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Name a lot of text labels according to our conventions
This commit is contained in:
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Load Diff
@@ -34,10 +34,10 @@ MartDialog:
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HerbShop:
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call FarReadMart
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call LoadStandardMenuHeader
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ld hl, Text_HerbShop_Intro
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ld hl, HerbShopLadyIntroText
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call MartTextbox
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call BuyMenu
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ld hl, Text_HerbShop_ComeAgain
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ld hl, HerbalLadyComeAgainText
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call MartTextbox
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ret
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@@ -47,7 +47,7 @@ BargainShop:
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call LoadMartPointer
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call ReadMart
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call LoadStandardMenuHeader
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ld hl, Text_BargainShop_Intro
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ld hl, BargainShopIntroText
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call MartTextbox
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call BuyMenu
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ld hl, wBargainShopFlags
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@@ -58,17 +58,17 @@ BargainShop:
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set DAILYFLAGS1_GOLDENROD_UNDERGROUND_BARGAIN_F, [hl]
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.skip_set
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ld hl, Text_BargainShop_ComeAgain
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ld hl, BargainShopComeAgainText
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call MartTextbox
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ret
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Pharmacist:
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call FarReadMart
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call LoadStandardMenuHeader
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ld hl, Text_Pharmacist_Intro
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ld hl, PharmacyIntroText
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call MartTextbox
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call BuyMenu
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ld hl, Text_Pharmacist_ComeAgain
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ld hl, PharmacyComeAgainText
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call MartTextbox
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ret
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@@ -85,10 +85,10 @@ RooftopSale:
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call LoadMartPointer
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call ReadMart
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call LoadStandardMenuHeader
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ld hl, Text_Mart_HowMayIHelpYou
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ld hl, MartWelcomeText
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call MartTextbox
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call BuyMenu
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ld hl, Text_Mart_ComeAgain
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ld hl, MartComeAgainText
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call MartTextbox
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ret
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@@ -161,7 +161,7 @@ StandardMart:
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.HowMayIHelpYou:
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call LoadStandardMenuHeader
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ld hl, Text_Mart_HowMayIHelpYou
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ld hl, MartWelcomeText
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call PrintText
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ld a, STANDARDMART_TOPMENU
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ret
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@@ -202,14 +202,14 @@ StandardMart:
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.Quit:
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call ExitMenu
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ld hl, Text_Mart_ComeAgain
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ld hl, MartComeAgainText
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call MartTextbox
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ld a, STANDARDMART_EXIT
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ret
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.AnythingElse:
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call LoadStandardMenuHeader
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ld hl, Text_Mart_AnythingElse
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ld hl, MartAskMoreText
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call PrintText
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ld a, STANDARDMART_TOPMENU
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ret
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@@ -395,35 +395,35 @@ GetMartDialogGroup:
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dwb .StandardMartPointers, 2
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.StandardMartPointers:
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dw Text_Mart_HowMany
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dw Text_Mart_CostsThisMuch
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dw Text_Mart_InsufficientFunds
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dw Text_Mart_BagFull
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dw Text_Mart_HereYouGo
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dw MartHowManyText
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dw MartFinalPriceText
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dw MartNoMoneyText
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dw MartPackFullText
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dw MartThanksText
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dw BuyMenuLoop
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.HerbShopPointers:
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dw Text_HerbShop_HowMany
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dw Text_HerbShop_CostsThisMuch
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dw Text_HerbShop_InsufficientFunds
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dw Text_HerbShop_BagFull
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dw Text_HerbShop_HereYouGo
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dw HerbalLadyHowManyText
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dw HerbalLadyFinalPriceText
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dw HerbalLadyNoMoneyText
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dw HerbalLadyPackFullText
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dw HerbalLadyThanksText
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dw BuyMenuLoop
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.BargainShopPointers:
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dw BuyMenuLoop
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dw Text_BargainShop_CostsThisMuch
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dw Text_BargainShop_InsufficientFunds
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dw Text_BargainShop_BagFull
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dw Text_BargainShop_HereYouGo
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dw Text_BargainShop_SoldOut
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dw BargainShopFinalPriceText
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dw BargainShopNoFundsText
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dw BargainShopPackFullText
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dw BargainShopThanksText
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dw BargainShopSoldOutText
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.PharmacyPointers:
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dw Text_Pharmacy_HowMany
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dw Text_Pharmacy_CostsThisMuch
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dw Text_Pharmacy_InsufficientFunds
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dw Text_Pharmacy_BagFull
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dw Text_Pharmacy_HereYouGo
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dw PharmacyHowManyText
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dw PharmacyFinalPriceText
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dw PharmacyNoMoneyText
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dw PharmacyPackFullText
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dw PharmacyThanksText
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dw BuyMenuLoop
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BuyMenuLoop:
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@@ -581,14 +581,12 @@ RooftopSaleAskPurchaseQuantity:
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ld d, [hl]
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ret
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Text_Mart_HowMany:
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; How many?
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text_far UnknownText_0x1c4bfd
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MartHowManyText:
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text_far _MartHowManyText
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text_end
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Text_Mart_CostsThisMuch:
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; @ (S) will be ¥@ .
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text_far UnknownText_0x1c4c08
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MartFinalPriceText:
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text_far _MartFinalPriceText
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text_end
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MenuHeader_Buy:
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@@ -624,109 +622,88 @@ MenuHeader_Buy:
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call PrintBCDNumber
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ret
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Text_HerbShop_Intro:
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; Hello, dear. I sell inexpensive herbal medicine. They're good, but a trifle bitter. Your #MON may not like them. Hehehehe…
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text_far UnknownText_0x1c4c28
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HerbShopLadyIntroText:
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text_far _HerbShopLadyIntroText
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text_end
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Text_HerbShop_HowMany:
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; How many?
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text_far UnknownText_0x1c4ca3
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HerbalLadyHowManyText:
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text_far _HerbalLadyHowManyText
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text_end
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Text_HerbShop_CostsThisMuch:
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; @ (S) will be ¥@ .
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text_far UnknownText_0x1c4cae
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HerbalLadyFinalPriceText:
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text_far _HerbalLadyFinalPriceText
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text_end
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Text_HerbShop_HereYouGo:
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; Thank you, dear. Hehehehe…
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text_far UnknownText_0x1c4cce
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HerbalLadyThanksText:
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text_far _HerbalLadyThanksText
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text_end
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Text_HerbShop_BagFull:
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; Oh? Your PACK is full, dear.
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text_far UnknownText_0x1c4cea
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HerbalLadyPackFullText:
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text_far _HerbalLadyPackFullText
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text_end
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Text_HerbShop_InsufficientFunds:
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; Hehehe… You don't have the money.
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text_far UnknownText_0x1c4d08
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HerbalLadyNoMoneyText:
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text_far _HerbalLadyNoMoneyText
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text_end
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Text_HerbShop_ComeAgain:
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; Come again, dear. Hehehehe…
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text_far UnknownText_0x1c4d2a
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HerbalLadyComeAgainText:
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text_far _HerbalLadyComeAgainText
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text_end
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Text_BargainShop_Intro:
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; Hiya! Care to see some bargains? I sell rare items that nobody else carries--but only one of each item.
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text_far UnknownText_0x1c4d47
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BargainShopIntroText:
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text_far _BargainShopIntroText
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text_end
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Text_BargainShop_CostsThisMuch:
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; costs ¥@ . Want it?
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text_far UnknownText_0x1c4db0
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BargainShopFinalPriceText:
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text_far _BargainShopFinalPriceText
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text_end
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Text_BargainShop_HereYouGo:
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; Thanks.
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text_far UnknownText_0x1c4dcd
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BargainShopThanksText:
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text_far _BargainShopThanksText
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text_end
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Text_BargainShop_BagFull:
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; Uh-oh, your PACK is chock-full.
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text_far UnknownText_0x1c4dd6
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BargainShopPackFullText:
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text_far _BargainShopPackFullText
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text_end
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Text_BargainShop_SoldOut:
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; You bought that already. I'm all sold out of it.
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text_far UnknownText_0x1c4df7
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BargainShopSoldOutText:
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text_far _BargainShopSoldOutText
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text_end
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Text_BargainShop_InsufficientFunds:
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; Uh-oh, you're short on funds.
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text_far UnknownText_0x1c4e28
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BargainShopNoFundsText:
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text_far _BargainShopNoFundsText
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text_end
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Text_BargainShop_ComeAgain:
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; Come by again sometime.
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text_far UnknownText_0x1c4e46
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BargainShopComeAgainText:
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text_far _BargainShopComeAgainText
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text_end
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Text_Pharmacist_Intro:
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; What's up? Need some medicine?
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text_far UnknownText_0x1c4e5f
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PharmacyIntroText:
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text_far _PharmacyIntroText
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text_end
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Text_Pharmacy_HowMany:
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; How many?
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text_far UnknownText_0x1c4e7e
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PharmacyHowManyText:
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text_far _PharmacyHowManyText
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text_end
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Text_Pharmacy_CostsThisMuch:
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; @ (S) will cost ¥@ .
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text_far UnknownText_0x1c4e89
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PharmacyFinalPriceText:
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text_far _PharmacyFinalPriceText
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text_end
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Text_Pharmacy_HereYouGo:
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; Thanks much!
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text_far UnknownText_0x1c4eab
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PharmacyThanksText:
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text_far _PharmacyThanksText
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text_end
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Text_Pharmacy_BagFull:
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; You don't have any more space.
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text_far UnknownText_0x1c4eb9
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PharmacyPackFullText:
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text_far _PharmacyPackFullText
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text_end
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Text_Pharmacy_InsufficientFunds:
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; Huh? That's not enough money.
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text_far UnknownText_0x1c4ed8
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PharmacyNoMoneyText:
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text_far _PharmacyNoMoneyText
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text_end
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Text_Pharmacist_ComeAgain:
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; All right. See you around.
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text_far UnknownText_0x1c4ef6
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PharmacyComeAgainText:
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text_far _PharmacyComeAgainText
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text_end
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SellMenu:
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@@ -752,8 +729,7 @@ SellMenu:
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ret
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.NothingToSellText:
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; You don't have anything to sell.
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text_far UnknownText_0x1c4f12
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text_far _NothingToSellText
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text_end
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.TryToSellItem:
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@@ -780,13 +756,13 @@ SellMenu:
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ld a, [wItemAttributeParamBuffer]
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and a
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jr z, .okay_to_sell
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ld hl, TextMart_CantBuyFromYou
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ld hl, MartCantBuyText
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call PrintText
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and a
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ret
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.okay_to_sell
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ld hl, Text_Mart_SellHowMany
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ld hl, MartSellHowManyText
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call PrintText
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farcall PlaceMoneyAtTopLeftOfTextbox
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farcall SelectQuantityToSell
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@@ -795,7 +771,7 @@ SellMenu:
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hlcoord 1, 14
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lb bc, 3, 18
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call ClearBox
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ld hl, Text_Mart_ICanPayThisMuch
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ld hl, MartSellPriceText
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call PrintTextboxText
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call YesNoBox
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jr c, .declined
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@@ -809,7 +785,7 @@ SellMenu:
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hlcoord 1, 14
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lb bc, 3, 18
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call ClearBox
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ld hl, Text_Mart_SoldForAmount
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ld hl, MartBoughtText
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call PrintTextboxText
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call PlayTransactionSound
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farcall PlaceMoneyBottomLeft
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@@ -820,22 +796,19 @@ SellMenu:
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and a
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ret
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Text_Mart_SellHowMany:
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; How many?
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text_far UnknownText_0x1c4f33
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MartSellHowManyText:
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text_far _MartSellHowManyText
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text_end
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Text_Mart_ICanPayThisMuch:
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; I can pay you ¥@ . Is that OK?
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text_far UnknownText_0x1c4f3e
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MartSellPriceText:
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text_far _MartSellPriceText
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text_end
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.UnusedString15f7d:
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db "!ダミー!@"
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Text_Mart_HowMayIHelpYou:
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; Welcome! How may I help you?
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text_far UnknownText_0x1c4f62
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MartWelcomeText:
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text_far _MartWelcomeText
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text_end
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MenuHeader_BuySell:
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@@ -851,37 +824,32 @@ MenuHeader_BuySell:
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db "SELL@"
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db "QUIT@"
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Text_Mart_HereYouGo:
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; Here you are. Thank you!
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text_far UnknownText_0x1c4f80
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MartThanksText:
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text_far _MartThanksText
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text_end
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Text_Mart_InsufficientFunds:
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; You don't have enough money.
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text_far UnknownText_0x1c4f9a
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MartNoMoneyText:
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text_far _MartNoMoneyText
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text_end
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Text_Mart_BagFull:
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; You can't carry any more items.
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text_far UnknownText_0x1c4fb7
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MartPackFullText:
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text_far _MartPackFullText
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text_end
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TextMart_CantBuyFromYou:
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; Sorry, I can't buy that from you.
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text_far UnknownText_0x1c4fd7
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MartCantBuyText:
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text_far _MartCantBuyText
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text_end
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Text_Mart_ComeAgain:
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; Please come again!
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text_far UnknownText_0x1c4ff9
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MartComeAgainText:
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text_far _MartComeAgainText
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text_end
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Text_Mart_AnythingElse:
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text_far UnknownText_0x1c500d
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MartAskMoreText:
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text_far _MartAskMoreText
|
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text_end
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||||
|
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Text_Mart_SoldForAmount:
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text_far UnknownText_0x1c502e
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MartBoughtText:
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text_far _MartBoughtText
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text_end
|
||||
|
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PlayTransactionSound:
|
||||
|
@@ -440,7 +440,7 @@ UseItem:
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dw .Field ; ITEMMENU_CLOSE
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.Oak:
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ld hl, Text_ThisIsntTheTime
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ld hl, OakThisIsntTheTimeText
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call Pack_PrintTextNoScroll
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ret
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@@ -461,7 +461,7 @@ UseItem:
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||||
ret
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||||
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.NoPokemon:
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ld hl, TextJump_YouDontHaveAMon
|
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ld hl, YouDontHaveAMonText
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call Pack_PrintTextNoScroll
|
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ret
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@@ -475,7 +475,7 @@ UseItem:
|
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ret
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||||
|
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TossMenu:
|
||||
ld hl, Text_ThrowAwayHowMany
|
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ld hl, AskThrowAwayText
|
||||
call Pack_PrintTextNoScroll
|
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farcall SelectQuantityToToss
|
||||
push af
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@@ -483,7 +483,7 @@ TossMenu:
|
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pop af
|
||||
jr c, .finish
|
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call Pack_GetItemName
|
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ld hl, Text_ConfirmThrowAway
|
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ld hl, AskQuantityThrowAwayText
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call MenuTextbox
|
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call YesNoBox
|
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push af
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@@ -494,7 +494,7 @@ TossMenu:
|
||||
ld a, [wCurItemQuantity]
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||||
call TossItem
|
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call Pack_GetItemName
|
||||
ld hl, Text_ThrewAway
|
||||
ld hl, ThrewAwayText
|
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call Pack_PrintTextNoScroll
|
||||
.finish
|
||||
ret
|
||||
@@ -547,12 +547,12 @@ RegisterItem:
|
||||
call Pack_GetItemName
|
||||
ld de, SFX_FULL_HEAL
|
||||
call WaitPlaySFX
|
||||
ld hl, Text_RegisteredItem
|
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ld hl, RegisteredItemText
|
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call Pack_PrintTextNoScroll
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||||
ret
|
||||
|
||||
.cant_register
|
||||
ld hl, Text_CantRegister
|
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ld hl, CantRegisterText
|
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call Pack_PrintTextNoScroll
|
||||
ret
|
||||
|
||||
@@ -581,7 +581,7 @@ GiveItem:
|
||||
ld a, [wCurPartySpecies]
|
||||
cp EGG
|
||||
jr nz, .give
|
||||
ld hl, .Egg
|
||||
ld hl, .AnEggCantHoldAnItemText
|
||||
call PrintText
|
||||
jr .loop
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||||
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||||
@@ -611,12 +611,11 @@ GiveItem:
|
||||
ret
|
||||
|
||||
.NoPokemon:
|
||||
ld hl, TextJump_YouDontHaveAMon
|
||||
ld hl, YouDontHaveAMonText
|
||||
call Pack_PrintTextNoScroll
|
||||
ret
|
||||
.Egg:
|
||||
; An EGG can't hold an item.
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||||
text_far Text_AnEGGCantHoldAnItem
|
||||
.AnEggCantHoldAnItemText:
|
||||
text_far _AnEggCantHoldAnItemText
|
||||
text_end
|
||||
|
||||
QuitItemSubmenu:
|
||||
@@ -735,7 +734,7 @@ BattlePack:
|
||||
xor a
|
||||
ldh [hBGMapMode], a
|
||||
call WaitBGMap_DrawPackGFX
|
||||
ld hl, Text_PackEmptyString
|
||||
ld hl, PackEmptyText
|
||||
call Pack_PrintTextNoScroll
|
||||
call Pack_JumptableNext
|
||||
ret
|
||||
@@ -851,7 +850,7 @@ TMHMSubmenu:
|
||||
dw .BattleOnly ; ITEMMENU_CLOSE
|
||||
|
||||
.Oak:
|
||||
ld hl, Text_ThisIsntTheTime
|
||||
ld hl, OakThisIsntTheTimeText
|
||||
call Pack_PrintTextNoScroll
|
||||
ret
|
||||
|
||||
@@ -1298,7 +1297,7 @@ Pack_InterpretJoypad:
|
||||
|
||||
.select
|
||||
farcall SwitchItemsInBag
|
||||
ld hl, Text_MoveItemWhere
|
||||
ld hl, AskItemMoveText
|
||||
call Pack_PrintTextNoScroll
|
||||
scf
|
||||
ret
|
||||
@@ -1546,60 +1545,48 @@ PC_Mart_BallsPocketMenuHeader:
|
||||
dba PlaceMenuItemQuantity
|
||||
dba UpdateItemDescription
|
||||
|
||||
Text_PackNoItems:
|
||||
; No items.
|
||||
text_far UnknownText_0x1c0b9a
|
||||
PackNoItemText:
|
||||
text_far _PackNoItemText
|
||||
text_end
|
||||
|
||||
Text_ThrowAwayHowMany:
|
||||
; Throw away how many?
|
||||
text_far UnknownText_0x1c0ba5
|
||||
AskThrowAwayText:
|
||||
text_far _AskThrowAwayText
|
||||
text_end
|
||||
|
||||
Text_ConfirmThrowAway:
|
||||
; Throw away @ @ (S)?
|
||||
text_far UnknownText_0x1c0bbb
|
||||
AskQuantityThrowAwayText:
|
||||
text_far _AskQuantityThrowAwayText
|
||||
text_end
|
||||
|
||||
Text_ThrewAway:
|
||||
; Threw away @ (S).
|
||||
text_far UnknownText_0x1c0bd8
|
||||
ThrewAwayText:
|
||||
text_far _ThrewAwayText
|
||||
text_end
|
||||
|
||||
Text_ThisIsntTheTime:
|
||||
; OAK: ! This isn't the time to use that!
|
||||
text_far UnknownText_0x1c0bee
|
||||
OakThisIsntTheTimeText:
|
||||
text_far _OakThisIsntTheTimeText
|
||||
text_end
|
||||
|
||||
TextJump_YouDontHaveAMon:
|
||||
; You don't have a #MON!
|
||||
text_far Text_YouDontHaveAMon
|
||||
YouDontHaveAMonText:
|
||||
text_far _YouDontHaveAMonText
|
||||
text_end
|
||||
|
||||
Text_RegisteredItem:
|
||||
; Registered the @ .
|
||||
text_far UnknownText_0x1c0c2e
|
||||
RegisteredItemText:
|
||||
text_far _RegisteredItemText
|
||||
text_end
|
||||
|
||||
Text_CantRegister:
|
||||
; You can't register that item.
|
||||
text_far UnknownText_0x1c0c45
|
||||
CantRegisterText:
|
||||
text_far _CantRegisterText
|
||||
text_end
|
||||
|
||||
Text_MoveItemWhere:
|
||||
; Where should this be moved to?
|
||||
text_far UnknownText_0x1c0c63
|
||||
AskItemMoveText:
|
||||
text_far _AskItemMoveText
|
||||
text_end
|
||||
|
||||
Text_PackEmptyString:
|
||||
;
|
||||
text_far UnknownText_0x1c0c83
|
||||
PackEmptyText:
|
||||
text_far _PackEmptyText
|
||||
text_end
|
||||
|
||||
TextJump_YouCantUseItInABattle:
|
||||
; Doesn't seem to be used anywhere
|
||||
; "You can't use it in a battle."
|
||||
text_far Text_YouCantUseItInABattle
|
||||
YouCantUseItInABattleText:
|
||||
text_far _YouCantUseItInABattleText
|
||||
text_end
|
||||
|
||||
PackMenuGFX:
|
||||
|
@@ -54,14 +54,14 @@ AskTeachTMHM:
|
||||
ld [wPutativeTMHMMove], a
|
||||
call GetMoveName
|
||||
call CopyName1
|
||||
ld hl, Text_BootedTM ; Booted up a TM
|
||||
ld hl, BootedTMText ; Booted up a TM
|
||||
ld a, [wCurItem]
|
||||
cp HM01
|
||||
jr c, .TM
|
||||
ld hl, Text_BootedHM ; Booted up an HM
|
||||
ld hl, BootedHMText ; Booted up an HM
|
||||
.TM:
|
||||
call PrintText
|
||||
ld hl, Text_ItContained
|
||||
ld hl, ContainedMoveText
|
||||
call PrintText
|
||||
call YesNoBox
|
||||
.NotTMHM:
|
||||
@@ -132,7 +132,7 @@ TeachTMHM:
|
||||
ld de, SFX_WRONG
|
||||
call PlaySFX
|
||||
pop de
|
||||
ld hl, Text_TMHMNotCompatible
|
||||
ld hl, TMHMNotCompatibleText
|
||||
call PrintText
|
||||
jr .nope
|
||||
|
||||
@@ -166,24 +166,20 @@ TeachTMHM:
|
||||
scf
|
||||
ret
|
||||
|
||||
Text_BootedTM:
|
||||
; Booted up a TM.
|
||||
text_far UnknownText_0x1c0373
|
||||
BootedTMText:
|
||||
text_far _BootedTMText
|
||||
text_end
|
||||
|
||||
Text_BootedHM:
|
||||
; Booted up an HM.
|
||||
text_far UnknownText_0x1c0384
|
||||
BootedHMText:
|
||||
text_far _BootedHMText
|
||||
text_end
|
||||
|
||||
Text_ItContained:
|
||||
; It contained @ . Teach @ to a #MON?
|
||||
text_far UnknownText_0x1c0396
|
||||
ContainedMoveText:
|
||||
text_far _ContainedMoveText
|
||||
text_end
|
||||
|
||||
Text_TMHMNotCompatible:
|
||||
; is not compatible with @ . It can't learn @ .
|
||||
text_far UnknownText_0x1c03c2
|
||||
TMHMNotCompatibleText:
|
||||
text_far _TMHMNotCompatibleText
|
||||
text_end
|
||||
|
||||
TMHM_PocketLoop:
|
||||
@@ -491,20 +487,18 @@ TMHM_PlaySFX_ReadText2:
|
||||
Unreferenced_Function2cadf:
|
||||
call ConvertCurItemIntoCurTMHM
|
||||
call .CheckHaveRoomForTMHM
|
||||
ld hl, .NoRoomText
|
||||
ld hl, .NoRoomTMHMText
|
||||
jr nc, .print
|
||||
ld hl, .ReceivedText
|
||||
ld hl, .ReceivedTMHMText
|
||||
.print
|
||||
jp PrintText
|
||||
|
||||
.NoRoomText:
|
||||
; You have no room for any more @ S.
|
||||
text_far UnknownText_0x1c03fa
|
||||
.NoRoomTMHMText:
|
||||
text_far _NoRoomTMHMText
|
||||
text_end
|
||||
|
||||
.ReceivedText:
|
||||
; You received @ !
|
||||
text_far UnknownText_0x1c0421
|
||||
.ReceivedTMHMText:
|
||||
text_far _ReceivedTMHMText
|
||||
text_end
|
||||
|
||||
.CheckHaveRoomForTMHM:
|
||||
|
Reference in New Issue
Block a user