Board menu: die roll input and animation (#11)

This commit is contained in:
xCrystal
2023-09-25 21:57:47 +02:00
parent 2cbe0e1764
commit db7d9c7063
11 changed files with 134 additions and 9 deletions

View File

@@ -7,6 +7,10 @@ LoadBoardMenuGFX::
ld hl, vTiles0 + BOARD_MENU_OAM_FIRST_TILE * LEN_2BPP_TILE
lb bc, BANK(.BoardMenuOAMGFX), BOARD_MENU_ITEM_SIZE * NUM_BOARD_MENU_ITEMS
call Get2bppViaHDMA
ld de, .DieRollOAMGFX
ld hl, vTiles0 + DIE_ROLL_OAM_FIRST_TILE * LEN_2BPP_TILE
lb bc, BANK(.BoardMenuOAMGFX), DIE_SIZE * 10
call Get2bppViaHDMA
ret
.BoardMenuGFX:
@@ -20,3 +24,6 @@ INCBIN "gfx/board/menu_pack.2bpp"
INCBIN "gfx/board/menu_pokegear.2bpp"
INCBIN "gfx/board/menu_exit.2bpp"
assert_table_length NUM_BOARD_MENU_ITEMS
.DieRollOAMGFX:
INCBIN "gfx/board/die_roll.2bpp"