtK0l6bu0), [Video 2](https://www.youtube.com/watch?v=c2zHd1BPtvc))
**Fix:** Edit `MoveMonWOMail_InsertMon_SaveGame` and `_SaveGameData` in [engine/menus/save.asm](https://github.com/pret/pokecrystal/blob/master/engine/menus/save.asm):
```diff
MoveMonWOMail_InsertMon_SaveGame:
...
ld a, TRUE
ld [wSaveFileExists], a
farcall StageRTCTimeForSave
farcall BackupMysteryGift
- call ValidateSave
+ call InvalidateSave
call SaveOptions
call SavePlayerData
call SavePokemonData
call SaveChecksum
- call ValidateBackupSave
+ call ValidateSave
+ call InvalidateBackupSave
call SaveBackupOptions
call SaveBackupPlayerData
call SaveBackupPokemonData
call SaveBackupChecksum
+ call ValidateBackupSave
farcall BackupPartyMonMail
farcall BackupMobileEventIndex
farcall SaveRTC
...
```
```diff
_SaveGameData:
...
ld a, TRUE
ld [wSaveFileExists], a
farcall StageRTCTimeForSave
farcall BackupMysteryGift
- call ValidateSave
+ call InvalidateSave
call SaveOptions
call SavePlayerData
call SavePokemonData
call SaveBox
call SaveChecksum
- call ValidateBackupSave
+ call ValidateSave
+ call InvalidateBackupSave
call SaveBackupOptions
call SaveBackupPlayerData
call SaveBackupPokemonData
call SaveBackupChecksum
+ call ValidateBackupSave
call UpdateStackTop
farcall BackupPartyMonMail
farcall BackupMobileEventIndex
farcall SaveRTC
...
```
Then create two new routines, `InvalidateSave` and `InvalidateBackupSave`:
```diff
ValidateSave:
ld a, BANK(sCheckValue1) ; aka BANK(sCheckValue2)
call GetSRAMBank
ld a, SAVE_CHECK_VALUE_1
ld [sCheckValue1], a
ld a, SAVE_CHECK_VALUE_2
ld [sCheckValue2], a
jp CloseSRAM
+InvalidateSave:
+ ld a, BANK(sCheckValue1) ; aka BANK(sCheckValue2)
+ call GetSRAMBank
+ xor a
+ ld [sCheckValue1], a
+ ld [sCheckValue2], a
+ jp CloseSRAM
```
```diff
ValidateBackupSave:
ld a, BANK(sBackupCheckValue1) ; aka BANK(sBackupCheckValue2)
call GetSRAMBank
ld a, SAVE_CHECK_VALUE_1
ld [sBackupCheckValue1], a
ld a, SAVE_CHECK_VALUE_2
ld [sBackupCheckValue2], a
jp CloseSRAM
+InvalidateBackupSave:
+ ld a, BANK(sBackupCheckValue1) ; aka BANK(sBackupCheckValue2)
+ call GetSRAMBank
+ xor a
+ ld [sBackupCheckValue1], a
+ ld [sBackupCheckValue2], a
+ jp CloseSRAM
```
## Moves that lower Defense can do so after breaking a Substitute ## Moves that lower Defense can do so after breaking a Substitute
*Fixing this bug will break compatibility with standard Pokémon Crystal for link battles.* *Fixing this bug will break compatibility with standard Pokémon Crystal for link battles.*
@ -615,6 +837,23 @@ This bug existed for all battles in Gold and Silver, and was only fixed for sing
``` ```
## A Transformed Pokémon can use Sketch and learn otherwise unobtainable moves
([Video](https://www.youtube.com/watch?v=AFiBxAOkCGI))
**Fix:** Edit `BattleCommand_Sketch` in [engine/battle/move_effects/sketch.asm](https://github.com/pret/pokecrystal/blob/master/engine/battle/move_effects/sketch.asm):
```diff
-; If the opponent is transformed, fail.
+; If the user is transformed, fail.
- ld a, BATTLE_VARS_SUBSTATUS5_OPP
+ ld a, BATTLE_VARS_SUBSTATUS5
call GetBattleVarAddr
bit SUBSTATUS_TRANSFORMED, [hl]
jp nz, .fail
```
## "Smart" AI encourages Mean Look if its own Pokémon is badly poisoned ## "Smart" AI encourages Mean Look if its own Pokémon is badly poisoned
([Video](https://www.youtube.com/watch?v=cygMO-zHTls)) ([Video](https://www.youtube.com/watch?v=cygMO-zHTls))
@ -641,10 +880,8 @@ This bug existed for all battles in Gold and Silver, and was only fixed for sing
ld hl, wEnemyMonType1 ld hl, wEnemyMonType1
ldh a, [hBattleTurn] ldh a, [hBattleTurn]
and a and a
jr z, CheckTypeMatchup jr z, CheckTypeMatchup
ld hl, wBattleMonType1 ld hl, wBattleMonType1
+ ld a, BATTLE_VARS_MOVE_TYPE
+ call GetBattleVar ; preserves hl, de, and bc
CheckTypeMatchup: CheckTypeMatchup:
-; There is an incorrect assumption about this function made in the AI related code: when -; There is an incorrect assumption about this function made in the AI related code: when
-; the AI calls CheckTypeMatchup (not BattleCheckTypeMatchup), it assumes that placing the -; the AI calls CheckTypeMatchup (not BattleCheckTypeMatchup), it assumes that placing the
@ -652,6 +889,8 @@ This bug existed for all battles in Gold and Silver, and was only fixed for sing
-; this assumption is incorrect. A simple fix would be to load the move type for the -; this assumption is incorrect. A simple fix would be to load the move type for the
-; current move into a in BattleCheckTypeMatchup, before falling through, which is -; current move into a in BattleCheckTypeMatchup, before falling through, which is
-; consistent with how the rest of the code assumes this code works like. -; consistent with how the rest of the code assumes this code works like.
+ ld a, BATTLE_VARS_MOVE_TYPE
+ call GetBattleVar ; preserves hl, de, and bc
push hl push hl
push de push de
push bc push bc
@ -677,12 +916,67 @@ This bug existed for all battles in Gold and Silver, and was only fixed for sing
xor a xor a
ld [hl], a ld [hl], a
ld [wEnemyMonStatus], a ld [wEnemyMonStatus], a
- ; Bug: this should reset SUBSTATUS_NIGHTMARE too - ; Bug: this should reset SUBSTATUS_NIGHTMARE
- ; Uncomment the lines below to fix - ; Uncomment the 2 lines below to fix
- ; ld hl, wEnemySubStatus1 - ; ld hl, wEnemySubStatus1
- ; res SUBSTATUS_NIGHTMARE, [hl] - ; res SUBSTATUS_NIGHTMARE, [hl]
+ ld hl, wEnemySubStatus1 + ld hl, wEnemySubStatus1
+ res SUBSTATUS_NIGHTMARE, [hl] + res SUBSTATUS_NIGHTMARE, [hl]
; Bug: this should reset SUBSTATUS_CONFUSED
; Uncomment the 2 lines below to fix
; ld hl, wEnemySubStatus3
; res SUBSTATUS_CONFUSED, [hl]
ld hl, wEnemySubStatus5
res SUBSTATUS_TOXIC, [hl]
ret
```
## NPC use of Full Heal does not cure confusion status
**Fix:** Edit `EnemyUsedFullRestore`, `EnemyUsedFullHeal`, and `AI_HealStatus` in [engine/battle/ai/items.asm](https://github.com/pret/pokecrystal/blob/master/engine/battle/ai/items.asm):
```diff
EnemyUsedFullRestore:
call AI_HealStatus
ld a, FULL_RESTORE
ld [wCurEnemyItem], a
- ld hl, wEnemySubStatus3
- res SUBSTATUS_CONFUSED, [hl]
xor a
ld [wEnemyConfuseCount], a
```
```diff
EnemyUsedFullHeal:
call AIUsedItemSound
call AI_HealStatus
ld a, FULL_HEAL
+ ld [wCurEnemyItem], a
+ xor a
+ ld [wEnemyConfuseCount], a
jp PrintText_UsedItemOn_AND_AIUpdateHUD
```
```diff
AI_HealStatus:
ld a, [wCurOTMon]
ld hl, wOTPartyMon1Status
ld bc, PARTYMON_STRUCT_LENGTH
call AddNTimes
xor a
ld [hl], a
ld [wEnemyMonStatus], a
; Bug: this should reset SUBSTATUS_NIGHTMARE
; Uncomment the 2 lines below to fix
; ld hl, wEnemySubStatus1
; res SUBSTATUS_NIGHTMARE, [hl]
- ; Bug: this should reset SUBSTATUS_CONFUSED
- ; Uncomment the 2 lines below to fix
- ; ld hl, wEnemySubStatus3
- ; res SUBSTATUS_CONFUSED, [hl]
+ ld hl, wEnemySubStatus3
+ res SUBSTATUS_CONFUSED, [hl]
ld hl, wEnemySubStatus5 ld hl, wEnemySubStatus5
res SUBSTATUS_TOXIC, [hl] res SUBSTATUS_TOXIC, [hl]
ret ret
@ -780,10 +1074,10 @@ This can bring Pokémon straight from level 1 to 100 by gaining just a few exper
([Video](https://www.youtube.com/watch?v=o54VjpAEoO8)) ([Video](https://www.youtube.com/watch?v=o54VjpAEoO8))
**Fix:** Edit `Text_ABoostedStringBuffer2ExpPoints` and `Text_StringBuffer2ExpPoints` in [data/text/common_2.asm](https://github.com/pret/pokecrystal/blob/master/data/text/common_2.asm): **Fix:** Edit `_BoostedExpPointsText` and `_ExpPointsText` in [data/text/common_2.asm](https://github.com/pret/pokecrystal/blob/master/data/text/common_2.asm):
```diff ```diff
Text_ABoostedStringBuffer2ExpPoints:: _BoostedExpPointsText::
text_start text_start
line "a boosted" line "a boosted"
cont "@" cont "@"
@ -792,7 +1086,7 @@ This can bring Pokémon straight from level 1 to 100 by gaining just a few exper
text " EXP. Points!" text " EXP. Points!"
prompt prompt
Text_StringBuffer2ExpPoints:: _ExpPointsText::
text_start text_start
line "@" line "@"
- text_decimal wStringBuffer2, 2, 4 - text_decimal wStringBuffer2, 2, 4
@ -1036,7 +1330,7 @@ CopyPokemonName_Buffer1_Buffer3:
jr nc, .GenerateDVs jr nc, .GenerateDVs
``` ```
**Better fix:** Rewrite the whole system to use millimeters instead of feet and inches, since they have better precision (1 in = 25.4 mm); and only convert from metric to imperial units for display purposes (or don't, of course). **Better fix:** Rewrite the whole system to use millimeters instead of feet and inches, since they have better precision (1 in = 25.4 mm); and only convert from metric to imperial units for display purposes (or don't, of course).
## Magikarp lengths can be miscalculated ## Magikarp lengths can be miscalculated
@ -1233,7 +1527,7 @@ Finally, edit [engine/battle/read_trainer_party.asm](https://github.com/pret/pok
([Video](https://www.youtube.com/watch?v=ojq3xqfRF6I)) ([Video](https://www.youtube.com/watch?v=ojq3xqfRF6I))
**Fix:** Edit `Slots_PayoutAnim` in [engine/games/slot_machine.asm](https://github.com/pret/pokecrystal/blob/master/engine/games/slot_machine.asm): **Fix:** Edit `SlotsAction_PayoutAnim` in [engine/games/slot_machine.asm](https://github.com/pret/pokecrystal/blob/master/engine/games/slot_machine.asm):
```diff ```diff
.okay .okay
@ -1383,7 +1677,7 @@ If you want to make sure `hInMenu` always has a defined value in the move select
... ...
jp .loop jp .loop
.quit .quit
+ pop af + pop af
+ ldh [hInMenu], a + ldh [hInMenu], a
@ -1442,12 +1736,12 @@ First, edit `UsedSurfScript` in [engine/events/overworld.asm](https://github.com
writetext UsedSurfText ; "used SURF!" writetext UsedSurfText ; "used SURF!"
waitbutton waitbutton
closetext closetext
callasm .empty_fn ; empty function callasm .empty_fn ; empty function
readmem wBuffer2 readmem wBuffer2
writevar VAR_MOVEMENT writevar VAR_MOVEMENT
special ReplaceKrisSprite special ReplaceKrisSprite
special PlayMapMusic special PlayMapMusic
-; step into the water (slow_step DIR, step_end) -; step into the water (slow_step DIR, step_end)
@ -1784,8 +2078,9 @@ This supports up to six entries.
ld de, 3 ld de, 3
ld hl, .pointers ld hl, .pointers
call IsInArray call IsInArray
jr nc, .nope - jr nc, .nope
pop bc pop bc
+ jr nc, .nope
inc hl inc hl
ld a, [hli] ld a, [hli]
@ -1795,7 +2090,6 @@ This supports up to six entries.
.nope .nope
- ; pop bc - ; pop bc
+ pop bc
xor a xor a
ret ret
``` ```

View File

@ -216,6 +216,17 @@ INCBIN "gfx/footprints/wartortle.1bpp"
Edit `Pokedex_LoadAnyFootprint`: Edit `Pokedex_LoadAnyFootprint`:
```diff ```diff
ld a, [wTempSpecies]
dec a
and %111
swap a ; * $10
+ add a, a
ld l, a
ld h, 0
add hl, de
ld de, Footprints
add hl, de
- push hl - push hl
ld e, l ld e, l
ld d, h ld d, h

View File

@ -298,7 +298,7 @@ If <code><i>item_id</i></code> = `USE_SCRIPT_VAR`, then it uses `[wScriptVar]` i
## `$54`: `waitbutton` ## `$54`: `waitbutton`
## `$55`: `buttonsound` ## `$55`: `promptbutton`
## `$56`: <code>pokepic <i>mon_id</i></code> ## `$56`: <code>pokepic <i>mon_id</i></code>

View File

@ -35,7 +35,7 @@ Draw a box.
Write text at (1, 16). Write text at (1, 16).
## `$06`: `text_waitbutton` ## `$06`: `text_promptbutton`
Wait for button press; show arrow. Wait for button press; show arrow.
@ -71,7 +71,7 @@ Play `SFX_DEX_FANFARE_50_79`.
Print *n* `"…"`s, pausing for 10 frames after each; interrupt if A or B is pressed. Print *n* `"…"`s, pausing for 10 frames after each; interrupt if A or B is pressed.
## `$0D`: `text_linkwaitbutton` ## `$0D`: `text_linkpromptbutton`
Wait for button press; show arrow. Wait for button press; show arrow.

View File

@ -687,7 +687,7 @@ AI_Switch:
pop af pop af
jr c, .skiptext jr c, .skiptext
ld hl, TextJump_EnemyWithdrew ld hl, EnemyWithdrewText
call PrintText call PrintText
.skiptext .skiptext
@ -707,8 +707,8 @@ AI_Switch:
scf scf
ret ret
TextJump_EnemyWithdrew: EnemyWithdrewText:
text_far Text_EnemyWithdrew text_far _EnemyWithdrewText
text_end text_end
Function384d5: ; This appears to be unused Function384d5: ; This appears to be unused
@ -725,10 +725,14 @@ AI_HealStatus:
xor a xor a
ld [hl], a ld [hl], a
ld [wEnemyMonStatus], a ld [wEnemyMonStatus], a
; Bug: this should reset SUBSTATUS_NIGHTMARE too ; Bug: this should reset SUBSTATUS_NIGHTMARE
; Uncomment the lines below to fix ; Uncomment the 2 lines below to fix
; ld hl, wEnemySubStatus1 ; ld hl, wEnemySubStatus1
; res SUBSTATUS_NIGHTMARE, [hl] ; res SUBSTATUS_NIGHTMARE, [hl]
; Bug: this should reset SUBSTATUS_CONFUSED
; Uncomment the 2 lines below to fix
; ld hl, wEnemySubStatus3
; res SUBSTATUS_CONFUSED, [hl]
ld hl, wEnemySubStatus5 ld hl, wEnemySubStatus5
res SUBSTATUS_TOXIC, [hl] res SUBSTATUS_TOXIC, [hl]
ret ret
@ -824,9 +828,9 @@ PrintText_UsedItemOn:
ld de, wMonOrItemNameBuffer ld de, wMonOrItemNameBuffer
ld bc, ITEM_NAME_LENGTH ld bc, ITEM_NAME_LENGTH
call CopyBytes call CopyBytes
ld hl, TextJump_EnemyUsedOn ld hl, EnemyUsedOnText
jp PrintText jp PrintText
TextJump_EnemyUsedOn: EnemyUsedOnText:
text_far Text_EnemyUsedOn text_far _EnemyUsedOnText
text_end text_end

View File

@ -6758,12 +6758,12 @@ BadgeStatBoosts:
; depending on which badges have been obtained. ; depending on which badges have been obtained.
; Every other badge boosts a stat, starting from the first. ; Every other badge boosts a stat, starting from the first.
; GlacierBadge also boosts Special Defense, although the relevant code is buggy (see below).
; ZephyrBadge: Attack ; ZephyrBadge: Attack
; PlainBadge: Speed ; PlainBadge: Speed
; MineralBadge: Defense ; MineralBadge: Defense
; GlacierBadge: Special Attack ; GlacierBadge: Special Attack and Special Defense
; RisingBadge: Special Defense
; The boosted stats are in order, except PlainBadge and MineralBadge's boosts are swapped. ; The boosted stats are in order, except PlainBadge and MineralBadge's boosts are swapped.
@ -6806,7 +6806,9 @@ BadgeStatBoosts:
srl b srl b
dec c dec c
jr nz, .CheckBadge jr nz, .CheckBadge
; And the last one (RisingBadge) too. ; Check GlacierBadge again for Special Defense.
; This check is buggy because it assumes that a is set by the "ld a, b" in the above loop,
; but it can actually be overwritten by the call to BoostStat.
srl a srl a
call c, BoostStat call c, BoostStat
ret ret
@ -7405,20 +7407,20 @@ BoostExp:
Text_MonGainedExpPoint: Text_MonGainedExpPoint:
text_far Text_Gained text_far Text_Gained
text_asm text_asm
ld hl, TextJump_StringBuffer2ExpPoints ld hl, ExpPointsText
ld a, [wStringBuffer2 + 2] ; IsTradedMon ld a, [wStringBuffer2 + 2] ; IsTradedMon
and a and a
ret z ret z
ld hl, TextJump_ABoostedStringBuffer2ExpPoints ld hl, BoostedExpPointsText
ret ret
TextJump_ABoostedStringBuffer2ExpPoints: BoostedExpPointsText:
text_far Text_ABoostedStringBuffer2ExpPoints text_far _BoostedExpPointsText
text_end text_end
TextJump_StringBuffer2ExpPoints: ExpPointsText:
text_far Text_StringBuffer2ExpPoints text_far _ExpPointsText
text_end text_end
AnimateExpBar: AnimateExpBar:
@ -7687,11 +7689,11 @@ JumpText_YourFoesWeakGetmMon:
text_far Text_YourFoesWeakGetmMon text_far Text_YourFoesWeakGetmMon
text_asm text_asm
Function_TextJump_BattleMonNick01: Function_TextJump_BattleMonNick01:
ld hl, TextJump_BattleMonNick01 ld hl, BattleMonNicknameText
ret ret
TextJump_BattleMonNick01: BattleMonNicknameText:
text_far Text_BattleMonNick01 text_far _BattleMonNicknameText
text_end text_end
WithdrawMonText: WithdrawMonText:
@ -7734,40 +7736,40 @@ WithdrawMonText:
pop bc pop bc
pop de pop de
ldh a, [hQuotient + 3] ldh a, [hQuotient + 3]
ld hl, TextJump_ThatsEnoughComeBack ld hl, ThatsEnoughComeBackText
and a and a
ret z ret z
ld hl, TextJump_ComeBack ld hl, ComeBackText
cp 30 cp 30
ret c ret c
ld hl, TextJump_OKComeBack ld hl, OKComeBackText
cp 70 cp 70
ret c ret c
ld hl, TextJump_GoodComeBack ld hl, GoodComeBackText
ret ret
TextJump_ThatsEnoughComeBack: ThatsEnoughComeBackText:
text_far Text_ThatsEnoughComeBack text_far _ThatsEnoughComeBackText
text_end text_end
TextJump_OKComeBack: OKComeBackText:
text_far Text_OKComeBack text_far _OKComeBackText
text_end text_end
TextJump_GoodComeBack: GoodComeBackText:
text_far Text_GoodComeBack text_far _GoodComeBackText
text_end text_end
Unreferenced_TextJump_ComeBack: Unreferenced_TextJump_ComeBack:
; this function doesn't seem to be used ; this function doesn't seem to be used
ld hl, TextJump_ComeBack ld hl, ComeBackText
ret ret
TextJump_ComeBack: ComeBackText:
text_far Text_ComeBack text_far _ComeBackText
text_end text_end
Unreferenced_HandleSafariAngerEatingStatus: Unreferenced_HandleSafariAngerEatingStatus:

View File

@ -4546,21 +4546,21 @@ BattleCommand_StatUpMessage:
jp BattleTextbox jp BattleTextbox
.stat .stat
text_far UnknownText_0x1c0cc6 text_far Text_BattleEffectActivate
text_asm text_asm
ld hl, .up ld hl, .BattleStatWentUpText
ld a, [wLoweredStat] ld a, [wLoweredStat]
and $f0 and $f0
ret z ret z
ld hl, .wayup ld hl, .BattleStatWentWayUpText
ret ret
.wayup .BattleStatWentWayUpText:
text_far UnknownText_0x1c0cd0 text_far _BattleStatWentWayUpText
text_end text_end
.up .BattleStatWentUpText:
text_far UnknownText_0x1c0ce0 text_far _BattleStatWentUpText
text_end text_end
BattleCommand_StatDownMessage: BattleCommand_StatDownMessage:
@ -4576,21 +4576,21 @@ BattleCommand_StatDownMessage:
jp BattleTextbox jp BattleTextbox
.stat .stat
text_far UnknownText_0x1c0ceb text_far Text_BattleFoeEffectActivate
text_asm text_asm
ld hl, .fell ld hl, .BattleStatFellText
ld a, [wLoweredStat] ld a, [wLoweredStat]
and $f0 and $f0
ret z ret z
ld hl, .sharplyfell ld hl, .BattleStatSharplyFellText
ret ret
.sharplyfell .BattleStatSharplyFellText:
text_far UnknownText_0x1c0cf5 text_far _BattleStatSharplyFellText
text_end text_end
.fell .BattleStatFellText:
text_far UnknownText_0x1c0d06 text_far _BattleStatFellText
text_end text_end
TryLowerStat: TryLowerStat:
@ -5641,64 +5641,58 @@ BattleCommand_Charge:
jp EndMoveEffect jp EndMoveEffect
.UsedText: .UsedText:
text_far UnknownText_0x1c0d0e ; "<USER>" text_far Text_BattleUser ; "<USER>"
text_asm text_asm
ld a, BATTLE_VARS_MOVE_ANIM ld a, BATTLE_VARS_MOVE_ANIM
call GetBattleVar call GetBattleVar
cp RAZOR_WIND cp RAZOR_WIND
ld hl, .RazorWind ld hl, .BattleMadeWhirlwindText
jr z, .done jr z, .done
cp SOLARBEAM cp SOLARBEAM
ld hl, .Solarbeam ld hl, .BattleTookSunlightText
jr z, .done jr z, .done
cp SKULL_BASH cp SKULL_BASH
ld hl, .SkullBash ld hl, .BattleLoweredHeadText
jr z, .done jr z, .done
cp SKY_ATTACK cp SKY_ATTACK
ld hl, .SkyAttack ld hl, .BattleGlowingText
jr z, .done jr z, .done
cp FLY cp FLY
ld hl, .Fly ld hl, .BattleFlewText
jr z, .done jr z, .done
cp DIG cp DIG
ld hl, .Dig ld hl, .BattleDugText
.done .done
ret ret
.RazorWind: .BattleMadeWhirlwindText:
; 'made a whirlwind!' text_far _BattleMadeWhirlwindText
text_far UnknownText_0x1c0d12
text_end text_end
.Solarbeam: .BattleTookSunlightText:
; 'took in sunlight!' text_far _BattleTookSunlightText
text_far UnknownText_0x1c0d26
text_end text_end
.SkullBash: .BattleLoweredHeadText:
; 'lowered its head!' text_far _BattleLoweredHeadText
text_far UnknownText_0x1c0d3a
text_end text_end
.SkyAttack: .BattleGlowingText:
; 'is glowing!' text_far _BattleGlowingText
text_far UnknownText_0x1c0d4e
text_end text_end
.Fly: .BattleFlewText:
; 'flew up high!' text_far _BattleFlewText
text_far UnknownText_0x1c0d5c
text_end text_end
.Dig: .BattleDugText:
; 'dug a hole!' text_far _BattleDugText
text_far UnknownText_0x1c0d6c
text_end text_end
BattleCommand3c: BattleCommand3c:

View File

@ -43,7 +43,7 @@ BattleCommand_Mimic:
ld [hl], 5 ld [hl], 5
call GetMoveName call GetMoveName
call AnimateCurrentMove call AnimateCurrentMove
ld hl, LearnedMoveText ld hl, MimicLearnedMoveText
jp StdBattleTextbox jp StdBattleTextbox
.fail .fail

View File

@ -21,7 +21,7 @@ GetMobileOTTrainerClass: ; mobile function
.skip_male_trainers .skip_male_trainers
ld a, [de] ld a, [de]
cp $1 cp FEMALE
ld hl, MaleTrainers ld hl, MaleTrainers
jr nz, .finished jr nz, .finished

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