Rename more script commands for consistency and predictability

Fixes #540
This commit is contained in:
Rangi
2019-03-10 15:31:59 -04:00
parent 6393ecb7e5
commit e002b536af
157 changed files with 1494 additions and 1004 deletions

View File

@@ -47,7 +47,7 @@ CianwoodGymChuckScript:
playsound SFX_GET_BADGE
waitsfx
setflag ENGINE_STORMBADGE
checkcode VAR_BADGES
readvar VAR_BADGES
scall CianwoodGymActivateRockets
.FightDone:
checkevent EVENT_GOT_TM01_DYNAMICPUNCH
@@ -136,7 +136,7 @@ CianwoodGymStatue:
iftrue .Beaten
jumpstd gymstatue1
.Beaten:
trainertotext CHUCK, CHUCK1, MEM_BUFFER_1
gettrainername STRING_BUFFER_4, CHUCK, CHUCK1
jumpstd gymstatue2
CianwoodGymMovement_ChuckChucksBoulder: