Rename more script commands for consistency and predictability

Fixes #540
This commit is contained in:
Rangi
2019-03-10 15:31:59 -04:00
parent 6393ecb7e5
commit e002b536af
157 changed files with 1494 additions and 1004 deletions

View File

@@ -30,7 +30,7 @@ AzaleaGymBugsyScript:
playsound SFX_GET_BADGE
waitsfx
setflag ENGINE_HIVEBADGE
checkcode VAR_BADGES
readvar VAR_BADGES
scall AzaleaGymActivateRockets
.FightDone:
checkevent EVENT_GOT_TM49_FURY_CUTTER
@@ -144,7 +144,7 @@ AzaleaGymStatue:
iftrue .Beaten
jumpstd gymstatue1
.Beaten:
trainertotext BUGSY, BUGSY1, MEM_BUFFER_1
gettrainername STRING_BUFFER_4, BUGSY, BUGSY1
jumpstd gymstatue2
BugsyText_INeverLose: