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Resolve #428: Use HIGH(X)
and LOW(X)
instead of X / $100
and X % $100
or X >> 8
and X & $ff
This commit is contained in:
@@ -539,7 +539,7 @@ PlayDanger: ; e8307
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ld a, [Danger]
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bit DANGER_ON_F, a
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ret z
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and $ff - (1 << DANGER_ON_F)
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and $ff ^ (1 << DANGER_ON_F)
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ld d, a
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call _CheckSFX
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jr c, .asm_e8335
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@@ -2297,9 +2297,9 @@ SetNoteDuration: ; e8a8d
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add hl, bc
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ld a, [hl]
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; multiply NoteLength by delay units
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ld l, 0; just multiply
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ld l, 0 ; just multiply
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call .Multiply
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ld a, l ; % $100
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ld a, l ; low
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; store Tempo in de
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ld hl, Channel1Tempo - Channel1
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add hl, bc
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@@ -2310,7 +2310,7 @@ SetNoteDuration: ; e8a8d
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ld hl, Channel1Field0x16 - Channel1
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add hl, bc
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ld l, [hl]
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; multiply Tempo by last result (NoteLength * delay % $100)
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; multiply Tempo by last result (NoteLength * LOW(delay))
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call .Multiply
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; copy result to de
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ld e, l
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@@ -237,16 +237,16 @@ Functioncc220: ; cc220
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; Appears to be unused.
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xor a
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ld [hBGMapMode], a
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ld a, (VBGMap0 tile $28) % $100
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ld a, LOW(VBGMap0 tile $28)
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ld [hBGMapAddress], a
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ld a, (VBGMap0 tile $28) / $100
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ld a, HIGH(VBGMap0 tile $28)
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ld [hBGMapAddress + 1], a
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call WaitBGMap2
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ld a, $60
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ld [hWY], a
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xor a
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xor a ; LOW(VBGMap0)
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ld [hBGMapAddress], a
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ld a, VBGMap0 / $100
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ld a, HIGH(VBGMap0)
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ld [hBGMapAddress + 1], a
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call BattleAnimDelayFrame
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ret
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@@ -1501,10 +1501,10 @@ BattleAnim_UpdateOAM_All: ; cc96e
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jr nz, .loop
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ld a, [wBattleAnimOAMPointerLo]
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ld l, a
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ld h, Sprites / $100
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ld h, HIGH(Sprites)
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.loop2
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ld a, l
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cp SpritesEnd % $100
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cp LOW(SpritesEnd)
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jr nc, .done
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xor a
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ld [hli], a
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@@ -1223,7 +1223,7 @@ BattleBGEffect_DoubleTeam: ; c8689 (32:4689)
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xor $ff
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inc a
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ld d, a
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ld h, LYOverridesBackup / $100
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ld h, HIGH(LYOverridesBackup)
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ld a, [hLYOverrideStart]
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ld l, a
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ld a, [hLYOverrideEnd]
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@@ -1264,7 +1264,7 @@ BattleBGEffect_AcidArmor: ; c8709 (32:4709)
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ld e, [hl]
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ld d, 2
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call Functionc8f2e
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ld h, LYOverridesBackup / $100
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ld h, HIGH(LYOverridesBackup)
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ld a, [hLYOverrideEnd]
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ld l, a
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ld [hl], $0
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@@ -1275,7 +1275,7 @@ BattleBGEffect_AcidArmor: ; c8709 (32:4709)
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.one
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ld a, [hLYOverrideEnd]
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ld l, a
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ld h, LYOverridesBackup / $100
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ld h, HIGH(LYOverridesBackup)
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ld e, l
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ld d, h
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dec de
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@@ -1554,7 +1554,7 @@ Functionc88a5: ; c88a5 (32:48a5)
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ld a, [hLYOverrideEnd]
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sub d
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ld d, a
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ld h, LYOverridesBackup / $100
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ld h, HIGH(LYOverridesBackup)
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ld a, [hSCY]
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or a
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jr nz, .skip1
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@@ -1846,7 +1846,7 @@ BattleBGEffect_2a: ; c8a3a (32:4a3a)
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ld [hLYOverrideEnd], a
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ld a, [hLYOverrideStart]
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ld l, a
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ld h, LYOverridesBackup / $100
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ld h, HIGH(LYOverridesBackup)
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.loop
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ld a, [hLYOverrideEnd]
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cp l
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@@ -1900,7 +1900,7 @@ BattleBGEffect_2a: ; c8a3a (32:4a3a)
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ld a, [hLYOverrideEnd]
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sub l
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srl a
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ld h, LYOverridesBackup / $100
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ld h, HIGH(LYOverridesBackup)
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.loop2
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ld [hl], e
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inc hl
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@@ -2851,7 +2851,7 @@ BattleBGEffect_WavyScreenFX: ; c8fef (32:4fef)
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ld l, a
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inc a
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ld e, a
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ld h, LYOverridesBackup / $100
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ld h, HIGH(LYOverridesBackup)
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ld d, h
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ld a, [hLYOverrideEnd]
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sub l
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@@ -2874,7 +2874,7 @@ BattleBGEffect_WavyScreenFX: ; c8fef (32:4fef)
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BGEffect_FillLYOverridesBackup: ; c900b (32:500b)
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push af
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ld h, LYOverridesBackup / $100
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ld h, HIGH(LYOverridesBackup)
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ld a, [hLYOverrideStart]
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ld l, a
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ld a, [hLYOverrideEnd]
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@@ -2897,7 +2897,7 @@ BGEffect_DisplaceLYOverridesBackup: ; c901b (32:501b)
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sub l
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sub e
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ld d, a
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ld h, LYOverridesBackup / $100
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ld h, HIGH(LYOverridesBackup)
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ld a, [hLYOverrideStart]
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ld l, a
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ld a, $90
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@@ -2573,11 +2573,11 @@ WinTrainerBattle: ; 3cfa4
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.CheckMaxedOutMomMoney: ; 3d0b1
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ld hl, wMomsMoney + 2
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ld a, [hld]
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cp MAX_MONEY % $100
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cp LOW(MAX_MONEY)
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ld a, [hld]
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sbc MAX_MONEY / $100 % $100
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sbc HIGH(MAX_MONEY) ; mid
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ld a, [hl]
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sbc MAX_MONEY / $10000 % $100
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sbc HIGH(MAX_MONEY >> 8)
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ret
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; 3d0be
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@@ -2602,17 +2602,17 @@ AddBattleMoneyToAccount: ; 3d0be
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jr nz, .loop
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pop hl
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ld a, [hld]
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cp MAX_MONEY % $100
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cp LOW(MAX_MONEY)
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ld a, [hld]
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sbc MAX_MONEY / $100 % $100
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sbc HIGH(MAX_MONEY) ; mid
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ld a, [hl]
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sbc MAX_MONEY / $10000 % $100
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sbc HIGH(MAX_MONEY >> 8)
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ret c
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ld [hl], MAX_MONEY / $10000 % $100
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ld [hl], HIGH(MAX_MONEY >> 8)
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inc hl
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ld [hl], MAX_MONEY / $100 % $100
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ld [hl], HIGH(MAX_MONEY) ; mid
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inc hl
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ld [hl], MAX_MONEY % $100
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ld [hl], LOW(MAX_MONEY)
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ret
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; 3d0ea
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@@ -6384,25 +6384,25 @@ LoadEnemyMon: ; 3e8eb
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; We're clear if the length is < 1536
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ld a, [wMagikarpLength]
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cp $06 ; $600 = 1536
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cp HIGH(1536)
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jr nz, .CheckMagikarpArea
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; 5% chance of skipping size checks
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; 5% chance of skipping both size checks
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call Random
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cp $0c ; / $100
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cp 5 percent
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jr c, .CheckMagikarpArea
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; Try again if > 1614
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ld a, [wMagikarpLength + 1]
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cp $50
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cp LOW(1614) + 2
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jr nc, .GenerateDVs
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; 20% chance of skipping this check
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call Random
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cp $32 ; / $100
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cp 20 percent - 1
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jr c, .CheckMagikarpArea
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; Try again if > 1598
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ld a, [wMagikarpLength + 1]
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cp $40
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cp LOW(1598) + 2
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jr nc, .GenerateDVs
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.CheckMagikarpArea:
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@@ -6423,11 +6423,11 @@ LoadEnemyMon: ; 3e8eb
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jr z, .Happiness
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; 40% chance of not flooring
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call Random
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cp $64 ; / $100
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cp 40 percent - 2
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jr c, .Happiness
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; Floor at length 1024
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ld a, [wMagikarpLength]
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cp 1024 >> 8
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cp HIGH(1024)
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jr c, .GenerateDVs ; try again
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; Finally done with DVs
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@@ -6462,7 +6462,7 @@ LoadEnemyMon: ; 3e8eb
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.TreeMon:
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; If we're headbutting trees, some monsters enter battle asleep
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call CheckSleepingTreeMon
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ld a, SLP ; Asleep for 7 turns
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ld a, TREEMON_SLEEP_TURNS
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jr c, .UpdateStatus
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; Otherwise, no status
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xor a
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@@ -7009,14 +7009,14 @@ ApplyStatLevelMultiplier: ; 3ecb7
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; Cap at 999.
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ld a, [hQuotient + 2]
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sub MAX_STAT_VALUE % $100
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sub LOW(MAX_STAT_VALUE)
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ld a, [hQuotient + 1]
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sbc MAX_STAT_VALUE / $100
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sbc HIGH(MAX_STAT_VALUE)
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jp c, .okay3
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ld a, MAX_STAT_VALUE / $100
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ld a, HIGH(MAX_STAT_VALUE)
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ld [hQuotient + 1], a
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ld a, MAX_STAT_VALUE % $100
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ld a, LOW(MAX_STAT_VALUE)
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ld [hQuotient + 2], a
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.okay3
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@@ -7132,13 +7132,13 @@ BoostStat: ; 3ed7c
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; Cap at 999.
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ld a, [hld]
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sub MAX_STAT_VALUE % $100
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sub LOW(MAX_STAT_VALUE)
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ld a, [hl]
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sbc MAX_STAT_VALUE / $100
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sbc HIGH(MAX_STAT_VALUE)
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ret c
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ld a, MAX_STAT_VALUE / $100
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ld a, HIGH(MAX_STAT_VALUE)
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ld [hli], a
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ld a, MAX_STAT_VALUE % $100
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ld a, LOW(MAX_STAT_VALUE)
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ld [hld], a
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ret
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; 3ed9f
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@@ -7217,7 +7217,7 @@ _BattleRandom:: ; 3edd8
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ld b, 10 ; number of seeds
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; Generate next number in the sequence for each seed
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; The algorithm takes the form *5 + 1 % 256
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; a[n+1] = (a[n] * 5 + 1) % 256
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.loop
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; get last #
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ld a, [hl]
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@@ -9135,10 +9135,10 @@ AddLastMobileBattleToLinkRecord: ; 3fa42
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dec hl
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ld a, [hl]
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inc hl
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cp MAX_LINK_RECORD / $100
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cp HIGH(MAX_LINK_RECORD)
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ret c
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ld a, [hl]
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cp MAX_LINK_RECORD % $100
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cp LOW(MAX_LINK_RECORD)
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ret
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; 3fac8
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@@ -3576,14 +3576,14 @@ BattleCommand_DamageCalc: ; 35612
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jr nz, .Cap
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ld a, [hProduct + 2]
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cp 998 / $100
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cp HIGH(MAX_STAT_VALUE - MIN_NEUTRAL_DAMAGE + 1)
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jr c, .dont_cap_2
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cp 998 / $100 + 1
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cp HIGH(MAX_STAT_VALUE - MIN_NEUTRAL_DAMAGE + 1) + 1
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jr nc, .Cap
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ld a, [hProduct + 3]
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cp 998 % $100
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cp LOW(MAX_STAT_VALUE - MIN_NEUTRAL_DAMAGE + 1)
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jr nc, .Cap
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.dont_cap_2
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@@ -3601,21 +3601,21 @@ BattleCommand_DamageCalc: ; 35612
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jr c, .Cap
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ld a, [hl]
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cp 998 / $100
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cp HIGH(MAX_STAT_VALUE - MIN_NEUTRAL_DAMAGE + 1)
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jr c, .dont_cap_3
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cp 998 / $100 + 1
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cp HIGH(MAX_STAT_VALUE - MIN_NEUTRAL_DAMAGE + 1) + 1
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jr nc, .Cap
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inc hl
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ld a, [hld]
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cp 998 % $100
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cp LOW(MAX_STAT_VALUE - MIN_NEUTRAL_DAMAGE + 1)
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jr c, .dont_cap_3
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.Cap:
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ld a, 997 / $100
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ld a, HIGH(MAX_STAT_VALUE - MIN_NEUTRAL_DAMAGE)
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ld [hli], a
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ld a, 997 % $100
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ld a, LOW(MAX_STAT_VALUE - MIN_NEUTRAL_DAMAGE)
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ld [hld], a
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@@ -3623,7 +3623,7 @@ BattleCommand_DamageCalc: ; 35612
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; Minimum neutral damage is 2 (bringing the cap to 999).
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inc hl
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ld a, [hl]
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add 2
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add MIN_NEUTRAL_DAMAGE
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ld [hld], a
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jr nc, .dont_floor
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inc [hl]
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@@ -5651,10 +5651,10 @@ CheckIfStatCanBeRaised: ; 361ef
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.no_carry
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pop bc
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ld a, [hld]
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sub MAX_STAT_VALUE % $100
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sub LOW(MAX_STAT_VALUE)
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jr nz, .not_already_max
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ld a, [hl]
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sbc MAX_STAT_VALUE / $100
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sbc HIGH(MAX_STAT_VALUE)
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jp z, .stats_already_max
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.not_already_max
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ld a, [hBattleTurn]
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@@ -6417,14 +6417,14 @@ CalcStats: ; 3661d
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.check_maxed_out
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ld a, [hQuotient + 2]
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cp MAX_STAT_VALUE % $100
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cp LOW(MAX_STAT_VALUE)
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ld a, b
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sbc MAX_STAT_VALUE / $100
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sbc HIGH(MAX_STAT_VALUE)
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jr c, .not_maxed_out
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ld a, MAX_STAT_VALUE % $100
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ld a, LOW(MAX_STAT_VALUE)
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ld [hQuotient + 2], a
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ld a, MAX_STAT_VALUE / $100
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ld a, HIGH(MAX_STAT_VALUE)
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ld [hQuotient + 1], a
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.not_maxed_out
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@@ -8367,7 +8367,7 @@ BattleCommand_Heal: ; 3713e
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call GetBattleVarAddr
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ld a, [hl]
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and a
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ld [hl], REST_TURNS + 1
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ld [hl], REST_SLEEP_TURNS + 1
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ld hl, WentToSleepText
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jr z, .no_status_to_heal
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ld hl, RestedText
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|
@@ -106,7 +106,7 @@ BattleAnimOAMUpdate: ; cca09
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ld l, a
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ld a, [wBattleAnimOAMPointerLo]
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ld e, a
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ld d, Sprites / $100
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ld d, HIGH(Sprites)
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.loop
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ld a, [wBattleAnimTempYCoord]
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ld b, a
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|
@@ -10,8 +10,12 @@ NUM_MOVES EQU 4
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BASE_STAT_LEVEL EQU 7
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MAX_STAT_LEVEL EQU 13
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|
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; turns that Rest sleep lasts
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REST_TURNS EQU 2
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; minimum damage before type effectiveness
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MIN_NEUTRAL_DAMAGE EQU 2
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; turns that sleep lasts
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REST_SLEEP_TURNS EQU 2
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TREEMON_SLEEP_TURNS EQU 7
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|
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; PlayerStatLevels and EnemyStatLevels indexes
|
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; used for GetStatName
|
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|
35
data/maps/environment_colors.asm
Normal file
35
data/maps/environment_colors.asm
Normal file
@@ -0,0 +1,35 @@
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EnvironmentColorsPointers:
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; entries correspond to environment constants (see constants/map_constants.asm)
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dw .OutdoorColors ; unused
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dw .OutdoorColors ; TOWN
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dw .OutdoorColors ; ROUTE
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dw .IndoorColors ; INDOOR
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dw .DungeonColors ; CAVE
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dw .Env5Colors ; ENVIRONMENT_5
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dw .IndoorColors ; GATE
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dw .DungeonColors ; DUNGEON
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; Valid indices: $00 - $29
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.OutdoorColors:
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db $00, $01, $02, $28, $04, $05, $06, $07 ; morn
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db $08, $09, $0a, $28, $0c, $0d, $0e, $0f ; day
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db $10, $11, $12, $29, $14, $15, $16, $17 ; nite
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db $18, $19, $1a, $1b, $1c, $1d, $1e, $1f ; dark
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.IndoorColors:
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db $20, $21, $22, $23, $24, $25, $26, $07 ; morn
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db $20, $21, $22, $23, $24, $25, $26, $07 ; day
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db $10, $11, $12, $13, $14, $15, $16, $07 ; nite
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db $18, $19, $1a, $1b, $1c, $1d, $1e, $07 ; dark
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.DungeonColors:
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db $00, $01, $02, $03, $04, $05, $06, $07 ; morn
|
||||
db $08, $09, $0a, $0b, $0c, $0d, $0e, $0f ; day
|
||||
db $10, $11, $12, $13, $14, $15, $16, $17 ; nite
|
||||
db $18, $19, $1a, $1b, $1c, $1d, $1e, $1f ; dark
|
||||
|
||||
.Env5Colors:
|
||||
db $00, $01, $02, $03, $04, $05, $06, $07 ; morn
|
||||
db $08, $09, $0a, $0b, $0c, $0d, $0e, $0f ; day
|
||||
db $10, $11, $12, $13, $14, $15, $16, $17 ; nite
|
||||
db $18, $19, $1a, $1b, $1c, $1d, $1e, $1f ; dark
|
@@ -72,16 +72,16 @@ This is a bug with `SpeciesItemBoost` in [battle/effect_commands.asm](/battle/ef
|
||||
sla l
|
||||
rl h
|
||||
|
||||
ld a, 999 / $100
|
||||
ld a, HIGH(MAX_STAT_VALUE)
|
||||
cp h
|
||||
jr c, .cap
|
||||
ld a, 999 % $100
|
||||
ld a, LOW(MAX_STAT_VALUE)
|
||||
cp l
|
||||
ret nc
|
||||
|
||||
.cap
|
||||
ld h, 999 / $100
|
||||
ld l, 999 % $100
|
||||
ld h, HIGH(MAX_STAT_VALUE)
|
||||
ld l, LOW(MAX_STAT_VALUE)
|
||||
ret
|
||||
```
|
||||
|
||||
@@ -128,16 +128,16 @@ This is a bug with `DittoMetalPowder` in [battle/effect_commands.asm](/battle/ef
|
||||
scf
|
||||
rr c
|
||||
|
||||
ld a, 999 / $100
|
||||
ld a, HIGH(MAX_STAT_VALUE)
|
||||
cp b
|
||||
jr c, .cap
|
||||
ld a, 999 % $100
|
||||
ld a, LOW(MAX_STAT_VALUE)
|
||||
cp c
|
||||
ret nc
|
||||
|
||||
.cap
|
||||
ld b, 999 / $100
|
||||
ld c, 999 % $100
|
||||
ld b, HIGH(MAX_STAT_VALUE)
|
||||
ld c, LOW(MAX_STAT_VALUE)
|
||||
ret
|
||||
```
|
||||
|
||||
@@ -1398,7 +1398,7 @@ ClearWRAM:: ; 25a
|
||||
push af
|
||||
ld [rSVBK], a
|
||||
xor a
|
||||
ld hl, $d000
|
||||
ld hl, wRAM1Start
|
||||
ld bc, $1000
|
||||
call ByteFill
|
||||
pop af
|
||||
|
@@ -719,7 +719,7 @@ EggHatch_AnimationSequence: ; 1728f (5:728f)
|
||||
call PlayMusic
|
||||
call EnableLCD
|
||||
hlcoord 7, 4
|
||||
ld b, VBGMap0 / $100
|
||||
ld b, HIGH(VBGMap0)
|
||||
ld c, $31 ; Egg tiles start here
|
||||
ld a, EGG
|
||||
call Hatch_UpdateFrontpicBGMapCenter
|
||||
@@ -768,7 +768,7 @@ EggHatch_AnimationSequence: ; 1728f (5:728f)
|
||||
call ClearSprites
|
||||
call Hatch_InitShellFragments
|
||||
hlcoord 6, 3
|
||||
ld b, VBGMap0 / $100
|
||||
ld b, HIGH(VBGMap0)
|
||||
ld c, $00 ; Hatchling tiles start here
|
||||
ld a, [wJumptableIndex]
|
||||
call Hatch_UpdateFrontpicBGMapCenter
|
||||
|
@@ -644,10 +644,10 @@ CardFlip_BlankDiscardedCardSlot: ; e0534
|
||||
ld a, e
|
||||
and $1c ; get level
|
||||
srl a
|
||||
add .Jumptable % $100
|
||||
add LOW(.Jumptable)
|
||||
ld l, a
|
||||
ld a, 0
|
||||
adc .Jumptable / $100
|
||||
adc HIGH(.Jumptable)
|
||||
ld h, a
|
||||
ld a, [hli]
|
||||
ld h, [hl]
|
||||
@@ -1185,14 +1185,14 @@ CardFlip_CheckWinCondition: ; e0637
|
||||
|
||||
.IsCoinCaseFull: ; e0833
|
||||
ld a, [Coins]
|
||||
cp MAX_COINS / $100
|
||||
cp HIGH(MAX_COINS)
|
||||
jr c, .less
|
||||
jr z, .check_low
|
||||
jr .more
|
||||
|
||||
.check_low
|
||||
ld a, [Coins + 1]
|
||||
cp MAX_COINS % $100
|
||||
cp LOW(MAX_COINS)
|
||||
jr c, .less
|
||||
|
||||
.more
|
||||
|
@@ -523,10 +523,10 @@ LoadPalette_White_Col1_Col2_Black:
|
||||
ld a, $5
|
||||
ld [rSVBK], a
|
||||
|
||||
ld a, (palred 31 + palgreen 31 + palblue 31) % $100
|
||||
ld a, LOW(palred 31 + palgreen 31 + palblue 31)
|
||||
ld [de], a
|
||||
inc de
|
||||
ld a, (palred 31 + palgreen 31 + palblue 31) / $100
|
||||
ld a, HIGH(palred 31 + palgreen 31 + palblue 31)
|
||||
ld [de], a
|
||||
inc de
|
||||
|
||||
@@ -912,9 +912,9 @@ InitCGBPals::
|
||||
ld [rBGPI], a
|
||||
ld c, 4 * 8
|
||||
.bgpals_loop
|
||||
ld a, (palred 31 + palgreen 31 + palblue 31) % $100
|
||||
ld a, LOW(palred 31 + palgreen 31 + palblue 31)
|
||||
ld [rBGPD], a
|
||||
ld a, (palred 31 + palgreen 31 + palblue 31) / $100
|
||||
ld a, HIGH(palred 31 + palgreen 31 + palblue 31)
|
||||
ld [rBGPD], a
|
||||
dec c
|
||||
jr nz, .bgpals_loop
|
||||
@@ -922,9 +922,9 @@ InitCGBPals::
|
||||
ld [rOBPI], a
|
||||
ld c, 4 * 8
|
||||
.obpals_loop
|
||||
ld a, (palred 31 + palgreen 31 + palblue 31) % $100
|
||||
ld a, LOW(palred 31 + palgreen 31 + palblue 31)
|
||||
ld [rOBPD], a
|
||||
ld a, (palred 31 + palgreen 31 + palblue 31) / $100
|
||||
ld a, HIGH(palred 31 + palgreen 31 + palblue 31)
|
||||
ld [rOBPD], a
|
||||
dec c
|
||||
jr nz, .obpals_loop
|
||||
@@ -943,9 +943,9 @@ InitCGBPals::
|
||||
.LoadWhitePals:
|
||||
ld c, 4 * 16
|
||||
.loop
|
||||
ld a, (palred 31 + palgreen 31 + palblue 31) % $100
|
||||
ld a, LOW(palred 31 + palgreen 31 + palblue 31)
|
||||
ld [hli], a
|
||||
ld a, (palred 31 + palgreen 31 + palblue 31) / $100
|
||||
ld a, HIGH(palred 31 + palgreen 31 + palblue 31)
|
||||
ld [hli], a
|
||||
dec c
|
||||
jr nz, .loop
|
||||
@@ -1070,7 +1070,7 @@ SGBBorder_PushBGPals:
|
||||
ld [rBGP], a
|
||||
ld hl, PredefPals
|
||||
ld de, VTiles1
|
||||
ld bc, $1000
|
||||
ld bc, $100 tiles
|
||||
call CopyData
|
||||
call DrawDefaultTiles
|
||||
ld a, $e3
|
||||
|
@@ -193,9 +193,9 @@ Credits_UpdateGFXRequestPath: ; 109964 (42:5964)
|
||||
ld [Requested2bppSource], a
|
||||
ld a, h
|
||||
ld [Requested2bppSource + 1], a
|
||||
ld a, VTiles2 % $100
|
||||
ld a, LOW(VTiles2)
|
||||
ld [Requested2bppDest], a
|
||||
ld a, VTiles2 / $100
|
||||
ld a, HIGH(VTiles2)
|
||||
ld [Requested2bppDest + 1], a
|
||||
jr Credits_RequestGFX
|
||||
|
||||
@@ -374,9 +374,9 @@ ParseCredits: ; 1099aa
|
||||
set 7, [hl]
|
||||
ld a, 32
|
||||
ld [MusicFade], a
|
||||
ld a, MUSIC_POST_CREDITS % $100
|
||||
ld a, LOW(MUSIC_POST_CREDITS)
|
||||
ld [MusicFadeID], a
|
||||
ld a, MUSIC_POST_CREDITS / $100
|
||||
ld a, HIGH(MUSIC_POST_CREDITS)
|
||||
ld [MusicFadeID + 1], a
|
||||
ret
|
||||
|
||||
@@ -523,20 +523,20 @@ GetCreditsPalette: ; 109b2c
|
||||
; Update the first three colors in both palette buffers.
|
||||
push af
|
||||
push hl
|
||||
add UnknBGPals % $100
|
||||
add LOW(UnknBGPals)
|
||||
ld e, a
|
||||
ld a, 0
|
||||
adc UnknBGPals / $100
|
||||
adc HIGH(UnknBGPals)
|
||||
ld d, a
|
||||
ld bc, 24
|
||||
call CopyBytes
|
||||
|
||||
pop hl
|
||||
pop af
|
||||
add BGPals % $100
|
||||
add LOW(BGPals)
|
||||
ld e, a
|
||||
ld a, 0
|
||||
adc BGPals / $100
|
||||
adc HIGH(BGPals)
|
||||
ld d, a
|
||||
ld bc, 24
|
||||
call CopyBytes
|
||||
|
@@ -3,9 +3,9 @@ Copyright_GFPresents: ; e4579
|
||||
call PlayMusic
|
||||
call ClearBGPalettes
|
||||
call ClearTileMap
|
||||
ld a, VBGMap0 / $100
|
||||
ld a, HIGH(VBGMap0)
|
||||
ld [hBGMapAddress + 1], a
|
||||
xor a
|
||||
xor a ; LOW(VBGMap0)
|
||||
ld [hBGMapAddress], a
|
||||
ld [hJoyDown], a
|
||||
ld [hSCX], a
|
||||
@@ -1922,9 +1922,9 @@ Intro_RustleGrass: ; e546d (39:546d)
|
||||
ld [Requested2bppSource], a
|
||||
ld a, [hli]
|
||||
ld [Requested2bppSource + 1], a
|
||||
ld a, (VTiles2 tile $09) % $100
|
||||
ld a, LOW(VTiles2 tile $09)
|
||||
ld [Requested2bppDest], a
|
||||
ld a, (VTiles2 tile $09) / $100
|
||||
ld a, HIGH(VTiles2 tile $09)
|
||||
ld [Requested2bppDest + 1], a
|
||||
ld a, 4
|
||||
ld [Requested2bppSize], a
|
||||
|
@@ -1069,7 +1069,7 @@ TilesetColorTest:
|
||||
ld hl, VTiles1
|
||||
lb bc, BANK(DebugColorTestGFX), 1
|
||||
call Request2bpp
|
||||
ld a, VBGMap1 / $100
|
||||
ld a, HIGH(VBGMap1)
|
||||
ld [hBGMapAddress + 1], a
|
||||
hlcoord 0, 0
|
||||
ld bc, SCREEN_WIDTH * SCREEN_HEIGHT
|
||||
|
@@ -300,7 +300,7 @@ DoBikeStep:: ; 97db3
|
||||
; If we've taken at least 1024 steps, have the bike
|
||||
; shop owner try to call us.
|
||||
ld a, d
|
||||
cp 1024 >> 8
|
||||
cp HIGH(1024)
|
||||
jr c, .NoCall
|
||||
|
||||
; If a call has already been queued, don't overwrite
|
||||
|
@@ -6,7 +6,7 @@ CalcLevel: ; 50e1b
|
||||
.next_level
|
||||
inc d
|
||||
ld a, d
|
||||
cp (MAX_LEVEL + 1) % $100
|
||||
cp MAX_LEVEL + 1
|
||||
jr z, .got_level
|
||||
call CalcExpAtLevel
|
||||
push hl
|
||||
|
@@ -46,9 +46,9 @@ InitDisplayForRedCredits: ; 4e8c2
|
||||
ld hl, UnknBGPals
|
||||
ld c, 4 tiles
|
||||
.load_white_palettes
|
||||
ld a, (palred 31 + palgreen 31 + palblue 31) % $100
|
||||
ld a, LOW(palred 31 + palgreen 31 + palblue 31)
|
||||
ld [hli], a
|
||||
ld a, (palred 31 + palgreen 31 + palblue 31) / $100
|
||||
ld a, HIGH(palred 31 + palgreen 31 + palblue 31)
|
||||
ld [hli], a
|
||||
dec c
|
||||
jr nz, .load_white_palettes
|
||||
|
@@ -27,7 +27,7 @@ ReanchorBGMap_NoOAMUpdate:: ; 6454
|
||||
ld a, $90
|
||||
ld [hWY], a
|
||||
call OverworldTextModeSwitch
|
||||
ld a, VBGMap1 / $100
|
||||
ld a, HIGH(VBGMap1)
|
||||
call .LoadBGMapAddrIntoHRAM
|
||||
call _OpenAndCloseMenu_HDMATransferTileMapAndAttrMap
|
||||
farcall LoadOW_BGPal7
|
||||
@@ -38,11 +38,11 @@ ReanchorBGMap_NoOAMUpdate:: ; 6454
|
||||
ld [hBGMapMode], a
|
||||
ld [hWY], a
|
||||
farcall HDMATransfer_FillBGMap0WithBlack ; no need to farcall
|
||||
ld a, VBGMap0 / $100
|
||||
ld a, HIGH(VBGMap0)
|
||||
call .LoadBGMapAddrIntoHRAM
|
||||
xor a
|
||||
xor a ; LOW(VBGMap0)
|
||||
ld [wBGMapAnchor], a
|
||||
ld a, VBGMap0 / $100
|
||||
ld a, HIGH(VBGMap0)
|
||||
ld [wBGMapAnchor + 1], a
|
||||
xor a
|
||||
ld [hSCX], a
|
||||
@@ -86,13 +86,13 @@ HDMATransfer_FillBGMap0WithBlack: ; 64db
|
||||
ld hl, wDecompressScratch
|
||||
ld bc, wScratchAttrMap - wDecompressScratch
|
||||
call ByteFill
|
||||
ld a, wDecompressScratch / $100
|
||||
ld a, HIGH(wDecompressScratch)
|
||||
ld [rHDMA1], a
|
||||
ld a, wDecompressScratch % $100
|
||||
ld a, LOW(wDecompressScratch)
|
||||
ld [rHDMA2], a
|
||||
ld a, (VBGMap0 % $8000) / $100
|
||||
ld a, HIGH(VBGMap0 % $8000)
|
||||
ld [rHDMA3], a
|
||||
ld a, (VBGMap0 % $8000) % $100
|
||||
ld a, LOW(VBGMap0 % $8000)
|
||||
ld [rHDMA4], a
|
||||
ld a, $3f
|
||||
ld [hDMATransfer], a
|
||||
|
@@ -199,24 +199,24 @@ _ResetWRAM: ; 5bae
|
||||
ld [Coins], a
|
||||
ld [Coins + 1], a
|
||||
|
||||
IF START_MONEY / $10000
|
||||
ld a, START_MONEY / $10000
|
||||
IF START_MONEY >= $10000
|
||||
ld a, HIGH(START_MONEY >> 8)
|
||||
ENDC
|
||||
ld [Money], a
|
||||
ld a, START_MONEY / $100 % $100
|
||||
ld a, HIGH(START_MONEY) ; mid
|
||||
ld [Money + 1], a
|
||||
ld a, START_MONEY % $100
|
||||
ld a, LOW(START_MONEY)
|
||||
ld [Money + 2], a
|
||||
|
||||
xor a
|
||||
ld [wWhichMomItem], a
|
||||
|
||||
ld hl, MomItemTriggerBalance
|
||||
ld [hl], MOM_MONEY / $10000
|
||||
ld [hl], HIGH(MOM_MONEY >> 8)
|
||||
inc hl
|
||||
ld [hl], MOM_MONEY / $100 % $100
|
||||
ld [hl], HIGH(MOM_MONEY) ; mid
|
||||
inc hl
|
||||
ld [hl], MOM_MONEY % $100
|
||||
ld [hl], LOW(MOM_MONEY)
|
||||
|
||||
call InitializeNPCNames
|
||||
|
||||
@@ -372,9 +372,9 @@ Continue: ; 5d65
|
||||
.Check2Pass:
|
||||
ld a, $8
|
||||
ld [MusicFade], a
|
||||
ld a, MUSIC_NONE % $100
|
||||
ld a, LOW(MUSIC_NONE)
|
||||
ld [MusicFadeID], a
|
||||
ld a, MUSIC_NONE / $100
|
||||
ld a, HIGH(MUSIC_NONE)
|
||||
ld [MusicFadeID + 1], a
|
||||
call ClearBGPalettes
|
||||
call Continue_MobileAdapterMenu
|
||||
@@ -426,9 +426,9 @@ Continue_MobileAdapterMenu: ; 5df0
|
||||
ret nz
|
||||
ld a, 5
|
||||
ld [MusicFade], a
|
||||
ld a, MUSIC_MOBILE_ADAPTER_MENU % $100
|
||||
ld a, LOW(MUSIC_MOBILE_ADAPTER_MENU)
|
||||
ld [MusicFadeID], a
|
||||
ld a, MUSIC_MOBILE_ADAPTER_MENU / $100
|
||||
ld a, HIGH(MUSIC_MOBILE_ADAPTER_MENU)
|
||||
ld [MusicFadeID + 1], a
|
||||
ld c, 20
|
||||
call DelayFrames
|
||||
@@ -437,9 +437,9 @@ Continue_MobileAdapterMenu: ; 5df0
|
||||
farcall _SaveData
|
||||
ld a, 8
|
||||
ld [MusicFade], a
|
||||
ld a, MUSIC_NONE % $100
|
||||
ld a, LOW(MUSIC_NONE)
|
||||
ld [MusicFadeID], a
|
||||
ld a, MUSIC_NONE / $100
|
||||
ld a, HIGH(MUSIC_NONE)
|
||||
ld [MusicFadeID + 1], a
|
||||
ld c, 35
|
||||
call DelayFrames
|
||||
@@ -1405,9 +1405,9 @@ GameInit:: ; 642e
|
||||
call ClearWindowData
|
||||
call ClearBGPalettes
|
||||
call ClearTileMap
|
||||
ld a, VBGMap0 / $100
|
||||
ld a, HIGH(VBGMap0)
|
||||
ld [hBGMapAddress + 1], a
|
||||
xor a
|
||||
xor a ; LOW(VBGMap0)
|
||||
ld [hBGMapAddress], a
|
||||
ld [hJoyDown], a
|
||||
ld [hSCX], a
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user