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Resolve #428: Use HIGH(X) and LOW(X) instead of X / $100 and X % $100 or X >> 8 and X & $ff
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@@ -106,7 +106,7 @@ BattleAnimOAMUpdate: ; cca09
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ld l, a
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ld a, [wBattleAnimOAMPointerLo]
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ld e, a
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ld d, Sprites / $100
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ld d, HIGH(Sprites)
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.loop
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ld a, [wBattleAnimTempYCoord]
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ld b, a
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