#641 fixes and additions. (#646)

Name a lot of text labels according to our conventions
This commit is contained in:
mid-kid
2019-10-20 22:24:17 +00:00
committed by Rangi
parent 3fc2ba41f7
commit e3e0bcd653
203 changed files with 4077 additions and 4598 deletions

View File

@@ -687,7 +687,7 @@ AI_Switch:
pop af
jr c, .skiptext
ld hl, TextJump_EnemyWithdrew
ld hl, EnemyWithdrewText
call PrintText
.skiptext
@@ -707,8 +707,8 @@ AI_Switch:
scf
ret
TextJump_EnemyWithdrew:
text_far Text_EnemyWithdrew
EnemyWithdrewText:
text_far _EnemyWithdrewText
text_end
Function384d5: ; This appears to be unused
@@ -824,9 +824,9 @@ PrintText_UsedItemOn:
ld de, wMonOrItemNameBuffer
ld bc, ITEM_NAME_LENGTH
call CopyBytes
ld hl, TextJump_EnemyUsedOn
ld hl, EnemyUsedOnText
jp PrintText
TextJump_EnemyUsedOn:
text_far Text_EnemyUsedOn
EnemyUsedOnText:
text_far _EnemyUsedOnText
text_end

View File

@@ -7405,20 +7405,20 @@ BoostExp:
Text_MonGainedExpPoint:
text_far Text_Gained
text_asm
ld hl, TextJump_StringBuffer2ExpPoints
ld hl, ExpPointsText
ld a, [wStringBuffer2 + 2] ; IsTradedMon
and a
ret z
ld hl, TextJump_ABoostedStringBuffer2ExpPoints
ld hl, BoostedExpPointsText
ret
TextJump_ABoostedStringBuffer2ExpPoints:
text_far Text_ABoostedStringBuffer2ExpPoints
BoostedExpPointsText:
text_far _BoostedExpPointsText
text_end
TextJump_StringBuffer2ExpPoints:
text_far Text_StringBuffer2ExpPoints
ExpPointsText:
text_far _ExpPointsText
text_end
AnimateExpBar:
@@ -7687,11 +7687,11 @@ JumpText_YourFoesWeakGetmMon:
text_far Text_YourFoesWeakGetmMon
text_asm
Function_TextJump_BattleMonNick01:
ld hl, TextJump_BattleMonNick01
ld hl, BattleMonNicknameText
ret
TextJump_BattleMonNick01:
text_far Text_BattleMonNick01
BattleMonNicknameText:
text_far _BattleMonNicknameText
text_end
WithdrawMonText:
@@ -7734,40 +7734,40 @@ WithdrawMonText:
pop bc
pop de
ldh a, [hQuotient + 3]
ld hl, TextJump_ThatsEnoughComeBack
ld hl, ThatsEnoughComeBackText
and a
ret z
ld hl, TextJump_ComeBack
ld hl, ComeBackText
cp 30
ret c
ld hl, TextJump_OKComeBack
ld hl, OKComeBackText
cp 70
ret c
ld hl, TextJump_GoodComeBack
ld hl, GoodComeBackText
ret
TextJump_ThatsEnoughComeBack:
text_far Text_ThatsEnoughComeBack
ThatsEnoughComeBackText:
text_far _ThatsEnoughComeBackText
text_end
TextJump_OKComeBack:
text_far Text_OKComeBack
OKComeBackText:
text_far _OKComeBackText
text_end
TextJump_GoodComeBack:
text_far Text_GoodComeBack
GoodComeBackText:
text_far _GoodComeBackText
text_end
Unreferenced_TextJump_ComeBack:
; this function doesn't seem to be used
ld hl, TextJump_ComeBack
ld hl, ComeBackText
ret
TextJump_ComeBack:
text_far Text_ComeBack
ComeBackText:
text_far _ComeBackText
text_end
Unreferenced_HandleSafariAngerEatingStatus:

View File

@@ -4546,21 +4546,21 @@ BattleCommand_StatUpMessage:
jp BattleTextbox
.stat
text_far UnknownText_0x1c0cc6
text_far Text_BattleEffectActivate
text_asm
ld hl, .up
ld hl, .BattleStatWentUpText
ld a, [wLoweredStat]
and $f0
ret z
ld hl, .wayup
ld hl, .BattleStatWentWayUpText
ret
.wayup
text_far UnknownText_0x1c0cd0
.BattleStatWentWayUpText:
text_far _BattleStatWentWayUpText
text_end
.up
text_far UnknownText_0x1c0ce0
.BattleStatWentUpText:
text_far _BattleStatWentUpText
text_end
BattleCommand_StatDownMessage:
@@ -4576,21 +4576,21 @@ BattleCommand_StatDownMessage:
jp BattleTextbox
.stat
text_far UnknownText_0x1c0ceb
text_far Text_BattleFoeEffectActivate
text_asm
ld hl, .fell
ld hl, .BattleStatFellText
ld a, [wLoweredStat]
and $f0
ret z
ld hl, .sharplyfell
ld hl, .BattleStatSharplyFellText
ret
.sharplyfell
text_far UnknownText_0x1c0cf5
.BattleStatSharplyFellText:
text_far _BattleStatSharplyFellText
text_end
.fell
text_far UnknownText_0x1c0d06
.BattleStatFellText:
text_far _BattleStatFellText
text_end
TryLowerStat:
@@ -5641,64 +5641,58 @@ BattleCommand_Charge:
jp EndMoveEffect
.UsedText:
text_far UnknownText_0x1c0d0e ; "<USER>"
text_far Text_BattleUser ; "<USER>"
text_asm
ld a, BATTLE_VARS_MOVE_ANIM
call GetBattleVar
cp RAZOR_WIND
ld hl, .RazorWind
ld hl, .BattleMadeWhirlwindText
jr z, .done
cp SOLARBEAM
ld hl, .Solarbeam
ld hl, .BattleTookSunlightText
jr z, .done
cp SKULL_BASH
ld hl, .SkullBash
ld hl, .BattleLoweredHeadText
jr z, .done
cp SKY_ATTACK
ld hl, .SkyAttack
ld hl, .BattleGlowingText
jr z, .done
cp FLY
ld hl, .Fly
ld hl, .BattleFlewText
jr z, .done
cp DIG
ld hl, .Dig
ld hl, .BattleDugText
.done
ret
.RazorWind:
; 'made a whirlwind!'
text_far UnknownText_0x1c0d12
.BattleMadeWhirlwindText:
text_far _BattleMadeWhirlwindText
text_end
.Solarbeam:
; 'took in sunlight!'
text_far UnknownText_0x1c0d26
.BattleTookSunlightText:
text_far _BattleTookSunlightText
text_end
.SkullBash:
; 'lowered its head!'
text_far UnknownText_0x1c0d3a
.BattleLoweredHeadText:
text_far _BattleLoweredHeadText
text_end
.SkyAttack:
; 'is glowing!'
text_far UnknownText_0x1c0d4e
.BattleGlowingText:
text_far _BattleGlowingText
text_end
.Fly:
; 'flew up high!'
text_far UnknownText_0x1c0d5c
.BattleFlewText:
text_far _BattleFlewText
text_end
.Dig:
; 'dug a hole!'
text_far UnknownText_0x1c0d6c
.BattleDugText:
text_far _BattleDugText
text_end
BattleCommand3c:

View File

@@ -43,7 +43,7 @@ BattleCommand_Mimic:
ld [hl], 5
call GetMoveName
call AnimateCurrentMove
ld hl, LearnedMoveText
ld hl, MimicLearnedMoveText
jp StdBattleTextbox
.fail