#641 fixes and additions. (#646)

Name a lot of text labels according to our conventions
This commit is contained in:
mid-kid 2019-10-20 22:24:17 +00:00 committed by Rangi
parent 3fc2ba41f7
commit e3e0bcd653
203 changed files with 4077 additions and 4598 deletions

View File

@ -1,4 +1,4 @@
BattleTowerText_0x1ec000: _BTGreetingM1Text:
text "Hello, glad to" text "Hello, glad to"
line "meet you!" line "meet you!"
@ -6,122 +6,122 @@ BattleTowerText_0x1ec000:
line "a good battle." line "a good battle."
done done
BattleTowerText_0x1ec03b: _BTLossM1Text:
text "Thank you! A most" text "Thank you! A most"
line "enjoyable battle!" line "enjoyable battle!"
done done
UnknownText_0x1ec060: _BTWinM1Text:
text "Thank you. You are" text "Thank you. You are"
line "formidable." line "formidable."
done done
BattleTowerText_0x1ec080: _BTGreetingM2Text:
text "Work, work, work…" text "Work, work, work…"
line "I'm always busy!" line "I'm always busy!"
done done
UnknownText_0x1ec0a3: _BTLossM2Text:
text "But, I work hard" text "But, I work hard"
line "in battle too!" line "in battle too!"
done done
UnknownText_0x1ec0c4: _BTWinM2Text:
text "I'm too busy to be" text "I'm too busy to be"
line "battling!" line "battling!"
done done
UnknownText_0x1ec0e1: _BTGreetingM3Text:
text "Brace yourself for" text "Brace yourself for"
line "my all-out attack!" line "my all-out attack!"
done done
UnknownText_0x1ec108: _BTLossM3Text:
text "What a cakewalk!" text "What a cakewalk!"
line "You're too easy!" line "You're too easy!"
done done
UnknownText_0x1ec12a: _BTWinM3Text:
text "I won't lose next" text "I won't lose next"
line "time, all right?" line "time, all right?"
done done
UnknownText_0x1ec14d: _BTGreetingM4Text:
text "Heh, your #MON" text "Heh, your #MON"
line "look pretty cool." line "look pretty cool."
done done
UnknownText_0x1ec16f: _BTLossM4Text:
text "Hey, hey, no way!" text "Hey, hey, no way!"
line "You won't win!" line "You won't win!"
done done
UnknownText_0x1ec190: _BTWinM4Text:
text "You serious?" text "You serious?"
line "This is brutal!" line "This is brutal!"
done done
UnknownText_0x1ec1ae: _BTGreetingM5Text:
text "#MON every day!" text "#MON every day!"
line "I love battling!" line "I love battling!"
done done
UnknownText_0x1ec1d0: _BTLossM5Text:
text "I'm on top of my" text "I'm on top of my"
line "game, but not you!" line "game, but not you!"
done done
UnknownText_0x1ec1f4: _BTWinM5Text:
text "I don't care that" text "I don't care that"
line "I lost, really!" line "I lost, really!"
done done
UnknownText_0x1ec216: _BTGreetingM6Text:
text "Hi, there! Let's" text "Hi, there! Let's"
line "keep this clean!" line "keep this clean!"
done done
UnknownText_0x1ec238: _BTLossM6Text:
text "Whoops, sorry for" text "Whoops, sorry for"
line "that wipeout!" line "that wipeout!"
done done
UnknownText_0x1ec259: _BTWinM6Text:
text "Whoops! Come on," text "Whoops! Come on,"
line "let me win one!" line "let me win one!"
done done
UnknownText_0x1ec27b: _BTGreetingM7Text:
text "Do you want to see" text "Do you want to see"
line "my battle level?" line "my battle level?"
done done
UnknownText_0x1ec2a0: _BTLossM7Text:
text "Hehehe, I know" text "Hehehe, I know"
line "your level now!" line "your level now!"
done done
UnknownText_0x1ec2c0: _BTWinM7Text:
text "Ouch… I'm just too" text "Ouch… I'm just too"
line "weak…" line "weak…"
done done
UnknownText_0x1ec2d9: _BTGreetingM8Text:
text "Hey, let's battle." text "Hey, let's battle."
line "I'm your opponent." line "I'm your opponent."
done done
UnknownText_0x1ec2fe: _BTLossM8Text:
text "Wow, you're not" text "Wow, you're not"
line "serious about it!" line "serious about it!"
done done
UnknownText_0x1ec320: _BTWinM8Text:
text "…Urgh… Nothing" text "…Urgh… Nothing"
line "positive here…" line "positive here…"
done done
UnknownText_0x1ec33f: _BTGreetingM9Text:
text "I'm your" text "I'm your"
line "opponent." line "opponent."
@ -129,47 +129,47 @@ UnknownText_0x1ec33f:
line "hammered." line "hammered."
done done
UnknownText_0x1ec36c: _BTLossM9Text:
text "Hahah! That was a" text "Hahah! That was a"
line "pushover!" line "pushover!"
done done
UnknownText_0x1ec389: _BTWinM9Text:
text "No way! There has" text "No way! There has"
line "to be a mistake!" line "to be a mistake!"
done done
UnknownText_0x1ec3ad: _BTGreetingM10Text:
text "Hah!" text "Hah!"
line "Let's get rolling!" line "Let's get rolling!"
done done
UnknownText_0x1ec3c5: _BTLossM10Text:
text "Wahahaha! Didn't" text "Wahahaha! Didn't"
line "break a sweat!" line "break a sweat!"
done done
UnknownText_0x1ec3e5: _BTWinM10Text:
text "Tough! I'm no" text "Tough! I'm no"
line "match for you!" line "match for you!"
done done
UnknownText_0x1ec402: _BTGreetingM11Text:
text "<……><……><……>" text "<……><……><……>"
line "<……><……>Battle?" line "<……><……>Battle?"
done done
UnknownText_0x1ec411: _BTLossM11Text:
text "<……><……><……>" text "<……><……><……>"
line "<……><……>I won?" line "<……><……>I won?"
done done
UnknownText_0x1ec41f: _BTWinM11Text:
text "<……><……><……>" text "<……><……><……>"
line "<……><……>I lost?" line "<……><……>I lost?"
done done
UnknownText_0x1ec42e: _BTGreetingM12Text:
text "You want to be a" text "You want to be a"
line "leader?" line "leader?"
@ -177,7 +177,7 @@ UnknownText_0x1ec42e:
line "then!" line "then!"
done done
UnknownText_0x1ec461: _BTLossM12Text:
text "You need another" text "You need another"
line "ten years of" line "ten years of"
@ -185,7 +185,7 @@ UnknownText_0x1ec461:
line "better, I'd say." line "better, I'd say."
done done
UnknownText_0x1ec4a0: _BTWinM12Text:
text "You're incredibly" text "You're incredibly"
line "talented." line "talented."
@ -193,72 +193,72 @@ UnknownText_0x1ec4a0:
line "you now!" line "you now!"
done done
UnknownText_0x1ec4d6: _BTGreetingM13Text:
text "Today, I'm going" text "Today, I'm going"
line "to whomp you." line "to whomp you."
done done
UnknownText_0x1ec4f5: _BTLossM13Text:
text "I knew I'd win." text "I knew I'd win."
line "I'm so great!" line "I'm so great!"
done done
UnknownText_0x1ec512: _BTWinM13Text:
text "Uh? My plans are" text "Uh? My plans are"
line "out of whack…" line "out of whack…"
done done
UnknownText_0x1ec532: _BTGreetingM14Text:
text "I bet you can't" text "I bet you can't"
line "beat me!" line "beat me!"
done done
UnknownText_0x1ec54b: _BTLossM14Text:
text "Those #MON" text "Those #MON"
line "aren't enough!" line "aren't enough!"
done done
UnknownText_0x1ec565: _BTWinM14Text:
text "I want your" text "I want your"
line "#MON. Please?" line "#MON. Please?"
done done
UnknownText_0x1ec580: _BTGreetingM15Text:
text "I'll show you a" text "I'll show you a"
line "real battle!" line "real battle!"
done done
UnknownText_0x1ec59d: _BTLossM15Text:
text "This battle…" text "This battle…"
line "I'm bored!" line "I'm bored!"
done done
UnknownText_0x1ec5b5: _BTWinM15Text:
text "…I won't turn tail" text "…I won't turn tail"
line "in battle!" line "in battle!"
done done
UnknownText_0x1ec5d3: _BTGreetingM16Text:
text "Let's go!" text "Let's go!"
line "No holds barred!" line "No holds barred!"
done done
UnknownText_0x1ec5ee: _BTLossM16Text:
text "Sorry! I wanted" text "Sorry! I wanted"
line "the win more!" line "the win more!"
done done
UnknownText_0x1ec60d: _BTWinM16Text:
text "Wahah! Congrats!" text "Wahah! Congrats!"
line "I can't do better!" line "I can't do better!"
done done
UnknownText_0x1ec631: _BTGreetingM17Text:
text "My #MON skills" text "My #MON skills"
line "are phenomenal!" line "are phenomenal!"
done done
UnknownText_0x1ec651: _BTLossM17Text:
text "You've got a long" text "You've got a long"
line "way to go." line "way to go."
@ -266,17 +266,17 @@ UnknownText_0x1ec651:
line "Best of luck!" line "Best of luck!"
done done
UnknownText_0x1ec68f: _BTWinM17Text:
text "Aww… Don't lose" text "Aww… Don't lose"
line "after beating me." line "after beating me."
done done
UnknownText_0x1ec6b1: _BTGreetingM18Text:
text "Who are you?" text "Who are you?"
line "I don't know you…" line "I don't know you…"
done done
UnknownText_0x1ec6d0: _BTLossM18Text:
text "I must've imagined" text "I must've imagined"
line "that." line "that."
@ -284,42 +284,42 @@ UnknownText_0x1ec6d0:
line "no one here…" line "no one here…"
done done
UnknownText_0x1ec708: _BTWinM18Text:
text "Who am I?" text "Who am I?"
line "I don't know…" line "I don't know…"
done done
UnknownText_0x1ec720: _BTGreetingM19Text:
text "Um… Are you that…" text "Um… Are you that…"
line "um…person?" line "um…person?"
done done
UnknownText_0x1ec73e: _BTLossM19Text:
text "It doesn't appear" text "It doesn't appear"
line "to be you…" line "to be you…"
done done
UnknownText_0x1ec75b: _BTWinM19Text:
text "Then you really" text "Then you really"
line "are the legendary…" line "are the legendary…"
done done
UnknownText_0x1ec77f: _BTGreetingM20Text:
text "I heard that" text "I heard that"
line "you're hot!" line "you're hot!"
done done
UnknownText_0x1ec798: _BTLossM20Text:
text "Not bad. I was" text "Not bad. I was"
line "just a bit better." line "just a bit better."
done done
UnknownText_0x1ec7bb: _BTWinM20Text:
text "Eh, you're not" text "Eh, you're not"
line "that special." line "that special."
done done
UnknownText_0x1ec7d8: _BTGreetingM21Text:
text "I'm scared about" text "I'm scared about"
line "what might happen." line "what might happen."
@ -327,297 +327,297 @@ UnknownText_0x1ec7d8:
line "too strong." line "too strong."
done done
UnknownText_0x1ec818: _BTLossM21Text:
text "See? My #MON" text "See? My #MON"
line "were too strong." line "were too strong."
done done
UnknownText_0x1ec837: _BTWinM21Text:
text "Graa! My #MON" text "Graa! My #MON"
line "were total wimps!" line "were total wimps!"
done done
UnknownText_0x1ec858: _BTGreetingM22Text:
text "Hey, there!" text "Hey, there!"
line "I'll take you on!" line "I'll take you on!"
done done
UnknownText_0x1ec876: _BTLossM22Text:
text "Don't you have a" text "Don't you have a"
line "better strategy?" line "better strategy?"
done done
UnknownText_0x1ec898: _BTWinM22Text:
text "You've got decent" text "You've got decent"
line "style!" line "style!"
done done
UnknownText_0x1ec8b1: _BTGreetingM23Text:
text "I wonder if I can" text "I wonder if I can"
line "battle properly…" line "battle properly…"
done done
UnknownText_0x1ec8d5: _BTLossM23Text:
text "Um… Sorry…" text "Um… Sorry…"
line "I think I won." line "I think I won."
done done
UnknownText_0x1ec8f0: _BTWinM23Text:
text "I guess I'm not" text "I guess I'm not"
line "good enough yet…" line "good enough yet…"
done done
UnknownText_0x1ec911: _BTGreetingM24Text:
text "Wrrooar!" text "Wrrooar!"
line "I won't lose!" line "I won't lose!"
done done
UnknownText_0x1ec928: _BTLossM24Text:
text "Wrrooar! I knew" text "Wrrooar! I knew"
line "I was a genius!" line "I was a genius!"
done done
UnknownText_0x1ec949: _BTWinM24Text:
text "Arrooh! I hate it" text "Arrooh! I hate it"
line "when I lose!" line "when I lose!"
done done
UnknownText_0x1ec969: _BTGreetingM25Text:
text "Sorry, but I'm" text "Sorry, but I'm"
line "going to win." line "going to win."
done done
UnknownText_0x1ec986: _BTLossM25Text:
text "Yeah! My #MON" text "Yeah! My #MON"
line "rule!" line "rule!"
done done
UnknownText_0x1ec99b: _BTWinM25Text:
text "Oh, close! I lost" text "Oh, close! I lost"
line "by just a bit!" line "by just a bit!"
done done
UnknownText_0x1ec9bd: _BTGreetingF1Text:
text "OK, I'm not" text "OK, I'm not"
line "fooling around!" line "fooling around!"
done done
UnknownText_0x1ec9d9: _BTLossF1Text:
text "Yay! Too easy!" text "Yay! Too easy!"
line "Like, no way!" line "Like, no way!"
done done
UnknownText_0x1ec9f7: _BTWinF1Text:
text "No!" text "No!"
line "Like, no way!" line "Like, no way!"
done done
UnknownText_0x1eca0a: _BTGreetingF2Text:
text "Look! My #MON" text "Look! My #MON"
line "are really cute!" line "are really cute!"
done done
UnknownText_0x1eca2a: _BTLossF2Text:
text "Aren't they really" text "Aren't they really"
line "adorable?" line "adorable?"
done done
UnknownText_0x1eca47: _BTWinF2Text:
text "I'm sorry, it's" text "I'm sorry, it's"
line "all my fault!" line "all my fault!"
done done
UnknownText_0x1eca64: _BTGreetingF3Text:
text "Let's get our" text "Let's get our"
line "battle started!" line "battle started!"
done done
UnknownText_0x1eca82: _BTLossF3Text:
text "Was I too strong" text "Was I too strong"
line "for you?" line "for you?"
done done
UnknownText_0x1eca9d: _BTWinF3Text:
text "Ooh, you're in a" text "Ooh, you're in a"
line "different class." line "different class."
done done
UnknownText_0x1ecabf: _BTGreetingF4Text:
text "Are we going to" text "Are we going to"
line "battle? Let's!" line "battle? Let's!"
done done
UnknownText_0x1ecade: _BTLossF4Text:
text "Oh, you're too" text "Oh, you're too"
line "weak. Shame." line "weak. Shame."
done done
UnknownText_0x1ecafa: _BTWinF4Text:
text "Wow! Are you quite" text "Wow! Are you quite"
line "satisfied?" line "satisfied?"
done done
UnknownText_0x1ecb19: _BTGreetingF5Text:
text "Oh, you have some" text "Oh, you have some"
line "rare #MON." line "rare #MON."
done done
UnknownText_0x1ecb37: _BTLossF5Text:
text "May I have one of" text "May I have one of"
line "your #MON?" line "your #MON?"
done done
UnknownText_0x1ecb55: _BTWinF5Text:
text "…I want one of" text "…I want one of"
line "your #MON." line "your #MON."
done done
UnknownText_0x1ecb70: _BTGreetingF6Text:
text "Want to hear about" text "Want to hear about"
line "my cute #MON?" line "my cute #MON?"
done done
UnknownText_0x1ecb92: _BTLossF6Text:
text "What do you think" text "What do you think"
line "about my cuties?" line "about my cuties?"
done done
UnknownText_0x1ecbb6: _BTWinF6Text:
text "Oh! My! You're a" text "Oh! My! You're a"
line "dreadful trainer!" line "dreadful trainer!"
done done
UnknownText_0x1ecbd9: _BTGreetingF7Text:
text "Battle? Sure!" text "Battle? Sure!"
line "Right now!" line "Right now!"
done done
UnknownText_0x1ecbf3: _BTLossF7Text:
text "Oh, I love it!" text "Oh, I love it!"
line "Battling is wild!" line "Battling is wild!"
done done
UnknownText_0x1ecc15: _BTWinF7Text:
text "Oh, how rude! Wait" text "Oh, how rude! Wait"
line "till next time!" line "till next time!"
done done
UnknownText_0x1ecc39: _BTGreetingF8Text:
text "Please let me win!" text "Please let me win!"
line "Please?" line "Please?"
done done
UnknownText_0x1ecc55: _BTLossF8Text:
text "Wow, thank you!" text "Wow, thank you!"
line "You're so nice!" line "You're so nice!"
done done
UnknownText_0x1ecc75: _BTWinF8Text:
text "You're mean!" text "You're mean!"
line "I hate meanies!" line "I hate meanies!"
done done
UnknownText_0x1ecc92: _BTGreetingF9Text:
text "Well, can we" text "Well, can we"
line "begin?" line "begin?"
done done
UnknownText_0x1ecca7: _BTLossF9Text:
text "Well, I beg your" text "Well, I beg your"
line "pardon…" line "pardon…"
done done
UnknownText_0x1eccc1: _BTWinF9Text:
text "Sob… That's not" text "Sob… That's not"
line "fair!" line "fair!"
done done
UnknownText_0x1eccd7: _BTGreetingF10Text:
text "I'm good!" text "I'm good!"
line "You can't win." line "You can't win."
done done
UnknownText_0x1eccef: _BTLossF10Text:
text "Giving up? You're" text "Giving up? You're"
line "pretty weak!" line "pretty weak!"
done done
UnknownText_0x1ecd0e: _BTWinF10Text:
text "I won't accept" text "I won't accept"
line "this… No way!" line "this… No way!"
done done
UnknownText_0x1ecd2b: _BTGreetingF11Text:
text "Are you treating" text "Are you treating"
line "this seriously?" line "this seriously?"
done done
UnknownText_0x1ecd4d: _BTLossF11Text:
text "Oh, sorry! Looks" text "Oh, sorry! Looks"
line "like I won!" line "like I won!"
done done
UnknownText_0x1ecd6b: _BTWinF11Text:
text "Oh, how nasty!" text "Oh, how nasty!"
line "You were serious!" line "You were serious!"
done done
UnknownText_0x1ecd8d: _BTGreetingF12Text:
text "Ahahah! I'll take" text "Ahahah! I'll take"
line "it easy on you!" line "it easy on you!"
done done
UnknownText_0x1ecdaf: _BTLossF12Text:
text "Oops, sorry! But" text "Oops, sorry! But"
line "I'm happy too!" line "I'm happy too!"
done done
UnknownText_0x1ecdcf: _BTWinF12Text:
text "Oh, oh, I lost!" text "Oh, oh, I lost!"
line "Thanks. Bye!" line "Thanks. Bye!"
done done
UnknownText_0x1ecded: _BTGreetingF13Text:
text "BATTLE TOWER is a" text "BATTLE TOWER is a"
line "tough place!" line "tough place!"
done done
UnknownText_0x1ece0d: _BTLossF13Text:
text "You might have a" text "You might have a"
line "hard time." line "hard time."
done done
UnknownText_0x1ece2a: _BTWinF13Text:
text "Ooh, you might" text "Ooh, you might"
line "make a run here!" line "make a run here!"
done done
UnknownText_0x1ece4b: _BTGreetingF14Text:
text "I want to see your" text "I want to see your"
line "style in action!" line "style in action!"
done done
UnknownText_0x1ece70: _BTLossF14Text:
text "Every battle is a" text "Every battle is a"
line "drama!" line "drama!"
done done
UnknownText_0x1ece8a: _BTWinF14Text:
text "Oh… Want to trade" text "Oh… Want to trade"
line "something?" line "something?"
done done
UnknownText_0x1ecea8: _BTGreetingF15Text:
text "OK, here goes!" text "OK, here goes!"
line "I have momentum!" line "I have momentum!"
done done
UnknownText_0x1ecec9: _BTLossF15Text:
text "See, I rolled" text "See, I rolled"
line "right over you!" line "right over you!"
done done
UnknownText_0x1ecee8: _BTWinF15Text:
text "No! This did not" text "No! This did not"
line "happen!" line "happen!"
done done

View File

@ -1,4 +1,4 @@
UnknownText_0x1b659d: AlanAnswerPhoneText:
text "Yup, it's @" text "Yup, it's @"
text_ram wStringBuffer3 text_ram wStringBuffer3
text "!" text "!"
@ -7,7 +7,7 @@ UnknownText_0x1b659d:
line "Good morning!" line "Good morning!"
done done
UnknownText_0x1b65c7: AlanAnswerPhoneDayText:
text "Yup, it's @" text "Yup, it's @"
text_ram wStringBuffer3 text_ram wStringBuffer3
text "!" text "!"
@ -15,7 +15,7 @@ UnknownText_0x1b65c7:
para "Is that <PLAY_G>?" para "Is that <PLAY_G>?"
done done
UnknownText_0x1b65e3: AlanAnswerPhoneNiteText:
text "Yup, it's @" text "Yup, it's @"
text_ram wStringBuffer3 text_ram wStringBuffer3
text "!" text "!"
@ -24,28 +24,28 @@ UnknownText_0x1b65e3:
line "Good evening!" line "Good evening!"
done done
UnknownText_0x1b660d: AlanGreetText:
text "Hello! It's me," text "Hello! It's me,"
line "@" line "@"
text_ram wStringBuffer3 text_ram wStringBuffer3
text "!" text "!"
done done
UnknownText_0x1b6624: AlanGreetDayText:
text "Hello! It's me," text "Hello! It's me,"
line "@" line "@"
text_ram wStringBuffer3 text_ram wStringBuffer3
text "!" text "!"
done done
UnknownText_0x1b663b: AlanGreetNiteText:
text "Hello! It's me," text "Hello! It's me,"
line "@" line "@"
text_ram wStringBuffer3 text_ram wStringBuffer3
text "!" text "!"
done done
UnknownText_0x1b6652: AlanGenericText:
text "<PLAY_G>, are you" text "<PLAY_G>, are you"
line "raising your" line "raising your"
cont "#MON properly?" cont "#MON properly?"

View File

@ -8,7 +8,7 @@ AlanGettingStrongerText:
line "calculated!" line "calculated!"
done done
UnknownText_0x64cf3: AlanDefeatedMonText:
text "By the way, we" text "By the way, we"
line "knocked out a wild" line "knocked out a wild"
@ -21,7 +21,7 @@ UnknownText_0x64cf3:
line "advance worked!" line "advance worked!"
done done
UnknownText_0x64d4f: AlanLostAMonText:
text "By the way, a wild" text "By the way, a wild"
line "@" line "@"
text_ram wStringBuffer4 text_ram wStringBuffer4
@ -32,7 +32,7 @@ UnknownText_0x64d4f:
line "error on my part…" line "error on my part…"
done done
UnknownText_0x64da4: AlanBattleRematchText:
text "I've studied quite" text "I've studied quite"
line "a bit since then," line "a bit since then,"
@ -48,11 +48,11 @@ UnknownText_0x64da4:
line "for a battle?" line "for a battle?"
done done
UnknownText_0x64e1f: AlanHangUpText:
text "See you later!" text "See you later!"
done done
UnknownText_0x64e2f: AlanFoundItemText:
text "Hehehe, I picked" text "Hehehe, I picked"
line "up something nice!" line "up something nice!"
@ -65,7 +65,7 @@ UnknownText_0x64e2f:
line "and pick it up?" line "and pick it up?"
done done
UnknownText_0x64e90: AlanHaventPickedUpAnythingText:
text "I haven't picked" text "I haven't picked"
line "up anything yet." line "up anything yet."
@ -73,7 +73,7 @@ UnknownText_0x64e90:
line "find something." line "find something."
done done
UnknownText_0x64ed4: AlanReminderText:
text "If we don't battle" text "If we don't battle"
line "soon, I'll forget" line "soon, I'll forget"
cont "my strategy!" cont "my strategy!"
@ -84,7 +84,7 @@ UnknownText_0x64ed4:
text "!" text "!"
done done
UnknownText_0x64f1a: AlanComePickUpGiftText:
text "I have to do my" text "I have to do my"
line "homework, so can" line "homework, so can"

View File

@ -1,4 +1,4 @@
UnknownText_0x1b5f7a: AnthonyAnswerPhoneText:
text "Yeah, @" text "Yeah, @"
text_ram wStringBuffer3 text_ram wStringBuffer3
text " the" text " the"
@ -7,7 +7,7 @@ UnknownText_0x1b5f7a:
para "Ah, <PLAYER>!" para "Ah, <PLAYER>!"
done done
UnknownText_0x1b5f9e: AnthonyAnswerPhoneDayText:
text "Yeah, @" text "Yeah, @"
text_ram wStringBuffer3 text_ram wStringBuffer3
text " the" text " the"
@ -17,7 +17,7 @@ UnknownText_0x1b5f9e:
line "right?" line "right?"
done done
UnknownText_0x1b5fc9: AnthonyAnswerPhoneNiteText:
text "Yeah, @" text "Yeah, @"
text_ram wStringBuffer3 text_ram wStringBuffer3
text " the" text " the"
@ -27,7 +27,7 @@ UnknownText_0x1b5fc9:
line "it?" line "it?"
done done
UnknownText_0x1b5ff6: AnthonyGreetText:
text "Yo, <PLAYER>?" text "Yo, <PLAYER>?"
para "This is @" para "This is @"
@ -36,7 +36,7 @@ UnknownText_0x1b5ff6:
line "the HIKER!" line "the HIKER!"
done done
UnknownText_0x1b6017: AnthonyGreetDayText:
text "Hey, is this" text "Hey, is this"
line "<PLAYER>?" line "<PLAYER>?"
@ -46,7 +46,7 @@ UnknownText_0x1b6017:
line "the HIKER!" line "the HIKER!"
done done
UnknownText_0x1b6041: AnthonyGreetNiteText:
text "<PLAYER>, you still" text "<PLAYER>, you still"
line "awake?" line "awake?"
@ -56,7 +56,7 @@ UnknownText_0x1b6041:
line "the HIKER!" line "the HIKER!"
done done
UnknownText_0x1b606f: AnthonyGenericText:
text "Are your #MON" text "Are your #MON"
line "as feisty as ever?" line "as feisty as ever?"

View File

@ -1,4 +1,4 @@
AnthonyAteBerriesText: AnthonyMonAteSomeBerriesText:
text "The other day, I" text "The other day, I"
line "was watching my" line "was watching my"
@ -20,7 +20,7 @@ AnthonyAteBerriesText:
line "was delicious!" line "was delicious!"
done done
UnknownText_0x176aef: AnthonyDefeatedMonText:
text "Lately, I've been" text "Lately, I've been"
line "running across" line "running across"
@ -33,7 +33,7 @@ UnknownText_0x176aef:
line "taken care of." line "taken care of."
done done
UnknownText_0x176b45: AnthonyLostAMonText:
text "Oh yeah, I was" text "Oh yeah, I was"
line "battling this" line "battling this"
@ -53,7 +53,7 @@ UnknownText_0x176b45:
line "the job at hand!" line "the job at hand!"
done done
UnknownText_0x176bee: AnthonyBattleRematchText:
text "Come on--let's" text "Come on--let's"
line "battle right now!" line "battle right now!"
@ -66,12 +66,12 @@ UnknownText_0x176bee:
line "you feel up to it!" line "you feel up to it!"
done done
UnknownText_0x176c47: AnthonyHangUpText:
text "All right then!" text "All right then!"
line "Be good!" line "Be good!"
done done
UnknownText_0x176c61: AnthonySwarmText:
text "<PLAYER>! It's" text "<PLAYER>! It's"
line "mind-blowing!" line "mind-blowing!"
@ -99,7 +99,7 @@ UnknownText_0x176c61:
line "strong #MON." line "strong #MON."
done done
UnknownText_0x176d32: AnthonyWasntPayingAttentionText:
text "Rare #MON?" text "Rare #MON?"
para "Hey, sorry! I was" para "Hey, sorry! I was"
@ -109,7 +109,7 @@ UnknownText_0x176d32:
line "paying attention." line "paying attention."
done done
UnknownText_0x176d85: AnthonyReminderText:
text "Hello! You haven't" text "Hello! You haven't"
line "forgotten about" line "forgotten about"
@ -122,7 +122,7 @@ UnknownText_0x176d85:
line "I'm waiting!" line "I'm waiting!"
done done
UnknownText_0x176dd1: AnthonyHurryText:
text "Hello? What? Where" text "Hello? What? Where"
line "is DUNSPARCE?" line "is DUNSPARCE?"

View File

@ -1,4 +1,4 @@
UnknownText_0x1b6454: ArnieAnswerPhoneText:
text "Yeah, hello." text "Yeah, hello."
line "This is @" line "This is @"
text_ram wStringBuffer3 text_ram wStringBuffer3
@ -7,7 +7,7 @@ UnknownText_0x1b6454:
para "…Huh, <PLAY_G>? Yo!" para "…Huh, <PLAY_G>? Yo!"
done done
UnknownText_0x1b647e: ArnieAnswerPhoneDayText:
text "Yeah, hello, you" text "Yeah, hello, you"
line "got @" line "got @"
text_ram wStringBuffer3 text_ram wStringBuffer3
@ -16,7 +16,7 @@ UnknownText_0x1b647e:
para "…Huh, <PLAY_G>? Yo!" para "…Huh, <PLAY_G>? Yo!"
done done
UnknownText_0x1b64a8: ArnieAnswerPhoneNiteText:
text "Yeah, hello, you" text "Yeah, hello, you"
line "got @" line "got @"
text_ram wStringBuffer3 text_ram wStringBuffer3
@ -25,7 +25,7 @@ UnknownText_0x1b64a8:
para "…Huh, <PLAY_G>? Yo!" para "…Huh, <PLAY_G>? Yo!"
done done
UnknownText_0x1b64d2: ArnieGreetText:
text "Yeah, hello?" text "Yeah, hello?"
line "@" line "@"
text_ram wStringBuffer3 text_ram wStringBuffer3
@ -35,7 +35,7 @@ UnknownText_0x1b64d2:
line "to, <PLAY_G>?" line "to, <PLAY_G>?"
done done
UnknownText_0x1b6506: ArnieGreetDayText:
text "Yeah, hello?" text "Yeah, hello?"
line "@" line "@"
text_ram wStringBuffer3 text_ram wStringBuffer3
@ -45,7 +45,7 @@ UnknownText_0x1b6506:
line "<PLAY_G>?" line "<PLAY_G>?"
done done
UnknownText_0x1b6539: ArnieGreetNiteText:
text "Yeah, hello?" text "Yeah, hello?"
line "@" line "@"
text_ram wStringBuffer3 text_ram wStringBuffer3
@ -55,7 +55,7 @@ UnknownText_0x1b6539:
line "<PLAY_G>?" line "<PLAY_G>?"
done done
UnknownText_0x1b656c: ArnieGenericText:
text "I bet your #MON" text "I bet your #MON"
line "are a lot stronger" line "are a lot stronger"
cont "than before." cont "than before."

View File

@ -1,4 +1,4 @@
ArnieLovesTheCuteText: ArnieMonIsSoCuteText:
text "I'm always with my" text "I'm always with my"
line "@" line "@"
text_ram wStringBuffer4 text_ram wStringBuffer4
@ -8,7 +8,7 @@ ArnieLovesTheCuteText:
line "I just love it!" line "I just love it!"
done done
UnknownText_0x64a13: ArnieDefeatedMonText:
text "Changing the topic" text "Changing the topic"
line "here, I saw this" line "here, I saw this"
@ -21,7 +21,7 @@ UnknownText_0x64a13:
line "beat, actually." line "beat, actually."
done done
UnknownText_0x64a71: ArnieLostAMonText:
text "I was wondering," text "I was wondering,"
line "do you happen to" line "do you happen to"
cont "have @" cont "have @"
@ -35,7 +35,7 @@ UnknownText_0x64a71:
line "wonder." line "wonder."
done done
UnknownText_0x64ada: ArnieBattleRematchText:
text "Hey, let's battle" text "Hey, let's battle"
line "our #MON!" line "our #MON!"
@ -51,12 +51,12 @@ UnknownText_0x64ada:
text "!" text "!"
done done
UnknownText_0x64b48: ArnieHangUpText:
text "Let's talk again," text "Let's talk again,"
line "huh?" line "huh?"
done done
UnknownText_0x64b5f: ArnieSwarmText:
text "Boy, am I glad I" text "Boy, am I glad I"
line "caught you!" line "caught you!"
@ -74,7 +74,7 @@ UnknownText_0x64b5f:
line "this!" line "this!"
done done
UnknownText_0x64bc6: ArnieHaventSeenRareMonText:
text "I haven't had any" text "I haven't had any"
line "luck seeing rare" line "luck seeing rare"
cont "#MON lately…" cont "#MON lately…"
@ -83,7 +83,7 @@ UnknownText_0x64bc6:
line "out there!" line "out there!"
done done
UnknownText_0x64c13: ArnieReminderText:
text "Hey, where are you" text "Hey, where are you"
line "now?" line "now?"
@ -94,7 +94,7 @@ UnknownText_0x64c13:
text "!" text "!"
done done
UnknownText_0x64c5a: ArnieHurryText:
text "Hello? Are you" text "Hello? Are you"
line "coming or what?" line "coming or what?"

View File

@ -1,4 +1,4 @@
UnknownText_0x1b53f7: BethAnswerPhoneText:
text "Hello, this is" text "Hello, this is"
line "@" line "@"
text_ram wStringBuffer3 text_ram wStringBuffer3
@ -10,7 +10,7 @@ UnknownText_0x1b53f7:
para "" para ""
done done
UnknownText_0x1b5424: BethAnswerPhoneDayText:
text "Hello, this is" text "Hello, this is"
line "@" line "@"
text_ram wStringBuffer3 text_ram wStringBuffer3
@ -19,7 +19,7 @@ UnknownText_0x1b5424:
para "Oh. Hi, <PLAY_G>." para "Oh. Hi, <PLAY_G>."
done done
UnknownText_0x1b5446: BethAnswerPhoneNiteText:
text "Hello, this is" text "Hello, this is"
line "@" line "@"
text_ram wStringBuffer3 text_ram wStringBuffer3
@ -29,7 +29,7 @@ UnknownText_0x1b5446:
line "Good evening." line "Good evening."
done done
UnknownText_0x1b5472: BethGreetText:
text "Good morning," text "Good morning,"
line "<PLAY_G>!" line "<PLAY_G>!"
@ -39,7 +39,7 @@ UnknownText_0x1b5472:
line "Were you sleeping?" line "Were you sleeping?"
done done
UnknownText_0x1b54a6: BethGreetDayText:
text "<PLAY_G>, hi!" text "<PLAY_G>, hi!"
line "This is @" line "This is @"
text_ram wStringBuffer3 text_ram wStringBuffer3
@ -49,7 +49,7 @@ UnknownText_0x1b54a6:
line "time?" line "time?"
done done
UnknownText_0x1b54d4: BethGreetNiteText:
text "Hi, <PLAY_G>." text "Hi, <PLAY_G>."
line "Good evening." line "Good evening."
@ -61,7 +61,7 @@ UnknownText_0x1b54d4:
line "awake." line "awake."
done done
UnknownText_0x1b5510: BethGenericText:
text "Are you the kind" text "Are you the kind"
line "of person who goes" line "of person who goes"

View File

@ -1,4 +1,4 @@
UnknownText_0x174c7f: BethExhilaratingRideText:
text "Do you remember my" text "Do you remember my"
line "sweet @" line "sweet @"
text_ram wStringBuffer4 text_ram wStringBuffer4
@ -16,7 +16,7 @@ UnknownText_0x174c7f:
line "really gets going." line "really gets going."
done done
UnknownText_0x174cf6: BethDefeatedMonText:
text "Oh, have you ever" text "Oh, have you ever"
line "seen a @" line "seen a @"
text_ram wStringBuffer4 text_ram wStringBuffer4
@ -36,7 +36,7 @@ UnknownText_0x174cf6:
line "course." line "course."
done done
UnknownText_0x174d86: BethLostAMonText:
text "Oh, I just saw a" text "Oh, I just saw a"
line "wild @" line "wild @"
text_ram wStringBuffer4 text_ram wStringBuffer4
@ -59,7 +59,7 @@ UnknownText_0x174d86:
line "from my mistake." line "from my mistake."
done done
UnknownText_0x174e4e: BethBattleRematchText:
text "Do you want to" text "Do you want to"
line "battle? I'm going" line "battle? I'm going"
cont "to win this time!" cont "to win this time!"
@ -73,16 +73,16 @@ UnknownText_0x174e4e:
line "Look for me, OK?" line "Look for me, OK?"
done done
UnknownText_0x174eb7: BethHangUpText:
text "OK, bye-bye!" text "OK, bye-bye!"
done done
UnknownText_0x174ec5: BethLetsBattleAgainSometimeText:
text "Let's battle again" text "Let's battle again"
line "sometime!" line "sometime!"
done done
BethForgetDealText: BethReminderText:
text "Um… <PLAY_G>?" text "Um… <PLAY_G>?"
line "What's wrong?" line "What's wrong?"

View File

@ -1,4 +1,4 @@
UnknownText_0x1b4f21: BeverlyAnswerPhoneText:
text "Hello, this is" text "Hello, this is"
line "@" line "@"
text_ram wStringBuffer3 text_ram wStringBuffer3
@ -8,7 +8,7 @@ UnknownText_0x1b4f21:
line "<PLAYER>." line "<PLAYER>."
done done
UnknownText_0x1b4f4d: BeverlyAnswerPhoneDayText:
text "Hello, this is" text "Hello, this is"
line "@" line "@"
text_ram wStringBuffer3 text_ram wStringBuffer3
@ -18,7 +18,7 @@ UnknownText_0x1b4f4d:
line "<PLAYER>." line "<PLAYER>."
done done
UnknownText_0x1b4f75: BeverlyAnswerPhoneNiteText:
text "Hello, this is" text "Hello, this is"
line "@" line "@"
text_ram wStringBuffer3 text_ram wStringBuffer3
@ -28,7 +28,7 @@ UnknownText_0x1b4f75:
line "<PLAYER>." line "<PLAYER>."
done done
UnknownText_0x1b4fa1: BeverlyGreetText:
text "Hello, <PLAYER>." text "Hello, <PLAYER>."
line "Good morning." line "Good morning."
@ -38,7 +38,7 @@ UnknownText_0x1b4fa1:
line "Were you asleep?" line "Were you asleep?"
done done
UnknownText_0x1b4fda: BeverlyGreetDayText:
text "Hi, <PLAYER>." text "Hi, <PLAYER>."
line "This is @" line "This is @"
text_ram wStringBuffer3 text_ram wStringBuffer3
@ -47,7 +47,7 @@ UnknownText_0x1b4fda:
para "How are you doing?" para "How are you doing?"
done done
UnknownText_0x1b5004: BeverlyGreetNiteText:
text "Hi, <PLAYER>." text "Hi, <PLAYER>."
line "This is @" line "This is @"
text_ram wStringBuffer3 text_ram wStringBuffer3
@ -56,7 +56,7 @@ UnknownText_0x1b5004:
para "Were you awake?" para "Were you awake?"
done done
UnknownText_0x1b502b: BeverlyGenericText:
text "Keeping your" text "Keeping your"
line "#MON happy?" line "#MON happy?"

View File

@ -1,4 +1,4 @@
UnknownText_0x174688: BeverlyMadeMonEvenCuterText:
text "I fancied up my" text "I fancied up my"
line "@" line "@"
text_ram wStringBuffer4 text_ram wStringBuffer4
@ -8,7 +8,7 @@ UnknownText_0x174688:
line "than before!" line "than before!"
done done
UnknownText_0x1746c3: BeverlyDefeatedMonText:
text "I happened to come" text "I happened to come"
line "across a wild" line "across a wild"
cont "SNUBBULL recently." cont "SNUBBULL recently."
@ -20,7 +20,7 @@ UnknownText_0x1746c3:
line "wild one." line "wild one."
done done
UnknownText_0x174734: BeverlyLostAMonText:
text "I happened to see" text "I happened to see"
line "a wild MARILL the" line "a wild MARILL the"
@ -36,12 +36,12 @@ UnknownText_0x174734:
line "quite miffed." line "quite miffed."
done done
UnknownText_0x1747ac: BeverlyHangUpText:
text "You can expect a" text "You can expect a"
line "call from me." line "call from me."
done done
BeverlyFoundNuggetText: BeverlyFoundItemText:
text "My husband got" text "My husband got"
line "some NUGGETS." line "some NUGGETS."
@ -60,7 +60,7 @@ BeverlyFoundNuggetText:
line "when you can." line "when you can."
done done
UnknownText_0x17485b: BeverlyLetsChatAboutMonAgainText:
text "Are your #MON" text "Are your #MON"
line "in prime form?" line "in prime form?"
@ -68,7 +68,7 @@ UnknownText_0x17485b:
line "#MON again." line "#MON again."
done done
UnknownText_0x174895: BeverlyComePickUpText:
text "Pardon?" text "Pardon?"
line "Oh, the NUGGET?" line "Oh, the NUGGET?"

View File

@ -1,4 +1,4 @@
UnknownText_0x174000: BikeShopPhoneCallerText:
text "Hi, <PLAY_G>!" text "Hi, <PLAY_G>!"
line "Our BICYCLE sales" line "Our BICYCLE sales"

View File

@ -1,4 +1,4 @@
UnknownText_0x1b6c96: BrentAnswerPhoneText:
text "Yes? @" text "Yes? @"
text_ram wStringBuffer3 text_ram wStringBuffer3
text " here…" text " here…"
@ -7,7 +7,7 @@ UnknownText_0x1b6c96:
line "can I do for you?" line "can I do for you?"
done done
UnknownText_0x1b6cc6: BrentAnswerPhoneDayText:
text "Yes? @" text "Yes? @"
text_ram wStringBuffer3 text_ram wStringBuffer3
text " here…" text " here…"
@ -16,7 +16,7 @@ UnknownText_0x1b6cc6:
line "can I do for you?" line "can I do for you?"
done done
UnknownText_0x1b6cf6: BrentAnswerPhoneNiteText:
text "Yes? @" text "Yes? @"
text_ram wStringBuffer3 text_ram wStringBuffer3
text " here…" text " here…"
@ -25,7 +25,7 @@ UnknownText_0x1b6cf6:
line "can I do for you?" line "can I do for you?"
done done
UnknownText_0x1b6d26: BrentGreetText:
text "Hiya, <PLAYER>. How" text "Hiya, <PLAYER>. How"
line "are you doing?" line "are you doing?"
@ -35,7 +35,7 @@ UnknownText_0x1b6d26:
text "." text "."
done done
UnknownText_0x1b6d57: BrentGreetDayText:
text "Hiya, <PLAYER>, how" text "Hiya, <PLAYER>, how"
line "are you doing?" line "are you doing?"
@ -45,7 +45,7 @@ UnknownText_0x1b6d57:
text "." text "."
done done
UnknownText_0x1b6d88: BrentGreetNiteText:
text "Hiya, <PLAYER>, how" text "Hiya, <PLAYER>, how"
line "are you doing?" line "are you doing?"
@ -55,7 +55,7 @@ UnknownText_0x1b6d88:
text "." text "."
done done
UnknownText_0x1b6db9: BrentGenericText:
text "Oh yeah, I saw you" text "Oh yeah, I saw you"
line "coming out of a" line "coming out of a"

View File

@ -12,7 +12,7 @@ BrentRareTradeText:
line "it a secret!" line "it a secret!"
done done
UnknownText_0x6613c: BrentDefeatedMonText:
text "Oh yeah, I took" text "Oh yeah, I took"
line "down this wild" line "down this wild"
@ -25,7 +25,7 @@ UnknownText_0x6613c:
line "catching." line "catching."
done done
UnknownText_0x6618c: BrentLostAMonText:
text "Oh yeah, I saw a" text "Oh yeah, I saw a"
line "rare #MON about" line "rare #MON about"
cont "an hour ago." cont "an hour ago."
@ -40,7 +40,7 @@ UnknownText_0x6618c:
line "at my mistakes?" line "at my mistakes?"
done done
UnknownText_0x66214: BrentBattleRematchText:
text "You've got time" text "You've got time"
line "like usual, right?" line "like usual, right?"
@ -59,11 +59,11 @@ UnknownText_0x66214:
text "." text "."
done done
UnknownText_0x662a9: BrentHangUpText:
text "So that's it then." text "So that's it then."
done done
UnknownText_0x662bc: BrentFatherGossipText:
text "Did you know…?" text "Did you know…?"
line "BILL's father is" line "BILL's father is"
@ -71,7 +71,7 @@ UnknownText_0x662bc:
line "great #MANIAC." line "great #MANIAC."
done done
UnknownText_0x662fc: BrentGrandpaGossipText:
text "Did you know…?" text "Did you know…?"
line "Apparently BILL's" line "Apparently BILL's"
@ -79,13 +79,13 @@ UnknownText_0x662fc:
line "#MANIAC." line "#MANIAC."
done done
UnknownText_0x66335: BrentGoldenrodGossipText:
text "Did you know…?" text "Did you know…?"
line "BILL's originally" line "BILL's originally"
cont "from GOLDENROD." cont "from GOLDENROD."
done done
UnknownText_0x66366: BrentRoute25GossipText:
text "Did you know…?" text "Did you know…?"
line "BILL evidently" line "BILL evidently"
@ -93,7 +93,7 @@ UnknownText_0x66366:
line "in KANTO." line "in KANTO."
done done
UnknownText_0x663a1: BrentAbraGossipText:
text "Did you know…?" text "Did you know…?"
line "ABRA was the first" line "ABRA was the first"
@ -101,7 +101,7 @@ UnknownText_0x663a1:
line "ostensibly caught." line "ostensibly caught."
done done
UnknownText_0x663e6: BrentSisterGossipText:
text "Did you know…?" text "Did you know…?"
line "BILL's younger" line "BILL's younger"
@ -109,7 +109,7 @@ UnknownText_0x663e6:
line "can't wink." line "can't wink."
done done
UnknownText_0x66421: BrentMilkGossipText:
text "Did you know…?" text "Did you know…?"
line "BILL supposedly" line "BILL supposedly"
@ -117,7 +117,7 @@ UnknownText_0x66421:
line "can't drink it." line "can't drink it."
done done
UnknownText_0x6645f: BrentBattlingGossipText:
text "Did you know…?" text "Did you know…?"
line "Evidently, BILL" line "Evidently, BILL"
@ -125,7 +125,7 @@ UnknownText_0x6645f:
line "battling." line "battling."
done done
UnknownText_0x6649b: BrentFlowerShopGossipText:
text "Did you know…?" text "Did you know…?"
line "BILL appears to" line "BILL appears to"
@ -133,7 +133,7 @@ UnknownText_0x6649b:
line "the FLOWER SHOP." line "the FLOWER SHOP."
done done
UnknownText_0x664dd: BrentKimonoGirlGossipText:
text "Did you know…?" text "Did you know…?"
line "BILL's mother is" line "BILL's mother is"
@ -141,7 +141,7 @@ UnknownText_0x664dd:
line "a KIMONO GIRL." line "a KIMONO GIRL."
done done
UnknownText_0x6651e: BrentSorryImTooBusyText:
text "You wanted to hear" text "You wanted to hear"
line "about BILL?" line "about BILL?"
@ -152,7 +152,7 @@ UnknownText_0x6651e:
line "have time." line "have time."
done done
UnknownText_0x66579: BrentReminderText:
text "You want to see my" text "You want to see my"
line "rare #MON." line "rare #MON."

View File

@ -1,4 +1,4 @@
UnknownText_0xa0c28: BuenaPhoneMorningAnswerText:
text "Hi, this is BUENA…" text "Hi, this is BUENA…"
para "Oh! Good morning," para "Oh! Good morning,"
@ -8,7 +8,7 @@ UnknownText_0xa0c28:
line "in the morning…" line "in the morning…"
done done
UnknownText_0xa0c72: BuenaPhoneDayAnswerText:
text "Hi, this is BUENA…" text "Hi, this is BUENA…"
line "Oh! Hi, <PLAY_G>!" line "Oh! Hi, <PLAY_G>!"
@ -16,7 +16,7 @@ UnknownText_0xa0c72:
line "BUENA's show?" line "BUENA's show?"
done done
UnknownText_0xa0caf: BuenaPhoneMidnightAnswerText:
text "This is BUENA." text "This is BUENA."
line "I can't come to" line "I can't come to"
@ -33,7 +33,7 @@ UnknownText_0xa0caf:
line "after midnight!" line "after midnight!"
done done
UnknownText_0xa0d42: BuenaPhoneNiteAnswerText:
text "Hi, this is BUENA…" text "Hi, this is BUENA…"
line "Oh! Hi, <PLAY_G>!" line "Oh! Hi, <PLAY_G>!"
@ -44,7 +44,7 @@ UnknownText_0xa0d42:
line "I'm exhausted!" line "I'm exhausted!"
done done
UnknownText_0xa0d96: BuenaPhoneMorningText:
text "<PLAY_G>!" text "<PLAY_G>!"
line "Hi, it's BUENA!" line "Hi, it's BUENA!"
@ -52,7 +52,7 @@ UnknownText_0xa0d96:
line "I decided to call!" line "I decided to call!"
done done
UnknownText_0xa0dcf: BuenaPhoneDayText:
text "<PLAY_G>!" text "<PLAY_G>!"
line "Hi, it's BUENA!" line "Hi, it's BUENA!"
@ -60,7 +60,7 @@ UnknownText_0xa0dcf:
line "to chat with!" line "to chat with!"
done done
UnknownText_0xa0e01: BuenaPhoneMidnightText:
text "<PLAY_G>!" text "<PLAY_G>!"
line "Hi, it's BUENA!" line "Hi, it's BUENA!"
@ -68,7 +68,7 @@ UnknownText_0xa0e01:
line "break." line "break."
done done
UnknownText_0xa0e29: BuenaPhoneNiteText:
text "<PLAY_G>!" text "<PLAY_G>!"
line "Hi, it's BUENA!" line "Hi, it's BUENA!"
@ -76,7 +76,7 @@ UnknownText_0xa0e29:
line "so I called you." line "so I called you."
done done
UnknownText_0xa0e5e: BuenaPhoneRocketText:
text "Oh. Hi, <PLAY_G>!" text "Oh. Hi, <PLAY_G>!"
para "You are how?" para "You are how?"
@ -94,7 +94,7 @@ UnknownText_0xa0e5e:
line "better be careful!" line "better be careful!"
done done
UnknownText_0xa0efb: BuenaPhoneWentOutWithBenText:
text "The other day, I" text "The other day, I"
line "went out to eat" line "went out to eat"
@ -117,7 +117,7 @@ UnknownText_0xa0efb:
line "you later!" line "you later!"
done done
UnknownText_0xa0fcf: BuenaPhoneReceptionistText:
text "You know the" text "You know the"
line "receptionist at" line "receptionist at"
cont "the RADIO TOWER?" cont "the RADIO TOWER?"
@ -140,7 +140,7 @@ UnknownText_0xa0fcf:
para "Catch you later!" para "Catch you later!"
done done
UnknownText_0xa109d: BuenaPhoneLuckyNumberShowText:
text "Tell me, <PLAY_G>." text "Tell me, <PLAY_G>."
line "Have you ever won" line "Have you ever won"
@ -157,7 +157,7 @@ UnknownText_0xa109d:
para "Let's chat again!" para "Let's chat again!"
done done
UnknownText_0xa1143: BuenaPhoneStressedFromWorkText:
text "You know, last" text "You know, last"
line "night…" line "night…"
@ -187,7 +187,7 @@ UnknownText_0xa1143:
line "wrong number!" line "wrong number!"
done done
UnknownText_0xa1244: BuenaPhoneProfessorOakText:
text "Yesterday, PROF." text "Yesterday, PROF."
line "OAK was in the" line "OAK was in the"
@ -209,7 +209,7 @@ UnknownText_0xa1244:
para "Catch you later!" para "Catch you later!"
done done
UnknownText_0xa1318: BuenaPhoneGotAColdText:
text "…Cough, cough!" text "…Cough, cough!"
para "Uhm sorry uh got" para "Uhm sorry uh got"
@ -229,7 +229,7 @@ UnknownText_0xa1318:
cont "been BUENA!" cont "been BUENA!"
done done
UnknownText_0xa13d8: BuenaPhoneRadioCardQuestionsText:
text "Hey, <PLAY_G>." text "Hey, <PLAY_G>."
line "You won that RADIO" line "You won that RADIO"
@ -249,7 +249,7 @@ UnknownText_0xa13d8:
line "again!" line "again!"
done done
UnknownText_0xa1488: BuenaPhonePikachuFanClubText:
text "I'm elated that" text "I'm elated that"
line "more people are" line "more people are"
@ -283,7 +283,7 @@ UnknownText_0xa1488:
para "Let's chat again!" para "Let's chat again!"
done done
UnknownText_0xa15de: BuenaPhoneRadioTowerDirectorText:
text "Guess what?" text "Guess what?"
line "The RADIO TOWER's" line "The RADIO TOWER's"
@ -315,7 +315,7 @@ UnknownText_0xa15de:
line "my show!" line "my show!"
done done
UnknownText_0xa1717: BuenaPhoneWhenDoYouRelaxText:
text "<PLAY_G>, tell me." text "<PLAY_G>, tell me."
para "When do you relax" para "When do you relax"
@ -347,7 +347,7 @@ UnknownText_0xa1717:
line "happened! Later!" line "happened! Later!"
done done
UnknownText_0xa183d: BuenaPhoneStarterPokemonText:
text "<PLAY_G>, what was" text "<PLAY_G>, what was"
line "the first #MON" line "the first #MON"
cont "you ever caught?" cont "you ever caught?"
@ -387,7 +387,7 @@ UnknownText_0xa183d:
para "Bye-bye!" para "Bye-bye!"
done done
UnknownText_0xa19b1: BuenaPhoneCompanyVacationText:
text "Guess what? All of" text "Guess what? All of"
line "us from the RADIO" line "us from the RADIO"
@ -415,7 +415,7 @@ UnknownText_0xa19b1:
para "Bye-bye!" para "Bye-bye!"
done done
UnknownText_0xa1ac0: BuenaPhoneBenAndFernText:
text "Did you know…?" text "Did you know…?"
para "BEN and FERN talk" para "BEN and FERN talk"
@ -445,7 +445,7 @@ UnknownText_0xa1ac0:
para "Let's chat again!" para "Let's chat again!"
done done
UnknownText_0xa1bed: BuenaPhoneGoingShoppingText:
text "I'm going shopping" text "I'm going shopping"
line "with MARY and LILY" line "with MARY and LILY"
cont "soon." cont "soon."
@ -462,7 +462,7 @@ UnknownText_0xa1bed:
para "Catch you later!" para "Catch you later!"
done done
UnknownText_0xa1c88: BuenaPhoneFavoriteSlotMachineAnswerText:
text "I'm thinking of" text "I'm thinking of"
line "going to the GAME" line "going to the GAME"
@ -489,7 +489,7 @@ endc
para "Catch you later!" para "Catch you later!"
done done
UnknownText_0xa1d5f: BuenaPhonePokegearAnswerText:
text "Hey, <PLAY_G>. You" text "Hey, <PLAY_G>. You"
line "use your #GEAR" line "use your #GEAR"
@ -512,7 +512,7 @@ UnknownText_0xa1d5f:
line "calling! Later!" line "calling! Later!"
done done
UnknownText_0xa1e2f: BuenaPhoneCoopedUpInRadioTowerAnswerText:
text "Is it sunny" text "Is it sunny"
line "outside today?" line "outside today?"

View File

@ -1,4 +1,4 @@
UnknownText_0x1b67e2: ChadAnswerPhoneText:
text "Hello, this is" text "Hello, this is"
line "@" line "@"
text_ram wStringBuffer3 text_ram wStringBuffer3
@ -8,7 +8,7 @@ UnknownText_0x1b67e2:
line "Good morning!" line "Good morning!"
done done
UnknownText_0x1b680e: ChadAnswerPhoneDayText:
text "Hello, this is" text "Hello, this is"
line "@" line "@"
text_ram wStringBuffer3 text_ram wStringBuffer3
@ -18,7 +18,7 @@ UnknownText_0x1b680e:
line "day!" line "day!"
done done
UnknownText_0x1b6836: ChadAnswerPhoneNiteText:
text "Hello, this is" text "Hello, this is"
line "@" line "@"
text_ram wStringBuffer3 text_ram wStringBuffer3
@ -28,7 +28,7 @@ UnknownText_0x1b6836:
line "evening!" line "evening!"
done done
UnknownText_0x1b6862: ChadGreetText:
text "Hi, <PLAY_G>, good" text "Hi, <PLAY_G>, good"
line "morning!" line "morning!"
@ -38,7 +38,7 @@ UnknownText_0x1b6862:
line "How are you?" line "How are you?"
done done
UnknownText_0x1b6890: ChadGreetDayText:
text "Hi, <PLAY_G>, good" text "Hi, <PLAY_G>, good"
line "day!" line "day!"
@ -48,7 +48,7 @@ UnknownText_0x1b6890:
line "How are you?" line "How are you?"
done done
UnknownText_0x1b68ba: ChadGreetNiteText:
text "Hi, <PLAY_G>, good" text "Hi, <PLAY_G>, good"
line "evening!" line "evening!"
@ -58,7 +58,7 @@ UnknownText_0x1b68ba:
line "How are you?" line "How are you?"
done done
UnknownText_0x1b68e8: ChadGenericText:
text "How are your" text "How are your"
line "#MON doing?" line "#MON doing?"

View File

@ -18,7 +18,7 @@ ChadObservingWildText:
line "PROF.OAK soon." line "PROF.OAK soon."
done done
UnknownText_0x65318: ChadDefeatedMonText:
text "Oh yes, I managed" text "Oh yes, I managed"
line "to knock out a" line "to knock out a"
@ -34,7 +34,7 @@ UnknownText_0x65318:
line "was inevitable." line "was inevitable."
done done
UnknownText_0x65399: ChadLostAMonText:
text "Oh yes, I came" text "Oh yes, I came"
line "close to catching" line "close to catching"
@ -52,7 +52,7 @@ UnknownText_0x65399:
text ". Rats…" text ". Rats…"
done done
UnknownText_0x65419: ChadBattleRematchText:
text "Want to battle?" text "Want to battle?"
line "I have to battle" line "I have to battle"
@ -65,7 +65,7 @@ UnknownText_0x65419:
text "!" text "!"
done done
UnknownText_0x65471: ChadHangUpText:
text "See you later!" text "See you later!"
done done
@ -106,7 +106,7 @@ ChadProfElmGossipText:
line "I envy him!" line "I envy him!"
done done
ChadDreamGossipText: ChadProfOaksDreamGossipText:
text "PROF.OAK's dream" text "PROF.OAK's dream"
line "is to compile a" line "is to compile a"
@ -148,7 +148,7 @@ ChadLeagueGossipText:
line "great man." line "great man."
done done
ChadRadioShowGossipText: ChadPokemonTalkGossipText:
text "PROF.OAK'S #MON" text "PROF.OAK'S #MON"
line "TALK is a popular" line "TALK is a popular"
cont "radio show, right?" cont "radio show, right?"
@ -167,7 +167,7 @@ ChadRadioShowGossipText:
line "thank for it!" line "thank for it!"
done done
ChadBattlingGossipText: ChadProfOakTrainerGossipText:
text "PROF.OAK used to" text "PROF.OAK used to"
line "be a trainer a" line "be a trainer a"
cont "long time ago." cont "long time ago."
@ -203,7 +203,7 @@ ChadDaisyTeaGossipText:
line "PROF.OAK." line "PROF.OAK."
done done
ChadTravelGossipText: ChadProfOakTravelingGossipText:
text "Did you know?" text "Did you know?"
line "PROF.OAK traveled" line "PROF.OAK traveled"
@ -223,7 +223,7 @@ ChadTravelGossipText:
line "things too…" line "things too…"
done done
UnknownText_0x65a23: ChadGoingToStudyHardText:
text "I'm going to study" text "I'm going to study"
line "hard so PROF.OAK" line "hard so PROF.OAK"
@ -231,7 +231,7 @@ UnknownText_0x65a23:
line "assistant!" line "assistant!"
done done
UnknownText_0x65a63: ChadReminderText:
text "Do you remember" text "Do you remember"
line "about our battle?" line "about our battle?"

View File

@ -1,4 +1,4 @@
UnknownText_0x1b66c8: DanaAnswerPhoneText:
text "Hi, @" text "Hi, @"
text_ram wStringBuffer3 text_ram wStringBuffer3
text " on the" text " on the"
@ -7,7 +7,7 @@ UnknownText_0x1b66c8:
para "Hey! It's <PLAY_G>!" para "Hey! It's <PLAY_G>!"
done done
UnknownText_0x1b66ec: DanaAnswerPhoneDayText:
text "Hi, @" text "Hi, @"
text_ram wStringBuffer3 text_ram wStringBuffer3
text " on the" text " on the"
@ -17,7 +17,7 @@ UnknownText_0x1b66ec:
line "It's <PLAY_G>!" line "It's <PLAY_G>!"
done done
UnknownText_0x1b6713: DanaAnswerPhoneNiteText:
text "Hi, @" text "Hi, @"
text_ram wStringBuffer3 text_ram wStringBuffer3
text " on the" text " on the"
@ -27,7 +27,7 @@ UnknownText_0x1b6713:
line "What's up?" line "What's up?"
done done
UnknownText_0x1b6738: DanaGreetText:
text "Uh, <PLAY_G>?" text "Uh, <PLAY_G>?"
para "It's me!" para "It's me!"
@ -36,7 +36,7 @@ UnknownText_0x1b6738:
text "!" text "!"
done done
UnknownText_0x1b6757: DanaGreetDayText:
text "Uh, <PLAY_G>?" text "Uh, <PLAY_G>?"
para "It's me!" para "It's me!"
@ -45,7 +45,7 @@ UnknownText_0x1b6757:
text "!" text "!"
done done
UnknownText_0x1b6776: DanaGreetNiteText:
text "Uh, <PLAY_G>?" text "Uh, <PLAY_G>?"
para "It's me!" para "It's me!"
@ -54,7 +54,7 @@ UnknownText_0x1b6776:
text "!" text "!"
done done
UnknownText_0x1b6795: DanaGenericText:
text "My @" text "My @"
text_ram wStringBuffer4 text_ram wStringBuffer4
text " is" text " is"

View File

@ -1,4 +1,4 @@
UnknownText_0x64f74: DanaTakingPhotosText:
text "My @" text "My @"
text_ram wStringBuffer4 text_ram wStringBuffer4
text " is" text " is"
@ -8,7 +8,7 @@ UnknownText_0x64f74:
line "photos galore!" line "photos galore!"
done done
UnknownText_0x64fb2: DanaDefeatedMonText:
text "It took only an" text "It took only an"
line "instant to KO a" line "instant to KO a"
cont "wild @" cont "wild @"
@ -22,7 +22,7 @@ UnknownText_0x64fb2:
line "time." line "time."
done done
UnknownText_0x6501c: DanaLostAMonText:
text "You know what?" text "You know what?"
line "A wild @" line "A wild @"
text_ram wStringBuffer4 text_ram wStringBuffer4
@ -37,7 +37,7 @@ UnknownText_0x6501c:
line "and I would've…" line "and I would've…"
done done
UnknownText_0x65091: DanaBattleRematchText:
text "Right now, I'm on" text "Right now, I'm on"
line "@" line "@"
text_ram wStringBuffer5 text_ram wStringBuffer5
@ -50,11 +50,11 @@ UnknownText_0x65091:
line "for you!" line "for you!"
done done
UnknownText_0x650e2: DanaHangUpText:
text "See you!" text "See you!"
done done
UnknownText_0x650ec: DanaFoundItemText:
text "You know what?" text "You know what?"
line "I got a good gift!" line "I got a good gift!"
@ -70,7 +70,7 @@ UnknownText_0x650ec:
text "!" text "!"
done done
UnknownText_0x65161: DanaCanYouWaitABitLongerText:
text "Oh! You wanted a" text "Oh! You wanted a"
line "gift, right?" line "gift, right?"
@ -81,7 +81,7 @@ UnknownText_0x65161:
line "longer?" line "longer?"
done done
UnknownText_0x651bf: DanaReminderText:
text "Hi! You haven't" text "Hi! You haven't"
line "forgotten about" line "forgotten about"
@ -94,7 +94,7 @@ UnknownText_0x651bf:
text "!" text "!"
done done
UnknownText_0x6520f: DanaComePickUpText:
text "Hello?" text "Hello?"
para "If you don't come" para "If you don't come"

View File

@ -1,25 +1,25 @@
UnknownText_0x1b69a8: DerekAnswerPhoneText:
text "Hi, <PLAY_G>?" text "Hi, <PLAY_G>?"
para "Good morning pika." para "Good morning pika."
line "What's up pika?" line "What's up pika?"
done done
UnknownText_0x1b69d2: DerekAnswerPhoneDayText:
text "Hi, <PLAY_G>?" text "Hi, <PLAY_G>?"
para "Good day pika," para "Good day pika,"
line "what's up pika?" line "what's up pika?"
done done
UnknownText_0x1b69f8: DerekAnswerPhoneNiteText:
text "Hi, <PLAY_G>?" text "Hi, <PLAY_G>?"
para "Good evening pika," para "Good evening pika,"
line "what's up pika?" line "what's up pika?"
done done
UnknownText_0x1b6a22: DerekGreetText:
text "<PLAY_G> pika, good" text "<PLAY_G> pika, good"
line "morning!" line "morning!"
@ -29,7 +29,7 @@ UnknownText_0x1b6a22:
line "pika are you?" line "pika are you?"
done done
UnknownText_0x1b6a56: DerekGreetDayText:
text "<PLAY_G> pika, good" text "<PLAY_G> pika, good"
line "pika day!" line "pika day!"
@ -39,7 +39,7 @@ UnknownText_0x1b6a56:
line "pika are you?" line "pika are you?"
done done
UnknownText_0x1b6a8b: DerekGreetNiteText:
text "<PLAY_G> pika, good" text "<PLAY_G> pika, good"
line "evening!" line "evening!"
@ -49,7 +49,7 @@ UnknownText_0x1b6a8b:
line "you pika awake?" line "you pika awake?"
done done
UnknownText_0x1b6ac2: DerekGenericText:
text "You have to hear" text "You have to hear"
line "this! My lovable" line "this! My lovable"

View File

@ -1,4 +1,4 @@
DerekCheekPincherText: DerekCheekPinchingText:
text "Listen to this." text "Listen to this."
line "My @" line "My @"
text_ram wStringBuffer4 text_ram wStringBuffer4
@ -12,7 +12,7 @@ DerekCheekPincherText:
para "I must be special." para "I must be special."
done done
UnknownText_0x65b29: DerekDefeatedMonText:
text "Oh, and recently," text "Oh, and recently,"
line "my PIKACHU beat a" line "my PIKACHU beat a"
cont "wild @" cont "wild @"
@ -34,7 +34,7 @@ UnknownText_0x65b29:
line "greatest!" line "greatest!"
done done
UnknownText_0x65bc8: DerekLostAMonText:
text "Oh, and I saw a" text "Oh, and I saw a"
line "wild @" line "wild @"
text_ram wStringBuffer4 text_ram wStringBuffer4
@ -51,7 +51,7 @@ UnknownText_0x65bc8:
line "good otherwise." line "good otherwise."
done done
UnknownText_0x65c4e: DerekHangUpText:
text "Well, let's talk" text "Well, let's talk"
line "again!" line "again!"
done done
@ -71,7 +71,7 @@ DerekBugCatchingContestText:
line "off its cuteness." line "off its cuteness."
done done
UnknownText_0x65cf9: DerekFoundItemText:
text "I'd like you to" text "I'd like you to"
line "have a NUGGET." line "have a NUGGET."
@ -83,7 +83,7 @@ UnknownText_0x65cf9:
cont "it too!" cont "it too!"
done done
UnknownText_0x65d5c: DerekLetsGetTogetherText:
text "How is your" text "How is your"
line "PIKACHU doing?" line "PIKACHU doing?"
@ -92,7 +92,7 @@ UnknownText_0x65d5c:
cont "PIKACHU!" cont "PIKACHU!"
done done
UnknownText_0x65da6: DerekComePickUpText:
text "What's wrong?" text "What's wrong?"
para "I'm waiting on" para "I'm waiting on"

View File

@ -1,4 +1,4 @@
ElmPhoneStartText: ElmPhoneHealYourMonText:
text "Hello, <PLAY_G>?" text "Hello, <PLAY_G>?"
para "Try not to overdo" para "Try not to overdo"
@ -28,7 +28,7 @@ ElmPhonePokemonStolenText:
line "do that?" line "do that?"
done done
ElmPhoneCheckingEggText: ElmPhoneCheckingTheEggText:
text "Hello, <PLAY_G>?" text "Hello, <PLAY_G>?"
para "We're checking the" para "We're checking the"
@ -48,7 +48,7 @@ ElmPhoneAssistantText:
line "in VIOLET CITY." line "in VIOLET CITY."
done done
ElmPhoneEggUnhatchedText: ElmPhoneHowIsTheEggText:
text "Hello, <PLAY_G>?" text "Hello, <PLAY_G>?"
para "How's the EGG? Has" para "How's the EGG? Has"
@ -70,7 +70,7 @@ ElmPhoneEggHatchedText:
line "me now!" line "me now!"
done done
ElmPhoneDiscovery1Text: ElmPhoneDiscoveredHatchTimeText:
text "Hello, <PLAY_G>?" text "Hello, <PLAY_G>?"
para "I just made a new" para "I just made a new"
@ -83,7 +83,7 @@ ElmPhoneDiscovery1Text:
line "the #MON." line "the #MON."
done done
ElmPhoneDiscovery2Text: ElmPhoneInvestigatingEggMovesText:
text "Hello, <PLAY_G>?" text "Hello, <PLAY_G>?"
para "It's still a" para "It's still a"
@ -96,7 +96,7 @@ ElmPhoneDiscovery2Text:
line "ing that now." line "ing that now."
done done
ElmPhonePokerusText: ElmPhoneDiscoveredPokerusText:
text "Hello, <PLAY_G>?" text "Hello, <PLAY_G>?"
para "I discovered an" para "I discovered an"
@ -158,7 +158,7 @@ ElmPhoneEggAssistantText:
cont "him?" cont "him?"
done done
ElmPhoneRocketText: ElmPhoneRadioTowerRocketTakeoverText:
text "<PLAY_G>, how are" text "<PLAY_G>, how are"
line "things going?" line "things going?"
@ -197,7 +197,8 @@ ElmPhoneGiftText:
para "See you later!" para "See you later!"
done done
ElmPhoneUnusedText: ; unused
ElmPhoneGotAholdOfSomethingNeatText:
text "Hello, <PLAY_G>?" text "Hello, <PLAY_G>?"
line "How's it going?" line "How's it going?"

View File

@ -1,4 +1,4 @@
UnknownText_0x1b751a: ErinAnswerPhoneText:
text "Yes, this is" text "Yes, this is"
line "@" line "@"
text_ram wStringBuffer3 text_ram wStringBuffer3
@ -8,7 +8,7 @@ UnknownText_0x1b751a:
line "Good morning!" line "Good morning!"
done done
UnknownText_0x1b7548: ErinAnswerPhoneDayText:
text "Yes, this is" text "Yes, this is"
line "@" line "@"
text_ram wStringBuffer3 text_ram wStringBuffer3
@ -18,7 +18,7 @@ UnknownText_0x1b7548:
line "Yahoo!" line "Yahoo!"
done done
UnknownText_0x1b756f: ErinAnswerPhoneNiteText:
text "Yes, this is" text "Yes, this is"
line "@" line "@"
text_ram wStringBuffer3 text_ram wStringBuffer3
@ -27,7 +27,7 @@ UnknownText_0x1b756f:
para "Oh, hi, <PLAY_G>!" para "Oh, hi, <PLAY_G>!"
done done
UnknownText_0x1b758f: ErinGreetText:
text "<PLAY_G>!" text "<PLAY_G>!"
para "It's @" para "It's @"
@ -36,7 +36,7 @@ UnknownText_0x1b758f:
line "Good morning!" line "Good morning!"
done done
UnknownText_0x1b75ac: ErinGreetDayText:
text "<PLAY_G>!" text "<PLAY_G>!"
para "It's @" para "It's @"
@ -45,7 +45,7 @@ UnknownText_0x1b75ac:
line "Working hard?" line "Working hard?"
done done
UnknownText_0x1b75c9: ErinGreetNiteText:
text "<PLAY_G>!" text "<PLAY_G>!"
para "It's @" para "It's @"
@ -54,7 +54,7 @@ UnknownText_0x1b75c9:
line "Were you up?" line "Were you up?"
done done
UnknownText_0x1b75e5: ErinGenericText:
text "Are you raising" text "Are you raising"
line "your #MON?" line "your #MON?"

View File

@ -1,4 +1,4 @@
UnknownText_0x6717a: ErinMonIsMuchStrongerText:
text_ram wStringBuffer3 text_ram wStringBuffer3
text "'s @" text "'s @"
text_ram wStringBuffer4 text_ram wStringBuffer4
@ -7,7 +7,7 @@ UnknownText_0x6717a:
cont "than before!" cont "than before!"
done done
UnknownText_0x671a4: ErinDefeatedMonText:
text "And, and…" text "And, and…"
line "I just battled and" line "I just battled and"
cont "beat @" cont "beat @"
@ -18,7 +18,7 @@ UnknownText_0x671a4:
line "#MON properly!" line "#MON properly!"
done done
UnknownText_0x671eb: ErinLostAMonText:
text "But, but…" text "But, but…"
para "A wild @" para "A wild @"
@ -30,7 +30,7 @@ UnknownText_0x671eb:
line "not fair!" line "not fair!"
done done
UnknownText_0x6722e: ErinBattleRematchText:
text "I'm ERIN. Want to" text "I'm ERIN. Want to"
line "battle me again?" line "battle me again?"
@ -43,7 +43,7 @@ UnknownText_0x6722e:
text "!" text "!"
done done
UnknownText_0x67281: ErinHangUpText:
text "See you. Bye-bye!" text "See you. Bye-bye!"
done done

View File

@ -1,4 +1,4 @@
UnknownText_0x1b5270: GavenAnswerPhoneText:
text "Hello, this is" text "Hello, this is"
line "@" line "@"
text_ram wStringBuffer3 text_ram wStringBuffer3
@ -8,7 +8,7 @@ UnknownText_0x1b5270:
line "Good morning!" line "Good morning!"
done done
UnknownText_0x1b52a5: GavenAnswerPhoneDayText:
text "Hello, this is" text "Hello, this is"
line "@" line "@"
text_ram wStringBuffer3 text_ram wStringBuffer3
@ -17,7 +17,7 @@ UnknownText_0x1b52a5:
para "Hi, <PLAY_G>!" para "Hi, <PLAY_G>!"
done done
UnknownText_0x1b52cc: GavenAnswerPhoneNiteText:
text "Hello, this is" text "Hello, this is"
line "@" line "@"
text_ram wStringBuffer3 text_ram wStringBuffer3
@ -27,7 +27,7 @@ UnknownText_0x1b52cc:
line "Good evening!" line "Good evening!"
done done
UnknownText_0x1b5301: GavenGreetText:
text "<PLAY_G>, good" text "<PLAY_G>, good"
line "morning!" line "morning!"
@ -37,7 +37,7 @@ UnknownText_0x1b5301:
line "How are you doing?" line "How are you doing?"
done done
UnknownText_0x1b5335: GavenGreetDayText:
text "Hi, <PLAY_G>!" text "Hi, <PLAY_G>!"
para "It's me, @" para "It's me, @"
@ -46,7 +46,7 @@ UnknownText_0x1b5335:
line "How are you doing?" line "How are you doing?"
done done
UnknownText_0x1b535f: GavenGreetNiteText:
text "<PLAY_G>, good" text "<PLAY_G>, good"
line "evening!" line "evening!"
@ -56,7 +56,7 @@ UnknownText_0x1b535f:
line "How are you doing?" line "How are you doing?"
done done
UnknownText_0x1b5393: GavenGenericText:
text "How are your" text "How are your"
line "#MON doing?" line "#MON doing?"

View File

@ -1,4 +1,4 @@
GavenGreaterText: GavenMonGreaterThanImaginedText:
text "My @" text "My @"
text_ram wStringBuffer4 text_ram wStringBuffer4
text_start text_start
@ -12,7 +12,7 @@ GavenGreaterText:
cont "better than mine." cont "better than mine."
done done
UnknownText_0x174a80: GavenDefeatedMonText:
text "Oh, and I managed" text "Oh, and I managed"
line "to barely defeat" line "to barely defeat"
@ -35,7 +35,7 @@ UnknownText_0x174a80:
cont "used to seeing." cont "used to seeing."
done done
UnknownText_0x174b2d: GavenLostAMonText:
text "And a while back," text "And a while back,"
line "I tried to catch a" line "I tried to catch a"
cont "wild @" cont "wild @"
@ -52,7 +52,7 @@ UnknownText_0x174b2d:
line "to be careful too." line "to be careful too."
done done
UnknownText_0x174bc5: GavenBattleRematchText:
text "Let's battle!" text "Let's battle!"
para "I'll be waiting on" para "I'll be waiting on"
@ -64,17 +64,17 @@ UnknownText_0x174bc5:
line "when you're close." line "when you're close."
done done
UnknownText_0x174c0e: GavenHangUpText:
text "OK, I'll talk to" text "OK, I'll talk to"
line "you soon!" line "you soon!"
done done
UnknownText_0x174c29: GavenHangUpNotThursdayText:
text "I obsess over how" text "I obsess over how"
line "to beat you." line "to beat you."
done done
UnknownText_0x174c49: GavenReminderText:
text "<PLAY_G>, why" text "<PLAY_G>, why"
line "aren't you here?" line "aren't you here?"

View File

@ -1,4 +1,4 @@
UnknownText_0x1b626a: GinaAnswerPhoneText:
text "Hello? This is" text "Hello? This is"
line "@" line "@"
text_ram wStringBuffer3 text_ram wStringBuffer3
@ -8,7 +8,7 @@ UnknownText_0x1b626a:
line "Good morning!" line "Good morning!"
done done
UnknownText_0x1b6296: GinaAnswerPhoneDayText:
text "Hello? This is" text "Hello? This is"
line "@" line "@"
text_ram wStringBuffer3 text_ram wStringBuffer3
@ -18,7 +18,7 @@ UnknownText_0x1b6296:
line "Hi, how are you?" line "Hi, how are you?"
done done
UnknownText_0x1b62c5: GinaAnswerPhoneNiteText:
text "Hello? This is" text "Hello? This is"
line "@" line "@"
text_ram wStringBuffer3 text_ram wStringBuffer3
@ -28,7 +28,7 @@ UnknownText_0x1b62c5:
line "Good evening!" line "Good evening!"
done done
UnknownText_0x1b62f1: GinaGreetText:
text "<PLAY_G>?" text "<PLAY_G>?"
para "It's @" para "It's @"
@ -37,7 +37,7 @@ UnknownText_0x1b62f1:
line "Good morning!" line "Good morning!"
done done
UnknownText_0x1b630e: GinaGreetDayText:
text "<PLAY_G>?" text "<PLAY_G>?"
para "It's @" para "It's @"
@ -46,7 +46,7 @@ UnknownText_0x1b630e:
line "this a bad time?" line "this a bad time?"
done done
UnknownText_0x1b6331: GinaGreetNiteText:
text "<PLAY_G>?" text "<PLAY_G>?"
para "It's @" para "It's @"
@ -55,7 +55,7 @@ UnknownText_0x1b6331:
line "Got time to chat?" line "Got time to chat?"
done done
UnknownText_0x1b6352: GinaGenericText:
text "Are your #MON" text "Are your #MON"
line "still tough?" line "still tough?"

View File

@ -1,4 +1,4 @@
UnknownText_0x1771fd: GinaGettingInSyncWithMonText:
text "My @" text "My @"
text_ram wStringBuffer4 text_ram wStringBuffer4
text " and" text " and"
@ -8,7 +8,7 @@ UnknownText_0x1771fd:
line "other." line "other."
done done
UnknownText_0x177237: GinaDefeatedMonText:
text "We battled a wild" text "We battled a wild"
line "@" line "@"
text_ram wStringBuffer4 text_ram wStringBuffer4
@ -21,7 +21,7 @@ UnknownText_0x177237:
line "the groove!" line "the groove!"
done done
UnknownText_0x177297: GinaLostAMonText:
text "But, you know?" text "But, you know?"
para "I still haven't" para "I still haven't"
@ -33,7 +33,7 @@ UnknownText_0x177297:
line "frustrating…" line "frustrating…"
done done
UnknownText_0x1772e2: GinaBattleRematchText:
text "Would you be my" text "Would you be my"
line "practice partner" line "practice partner"
cont "again sometime?" cont "again sometime?"
@ -48,12 +48,12 @@ UnknownText_0x1772e2:
cont "me next time?" cont "me next time?"
done done
UnknownText_0x177361: GinaHangUpText:
text "Bye! Let's chat" text "Bye! Let's chat"
line "again!" line "again!"
done done
UnknownText_0x177378: GinaRocketTakeoverRumorText:
text "Have you heard" text "Have you heard"
line "about TEAM ROCKET?" line "about TEAM ROCKET?"
@ -65,7 +65,7 @@ UnknownText_0x177378:
line "inside safe?" line "inside safe?"
done done
UnknownText_0x1773e7: GinaFoundItemText:
text "I picked up some-" text "I picked up some-"
line "thing nice today." line "thing nice today."
@ -81,7 +81,7 @@ UnknownText_0x1773e7:
line "where I am." line "where I am."
done done
UnknownText_0x177465: GinaHaventFoundAnythingYetText:
text "Sorry, I haven't" text "Sorry, I haven't"
line "found anything" line "found anything"
@ -92,7 +92,7 @@ UnknownText_0x177465:
line "can have it!" line "can have it!"
done done
UnknownText_0x1774c1: GinaReminderText:
text "Oh, <PLAY_G>!" text "Oh, <PLAY_G>!"
line "How soon can I" line "How soon can I"
@ -105,7 +105,7 @@ UnknownText_0x1774c1:
text "!" text "!"
done done
UnknownText_0x17750e: GinaComePickUpText:
text "I'm getting really" text "I'm getting really"
line "impatient, waiting" line "impatient, waiting"

View File

@ -1,4 +1,4 @@
UnknownText_0x1b5073: HueyAnswerPhoneText:
text "Yeah, this is" text "Yeah, this is"
line "@" line "@"
text_ram wStringBuffer3 text_ram wStringBuffer3
@ -8,7 +8,7 @@ UnknownText_0x1b5073:
line "<PLAYER>?" line "<PLAYER>?"
done done
UnknownText_0x1b509b: HueyAnswerPhoneDayText:
text "Yeah, this is" text "Yeah, this is"
line "@" line "@"
text_ram wStringBuffer3 text_ram wStringBuffer3
@ -18,7 +18,7 @@ UnknownText_0x1b509b:
line "<PLAYER>?" line "<PLAYER>?"
done done
UnknownText_0x1b50c2: HueyAnswerPhoneNiteText:
text "Yeah, this is" text "Yeah, this is"
line "@" line "@"
text_ram wStringBuffer3 text_ram wStringBuffer3
@ -28,7 +28,7 @@ UnknownText_0x1b50c2:
line "<PLAYER>?" line "<PLAYER>?"
done done
UnknownText_0x1b50e9: HueyGreetText:
text "Yo, <PLAYER>!" text "Yo, <PLAYER>!"
line "You awake?" line "You awake?"
@ -38,7 +38,7 @@ UnknownText_0x1b50e9:
line "How's it going?" line "How's it going?"
done done
UnknownText_0x1b511a: HueyGreetDayText:
text "Yo, <PLAYER>! You" text "Yo, <PLAYER>! You"
line "free right now?" line "free right now?"
@ -48,7 +48,7 @@ UnknownText_0x1b511a:
line "How's it going?" line "How's it going?"
done done
UnknownText_0x1b5154: HueyGreetNiteText:
text "Yo, <PLAYER>!" text "Yo, <PLAYER>!"
line "Were you asleep?" line "Were you asleep?"

View File

@ -1,4 +1,4 @@
UnknownText_0x1748ea: HueyBattleRematchText:
text "Hey, I challenge" text "Hey, I challenge"
line "you to a battle!" line "you to a battle!"
@ -14,11 +14,11 @@ UnknownText_0x1748ea:
line "over here pronto!" line "over here pronto!"
done done
UnknownText_0x174962: HueyHangUpText:
text "See ya!" text "See ya!"
done done
UnknownText_0x17496b: HueyWeHaveToBattleAgainSometimeText:
text "We have to battle" text "We have to battle"
line "again sometime." line "again sometime."
@ -29,7 +29,7 @@ UnknownText_0x17496b:
line "till I win." line "till I win."
done done
UnknownText_0x1749c7: HueyReminderText:
text "Hey, you'd better" text "Hey, you'd better"
line "not have forgotten" line "not have forgotten"
cont "about our battle!" cont "about our battle!"

View File

@ -1,4 +1,4 @@
UnknownText_0x1b638c: IrwinAnswerPhoneText:
text "Hello? @" text "Hello? @"
text_ram wStringBuffer3 text_ram wStringBuffer3
text_start text_start
@ -7,7 +7,7 @@ UnknownText_0x1b638c:
para "Hey, <PLAY_G>!" para "Hey, <PLAY_G>!"
done done
UnknownText_0x1b63a8: IrwinAnswerPhoneDayText:
text "Hello? @" text "Hello? @"
text_ram wStringBuffer3 text_ram wStringBuffer3
text_start text_start
@ -16,7 +16,7 @@ UnknownText_0x1b63a8:
para "Wow, <PLAY_G>!" para "Wow, <PLAY_G>!"
done done
UnknownText_0x1b63c4: IrwinAnswerPhoneNiteText:
text "Hello? @" text "Hello? @"
text_ram wStringBuffer3 text_ram wStringBuffer3
text_start text_start
@ -25,7 +25,7 @@ UnknownText_0x1b63c4:
para "Yippee, <PLAY_G>!" para "Yippee, <PLAY_G>!"
done done
UnknownText_0x1b63e3: IrwinGreetText:
text "Uh, hello." text "Uh, hello."
line "<PLAY_G>?" line "<PLAY_G>?"
@ -35,7 +35,7 @@ UnknownText_0x1b63e3:
text "!" text "!"
done done
UnknownText_0x1b6407: IrwinGreetDayText:
text "Uh, hello," text "Uh, hello,"
line "<PLAY_G>?" line "<PLAY_G>?"
@ -45,7 +45,7 @@ UnknownText_0x1b6407:
text "!" text "!"
done done
UnknownText_0x1b642c: IrwinGreetNiteText:
text "Uh, hello," text "Uh, hello,"
line "<PLAY_G>?" line "<PLAY_G>?"

View File

@ -1,11 +1,11 @@
UnknownText_0x64000: IrwinHangUpText:
text "I hate having to" text "I hate having to"
line "hang up on you!" line "hang up on you!"
para "Call you later!" para "Call you later!"
done done
UnknownText_0x64032: IrwinRocketTakeoverRumorText:
text "<PLAY_G>, have you" text "<PLAY_G>, have you"
line "heard?" line "heard?"
@ -19,7 +19,7 @@ UnknownText_0x64032:
line "ROCKET?" line "ROCKET?"
done done
UnknownText_0x64099: IrwinPlainBadgeGossipText:
text "<PLAY_G>, I heard!" text "<PLAY_G>, I heard!"
para "You defeated that" para "You defeated that"
@ -29,7 +29,7 @@ UnknownText_0x64099:
line "to be your friend!" line "to be your friend!"
done done
UnknownText_0x640e6: IrwinJasmineReturnedGossipText:
text "Hey, I heard about" text "Hey, I heard about"
line "you!" line "you!"
@ -46,7 +46,7 @@ UnknownText_0x640e6:
line "bed with a cold!" line "bed with a cold!"
done done
UnknownText_0x6416d: IrwinRocketHideoutGossipText:
text "I heard, I heard," text "I heard, I heard,"
line "I heard!" line "I heard!"
@ -60,7 +60,7 @@ UnknownText_0x6416d:
line "TEAM ROCKET?" line "TEAM ROCKET?"
done done
UnknownText_0x641e8: IrwinRadioTowerGossipText:
text "I heard, I heard," text "I heard, I heard,"
line "I heard!" line "I heard!"
@ -71,7 +71,7 @@ UnknownText_0x641e8:
line "rock so hard!" line "rock so hard!"
done done
UnknownText_0x64247: IrwinRisingBadgeGossipText:
text "I saw, I saw!" text "I saw, I saw!"
para "I saw you go into" para "I saw you go into"
@ -84,7 +84,7 @@ UnknownText_0x64247:
line "You can't fail!" line "You can't fail!"
done done
UnknownText_0x642bb: IrwinEliteFourGossipText:
text "Yesterday, I went" text "Yesterday, I went"
line "out to NEW BARK" line "out to NEW BARK"
@ -113,7 +113,7 @@ UnknownText_0x642bb:
line "mom, believe me!" line "mom, believe me!"
done done
UnknownText_0x643d4: IrwinVermilionCityGossipText:
text "I saw, I saw," text "I saw, I saw,"
line "I saw!" line "I saw!"
@ -127,7 +127,7 @@ UnknownText_0x643d4:
line "your backdrop!" line "your backdrop!"
done done
UnknownText_0x64448: IrwinTrainPassGossipText:
text "I heard, I heard!" text "I heard, I heard!"
para "You got a MAGNET" para "You got a MAGNET"
@ -155,7 +155,7 @@ UnknownText_0x64448:
line "by FLY?" line "by FLY?"
done done
UnknownText_0x6455b: IrwinSnorlaxGossipText:
text "I saw, I saw!" text "I saw, I saw!"
para "You waking up" para "You waking up"
@ -174,7 +174,7 @@ UnknownText_0x6455b:
line "magic!" line "magic!"
done done
UnknownText_0x645ff: IrwinMtSilverGossipText:
text "I hear rumors" text "I hear rumors"
line "about you all over" line "about you all over"
cont "the place." cont "the place."
@ -200,7 +200,7 @@ IrwinCalledRightAwayText:
line "good friends!" line "good friends!"
done done
UnknownText_0x646df: IrwinFogBadgeGossipText:
text "I saw, I heard!" text "I saw, I heard!"
para "You beat MORTY of" para "You beat MORTY of"
@ -225,7 +225,7 @@ UnknownText_0x646df:
line "took off for home…" line "took off for home…"
done done
UnknownText_0x647d8: IrwinMarshBadgeGossipText:
text "<PLAY_G>, I heard!" text "<PLAY_G>, I heard!"
para "You're kicking up" para "You're kicking up"
@ -240,7 +240,7 @@ UnknownText_0x647d8:
para "You so rock!" para "You so rock!"
done done
UnknownText_0x64846: IrwinYourEscapadesRockText:
text "Hearing about your" text "Hearing about your"
line "escapades rocks my" line "escapades rocks my"
@ -248,7 +248,7 @@ UnknownText_0x64846:
line "It sure does!" line "It sure does!"
done done
UnknownText_0x64881: IrwinGoodMatchText:
text "I'm so glad you" text "I'm so glad you"
line "called!" line "called!"
@ -259,7 +259,7 @@ UnknownText_0x64881:
line "a good match!" line "a good match!"
done done
UnknownText_0x648dc: IrwinSoMuchToChatAboutText:
text "How are you?" text "How are you?"
para "What are you" para "What are you"

View File

@ -1,4 +1,4 @@
UnknownText_0x1b4dc5: JackAnswerPhoneText:
text "Hello. This is" text "Hello. This is"
line "@" line "@"
text_ram wStringBuffer3 text_ram wStringBuffer3
@ -8,7 +8,7 @@ UnknownText_0x1b4dc5:
line "<PLAY_G>!" line "<PLAY_G>!"
done done
UnknownText_0x1b4ded: JackAnswerPhoneDayText:
text "Hello. This is" text "Hello. This is"
line "@" line "@"
text_ram wStringBuffer3 text_ram wStringBuffer3
@ -18,7 +18,7 @@ UnknownText_0x1b4ded:
line "<PLAY_G>?" line "<PLAY_G>?"
done done
UnknownText_0x1b4e16: JackAnswerPhoneNiteText:
text "Hello. This is" text "Hello. This is"
line "@" line "@"
text_ram wStringBuffer3 text_ram wStringBuffer3
@ -28,7 +28,7 @@ UnknownText_0x1b4e16:
line "<PLAY_G>!" line "<PLAY_G>!"
done done
UnknownText_0x1b4e3e: JackGreetText:
text "<PLAY_G>, good" text "<PLAY_G>, good"
line "morning!" line "morning!"
@ -38,7 +38,7 @@ UnknownText_0x1b4e3e:
line "How are you doing?" line "How are you doing?"
done done
UnknownText_0x1b4e72: JackGreetDayText:
text "<PLAY_G>, howdy!" text "<PLAY_G>, howdy!"
para "It's me, @" para "It's me, @"
@ -47,7 +47,7 @@ UnknownText_0x1b4e72:
line "Isn't it nice out?" line "Isn't it nice out?"
done done
UnknownText_0x1b4e9e: JackGreetNiteText:
text "<PLAY_G>, good" text "<PLAY_G>, good"
line "evening!" line "evening!"
@ -57,7 +57,7 @@ UnknownText_0x1b4e9e:
line "Got a minute?" line "Got a minute?"
done done
UnknownText_0x1b4ecd: JackGenericText:
text "How are your" text "How are your"
line "#MON doing?" line "#MON doing?"

View File

@ -1,4 +1,4 @@
JackIntelligenceText: JackIntelligenceKeepsRisingText:
text "My @" text "My @"
text_ram wStringBuffer4 text_ram wStringBuffer4
text "'s" text "'s"
@ -21,7 +21,7 @@ JackDefeatedMonText:
cont "starting to help." cont "starting to help."
done done
UnknownText_0x174165: JackLostAMonText:
text "Oh, and listen." text "Oh, and listen."
line "I missed catching" line "I missed catching"
@ -37,7 +37,7 @@ UnknownText_0x174165:
line "caught it…" line "caught it…"
done done
UnknownText_0x1741e1: JackBattleRematchText:
text "Do you want to" text "Do you want to"
line "battle? I'll show" line "battle? I'll show"
@ -53,7 +53,7 @@ UnknownText_0x1741e1:
line "you're nearby." line "you're nearby."
done done
UnknownText_0x174251: JackHangUpText:
text "See you later!" text "See you later!"
done done
@ -165,7 +165,7 @@ JackRainDanceTriviaText:
line "than usual." line "than usual."
done done
UnknownText_0x1745c2: JackHeardSomeGreatTipsText:
text "My friend heard" text "My friend heard"
line "some great tips." line "some great tips."
@ -177,7 +177,7 @@ UnknownText_0x1745c2:
cont "away and tell you." cont "away and tell you."
done done
UnknownText_0x174638: JackReminderText:
text "Hey, <PLAY_G>!" text "Hey, <PLAY_G>!"
para "Do you remember" para "Do you remember"

View File

@ -1,4 +1,4 @@
UnknownText_0x1b589a: JoeyAnswerPhoneText:
text "Hi, @" text "Hi, @"
text_ram wStringBuffer3 text_ram wStringBuffer3
text " here!" text " here!"
@ -7,7 +7,7 @@ UnknownText_0x1b589a:
line "doing well?" line "doing well?"
done done
UnknownText_0x1b58c2: JoeyAnswerPhoneDayText:
text "Hi, @" text "Hi, @"
text_ram wStringBuffer3 text_ram wStringBuffer3
text " here!" text " here!"
@ -16,7 +16,7 @@ UnknownText_0x1b58c2:
line "doing well?" line "doing well?"
done done
UnknownText_0x1b58ea: JoeyAnswerPhoneNiteText:
text "Hi, @" text "Hi, @"
text_ram wStringBuffer3 text_ram wStringBuffer3
text " here!" text " here!"
@ -25,7 +25,7 @@ UnknownText_0x1b58ea:
line "doing well?" line "doing well?"
done done
UnknownText_0x1b5912: JoeyGreetText:
text "Yo, <PLAYER>!" text "Yo, <PLAYER>!"
line "How're you doing?" line "How're you doing?"
@ -35,7 +35,7 @@ UnknownText_0x1b5912:
line "got a minute?" line "got a minute?"
done done
UnknownText_0x1b5948: JoeyGreetDayText:
text "Yo, <PLAYER>! How's" text "Yo, <PLAYER>! How's"
line "it going?" line "it going?"
@ -45,7 +45,7 @@ UnknownText_0x1b5948:
line "Got a minute?" line "Got a minute?"
done done
UnknownText_0x1b597c: JoeyGreetNiteText:
text "Yo, <PLAYER>!" text "Yo, <PLAYER>!"
line "How're you doing?" line "How're you doing?"
@ -55,7 +55,7 @@ UnknownText_0x1b597c:
line "got a minute?" line "got a minute?"
done done
UnknownText_0x1b59b2: JoeyGenericText:
text "How are your" text "How are your"
line "#MON doing?" line "#MON doing?"

View File

@ -1,4 +1,4 @@
JoeySharperText: JoeyMonLookingSharperText:
text "My @" text "My @"
text_ram wStringBuffer4 text_ram wStringBuffer4
text "'s" text "'s"
@ -12,7 +12,7 @@ JoeySharperText:
line "party!" line "party!"
done done
UnknownText_0x175591: JoeyDefeatedMonText:
text "Oh yeah, I took" text "Oh yeah, I took"
line "down a @" line "down a @"
text_ram wStringBuffer4 text_ram wStringBuffer4
@ -27,7 +27,7 @@ UnknownText_0x175591:
line "us being so tough." line "us being so tough."
done done
UnknownText_0x175611: JoeyLostAMonText:
text "Oh yeah, I saw a" text "Oh yeah, I saw a"
line "wild @" line "wild @"
text_ram wStringBuffer4 text_ram wStringBuffer4
@ -43,7 +43,7 @@ UnknownText_0x175611:
line "extreme end." line "extreme end."
done done
UnknownText_0x175693: JoeyBattleRematchText:
text "Let's get together" text "Let's get together"
line "and battle!" line "and battle!"
@ -59,11 +59,11 @@ UnknownText_0x175693:
line "when you come." line "when you come."
done done
UnknownText_0x17570a: JoeyHangUpText:
text "All right. Later!" text "All right. Later!"
done done
UnknownText_0x17571d: JoeyDevisingStrategiesText:
text "I'm checking out" text "I'm checking out"
line "@" line "@"
text_ram wStringBuffer4 text_ram wStringBuffer4
@ -77,7 +77,7 @@ UnknownText_0x17571d:
cont "let's battle!" cont "let's battle!"
done done
UnknownText_0x175786: JoeyReminderText:
text "What's keeping" text "What's keeping"
line "you, <PLAYER>!" line "you, <PLAYER>!"

View File

@ -1,4 +1,4 @@
UnknownText_0x1b55ae: JoseAnswerPhoneText:
text "Hello, this is" text "Hello, this is"
line "@" line "@"
text_ram wStringBuffer3 text_ram wStringBuffer3
@ -8,7 +8,7 @@ UnknownText_0x1b55ae:
line "Good morning!" line "Good morning!"
done done
UnknownText_0x1b55da: JoseAnswerPhoneDayText:
text "Hello, this is" text "Hello, this is"
line "@" line "@"
text_ram wStringBuffer3 text_ram wStringBuffer3
@ -17,7 +17,7 @@ UnknownText_0x1b55da:
para "Oh, <PLAY_G>? Hi!" para "Oh, <PLAY_G>? Hi!"
done done
UnknownText_0x1b55fc: JoseAnswerPhoneNiteText:
text "Hello, this is" text "Hello, this is"
line "@" line "@"
text_ram wStringBuffer3 text_ram wStringBuffer3
@ -27,7 +27,7 @@ UnknownText_0x1b55fc:
line "Good evening!" line "Good evening!"
done done
UnknownText_0x1b5628: JoseGreetText:
text "Oh, <PLAY_G>?" text "Oh, <PLAY_G>?"
para "Tweet! Yeah, it's" para "Tweet! Yeah, it's"
@ -36,7 +36,7 @@ UnknownText_0x1b5628:
text "." text "."
done done
UnknownText_0x1b564c: JoseGreetDayText:
text "Oh, <PLAY_G>?" text "Oh, <PLAY_G>?"
para "Tweet! Yeah, it's" para "Tweet! Yeah, it's"
@ -45,7 +45,7 @@ UnknownText_0x1b564c:
text "." text "."
done done
UnknownText_0x1b5670: JoseGreetNiteText:
text "Oh, <PLAY_G>?" text "Oh, <PLAY_G>?"
para "Tweet! Yeah, it's" para "Tweet! Yeah, it's"
@ -54,7 +54,7 @@ UnknownText_0x1b5670:
text "." text "."
done done
UnknownText_0x1b5694: JoseGenericText:
text "Are your #MON" text "Are your #MON"
line "still cooking?" line "still cooking?"

View File

@ -1,4 +1,4 @@
JoseAromaText: JoseMonsStickHasADeliciousAromaText:
text "Hey listen, my" text "Hey listen, my"
line "@" line "@"
text_ram wStringBuffer4 text_ram wStringBuffer4
@ -11,7 +11,7 @@ JoseAromaText:
line "appetite going!" line "appetite going!"
done done
UnknownText_0x174f90: JoseDefeatedMonText:
text "A while ago, my" text "A while ago, my"
line "FARFETCH'D KO'd" line "FARFETCH'D KO'd"
cont "this @" cont "this @"
@ -25,7 +25,7 @@ UnknownText_0x174f90:
line "Amazing stuff!" line "Amazing stuff!"
done done
UnknownText_0x174ffd: JoseLostAMonText:
text "I ran into a wild" text "I ran into a wild"
line "@" line "@"
text_ram wStringBuffer4 text_ram wStringBuffer4
@ -41,7 +41,7 @@ UnknownText_0x174ffd:
line "bit disappointing." line "bit disappointing."
done done
UnknownText_0x17507d: JoseBattleRematchText:
text "Want to battle" text "Want to battle"
line "again?" line "again?"
@ -60,11 +60,11 @@ UnknownText_0x17507d:
line "for me, OK?" line "for me, OK?"
done done
UnknownText_0x175106: JoseHangUpText:
text "Be seeing you!" text "Be seeing you!"
done done
JoseFoundSomethingText: JoseFoundItemText:
text "My FARFETCH'D had" text "My FARFETCH'D had"
line "something pretty" line "something pretty"
cont "in its beak." cont "in its beak."
@ -81,7 +81,7 @@ JoseFoundSomethingText:
line "have it." line "have it."
done done
UnknownText_0x17519b: JoseHaventGottenItemYetText:
text "I haven't gotten" text "I haven't gotten"
line "what I promised" line "what I promised"
cont "you yet." cont "you yet."
@ -93,7 +93,7 @@ UnknownText_0x17519b:
line "a little longer?" line "a little longer?"
done done
UnknownText_0x17520a: JoseReminderText:
text "<PLAY_G>, could you" text "<PLAY_G>, could you"
line "hurry over?" line "hurry over?"
@ -114,7 +114,7 @@ UnknownText_0x17520a:
line "soon as you can!" line "soon as you can!"
done done
UnknownText_0x17529c: JoseComePickUpText:
text "What's wrong?" text "What's wrong?"
para "Don't you want" para "Don't you want"

View File

@ -1,4 +1,4 @@
UnknownText_0x1b730b: KenjiAnswerPhoneText:
text_ram wStringBuffer3 text_ram wStringBuffer3
text " here…" text " here…"
@ -6,7 +6,7 @@ UnknownText_0x1b730b:
line "morning, hey?" line "morning, hey?"
done done
UnknownText_0x1b7331: KenjiAnswerPhoneDayText:
text_ram wStringBuffer3 text_ram wStringBuffer3
text " here…" text " here…"
@ -14,7 +14,7 @@ UnknownText_0x1b7331:
line "weather, hey?" line "weather, hey?"
done done
UnknownText_0x1b7357: KenjiAnswerPhoneNiteText:
text_ram wStringBuffer3 text_ram wStringBuffer3
text " here…" text " here…"
@ -22,21 +22,21 @@ UnknownText_0x1b7357:
line "moonlight, hey?" line "moonlight, hey?"
done done
UnknownText_0x1b737f: KenjiGreetText:
text "Hey, <PLAYER>!" text "Hey, <PLAYER>!"
line "This is @" line "This is @"
text_ram wStringBuffer3 text_ram wStringBuffer3
text "!" text "!"
done done
UnknownText_0x1b7397: KenjiGreetDayText:
text "Hey, <PLAYER>!" text "Hey, <PLAYER>!"
line "This is @" line "This is @"
text_ram wStringBuffer3 text_ram wStringBuffer3
text "!" text "!"
done done
UnknownText_0x1b73af: KenjiGreetNiteText:
text "Hey, <PLAYER>!" text "Hey, <PLAYER>!"
line "This is @" line "This is @"
text_ram wStringBuffer3 text_ram wStringBuffer3

View File

@ -1,9 +1,9 @@
UnknownText_0x66dab: KenjiHangUpText:
text "Anyway, we'll chat" text "Anyway, we'll chat"
line "again!" line "again!"
done done
UnknownText_0x66dc5: KenjiRemainDedicatedText:
text "Are you still on" text "Are you still on"
line "your journey?" line "your journey?"
@ -13,7 +13,7 @@ UnknownText_0x66dc5:
para "Oooooaaarrrgh!" para "Oooooaaarrrgh!"
done done
UnknownText_0x66e17: KenjiCallMeBackAnotherTimeText:
text "I'm in training" text "I'm in training"
line "now. I apologize," line "now. I apologize,"
@ -23,7 +23,7 @@ UnknownText_0x66e17:
para "Oooooaaarrrgh!" para "Oooooaaarrrgh!"
done done
UnknownText_0x66e67: KenjiIllHaveTimeToChatTomorrowText:
text "I apologize, but I" text "I apologize, but I"
line "don't have time to" line "don't have time to"
@ -36,7 +36,7 @@ UnknownText_0x66e67:
para "Yiiihah!" para "Yiiihah!"
done done
UnknownText_0x66ed3: KenjiHangUpMorningText:
text "I plan to take a" text "I plan to take a"
line "lunch break, so" line "lunch break, so"
@ -44,7 +44,7 @@ UnknownText_0x66ed3:
line "Ayiiiyah!" line "Ayiiiyah!"
done done
KenjiBreakText: KenjiTakingABreakText:
text "I'm taking a break" text "I'm taking a break"
line "on ROUTE 45!" line "on ROUTE 45!"
@ -52,7 +52,7 @@ KenjiBreakText:
line "you are free?" line "you are free?"
done done
UnknownText_0x66f52: KenjiHangUpNightText:
text "I rested up over" text "I rested up over"
line "my lunch break." line "my lunch break."

View File

@ -1,4 +1,4 @@
UnknownText_0x1b5d9f: LizAnswerPhoneText:
text "Hello, @" text "Hello, @"
text_ram wStringBuffer3 text_ram wStringBuffer3
text_start text_start
@ -8,7 +8,7 @@ UnknownText_0x1b5d9f:
line "Good morning." line "Good morning."
done done
UnknownText_0x1b5dcc: LizAnswerPhoneDayText:
text "Hello, @" text "Hello, @"
text_ram wStringBuffer3 text_ram wStringBuffer3
text_start text_start
@ -18,7 +18,7 @@ UnknownText_0x1b5dcc:
line "How are you?" line "How are you?"
done done
UnknownText_0x1b5df8: LizAnswerPhoneNiteText:
text "Hello, @" text "Hello, @"
text_ram wStringBuffer3 text_ram wStringBuffer3
text_start text_start
@ -28,7 +28,7 @@ UnknownText_0x1b5df8:
line "Good evening." line "Good evening."
done done
UnknownText_0x1b5e25: LizGreetText:
text "Good morning," text "Good morning,"
line "<PLAY_G>." line "<PLAY_G>."
@ -38,7 +38,7 @@ UnknownText_0x1b5e25:
line "Were you sleeping?" line "Were you sleeping?"
done done
UnknownText_0x1b5e59: LizGreetDayText:
text "Hi, <PLAY_G>." text "Hi, <PLAY_G>."
line "This is @" line "This is @"
text_ram wStringBuffer3 text_ram wStringBuffer3
@ -48,7 +48,7 @@ UnknownText_0x1b5e59:
line "going for you?" line "going for you?"
done done
UnknownText_0x1b5e8e: LizGreetNiteText:
text "Good evening," text "Good evening,"
line "<PLAY_G>." line "<PLAY_G>."
@ -58,7 +58,7 @@ UnknownText_0x1b5e8e:
line "Are you awake?" line "Are you awake?"
done done
UnknownText_0x1b5ebe: LizGenericText:
text "I had some time," text "I had some time,"
line "so I called you." line "so I called you."

View File

@ -1,4 +1,4 @@
UnknownText_0x175fda: LizMonAlwaysWantsToNuzzleText:
text "Oh, you have to" text "Oh, you have to"
line "hear this." line "hear this."
@ -11,7 +11,7 @@ UnknownText_0x175fda:
line "nuzzle me!" line "nuzzle me!"
done done
UnknownText_0x17602d: LizDefeatedMonText:
text "And, and! Um…" text "And, and! Um…"
para "We beat a wild" para "We beat a wild"
@ -26,7 +26,7 @@ UnknownText_0x17602d:
line "it, though." line "it, though."
done done
UnknownText_0x176095: LizLostAMonText:
text "And, and! Uh…" text "And, and! Uh…"
para "We just saw a" para "We just saw a"
@ -42,7 +42,7 @@ UnknownText_0x176095:
line "really angry!" line "really angry!"
done done
UnknownText_0x17610a: LizBattleRematchText:
text "Hi! Do you have" text "Hi! Do you have"
line "some free time?" line "some free time?"
@ -61,7 +61,7 @@ UnknownText_0x17610a:
line "you get here!" line "you get here!"
done done
LizHiTaniaText: LizWrongNumberText:
text "Hi, TANIA. How are" text "Hi, TANIA. How are"
line "you? This is LIZ." line "you? This is LIZ."
@ -72,12 +72,12 @@ LizHiTaniaText:
line "Oops! Sorry!" line "Oops! Sorry!"
done done
UnknownText_0x17620a: LizHangUpText:
text "OK, I'll call you" text "OK, I'll call you"
line "later!" line "later!"
done done
UnknownText_0x176223: LizRuinsOfAlphGossipText:
text "Listen, listen!" text "Listen, listen!"
para "I was listening to" para "I was listening to"
@ -93,7 +93,7 @@ UnknownText_0x176223:
line "was. So strange!" line "was. So strange!"
done done
UnknownText_0x1762c3: LizFalknerGossipText:
text "Listen, listen!" text "Listen, listen!"
para "Don't you think" para "Don't you think"
@ -115,7 +115,7 @@ UnknownText_0x1762c3:
line "meet him!" line "meet him!"
done done
UnknownText_0x17638a: LizEarlGossipText:
text "Listen, listen!" text "Listen, listen!"
para "Do you know EARL," para "Do you know EARL,"
@ -131,7 +131,7 @@ UnknownText_0x17638a:
line "was wildly funny!" line "was wildly funny!"
done done
UnknownText_0x176424: LizSurfPikachuGossipText:
text "Listen, listen!" text "Listen, listen!"
para "I collect #MON" para "I collect #MON"
@ -151,7 +151,7 @@ UnknownText_0x176424:
cont "you had one." cont "you had one."
done done
UnknownText_0x1764eb: LizMooMooMilkGossipText:
text "Listen, listen!" text "Listen, listen!"
para "Do you know about" para "Do you know about"
@ -170,7 +170,7 @@ UnknownText_0x1764eb:
line "it's delicious!" line "it's delicious!"
done done
UnknownText_0x176599: LizSalonGossipText:
text "Listen, listen!" text "Listen, listen!"
para "There's a #MON" para "There's a #MON"
@ -198,7 +198,7 @@ UnknownText_0x176599:
line "whom I should use…" line "whom I should use…"
done done
UnknownText_0x1766ac: LizWhitneyGossipText:
text "Listen, listen!" text "Listen, listen!"
para "GOLDENROD GYM's" para "GOLDENROD GYM's"
@ -215,7 +215,7 @@ UnknownText_0x1766ac:
line "totally talented." line "totally talented."
done done
UnknownText_0x17674f: LizBugCatchingContestGossipText:
text "Listen, listen!" text "Listen, listen!"
para "Have you ever" para "Have you ever"
@ -236,7 +236,7 @@ UnknownText_0x17674f:
cont "that great?" cont "that great?"
done done
UnknownText_0x176816: LizBeautifulMonGossipText:
text "Listen, listen!" text "Listen, listen!"
para "I saw a beautiful" para "I saw a beautiful"
@ -251,7 +251,7 @@ UnknownText_0x176816:
text " too." text " too."
done done
UnknownText_0x17686d: LizForgotGossipText:
text "Listen, listen!" text "Listen, listen!"
para "Uh… Um… Whoops!" para "Uh… Um… Whoops!"
@ -260,7 +260,7 @@ UnknownText_0x17686d:
line "was going to say!" line "was going to say!"
done done
UnknownText_0x1768b0: LizFawningOverMonText:
text "Listen, listen!" text "Listen, listen!"
para "My @" para "My @"
@ -294,7 +294,7 @@ UnknownText_0x1768b0:
line "I love chatting!" line "I love chatting!"
done done
UnknownText_0x1769da: LizReminderText:
text "I've got too much" text "I've got too much"
line "time on my hands!" line "time on my hands!"

View File

@ -1,4 +1,4 @@
UnknownText_0x1b73c7: ParryAnswerPhoneText:
text "Yup, yup!" text "Yup, yup!"
line "It's @" line "It's @"
text_ram wStringBuffer3 text_ram wStringBuffer3
@ -8,7 +8,7 @@ UnknownText_0x1b73c7:
line "<PLAY_G>!" line "<PLAY_G>!"
done done
UnknownText_0x1b73ef: ParryAnswerPhoneDayText:
text "Yup, yup!" text "Yup, yup!"
line "It's @" line "It's @"
text_ram wStringBuffer3 text_ram wStringBuffer3
@ -18,7 +18,7 @@ UnknownText_0x1b73ef:
line "<PLAY_G>!" line "<PLAY_G>!"
done done
UnknownText_0x1b7417: ParryAnswerPhoneNiteText:
text "Yup, yup!" text "Yup, yup!"
line "It's @" line "It's @"
text_ram wStringBuffer3 text_ram wStringBuffer3
@ -28,7 +28,7 @@ UnknownText_0x1b7417:
line "<PLAY_G>!" line "<PLAY_G>!"
done done
UnknownText_0x1b743f: ParryGreetText:
text "<PLAY_G>, it's" text "<PLAY_G>, it's"
line "@" line "@"
text_ram wStringBuffer3 text_ram wStringBuffer3
@ -38,7 +38,7 @@ UnknownText_0x1b743f:
line "proper breakfast?" line "proper breakfast?"
done done
UnknownText_0x1b746f: ParryGreetDayText:
text "<PLAY_G>, it's" text "<PLAY_G>, it's"
line "@" line "@"
text_ram wStringBuffer3 text_ram wStringBuffer3
@ -48,7 +48,7 @@ UnknownText_0x1b746f:
line "proper lunch?" line "proper lunch?"
done done
UnknownText_0x1b749b: ParryGreetNiteText:
text "<PLAY_G>, it's" text "<PLAY_G>, it's"
line "@" line "@"
text_ram wStringBuffer3 text_ram wStringBuffer3
@ -58,7 +58,7 @@ UnknownText_0x1b749b:
line "proper dinner?" line "proper dinner?"
done done
UnknownText_0x1b74c8: ParryGenericText:
text "Are your #MON" text "Are your #MON"
line "looking good?" line "looking good?"

View File

@ -1,11 +1,11 @@
ParryNoMatchText: ParryNothingCanMatchText:
text "Nothing can match" text "Nothing can match"
line "my @" line "my @"
text_ram wStringBuffer4 text_ram wStringBuffer4
text " now." text " now."
done done
UnknownText_0x66fc0: ParryDefeatedMonText:
text "Yeah, we KO'd a" text "Yeah, we KO'd a"
line "wild @" line "wild @"
text_ram wStringBuffer4 text_ram wStringBuffer4
@ -15,7 +15,7 @@ UnknownText_0x66fc0:
line "wanted to get it…" line "wanted to get it…"
done done
UnknownText_0x67001: ParryLostAMonText:
text "And yesterday, we" text "And yesterday, we"
line "spotted a wild" line "spotted a wild"
@ -34,7 +34,7 @@ UnknownText_0x67001:
line "How about that!" line "How about that!"
done done
UnknownText_0x67096: ParryBattleRematchText:
text "You're thinking" text "You're thinking"
line "you'd like to" line "you'd like to"
@ -47,7 +47,7 @@ UnknownText_0x67096:
text "!" text "!"
done done
UnknownText_0x670eb: ParryHangUpText:
text "OK, give me a call" text "OK, give me a call"
line "again!" line "again!"
done done

View File

@ -1,4 +1,4 @@
UnknownText_0x1b5c10: RalphAnswerPhoneText:
text "Yes? Ah, <PLAY_G>." text "Yes? Ah, <PLAY_G>."
para "You're courteous" para "You're courteous"
@ -8,7 +8,7 @@ UnknownText_0x1b5c10:
line "call on the phone." line "call on the phone."
done done
UnknownText_0x1b5c63: RalphAnswerPhoneDayText:
text "Yes? Ah, <PLAY_G>." text "Yes? Ah, <PLAY_G>."
para "You're courteous" para "You're courteous"
@ -18,7 +18,7 @@ UnknownText_0x1b5c63:
line "call on the phone." line "call on the phone."
done done
UnknownText_0x1b5cb6: RalphAnswerPhoneNiteText:
text "Yes? Ah, <PLAY_G>." text "Yes? Ah, <PLAY_G>."
para "You're courteous" para "You're courteous"
@ -28,28 +28,28 @@ UnknownText_0x1b5cb6:
line "call on the phone." line "call on the phone."
done done
UnknownText_0x1b5d09: RalphGreetText:
text "Hiya, it's Uncle" text "Hiya, it's Uncle"
line "@" line "@"
text_ram wStringBuffer3 text_ram wStringBuffer3
text "." text "."
done done
UnknownText_0x1b5d21: RalphGreetDayText:
text "Hiya, it's Uncle" text "Hiya, it's Uncle"
line "@" line "@"
text_ram wStringBuffer3 text_ram wStringBuffer3
text "." text "."
done done
UnknownText_0x1b5d39: RalphGreetNiteText:
text "Hiya, it's Uncle" text "Hiya, it's Uncle"
line "@" line "@"
text_ram wStringBuffer3 text_ram wStringBuffer3
text "." text "."
done done
UnknownText_0x1b5d51: RalphGenericText:
text "Are you taking" text "Are you taking"
line "good care of your" line "good care of your"

View File

@ -11,7 +11,7 @@ RalphNeglectingKidsText:
line "actually." line "actually."
done done
UnknownText_0x175c24: RalphDefeatedMonText:
text "I just beat a wild" text "I just beat a wild"
line "@" line "@"
text_ram wStringBuffer4 text_ram wStringBuffer4
@ -27,7 +27,7 @@ UnknownText_0x175c24:
line "cocky…" line "cocky…"
done done
UnknownText_0x175c9f: RalphLostAMonText:
text "Yesterday a wild" text "Yesterday a wild"
line "@" line "@"
text_ram wStringBuffer4 text_ram wStringBuffer4
@ -46,7 +46,7 @@ UnknownText_0x175c9f:
line "made my day!" line "made my day!"
done done
UnknownText_0x175d40: RalphBattleRematchText:
text "What do you say to" text "What do you say to"
line "a battle with me?" line "a battle with me?"
@ -62,12 +62,12 @@ UnknownText_0x175d40:
line "the spot!" line "the spot!"
done done
UnknownText_0x175db7: RalphHangUpText:
text "You call your mom" text "You call your mom"
line "sometimes too!" line "sometimes too!"
done done
UnknownText_0x175dd9: RalphItemText:
text "Listen, I… Yowch!" text "Listen, I… Yowch!"
para "Uh, sorry! See," para "Uh, sorry! See,"
@ -96,7 +96,7 @@ UnknownText_0x175dd9:
line "to fish!" line "to fish!"
done done
UnknownText_0x175eaf: RalphNoItemText:
text "Yeah, I know." text "Yeah, I know."
para "You're looking for" para "You're looking for"
@ -107,7 +107,7 @@ UnknownText_0x175eaf:
cont "MAGIKARP, though…" cont "MAGIKARP, though…"
done done
UnknownText_0x175f11: RalphReminderText:
text "So where are you?" text "So where are you?"
line "I'm waiting for" line "I'm waiting for"
@ -120,7 +120,7 @@ UnknownText_0x175f11:
line "your elders wait!" line "your elders wait!"
done done
UnknownText_0x175f70: RalphHurryText:
text "Hey, what's the" text "Hey, what's the"
line "matter with you?" line "matter with you?"

View File

@ -1,4 +1,4 @@
UnknownText_0x1b5702: ReenaAnswerPhoneText:
text "Hello, this is" text "Hello, this is"
line "@" line "@"
text_ram wStringBuffer3 text_ram wStringBuffer3
@ -8,7 +8,7 @@ UnknownText_0x1b5702:
line "What's up?" line "What's up?"
done done
UnknownText_0x1b572e: ReenaAnswerPhoneDayText:
text "Hello, this is" text "Hello, this is"
line "@" line "@"
text_ram wStringBuffer3 text_ram wStringBuffer3
@ -18,7 +18,7 @@ UnknownText_0x1b572e:
line "what's up?" line "what's up?"
done done
UnknownText_0x1b575a: ReenaAnswerPhoneNiteText:
text "Hello, this is" text "Hello, this is"
line "@" line "@"
text_ram wStringBuffer3 text_ram wStringBuffer3
@ -28,7 +28,7 @@ UnknownText_0x1b575a:
line "what's up?" line "what's up?"
done done
UnknownText_0x1b5786: ReenaGreetText:
text "You're slow! Hurry" text "You're slow! Hurry"
line "up and answer!" line "up and answer!"
@ -37,7 +37,7 @@ UnknownText_0x1b5786:
text "!" text "!"
done done
UnknownText_0x1b57b7: ReenaGreetDayText:
text "You're slow! Hurry" text "You're slow! Hurry"
line "up and answer!" line "up and answer!"
@ -46,7 +46,7 @@ UnknownText_0x1b57b7:
text "!" text "!"
done done
UnknownText_0x1b57e8: ReenaGreetNiteText:
text "You're slow! Hurry" text "You're slow! Hurry"
line "up and answer!" line "up and answer!"
@ -55,7 +55,7 @@ UnknownText_0x1b57e8:
text "!" text "!"
done done
UnknownText_0x1b5819: ReenaGenericText:
text "Hey, how are your" text "Hey, how are your"
line "#MON doing?" line "#MON doing?"

View File

@ -1,4 +1,4 @@
UnknownText_0x1752f5: ReenaMonsIsAPerfectMatchText:
text "Listen, dear…" text "Listen, dear…"
para "Do you recall my" para "Do you recall my"
@ -16,7 +16,7 @@ UnknownText_0x1752f5:
cont "match for me?" cont "match for me?"
done done
UnknownText_0x17536b: ReenaDefeatedMonText:
text "Have I ever faced" text "Have I ever faced"
line "a wild @" line "a wild @"
text_ram wStringBuffer4 text_ram wStringBuffer4
@ -31,7 +31,7 @@ UnknownText_0x17536b:
cont "occasions!" cont "occasions!"
done done
UnknownText_0x1753c5: ReenaLostAMonText:
text "Have I ever failed" text "Have I ever failed"
line "to catch a wild" line "to catch a wild"
cont "#MON?" cont "#MON?"
@ -47,7 +47,7 @@ UnknownText_0x1753c5:
line "Oh! Never mind!" line "Oh! Never mind!"
done done
UnknownText_0x17543a: ReenaBattleRematchText:
text "We are going to" text "We are going to"
line "battle!" line "battle!"
@ -60,11 +60,11 @@ UnknownText_0x17543a:
line "wait! Got it?" line "wait! Got it?"
done done
UnknownText_0x175488: ReenaHangUpText:
text "Fine, you may go." text "Fine, you may go."
done done
UnknownText_0x17549b: ReenaForwardText:
text "Don't be too proud" text "Don't be too proud"
line "just because you" line "just because you"
@ -74,7 +74,7 @@ UnknownText_0x17549b:
para "It was a fluke!" para "It was a fluke!"
done done
UnknownText_0x1754e5: ReenaHurryText:
text "What are you" text "What are you"
line "doing?" line "doing?"

View File

@ -1,4 +1,4 @@
UnknownText_0x1b6e7c: TiffanyAnswerPhoneText:
text "Yes? This is" text "Yes? This is"
line "@" line "@"
text_ram wStringBuffer3 text_ram wStringBuffer3
@ -8,7 +8,7 @@ UnknownText_0x1b6e7c:
line "Good morning." line "Good morning."
done done
UnknownText_0x1b6ea6: TiffanyAnswerPhoneDayText:
text "Yes? This is" text "Yes? This is"
line "@" line "@"
text_ram wStringBuffer3 text_ram wStringBuffer3
@ -18,7 +18,7 @@ UnknownText_0x1b6ea6:
line "Hello." line "Hello."
done done
UnknownText_0x1b6ec9: TiffanyAnswerPhoneNiteText:
text "Yes? This is" text "Yes? This is"
line "@" line "@"
text_ram wStringBuffer3 text_ram wStringBuffer3
@ -28,7 +28,7 @@ UnknownText_0x1b6ec9:
line "evening." line "evening."
done done
UnknownText_0x1b6ef3: TiffanyGreetText:
text "Is this <PLAY_G>?" text "Is this <PLAY_G>?"
para "Good morning. This" para "Good morning. This"
@ -37,7 +37,7 @@ UnknownText_0x1b6ef3:
text "." text "."
done done
UnknownText_0x1b6f1c: TiffanyGreetDayText:
text "Is this <PLAY_G>?" text "Is this <PLAY_G>?"
para "Hi, it's @" para "Hi, it's @"
@ -45,7 +45,7 @@ UnknownText_0x1b6f1c:
text "." text "."
done done
UnknownText_0x1b6f37: TiffanyGreetNiteText:
text "Is this <PLAY_G>?" text "Is this <PLAY_G>?"
para "Good evening. This" para "Good evening. This"
@ -54,7 +54,7 @@ UnknownText_0x1b6f37:
text "." text "."
done done
UnknownText_0x1b6f60: TiffanyGenericText:
text "Are your #MON" text "Are your #MON"
line "doing well?" line "doing well?"

View File

@ -1,4 +1,4 @@
UnknownText_0x665ad: TiffanyMonIsAdorableText:
text "My @" text "My @"
text_ram wStringBuffer4 text_ram wStringBuffer4
text "'s" text "'s"
@ -11,7 +11,7 @@ UnknownText_0x665ad:
line "fluffy and warm!" line "fluffy and warm!"
done done
UnknownText_0x66605: TiffanyDefeatedMonText:
text "Oh, and we had to" text "Oh, and we had to"
line "battle a wild" line "battle a wild"
@ -31,7 +31,7 @@ UnknownText_0x66605:
text "!" text "!"
done done
UnknownText_0x66688: TiffanyLostAMonText:
text "Oh, and we had to" text "Oh, and we had to"
line "battle a wild" line "battle a wild"
@ -51,7 +51,7 @@ UnknownText_0x66688:
cont "of my CLEFAIRY." cont "of my CLEFAIRY."
done done
UnknownText_0x66730: TiffanyBattleRematchText:
text "I know this might" text "I know this might"
line "surprise you, but" line "surprise you, but"
@ -81,11 +81,11 @@ TiffanyItsAwfulText:
line "Bye-bye!" line "Bye-bye!"
done done
UnknownText_0x667f7: TiffanyHangUpText:
text "Bye-bye!" text "Bye-bye!"
done done
UnknownText_0x66801: TiffanyFoundItemText:
text "I bought some PINK" text "I bought some PINK"
line "BOWS at GOLDENROD" line "BOWS at GOLDENROD"
@ -101,12 +101,12 @@ UnknownText_0x66801:
text "." text "."
done done
UnknownText_0x66882: TiffanyNoItemText:
text "I love dressing up" text "I love dressing up"
line "my CLEFAIRY!" line "my CLEFAIRY!"
done done
UnknownText_0x668a3: TiffanyAsleepText:
text "What's wrong?" text "What's wrong?"
line "Can't you visit?" line "Can't you visit?"
@ -122,7 +122,7 @@ UnknownText_0x668a3:
text "!" text "!"
done done
UnknownText_0x6691d: TiffanyHurryText:
text "What's wrong?" text "What's wrong?"
line "Can't you visit?" line "Can't you visit?"

View File

@ -1,4 +1,4 @@
UnknownText_0x1b60f5: ToddAnswerPhoneText:
text "Yes? This is" text "Yes? This is"
line "@" line "@"
text_ram wStringBuffer3 text_ram wStringBuffer3
@ -7,7 +7,7 @@ UnknownText_0x1b60f5:
para "Hey, <PLAY_G>!" para "Hey, <PLAY_G>!"
done done
UnknownText_0x1b611b: ToddAnswerPhoneDayText:
text "Yes? This is" text "Yes? This is"
line "@" line "@"
text_ram wStringBuffer3 text_ram wStringBuffer3
@ -17,7 +17,7 @@ UnknownText_0x1b611b:
line "<PLAY_G>." line "<PLAY_G>."
done done
UnknownText_0x1b6149: ToddAnswerPhoneNiteText:
text "Yes? This is" text "Yes? This is"
line "@" line "@"
text_ram wStringBuffer3 text_ram wStringBuffer3
@ -26,7 +26,7 @@ UnknownText_0x1b6149:
para "Ah, <PLAY_G>!" para "Ah, <PLAY_G>!"
done done
UnknownText_0x1b616e: ToddGreetText:
text "Hello, this is" text "Hello, this is"
line "@" line "@"
text_ram wStringBuffer3 text_ram wStringBuffer3
@ -35,7 +35,7 @@ UnknownText_0x1b616e:
para "<PLAY_G>, right?" para "<PLAY_G>, right?"
done done
UnknownText_0x1b618f: ToddGreetDayText:
text "Hello, this is" text "Hello, this is"
line "@" line "@"
text_ram wStringBuffer3 text_ram wStringBuffer3
@ -45,7 +45,7 @@ UnknownText_0x1b618f:
line "you doing?" line "you doing?"
done done
UnknownText_0x1b61bd: ToddGreetNiteText:
text "Hello, this is" text "Hello, this is"
line "@" line "@"
text_ram wStringBuffer3 text_ram wStringBuffer3
@ -55,7 +55,7 @@ UnknownText_0x1b61bd:
line "call you so late." line "call you so late."
done done
UnknownText_0x1b61f2: ToddGenericText:
text "How do you raise" text "How do you raise"
line "your #MON?" line "your #MON?"

View File

@ -8,7 +8,7 @@ ToddLooksCuteLikeMeText:
line "getting cuter!" line "getting cuter!"
done done
UnknownText_0x176e9c: ToddDefeatedMonText:
text "And, you know?" text "And, you know?"
para "Now we can KO" para "Now we can KO"
@ -20,7 +20,7 @@ UnknownText_0x176e9c:
line "the GOLDENROD GYM." line "the GOLDENROD GYM."
done done
UnknownText_0x176eee: ToddLostAMonText:
text "And, you know?" text "And, you know?"
line "We just failed to" line "We just failed to"
@ -36,7 +36,7 @@ UnknownText_0x176eee:
line "yet…" line "yet…"
done done
UnknownText_0x176f60: ToddBattleRematchText:
text "You must be a lot" text "You must be a lot"
line "better now, huh?" line "better now, huh?"
@ -52,11 +52,11 @@ UnknownText_0x176f60:
text "." text "."
done done
UnknownText_0x176fdb: ToddHangUpText:
text "See you later!" text "See you later!"
done done
UnknownText_0x176feb: ToddDepartmentStoreBargainSaleText:
text "This is it--the" text "This is it--the"
line "one we've all been" line "one we've all been"
cont "waiting for!" cont "waiting for!"
@ -82,7 +82,7 @@ UnknownText_0x176feb:
cont "soon as you can!" cont "soon as you can!"
done done
UnknownText_0x1770fb: ToddSavingUpForBargainSaleText:
text "I'm saving up for" text "I'm saving up for"
line "the next bargain" line "the next bargain"
@ -90,7 +90,7 @@ UnknownText_0x1770fb:
line "next one?" line "next one?"
done done
UnknownText_0x177138: ToddLookingForwardToBattleText:
text "Where are you?" text "Where are you?"
para "Let's have our" para "Let's have our"
@ -102,7 +102,7 @@ UnknownText_0x177138:
text "." text "."
done done
UnknownText_0x17717c: ToddHaveYouGoneToDepartmentStoreText:
text "Haven't you gone" text "Haven't you gone"
line "to GOLDENROD DEPT." line "to GOLDENROD DEPT."

View File

@ -1,4 +1,4 @@
UnknownText_0x1b6b39: TullyAnswerPhoneText:
text "Hello, this is" text "Hello, this is"
line "@" line "@"
text_ram wStringBuffer3 text_ram wStringBuffer3
@ -8,7 +8,7 @@ UnknownText_0x1b6b39:
line "<PLAY_G>." line "<PLAY_G>."
done done
UnknownText_0x1b6b65: TullyAnswerPhoneDayText:
text "Hello, this is" text "Hello, this is"
line "@" line "@"
text_ram wStringBuffer3 text_ram wStringBuffer3
@ -18,7 +18,7 @@ UnknownText_0x1b6b65:
line "<PLAY_G>, right?" line "<PLAY_G>, right?"
done done
UnknownText_0x1b6b92: TullyAnswerPhoneNiteText:
text "Hello, this is" text "Hello, this is"
line "@" line "@"
text_ram wStringBuffer3 text_ram wStringBuffer3
@ -28,7 +28,7 @@ UnknownText_0x1b6b92:
line "<PLAY_G>!" line "<PLAY_G>!"
done done
UnknownText_0x1b6bb9: TullyGreetText:
text "Hello!" text "Hello!"
line "@" line "@"
text_ram wStringBuffer3 text_ram wStringBuffer3
@ -38,7 +38,7 @@ UnknownText_0x1b6bb9:
line "weather's great!" line "weather's great!"
done done
UnknownText_0x1b6bef: TullyGreetDayText:
text "Hello!" text "Hello!"
line "@" line "@"
text_ram wStringBuffer3 text_ram wStringBuffer3
@ -48,7 +48,7 @@ UnknownText_0x1b6bef:
line "for fishing!" line "for fishing!"
done done
UnknownText_0x1b6c23: TullyGreetNiteText:
text "Hello!" text "Hello!"
line "@" line "@"
text_ram wStringBuffer3 text_ram wStringBuffer3
@ -58,7 +58,7 @@ UnknownText_0x1b6c23:
line "for fishing!" line "for fishing!"
done done
UnknownText_0x1b6c56: TullyGenericText:
text "How's your trip" text "How's your trip"
line "coming along?" line "coming along?"

View File

@ -1,4 +1,4 @@
TullyGrownText: TullyMonHasGrownText:
text "My @" text "My @"
text_ram wStringBuffer4 text_ram wStringBuffer4
text " has" text " has"
@ -11,7 +11,7 @@ TullyGrownText:
line "it's way bigger." line "it's way bigger."
done done
UnknownText_0x65e42: TullyDefeatedMonText:
text "Oh yeah, I KO'd a" text "Oh yeah, I KO'd a"
line "wild @" line "wild @"
text_ram wStringBuffer4 text_ram wStringBuffer4
@ -25,7 +25,7 @@ UnknownText_0x65e42:
cont "the phone…" cont "the phone…"
done done
UnknownText_0x65eac: TullyLostAMonText:
text "Oh yeah, I lost a" text "Oh yeah, I lost a"
line "wild @" line "wild @"
text_ram wStringBuffer4 text_ram wStringBuffer4
@ -39,7 +39,7 @@ UnknownText_0x65eac:
cont "the phone…" cont "the phone…"
done done
UnknownText_0x65f17: TullyBattleRematchText:
text "We should get a" text "We should get a"
line "battle going!" line "battle going!"
@ -52,12 +52,12 @@ UnknownText_0x65f17:
line "have the time." line "have the time."
done done
UnknownText_0x65f6e: TullyHangUpText:
text "Well, I'll be" text "Well, I'll be"
line "seeing you." line "seeing you."
done done
UnknownText_0x65f88: TullyFoundItemText:
text "I picked up a good" text "I picked up a good"
line "little thing at" line "little thing at"
cont "the water's edge." cont "the water's edge."
@ -71,7 +71,7 @@ UnknownText_0x65f88:
text "." text "."
done done
UnknownText_0x65ff2: TullyNoItemText:
text "Have I found" text "Have I found"
line "anything good?" line "anything good?"
@ -81,7 +81,7 @@ UnknownText_0x65ff2:
line "you need patience." line "you need patience."
done done
UnknownText_0x66043: TullyForwardText:
text "Yup, TULLY here…" text "Yup, TULLY here…"
para "<PLAY_G>? What?" para "<PLAY_G>? What?"
@ -93,7 +93,7 @@ UnknownText_0x66043:
text "." text "."
done done
UnknownText_0x66087: TullyHurryText:
text "I've got something" text "I've got something"
line "good for you." line "good for you."

View File

@ -1,4 +1,4 @@
UnknownText_0x1b518b: UnknownGenericText:
text "How are your" text "How are your"
line "#MON doing?" line "#MON doing?"
@ -18,7 +18,7 @@ UnknownText_0x1b518b:
line "bit much for me!" line "bit much for me!"
done done
UnknownText_0x1b522b: UnknownTougherThanEverText:
text "My @" text "My @"
text_ram wStringBuffer4 text_ram wStringBuffer4
text "'s" text "'s"

View File

@ -1,4 +1,4 @@
UnknownText_0x1b7019: VanceAnswerPhoneText:
text "Yes, hello?" text "Yes, hello?"
line "@" line "@"
text_ram wStringBuffer3 text_ram wStringBuffer3
@ -10,7 +10,7 @@ UnknownText_0x1b7019:
line "#MON?" line "#MON?"
done done
UnknownText_0x1b7057: VanceAnswerPhoneDayText:
text "Yes, hello?" text "Yes, hello?"
line "@" line "@"
text_ram wStringBuffer3 text_ram wStringBuffer3
@ -22,7 +22,7 @@ UnknownText_0x1b7057:
line "#MON flying?" line "#MON flying?"
done done
UnknownText_0x1b7092: VanceAnswerPhoneNiteText:
text "Yes, hello?" text "Yes, hello?"
line "@" line "@"
text_ram wStringBuffer3 text_ram wStringBuffer3
@ -35,7 +35,7 @@ UnknownText_0x1b7092:
line "see some action?" line "see some action?"
done done
UnknownText_0x1b70e7: VanceGreetText:
text "Good morning," text "Good morning,"
line "<PLAY_G>!" line "<PLAY_G>!"
@ -45,7 +45,7 @@ UnknownText_0x1b70e7:
line "Good morning!" line "Good morning!"
done done
UnknownText_0x1b7112: VanceGreetDayText:
text "Hi, <PLAY_G>!" text "Hi, <PLAY_G>!"
para "It's @" para "It's @"
@ -54,7 +54,7 @@ UnknownText_0x1b7112:
line "Remember me?" line "Remember me?"
done done
UnknownText_0x1b7132: VanceGreetNiteText:
text "Good evening," text "Good evening,"
line "<PLAY_G>!" line "<PLAY_G>!"
@ -64,7 +64,7 @@ UnknownText_0x1b7132:
line "Are you free now?" line "Are you free now?"
done done
UnknownText_0x1b7161: VanceGenericText:
text "Are you and your" text "Are you and your"
line "#MON fine?" line "#MON fine?"

View File

@ -1,4 +1,4 @@
VanceLiftoffText: VanceMonHasBecomeTougherText:
text "My @" text "My @"
text_ram wStringBuffer4 text_ram wStringBuffer4
text "'s" text "'s"
@ -8,7 +8,7 @@ VanceLiftoffText:
line "liftoff!" line "liftoff!"
done done
UnknownText_0x669b2: VanceDefeatedMonText:
text "We can easily beat" text "We can easily beat"
line "@" line "@"
text_ram wStringBuffer4 text_ram wStringBuffer4
@ -18,7 +18,7 @@ UnknownText_0x669b2:
line "Isn't that great?" line "Isn't that great?"
done done
UnknownText_0x669ed: VanceLostAMonText:
text "But get this, a" text "But get this, a"
line "wild @" line "wild @"
text_ram wStringBuffer4 text_ram wStringBuffer4
@ -30,7 +30,7 @@ UnknownText_0x669ed:
line "after it…" line "after it…"
done done
UnknownText_0x66a3a: VanceBattleRematchText:
text "Right now, I'm on" text "Right now, I'm on"
line "@" line "@"
text_ram wStringBuffer5 text_ram wStringBuffer5
@ -43,7 +43,7 @@ UnknownText_0x66a3a:
line "I'll wait here." line "I'll wait here."
done done
UnknownText_0x66a93: VanceHangUpText:
text "OK, bye for now!" text "OK, bye for now!"
done done

View File

@ -1,4 +1,4 @@
UnknownText_0x1b5a3b: WadeAnswerPhoneText:
text "Hello? This is" text "Hello? This is"
line "@" line "@"
text_ram wStringBuffer3 text_ram wStringBuffer3
@ -8,7 +8,7 @@ UnknownText_0x1b5a3b:
line "Good morning!" line "Good morning!"
done done
UnknownText_0x1b5a74: WadeAnswerPhoneDayText:
text "Hello? This is" text "Hello? This is"
line "@" line "@"
text_ram wStringBuffer3 text_ram wStringBuffer3
@ -17,7 +17,7 @@ UnknownText_0x1b5a74:
para "Oh, hi, <PLAY_G>!" para "Oh, hi, <PLAY_G>!"
done done
UnknownText_0x1b5a9f: WadeAnswerPhoneNiteText:
text "Hello? This is" text "Hello? This is"
line "@" line "@"
text_ram wStringBuffer3 text_ram wStringBuffer3
@ -27,7 +27,7 @@ UnknownText_0x1b5a9f:
line "Good evening!" line "Good evening!"
done done
UnknownText_0x1b5ad8: WadeGreetText:
text "<PLAY_G>, good" text "<PLAY_G>, good"
line "morning!" line "morning!"
@ -37,7 +37,7 @@ UnknownText_0x1b5ad8:
line "Isn't it nice out?" line "Isn't it nice out?"
done done
UnknownText_0x1b5b0b: WadeGreetDayText:
text "<PLAY_G>, howdy!" text "<PLAY_G>, howdy!"
para "It's me, @" para "It's me, @"
@ -46,7 +46,7 @@ UnknownText_0x1b5b0b:
line "Isn't it nice out?" line "Isn't it nice out?"
done done
UnknownText_0x1b5b37: WadeGreetNiteText:
text "Good evening," text "Good evening,"
line "<PLAY_G>!" line "<PLAY_G>!"
@ -56,7 +56,7 @@ UnknownText_0x1b5b37:
line "Were you awake?" line "Were you awake?"
done done
UnknownText_0x1b5b68: WadeGenericText:
text "How are your" text "How are your"
line "#MON doing?" line "#MON doing?"

View File

@ -1,4 +1,4 @@
WadeAreYouGrowingText: WadeAreYourMonGrowingText:
text "Are your #MON" text "Are your #MON"
line "growing?" line "growing?"
@ -17,7 +17,7 @@ WadeAreYouGrowingText:
line "it'll get tough." line "it'll get tough."
done done
UnknownText_0x175869: WadeDefeatedMonText:
text "Oh yeah, we KO'd a" text "Oh yeah, we KO'd a"
line "wild @" line "wild @"
text_ram wStringBuffer4 text_ram wStringBuffer4
@ -32,7 +32,7 @@ UnknownText_0x175869:
line "the poor thing." line "the poor thing."
done done
UnknownText_0x1758e4: WadeLostAMonText:
text "Oh yeah, a wild" text "Oh yeah, a wild"
line "@" line "@"
text_ram wStringBuffer4 text_ram wStringBuffer4
@ -51,7 +51,7 @@ UnknownText_0x1758e4:
line "had it." line "had it."
done done
UnknownText_0x175976: WadeBattleRematchText:
text "Do you feel like a" text "Do you feel like a"
line "#MON battle?" line "#MON battle?"
@ -67,7 +67,7 @@ UnknownText_0x175976:
line "you get there." line "you get there."
done done
UnknownText_0x1759e7: WadeHangUpText:
text "See you later!" text "See you later!"
done done
@ -85,7 +85,7 @@ WadeBugCatchingContestText:
line "up my mind." line "up my mind."
done done
WadeFoundBerryText: WadeFoundItemText:
text "I found all kinds" text "I found all kinds"
line "of BERRIES. If you" line "of BERRIES. If you"
@ -98,7 +98,7 @@ WadeFoundBerryText:
text "." text "."
done done
UnknownText_0x175abe: WadeNoBerriesText:
text "Huh? BERRIES?" text "Huh? BERRIES?"
para "Sorry, I haven't" para "Sorry, I haven't"
@ -109,7 +109,7 @@ UnknownText_0x175abe:
cont "please wait?" cont "please wait?"
done done
UnknownText_0x175b1e: WadeQuickBattleText:
text "Let's battle" text "Let's battle"
line "already!" line "already!"
@ -122,7 +122,7 @@ UnknownText_0x175b1e:
line "soon as you can!" line "soon as you can!"
done done
UnknownText_0x175b6d: WadeComeQuickText:
text "How come you're" text "How come you're"
line "not here yet?" line "not here yet?"

View File

@ -1,4 +1,4 @@
UnknownText_0x1b71d5: WiltonAnswerPhoneText:
text "Hello, you have" text "Hello, you have"
line "reached @" line "reached @"
text_ram wStringBuffer3 text_ram wStringBuffer3
@ -7,7 +7,7 @@ UnknownText_0x1b71d5:
para "Ah, <PLAY_G>." para "Ah, <PLAY_G>."
done done
UnknownText_0x1b71fc: WiltonAnswerPhoneDayText:
text "Hello, you have" text "Hello, you have"
line "reached @" line "reached @"
text_ram wStringBuffer3 text_ram wStringBuffer3
@ -17,7 +17,7 @@ UnknownText_0x1b71fc:
line "it?" line "it?"
done done
UnknownText_0x1b722a: WiltonAnswerPhoneNiteText:
text "Hello, you have" text "Hello, you have"
line "reached @" line "reached @"
text_ram wStringBuffer3 text_ram wStringBuffer3
@ -27,7 +27,7 @@ UnknownText_0x1b722a:
line "<PLAY_G>." line "<PLAY_G>."
done done
UnknownText_0x1b725c: WiltonGreetText:
text "Ah, it's @" text "Ah, it's @"
text_ram wStringBuffer3 text_ram wStringBuffer3
text "…" text "…"
@ -36,7 +36,7 @@ UnknownText_0x1b725c:
line "moment?" line "moment?"
done done
UnknownText_0x1b7283: WiltonGreetDayText:
text "Ah, it's @" text "Ah, it's @"
text_ram wStringBuffer3 text_ram wStringBuffer3
text "…" text "…"
@ -44,7 +44,7 @@ UnknownText_0x1b7283:
para "Can you talk now?" para "Can you talk now?"
done done
UnknownText_0x1b72a5: WiltonGreetNiteText:
text "Ah, it's @" text "Ah, it's @"
text_ram wStringBuffer3 text_ram wStringBuffer3
text "…" text "…"
@ -53,7 +53,7 @@ UnknownText_0x1b72a5:
line "so late." line "so late."
done done
UnknownText_0x1b72d0: WiltonGenericText:
text "Have your #MON" text "Have your #MON"
line "grown any?" line "grown any?"

View File

@ -1,4 +1,4 @@
WiltonGrownText: WiltonMonHasGrownText:
text "My @" text "My @"
text_ram wStringBuffer4 text_ram wStringBuffer4
text "'s" text "'s"
@ -8,7 +8,7 @@ WiltonGrownText:
line "have improved too!" line "have improved too!"
done done
UnknownText_0x66b3e: WiltonDefeatedMonText:
text "We beat a wild" text "We beat a wild"
line "@" line "@"
text_ram wStringBuffer4 text_ram wStringBuffer4
@ -21,7 +21,7 @@ UnknownText_0x66b3e:
line "#MON." line "#MON."
done done
UnknownText_0x66b8f: WiltonLostAMonText:
text "But a while back," text "But a while back,"
line "we came this close" line "we came this close"
@ -34,7 +34,7 @@ UnknownText_0x66b8f:
line "huge. Believe me." line "huge. Believe me."
done done
UnknownText_0x66bf3: WiltonBattleRematchText:
text "I'm fishing on" text "I'm fishing on"
line "@" line "@"
text_ram wStringBuffer5 text_ram wStringBuffer5
@ -48,11 +48,11 @@ UnknownText_0x66bf3:
cont "over for a battle." cont "over for a battle."
done done
UnknownText_0x66c58: WiltonHangUpText:
text "All right, later." text "All right, later."
done done
UnknownText_0x66c6b: WiltonFoundItemText:
text "I snagged an item" text "I snagged an item"
line "while fishing." line "while fishing."

View File

@ -819,7 +819,7 @@ SubFadedText:
line "SUBSTITUTE faded!" line "SUBSTITUTE faded!"
prompt prompt
LearnedMoveText: MimicLearnedMoveText:
text "<USER>" text "<USER>"
line "learned" line "learned"
cont "@" cont "@"

View File

@ -153,7 +153,7 @@ _CardFolderOpenText::
text "CARD FOLDER open.@" text "CARD FOLDER open.@"
text_end text_end
_OakTimeText1:: _OakTimeWokeUpText::
text "<……><……><……><……><……><……>" text "<……><……><……><……><……><……>"
line "<……><……><……><……><……><……>" line "<……><……><……><……><……><……>"
@ -164,55 +164,57 @@ _OakTimeText1::
line "clock for me?" line "clock for me?"
prompt prompt
_OakTimeText2:: _OakTimeWhatTimeIsItText::
text "What time is it?" text "What time is it?"
done done
_OakTimeText3:: _OakTimeWhatHoursText::
text "What?@" text "What?@"
text_end text_end
_OakTimeText4:: _OakTimeHoursQuestionMarkText::
text "?" text "?"
done done
_OakTimeText5:: _OakTimeHowManyMinutesText::
text "How many minutes?" text "How many minutes?"
done done
_OakTimeText6:: _OakTimeWhoaMinutesText::
text "Whoa!@" text "Whoa!@"
text_end text_end
_OakTimeText7:: _OakTimeMinutesQuestionMarkText::
text "?" text "?"
done done
_OakTimeText8:: _OakTimeOversleptText::
text "!" text "!"
line "I overslept!" line "I overslept!"
done done
_OakTimeText11:: _OakTimeYikesText::
text "!" text "!"
line "Yikes! I over-" line "Yikes! I over-"
cont "slept!" cont "slept!"
done done
_OakTimeText12:: _OakTimeSoDarkText::
text "!" text "!"
line "No wonder it's so" line "No wonder it's so"
cont "dark!" cont "dark!"
done done
_OakTimeText13:: _OakTimeWhatDayIsItText::
text "What day is it?" text "What day is it?"
done done
_OakTimeText14:: _OakTimeIsItText::
text ", is it?" text ", is it?"
done done
; Mobile Adapter
UnknownText_0x1bc384:: UnknownText_0x1bc384::
text "There is nothing" text "There is nothing"
line "connected." line "connected."
@ -258,6 +260,8 @@ UnknownText_0x1bc44c::
line "ID no." line "ID no."
done done
; Mobile Adapter End
UnknownText_0x1bc45e:: UnknownText_0x1bc45e::
text "Enter the" text "Enter the"
line "amount." line "amount."
@ -345,38 +349,38 @@ _LookGiantDecoText::
line "fluffy and cuddly." line "fluffy and cuddly."
done done
_MomShoppingText1:: _MomHiHowAreYouText::
text "Hi, <PLAYER>!" text "Hi, <PLAYER>!"
line "How are you?" line "How are you?"
prompt prompt
_MomShoppingText2:: _MomFoundAnItemText::
text "I found a useful" text "I found a useful"
line "item shopping, so" line "item shopping, so"
prompt prompt
_MomShoppingText3:: _MomBoughtWithYourMoneyText::
text "I bought it with" text "I bought it with"
line "your money. Sorry!" line "your money. Sorry!"
prompt prompt
_MomShoppingText4:: _MomItsInPCText::
text "It's in your PC." text "It's in your PC."
line "You'll like it!" line "You'll like it!"
done done
_MomShoppingText5:: _MomFoundADollText::
text "While shopping" text "While shopping"
line "today, I saw this" line "today, I saw this"
cont "adorable doll, so" cont "adorable doll, so"
prompt prompt
_MomShoppingText6:: _MomItsInYourRoomText::
text "It's in your room." text "It's in your room."
line "You'll love it!" line "You'll love it!"
done done
_TradingText1:: _MonWasSentToText::
text_ram wPlayerTrademonSpeciesName text_ram wPlayerTrademonSpeciesName
text " was" text " was"
line "sent to @" line "sent to @"
@ -384,29 +388,29 @@ _TradingText1::
text "." text "."
done done
_TradingText2:: _MonNameSentToText::
text_start text_start
done done
_TradingText3:: _BidsFarewellToMonText::
text_ram wOTTrademonSenderName text_ram wOTTrademonSenderName
text " bids" text " bids"
line "farewell to" line "farewell to"
done done
_TradingText4:: _MonNameBidsFarewellText::
text_ram wOTTrademonSpeciesName text_ram wOTTrademonSpeciesName
text "." text "."
done done
_TradingText5:: _TakeGoodCareOfMonText::
text "Take good care of" text "Take good care of"
line "@" line "@"
text_ram wOTTrademonSpeciesName text_ram wOTTrademonSpeciesName
text "." text "."
done done
_TradingText6:: _ForYourMonSendsText::
text "For @" text "For @"
text_ram wPlayerTrademonSenderName text_ram wPlayerTrademonSenderName
text "'s" text "'s"
@ -415,7 +419,7 @@ _TradingText6::
text "," text ","
done done
_TradingText7:: _OTSendsText::
text_ram wOTTrademonSenderName text_ram wOTTrademonSenderName
text " sends" text " sends"
line "@" line "@"
@ -423,7 +427,7 @@ _TradingText7::
text "." text "."
done done
_TradingText8:: _WillTradeText::
text_ram wOTTrademonSenderName text_ram wOTTrademonSenderName
text " will" text " will"
line "trade @" line "trade @"
@ -432,7 +436,7 @@ _TradingText8::
text_end ; unused text_end ; unused
_TradingText9:: _ForYourMonWillTradeText::
text "for @" text "for @"
text_ram wPlayerTrademonSenderName text_ram wPlayerTrademonSenderName
text "'s" text "'s"
@ -441,7 +445,7 @@ _TradingText9::
text "." text "."
done done
_TradingText10:: _MobilePlayerWillTradeMonText::
text_ram wPlayerTrademonSenderName text_ram wPlayerTrademonSenderName
text " will" text " will"
line "trade @" line "trade @"
@ -450,7 +454,7 @@ _TradingText10::
text_end ; unused text_end ; unused
_TradingText11:: _MobileForPartnersMonText::
text "for @" text "for @"
text_ram wOTTrademonSenderName text_ram wOTTrademonSenderName
text "'s" text "'s"
@ -459,7 +463,8 @@ _TradingText11::
text "." text "."
done done
_TradingText12:: ; unused
_MobilePlayersMonTradeText::
text_ram wPlayerTrademonSenderName text_ram wPlayerTrademonSenderName
text "'s" text "'s"
line "@" line "@"
@ -467,14 +472,14 @@ _TradingText12::
text " trade…" text " trade…"
done done
_TradingText13:: _MobileTakeGoodCareOfMonText::
text "Take good care of" text "Take good care of"
line "@" line "@"
text_ram wOTTrademonSpeciesName text_ram wOTTrademonSpeciesName
text "." text "."
done done
_TradingText14:: _MobilePlayersMonTrade2Text::
text_ram wPlayerTrademonSenderName text_ram wPlayerTrademonSenderName
text "'s" text "'s"
line "@" line "@"
@ -482,14 +487,14 @@ _TradingText14::
text " trade…" text " trade…"
done done
_TradingText15:: _MobileTakeGoodCareOfText::
text "Take good care of" text "Take good care of"
line "@" line "@"
text_ram wOTTrademonSpeciesName text_ram wOTTrademonSpeciesName
text "." text "."
done done
_TradingText16:: _MobileTradeCameBackText::
text_ram wOTTrademonSpeciesName text_ram wOTTrademonSpeciesName
text " came" text " came"
line "back!" line "back!"
@ -539,162 +544,162 @@ _OPT_MaryText1::
text "'s" text "'s"
done done
OPT_SweetAdorably:: _OPT_SweetAdorablyText::
text_start text_start
line "sweet and adorably" line "sweet and adorably"
done done
OPT_WigglySlickly:: _OPT_WigglySlicklyText::
text_start text_start
line "wiggly and slickly" line "wiggly and slickly"
done done
OPT_AptlyNamed:: _OPT_AptlyNamedText::
text_start text_start
line "aptly named and" line "aptly named and"
done done
OPT_UndeniablyKindOf:: _OPT_UndeniablyKindOfText::
text_start text_start
line "undeniably kind of" line "undeniably kind of"
done done
OPT_Unbearably:: _OPT_UnbearablyText::
text_start text_start
line "so, so unbearably" line "so, so unbearably"
done done
OPT_WowImpressively:: _OPT_WowImpressivelyText::
text_start text_start
line "wow, impressively" line "wow, impressively"
done done
OPT_AlmostPoisonously:: _OPT_AlmostPoisonouslyText::
text_start text_start
line "almost poisonously" line "almost poisonously"
done done
OPT_Sensually:: _OPT_SensuallyText::
text_start text_start
line "ooh, so sensually" line "ooh, so sensually"
done done
OPT_Mischievously:: _OPT_MischievouslyText::
text_start text_start
line "so mischievously" line "so mischievously"
done done
OPT_Topically:: _OPT_TopicallyText::
text_start text_start
line "so very topically" line "so very topically"
done done
OPT_Addictively:: _OPT_AddictivelyText::
text_start text_start
line "sure addictively" line "sure addictively"
done done
OPT_LooksInWater:: _OPT_LooksInWaterText::
text_start text_start
line "looks in water is" line "looks in water is"
done done
OPT_EvolutionMustBe:: _OPT_EvolutionMustBeText::
text_start text_start
line "evolution must be" line "evolution must be"
done done
OPT_Provocatively:: _OPT_ProvocativelyText::
text_start text_start
line "provocatively" line "provocatively"
done done
OPT_FlippedOut:: _OPT_FlippedOutText::
text_start text_start
line "so flipped out and" line "so flipped out and"
done done
OPT_HeartMeltingly:: _OPT_HeartMeltinglyText::
text_start text_start
line "heart-meltingly" line "heart-meltingly"
done done
OPT_Cute:: _OPT_CuteText::
text_start text_start
line "cute." line "cute."
done done
OPT_Weird:: _OPT_WeirdText::
text_start text_start
line "weird." line "weird."
done done
OPT_Pleasant:: _OPT_PleasantText::
text_start text_start
line "pleasant." line "pleasant."
done done
OPT_BoldSortOf:: _OPT_BoldSortOfText::
text_start text_start
line "bold, sort of." line "bold, sort of."
done done
OPT_Frightening:: _OPT_FrighteningText::
text_start text_start
line "frightening." line "frightening."
done done
OPT_SuaveDebonair:: _OPT_SuaveDebonairText::
text_start text_start
line "suave & debonair!" line "suave & debonair!"
done done
OPT_Powerful:: _OPT_PowerfulText::
text_start text_start
line "powerful." line "powerful."
done done
OPT_Exciting:: _OPT_ExcitingText::
text_start text_start
line "exciting." line "exciting."
done done
OPT_Groovy:: _OPT_GroovyText::
text_start text_start
line "groovy!" line "groovy!"
done done
OPT_Inspiring:: _OPT_InspiringText::
text_start text_start
line "inspiring." line "inspiring."
done done
OPT_Friendly:: _OPT_FriendlyText::
text_start text_start
line "friendly." line "friendly."
done done
OPT_HotHotHot:: _OPT_HotHotHotText::
text_start text_start
line "hot, hot, hot!" line "hot, hot, hot!"
done done
OPT_Stimulating:: _OPT_StimulatingText::
text_start text_start
line "stimulating." line "stimulating."
done done
OPT_Guarded:: _OPT_GuardedText::
text_start text_start
line "guarded." line "guarded."
done done
OPT_Lovely:: _OPT_LovelyText::
text_start text_start
line "lovely." line "lovely."
done done
OPT_Speedy:: _OPT_SpeedyText::
text_start text_start
line "speedy." line "speedy."
done done
@ -862,82 +867,82 @@ _PnP_Text4::
text_end ; unused text_end ; unused
_PnP_cute:: _PnP_CuteText::
text_start text_start
line "is cute." line "is cute."
done done
_PnP_lazy:: _PnP_LazyText::
text_start text_start
line "is sort of lazy." line "is sort of lazy."
done done
_PnP_happy:: _PnP_HappyText::
text_start text_start
line "is always happy." line "is always happy."
done done
_PnP_noisy:: _PnP_NoisyText::
text_start text_start
line "is quite noisy." line "is quite noisy."
done done
_PnP_precocious:: _PnP_PrecociousText::
text_start text_start
line "is precocious." line "is precocious."
done done
_PnP_bold:: _PnP_BoldText::
text_start text_start
line "is somewhat bold." line "is somewhat bold."
done done
_PnP_picky:: _PnP_PickyText::
text_start text_start
line "is too picky!" line "is too picky!"
done done
_PnP_sortofok:: _PnP_SortOfOKText::
text_start text_start
line "is sort of OK." line "is sort of OK."
done done
_PnP_soso:: _PnP_SoSoText::
text_start text_start
line "is just so-so." line "is just so-so."
done done
_PnP_great:: _PnP_GreatText::
text_start text_start
line "is actually great." line "is actually great."
done done
_PnP_mytype:: _PnP_MyTypeText::
text_start text_start
line "is just my type." line "is just my type."
done done
_PnP_cool:: _PnP_CoolText::
text_start text_start
line "is so cool, no?" line "is so cool, no?"
done done
_PnP_inspiring:: _PnP_InspiringText::
text_start text_start
line "is inspiring!" line "is inspiring!"
done done
_PnP_weird:: _PnP_WeirdText::
text_start text_start
line "is kind of weird." line "is kind of weird."
done done
_PnP_rightforme:: _PnP_RightForMeText::
text_start text_start
line "is right for me?" line "is right for me?"
done done
_PnP_odd:: _PnP_OddText::
text_start text_start
line "is definitely odd!" line "is definitely odd!"
done done
@ -1098,7 +1103,7 @@ _BuenaOffTheAirText::
line "" line ""
done done
Text_EnemyWithdrew:: _EnemyWithdrewText::
text "<ENEMY>" text "<ENEMY>"
line "withdrew" line "withdrew"
cont "@" cont "@"
@ -1106,7 +1111,7 @@ Text_EnemyWithdrew::
text "!" text "!"
prompt prompt
Text_EnemyUsedOn:: _EnemyUsedOnText::
text "<ENEMY>" text "<ENEMY>"
line "used @" line "used @"
text_ram wMonOrItemNameBuffer text_ram wMonOrItemNameBuffer
@ -1280,17 +1285,17 @@ UnknownText_0x1bd2a0::
line "VOLTORBBADGE!" line "VOLTORBBADGE!"
done done
UnknownText_0x1bd2bc:: _AskFloorElevatorText::
text "Which floor?" text "Which floor?"
done done
UnknownText_0x1bd2ca:: _BugCatchingContestTimeUpText::
text "ANNOUNCER: BEEEP!" text "ANNOUNCER: BEEEP!"
para "Time's up!" para "Time's up!"
done done
UnknownText_0x1bd2e7:: _BugCatchingContestIsOverText::
text "ANNOUNCER: The" text "ANNOUNCER: The"
line "Contest is over!" line "Contest is over!"
done done
@ -1352,12 +1357,12 @@ _NoCoinCaseText::
line "COIN CASE." line "COIN CASE."
prompt prompt
UnknownText_0x1bd407:: _NPCTradeCableText::
text "OK, connect the" text "OK, connect the"
line "Game Link Cable." line "Game Link Cable."
prompt prompt
UnknownText_0x1bd429:: Text_NPCTraded::
text "<PLAYER> traded" text "<PLAYER> traded"
line "@" line "@"
text_ram wMonOrItemNameBuffer text_ram wMonOrItemNameBuffer
@ -1367,7 +1372,7 @@ UnknownText_0x1bd429::
text ".@" text ".@"
text_end text_end
UnknownText_0x1bd445:: _NPCTradeFanfareText::
sound_dex_fanfare_80_109 sound_dex_fanfare_80_109
text_pause text_pause
text_end text_end
@ -1408,7 +1413,7 @@ _NPCTradeCompleteText1::
cont "Thanks!" cont "Thanks!"
done done
_NPCTradeAFterText1:: _NPCTradeAfterText1::
text "Hi, how's my old" text "Hi, how's my old"
line "@" line "@"
text_ram wStringBuffer2 text_ram wStringBuffer2
@ -1571,7 +1576,7 @@ _MomLeavingText3::
para "Now, go on!" para "Now, go on!"
done done
_MomVisitingText1:: _MomIsThisAboutYourMoneyText::
text "Hi! Welcome home!" text "Hi! Welcome home!"
line "You're trying very" line "You're trying very"
cont "hard, I see." cont "hard, I see."
@ -1583,47 +1588,47 @@ _MomVisitingText1::
line "your money?" line "your money?"
done done
_MomVisitingText2:: _MomBankWhatDoYouWantToDoText::
text "What do you want" text "What do you want"
line "to do?" line "to do?"
done done
_MomVisitingText3:: _MomStoreMoneyText::
text "How much do you" text "How much do you"
line "want to save?" line "want to save?"
done done
_MomVisitingText4:: _MomTakeMoneyText::
text "How much do you" text "How much do you"
line "want to take?" line "want to take?"
done done
_MomVisitingText5:: _MomSaveMoneyText::
text "Do you want to" text "Do you want to"
line "save some money?" line "save some money?"
done done
_MomVisitingText6:: _MomHaventSavedThatMuchText::
text "You haven't saved" text "You haven't saved"
line "that much." line "that much."
prompt prompt
_MomVisitingText7:: _MomNotEnoughRoomInWalletText::
text "You can't take" text "You can't take"
line "that much." line "that much."
prompt prompt
_MomVisitingText8:: _MomInsufficientFundsInWalletText::
text "You don't have" text "You don't have"
line "that much." line "that much."
prompt prompt
_MomVisitingText9:: _MomNotEnoughRoomInBankText::
text "You can't save" text "You can't save"
line "that much." line "that much."
prompt prompt
_MomVisitingText10:: _MomStartSavingMoneyText::
text "OK, I'll save your" text "OK, I'll save your"
line "money. Trust me!" line "money. Trust me!"
@ -1631,17 +1636,17 @@ _MomVisitingText10::
line "with it!" line "with it!"
done done
_MomVisitingText11:: _MomStoredMoneyText::
text "Your money's safe" text "Your money's safe"
line "here! Get going!" line "here! Get going!"
done done
_MomVisitingText12:: _MomTakenMoneyText::
text "<PLAYER>, don't" text "<PLAYER>, don't"
line "give up!" line "give up!"
done done
_MomVisitingText13:: _MomJustDoWhatYouCanText::
text "Just do what" text "Just do what"
line "you can." line "you can."
done done
@ -1712,7 +1717,7 @@ _OnlyOneMonText::
line "just one #MON." line "just one #MON."
prompt prompt
_CantRaiseEggText:: _CantAcceptEggText::
text "Sorry, but I can't" text "Sorry, but I can't"
line "accept an EGG." line "accept an EGG."
prompt prompt
@ -1796,7 +1801,7 @@ _HaveNoRoomText::
line "for it." line "for it."
prompt prompt
_DCNotEnoughMoneyText:: _NotEnoughMoneyText::
text "You don't have" text "You don't have"
line "enough money." line "enough money."
prompt prompt
@ -1842,7 +1847,7 @@ _TakeGoodCareOfEggText::
line "it." line "it."
done done
_RefuseEggText:: _IllKeepItThanksText::
text "Well then, I'll" text "Well then, I'll"
line "keep it. Thanks!" line "keep it. Thanks!"
done done
@ -1859,7 +1864,7 @@ _WhichMonPhotoText::
cont "graph?" cont "graph?"
prompt prompt
_HoldOnText:: _HoldStillText::
text "All righty. Hold" text "All righty. Hold"
line "still for a bit." line "still for a bit."
prompt prompt

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View File

@ -159,7 +159,7 @@ MerchandiseShelfText:
line "merchandise!" line "merchandise!"
done done
TownMapText: LookTownMapText:
text "It's the TOWN MAP." text "It's the TOWN MAP."
done done

View File

@ -780,10 +780,10 @@ This can bring Pokémon straight from level 1 to 100 by gaining just a few exper
([Video](https://www.youtube.com/watch?v=o54VjpAEoO8)) ([Video](https://www.youtube.com/watch?v=o54VjpAEoO8))
**Fix:** Edit `Text_ABoostedStringBuffer2ExpPoints` and `Text_StringBuffer2ExpPoints` in [data/text/common_2.asm](https://github.com/pret/pokecrystal/blob/master/data/text/common_2.asm): **Fix:** Edit `_ABoostedStringBuffer2ExpPointsText` and `_StringBuffer2ExpPointsText` in [data/text/common_2.asm](https://github.com/pret/pokecrystal/blob/master/data/text/common_2.asm):
```diff ```diff
Text_ABoostedStringBuffer2ExpPoints:: _ABoostedStringBuffer2ExpPointsText::
text_start text_start
line "a boosted" line "a boosted"
cont "@" cont "@"
@ -792,7 +792,7 @@ This can bring Pokémon straight from level 1 to 100 by gaining just a few exper
text " EXP. Points!" text " EXP. Points!"
prompt prompt
Text_StringBuffer2ExpPoints:: _StringBuffer2ExpPointsText::
text_start text_start
line "@" line "@"
- text_decimal wStringBuffer2, 2, 4 - text_decimal wStringBuffer2, 2, 4

View File

@ -687,7 +687,7 @@ AI_Switch:
pop af pop af
jr c, .skiptext jr c, .skiptext
ld hl, TextJump_EnemyWithdrew ld hl, EnemyWithdrewText
call PrintText call PrintText
.skiptext .skiptext
@ -707,8 +707,8 @@ AI_Switch:
scf scf
ret ret
TextJump_EnemyWithdrew: EnemyWithdrewText:
text_far Text_EnemyWithdrew text_far _EnemyWithdrewText
text_end text_end
Function384d5: ; This appears to be unused Function384d5: ; This appears to be unused
@ -824,9 +824,9 @@ PrintText_UsedItemOn:
ld de, wMonOrItemNameBuffer ld de, wMonOrItemNameBuffer
ld bc, ITEM_NAME_LENGTH ld bc, ITEM_NAME_LENGTH
call CopyBytes call CopyBytes
ld hl, TextJump_EnemyUsedOn ld hl, EnemyUsedOnText
jp PrintText jp PrintText
TextJump_EnemyUsedOn: EnemyUsedOnText:
text_far Text_EnemyUsedOn text_far _EnemyUsedOnText
text_end text_end

View File

@ -7405,20 +7405,20 @@ BoostExp:
Text_MonGainedExpPoint: Text_MonGainedExpPoint:
text_far Text_Gained text_far Text_Gained
text_asm text_asm
ld hl, TextJump_StringBuffer2ExpPoints ld hl, ExpPointsText
ld a, [wStringBuffer2 + 2] ; IsTradedMon ld a, [wStringBuffer2 + 2] ; IsTradedMon
and a and a
ret z ret z
ld hl, TextJump_ABoostedStringBuffer2ExpPoints ld hl, BoostedExpPointsText
ret ret
TextJump_ABoostedStringBuffer2ExpPoints: BoostedExpPointsText:
text_far Text_ABoostedStringBuffer2ExpPoints text_far _BoostedExpPointsText
text_end text_end
TextJump_StringBuffer2ExpPoints: ExpPointsText:
text_far Text_StringBuffer2ExpPoints text_far _ExpPointsText
text_end text_end
AnimateExpBar: AnimateExpBar:
@ -7687,11 +7687,11 @@ JumpText_YourFoesWeakGetmMon:
text_far Text_YourFoesWeakGetmMon text_far Text_YourFoesWeakGetmMon
text_asm text_asm
Function_TextJump_BattleMonNick01: Function_TextJump_BattleMonNick01:
ld hl, TextJump_BattleMonNick01 ld hl, BattleMonNicknameText
ret ret
TextJump_BattleMonNick01: BattleMonNicknameText:
text_far Text_BattleMonNick01 text_far _BattleMonNicknameText
text_end text_end
WithdrawMonText: WithdrawMonText:
@ -7734,40 +7734,40 @@ WithdrawMonText:
pop bc pop bc
pop de pop de
ldh a, [hQuotient + 3] ldh a, [hQuotient + 3]
ld hl, TextJump_ThatsEnoughComeBack ld hl, ThatsEnoughComeBackText
and a and a
ret z ret z
ld hl, TextJump_ComeBack ld hl, ComeBackText
cp 30 cp 30
ret c ret c
ld hl, TextJump_OKComeBack ld hl, OKComeBackText
cp 70 cp 70
ret c ret c
ld hl, TextJump_GoodComeBack ld hl, GoodComeBackText
ret ret
TextJump_ThatsEnoughComeBack: ThatsEnoughComeBackText:
text_far Text_ThatsEnoughComeBack text_far _ThatsEnoughComeBackText
text_end text_end
TextJump_OKComeBack: OKComeBackText:
text_far Text_OKComeBack text_far _OKComeBackText
text_end text_end
TextJump_GoodComeBack: GoodComeBackText:
text_far Text_GoodComeBack text_far _GoodComeBackText
text_end text_end
Unreferenced_TextJump_ComeBack: Unreferenced_TextJump_ComeBack:
; this function doesn't seem to be used ; this function doesn't seem to be used
ld hl, TextJump_ComeBack ld hl, ComeBackText
ret ret
TextJump_ComeBack: ComeBackText:
text_far Text_ComeBack text_far _ComeBackText
text_end text_end
Unreferenced_HandleSafariAngerEatingStatus: Unreferenced_HandleSafariAngerEatingStatus:

View File

@ -4546,21 +4546,21 @@ BattleCommand_StatUpMessage:
jp BattleTextbox jp BattleTextbox
.stat .stat
text_far UnknownText_0x1c0cc6 text_far Text_BattleEffectActivate
text_asm text_asm
ld hl, .up ld hl, .BattleStatWentUpText
ld a, [wLoweredStat] ld a, [wLoweredStat]
and $f0 and $f0
ret z ret z
ld hl, .wayup ld hl, .BattleStatWentWayUpText
ret ret
.wayup .BattleStatWentWayUpText:
text_far UnknownText_0x1c0cd0 text_far _BattleStatWentWayUpText
text_end text_end
.up .BattleStatWentUpText:
text_far UnknownText_0x1c0ce0 text_far _BattleStatWentUpText
text_end text_end
BattleCommand_StatDownMessage: BattleCommand_StatDownMessage:
@ -4576,21 +4576,21 @@ BattleCommand_StatDownMessage:
jp BattleTextbox jp BattleTextbox
.stat .stat
text_far UnknownText_0x1c0ceb text_far Text_BattleFoeEffectActivate
text_asm text_asm
ld hl, .fell ld hl, .BattleStatFellText
ld a, [wLoweredStat] ld a, [wLoweredStat]
and $f0 and $f0
ret z ret z
ld hl, .sharplyfell ld hl, .BattleStatSharplyFellText
ret ret
.sharplyfell .BattleStatSharplyFellText:
text_far UnknownText_0x1c0cf5 text_far _BattleStatSharplyFellText
text_end text_end
.fell .BattleStatFellText:
text_far UnknownText_0x1c0d06 text_far _BattleStatFellText
text_end text_end
TryLowerStat: TryLowerStat:
@ -5641,64 +5641,58 @@ BattleCommand_Charge:
jp EndMoveEffect jp EndMoveEffect
.UsedText: .UsedText:
text_far UnknownText_0x1c0d0e ; "<USER>" text_far Text_BattleUser ; "<USER>"
text_asm text_asm
ld a, BATTLE_VARS_MOVE_ANIM ld a, BATTLE_VARS_MOVE_ANIM
call GetBattleVar call GetBattleVar
cp RAZOR_WIND cp RAZOR_WIND
ld hl, .RazorWind ld hl, .BattleMadeWhirlwindText
jr z, .done jr z, .done
cp SOLARBEAM cp SOLARBEAM
ld hl, .Solarbeam ld hl, .BattleTookSunlightText
jr z, .done jr z, .done
cp SKULL_BASH cp SKULL_BASH
ld hl, .SkullBash ld hl, .BattleLoweredHeadText
jr z, .done jr z, .done
cp SKY_ATTACK cp SKY_ATTACK
ld hl, .SkyAttack ld hl, .BattleGlowingText
jr z, .done jr z, .done
cp FLY cp FLY
ld hl, .Fly ld hl, .BattleFlewText
jr z, .done jr z, .done
cp DIG cp DIG
ld hl, .Dig ld hl, .BattleDugText
.done .done
ret ret
.RazorWind: .BattleMadeWhirlwindText:
; 'made a whirlwind!' text_far _BattleMadeWhirlwindText
text_far UnknownText_0x1c0d12
text_end text_end
.Solarbeam: .BattleTookSunlightText:
; 'took in sunlight!' text_far _BattleTookSunlightText
text_far UnknownText_0x1c0d26
text_end text_end
.SkullBash: .BattleLoweredHeadText:
; 'lowered its head!' text_far _BattleLoweredHeadText
text_far UnknownText_0x1c0d3a
text_end text_end
.SkyAttack: .BattleGlowingText:
; 'is glowing!' text_far _BattleGlowingText
text_far UnknownText_0x1c0d4e
text_end text_end
.Fly: .BattleFlewText:
; 'flew up high!' text_far _BattleFlewText
text_far UnknownText_0x1c0d5c
text_end text_end
.Dig: .BattleDugText:
; 'dug a hole!' text_far _BattleDugText
text_far UnknownText_0x1c0d6c
text_end text_end
BattleCommand3c: BattleCommand3c:

View File

@ -43,7 +43,7 @@ BattleCommand_Mimic:
ld [hl], 5 ld [hl], 5
call GetMoveName call GetMoveName
call AnimateCurrentMove call AnimateCurrentMove
ld hl, LearnedMoveText ld hl, MimicLearnedMoveText
jp StdBattleTextbox jp StdBattleTextbox
.fail .fail

View File

@ -16,13 +16,12 @@ CheckForMobileBattleRules:
dw BattleTower_CheckPartyHasThreeMonsThatAreNotEggs dw BattleTower_CheckPartyHasThreeMonsThatAreNotEggs
.TextPointers: .TextPointers:
dw .ExcuseMeText dw .BTExcuseMeText
dw NeedAtLeastThreeMonText dw NeedAtLeastThreeMonText
dw EggDoesNotQualifyText dw EggDoesNotQualifyText
.ExcuseMeText: .BTExcuseMeText:
; Excuse me! text_far _BTExcuseMeText
text_far UnknownText_0x1c5937
text_end text_end
_CheckForBattleTowerRules: _CheckForBattleTowerRules:
@ -49,54 +48,46 @@ _CheckForBattleTowerRules:
dw Function_HasPartyAnEgg dw Function_HasPartyAnEgg
.TextPointers: .TextPointers:
dw JumpText_ExcuseMeYoureNotReady dw ExcuseMeYoureNotReadyText
dw OnlyThreeMonMayBeEnteredText dw OnlyThreeMonMayBeEnteredText
dw TheMonMustAllBeDifferentKindsText dw TheMonMustAllBeDifferentKindsText
dw TheMonMustNotHoldTheSameItemsText dw TheMonMustNotHoldTheSameItemsText
dw YouCantTakeAnEggText dw YouCantTakeAnEggText
JumpText_ExcuseMeYoureNotReady: ExcuseMeYoureNotReadyText:
; Excuse me. You're not ready. text_far _ExcuseMeYoureNotReadyText
text_far Text_ExcuseMeYoureNotReady
text_end text_end
BattleTower_PleaseReturnWhenReady: BattleTower_PleaseReturnWhenReady:
ld hl, .PleaseReturnWhenReady ld hl, .BattleTowerReturnWhenReadyText
call PrintText call PrintText
ret ret
.PleaseReturnWhenReady: .BattleTowerReturnWhenReadyText:
; Please return when you're ready. text_far _BattleTowerReturnWhenReadyText
text_far UnknownText_0x1c5962
text_end text_end
NeedAtLeastThreeMonText: NeedAtLeastThreeMonText:
; You need at least three #MON.
text_far _NeedAtLeastThreeMonText text_far _NeedAtLeastThreeMonText
text_end text_end
EggDoesNotQualifyText: EggDoesNotQualifyText:
; Sorry, an EGG doesn't qualify.
text_far _EggDoesNotQualifyText text_far _EggDoesNotQualifyText
text_end text_end
OnlyThreeMonMayBeEnteredText: OnlyThreeMonMayBeEnteredText:
; Only three #MON may be entered.
text_far _OnlyThreeMonMayBeEnteredText text_far _OnlyThreeMonMayBeEnteredText
text_end text_end
TheMonMustAllBeDifferentKindsText: TheMonMustAllBeDifferentKindsText:
; The @ #MON must all be different kinds.
text_far _TheMonMustAllBeDifferentKindsText text_far _TheMonMustAllBeDifferentKindsText
text_end text_end
TheMonMustNotHoldTheSameItemsText: TheMonMustNotHoldTheSameItemsText:
; The @ #MON must not hold the same items.
text_far _TheMonMustNotHoldTheSameItemsText text_far _TheMonMustNotHoldTheSameItemsText
text_end text_end
YouCantTakeAnEggText: YouCantTakeAnEggText:
; You can't take an EGG!
text_far _YouCantTakeAnEggText text_far _YouCantTakeAnEggText
text_end text_end

View File

@ -94,85 +94,85 @@ BTMaleTrainerTexts:
dw .PlayerWon dw .PlayerWon
.Greetings: .Greetings:
dw BTGreetingM1 dw BTGreetingM1Text
dw BTGreetingM2 dw BTGreetingM2Text
dw BTGreetingM3 dw BTGreetingM3Text
dw BTGreetingM4 dw BTGreetingM4Text
dw BTGreetingM5 dw BTGreetingM5Text
dw BTGreetingM6 dw BTGreetingM6Text
dw BTGreetingM7 dw BTGreetingM7Text
dw BTGreetingM8 dw BTGreetingM8Text
dw BTGreetingM9 dw BTGreetingM9Text
dw BTGreetingM10 dw BTGreetingM10Text
dw BTGreetingM11 dw BTGreetingM11Text
dw BTGreetingM12 dw BTGreetingM12Text
dw BTGreetingM13 dw BTGreetingM13Text
dw BTGreetingM14 dw BTGreetingM14Text
dw BTGreetingM15 dw BTGreetingM15Text
dw BTGreetingM16 dw BTGreetingM16Text
dw BTGreetingM17 dw BTGreetingM17Text
dw BTGreetingM18 dw BTGreetingM18Text
dw BTGreetingM19 dw BTGreetingM19Text
dw BTGreetingM20 dw BTGreetingM20Text
dw BTGreetingM21 dw BTGreetingM21Text
dw BTGreetingM22 dw BTGreetingM22Text
dw BTGreetingM23 dw BTGreetingM23Text
dw BTGreetingM24 dw BTGreetingM24Text
dw BTGreetingM25 dw BTGreetingM25Text
.PlayerLost: .PlayerLost:
dw BTLossM1 dw BTLossM1Text
dw BTLossM2 dw BTLossM2Text
dw BTLossM3 dw BTLossM3Text
dw BTLossM4 dw BTLossM4Text
dw BTLossM5 dw BTLossM5Text
dw BTLossM6 dw BTLossM6Text
dw BTLossM7 dw BTLossM7Text
dw BTLossM8 dw BTLossM8Text
dw BTLossM9 dw BTLossM9Text
dw BTLossM10 dw BTLossM10Text
dw BTLossM11 dw BTLossM11Text
dw BTLossM12 dw BTLossM12Text
dw BTLossM13 dw BTLossM13Text
dw BTLossM14 dw BTLossM14Text
dw BTLossM15 dw BTLossM15Text
dw BTLossM16 dw BTLossM16Text
dw BTLossM17 dw BTLossM17Text
dw BTLossM18 dw BTLossM18Text
dw BTLossM19 dw BTLossM19Text
dw BTLossM20 dw BTLossM20Text
dw BTLossM21 dw BTLossM21Text
dw BTLossM22 dw BTLossM22Text
dw BTLossM23 dw BTLossM23Text
dw BTLossM24 dw BTLossM24Text
dw BTLossM25 dw BTLossM25Text
.PlayerWon: .PlayerWon:
dw BTWinM1 dw BTWinM1Text
dw BTWinM2 dw BTWinM2Text
dw BTWinM3 dw BTWinM3Text
dw BTWinM4 dw BTWinM4Text
dw BTWinM5 dw BTWinM5Text
dw BTWinM6 dw BTWinM6Text
dw BTWinM7 dw BTWinM7Text
dw BTWinM8 dw BTWinM8Text
dw BTWinM9 dw BTWinM9Text
dw BTWinM10 dw BTWinM10Text
dw BTWinM11 dw BTWinM11Text
dw BTWinM12 dw BTWinM12Text
dw BTWinM13 dw BTWinM13Text
dw BTWinM14 dw BTWinM14Text
dw BTWinM15 dw BTWinM15Text
dw BTWinM16 dw BTWinM16Text
dw BTWinM17 dw BTWinM17Text
dw BTWinM18 dw BTWinM18Text
dw BTWinM19 dw BTWinM19Text
dw BTWinM20 dw BTWinM20Text
dw BTWinM21 dw BTWinM21Text
dw BTWinM22 dw BTWinM22Text
dw BTWinM23 dw BTWinM23Text
dw BTWinM24 dw BTWinM24Text
dw BTWinM25 dw BTWinM25Text
BTFemaleTrainerTexts: BTFemaleTrainerTexts:
dw .Greetings dw .Greetings
@ -180,532 +180,532 @@ BTFemaleTrainerTexts:
dw .PlayerWon dw .PlayerWon
.Greetings: .Greetings:
dw BTGreetingF1 dw BTGreetingF1Text
dw BTGreetingF2 dw BTGreetingF2Text
dw BTGreetingF3 dw BTGreetingF3Text
dw BTGreetingF4 dw BTGreetingF4Text
dw BTGreetingF5 dw BTGreetingF5Text
dw BTGreetingF6 dw BTGreetingF6Text
dw BTGreetingF7 dw BTGreetingF7Text
dw BTGreetingF8 dw BTGreetingF8Text
dw BTGreetingF9 dw BTGreetingF9Text
dw BTGreetingF10 dw BTGreetingF10Text
dw BTGreetingF11 dw BTGreetingF11Text
dw BTGreetingF12 dw BTGreetingF12Text
dw BTGreetingF13 dw BTGreetingF13Text
dw BTGreetingF14 dw BTGreetingF14Text
dw BTGreetingF15 dw BTGreetingF15Text
.PlayerLost: .PlayerLost:
dw BTLossF1 dw BTLossF1Text
dw BTLossF2 dw BTLossF2Text
dw BTLossF3 dw BTLossF3Text
dw BTLossF4 dw BTLossF4Text
dw BTLossF5 dw BTLossF5Text
dw BTLossF6 dw BTLossF6Text
dw BTLossF7 dw BTLossF7Text
dw BTLossF8 dw BTLossF8Text
dw BTLossF9 dw BTLossF9Text
dw BTLossF10 dw BTLossF10Text
dw BTLossF11 dw BTLossF11Text
dw BTLossF12 dw BTLossF12Text
dw BTLossF13 dw BTLossF13Text
dw BTLossF14 dw BTLossF14Text
dw BTLossF15 dw BTLossF15Text
.PlayerWon: .PlayerWon:
dw BTWinF1 dw BTWinF1Text
dw BTWinF2 dw BTWinF2Text
dw BTWinF3 dw BTWinF3Text
dw BTWinF4 dw BTWinF4Text
dw BTWinF5 dw BTWinF5Text
dw BTWinF6 dw BTWinF6Text
dw BTWinF7 dw BTWinF7Text
dw BTWinF8 dw BTWinF8Text
dw BTWinF9 dw BTWinF9Text
dw BTWinF10 dw BTWinF10Text
dw BTWinF11 dw BTWinF11Text
dw BTWinF12 dw BTWinF12Text
dw BTWinF13 dw BTWinF13Text
dw BTWinF14 dw BTWinF14Text
dw BTWinF15 dw BTWinF15Text
BTGreetingM1: BTGreetingM1Text:
text_far BattleTowerText_0x1ec000 text_far _BTGreetingM1Text
text_end text_end
BTLossM1: BTLossM1Text:
text_far BattleTowerText_0x1ec03b text_far _BTLossM1Text
text_end text_end
BTWinM1: BTWinM1Text:
text_far UnknownText_0x1ec060 text_far _BTWinM1Text
text_end text_end
BTGreetingM2: BTGreetingM2Text:
text_far BattleTowerText_0x1ec080 text_far _BTGreetingM2Text
text_end text_end
BTLossM2: BTLossM2Text:
text_far UnknownText_0x1ec0a3 text_far _BTLossM2Text
text_end text_end
BTWinM2: BTWinM2Text:
text_far UnknownText_0x1ec0c4 text_far _BTWinM2Text
text_end text_end
BTGreetingM3: BTGreetingM3Text:
text_far UnknownText_0x1ec0e1 text_far _BTGreetingM3Text
text_end text_end
BTLossM3: BTLossM3Text:
text_far UnknownText_0x1ec108 text_far _BTLossM3Text
text_end text_end
BTWinM3: BTWinM3Text:
text_far UnknownText_0x1ec12a text_far _BTWinM3Text
text_end text_end
BTGreetingM4: BTGreetingM4Text:
text_far UnknownText_0x1ec14d text_far _BTGreetingM4Text
text_end text_end
BTLossM4: BTLossM4Text:
text_far UnknownText_0x1ec16f text_far _BTLossM4Text
text_end text_end
BTWinM4: BTWinM4Text:
text_far UnknownText_0x1ec190 text_far _BTWinM4Text
text_end text_end
BTGreetingM5: BTGreetingM5Text:
text_far UnknownText_0x1ec1ae text_far _BTGreetingM5Text
text_end text_end
BTLossM5: BTLossM5Text:
text_far UnknownText_0x1ec1d0 text_far _BTLossM5Text
text_end text_end
BTWinM5: BTWinM5Text:
text_far UnknownText_0x1ec1f4 text_far _BTWinM5Text
text_end text_end
BTGreetingM6: BTGreetingM6Text:
text_far UnknownText_0x1ec216 text_far _BTGreetingM6Text
text_end text_end
BTLossM6: BTLossM6Text:
text_far UnknownText_0x1ec238 text_far _BTLossM6Text
text_end text_end
BTWinM6: BTWinM6Text:
text_far UnknownText_0x1ec259 text_far _BTWinM6Text
text_end text_end
BTGreetingM7: BTGreetingM7Text:
text_far UnknownText_0x1ec27b text_far _BTGreetingM7Text
text_end text_end
BTLossM7: BTLossM7Text:
text_far UnknownText_0x1ec2a0 text_far _BTLossM7Text
text_end text_end
BTWinM7: BTWinM7Text:
text_far UnknownText_0x1ec2c0 text_far _BTWinM7Text
text_end text_end
BTGreetingM8: BTGreetingM8Text:
text_far UnknownText_0x1ec2d9 text_far _BTGreetingM8Text
text_end text_end
BTLossM8: BTLossM8Text:
text_far UnknownText_0x1ec2fe text_far _BTLossM8Text
text_end text_end
BTWinM8: BTWinM8Text:
text_far UnknownText_0x1ec320 text_far _BTWinM8Text
text_end text_end
BTGreetingM9: BTGreetingM9Text:
text_far UnknownText_0x1ec33f text_far _BTGreetingM9Text
text_end text_end
BTLossM9: BTLossM9Text:
text_far UnknownText_0x1ec36c text_far _BTLossM9Text
text_end text_end
BTWinM9: BTWinM9Text:
text_far UnknownText_0x1ec389 text_far _BTWinM9Text
text_end text_end
BTGreetingM10: BTGreetingM10Text:
text_far UnknownText_0x1ec3ad text_far _BTGreetingM10Text
text_end text_end
BTLossM10: BTLossM10Text:
text_far UnknownText_0x1ec3c5 text_far _BTLossM10Text
text_end text_end
BTWinM10: BTWinM10Text:
text_far UnknownText_0x1ec3e5 text_far _BTWinM10Text
text_end text_end
BTGreetingM11: BTGreetingM11Text:
text_far UnknownText_0x1ec402 text_far _BTGreetingM11Text
text_end text_end
BTLossM11: BTLossM11Text:
text_far UnknownText_0x1ec411 text_far _BTLossM11Text
text_end text_end
BTWinM11: BTWinM11Text:
text_far UnknownText_0x1ec41f text_far _BTWinM11Text
text_end text_end
BTGreetingM12: BTGreetingM12Text:
text_far UnknownText_0x1ec42e text_far _BTGreetingM12Text
text_end text_end
BTLossM12: BTLossM12Text:
text_far UnknownText_0x1ec461 text_far _BTLossM12Text
text_end text_end
BTWinM12: BTWinM12Text:
text_far UnknownText_0x1ec4a0 text_far _BTWinM12Text
text_end text_end
BTGreetingM13: BTGreetingM13Text:
text_far UnknownText_0x1ec4d6 text_far _BTGreetingM13Text
text_end text_end
BTLossM13: BTLossM13Text:
text_far UnknownText_0x1ec4f5 text_far _BTLossM13Text
text_end text_end
BTWinM13: BTWinM13Text:
text_far UnknownText_0x1ec512 text_far _BTWinM13Text
text_end text_end
BTGreetingM14: BTGreetingM14Text:
text_far UnknownText_0x1ec532 text_far _BTGreetingM14Text
text_end text_end
BTLossM14: BTLossM14Text:
text_far UnknownText_0x1ec54b text_far _BTLossM14Text
text_end text_end
BTWinM14: BTWinM14Text:
text_far UnknownText_0x1ec565 text_far _BTWinM14Text
text_end text_end
BTGreetingM15: BTGreetingM15Text:
text_far UnknownText_0x1ec580 text_far _BTGreetingM15Text
text_end text_end
BTLossM15: BTLossM15Text:
text_far UnknownText_0x1ec59d text_far _BTLossM15Text
text_end text_end
BTWinM15: BTWinM15Text:
text_far UnknownText_0x1ec5b5 text_far _BTWinM15Text
text_end text_end
BTGreetingM16: BTGreetingM16Text:
text_far UnknownText_0x1ec5d3 text_far _BTGreetingM16Text
text_end text_end
BTLossM16: BTLossM16Text:
text_far UnknownText_0x1ec5ee text_far _BTLossM16Text
text_end text_end
BTWinM16: BTWinM16Text:
text_far UnknownText_0x1ec60d text_far _BTWinM16Text
text_end text_end
BTGreetingM17: BTGreetingM17Text:
text_far UnknownText_0x1ec631 text_far _BTGreetingM17Text
text_end text_end
BTLossM17: BTLossM17Text:
text_far UnknownText_0x1ec651 text_far _BTLossM17Text
text_end text_end
BTWinM17: BTWinM17Text:
text_far UnknownText_0x1ec68f text_far _BTWinM17Text
text_end text_end
BTGreetingM18: BTGreetingM18Text:
text_far UnknownText_0x1ec6b1 text_far _BTGreetingM18Text
text_end text_end
BTLossM18: BTLossM18Text:
text_far UnknownText_0x1ec6d0 text_far _BTLossM18Text
text_end text_end
BTWinM18: BTWinM18Text:
text_far UnknownText_0x1ec708 text_far _BTWinM18Text
text_end text_end
BTGreetingM19: BTGreetingM19Text:
text_far UnknownText_0x1ec720 text_far _BTGreetingM19Text
text_end text_end
BTLossM19: BTLossM19Text:
text_far UnknownText_0x1ec73e text_far _BTLossM19Text
text_end text_end
BTWinM19: BTWinM19Text:
text_far UnknownText_0x1ec75b text_far _BTWinM19Text
text_end text_end
BTGreetingM20: BTGreetingM20Text:
text_far UnknownText_0x1ec77f text_far _BTGreetingM20Text
text_end text_end
BTLossM20: BTLossM20Text:
text_far UnknownText_0x1ec798 text_far _BTLossM20Text
text_end text_end
BTWinM20: BTWinM20Text:
text_far UnknownText_0x1ec7bb text_far _BTWinM20Text
text_end text_end
BTGreetingM21: BTGreetingM21Text:
text_far UnknownText_0x1ec7d8 text_far _BTGreetingM21Text
text_end text_end
BTLossM21: BTLossM21Text:
text_far UnknownText_0x1ec818 text_far _BTLossM21Text
text_end text_end
BTWinM21: BTWinM21Text:
text_far UnknownText_0x1ec837 text_far _BTWinM21Text
text_end text_end
BTGreetingM22: BTGreetingM22Text:
text_far UnknownText_0x1ec858 text_far _BTGreetingM22Text
text_end text_end
BTLossM22: BTLossM22Text:
text_far UnknownText_0x1ec876 text_far _BTLossM22Text
text_end text_end
BTWinM22: BTWinM22Text:
text_far UnknownText_0x1ec898 text_far _BTWinM22Text
text_end text_end
BTGreetingM23: BTGreetingM23Text:
text_far UnknownText_0x1ec8b1 text_far _BTGreetingM23Text
text_end text_end
BTLossM23: BTLossM23Text:
text_far UnknownText_0x1ec8d5 text_far _BTLossM23Text
text_end text_end
BTWinM23: BTWinM23Text:
text_far UnknownText_0x1ec8f0 text_far _BTWinM23Text
text_end text_end
BTGreetingM24: BTGreetingM24Text:
text_far UnknownText_0x1ec911 text_far _BTGreetingM24Text
text_end text_end
BTLossM24: BTLossM24Text:
text_far UnknownText_0x1ec928 text_far _BTLossM24Text
text_end text_end
BTWinM24: BTWinM24Text:
text_far UnknownText_0x1ec949 text_far _BTWinM24Text
text_end text_end
BTGreetingM25: BTGreetingM25Text:
text_far UnknownText_0x1ec969 text_far _BTGreetingM25Text
text_end text_end
BTLossM25: BTLossM25Text:
text_far UnknownText_0x1ec986 text_far _BTLossM25Text
text_end text_end
BTWinM25: BTWinM25Text:
text_far UnknownText_0x1ec99b text_far _BTWinM25Text
text_end text_end
BTGreetingF1: BTGreetingF1Text:
text_far UnknownText_0x1ec9bd text_far _BTGreetingF1Text
text_end text_end
BTLossF1: BTLossF1Text:
text_far UnknownText_0x1ec9d9 text_far _BTLossF1Text
text_end text_end
BTWinF1: BTWinF1Text:
text_far UnknownText_0x1ec9f7 text_far _BTWinF1Text
text_end text_end
BTGreetingF2: BTGreetingF2Text:
text_far UnknownText_0x1eca0a text_far _BTGreetingF2Text
text_end text_end
BTLossF2: BTLossF2Text:
text_far UnknownText_0x1eca2a text_far _BTLossF2Text
text_end text_end
BTWinF2: BTWinF2Text:
text_far UnknownText_0x1eca47 text_far _BTWinF2Text
text_end text_end
BTGreetingF3: BTGreetingF3Text:
text_far UnknownText_0x1eca64 text_far _BTGreetingF3Text
text_end text_end
BTLossF3: BTLossF3Text:
text_far UnknownText_0x1eca82 text_far _BTLossF3Text
text_end text_end
BTWinF3: BTWinF3Text:
text_far UnknownText_0x1eca9d text_far _BTWinF3Text
text_end text_end
BTGreetingF4: BTGreetingF4Text:
text_far UnknownText_0x1ecabf text_far _BTGreetingF4Text
text_end text_end
BTLossF4: BTLossF4Text:
text_far UnknownText_0x1ecade text_far _BTLossF4Text
text_end text_end
BTWinF4: BTWinF4Text:
text_far UnknownText_0x1ecafa text_far _BTWinF4Text
text_end text_end
BTGreetingF5: BTGreetingF5Text:
text_far UnknownText_0x1ecb19 text_far _BTGreetingF5Text
text_end text_end
BTLossF5: BTLossF5Text:
text_far UnknownText_0x1ecb37 text_far _BTLossF5Text
text_end text_end
BTWinF5: BTWinF5Text:
text_far UnknownText_0x1ecb55 text_far _BTWinF5Text
text_end text_end
BTGreetingF6: BTGreetingF6Text:
text_far UnknownText_0x1ecb70 text_far _BTGreetingF6Text
text_end text_end
BTLossF6: BTLossF6Text:
text_far UnknownText_0x1ecb92 text_far _BTLossF6Text
text_end text_end
BTWinF6: BTWinF6Text:
text_far UnknownText_0x1ecbb6 text_far _BTWinF6Text
text_end text_end
BTGreetingF7: BTGreetingF7Text:
text_far UnknownText_0x1ecbd9 text_far _BTGreetingF7Text
text_end text_end
BTLossF7: BTLossF7Text:
text_far UnknownText_0x1ecbf3 text_far _BTLossF7Text
text_end text_end
BTWinF7: BTWinF7Text:
text_far UnknownText_0x1ecc15 text_far _BTWinF7Text
text_end text_end
BTGreetingF8: BTGreetingF8Text:
text_far UnknownText_0x1ecc39 text_far _BTGreetingF8Text
text_end text_end
BTLossF8: BTLossF8Text:
text_far UnknownText_0x1ecc55 text_far _BTLossF8Text
text_end text_end
BTWinF8: BTWinF8Text:
text_far UnknownText_0x1ecc75 text_far _BTWinF8Text
text_end text_end
BTGreetingF9: BTGreetingF9Text:
text_far UnknownText_0x1ecc92 text_far _BTGreetingF9Text
text_end text_end
BTLossF9: BTLossF9Text:
text_far UnknownText_0x1ecca7 text_far _BTLossF9Text
text_end text_end
BTWinF9: BTWinF9Text:
text_far UnknownText_0x1eccc1 text_far _BTWinF9Text
text_end text_end
BTGreetingF10: BTGreetingF10Text:
text_far UnknownText_0x1eccd7 text_far _BTGreetingF10Text
text_end text_end
BTLossF10: BTLossF10Text:
text_far UnknownText_0x1eccef text_far _BTLossF10Text
text_end text_end
BTWinF10: BTWinF10Text:
text_far UnknownText_0x1ecd0e text_far _BTWinF10Text
text_end text_end
BTGreetingF11: BTGreetingF11Text:
text_far UnknownText_0x1ecd2b text_far _BTGreetingF11Text
text_end text_end
BTLossF11: BTLossF11Text:
text_far UnknownText_0x1ecd4d text_far _BTLossF11Text
text_end text_end
BTWinF11: BTWinF11Text:
text_far UnknownText_0x1ecd6b text_far _BTWinF11Text
text_end text_end
BTGreetingF12: BTGreetingF12Text:
text_far UnknownText_0x1ecd8d text_far _BTGreetingF12Text
text_end text_end
BTLossF12: BTLossF12Text:
text_far UnknownText_0x1ecdaf text_far _BTLossF12Text
text_end text_end
BTWinF12: BTWinF12Text:
text_far UnknownText_0x1ecdcf text_far _BTWinF12Text
text_end text_end
BTGreetingF13: BTGreetingF13Text:
text_far UnknownText_0x1ecded text_far _BTGreetingF13Text
text_end text_end
BTLossF13: BTLossF13Text:
text_far UnknownText_0x1ece0d text_far _BTLossF13Text
text_end text_end
BTWinF13: BTWinF13Text:
text_far UnknownText_0x1ece2a text_far _BTWinF13Text
text_end text_end
BTGreetingF14: BTGreetingF14Text:
text_far UnknownText_0x1ece4b text_far _BTGreetingF14Text
text_end text_end
BTLossF14: BTLossF14Text:
text_far UnknownText_0x1ece70 text_far _BTLossF14Text
text_end text_end
BTWinF14: BTWinF14Text:
text_far UnknownText_0x1ece8a text_far _BTWinF14Text
text_end text_end
BTGreetingF15: BTGreetingF15Text:
text_far UnknownText_0x1ecea8 text_far _BTGreetingF15Text
text_end text_end
BTLossF15: BTLossF15Text:
text_far UnknownText_0x1ecec9 text_far _BTLossF15Text
text_end text_end
BTWinF15: BTWinF15Text:
text_far UnknownText_0x1ecee8 text_far _BTWinF15Text
text_end text_end

View File

@ -70,12 +70,12 @@ BuenaPrize:
ld [wMenuSelection], a ld [wMenuSelection], a
call Buena_PlacePrizeMenuBox call Buena_PlacePrizeMenuBox
call Buena_DisplayBlueCardBalance call Buena_DisplayBlueCardBalance
ld hl, .Text_AskWhichPrize ld hl, .BuenaAskWhichPrizeText
call PrintText call PrintText
jr .okay jr .okay
.loop .loop
ld hl, .Text_AskWhichPrize ld hl, .BuenaAskWhichPrizeText
call BuenaPrintText call BuenaPrintText
.okay .okay
@ -89,7 +89,7 @@ BuenaPrize:
ld a, [hl] ld a, [hl]
ld [wNamedObjectIndexBuffer], a ld [wNamedObjectIndexBuffer], a
call GetItemName call GetItemName
ld hl, .Text_IsThatRight ld hl, .BuenaIsThatRightText
call BuenaPrintText call BuenaPrintText
call YesNoBox call YesNoBox
jr c, .loop jr c, .loop
@ -121,17 +121,17 @@ BuenaPrize:
jr .Purchase jr .Purchase
.InsufficientBalance: .InsufficientBalance:
ld hl, .Text_NotEnoughPoints ld hl, .BuenaNotEnoughPointsText
jr .print jr .print
.BagFull: .BagFull:
ld hl, .Text_NoRoom ld hl, .BuenaNoRoomText
jr .print jr .print
.Purchase: .Purchase:
ld de, SFX_TRANSACTION ld de, SFX_TRANSACTION
call PlaySFX call PlaySFX
ld hl, .Text_HereYouGo ld hl, .BuenaHereYouGoText
.print .print
call BuenaPrintText call BuenaPrintText
@ -140,40 +140,34 @@ BuenaPrize:
.done .done
call CloseWindow call CloseWindow
call CloseWindow call CloseWindow
ld hl, .Text_PleaseComeBackAgain ld hl, .BuenaComeAgainText
call PrintText call PrintText
call JoyWaitAorB call JoyWaitAorB
call PlayClickSFX call PlayClickSFX
ret ret
.Text_AskWhichPrize: .BuenaAskWhichPrizeText:
; Which prize would you like? text_far _BuenaAskWhichPrizeText
text_far UnknownText_0x1c589f
text_end text_end
.Text_IsThatRight: .BuenaIsThatRightText:
; ? Is that right? text_far _BuenaIsThatRightText
text_far UnknownText_0x1c58bc
text_end text_end
.Text_HereYouGo: .BuenaHereYouGoText:
; Here you go! text_far _BuenaHereYouGoText
text_far UnknownText_0x1c58d1
text_end text_end
.Text_NotEnoughPoints: .BuenaNotEnoughPointsText:
; You don't have enough points. text_far _BuenaNotEnoughPointsText
text_far UnknownText_0x1c58e0
text_end text_end
.Text_NoRoom: .BuenaNoRoomText:
; You have no room for it. text_far _BuenaNoRoomText
text_far UnknownText_0x1c58ff
text_end text_end
.Text_PleaseComeBackAgain: .BuenaComeAgainText:
; Oh. Please come back again! text_far _BuenaComeAgainText
text_far UnknownText_0x1c591a
text_end text_end
Buena_DisplayBlueCardBalance: Buena_DisplayBlueCardBalance:

View File

@ -14,7 +14,7 @@ BugContest_SetCaughtContestMon:
ld a, [wTempEnemyMonSpecies] ld a, [wTempEnemyMonSpecies]
ld [wNamedObjectIndexBuffer], a ld [wNamedObjectIndexBuffer], a
call GetPokemonName call GetPokemonName
ld hl, .caughttext ld hl, .ContestCaughtMonText
call PrintText call PrintText
ret ret
@ -32,7 +32,6 @@ BugContest_SetCaughtContestMon:
ld hl, wContestMon ld hl, wContestMon
jp GeneratePartyMonStats jp GeneratePartyMonStats
.caughttext .ContestCaughtMonText:
; Caught @ ! text_far _ContestCaughtMonText
text_far UnknownText_0x1c10c0
text_end text_end

View File

@ -18,26 +18,24 @@ BugCatchingContestBattleScript::
BugCatchingContestOverScript:: BugCatchingContestOverScript::
playsound SFX_ELEVATOR_END playsound SFX_ELEVATOR_END
opentext opentext
writetext BugCatchingContestText_BeeepTimesUp writetext BugCatchingContestTimeUpText
waitbutton waitbutton
sjump BugCatchingContestReturnToGateScript sjump BugCatchingContestReturnToGateScript
BugCatchingContestOutOfBallsScript: BugCatchingContestOutOfBallsScript:
playsound SFX_ELEVATOR_END playsound SFX_ELEVATOR_END
opentext opentext
writetext BugCatchingContestText_ContestIsOver writetext BugCatchingContestIsOverText
waitbutton waitbutton
BugCatchingContestReturnToGateScript: BugCatchingContestReturnToGateScript:
closetext closetext
jumpstd bugcontestresultswarp jumpstd bugcontestresultswarp
BugCatchingContestText_BeeepTimesUp: BugCatchingContestTimeUpText:
; ANNOUNCER: BEEEP! Time's up! text_far _BugCatchingContestTimeUpText
text_far UnknownText_0x1bd2ca
text_end text_end
BugCatchingContestText_ContestIsOver: BugCatchingContestIsOverText:
; ANNOUNCER: The Contest is over! text_far _BugCatchingContestIsOverText
text_far UnknownText_0x1bd2e7
text_end text_end

View File

@ -67,7 +67,7 @@ DisplayCaughtContestMonStats:
ld de, wEnemyMonMaxHP ld de, wEnemyMonMaxHP
call PrintNum call PrintNum
ld hl, SwitchMonText ld hl, ContestAskSwitchText
call PrintText call PrintText
pop af pop af
@ -86,19 +86,17 @@ DisplayCaughtContestMonStats:
.This: .This:
db " THIS <PKMN> @" db " THIS <PKMN> @"
SwitchMonText: ContestAskSwitchText:
; Switch #MON? text_far _ContestAskSwitchText
text_far UnknownText_0x1c10cf
text_end text_end
DisplayAlreadyCaughtText: DisplayAlreadyCaughtText:
call GetPokemonName call GetPokemonName
ld hl, .AlreadyCaughtText ld hl, .ContestAlreadyCaughtText
jp PrintText jp PrintText
.AlreadyCaughtText: .ContestAlreadyCaughtText:
; You already caught a @ . text_far _ContestAlreadyCaughtText
text_far UnknownText_0x1c10dd
text_end text_end
DummyPredef2F: DummyPredef2F:

View File

@ -7,66 +7,63 @@ _BugContestJudging:
ld a, [wBugContestThirdPlaceMon] ld a, [wBugContestThirdPlaceMon]
ld [wNamedObjectIndexBuffer], a ld [wNamedObjectIndexBuffer], a
call GetPokemonName call GetPokemonName
ld hl, BugContest_ThirdPlaceText ld hl, ContestJudging_ThirdPlaceText
call PrintText call PrintText
ld a, [wBugContestSecondPlaceWinnerID] ld a, [wBugContestSecondPlaceWinnerID]
call LoadContestantName call LoadContestantName
ld a, [wBugContestSecondPlaceMon] ld a, [wBugContestSecondPlaceMon]
ld [wNamedObjectIndexBuffer], a ld [wNamedObjectIndexBuffer], a
call GetPokemonName call GetPokemonName
ld hl, BugContest_SecondPlaceText ld hl, ContestJudging_SecondPlaceText
call PrintText call PrintText
ld a, [wBugContestFirstPlaceWinnerID] ld a, [wBugContestFirstPlaceWinnerID]
call LoadContestantName call LoadContestantName
ld a, [wBugContestFirstPlaceMon] ld a, [wBugContestFirstPlaceMon]
ld [wNamedObjectIndexBuffer], a ld [wNamedObjectIndexBuffer], a
call GetPokemonName call GetPokemonName
ld hl, BugContest_FirstPlaceText ld hl, ContestJudging_FirstPlaceText
call PrintText call PrintText
jp BugContest_GetPlayersResult jp BugContest_GetPlayersResult
BugContest_FirstPlaceText: ContestJudging_FirstPlaceText:
text_far ContestJudging_FirstPlaceText text_far _ContestJudging_FirstPlaceText
text_asm text_asm
ld de, SFX_1ST_PLACE ld de, SFX_1ST_PLACE
call PlaySFX call PlaySFX
call WaitSFX call WaitSFX
ld hl, BugContest_FirstPlaceScoreText ld hl, ContestJudging_FirstPlaceScoreText
ret ret
BugContest_FirstPlaceScoreText: ContestJudging_FirstPlaceScoreText:
; The winning score was @ points! text_far _ContestJudging_FirstPlaceScoreText
text_far ContestJudging_FirstPlaceScoreText
text_end text_end
BugContest_SecondPlaceText: ContestJudging_SecondPlaceText:
; Placing second was @ , who caught a @ !@ @ ; Placing second was @ , who caught a @ !@ @
text_far ContestJudging_SecondPlaceText text_far _ContestJudging_SecondPlaceText
text_asm text_asm
ld de, SFX_2ND_PLACE ld de, SFX_2ND_PLACE
call PlaySFX call PlaySFX
call WaitSFX call WaitSFX
ld hl, BugContest_SecondPlaceScoreText ld hl, ContestJudging_SecondPlaceScoreText
ret ret
BugContest_SecondPlaceScoreText: ContestJudging_SecondPlaceScoreText:
; The score was @ points! text_far _ContestJudging_SecondPlaceScoreText
text_far ContestJudging_SecondPlaceScoreText
text_end text_end
BugContest_ThirdPlaceText: ContestJudging_ThirdPlaceText:
; Placing third was @ , who caught a @ !@ @ ; Placing third was @ , who caught a @ !@ @
text_far ContestJudging_ThirdPlaceText text_far _ContestJudging_ThirdPlaceText
text_asm text_asm
ld de, SFX_3RD_PLACE ld de, SFX_3RD_PLACE
call PlaySFX call PlaySFX
call WaitSFX call WaitSFX
ld hl, BugContest_ThirdPlaceScoreText ld hl, ContestJudging_ThirdPlaceScoreText
ret ret
BugContest_ThirdPlaceScoreText: ContestJudging_ThirdPlaceScoreText:
; The score was @ points! text_far _ContestJudging_ThirdPlaceScoreText
text_far ContestJudging_ThirdPlaceScoreText
text_end text_end
LoadContestantName: LoadContestantName:

View File

@ -166,8 +166,7 @@ DayCareAskDepositPokemon:
scf scf
ret ret
.DummyText: .DaycareDummyText:
;
text_far _DaycareDummyText text_far _DaycareDummyText
text_end text_end
@ -207,7 +206,7 @@ DayCare_AskWithdrawBreedMon:
jr c, .not_enough_money jr c, .not_enough_money
ld a, [wPartyCount] ld a, [wPartyCount]
cp PARTY_LENGTH cp PARTY_LENGTH
jr nc, .PartyFull jr nc, .party_full
and a and a
ret ret
@ -221,7 +220,7 @@ DayCare_AskWithdrawBreedMon:
scf scf
ret ret
.PartyFull: .party_full
ld a, DAYCARETEXT_PARTY_FULL ld a, DAYCARETEXT_PARTY_FULL
scf scf
ret ret
@ -274,124 +273,104 @@ PrintDayCareText:
.TextTable: .TextTable:
; entries correspond to DAYCARETEXT_* constants ; entries correspond to DAYCARETEXT_* constants
dw .DayCareManIntro ; 00 dw .DayCareManIntroText ; 00
dw .DayCareManOddEgg ; 01 dw .DayCareManOddEggText ; 01
dw .DayCareLadyIntro ; 02 dw .DayCareLadyIntroText ; 02
dw .DayCareLadyOddEgg ; 03 dw .DayCareLadyOddEggText ; 03
dw .WhichOne ; 04 dw .WhatShouldIRaiseText ; 04
dw .OkayIllRaiseYourMon ; 05 dw .IllRaiseYourMonText ; 05
dw .CantAcceptEgg ; 06 dw .CantAcceptEggText ; 06
dw .JustOneMon ; 07 dw .OnlyOneMonText ; 07
dw .LastHealthyMon ; 08 dw .LastHealthyMonText ; 08
dw .ComeBackForItLater ; 09 dw .ComeBackLaterText ; 09
dw .RemoveMail ; 0a dw .RemoveMailText ; 0a
dw .AreWeGeniusesOrWhat ; 0b dw .AreWeGeniusesText ; 0b
dw .AskRetrieveMon ; 0c dw .YourMonHasGrownText ; 0c
dw .PerfectHeresYourMon ; 0d dw .PerfectHeresYourMonText ; 0d
dw .GotBackMon ; 0e dw .GotBackMonText ; 0e
dw .ImmediatelyWithdrawMon ; 0f dw .BackAlreadyText ; 0f
dw .PartyFull ; 10 dw .HaveNoRoomText ; 10
dw .NotEnoughMoney ; 11 dw .NotEnoughMoneyText ; 11
dw .OhFineThen ; 12 dw .OhFineThenText ; 12
dw .ComeAgain ; 13 dw .ComeAgainText ; 13
.DayCareManIntro: .DayCareManIntroText:
; I'm the DAY-CARE MAN. Want me to raise a #MON?
text_far _DayCareManIntroText text_far _DayCareManIntroText
text_end text_end
.DayCareManOddEgg: .DayCareManOddEggText:
; I'm the DAY-CARE MAN. Do you know about EGGS? I was raising #MON with my wife, you see. We were shocked to find an EGG! How incredible is that? So, want me to raise a #MON?
text_far _DayCareManOddEggText text_far _DayCareManOddEggText
text_end text_end
.DayCareLadyIntro: .DayCareLadyIntroText:
; I'm the DAY-CARE LADY. Should I raise a #MON for you?
text_far _DayCareLadyIntroText text_far _DayCareLadyIntroText
text_end text_end
.DayCareLadyOddEgg: .DayCareLadyOddEggText:
; I'm the DAY-CARE LADY. Do you know about EGGS? My husband and I were raising some #MON, you see. We were shocked to find an EGG! How incredible could that be? Should I raise a #MON for you?
text_far _DayCareLadyOddEggText text_far _DayCareLadyOddEggText
text_end text_end
.WhichOne: .WhatShouldIRaiseText:
; What should I raise for you?
text_far _WhatShouldIRaiseText text_far _WhatShouldIRaiseText
text_end text_end
.JustOneMon: .OnlyOneMonText:
; Oh? But you have just one #MON.
text_far _OnlyOneMonText text_far _OnlyOneMonText
text_end text_end
.CantAcceptEgg: .CantAcceptEggText:
; Sorry, but I can't accept an EGG. text_far _CantAcceptEggText
text_far _CantRaiseEggText
text_end text_end
.RemoveMail: .RemoveMailText:
; Remove MAIL before you come see me.
text_far _RemoveMailText text_far _RemoveMailText
text_end text_end
.LastHealthyMon: .LastHealthyMonText:
; If you give me that, what will you battle with?
text_far _LastHealthyMonText text_far _LastHealthyMonText
text_end text_end
.OkayIllRaiseYourMon: .IllRaiseYourMonText:
; OK. I'll raise your @ .
text_far _IllRaiseYourMonText text_far _IllRaiseYourMonText
text_end text_end
.ComeBackForItLater: .ComeBackLaterText:
; Come back for it later.
text_far _ComeBackLaterText text_far _ComeBackLaterText
text_end text_end
.AreWeGeniusesOrWhat: .AreWeGeniusesText:
; Are we geniuses or what? Want to see your @ ?
text_far _AreWeGeniusesText text_far _AreWeGeniusesText
text_end text_end
.AskRetrieveMon: .YourMonHasGrownText:
; Your @ has grown a lot. By level, it's grown by @ . If you want your #MON back, it will cost ¥@ .
text_far _YourMonHasGrownText text_far _YourMonHasGrownText
text_end text_end
.PerfectHeresYourMon: .PerfectHeresYourMonText:
; Perfect! Here's your #MON.
text_far _PerfectHeresYourMonText text_far _PerfectHeresYourMonText
text_end text_end
.GotBackMon: .GotBackMonText:
; got back @ .
text_far _GotBackMonText text_far _GotBackMonText
text_end text_end
.ImmediatelyWithdrawMon: .BackAlreadyText:
; Huh? Back already? Your @ needs a little more time with us. If you want your #MON back, it will cost ¥100.
text_far _BackAlreadyText text_far _BackAlreadyText
text_end text_end
.PartyFull: .HaveNoRoomText:
; You have no room for it.
text_far _HaveNoRoomText text_far _HaveNoRoomText
text_end text_end
.NotEnoughMoney: .NotEnoughMoneyText:
; You don't have enough money. text_far _NotEnoughMoneyText
text_far _DCNotEnoughMoneyText
text_end text_end
.OhFineThen: .OhFineThenText:
; Oh, fine then.
text_far _OhFineThenText text_far _OhFineThenText
text_end text_end
.ComeAgain: .ComeAgainText:
; Come again.
text_far _ComeAgainText text_far _ComeAgainText
text_end text_end
@ -399,17 +378,16 @@ DayCareManOutside:
ld hl, wDayCareMan ld hl, wDayCareMan
bit DAYCAREMAN_HAS_EGG_F, [hl] bit DAYCAREMAN_HAS_EGG_F, [hl]
jr nz, .AskGiveEgg jr nz, .AskGiveEgg
ld hl, .NotYet ld hl, .NotYetText
call PrintText call PrintText
ret ret
.NotYet: .NotYetText:
; Not yet…
text_far _NotYetText text_far _NotYetText
text_end text_end
.AskGiveEgg: .AskGiveEgg:
ld hl, .IntroText ld hl, .FoundAnEggText
call PrintText call PrintText
call YesNoBox call YesNoBox
jr c, .Declined jr c, .Declined
@ -420,13 +398,13 @@ DayCareManOutside:
ld hl, wDayCareMan ld hl, wDayCareMan
res DAYCAREMAN_HAS_EGG_F, [hl] res DAYCAREMAN_HAS_EGG_F, [hl]
call DayCare_InitBreeding call DayCare_InitBreeding
ld hl, .GotEggText ld hl, .ReceivedEggText
call PrintText call PrintText
ld de, SFX_GET_EGG ld de, SFX_GET_EGG
call PlaySFX call PlaySFX
ld c, 120 ld c, 120
call DelayFrames call DelayFrames
ld hl, .TakeGoodCareOfItText ld hl, .TakeGoodCareOfEggText
jr .Load0 jr .Load0
.Declined: .Declined:
@ -439,34 +417,29 @@ DayCareManOutside:
ret ret
.PartyFull: .PartyFull:
ld hl, .PartyFullText ld hl, .NoRoomForEggText
call PrintText call PrintText
ld a, TRUE ld a, TRUE
ld [wScriptVar], a ld [wScriptVar], a
ret ret
.IntroText: .FoundAnEggText:
; Ah, it's you! We were raising your #MON, and my goodness, were we surprised! Your #MON had an EGG! We don't know how it got there, but your #MON had it. You want it?
text_far _FoundAnEggText text_far _FoundAnEggText
text_end text_end
.GotEggText: .ReceivedEggText:
; received the EGG!
text_far _ReceivedEggText text_far _ReceivedEggText
text_end text_end
.TakeGoodCareOfItText: .TakeGoodCareOfEggText:
; Take good care of it.
text_far _TakeGoodCareOfEggText text_far _TakeGoodCareOfEggText
text_end text_end
.IllKeepItThanksText: .IllKeepItThanksText:
; Well then, I'll keep it. Thanks! text_far _IllKeepItThanksText
text_far _RefuseEggText
text_end text_end
.PartyFullText: .NoRoomForEggText:
; You have no room in your party. Come back later.
text_far _NoRoomForEggText text_far _NoRoomForEggText
text_end text_end

View File

@ -115,7 +115,7 @@ Elevator_GoToFloor:
Elevator_AskWhichFloor: Elevator_AskWhichFloor:
call LoadStandardMenuHeader call LoadStandardMenuHeader
ld hl, Elevator_WhichFloorText ld hl, AskFloorElevatorText
call PrintText call PrintText
call Elevator_GetCurrentFloorText call Elevator_GetCurrentFloorText
ld hl, Elevator_MenuHeader ld hl, Elevator_MenuHeader
@ -137,9 +137,8 @@ Elevator_AskWhichFloor:
scf scf
ret ret
Elevator_WhichFloorText: AskFloorElevatorText:
; Which floor? text_far _AskFloorElevatorText
text_far UnknownText_0x1bd2bc
text_end text_end
Elevator_GetCurrentFloorText: Elevator_GetCurrentFloorText:

View File

@ -30,23 +30,21 @@ ItemFinder:
reloadmappart reloadmappart
special UpdateTimePals special UpdateTimePals
callasm .ItemfinderSound callasm .ItemfinderSound
writetext .Text_FoundSomething writetext .ItemfinderItemNearbyText
closetext closetext
end end
.Script_FoundNothing: .Script_FoundNothing:
reloadmappart reloadmappart
special UpdateTimePals special UpdateTimePals
writetext .Text_FoundNothing writetext .ItemfinderNopeText
closetext closetext
end end
.Text_FoundSomething: .ItemfinderItemNearbyText:
; Yes! ITEMFINDER indicates there's an item nearby. text_far _ItemfinderItemNearbyText
text_far UnknownText_0x1c0a77
text_end text_end
.Text_FoundNothing: .ItemfinderNopeText:
; Nope! ITEMFINDER isn't responding. text_far _ItemfinderNopeText
text_far UnknownText_0x1c0aa9
text_end text_end

View File

@ -1,20 +1,18 @@
Kurt_PrintTextWhichApricorn: Kurt_PrintTextWhichApricorn:
ld hl, .Text ld hl, .WhichApricornText
call PrintText call PrintText
ret ret
.Text: .WhichApricornText:
; Which APRICORN should I use?
text_far _WhichApricornText text_far _WhichApricornText
text_end text_end
Kurt_PrintTextHowMany: Kurt_PrintTextHowMany:
ld hl, .Text ld hl, .HowManyShouldIMakeText
call PrintText call PrintText
ret ret
.Text: .HowManyShouldIMakeText:
; How many should I make?
text_far _HowManyShouldIMakeText text_far _HowManyShouldIMakeText
text_end text_end

View File

@ -110,10 +110,10 @@ CheckForLuckyNumberWinners:
ld a, [wCurPartySpecies] ld a, [wCurPartySpecies]
ld [wNamedObjectIndexBuffer], a ld [wNamedObjectIndexBuffer], a
call GetPokemonName call GetPokemonName
ld hl, .FoundPartymonText ld hl, .LuckyNumberMatchPartyText
pop af pop af
jr z, .print jr z, .print
ld hl, .FoundBoxmonText ld hl, .LuckyNumberMatchPCText
.print .print
jp PrintText jp PrintText
@ -206,14 +206,12 @@ CheckForLuckyNumberWinners:
dba sBox13 dba sBox13
dba sBox14 dba sBox14
.FoundPartymonText: .LuckyNumberMatchPartyText:
; Congratulations! We have a match with the ID number of @ in your party. text_far _LuckyNumberMatchPartyText
text_far UnknownText_0x1c1261
text_end text_end
.FoundBoxmonText: .LuckyNumberMatchPCText:
; Congratulations! We have a match with the ID number of @ in your PC BOX. text_far _LuckyNumberMatchPCText
text_far UnknownText_0x1c12ae
text_end text_end
PrintTodaysLuckyNumber: PrintTodaysLuckyNumber:

View File

@ -29,7 +29,7 @@ CheckMagikarpLength:
call CalcMagikarpLength call CalcMagikarpLength
call PrintMagikarpLength call PrintMagikarpLength
farcall StubbedTrainerRankings_MagikarpLength farcall StubbedTrainerRankings_MagikarpLength
ld hl, .MeasureItText ld hl, .MagikarpGuruMeasureText
call PrintText call PrintText
; Did we beat the record? ; Did we beat the record?
@ -71,9 +71,8 @@ CheckMagikarpLength:
ld [wScriptVar], a ld [wScriptVar], a
ret ret
.MeasureItText: .MagikarpGuruMeasureText:
; Let me measure that MAGIKARP. …Hm, it measures @ . text_far _MagikarpGuruMeasureText
text_far UnknownText_0x1c1203
text_end text_end
Magikarp_LoadFeetInchesChars: Magikarp_LoadFeetInchesChars:
@ -307,11 +306,10 @@ MagikarpHouseSign:
ld a, [wBestMagikarpLengthInches] ld a, [wBestMagikarpLengthInches]
ld [wMagikarpLength + 1], a ld [wMagikarpLength + 1], a
call PrintMagikarpLength call PrintMagikarpLength
ld hl, .CurrentRecordtext ld hl, .KarpGuruRecordText
call PrintText call PrintText
ret ret
.CurrentRecordtext: .KarpGuruRecordText:
; "CURRENT RECORD" text_far _KarpGuruRecordText
text_far UnknownText_0x1c123a
text_end text_end

View File

@ -11,7 +11,7 @@ FindItemInBallScript::
iffalse .no_room iffalse .no_room
disappear LAST_TALKED disappear LAST_TALKED
opentext opentext
writetext .text_found writetext .FoundItemText
playsound SFX_ITEM playsound SFX_ITEM
pause 60 pause 60
itemnotify itemnotify
@ -20,21 +20,19 @@ FindItemInBallScript::
.no_room .no_room
opentext opentext
writetext .text_found writetext .FoundItemText
waitbutton waitbutton
writetext .text_bag_full writetext .CantCarryItemText
waitbutton waitbutton
closetext closetext
end end
.text_found .FoundItemText:
; found @ ! text_far _FoundItemText
text_far UnknownText_0x1c0a1c
text_end text_end
.text_bag_full .CantCarryItemText:
; But can't carry any more items. text_far _CantCarryItemText
text_far UnknownText_0x1c0a2c
text_end text_end
.TryReceiveItem: .TryReceiveItem:

View File

@ -1,12 +1,11 @@
RepelWoreOffScript:: RepelWoreOffScript::
opentext opentext
writetext .text writetext .RepelWoreOffText
waitbutton waitbutton
closetext closetext
end end
.text .RepelWoreOffText:
; REPEL's effect wore off.
text_far _RepelWoreOffText text_far _RepelWoreOffText
text_end text_end
@ -14,7 +13,7 @@ HiddenItemScript::
opentext opentext
readmem wHiddenItemID readmem wHiddenItemID
getitemname STRING_BUFFER_3, USE_SCRIPT_VAR getitemname STRING_BUFFER_3, USE_SCRIPT_VAR
writetext .found_text writetext .PlayerFoundItemText
giveitem ITEM_FROM_MEM giveitem ITEM_FROM_MEM
iffalse .bag_full iffalse .bag_full
callasm SetMemEvent callasm SetMemEvent
@ -24,20 +23,18 @@ HiddenItemScript::
.bag_full .bag_full
buttonsound buttonsound
writetext .no_room_text writetext .ButNoSpaceText
waitbutton waitbutton
.finish .finish
closetext closetext
end end
.found_text .PlayerFoundItemText:
; found @ !
text_far _PlayerFoundItemText text_far _PlayerFoundItemText
text_end text_end
.no_room_text .ButNoSpaceText:
; But has no space left…
text_far _ButNoSpaceText text_far _ButNoSpaceText
text_end text_end

View File

@ -38,8 +38,8 @@ BankOfMom:
dw .StoreMoney dw .StoreMoney
dw .TakeMoney dw .TakeMoney
dw .StopOrStartSavingMoney dw .StopOrStartSavingMoney
dw .AskDST
dw .JustDoWhatYouCan dw .JustDoWhatYouCan
dw .AskDST
.CheckIfBankInitialized: .CheckIfBankInitialized:
ld a, [wMomSavingMoney] ld a, [wMomSavingMoney]
@ -58,11 +58,11 @@ BankOfMom:
ret ret
.InitializeBank: .InitializeBank:
ld hl, UnknownText_0x16649 ld hl, MomLeavingText1
call PrintText call PrintText
call YesNoBox call YesNoBox
jr c, .DontSaveMoney jr c, .DontSaveMoney
ld hl, UnknownText_0x1664e ld hl, MomLeavingText2
call PrintText call PrintText
ld a, (1 << MOM_ACTIVE_F) | (1 << MOM_SAVING_SOME_MONEY_F) ld a, (1 << MOM_ACTIVE_F) | (1 << MOM_SAVING_SOME_MONEY_F)
jr .done_1 jr .done_1
@ -72,14 +72,14 @@ BankOfMom:
.done_1 .done_1
ld [wMomSavingMoney], a ld [wMomSavingMoney], a
ld hl, UnknownText_0x16653 ld hl, MomLeavingText3
call PrintText call PrintText
ld a, $8 ld a, $8
ld [wJumptableIndex], a ld [wJumptableIndex], a
ret ret
.IsThisAboutYourMoney: .IsThisAboutYourMoney:
ld hl, UnknownText_0x16658 ld hl, MomIsThisAboutYourMoneyText
call PrintText call PrintText
call YesNoBox call YesNoBox
jr c, .nope jr c, .nope
@ -95,7 +95,7 @@ BankOfMom:
ret ret
.AccessBankOfMom: .AccessBankOfMom:
ld hl, UnknownText_0x1665d ld hl, MomBankWhatDoYouWantToDoText
call PrintText call PrintText
call LoadStandardMenuHeader call LoadStandardMenuHeader
ld hl, MenuHeader_0x166b5 ld hl, MenuHeader_0x166b5
@ -131,7 +131,7 @@ BankOfMom:
ret ret
.StoreMoney: .StoreMoney:
ld hl, UnknownText_0x16662 ld hl, MomStoreMoneyText
call PrintText call PrintText
xor a xor a
ld hl, wStringBuffer2 ld hl, wStringBuffer2
@ -155,7 +155,7 @@ BankOfMom:
ld de, wMoney ld de, wMoney
ld bc, wStringBuffer2 ld bc, wStringBuffer2
farcall CompareMoney farcall CompareMoney
jr c, .DontHaveThatMuchToDeposit jr c, .InsufficientFundsInWallet
ld hl, wStringBuffer2 ld hl, wStringBuffer2
ld de, wStringBuffer2 + 3 ld de, wStringBuffer2 + 3
ld bc, 3 ld bc, 3
@ -163,7 +163,7 @@ BankOfMom:
ld bc, wMomsMoney ld bc, wMomsMoney
ld de, wStringBuffer2 ld de, wStringBuffer2
farcall GiveMoney farcall GiveMoney
jr c, .CantDepositThatMuch jr c, .NotEnoughRoomInBank
ld bc, wStringBuffer2 + 3 ld bc, wStringBuffer2 + 3
ld de, wMoney ld de, wMoney
farcall TakeMoney farcall TakeMoney
@ -174,18 +174,18 @@ BankOfMom:
ld de, SFX_TRANSACTION ld de, SFX_TRANSACTION
call PlaySFX call PlaySFX
call WaitSFX call WaitSFX
ld hl, UnknownText_0x1668a ld hl, MomStoredMoneyText
call PrintText call PrintText
ld a, $8 ld a, $8
jr .done_4 jr .done_4
.DontHaveThatMuchToDeposit: .InsufficientFundsInWallet:
ld hl, UnknownText_0x1667b ld hl, MomInsufficientFundsInWalletText
call PrintText call PrintText
ret ret
.CantDepositThatMuch: .NotEnoughRoomInBank:
ld hl, UnknownText_0x16680 ld hl, MomNotEnoughRoomInBankText
call PrintText call PrintText
ret ret
@ -197,7 +197,7 @@ BankOfMom:
ret ret
.TakeMoney: .TakeMoney:
ld hl, UnknownText_0x16667 ld hl, MomTakeMoneyText
call PrintText call PrintText
xor a xor a
ld hl, wStringBuffer2 ld hl, wStringBuffer2
@ -240,18 +240,18 @@ BankOfMom:
ld de, SFX_TRANSACTION ld de, SFX_TRANSACTION
call PlaySFX call PlaySFX
call WaitSFX call WaitSFX
ld hl, UnknownText_0x1668f ld hl, MomTakenMoneyText
call PrintText call PrintText
ld a, $8 ld a, $8
jr .done_5 jr .done_5
.InsufficientFundsInBank: .InsufficientFundsInBank:
ld hl, UnknownText_0x16671 ld hl, MomHaventSavedThatMuchText
call PrintText call PrintText
ret ret
.NotEnoughRoomInWallet: .NotEnoughRoomInWallet:
ld hl, UnknownText_0x16676 ld hl, MomNotEnoughRoomInWalletText
call PrintText call PrintText
ret ret
@ -263,13 +263,13 @@ BankOfMom:
ret ret
.StopOrStartSavingMoney: .StopOrStartSavingMoney:
ld hl, UnknownText_0x1666c ld hl, MomSaveMoneyText
call PrintText call PrintText
call YesNoBox call YesNoBox
jr c, .StopSavingMoney jr c, .StopSavingMoney
ld a, (1 << MOM_ACTIVE_F) | (1 << MOM_SAVING_SOME_MONEY_F) ld a, (1 << MOM_ACTIVE_F) | (1 << MOM_SAVING_SOME_MONEY_F)
ld [wMomSavingMoney], a ld [wMomSavingMoney], a
ld hl, UnknownText_0x16685 ld hl, MomStartSavingMoneyText
call PrintText call PrintText
ld a, $8 ld a, $8
ld [wJumptableIndex], a ld [wJumptableIndex], a
@ -282,11 +282,11 @@ BankOfMom:
ld [wJumptableIndex], a ld [wJumptableIndex], a
ret ret
.AskDST: .JustDoWhatYouCan:
ld hl, UnknownText_0x16694 ld hl, MomJustDoWhatYouCanText
call PrintText call PrintText
.JustDoWhatYouCan: .AskDST:
ld hl, wJumptableIndex ld hl, wJumptableIndex
set 7, [hl] set 7, [hl]
ret ret
@ -309,13 +309,13 @@ DSTChecks:
.LostBooklet: .LostBooklet:
call .ClearBox call .ClearBox
bccoord 1, 14 bccoord 1, 14
ld hl, .Text_AdjustClock ld hl, .TimesetAskAdjustDSTText
call PlaceHLTextAtBC call PlaceHLTextAtBC
call YesNoBox call YesNoBox
ret c ret c
call .ClearBox call .ClearBox
bccoord 1, 14 bccoord 1, 14
ld hl, .Text_LostInstructionBooklet ld hl, .MomLostGearBookletText
call PlaceHLTextAtBC call PlaceHLTextAtBC
ret ret
@ -325,7 +325,7 @@ DSTChecks:
ld a, [wDST] ld a, [wDST]
bit 7, a bit 7, a
jr z, .SetDST jr z, .SetDST
ld hl, .Text_IsDSTOver ld hl, .TimesetAskNotDSTText
call PlaceHLTextAtBC call PlaceHLTextAtBC
call YesNoBox call YesNoBox
ret c ret c
@ -335,12 +335,12 @@ DSTChecks:
call .SetClockBack call .SetClockBack
call .ClearBox call .ClearBox
bccoord 1, 14 bccoord 1, 14
ld hl, .Text_SetClockBack ld hl, .TimesetNotDSTText
call PlaceHLTextAtBC call PlaceHLTextAtBC
ret ret
.SetDST: .SetDST:
ld hl, .Text_SwitchToDST ld hl, .TimesetAskDSTText
call PlaceHLTextAtBC call PlaceHLTextAtBC
call YesNoBox call YesNoBox
ret c ret c
@ -350,7 +350,7 @@ DSTChecks:
call .SetClockForward call .SetClockForward
call .ClearBox call .ClearBox
bccoord 1, 14 bccoord 1, 14
ld hl, .Text_SetClockForward ld hl, .TimesetDSTText
call PlaceHLTextAtBC call PlaceHLTextAtBC
ret ret
@ -389,35 +389,28 @@ DSTChecks:
call ClearBox call ClearBox
ret ret
.Text_AdjustClock: .TimesetAskAdjustDSTText:
; Do you want to adjust your clock for Daylight Saving Time? text_far _TimesetAskAdjustDSTText
text_far UnknownText_0x1c6095
text_end text_end
.Text_LostInstructionBooklet: .MomLostGearBookletText:
; I lost the instruction booklet for the POKéGEAR. text_far _MomLostGearBookletText
; Come back again in a while.
text_far UnknownText_0x1c60d1
text_end text_end
.Text_SwitchToDST: .TimesetAskDSTText:
; Do you want to switch to Daylight Saving Time? text_far _TimesetAskDSTText
text_far UnknownText_0x1c6000
text_end text_end
.Text_SetClockForward: .TimesetDSTText:
; I set the clock forward by one hour. text_far _TimesetDSTText
text_far UnknownText_0x1c6030
text_end text_end
.Text_IsDSTOver: .TimesetAskNotDSTText:
; Is Daylight Saving Time over? text_far _TimesetAskNotDSTText
text_far UnknownText_0x1c6056
text_end text_end
.Text_SetClockBack: .TimesetNotDSTText:
; I put the clock back one hour. text_far _TimesetNotDSTText
text_far UnknownText_0x1c6075
text_end text_end
Mom_SetUpWithdrawMenu: Mom_SetUpWithdrawMenu:
@ -590,84 +583,68 @@ Mom_WithdrawDepositMenuJoypad:
dt 90 dt 90
dt 9 dt 9
UnknownText_0x16649: MomLeavingText1:
; Wow, that's a cute #MON. Where did you get it? … So, you're leaving on an adventure… OK! I'll help too. But what can I do for you? I know! I'll save money for you. On a long journey, money's important. Do you want me to save your money?
text_far _MomLeavingText1 text_far _MomLeavingText1
text_end text_end
UnknownText_0x1664e: MomLeavingText2:
; OK, I'll take care of your money.
text_far _MomLeavingText2 text_far _MomLeavingText2
text_end text_end
UnknownText_0x16653: MomLeavingText3:
; Be careful. #MON are your friends. You need to work as a team. Now, go on!
text_far _MomLeavingText3 text_far _MomLeavingText3
text_end text_end
UnknownText_0x16658: MomIsThisAboutYourMoneyText:
; Hi! Welcome home! You're trying very hard, I see. I've kept your room tidy. Or is this about your money? text_far _MomIsThisAboutYourMoneyText
text_far _MomVisitingText1
text_end text_end
UnknownText_0x1665d: MomBankWhatDoYouWantToDoText:
; What do you want to do? text_far _MomBankWhatDoYouWantToDoText
text_far _MomVisitingText2
text_end text_end
UnknownText_0x16662: MomStoreMoneyText:
; How much do you want to save? text_far _MomStoreMoneyText
text_far _MomVisitingText3
text_end text_end
UnknownText_0x16667: MomTakeMoneyText:
; How much do you want to take? text_far _MomTakeMoneyText
text_far _MomVisitingText4
text_end text_end
UnknownText_0x1666c: MomSaveMoneyText:
; Do you want to save some money? text_far _MomSaveMoneyText
text_far _MomVisitingText5
text_end text_end
UnknownText_0x16671: MomHaventSavedThatMuchText:
; You haven't saved that much. text_far _MomHaventSavedThatMuchText
text_far _MomVisitingText6
text_end text_end
UnknownText_0x16676: MomNotEnoughRoomInWalletText:
; You can't take that much. text_far _MomNotEnoughRoomInWalletText
text_far _MomVisitingText7
text_end text_end
UnknownText_0x1667b: MomInsufficientFundsInWalletText:
; You don't have that much. text_far _MomInsufficientFundsInWalletText
text_far _MomVisitingText8
text_end text_end
UnknownText_0x16680: MomNotEnoughRoomInBankText:
; You can't save that much. text_far _MomNotEnoughRoomInBankText
text_far _MomVisitingText9
text_end text_end
UnknownText_0x16685: MomStartSavingMoneyText:
; OK, I'll save your money. Trust me! , stick with it! text_far _MomStartSavingMoneyText
text_far _MomVisitingText10
text_end text_end
UnknownText_0x1668a: MomStoredMoneyText:
; Your money's safe here! Get going! text_far _MomStoredMoneyText
text_far _MomVisitingText11
text_end text_end
UnknownText_0x1668f: MomTakenMoneyText:
; , don't give up! text_far _MomTakenMoneyText
text_far _MomVisitingText12
text_end text_end
UnknownText_0x16694: MomJustDoWhatYouCanText:
; Just do what you can. text_far _MomJustDoWhatYouCanText
text_far _MomVisitingText13
text_end text_end
Mom_SavedString: Mom_SavedString:

View File

@ -163,17 +163,17 @@ Mom_GetScriptPointer:
ret ret
.ItemScript: .ItemScript:
writetext _MomText_HiHowAreYou writetext MomHiHowAreYouText
writetext _MomText_FoundAnItem writetext MomFoundAnItemText
writetext _MomText_BoughtWithYourMoney writetext MomBoughtWithYourMoneyText
writetext _MomText_ItsInPC writetext MomItsInPCText
end end
.DollScript: .DollScript:
writetext _MomText_HiHowAreYou writetext MomHiHowAreYouText
writetext _MomText_FoundADoll writetext MomFoundADollText
writetext _MomText_BoughtWithYourMoney writetext MomBoughtWithYourMoneyText
writetext _MomText_ItsInRoom writetext MomItsInYourRoomText
end end
GetItemFromMom: GetItemFromMom:
@ -206,34 +206,28 @@ INCLUDE "data/items/mom_phone.asm"
db 0, 0, 0 ; unused db 0, 0, 0 ; unused
_MomText_HiHowAreYou: MomHiHowAreYouText:
; Hi, ! How are you? text_far _MomHiHowAreYouText
text_far _MomShoppingText1
text_end text_end
_MomText_FoundAnItem: MomFoundAnItemText:
; I found a useful item shopping, so text_far _MomFoundAnItemText
text_far _MomShoppingText2
text_end text_end
_MomText_BoughtWithYourMoney: MomBoughtWithYourMoneyText:
; I bought it with your money. Sorry! text_far _MomBoughtWithYourMoneyText
text_far _MomShoppingText3
text_end text_end
_MomText_ItsInPC: MomItsInPCText:
; It's in your PC. You'll like it! text_far _MomItsInPCText
text_far _MomShoppingText4
text_end text_end
_MomText_FoundADoll: MomFoundADollText:
; While shopping today, I saw this adorable doll, so text_far _MomFoundADollText
text_far _MomShoppingText5
text_end text_end
_MomText_ItsInRoom: MomItsInYourRoomText:
; It's in your room. You'll love it! text_far _MomItsInYourRoomText
text_far _MomShoppingText6
text_end text_end
db 0 ; unused db 0 ; unused

View File

@ -1,9 +1,9 @@
MoveDeletion: MoveDeletion:
ld hl, .IntroText ld hl, .DeleterIntroText
call PrintText call PrintText
call YesNoBox call YesNoBox
jr c, .declined jr c, .declined
ld hl, .AskWhichMonText ld hl, .DeleterAskWhichMonText
call PrintText call PrintText
farcall SelectMonFromParty farcall SelectMonFromParty
jr c, .declined jr c, .declined
@ -17,7 +17,7 @@ MoveDeletion:
ld a, [hl] ld a, [hl]
and a and a
jr z, .onlyonemove jr z, .onlyonemove
ld hl, .AskWhichMoveText ld hl, .DeleterAskWhichMoveText
call PrintText call PrintText
call LoadStandardMenuHeader call LoadStandardMenuHeader
farcall ChooseMoveToDelete farcall ChooseMoveToDelete
@ -30,7 +30,7 @@ MoveDeletion:
ld a, [wCurSpecies] ld a, [wCurSpecies]
ld [wNamedObjectIndexBuffer], a ld [wNamedObjectIndexBuffer], a
call GetMoveName call GetMoveName
ld hl, .ConfirmDeleteText ld hl, .AskDeleteMoveText
call PrintText call PrintText
call YesNoBox call YesNoBox
pop bc pop bc
@ -40,63 +40,55 @@ MoveDeletion:
ld de, SFX_MOVE_DELETED ld de, SFX_MOVE_DELETED
call PlaySFX call PlaySFX
call WaitSFX call WaitSFX
ld hl, .MoveDeletedText ld hl, .DeleterForgotMoveText
call PrintText call PrintText
ret ret
.egg .egg
ld hl, .EggText ld hl, .MailEggText
call PrintText call PrintText
ret ret
.declined .declined
ld hl, .DeclinedDeletionText ld hl, .DeleterNoComeAgainText
call PrintText call PrintText
ret ret
.onlyonemove .onlyonemove
ld hl, .OnlyOneMoveText ld hl, .MoveKnowsOneText
call PrintText call PrintText
ret ret
.OnlyOneMoveText: .MoveKnowsOneText:
; That #MON knows only one move. text_far _MoveKnowsOneText
text_far UnknownText_0x1c5eba
text_end text_end
.ConfirmDeleteText: .AskDeleteMoveText:
; Oh, make it forget @ ? text_far _AskDeleteMoveText
text_far UnknownText_0x1c5eda
text_end text_end
.MoveDeletedText: .DeleterForgotMoveText:
; Done! Your #MON forgot the move. text_far _DeleterForgotMoveText
text_far UnknownText_0x1c5ef5
text_end text_end
.EggText: .MailEggText:
; An EGG doesn't know any moves! text_far _DeleterEggText
text_far UnknownText_0x1c5f17
text_end text_end
.DeclinedDeletionText: .DeleterNoComeAgainText:
; No? Come visit me again. text_far _DeleterNoComeAgainText
text_far UnknownText_0x1c5f36
text_end text_end
.AskWhichMoveText: .DeleterAskWhichMoveText:
; Which move should it forget, then? text_far _DeleterAskWhichMoveText
text_far UnknownText_0x1c5f50
text_end text_end
.IntroText: .DeleterIntroText:
; Um… Oh, yes, I'm the MOVE DELETER. I can make #MON forget moves. Shall I make a #MON forget? text_far _DeleterIntroText
text_far UnknownText_0x1c5f74
text_end text_end
.AskWhichMonText: .DeleterAskWhichMonText:
; Which #MON? text_far _DeleterAskWhichMonText
text_far UnknownText_0x1c5fd1
text_end text_end
.DeleteMove: .DeleteMove:

View File

@ -70,8 +70,8 @@ CheckCanLearnMoveTutorMove:
ld de, SFX_WRONG ld de, SFX_WRONG
call PlaySFX call PlaySFX
pop de pop de
ld a, BANK(Text_TMHMNotCompatible) ld a, BANK(TMHMNotCompatibleText)
ld hl, Text_TMHMNotCompatible ld hl, TMHMNotCompatibleText
call FarPrintText call FarPrintText
jr .didnt_learn jr .didnt_learn

View File

@ -1,6 +1,6 @@
_NameRater: _NameRater:
; Introduce himself ; Introduce himself
ld hl, NameRaterIntroText ld hl, NameRaterHelloText
call PrintText call PrintText
call YesNoBox call YesNoBox
jp c, .cancel jp c, .cancel
@ -18,12 +18,12 @@ _NameRater:
call CheckIfMonIsYourOT call CheckIfMonIsYourOT
jr c, .traded jr c, .traded
; This name is good, but we can do better. How about it? ; This name is good, but we can do better. How about it?
ld hl, NameRaterIsGoodText ld hl, NameRaterBetterNameText
call PrintText call PrintText
call YesNoBox call YesNoBox
jr c, .cancel jr c, .cancel
; What name shall I give it then? ; What name shall I give it then?
ld hl, NameRaterWhichNameText ld hl, NameRaterWhatNameText
call PrintText call PrintText
; Load the new nickname into wStringBuffer2 ; Load the new nickname into wStringBuffer2
xor a ; PARTYMON xor a ; PARTYMON
@ -37,11 +37,11 @@ _NameRater:
farcall _NamingScreen farcall _NamingScreen
; If the new name is empty, treat it as unchanged. ; If the new name is empty, treat it as unchanged.
call IsNewNameEmpty call IsNewNameEmpty
ld hl, NameRaterSameAsBeforeText ld hl, NameRaterSameNameText
jr c, .samename jr c, .samename
; If the new name is the same as the old name, treat it as unchanged. ; If the new name is the same as the old name, treat it as unchanged.
call CompareNewToOld call CompareNewToOld
ld hl, NameRaterSameAsBeforeText ld hl, NameRaterSameNameText
jr c, .samename jr c, .samename
; Copy the new name from wStringBuffer2 ; Copy the new name from wStringBuffer2
ld hl, wPartyMonNicknames ld hl, wPartyMonNicknames
@ -53,22 +53,22 @@ _NameRater:
ld hl, wStringBuffer2 ld hl, wStringBuffer2
ld bc, MON_NAME_LENGTH ld bc, MON_NAME_LENGTH
call CopyBytes call CopyBytes
ld hl, NameRaterEvenBetterText ld hl, NameRaterFinishedText
.samename .samename
push hl push hl
call GetCurNick call GetCurNick
ld hl, NameRaterDoneText ld hl, NameRaterNamedText
call PrintText call PrintText
pop hl pop hl
jr .done jr .done
.traded .traded
ld hl, NameRaterTradedText ld hl, NameRaterPerfectNameText
jr .done jr .done
.cancel .cancel
ld hl, NameRaterCancelText ld hl, NameRaterComeAgainText
jr .done jr .done
.egg .egg
@ -178,58 +178,42 @@ GetNicknameLength:
jr nz, .loop jr nz, .loop
ret ret
NameRaterIntroText: NameRaterHelloText:
; Hello, hello! I'm the NAME RATER. text_far _NameRaterHelloText
; I rate the names of #MON.
; Would you like me to rate names?
text_far UnknownText_0x1c0043
text_end text_end
NameRaterWhichMonText: NameRaterWhichMonText:
; Which #MON's nickname should I rate for you? text_far _NameRaterWhichMonText
text_far UnknownText_0x1c00a0
text_end text_end
NameRaterIsGoodText: NameRaterBetterNameText:
; Hm… @ … That's a fairly decent name. text_far _NameRaterBetterNameText
; But, how about a slightly better nickname?
; Want me to give it a better name?
text_far UnknownText_0x1c00cd
text_end text_end
NameRaterWhichNameText: NameRaterWhatNameText:
; All right. What name should we give it, then? text_far _NameRaterWhatNameText
text_far UnknownText_0x1c0142
text_end text_end
NameRaterEvenBetterText: NameRaterFinishedText:
; That's a better name than before! Well done! text_far _NameRaterFinishedText
text_far UnknownText_0x1c0171
text_end text_end
NameRaterCancelText: NameRaterComeAgainText:
; OK, then. Come again sometime. text_far _NameRaterComeAgainText
text_far UnknownText_0x1c019e
text_end text_end
NameRaterTradedText: NameRaterPerfectNameText:
; Hm… @ ? What a great name! It's perfect. text_far _NameRaterPerfectNameText
; Treat @ with loving care.
text_far UnknownText_0x1c01be
text_end text_end
NameRaterEggText: NameRaterEggText:
; Whoa… That's just an EGG. text_far _NameRaterEggText
text_far UnknownText_0x1c0208
text_end text_end
NameRaterSameAsBeforeText: NameRaterSameNameText:
; It might look the different as before, text_far _NameRaterSameNameText
; but this new name is much better! Well done!
text_far UnknownText_0x1c0222
text_end text_end
NameRaterDoneText: NameRaterNamedText:
; All right. This #MON is now named @ . text_far _NameRaterNamedText
text_far UnknownText_0x1c0272
text_end text_end

View File

@ -34,7 +34,7 @@ NPCTrade::
ld b, SET_FLAG ld b, SET_FLAG
call TradeFlagAction call TradeFlagAction
ld hl, ConnectLinkCableText ld hl, NPCTradeCableText
call PrintText call PrintText
call DoNPCTrade call DoNPCTrade
@ -405,39 +405,38 @@ PrintTradeText:
TradeTexts: TradeTexts:
; entries correspond to TRADE_DIALOG_* × TRADE_DIALOGSET_* constants ; entries correspond to TRADE_DIALOG_* × TRADE_DIALOGSET_* constants
; TRADE_DIALOG_INTRO ; TRADE_DIALOG_INTRO
dw TradeIntroText1 dw NPCTradeIntroText1
dw TradeIntroText2 dw NPCTradeIntroText2
dw TradeIntroText3 dw NPCTradeIntroText2
dw TradeIntroText4 dw NPCTradeIntroText3
; TRADE_DIALOG_CANCEL ; TRADE_DIALOG_CANCEL
dw TradeCancelText1 dw NPCTradeCancelText1
dw TradeCancelText2 dw NPCTradeCancelText2
dw TradeCancelText3 dw NPCTradeCancelText2
dw TradeCancelText4 dw NPCTradeCancelText3
; TRADE_DIALOG_WRONG ; TRADE_DIALOG_WRONG
dw TradeWrongText1 dw NPCTradeWrongText1
dw TradeWrongText2 dw NPCTradeWrongText2
dw TradeWrongText3 dw NPCTradeWrongText2
dw TradeWrongText4 dw NPCTradeWrongText3
; TRADE_DIALOG_COMPLETE ; TRADE_DIALOG_COMPLETE
dw TradeCompleteText1 dw NPCTradeCompleteText1
dw TradeCompleteText2 dw NPCTradeCompleteText2
dw TradeCompleteText3 dw NPCTradeCompleteText4
dw TradeCompleteText4 dw NPCTradeCompleteText3
; TRADE_DIALOG_AFTER ; TRADE_DIALOG_AFTER
dw TradeAfterText1 dw NPCTradeAfterText1
dw TradeAfterText2 dw NPCTradeAfterText2
dw TradeAfterText3 dw NPCTradeAfterText4
dw TradeAfterText4 dw NPCTradeAfterText3
ConnectLinkCableText: NPCTradeCableText:
; OK, connect the Game Link Cable. text_far _NPCTradeCableText
text_far UnknownText_0x1bd407
text_end text_end
TradedForText: TradedForText:
; traded givemon for getmon ; traded givemon for getmon
text_far UnknownText_0x1bd429 text_far Text_NPCTraded
text_asm text_asm
ld de, MUSIC_NONE ld de, MUSIC_NONE
call PlayMusic call PlayMusic
@ -446,95 +445,73 @@ TradedForText:
ret ret
.done .done
; sound_dex_fanfare_80_109 text_far _NPCTradeFanfareText
; text_pause
text_far UnknownText_0x1bd445
text_end text_end
TradeIntroText1: NPCTradeIntroText1:
; I collect #MON. Do you have @ ? Want to trade it for my @ ?
text_far _NPCTradeIntroText1 text_far _NPCTradeIntroText1
text_end text_end
TradeCancelText1: NPCTradeCancelText1:
; You don't want to trade? Aww…
text_far _NPCTradeCancelText1 text_far _NPCTradeCancelText1
text_end text_end
TradeWrongText1: NPCTradeWrongText1:
; Huh? That's not @ . What a letdown…
text_far _NPCTradeWrongText1 text_far _NPCTradeWrongText1
text_end text_end
TradeCompleteText1: NPCTradeCompleteText1:
; Yay! I got myself @ ! Thanks!
text_far _NPCTradeCompleteText1 text_far _NPCTradeCompleteText1
text_end text_end
TradeAfterText1: NPCTradeAfterText1:
; Hi, how's my old @ doing? text_far _NPCTradeAfterText1
text_far _NPCTradeAFterText1
text_end text_end
TradeIntroText2: NPCTradeIntroText2:
TradeIntroText3:
; Hi, I'm looking for this #MON. If you have @ , would you trade it for my @ ?
text_far _NPCTradeIntroText2 text_far _NPCTradeIntroText2
text_end text_end
TradeCancelText2: NPCTradeCancelText2:
TradeCancelText3:
; You don't have one either? Gee, that's really disappointing…
text_far _NPCTradeCancelText2 text_far _NPCTradeCancelText2
text_end text_end
TradeWrongText2: NPCTradeWrongText2:
TradeWrongText3:
; You don't have @ ? That's too bad, then.
text_far _NPCTradeWrongText2 text_far _NPCTradeWrongText2
text_end text_end
TradeCompleteText2: NPCTradeCompleteText2:
; Great! Thank you! I finally got @ .
text_far _NPCTradeCompleteText2 text_far _NPCTradeCompleteText2
text_end text_end
TradeAfterText2: NPCTradeAfterText2:
; Hi! The @ you traded me is doing great!
text_far _NPCTradeAfterText2 text_far _NPCTradeAfterText2
text_end text_end
TradeIntroText4: NPCTradeIntroText3:
; 's cute, but I don't have it. Do you have @ ? Want to trade it for my @ ?
text_far _NPCTradeIntroText3 text_far _NPCTradeIntroText3
text_end text_end
TradeCancelText4: NPCTradeCancelText3:
; You don't want to trade? Oh, darn…
text_far _NPCTradeCancelText3 text_far _NPCTradeCancelText3
text_end text_end
TradeWrongText4: NPCTradeWrongText3:
; That's not @ . Please trade with me if you get one.
text_far _NPCTradeWrongText3 text_far _NPCTradeWrongText3
text_end text_end
TradeCompleteText4: NPCTradeCompleteText3:
; Wow! Thank you! I always wanted @ !
text_far _NPCTradeCompleteText3 text_far _NPCTradeCompleteText3
text_end text_end
TradeAfterText4: NPCTradeAfterText3:
; How is that @ I traded you doing? Your @ 's so cute!
text_far _NPCTradeAfterText3 text_far _NPCTradeAfterText3
text_end text_end
TradeCompleteText3: NPCTradeCompleteText4:
; Uh? What happened?
text_far _NPCTradeCompleteText4 text_far _NPCTradeCompleteText4
text_end text_end
TradeAfterText3: NPCTradeAfterText4:
; Trading is so odd… I still have a lot to learn about it.
text_far _NPCTradeAfterText4 text_far _NPCTradeAfterText4
text_end text_end

View File

@ -58,8 +58,6 @@ CheckBadge:
ret ret
.BadgeRequiredText: .BadgeRequiredText:
; Sorry! A new BADGE
; is required.
text_far _BadgeRequiredText text_far _BadgeRequiredText
text_end text_end
@ -108,13 +106,12 @@ CheckPartyMove:
ret ret
FieldMoveFailed: FieldMoveFailed:
ld hl, .CantUseHere ld hl, .CantUseItemText
call MenuTextboxBackup call MenuTextboxBackup
ret ret
.CantUseHere: .CantUseItemText:
; Can't use that here. text_far _CantUseItemText
text_far UnknownText_0x1c05c8
text_end text_end
CutFunction: CutFunction:
@ -156,19 +153,17 @@ CutFunction:
ret ret
.FailCut: .FailCut:
ld hl, Text_NothingToCut ld hl, CutNothingText
call MenuTextboxBackup call MenuTextboxBackup
ld a, $80 ld a, $80
ret ret
Text_UsedCut: UseCutText:
; used CUT! text_far _UseCutText
text_far UnknownText_0x1c05dd
text_end text_end
Text_NothingToCut: CutNothingText:
; There's nothing to CUT here. text_far _CutNothingText
text_far UnknownText_0x1c05ec
text_end text_end
CheckMapForSomethingToCut: CheckMapForSomethingToCut:
@ -212,7 +207,7 @@ Script_CutFromMenu:
Script_Cut: Script_Cut:
callasm GetPartyNick callasm GetPartyNick
writetext Text_UsedCut writetext UseCutText
reloadmappart reloadmappart
callasm CutDownTreeOrGrass callasm CutDownTreeOrGrass
closetext closetext
@ -317,13 +312,13 @@ UseFlash:
Script_UseFlash: Script_UseFlash:
reloadmappart reloadmappart
special UpdateTimePals special UpdateTimePals
writetext UnknownText_0xc8f3 writetext UseFlashTextScript
callasm BlindingFlash callasm BlindingFlash
closetext closetext
end end
UnknownText_0xc8f3: UseFlashTextScript:
text_far UnknownText_0x1c0609 text_far _BlindingFlashText
text_asm text_asm
call WaitSFX call WaitSFX
ld de, SFX_FLASH ld de, SFX_FLASH
@ -545,7 +540,6 @@ AskSurfScript:
end end
AskSurfText: AskSurfText:
; The water is calm. Want to SURF?
text_far _AskSurfText text_far _AskSurfText
text_end text_end
@ -683,7 +677,7 @@ Script_WaterfallFromMenu:
Script_UsedWaterfall: Script_UsedWaterfall:
callasm GetPartyNick callasm GetPartyNick
writetext .Text_UsedWaterfall writetext .UseWaterfallText
waitbutton waitbutton
closetext closetext
playsound SFX_BUBBLEBEAM playsound SFX_BUBBLEBEAM
@ -708,9 +702,8 @@ Script_UsedWaterfall:
turn_waterfall UP turn_waterfall UP
step_end step_end
.Text_UsedWaterfall: .UseWaterfallText:
; used WATERFALL! text_far _UseWaterfallText
text_far UnknownText_0x1c068e
text_end text_end
TryWaterfallOW:: TryWaterfallOW::
@ -736,24 +729,22 @@ TryWaterfallOW::
ret ret
Script_CantDoWaterfall: Script_CantDoWaterfall:
jumptext .Text_CantDoWaterfall jumptext .HugeWaterfallText
.Text_CantDoWaterfall: .HugeWaterfallText:
; Wow, it's a huge waterfall. text_far _HugeWaterfallText
text_far UnknownText_0x1c06a3
text_end text_end
Script_AskWaterfall: Script_AskWaterfall:
opentext opentext
writetext .AskUseWaterfall writetext .AskWaterfallText
yesorno yesorno
iftrue Script_UsedWaterfall iftrue Script_UsedWaterfall
closetext closetext
end end
.AskUseWaterfall: .AskWaterfallText:
; Do you want to use WATERFALL? text_far _AskWaterfallText
text_far UnknownText_0x1c06bf
text_end text_end
EscapeRopeFunction: EscapeRopeFunction:
@ -829,7 +820,7 @@ dig_incave
ld a, [wBuffer2] ld a, [wBuffer2]
cp $2 cp $2
jr nz, .failescaperope jr nz, .failescaperope
ld hl, .Text_CantUseHere ld hl, .CantUseDigText
call MenuTextbox call MenuTextbox
call WaitPressAorB_BlinkCursor call WaitPressAorB_BlinkCursor
call CloseWindow call CloseWindow
@ -838,31 +829,28 @@ dig_incave
ld a, $80 ld a, $80
ret ret
.Text_UsedDig: .UseDigText:
; used DIG! text_far _UseDigText
text_far UnknownText_0x1c06de
text_end text_end
.Text_UsedEscapeRope: .UseEscapeRopeText:
; used an ESCAPE ROPE. text_far _UseEscapeRopeText
text_far UnknownText_0x1c06ed
text_end text_end
.Text_CantUseHere: .CantUseDigText:
; Can't use that here. text_far _CantUseDigText
text_far UnknownText_0x1c0705
text_end text_end
.UsedEscapeRopeScript: .UsedEscapeRopeScript:
reloadmappart reloadmappart
special UpdateTimePals special UpdateTimePals
writetext .Text_UsedEscapeRope writetext .UseEscapeRopeText
sjump .UsedDigOrEscapeRopeScript sjump .UsedDigOrEscapeRopeScript
.UsedDigScript: .UsedDigScript:
reloadmappart reloadmappart
special UpdateTimePals special UpdateTimePals
writetext .Text_UsedDig writetext .UseDigText
.UsedDigOrEscapeRopeScript: .UsedDigOrEscapeRopeScript:
waitbutton waitbutton
@ -932,25 +920,23 @@ TeleportFunction:
ret ret
.FailTeleport: .FailTeleport:
ld hl, .Text_CantUseHere ld hl, .CantUseTeleportText
call MenuTextboxBackup call MenuTextboxBackup
ld a, $80 ld a, $80
ret ret
.Text_ReturnToLastMonCenter: .TeleportReturnText:
; Return to the last #MON CENTER. text_far _TeleportReturnText
text_far UnknownText_0x1c071a
text_end text_end
.Text_CantUseHere: .CantUseTeleportText:
; Can't use that here. text_far _CantUseTeleportText
text_far UnknownText_0x1c073b
text_end text_end
.TeleportScript: .TeleportScript:
reloadmappart reloadmappart
special UpdateTimePals special UpdateTimePals
writetext .Text_ReturnToLastMonCenter writetext .TeleportReturnText
pause 60 pause 60
reloadmappart reloadmappart
closetext closetext
@ -986,13 +972,13 @@ StrengthFunction:
jr .UseStrength jr .UseStrength
.Unreferenced_AlreadyUsing: .Unreferenced_AlreadyUsing:
ld hl, .JumpText ld hl, .AlreadyUsingStrengthText
call MenuTextboxBackup call MenuTextboxBackup
ld a, $80 ld a, $80
ret ret
.JumpText: .AlreadyUsingStrengthText:
text_far UnknownText_0x1c0751 text_far _AlreadyUsingStrengthText
text_end text_end
.Failed: .Failed:
@ -1024,20 +1010,20 @@ Script_StrengthFromMenu:
Script_UsedStrength: Script_UsedStrength:
callasm SetStrengthFlag callasm SetStrengthFlag
writetext .UsedStrength writetext .UseStrengthText
readmem wBuffer6 readmem wBuffer6
cry 0 cry 0
pause 3 pause 3
writetext .StrengthAllowedItToMoveBoulders writetext .MoveBoulderText
closetext closetext
end end
.UsedStrength: .UseStrengthText:
text_far UnknownText_0x1c0774 text_far _UseStrengthText
text_end text_end
.StrengthAllowedItToMoveBoulders: .MoveBoulderText:
text_far UnknownText_0x1c0788 text_far _MoveBoulderText
text_end text_end
AskStrengthScript: AskStrengthScript:
@ -1047,32 +1033,29 @@ AskStrengthScript:
sjump .AlreadyUsedStrength sjump .AlreadyUsedStrength
.DontMeetRequirements: .DontMeetRequirements:
jumptext UnknownText_0xcd73 jumptext BouldersMayMoveText
.AlreadyUsedStrength: .AlreadyUsedStrength:
jumptext UnknownText_0xcd6e jumptext BouldersMoveText
.AskStrength: .AskStrength:
opentext opentext
writetext UnknownText_0xcd69 writetext AskStrengthText
yesorno yesorno
iftrue Script_UsedStrength iftrue Script_UsedStrength
closetext closetext
end end
UnknownText_0xcd69: AskStrengthText:
; A #MON may be able to move this. Want to use STRENGTH? text_far _AskStrengthText
text_far UnknownText_0x1c07a0
text_end text_end
UnknownText_0xcd6e: BouldersMoveText:
; Boulders may now be moved! text_far _BouldersMoveText
text_far UnknownText_0x1c07d8
text_end text_end
UnknownText_0xcd73: BouldersMayMoveText:
; A #MON may be able to move this. text_far _BouldersMayMoveText
text_far UnknownText_0x1c07f4
text_end text_end
TryStrengthOW: TryStrengthOW:
@ -1146,9 +1129,8 @@ Jumptable_cdae:
ld a, $80 ld a, $80
ret ret
Text_UsedWhirlpool: UseWhirlpoolText:
; used WHIRLPOOL! text_far _UseWhirlpoolText
text_far UnknownText_0x1c0816
text_end text_end
TryWhirlpoolMenu: TryWhirlpoolMenu:
@ -1186,7 +1168,7 @@ Script_WhirlpoolFromMenu:
Script_UsedWhirlpool: Script_UsedWhirlpool:
callasm GetPartyNick callasm GetPartyNick
writetext Text_UsedWhirlpool writetext UseWhirlpoolText
reloadmappart reloadmappart
callasm DisappearWhirlpool callasm DisappearWhirlpool
closetext closetext
@ -1232,22 +1214,22 @@ TryWhirlpoolOW::
ret ret
Script_MightyWhirlpool: Script_MightyWhirlpool:
jumptext .MightyWhirlpoolText jumptext .MayPassWhirlpoolText
.MightyWhirlpoolText: .MayPassWhirlpoolText:
text_far UnknownText_0x1c082b text_far _MayPassWhirlpoolText
text_end text_end
Script_AskWhirlpoolOW: Script_AskWhirlpoolOW:
opentext opentext
writetext UnknownText_0xce78 writetext AskWhirlpoolText
yesorno yesorno
iftrue Script_UsedWhirlpool iftrue Script_UsedWhirlpool
closetext closetext
end end
UnknownText_0xce78: AskWhirlpoolText:
text_far UnknownText_0x1c0864 text_far _AskWhirlpoolText
text_end text_end
HeadbuttFunction: HeadbuttFunction:
@ -1271,14 +1253,12 @@ TryHeadbuttFromMenu:
ld a, $80 ld a, $80
ret ret
UnknownText_0xce9d: UseHeadbuttText:
; did a HEADBUTT! text_far _UseHeadbuttText
text_far UnknownText_0x1c0897
text_end text_end
UnknownText_0xcea2: HeadbuttNothingText:
; Nope. Nothing… text_far _HeadbuttNothingText
text_far UnknownText_0x1c08ac
text_end text_end
HeadbuttFromMenuScript: HeadbuttFromMenuScript:
@ -1287,7 +1267,7 @@ HeadbuttFromMenuScript:
HeadbuttScript: HeadbuttScript:
callasm GetPartyNick callasm GetPartyNick
writetext UnknownText_0xce9d writetext UseHeadbuttText
reloadmappart reloadmappart
callasm ShakeHeadbuttTree callasm ShakeHeadbuttTree
@ -1301,7 +1281,7 @@ HeadbuttScript:
end end
.no_battle .no_battle
writetext UnknownText_0xcea2 writetext HeadbuttNothingText
waitbutton waitbutton
closetext closetext
end end
@ -1323,15 +1303,14 @@ TryHeadbuttOW::
AskHeadbuttScript: AskHeadbuttScript:
opentext opentext
writetext UnknownText_0xcee6 writetext AskHeadbuttText
yesorno yesorno
iftrue HeadbuttScript iftrue HeadbuttScript
closetext closetext
end end
UnknownText_0xcee6: AskHeadbuttText:
; A #MON could be in this tree. Want to HEADBUTT it? text_far _AskHeadbuttText
text_far UnknownText_0x1c08bc
text_end text_end
RockSmashFunction: RockSmashFunction:
@ -1385,7 +1364,7 @@ RockSmashFromMenuScript:
RockSmashScript: RockSmashScript:
callasm GetPartyNick callasm GetPartyNick
writetext UnknownText_0xcf58 writetext UseRockSmashText
closetext closetext
special WaitSFX special WaitSFX
playsound SFX_STRENGTH playsound SFX_STRENGTH
@ -1406,8 +1385,8 @@ MovementData_0xcf55:
rock_smash 10 rock_smash 10
step_end step_end
UnknownText_0xcf58: UseRockSmashText:
text_far UnknownText_0x1c08f0 text_far _UseRockSmashText
text_end text_end
AskRockSmashScript: AskRockSmashScript:
@ -1415,22 +1394,20 @@ AskRockSmashScript:
ifequal 1, .no ifequal 1, .no
opentext opentext
writetext UnknownText_0xcf77 writetext AskRockSmashText
yesorno yesorno
iftrue RockSmashScript iftrue RockSmashScript
closetext closetext
end end
.no .no
jumptext UnknownText_0xcf72 jumptext MaySmashText
UnknownText_0xcf72: MaySmashText:
; Maybe a #MON can break this. text_far _MaySmashText
text_far UnknownText_0x1c0906
text_end text_end
UnknownText_0xcf77: AskRockSmashText:
; This rock looks breakable. Want to use ROCK SMASH? text_far _AskRockSmashText
text_far UnknownText_0x1c0924
text_end text_end
HasRockSmash: HasRockSmash:
@ -1539,12 +1516,12 @@ FishFunction:
Script_NotEvenANibble: Script_NotEvenANibble:
scall Script_FishCastRod scall Script_FishCastRod
writetext UnknownText_0xd0a9 writetext RodNothingText
sjump Script_NotEvenANibble_FallThrough sjump Script_NotEvenANibble_FallThrough
Script_NotEvenANibble2: Script_NotEvenANibble2:
scall Script_FishCastRod scall Script_FishCastRod
writetext UnknownText_0xd0a9 writetext RodNothingText
Script_NotEvenANibble_FallThrough: Script_NotEvenANibble_FallThrough:
loademote EMOTE_SHADOW loademote EMOTE_SHADOW
@ -1565,7 +1542,7 @@ Script_GotABite:
.FightTheHookedPokemon: .FightTheHookedPokemon:
pause 40 pause 40
applymovement PLAYER, .Movement_RestoreRod applymovement PLAYER, .Movement_RestoreRod
writetext UnknownText_0xd0a4 writetext RodBiteText
callasm PutTheRodAway callasm PutTheRodAway
closetext closetext
randomwildmon randomwildmon
@ -1631,19 +1608,16 @@ PutTheRodAway:
call ReplaceKrisSprite call ReplaceKrisSprite
ret ret
UnknownText_0xd0a4: RodBiteText:
; Oh! A bite! text_far _RodBiteText
text_far UnknownText_0x1c0958
text_end text_end
UnknownText_0xd0a9: RodNothingText:
; Not even a nibble! text_far _RodNothingText
text_far UnknownText_0x1c0965
text_end text_end
UnknownText_0xd0ae: ; unused UnusedNothingHereText: ; unused
; Looks like there's nothing here. text_far _UnusedNothingHereText
text_far UnknownText_0x1c0979
text_end text_end
BikeFunction: BikeFunction:
@ -1736,7 +1710,7 @@ Script_GetOnBike:
reloadmappart reloadmappart
special UpdateTimePals special UpdateTimePals
loadvar VAR_MOVEMENT, PLAYER_BIKE loadvar VAR_MOVEMENT, PLAYER_BIKE
writetext GotOnTheBikeText writetext GotOnBikeText
waitbutton waitbutton
closetext closetext
special ReplaceKrisSprite special ReplaceKrisSprite
@ -1756,7 +1730,7 @@ Script_GetOffBike:
reloadmappart reloadmappart
special UpdateTimePals special UpdateTimePals
loadvar VAR_MOVEMENT, PLAYER_NORMAL loadvar VAR_MOVEMENT, PLAYER_NORMAL
writetext GotOffTheBikeText writetext GotOffBikeText
waitbutton waitbutton
FinishGettingOffBike: FinishGettingOffBike:
@ -1776,18 +1750,15 @@ Script_CantGetOffBike:
end end
.CantGetOffBikeText: .CantGetOffBikeText:
; You can't get off here! text_far _CantGetOffBikeText
text_far UnknownText_0x1c099a
text_end text_end
GotOnTheBikeText: GotOnBikeText:
; got on the @ . text_far _GotOnBikeText
text_far UnknownText_0x1c09b2
text_end text_end
GotOffTheBikeText: GotOffBikeText:
; got off the @ . text_far _GotOffBikeText
text_far UnknownText_0x1c09c7
text_end text_end
TryCutOW:: TryCutOW::
@ -1814,7 +1785,7 @@ TryCutOW::
AskCutScript: AskCutScript:
opentext opentext
writetext UnknownText_0xd1c8 writetext AskCutText
yesorno yesorno
iffalse .script_d1b8 iffalse .script_d1b8
callasm .CheckMap callasm .CheckMap
@ -1832,13 +1803,13 @@ AskCutScript:
ld [wScriptVar], a ld [wScriptVar], a
ret ret
UnknownText_0xd1c8: AskCutText:
text_far UnknownText_0x1c09dd text_far _AskCutText
text_end text_end
CantCutScript: CantCutScript:
jumptext UnknownText_0xd1d0 jumptext CanCutText
UnknownText_0xd1d0: CanCutText:
text_far UnknownText_0x1c0a05 text_far _CanCutText
text_end text_end

View File

@ -146,9 +146,9 @@ DoPoisonStep::
ret ret
.PoisonFaintText: .PoisonFaintText:
text_far UnknownText_0x1c0acc text_far _PoisonFaintText
text_end text_end
.PoisonWhiteOutText: .PoisonWhiteoutText:
text_far UnknownText_0x1c0ada text_far _PoisonWhiteoutText
text_end text_end

View File

@ -287,53 +287,45 @@ PrintSeerText:
ret ret
SeerTexts: SeerTexts:
dw SeerIntroText dw SeerSeeAllText
dw SeerCantTellText dw SeerCantTellAThingText
dw SeerMetAtText dw SeerNameLocationText
dw SeerTimeLevelText dw SeerTimeLevelText
dw SeerTradedText dw SeerTradeText
dw SeerCancelText dw SeerDoNothingText
dw SeerEggText dw SeerEggText
dw SeerLevelOnlyText dw SeerNoLocationText
SeerIntroText: SeerSeeAllText:
; I see all. I know all… Certainly, I know of your #MON! text_far _SeerSeeAllText
text_far UnknownText_0x1c475f
text_end text_end
SeerCantTellText: SeerCantTellAThingText:
; Whaaaat? I can't tell a thing! How could I not know of this? text_far _SeerCantTellAThingText
text_far UnknownText_0x1c4797
text_end text_end
SeerMetAtText: SeerNameLocationText:
; Hm… I see you met @ here: @ ! text_far _SeerNameLocationText
text_far UnknownText_0x1c47d4
text_end text_end
SeerTimeLevelText: SeerTimeLevelText:
; The time was @ ! Its level was @ ! Am I good or what? text_far _SeerTimeLevelText
text_far UnknownText_0x1c47fa
text_end text_end
SeerTradedText: SeerTradeText:
; Hm… @ came from @ in a trade? @ was where @ met @ ! text_far _SeerTradeText
text_far UnknownText_0x1c4837
text_end text_end
SeerLevelOnlyText: SeerNoLocationText:
; What!? Incredible! I don't understand how, but it is incredible! You are special. I can't tell where you met it, but it was at level @ . Am I good or what? text_far _SeerNoLocationText
text_far UnknownText_0x1c487f
text_end text_end
SeerEggText: SeerEggText:
; Hey! That's an EGG! You can't say that you've met it yet… text_far _SeerEggText
text_far UnknownText_0x1c491d
text_end text_end
SeerCancelText: SeerDoNothingText:
; Fufufu! I saw that you'd do nothing! text_far _SeerDoNothingText
text_far UnknownText_0x1c4955
text_end text_end
SeerAdvice: SeerAdvice:
@ -364,36 +356,31 @@ SeerAdvice:
SeerAdviceTexts: SeerAdviceTexts:
; level, text ; level, text
dbw 9, SeerAdvice1 dbw 9, SeerMoreCareText
dbw 29, SeerAdvice2 dbw 29, SeerMoreConfidentText
dbw 59, SeerAdvice3 dbw 59, SeerMuchStrengthText
dbw 89, SeerAdvice4 dbw 89, SeerMightyText
dbw 100, SeerAdvice5 dbw 100, SeerImpressedText
dbw 255, SeerAdvice1 dbw 255, SeerMoreCareText
SeerAdvice1: SeerMoreCareText:
; Incidentally… It would be wise to raise your #MON with a little more care. text_far _SeerMoreCareText
text_far UnknownText_0x1c497a
text_end text_end
SeerAdvice2: SeerMoreConfidentText:
; Incidentally… It seems to have grown a little. @ seems to be becoming more confident. text_far _SeerMoreConfidentText
text_far UnknownText_0x1c49c6
text_end text_end
SeerAdvice3: SeerMuchStrengthText:
; Incidentally… @ has grown. It's gained much strength. text_far _SeerMuchStrengthText
text_far UnknownText_0x1c4a21
text_end text_end
SeerAdvice4: SeerMightyText:
; Incidentally… It certainly has grown mighty! This @ must have come through numerous #MON battles. It looks brimming with confidence. text_far _SeerMightyText
text_far UnknownText_0x1c4a5b
text_end text_end
SeerAdvice5: SeerImpressedText:
; Incidentally… I'm impressed by your dedication. It's been a long time since I've seen a #MON as mighty as this @ . I'm sure that seeing @ in battle would excite anyone. text_far _SeerImpressedText
text_far UnknownText_0x1c4ae5
text_end text_end
GetCaughtGender: GetCaughtGender:

View File

@ -2,9 +2,9 @@ PokemonCenterPC:
call PC_CheckPartyForPokemon call PC_CheckPartyForPokemon
ret c ret c
call PC_PlayBootSound call PC_PlayBootSound
ld hl, PokecenterPCText_BootedUpPC ld hl, PokecenterPCTurnOnText
call PC_DisplayText call PC_DisplayText
ld hl, PokecenterPCText_AccessWhosePC ld hl, PokecenterPCWhoseText
call PC_DisplayTextWaitMenu call PC_DisplayTextWaitMenu
ld hl, .TopMenu ld hl, .TopMenu
call LoadMenuHeader call LoadMenuHeader
@ -104,19 +104,18 @@ PC_CheckPartyForPokemon:
ret nz ret nz
ld de, SFX_CHOOSE_PC_OPTION ld de, SFX_CHOOSE_PC_OPTION
call PlaySFX call PlaySFX
ld hl, .MustHavePokemonToUse ld hl, .PokecenterPCCantUseText
call PC_DisplayText call PC_DisplayText
scf scf
ret ret
.MustHavePokemonToUse: .PokecenterPCCantUseText:
; Bzzzzt! You must have a #MON to use this! text_far _PokecenterPCCantUseText
text_far UnknownText_0x1c1328
text_end text_end
BillsPC: BillsPC:
call PC_PlayChoosePCSound call PC_PlayChoosePCSound
ld hl, PokecenterPCText_AccessedBillsPC ld hl, PokecenterBillsPCText
call PC_DisplayText call PC_DisplayText
farcall _BillsPC farcall _BillsPC
and a and a
@ -124,7 +123,7 @@ BillsPC:
PlayersPC: PlayersPC:
call PC_PlayChoosePCSound call PC_PlayChoosePCSound
ld hl, PokecenterPCText_AccessedOwnPC ld hl, PokecenterPlayersPCText
call PC_DisplayText call PC_DisplayText
ld b, $0 ld b, $0
call _PlayersPC call _PlayersPC
@ -133,7 +132,7 @@ PlayersPC:
OaksPC: OaksPC:
call PC_PlayChoosePCSound call PC_PlayChoosePCSound
ld hl, PokecenterPCText_AccessedOaksPC ld hl, PokecenterOaksPCText
call PC_DisplayText call PC_DisplayText
farcall ProfOaksPC farcall ProfOaksPC
and a and a
@ -148,7 +147,7 @@ HallOfFamePC:
ret ret
TurnOffPC: TurnOffPC:
ld hl, PokecenterPCText_LinkClosed ld hl, PokecenterPCOaksClosedText
call PrintText call PrintText
scf scf
ret ret
@ -181,7 +180,7 @@ PC_WaitPlaySFX:
_PlayersHousePC: _PlayersHousePC:
call PC_PlayBootSound call PC_PlayBootSound
ld hl, UnknownText_0x156ff ld hl, PlayersPCTurnOnText
call PC_DisplayText call PC_DisplayText
ld b, $1 ld b, $1
call _PlayersPC call _PlayersPC
@ -199,15 +198,14 @@ _PlayersHousePC:
ld c, $1 ld c, $1
ret ret
UnknownText_0x156ff: PlayersPCTurnOnText:
; turned on the PC. text_far _PlayersPCTurnOnText
text_far UnknownText_0x1c1353
text_end text_end
_PlayersPC: _PlayersPC:
ld a, b ld a, b
ld [wWhichIndexSet], a ld [wWhichIndexSet], a
ld hl, UnknownText_0x157cc ld hl, PlayersPCAskWhatDoText
call PC_DisplayTextWaitMenu call PC_DisplayTextWaitMenu
call Function15715 call Function15715
call ExitMenu call ExitMenu
@ -302,9 +300,8 @@ PC_DisplayTextWaitMenu:
ld [wOptions], a ld [wOptions], a
ret ret
UnknownText_0x157cc: PlayersPCAskWhatDoText:
; What do you want to do? text_far _PlayersPCAskWhatDoText
text_far UnknownText_0x1c1368
text_end text_end
PlayerWithdrawItemMenu: PlayerWithdrawItemMenu:
@ -334,7 +331,7 @@ PlayerWithdrawItemMenu:
jr .withdraw jr .withdraw
.askquantity .askquantity
ld hl, .HowManyText ld hl, .PlayersPCHowManyWithdrawText
call MenuTextbox call MenuTextbox
farcall SelectQuantityToToss farcall SelectQuantityToToss
call ExitMenu call ExitMenu
@ -356,7 +353,7 @@ PlayerWithdrawItemMenu:
ld hl, wNumPCItems ld hl, wNumPCItems
call TossItem call TossItem
predef PartyMonItemName predef PartyMonItemName
ld hl, .WithdrewText ld hl, .PlayersPCWithdrewItemsText
call MenuTextbox call MenuTextbox
xor a xor a
ldh [hBGMapMode], a ldh [hBGMapMode], a
@ -364,22 +361,22 @@ PlayerWithdrawItemMenu:
ret ret
.PackFull: .PackFull:
ld hl, .NoRoomText ld hl, .PlayersPCNoRoomWithdrawText
call MenuTextboxBackup call MenuTextboxBackup
ret ret
.done .done
ret ret
.HowManyText: .PlayersPCHowManyWithdrawText:
text_far _PlayersPCHowManyWithdrawText text_far _PlayersPCHowManyWithdrawText
text_end text_end
.WithdrewText: .PlayersPCWithdrewItemsText:
text_far _PlayersPCWithdrewItemsText text_far _PlayersPCWithdrewItemsText
text_end text_end
.NoRoomText: .PlayersPCNoRoomWithdrawText:
text_far _PlayersPCNoRoomWithdrawText text_far _PlayersPCNoRoomWithdrawText
text_end text_end
@ -436,14 +433,13 @@ PlayerDepositItemMenu:
.CheckItemsInBag: .CheckItemsInBag:
farcall HasNoItems farcall HasNoItems
ret nc ret nc
ld hl, .NoItemsInBag ld hl, .PlayersPCNoItemsText
call MenuTextboxBackup call MenuTextboxBackup
scf scf
ret ret
.NoItemsInBag: .PlayersPCNoItemsText:
; No items here! text_far _PlayersPCNoItemsText
text_far UnknownText_0x1c13df
text_end text_end
.TryDepositItem: .TryDepositItem:
@ -494,7 +490,7 @@ PlayerDepositItemMenu:
jr .ContinueDeposit jr .ContinueDeposit
.AskQuantity: .AskQuantity:
ld hl, .HowManyText ld hl, .PlayersPCHowManyDepositText
call MenuTextbox call MenuTextbox
farcall SelectQuantityToToss farcall SelectQuantityToToss
push af push af
@ -518,12 +514,12 @@ PlayerDepositItemMenu:
ld hl, wNumItems ld hl, wNumItems
call TossItem call TossItem
predef PartyMonItemName predef PartyMonItemName
ld hl, .DepositText ld hl, .PlayersPCDepositItemsText
call PrintText call PrintText
ret ret
.NoRoomInPC: .NoRoomInPC:
ld hl, .NoRoomText ld hl, .PlayersPCNoRoomDepositText
call PrintText call PrintText
ret ret
@ -531,15 +527,15 @@ PlayerDepositItemMenu:
and a and a
ret ret
.HowManyText: .PlayersPCHowManyDepositText:
text_far _PlayersPCHowManyDepositText text_far _PlayersPCHowManyDepositText
text_end text_end
.DepositText: .PlayersPCDepositItemsText:
text_far _PlayersPCDepositItemsText text_far _PlayersPCDepositItemsText
text_end text_end
.NoRoomText: .PlayersPCNoRoomDepositText:
text_far _PlayersPCNoRoomDepositText text_far _PlayersPCNoRoomDepositText
text_end text_end
@ -637,32 +633,26 @@ PC_DisplayText:
call ExitMenu call ExitMenu
ret ret
PokecenterPCText_BootedUpPC: PokecenterPCTurnOnText:
; turned on the PC. text_far _PokecenterPCTurnOnText
text_far UnknownText_0x1c144d
text_end text_end
PokecenterPCText_AccessWhosePC: PokecenterPCWhoseText:
; Access whose PC? text_far _PokecenterPCWhoseText
text_far UnknownText_0x1c1462
text_end text_end
PokecenterPCText_AccessedBillsPC: PokecenterBillsPCText:
; BILL's PC accessed. #MON Storage System opened. text_far _PokecenterBillsPCText
text_far UnknownText_0x1c1474
text_end text_end
PokecenterPCText_AccessedOwnPC: PokecenterPlayersPCText:
; Accessed own PC. Item Storage System opened. text_far _PokecenterPlayersPCText
text_far UnknownText_0x1c14a4
text_end text_end
PokecenterPCText_AccessedOaksPC: PokecenterOaksPCText:
; PROF.OAK's PC accessed. #DEX Rating System opened. text_far _PokecenterOaksPCText
text_far UnknownText_0x1c14d2
text_end text_end
PokecenterPCText_LinkClosed: PokecenterPCOaksClosedText:
; … Link closed… text_far _PokecenterPCOaksClosedText
text_far UnknownText_0x1c1505
text_end text_end

View File

@ -1,5 +1,5 @@
PhotoStudio: PhotoStudio:
ld hl, .Text_AskWhichMon ld hl, .WhichMonPhotoText
call PrintText call PrintText
farcall SelectMonFromParty farcall SelectMonFromParty
jr c, .cancel jr c, .cancel
@ -7,7 +7,7 @@ PhotoStudio:
cp EGG cp EGG
jr z, .egg jr z, .egg
ld hl, .Text_HoldStill ld hl, .HoldStillText
call PrintText call PrintText
call DisableSpriteUpdates call DisableSpriteUpdates
farcall PrintPartymon farcall PrintPartymon
@ -15,41 +15,36 @@ PhotoStudio:
ldh a, [hPrinter] ldh a, [hPrinter]
and a and a
jr nz, .cancel jr nz, .cancel
ld hl, .Text_Presto ld hl, .PrestoAllDoneText
jr .print_text jr .print_text
.cancel .cancel
ld hl, .Text_NoPicture ld hl, .NoPhotoText
jr .print_text jr .print_text
.egg .egg
ld hl, .Text_Egg ld hl, .EggPhotoText
.print_text .print_text
call PrintText call PrintText
ret ret
.Text_AskWhichMon: .WhichMonPhotoText:
; Which #MON should I photo- graph?
text_far _WhichMonPhotoText text_far _WhichMonPhotoText
text_end text_end
.Text_HoldStill: .HoldStillText:
; All righty. Hold still for a bit. text_far _HoldStillText
text_far _HoldOnText
text_end text_end
.Text_Presto: .PrestoAllDoneText:
; Presto! All done. Come again, OK?
text_far _PrestoAllDoneText text_far _PrestoAllDoneText
text_end text_end
.Text_NoPicture: .NoPhotoText:
; Oh, no picture? Come again, OK? text_far _NoPhotoText
text_far UnknownText_0x1c0000
text_end text_end
.Text_Egg: .EggPhotoText:
; An EGG? My talent is worth more… text_far _EggPhotoText
text_far UnknownText_0x1c0021
text_end text_end

View File

@ -1,4 +1,3 @@
_SacredAsh: _SacredAsh:
ld a, $0 ld a, $0
ld [wItemEffectSucceeded], a ld [wItemEffectSucceeded], a
@ -57,14 +56,13 @@ SacredAshScript:
special FadeOutPalettes special FadeOutPalettes
special FadeInPalettes special FadeInPalettes
waitsfx waitsfx
writetext UnknownText_0x50845 writetext .UseSacredAshText
playsound SFX_CAUGHT_MON playsound SFX_CAUGHT_MON
waitsfx waitsfx
waitbutton waitbutton
closetext closetext
end end
UnknownText_0x50845: .UseSacredAshText:
; 's #MON were all healed! text_far _UseSacredAshText
text_far UnknownText_0x1c0b65
text_end text_end

View File

@ -168,7 +168,6 @@ GetMysteryGiftItem:
ret ret
.ReceiveItemText: .ReceiveItemText:
; received item
text_far _ReceiveItemText text_far _ReceiveItemText
text_end text_end
@ -256,12 +255,10 @@ CheckCoinsAndCoinCase:
ret ret
.NoCoinsText: .NoCoinsText:
; You have no coins.
text_far _NoCoinsText text_far _NoCoinsText
text_end text_end
.NoCoinCaseText: .NoCoinCaseText:
; You don't have a COIN CASE.
text_far _NoCoinCaseText text_far _NoCoinCaseText
text_end text_end

View File

@ -9,15 +9,14 @@ _Squirtbottle:
reloadmappart reloadmappart
special UpdateTimePals special UpdateTimePals
callasm .CheckCanUseSquirtbottle callasm .CheckCanUseSquirtbottle
iffalse .NothingHappenedScript iffalse .SquirtbottleNothingScript
farsjump WateredWeirdTreeScript farsjump WateredWeirdTreeScript
.NothingHappenedScript: .SquirtbottleNothingScript:
jumptext .NothingHappenedText jumptext .SquirtbottleNothingText
.NothingHappenedText: .SquirtbottleNothingText:
; sprinkled water. But nothing happened… text_far _SquirtbottleNothingText
text_far UnknownText_0x1c0b3b
text_end text_end
.CheckCanUseSquirtbottle: .CheckCanUseSquirtbottle:

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