Consistently use the diff format in bugs_and_glitches

This commit is contained in:
mid-kid 2018-07-26 23:24:58 +02:00
parent 60ffde3752
commit e43c89bc80
2 changed files with 297 additions and 413 deletions

File diff suppressed because it is too large Load Diff

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@ -6684,7 +6684,7 @@ INCLUDE "engine/battle/move_effects/future_sight.asm"
INCLUDE "engine/battle/move_effects/thunder.asm" INCLUDE "engine/battle/move_effects/thunder.asm"
CheckHiddenOpponent: CheckHiddenOpponent:
; BUG: This routine should account for Lock-On and Mind Reader. ; BUG: This routine is completely redundant and introduces a bug, since BattleCommand_CheckHit does these checks properly.
ld a, BATTLE_VARS_SUBSTATUS3_OPP ld a, BATTLE_VARS_SUBSTATUS3_OPP
call GetBattleVar call GetBattleVar
and 1 << SUBSTATUS_FLYING | 1 << SUBSTATUS_UNDERGROUND and 1 << SUBSTATUS_FLYING | 1 << SUBSTATUS_UNDERGROUND