Rename more script commands for consistency and predictability

Fixes #540
This commit is contained in:
Rangi
2019-03-10 15:31:59 -04:00
parent 6393ecb7e5
commit e002b536af
157 changed files with 1494 additions and 1004 deletions

View File

@@ -30,7 +30,7 @@ MahoganyGymPryceScript:
playsound SFX_GET_BADGE
waitsfx
setflag ENGINE_GLACIERBADGE
checkcode VAR_BADGES
readvar VAR_BADGES
scall MahoganyGymActivateRockets
.FightDone:
checkevent EVENT_GOT_TM16_ICY_WIND
@@ -144,7 +144,7 @@ MahoganyGymStatue:
iftrue .Beaten
jumpstd gymstatue1
.Beaten:
trainertotext PRYCE, PRYCE1, MEM_BUFFER_1
gettrainername STRING_BUFFER_4, PRYCE, PRYCE1
jumpstd gymstatue2
PryceText_Intro: