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Name a lot of text labels according to our conventions
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@@ -166,8 +166,7 @@ DayCareAskDepositPokemon:
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scf
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ret
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.DummyText:
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;
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.DaycareDummyText:
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text_far _DaycareDummyText
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text_end
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@@ -207,7 +206,7 @@ DayCare_AskWithdrawBreedMon:
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jr c, .not_enough_money
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ld a, [wPartyCount]
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cp PARTY_LENGTH
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jr nc, .PartyFull
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jr nc, .party_full
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and a
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ret
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@@ -221,7 +220,7 @@ DayCare_AskWithdrawBreedMon:
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scf
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ret
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.PartyFull:
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.party_full
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ld a, DAYCARETEXT_PARTY_FULL
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scf
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ret
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@@ -274,124 +273,104 @@ PrintDayCareText:
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.TextTable:
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; entries correspond to DAYCARETEXT_* constants
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dw .DayCareManIntro ; 00
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dw .DayCareManOddEgg ; 01
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dw .DayCareLadyIntro ; 02
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dw .DayCareLadyOddEgg ; 03
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dw .WhichOne ; 04
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dw .OkayIllRaiseYourMon ; 05
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dw .CantAcceptEgg ; 06
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dw .JustOneMon ; 07
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dw .LastHealthyMon ; 08
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dw .ComeBackForItLater ; 09
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dw .RemoveMail ; 0a
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dw .AreWeGeniusesOrWhat ; 0b
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dw .AskRetrieveMon ; 0c
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dw .PerfectHeresYourMon ; 0d
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dw .GotBackMon ; 0e
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dw .ImmediatelyWithdrawMon ; 0f
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dw .PartyFull ; 10
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dw .NotEnoughMoney ; 11
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dw .OhFineThen ; 12
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dw .ComeAgain ; 13
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dw .DayCareManIntroText ; 00
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dw .DayCareManOddEggText ; 01
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dw .DayCareLadyIntroText ; 02
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dw .DayCareLadyOddEggText ; 03
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dw .WhatShouldIRaiseText ; 04
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dw .IllRaiseYourMonText ; 05
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dw .CantAcceptEggText ; 06
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dw .OnlyOneMonText ; 07
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dw .LastHealthyMonText ; 08
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dw .ComeBackLaterText ; 09
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dw .RemoveMailText ; 0a
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dw .AreWeGeniusesText ; 0b
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dw .YourMonHasGrownText ; 0c
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dw .PerfectHeresYourMonText ; 0d
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dw .GotBackMonText ; 0e
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dw .BackAlreadyText ; 0f
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dw .HaveNoRoomText ; 10
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dw .NotEnoughMoneyText ; 11
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dw .OhFineThenText ; 12
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dw .ComeAgainText ; 13
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.DayCareManIntro:
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; I'm the DAY-CARE MAN. Want me to raise a #MON?
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.DayCareManIntroText:
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text_far _DayCareManIntroText
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text_end
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.DayCareManOddEgg:
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; I'm the DAY-CARE MAN. Do you know about EGGS? I was raising #MON with my wife, you see. We were shocked to find an EGG! How incredible is that? So, want me to raise a #MON?
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.DayCareManOddEggText:
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text_far _DayCareManOddEggText
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text_end
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.DayCareLadyIntro:
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; I'm the DAY-CARE LADY. Should I raise a #MON for you?
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.DayCareLadyIntroText:
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text_far _DayCareLadyIntroText
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text_end
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.DayCareLadyOddEgg:
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; I'm the DAY-CARE LADY. Do you know about EGGS? My husband and I were raising some #MON, you see. We were shocked to find an EGG! How incredible could that be? Should I raise a #MON for you?
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.DayCareLadyOddEggText:
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text_far _DayCareLadyOddEggText
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text_end
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.WhichOne:
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; What should I raise for you?
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.WhatShouldIRaiseText:
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text_far _WhatShouldIRaiseText
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text_end
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.JustOneMon:
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; Oh? But you have just one #MON.
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.OnlyOneMonText:
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text_far _OnlyOneMonText
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text_end
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.CantAcceptEgg:
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; Sorry, but I can't accept an EGG.
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text_far _CantRaiseEggText
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.CantAcceptEggText:
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text_far _CantAcceptEggText
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text_end
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.RemoveMail:
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; Remove MAIL before you come see me.
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.RemoveMailText:
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text_far _RemoveMailText
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text_end
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.LastHealthyMon:
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; If you give me that, what will you battle with?
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.LastHealthyMonText:
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text_far _LastHealthyMonText
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text_end
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.OkayIllRaiseYourMon:
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; OK. I'll raise your @ .
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.IllRaiseYourMonText:
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text_far _IllRaiseYourMonText
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text_end
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.ComeBackForItLater:
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; Come back for it later.
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.ComeBackLaterText:
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text_far _ComeBackLaterText
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text_end
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.AreWeGeniusesOrWhat:
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; Are we geniuses or what? Want to see your @ ?
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.AreWeGeniusesText:
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text_far _AreWeGeniusesText
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text_end
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.AskRetrieveMon:
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; Your @ has grown a lot. By level, it's grown by @ . If you want your #MON back, it will cost ¥@ .
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.YourMonHasGrownText:
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text_far _YourMonHasGrownText
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text_end
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.PerfectHeresYourMon:
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; Perfect! Here's your #MON.
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.PerfectHeresYourMonText:
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text_far _PerfectHeresYourMonText
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text_end
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.GotBackMon:
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; got back @ .
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.GotBackMonText:
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text_far _GotBackMonText
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text_end
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.ImmediatelyWithdrawMon:
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; Huh? Back already? Your @ needs a little more time with us. If you want your #MON back, it will cost ¥100.
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.BackAlreadyText:
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text_far _BackAlreadyText
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text_end
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.PartyFull:
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; You have no room for it.
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.HaveNoRoomText:
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text_far _HaveNoRoomText
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text_end
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.NotEnoughMoney:
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; You don't have enough money.
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text_far _DCNotEnoughMoneyText
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.NotEnoughMoneyText:
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text_far _NotEnoughMoneyText
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text_end
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.OhFineThen:
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; Oh, fine then.
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.OhFineThenText:
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text_far _OhFineThenText
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text_end
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.ComeAgain:
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; Come again.
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.ComeAgainText:
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text_far _ComeAgainText
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text_end
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@@ -399,17 +378,16 @@ DayCareManOutside:
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ld hl, wDayCareMan
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bit DAYCAREMAN_HAS_EGG_F, [hl]
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jr nz, .AskGiveEgg
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ld hl, .NotYet
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ld hl, .NotYetText
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call PrintText
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ret
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.NotYet:
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; Not yet…
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.NotYetText:
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text_far _NotYetText
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text_end
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.AskGiveEgg:
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ld hl, .IntroText
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ld hl, .FoundAnEggText
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call PrintText
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call YesNoBox
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jr c, .Declined
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@@ -420,13 +398,13 @@ DayCareManOutside:
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ld hl, wDayCareMan
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res DAYCAREMAN_HAS_EGG_F, [hl]
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call DayCare_InitBreeding
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ld hl, .GotEggText
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ld hl, .ReceivedEggText
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call PrintText
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ld de, SFX_GET_EGG
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call PlaySFX
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ld c, 120
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call DelayFrames
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ld hl, .TakeGoodCareOfItText
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ld hl, .TakeGoodCareOfEggText
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jr .Load0
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.Declined:
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@@ -439,34 +417,29 @@ DayCareManOutside:
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ret
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.PartyFull:
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ld hl, .PartyFullText
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ld hl, .NoRoomForEggText
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call PrintText
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ld a, TRUE
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ld [wScriptVar], a
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ret
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.IntroText:
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; Ah, it's you! We were raising your #MON, and my goodness, were we surprised! Your #MON had an EGG! We don't know how it got there, but your #MON had it. You want it?
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.FoundAnEggText:
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text_far _FoundAnEggText
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text_end
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.GotEggText:
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; received the EGG!
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.ReceivedEggText:
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text_far _ReceivedEggText
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text_end
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.TakeGoodCareOfItText:
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; Take good care of it.
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.TakeGoodCareOfEggText:
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text_far _TakeGoodCareOfEggText
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text_end
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.IllKeepItThanksText:
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; Well then, I'll keep it. Thanks!
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text_far _RefuseEggText
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text_far _IllKeepItThanksText
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text_end
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.PartyFullText:
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; You have no room in your party. Come back later.
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.NoRoomForEggText:
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text_far _NoRoomForEggText
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text_end
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