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Name a lot of text labels according to our conventions
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@@ -1707,7 +1707,7 @@ Slots_TurnLightsOnOrOff:
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Slots_AskBet:
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.loop
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ld hl, .Text_BetHowManyCoins
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ld hl, .SlotsBetHowManyCoinsText
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call PrintText
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ld hl, .MenuHeader
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call LoadMenuHeader
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@@ -1727,7 +1727,7 @@ Slots_AskBet:
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ld a, [hl]
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cp c
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jr nc, .Start
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ld hl, .Text_NotEnoughCoins
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ld hl, .SlotsNotEnoughCoinsText
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call PrintText
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jr .loop
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@@ -1742,24 +1742,21 @@ Slots_AskBet:
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call WaitSFX
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ld de, SFX_PAY_DAY
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call PlaySFX
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ld hl, .Text_Start
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ld hl, .SlotsStartText
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call PrintText
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and a
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ret
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.Text_BetHowManyCoins:
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; Bet how many coins?
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text_far UnknownText_0x1c5049
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.SlotsBetHowManyCoinsText:
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text_far _SlotsBetHowManyCoinsText
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text_end
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.Text_Start:
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; Start!
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text_far UnknownText_0x1c505e
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.SlotsStartText:
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text_far _SlotsStartText
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text_end
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.Text_NotEnoughCoins:
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; Not enough coins.
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text_far UnknownText_0x1c5066
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.SlotsNotEnoughCoinsText:
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text_far _SlotsNotEnoughCoinsText
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text_end
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.MenuHeader:
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@@ -1780,14 +1777,14 @@ Slots_AskPlayAgain:
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ld a, [hli]
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or [hl]
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jr nz, .you_have_coins
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ld hl, .Text_OutOfCoins
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ld hl, .SlotsRanOutOfCoinsText
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call PrintText
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ld c, 60
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call DelayFrames
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jr .exit_slots
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.you_have_coins
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ld hl, .Text_PlayAgain
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ld hl, .SlotsPlayAgainText
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call PrintText
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call LoadMenuTextbox
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lb bc, 14, 12
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@@ -1804,12 +1801,12 @@ Slots_AskPlayAgain:
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scf
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ret
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.Text_OutOfCoins:
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text_far UnknownText_0x1c5079
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.SlotsRanOutOfCoinsText:
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text_far _SlotsRanOutOfCoinsText
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text_end
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.Text_PlayAgain:
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text_far UnknownText_0x1c5092
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.SlotsPlayAgainText:
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text_far _SlotsPlayAgainText
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text_end
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Slots_GetPayout:
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@@ -1849,7 +1846,7 @@ Slots_PayoutText:
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ld a, [wSlotMatched]
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cp SLOTS_NO_MATCH
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jr nz, .MatchedSomething
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ld hl, .Text_Darn
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ld hl, .SlotsDarnText
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call PrintText
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farcall StubbedTrainerRankings_EndSlotsWinStreak
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ret
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@@ -1899,20 +1896,18 @@ Slots_PayoutText:
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ldcoord_a 3, 14
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hlcoord 18, 17
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ld [hl], "▼"
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ld hl, .Text_LinedUpWonCoins
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ld hl, .SlotsLinedUpText
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rept 4
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inc bc
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endr
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ret
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.Text_LinedUpWonCoins:
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; lined up! Won @ coins!
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text_far UnknownText_0x1c509f
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.SlotsLinedUpText:
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text_far _SlotsLinedUpText
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text_end
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.Text_Darn:
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; Darn!
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text_far UnknownText_0x1c50bb
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.SlotsDarnText:
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text_far _SlotsDarnText
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text_end
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.LinedUpSevens:
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