Rename more script commands for consistency and predictability

Fixes #540
This commit is contained in:
Rangi
2019-03-10 15:31:59 -04:00
parent 6393ecb7e5
commit e002b536af
157 changed files with 1494 additions and 1004 deletions

View File

@@ -73,7 +73,7 @@ TrainerSchoolboyJack1:
trainer SCHOOLBOY, JACK1, EVENT_BEAT_SCHOOLBOY_JACK, SchoolboyJack1SeenText, SchoolboyJack1BeatenText, 0, .Script
.Script:
writecode VAR_CALLERID, PHONE_SCHOOLBOY_JACK
loadvar VAR_CALLERID, PHONE_SCHOOLBOY_JACK
endifjustbattled
opentext
checkflag ENGINE_JACK
@@ -94,14 +94,14 @@ TrainerSchoolboyJack1:
askforphonenumber PHONE_SCHOOLBOY_JACK
ifequal PHONE_CONTACTS_FULL, .PhoneFull
ifequal PHONE_CONTACT_REFUSED, .NumberDeclined
trainertotext SCHOOLBOY, JACK1, MEM_BUFFER_0
gettrainername STRING_BUFFER_3, SCHOOLBOY, JACK1
scall .RegisteredNumber
jump .NumberAccepted
.Rematch:
scall .RematchStd
winlosstext SchoolboyJack1BeatenText, 0
copybytetovar wJackFightCount
readmem wJackFightCount
ifequal 4, .Fight4
ifequal 3, .Fight3
ifequal 2, .Fight2
@@ -123,7 +123,7 @@ TrainerSchoolboyJack1:
loadtrainer SCHOOLBOY, JACK1
startbattle
reloadmapafterbattle
loadvar wJackFightCount, 1
loadmem wJackFightCount, 1
clearflag ENGINE_JACK
end
@@ -131,7 +131,7 @@ TrainerSchoolboyJack1:
loadtrainer SCHOOLBOY, JACK2
startbattle
reloadmapafterbattle
loadvar wJackFightCount, 2
loadmem wJackFightCount, 2
clearflag ENGINE_JACK
end
@@ -139,7 +139,7 @@ TrainerSchoolboyJack1:
loadtrainer SCHOOLBOY, JACK3
startbattle
reloadmapafterbattle
loadvar wJackFightCount, 3
loadmem wJackFightCount, 3
clearflag ENGINE_JACK
end
@@ -147,7 +147,7 @@ TrainerSchoolboyJack1:
loadtrainer SCHOOLBOY, JACK4
startbattle
reloadmapafterbattle
loadvar wJackFightCount, 4
loadmem wJackFightCount, 4
clearflag ENGINE_JACK
end
@@ -201,7 +201,7 @@ TrainerPokefanfBeverly1:
trainer POKEFANF, BEVERLY1, EVENT_BEAT_POKEFANF_BEVERLY, PokefanfBeverly1SeenText, PokefanfBeverly1BeatenText, 0, .Script
.Script:
writecode VAR_CALLERID, PHONE_POKEFAN_BEVERLY
loadvar VAR_CALLERID, PHONE_POKEFAN_BEVERLY
endifjustbattled
opentext
checkflag ENGINE_BEVERLY_HAS_NUGGET
@@ -224,7 +224,7 @@ TrainerPokefanfBeverly1:
askforphonenumber PHONE_POKEFAN_BEVERLY
ifequal PHONE_CONTACTS_FULL, .PhoneFull
ifequal PHONE_CONTACT_REFUSED, .NumberDeclined
trainertotext POKEFANF, BEVERLY1, MEM_BUFFER_0
gettrainername STRING_BUFFER_3, POKEFANF, BEVERLY1
scall .RegisteredNumber
jump .NumberAccepted