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wVramState -> wStateFlags and define flag constants (from pokecrystal f72f078c0e68736adf81f6c45c84f0c1e127a231)
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@@ -1785,13 +1785,12 @@ wBattlePlayerAction::
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wSolvedUnownPuzzle::
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db
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wVramState::
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wStateFlags::
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; bit 0: overworld sprite updating on/off
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; bit 1: something to do with sprite updates
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; bit 1: last 12 sprite OAM structs reserved
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; bit 2: do not clear wShadowOAM during DoNextFrameForAllSprites
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; bit 6: something to do with text
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; bit 7: on when surf initiates
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; flickers when climbing waterfall
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; bit 6: in text state
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; bit 7: in scripted movement
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db
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wBattleResult::
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