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Name a lot of text labels according to our conventions
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@@ -687,7 +687,7 @@ AI_Switch:
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pop af
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jr c, .skiptext
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ld hl, TextJump_EnemyWithdrew
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ld hl, EnemyWithdrewText
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call PrintText
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.skiptext
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@@ -707,8 +707,8 @@ AI_Switch:
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scf
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ret
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TextJump_EnemyWithdrew:
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text_far Text_EnemyWithdrew
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EnemyWithdrewText:
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text_far _EnemyWithdrewText
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text_end
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Function384d5: ; This appears to be unused
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@@ -824,9 +824,9 @@ PrintText_UsedItemOn:
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ld de, wMonOrItemNameBuffer
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ld bc, ITEM_NAME_LENGTH
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call CopyBytes
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ld hl, TextJump_EnemyUsedOn
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ld hl, EnemyUsedOnText
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jp PrintText
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TextJump_EnemyUsedOn:
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text_far Text_EnemyUsedOn
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EnemyUsedOnText:
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text_far _EnemyUsedOnText
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text_end
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@@ -7405,20 +7405,20 @@ BoostExp:
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Text_MonGainedExpPoint:
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text_far Text_Gained
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text_asm
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ld hl, TextJump_StringBuffer2ExpPoints
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ld hl, ExpPointsText
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ld a, [wStringBuffer2 + 2] ; IsTradedMon
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and a
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ret z
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ld hl, TextJump_ABoostedStringBuffer2ExpPoints
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ld hl, BoostedExpPointsText
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ret
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TextJump_ABoostedStringBuffer2ExpPoints:
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text_far Text_ABoostedStringBuffer2ExpPoints
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BoostedExpPointsText:
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text_far _BoostedExpPointsText
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text_end
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TextJump_StringBuffer2ExpPoints:
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text_far Text_StringBuffer2ExpPoints
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ExpPointsText:
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text_far _ExpPointsText
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text_end
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AnimateExpBar:
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@@ -7687,11 +7687,11 @@ JumpText_YourFoesWeakGetmMon:
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text_far Text_YourFoesWeakGetmMon
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text_asm
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Function_TextJump_BattleMonNick01:
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ld hl, TextJump_BattleMonNick01
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ld hl, BattleMonNicknameText
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ret
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TextJump_BattleMonNick01:
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text_far Text_BattleMonNick01
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BattleMonNicknameText:
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text_far _BattleMonNicknameText
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text_end
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WithdrawMonText:
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@@ -7734,40 +7734,40 @@ WithdrawMonText:
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pop bc
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pop de
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ldh a, [hQuotient + 3]
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ld hl, TextJump_ThatsEnoughComeBack
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ld hl, ThatsEnoughComeBackText
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and a
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ret z
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ld hl, TextJump_ComeBack
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ld hl, ComeBackText
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cp 30
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ret c
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ld hl, TextJump_OKComeBack
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ld hl, OKComeBackText
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cp 70
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ret c
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ld hl, TextJump_GoodComeBack
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ld hl, GoodComeBackText
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ret
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TextJump_ThatsEnoughComeBack:
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text_far Text_ThatsEnoughComeBack
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ThatsEnoughComeBackText:
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text_far _ThatsEnoughComeBackText
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text_end
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TextJump_OKComeBack:
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text_far Text_OKComeBack
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OKComeBackText:
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text_far _OKComeBackText
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text_end
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TextJump_GoodComeBack:
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text_far Text_GoodComeBack
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GoodComeBackText:
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text_far _GoodComeBackText
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text_end
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Unreferenced_TextJump_ComeBack:
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; this function doesn't seem to be used
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ld hl, TextJump_ComeBack
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ld hl, ComeBackText
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ret
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TextJump_ComeBack:
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text_far Text_ComeBack
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ComeBackText:
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text_far _ComeBackText
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text_end
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Unreferenced_HandleSafariAngerEatingStatus:
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@@ -4546,21 +4546,21 @@ BattleCommand_StatUpMessage:
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jp BattleTextbox
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.stat
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text_far UnknownText_0x1c0cc6
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text_far Text_BattleEffectActivate
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text_asm
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ld hl, .up
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ld hl, .BattleStatWentUpText
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ld a, [wLoweredStat]
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and $f0
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ret z
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ld hl, .wayup
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ld hl, .BattleStatWentWayUpText
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ret
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.wayup
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text_far UnknownText_0x1c0cd0
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.BattleStatWentWayUpText:
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text_far _BattleStatWentWayUpText
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text_end
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.up
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text_far UnknownText_0x1c0ce0
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.BattleStatWentUpText:
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text_far _BattleStatWentUpText
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text_end
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BattleCommand_StatDownMessage:
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@@ -4576,21 +4576,21 @@ BattleCommand_StatDownMessage:
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jp BattleTextbox
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.stat
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text_far UnknownText_0x1c0ceb
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text_far Text_BattleFoeEffectActivate
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text_asm
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ld hl, .fell
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ld hl, .BattleStatFellText
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ld a, [wLoweredStat]
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and $f0
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ret z
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ld hl, .sharplyfell
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ld hl, .BattleStatSharplyFellText
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ret
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.sharplyfell
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text_far UnknownText_0x1c0cf5
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.BattleStatSharplyFellText:
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text_far _BattleStatSharplyFellText
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text_end
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.fell
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text_far UnknownText_0x1c0d06
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.BattleStatFellText:
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text_far _BattleStatFellText
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text_end
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TryLowerStat:
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@@ -5641,64 +5641,58 @@ BattleCommand_Charge:
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jp EndMoveEffect
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.UsedText:
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text_far UnknownText_0x1c0d0e ; "<USER>"
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text_far Text_BattleUser ; "<USER>"
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text_asm
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ld a, BATTLE_VARS_MOVE_ANIM
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call GetBattleVar
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cp RAZOR_WIND
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ld hl, .RazorWind
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ld hl, .BattleMadeWhirlwindText
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jr z, .done
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cp SOLARBEAM
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ld hl, .Solarbeam
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ld hl, .BattleTookSunlightText
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jr z, .done
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cp SKULL_BASH
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ld hl, .SkullBash
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ld hl, .BattleLoweredHeadText
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jr z, .done
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cp SKY_ATTACK
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ld hl, .SkyAttack
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ld hl, .BattleGlowingText
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jr z, .done
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cp FLY
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ld hl, .Fly
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ld hl, .BattleFlewText
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jr z, .done
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cp DIG
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ld hl, .Dig
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ld hl, .BattleDugText
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.done
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ret
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.RazorWind:
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; 'made a whirlwind!'
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text_far UnknownText_0x1c0d12
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.BattleMadeWhirlwindText:
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text_far _BattleMadeWhirlwindText
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text_end
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.Solarbeam:
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; 'took in sunlight!'
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text_far UnknownText_0x1c0d26
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.BattleTookSunlightText:
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text_far _BattleTookSunlightText
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text_end
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.SkullBash:
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; 'lowered its head!'
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text_far UnknownText_0x1c0d3a
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.BattleLoweredHeadText:
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text_far _BattleLoweredHeadText
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text_end
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.SkyAttack:
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; 'is glowing!'
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text_far UnknownText_0x1c0d4e
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.BattleGlowingText:
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text_far _BattleGlowingText
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text_end
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.Fly:
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; 'flew up high!'
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text_far UnknownText_0x1c0d5c
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.BattleFlewText:
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text_far _BattleFlewText
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text_end
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.Dig:
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; 'dug a hole!'
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text_far UnknownText_0x1c0d6c
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.BattleDugText:
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text_far _BattleDugText
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text_end
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BattleCommand3c:
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@@ -43,7 +43,7 @@ BattleCommand_Mimic:
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ld [hl], 5
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call GetMoveName
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call AnimateCurrentMove
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ld hl, LearnedMoveText
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ld hl, MimicLearnedMoveText
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jp StdBattleTextbox
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.fail
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