Merge pull request #437 from roukaour/master

Reorganize battle/; rename most "header" misnomers; gfx/pics → gfx/pokemon
This commit is contained in:
yenatch 2017-12-28 01:30:36 -05:00 committed by GitHub
commit da28d1a84b
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2598 changed files with 9724 additions and 9730 deletions

6
.gitignore vendored
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@ -41,6 +41,6 @@ pokecrystal.txt
*.lz
*.pal
*.animated.tilemap
gfx/pics/*/bitmask.asm
gfx/pics/*/frames.asm
!gfx/pics/*/shiny.pal
gfx/pokemon/*/bitmask.asm
gfx/pokemon/*/frames.asm
!gfx/pokemon/*/shiny.pal

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@ -100,41 +100,41 @@ pokecrystal.gbc: $(crystal_obj) pokecrystal.link
### Terrible hacks to match animations. Delete these rules if you don't care about matching.
# Dewgong has an unused tile id in its last frame. The tile itself is missing.
gfx/pics/dewgong/frames.asm: gfx/pics/dewgong/front.animated.tilemap gfx/pics/dewgong/front.dimensions
gfx/pokemon/dewgong/frames.asm: gfx/pokemon/dewgong/front.animated.tilemap gfx/pokemon/dewgong/front.dimensions
tools/pokemon_animation -f $^ > $@
echo " db \$$4d" >> $@
# Lugia has two unused tile ids in its last frame. The tiles themselves are missing.
gfx/pics/lugia/frames.asm: gfx/pics/lugia/front.animated.tilemap gfx/pics/lugia/front.dimensions
gfx/pokemon/lugia/frames.asm: gfx/pokemon/lugia/front.animated.tilemap gfx/pokemon/lugia/front.dimensions
tools/pokemon_animation -f $^ > $@
echo " db \$$5e, \$$59" >> $@
# Girafarig has a redundant tile after the end. It is used in two frames, so it must be injected into the generated graphics.
# This is more involved, so it's hacked into pokemon_animation_graphics.
gfx/pics/girafarig/front.animated.2bpp: gfx/pics/girafarig/front.2bpp gfx/pics/girafarig/front.dimensions
gfx/pokemon/girafarig/front.animated.2bpp: gfx/pokemon/girafarig/front.2bpp gfx/pokemon/girafarig/front.dimensions
tools/pokemon_animation_graphics --girafarig -o $@ $^
gfx/pics/girafarig/front.animated.tilemap: gfx/pics/girafarig/front.2bpp gfx/pics/girafarig/front.dimensions
gfx/pokemon/girafarig/front.animated.tilemap: gfx/pokemon/girafarig/front.2bpp gfx/pokemon/girafarig/front.dimensions
tools/pokemon_animation_graphics --girafarig -t $@ $^
### Pokemon pic graphics rules
gfx/pics/%/normal.gbcpal: gfx/pics/%/front.png
gfx/pokemon/%/normal.gbcpal: gfx/pokemon/%/front.png
$(RGBGFX) -p $@ $<
gfx/pics/%/normal.pal: gfx/pics/%/normal.gbcpal
gfx/pokemon/%/normal.pal: gfx/pokemon/%/normal.gbcpal
tools/palette -p $< > $@
gfx/pics/%/back.2bpp: gfx/pics/%/back.png
gfx/pokemon/%/back.2bpp: gfx/pokemon/%/back.png
$(RGBGFX) -h -o $@ $<
gfx/pics/%/bitmask.asm: gfx/pics/%/front.animated.tilemap gfx/pics/%/front.dimensions
gfx/pokemon/%/bitmask.asm: gfx/pokemon/%/front.animated.tilemap gfx/pokemon/%/front.dimensions
tools/pokemon_animation -b $^ > $@
gfx/pics/%/frames.asm: gfx/pics/%/front.animated.tilemap gfx/pics/%/front.dimensions
gfx/pokemon/%/frames.asm: gfx/pokemon/%/front.animated.tilemap gfx/pokemon/%/front.dimensions
tools/pokemon_animation -f $^ > $@
gfx/pics/%/front.animated.2bpp: gfx/pics/%/front.2bpp gfx/pics/%/front.dimensions
gfx/pokemon/%/front.animated.2bpp: gfx/pokemon/%/front.2bpp gfx/pokemon/%/front.dimensions
tools/pokemon_animation_graphics -o $@ $^
gfx/pics/%/front.animated.tilemap: gfx/pics/%/front.2bpp gfx/pics/%/front.dimensions
gfx/pokemon/%/front.animated.tilemap: gfx/pokemon/%/front.2bpp gfx/pokemon/%/front.dimensions
tools/pokemon_animation_graphics -t $@ $^
# Don't use -h, pokemon_animation_graphics takes care of it
#gfx/pics/%/front.2bpp: gfx/pics/%/front.png
#gfx/pokemon/%/front.2bpp: gfx/pokemon/%/front.png
# $(RGBGFX) -o $@ $<
@ -147,11 +147,11 @@ gfx/trainers/%.2bpp: rgbgfx += -h
gfx/trainers/%.pal: gfx/trainers/%.gbcpal
tools/palette -p $< > $@
gfx/mail/0b9b46.1bpp: tools/gfx += --remove-whitespace
gfx/mail/0b9d46.1bpp: tools/gfx += --remove-whitespace
gfx/mail/0b9d86.1bpp: tools/gfx += --remove-whitespace
gfx/mail/0b9dc6.1bpp: tools/gfx += --remove-whitespace
gfx/mail/0b9cfe.1bpp: tools/gfx += --remove-whitespace
gfx/mail/dragonite.1bpp: tools/gfx += --remove-whitespace
gfx/mail/large_note.1bpp: tools/gfx += --remove-whitespace
gfx/mail/surf_mail_border.1bpp: tools/gfx += --remove-whitespace
gfx/mail/flower_mail_border.1bpp: tools/gfx += --remove-whitespace
gfx/mail/litebluemail_border.1bpp: tools/gfx += --remove-whitespace
gfx/pokedex/pokedex.2bpp: tools/gfx += --trim-whitespace
gfx/pokedex/sgb.2bpp: tools/gfx += --trim-whitespace
@ -169,23 +169,23 @@ gfx/slots/slots_3.2bpp: tools/gfx += --interleave --png=$< --remove-duplicates -
gfx/card_flip/card_flip_2.2bpp: tools/gfx += --remove-whitespace
gfx/fx/angels.2bpp: tools/gfx += --trim-whitespace
gfx/fx/beam.2bpp: tools/gfx += --remove-xflip --remove-yflip --remove-whitespace
gfx/fx/bubble.2bpp: tools/gfx += --trim-whitespace
gfx/fx/charge.2bpp: tools/gfx += --trim-whitespace
gfx/fx/egg.2bpp: tools/gfx += --remove-whitespace
gfx/fx/explosion.2bpp: tools/gfx += --remove-whitespace
gfx/fx/hit.2bpp: tools/gfx += --remove-whitespace
gfx/fx/horn.2bpp: tools/gfx += --remove-whitespace
gfx/fx/lightning.2bpp: tools/gfx += --remove-whitespace
gfx/fx/misc.2bpp: tools/gfx += --remove-duplicates --remove-xflip
gfx/fx/noise.2bpp: tools/gfx += --remove-whitespace
gfx/fx/objects.2bpp: tools/gfx += --remove-whitespace --remove-xflip
gfx/fx/pokeball.2bpp: tools/gfx += --remove-xflip --keep-whitespace
gfx/fx/reflect.2bpp: tools/gfx += --remove-whitespace
gfx/fx/rocks.2bpp: tools/gfx += --remove-whitespace
gfx/fx/skyattack.2bpp: tools/gfx += --remove-whitespace
gfx/fx/status.2bpp: tools/gfx += --remove-whitespace
gfx/battle_anims/angels.2bpp: tools/gfx += --trim-whitespace
gfx/battle_anims/beam.2bpp: tools/gfx += --remove-xflip --remove-yflip --remove-whitespace
gfx/battle_anims/bubble.2bpp: tools/gfx += --trim-whitespace
gfx/battle_anims/charge.2bpp: tools/gfx += --trim-whitespace
gfx/battle_anims/egg.2bpp: tools/gfx += --remove-whitespace
gfx/battle_anims/explosion.2bpp: tools/gfx += --remove-whitespace
gfx/battle_anims/hit.2bpp: tools/gfx += --remove-whitespace
gfx/battle_anims/horn.2bpp: tools/gfx += --remove-whitespace
gfx/battle_anims/lightning.2bpp: tools/gfx += --remove-whitespace
gfx/battle_anims/misc.2bpp: tools/gfx += --remove-duplicates --remove-xflip
gfx/battle_anims/noise.2bpp: tools/gfx += --remove-whitespace
gfx/battle_anims/objects.2bpp: tools/gfx += --remove-whitespace --remove-xflip
gfx/battle_anims/pokeball.2bpp: tools/gfx += --remove-xflip --keep-whitespace
gfx/battle_anims/reflect.2bpp: tools/gfx += --remove-whitespace
gfx/battle_anims/rocks.2bpp: tools/gfx += --remove-whitespace
gfx/battle_anims/skyattack.2bpp: tools/gfx += --remove-whitespace
gfx/battle_anims/status.2bpp: tools/gfx += --remove-whitespace
gfx/player/chris.2bpp: rgbgfx += -h
gfx/player/chris_back.2bpp: rgbgfx += -h

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@ -157,6 +157,6 @@ INCLUDE "audio/sfx_crystal.asm"
SECTION "Cries", ROMX
INCLUDE "data/pokemon/cry_headers.asm"
INCLUDE "data/pokemon/cries.asm"
INCLUDE "audio/cries.asm"

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@ -1,41 +0,0 @@
AnimObj00GFX: ; 84a2e
AnimObjHitGFX: INCBIN "gfx/fx/hit.2bpp.lz"
AnimObjCutGFX: INCBIN "gfx/fx/cut.2bpp.lz"
AnimObjFireGFX: INCBIN "gfx/fx/fire.2bpp.lz"
AnimObjWaterGFX: INCBIN "gfx/fx/water.2bpp.lz"
AnimObjLightningGFX: INCBIN "gfx/fx/lightning.2bpp.lz"
AnimObjSmokeGFX: INCBIN "gfx/fx/smoke.2bpp.lz"
AnimObjExplosionGFX: INCBIN "gfx/fx/explosion.2bpp.lz"
AnimObjIceGFX: INCBIN "gfx/fx/ice.2bpp.lz"
AnimObjRocksGFX: INCBIN "gfx/fx/rocks.2bpp.lz"
AnimObjPoisonGFX: INCBIN "gfx/fx/poison.2bpp.lz"
AnimObjPlantGFX: INCBIN "gfx/fx/plant.2bpp.lz"
AnimObjPokeBallGFX: INCBIN "gfx/fx/pokeball.2bpp.lz"
AnimObjBubbleGFX: INCBIN "gfx/fx/bubble.2bpp.lz"
AnimObjNoiseGFX: INCBIN "gfx/fx/noise.2bpp.lz"
AnimObjReflectGFX: INCBIN "gfx/fx/reflect.2bpp.lz"
AnimObjPowderGFX: INCBIN "gfx/fx/powder.2bpp.lz"
AnimObjBeamGFX: INCBIN "gfx/fx/beam.2bpp.lz"
AnimObjSpeedGFX: INCBIN "gfx/fx/speed.2bpp.lz"
AnimObjChargeGFX: INCBIN "gfx/fx/charge.2bpp.lz"
AnimObjWindGFX: INCBIN "gfx/fx/wind.2bpp.lz"
AnimObjWhipGFX: INCBIN "gfx/fx/whip.2bpp.lz"
AnimObjRopeGFX: INCBIN "gfx/fx/rope.2bpp.lz"
AnimObjEggGFX: INCBIN "gfx/fx/egg.2bpp.lz"
AnimObjPsychicGFX: INCBIN "gfx/fx/psychic.2bpp.lz"
AnimObjSandGFX: INCBIN "gfx/fx/sand.2bpp.lz"
AnimObjWebGFX: INCBIN "gfx/fx/web.2bpp.lz"
AnimObjHazeGFX: INCBIN "gfx/fx/haze.2bpp.lz"
AnimObjHornGFX: INCBIN "gfx/fx/horn.2bpp.lz"
AnimObjFlowerGFX: INCBIN "gfx/fx/flower.2bpp.lz"
AnimObjMiscGFX: INCBIN "gfx/fx/misc.2bpp.lz"
AnimObjSkyAttackGFX: INCBIN "gfx/fx/skyattack.2bpp.lz"
AnimObjGlobeGFX: INCBIN "gfx/fx/globe.2bpp.lz"
AnimObjShapesGFX: INCBIN "gfx/fx/shapes.2bpp.lz"
AnimObjStatusGFX: INCBIN "gfx/fx/status.2bpp.lz"
AnimObjObjectsGFX: INCBIN "gfx/fx/objects.2bpp.lz"
AnimObjShineGFX: INCBIN "gfx/fx/shine.2bpp.lz"
AnimObjAngelsGFX: INCBIN "gfx/fx/angels.2bpp.lz"
AnimObjWaveGFX: INCBIN "gfx/fx/wave.2bpp.lz"
AnimObjAeroblastGFX: INCBIN "gfx/fx/aeroblast.2bpp.lz"
; 8640e

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@ -1,9 +0,0 @@
; Objects used in battle animations.
INCLUDE "battle/objects/engine.asm"
INCLUDE "battle/objects/data.asm"
INCLUDE "battle/objects/functions.asm"
INCLUDE "battle/objects/helpers.asm"
INCLUDE "battle/objects/framesets.asm"
INCLUDE "battle/objects/oam.asm"
INCLUDE "battle/objects/gfx_headers.asm"

File diff suppressed because it is too large Load Diff

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@ -1,51 +0,0 @@
object_gfx: MACRO
; # tiles, label
db \1
dba \2
ENDM
AnimObjGFX: ; cfcf6
; entries correspond to ANIM_GFX_* constants
object_gfx 0, AnimObj00GFX
object_gfx 21, AnimObjHitGFX
object_gfx 6, AnimObjCutGFX
object_gfx 6, AnimObjFireGFX
object_gfx 20, AnimObjWaterGFX
object_gfx 26, AnimObjLightningGFX
object_gfx 18, AnimObjPlantGFX
object_gfx 12, AnimObjSmokeGFX
object_gfx 9, AnimObjExplosionGFX
object_gfx 17, AnimObjRocksGFX
object_gfx 6, AnimObjIceGFX
object_gfx 10, AnimObjPokeBallGFX
object_gfx 9, AnimObjPoisonGFX
object_gfx 13, AnimObjBubbleGFX
object_gfx 16, AnimObjNoiseGFX
object_gfx 2, AnimObjPowderGFX
object_gfx 11, AnimObjBeamGFX
object_gfx 9, AnimObjSpeedGFX
object_gfx 9, AnimObjChargeGFX
object_gfx 19, AnimObjWindGFX
object_gfx 10, AnimObjWhipGFX
object_gfx 12, AnimObjEggGFX
object_gfx 18, AnimObjRopeGFX
object_gfx 13, AnimObjPsychicGFX
object_gfx 10, AnimObjReflectGFX
object_gfx 27, AnimObjStatusGFX
object_gfx 12, AnimObjSandGFX
object_gfx 14, AnimObjWebGFX
object_gfx 16, AnimObjHazeGFX
object_gfx 7, AnimObjHornGFX
object_gfx 8, AnimObjFlowerGFX
object_gfx 40, AnimObjMiscGFX
object_gfx 36, AnimObjSkyAttackGFX
object_gfx 16, AnimObjGlobeGFX
object_gfx 48, AnimObjShapesGFX
object_gfx 18, AnimObjObjectsGFX
object_gfx 38, AnimObjShineGFX
object_gfx 35, AnimObjAngelsGFX
object_gfx 18, AnimObjWaveGFX
object_gfx 24, AnimObjAeroblastGFX
object_gfx 1, NULL
object_gfx 1, NULL
; cfd9e

File diff suppressed because it is too large Load Diff

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@ -7,26 +7,31 @@ INCLUDE "constants/wram_constants.asm"
INCLUDE "constants/pokemon_constants.asm"
INCLUDE "constants/type_constants.asm"
INCLUDE "constants/move_constants.asm"
INCLUDE "constants/move_effect_constants.asm"
INCLUDE "constants/battle_constants.asm"
INCLUDE "constants/map_dimension_constants.asm"
INCLUDE "constants/battle_anim_constants.asm"
INCLUDE "constants/map_constants.asm"
INCLUDE "constants/map_data_constants.asm"
INCLUDE "constants/map_setup_constants.asm"
INCLUDE "constants/landmark_constants.asm"
INCLUDE "constants/item_constants.asm"
INCLUDE "constants/item_data_constants.asm"
INCLUDE "constants/trainer_constants.asm"
INCLUDE "constants/trainer_data_constants.asm"
INCLUDE "constants/script_constants.asm"
INCLUDE "constants/event_flags.asm"
INCLUDE "constants/engine_flags.asm"
INCLUDE "constants/music_constants.asm"
INCLUDE "constants/sfx_constants.asm"
INCLUDE "constants/animation_constants.asm"
INCLUDE "constants/phone_constants.asm"
INCLUDE "constants/credits_constants.asm"
INCLUDE "constants/gfx_constants.asm"
INCLUDE "constants/input_constants.asm"
INCLUDE "constants/pokemon_data_constants.asm"
INCLUDE "constants/icon_constants.asm"
INCLUDE "constants/serial_constants.asm"
INCLUDE "constants/mobile_constants.asm"
INCLUDE "constants/text_constants.asm"
INCLUDE "constants/misc_constants.asm"
INCLUDE "constants/std_constants.asm"
INCLUDE "constants/deco_constants.asm"
@ -34,6 +39,7 @@ INCLUDE "constants/radio_constants.asm"
INCLUDE "constants/npctrade_constants.asm"
INCLUDE "constants/sprite_constants.asm"
INCLUDE "constants/sprite_data_constants.asm"
INCLUDE "constants/sprite_anim_constants.asm"
INCLUDE "constants/tileset_constants.asm"
INCLUDE "constants/collision_constants.asm"
INCLUDE "constants/cgb_constants.asm"

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@ -26,7 +26,7 @@
const BATTLEANIMSTRUCT_17
BATTLEANIMSTRUCT_LENGTH EQU const_value
; BattleAnimObjects indexes (see battle/objects/data.asm)
; BattleAnimObjects indexes (see data/battle_anims/objects.asm)
const_def
const ANIM_OBJ_00
const ANIM_OBJ_01
@ -217,7 +217,7 @@ BATTLEANIMSTRUCT_LENGTH EQU const_value
const ANIM_OBJ_BA
const ANIM_OBJ_BB
; DoBattleAnimFrame arguments (see battle/objects/functions.asm)
; DoBattleAnimFrame arguments (see engine/battle_anims/functions.asm)
const_def
const BATTLEANIMFUNC_00
const BATTLEANIMFUNC_01
@ -300,7 +300,7 @@ BATTLEANIMSTRUCT_LENGTH EQU const_value
const BATTLEANIMFUNC_4E
const BATTLEANIMFUNC_4F
; BattleAnimFrameData indexes (see battle/objects/framesets.asm)
; BattleAnimFrameData indexes (see data/battle_anims/framesets.asm)
const_def
const BATTLEANIMFRAMESET_00
const BATTLEANIMFRAMESET_01
@ -488,7 +488,7 @@ BATTLEANIMSTRUCT_LENGTH EQU const_value
const BATTLEANIMFRAMESET_B7
const BATTLEANIMFRAMESET_B8
; BattleAnimOAMData indexes (see battle/objects/oam.asm)
; BattleAnimOAMData indexes (see data/battle_anims/oam.asm)
const_def
const BATTLEANIMOAMSET_00
const BATTLEANIMOAMSET_01
@ -707,7 +707,7 @@ BATTLEANIMSTRUCT_LENGTH EQU const_value
const BATTLEANIMOAMSET_D6
const BATTLEANIMOAMSET_D7
; BattleBGEffects indexes (see battle/bg_effects.asm)
; BattleBGEffects indexes (see engine/battle_anims/bg_effects.asm)
const_value SET 1
const ANIM_BG_FLASH_INVERTED
const ANIM_BG_FLASH_WHITE
@ -763,19 +763,7 @@ const_value SET 1
const ANIM_BG_WOBBLE_MON
const ANIM_BG_35
; PokeAnims indexes (see gfx/pics/animation.asm)
const_def
const ANIM_MON_SLOW
const ANIM_MON_NORMAL
const ANIM_MON_MENU
const ANIM_MON_TRADE
const ANIM_MON_EVOLVE
const ANIM_MON_HATCH
const ANIM_MON_UNUSED
const ANIM_MON_EGG1
const ANIM_MON_EGG2
; AnimObjGFX indexes (see battle/objects/gfx_headers.asm)
; AnimObjGFX indexes (see data/battle_anims/object_gfx.asm)
const_value SET 1
const ANIM_GFX_HIT
const ANIM_GFX_CUT

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@ -30,16 +30,16 @@ TREEMON_SLEEP_TURNS EQU 7
const ABILITY ; used for BattleCommand_Curse
NUM_LEVEL_STATS EQU const_value
; move struct members (see battle/moves/moves.asm)
; move struct members (see data/moves/moves.asm)
const_def
const MOVE_ANIM
const MOVE_EFFECT
const MOVE_POWER
const MOVE_TYPE
const MOVE_ACC
const MOVE_PP
const MOVE_CHANCE
const MOVE_LENGTH
const MOVE_ANIM ; 0
const MOVE_EFFECT ; 1
const MOVE_POWER ; 2
const MOVE_TYPE ; 3
const MOVE_ACC ; 4
const MOVE_PP ; 5
const MOVE_CHANCE ; 6
MOVE_LENGTH EQU const_value
; stat constants
; indexes for:
@ -213,166 +213,6 @@ SUBSTATUS_CURLED EQU 0
const WEATHER_SUN_END
const WEATHER_SANDSTORM_END
; MoveEffectsPointers indexes (see battle/moves/move_effects_pointers.asm)
const_def
const EFFECT_NORMAL_HIT
const EFFECT_SLEEP
const EFFECT_POISON_HIT
const EFFECT_LEECH_HIT
const EFFECT_BURN_HIT
const EFFECT_FREEZE_HIT
const EFFECT_PARALYZE_HIT
const EFFECT_SELFDESTRUCT
const EFFECT_DREAM_EATER
const EFFECT_MIRROR_MOVE
const EFFECT_ATTACK_UP
const EFFECT_DEFENSE_UP
const EFFECT_SPEED_UP
const EFFECT_SP_ATK_UP
const EFFECT_SP_DEF_UP
const EFFECT_ACCURACY_UP
const EFFECT_EVASION_UP
const EFFECT_ALWAYS_HIT
const EFFECT_ATTACK_DOWN
const EFFECT_DEFENSE_DOWN
const EFFECT_SPEED_DOWN
const EFFECT_SP_ATK_DOWN
const EFFECT_SP_DEF_DOWN
const EFFECT_ACCURACY_DOWN
const EFFECT_EVASION_DOWN
const EFFECT_RESET_STATS
const EFFECT_BIDE
const EFFECT_RAMPAGE
const EFFECT_FORCE_SWITCH
const EFFECT_MULTI_HIT
const EFFECT_CONVERSION
const EFFECT_FLINCH_HIT
const EFFECT_HEAL
const EFFECT_TOXIC
const EFFECT_PAY_DAY
const EFFECT_LIGHT_SCREEN
const EFFECT_TRI_ATTACK
const EFFECT_UNUSED_25
const EFFECT_OHKO
const EFFECT_RAZOR_WIND
const EFFECT_SUPER_FANG
const EFFECT_STATIC_DAMAGE
const EFFECT_TRAP_TARGET
const EFFECT_UNUSED_2B
const EFFECT_DOUBLE_HIT
const EFFECT_JUMP_KICK
const EFFECT_MIST
const EFFECT_FOCUS_ENERGY
const EFFECT_RECOIL_HIT
const EFFECT_CONFUSE
const EFFECT_ATTACK_UP_2
const EFFECT_DEFENSE_UP_2
const EFFECT_SPEED_UP_2
const EFFECT_SP_ATK_UP_2
const EFFECT_SP_DEF_UP_2
const EFFECT_ACCURACY_UP_2
const EFFECT_EVASION_UP_2
const EFFECT_TRANSFORM
const EFFECT_ATTACK_DOWN_2
const EFFECT_DEFENSE_DOWN_2
const EFFECT_SPEED_DOWN_2
const EFFECT_SP_ATK_DOWN_2
const EFFECT_SP_DEF_DOWN_2
const EFFECT_ACCURACY_DOWN_2
const EFFECT_EVASION_DOWN_2
const EFFECT_REFLECT
const EFFECT_POISON
const EFFECT_PARALYZE
const EFFECT_ATTACK_DOWN_HIT
const EFFECT_DEFENSE_DOWN_HIT
const EFFECT_SPEED_DOWN_HIT
const EFFECT_SP_ATK_DOWN_HIT
const EFFECT_SP_DEF_DOWN_HIT
const EFFECT_ACCURACY_DOWN_HIT
const EFFECT_EVASION_DOWN_HIT
const EFFECT_SKY_ATTACK
const EFFECT_CONFUSE_HIT
const EFFECT_POISON_MULTI_HIT
const EFFECT_UNUSED_4E
const EFFECT_SUBSTITUTE
const EFFECT_HYPER_BEAM
const EFFECT_RAGE
const EFFECT_MIMIC
const EFFECT_METRONOME
const EFFECT_LEECH_SEED
const EFFECT_SPLASH
const EFFECT_DISABLE
const EFFECT_LEVEL_DAMAGE
const EFFECT_PSYWAVE
const EFFECT_COUNTER
const EFFECT_ENCORE
const EFFECT_PAIN_SPLIT
const EFFECT_SNORE
const EFFECT_CONVERSION2
const EFFECT_LOCK_ON
const EFFECT_SKETCH
const EFFECT_DEFROST_OPPONENT
const EFFECT_SLEEP_TALK
const EFFECT_DESTINY_BOND
const EFFECT_REVERSAL
const EFFECT_SPITE
const EFFECT_FALSE_SWIPE
const EFFECT_HEAL_BELL
const EFFECT_PRIORITY_HIT
const EFFECT_TRIPLE_KICK
const EFFECT_THIEF
const EFFECT_MEAN_LOOK
const EFFECT_NIGHTMARE
const EFFECT_FLAME_WHEEL
const EFFECT_CURSE
const EFFECT_UNUSED_6E
const EFFECT_PROTECT
const EFFECT_SPIKES
const EFFECT_FORESIGHT
const EFFECT_PERISH_SONG
const EFFECT_SANDSTORM
const EFFECT_ENDURE
const EFFECT_ROLLOUT
const EFFECT_SWAGGER
const EFFECT_FURY_CUTTER
const EFFECT_ATTRACT
const EFFECT_RETURN
const EFFECT_PRESENT
const EFFECT_FRUSTRATION
const EFFECT_SAFEGUARD
const EFFECT_SACRED_FIRE
const EFFECT_MAGNITUDE
const EFFECT_BATON_PASS
const EFFECT_PURSUIT
const EFFECT_RAPID_SPIN
const EFFECT_UNUSED_82
const EFFECT_UNUSED_83
const EFFECT_MORNING_SUN
const EFFECT_SYNTHESIS
const EFFECT_MOONLIGHT
const EFFECT_HIDDEN_POWER
const EFFECT_RAIN_DANCE
const EFFECT_SUNNY_DAY
const EFFECT_DEFENSE_UP_HIT
const EFFECT_ATTACK_UP_HIT
const EFFECT_ALL_UP_HIT
const EFFECT_FAKE_OUT
const EFFECT_BELLY_DRUM
const EFFECT_PSYCH_UP
const EFFECT_MIRROR_COAT
const EFFECT_SKULL_BASH
const EFFECT_TWISTER
const EFFECT_EARTHQUAKE
const EFFECT_FUTURE_SIGHT
const EFFECT_GUST
const EFFECT_STOMP
const EFFECT_SOLARBEAM
const EFFECT_THUNDER
const EFFECT_TELEPORT
const EFFECT_BEAT_UP
const EFFECT_FLY
const EFFECT_DEFENSE_CURL
; wBattleAction
const_def
const BATTLEACTION_MOVE1

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@ -7,7 +7,7 @@ const_value = 1
const DECO_DOLL
const DECO_BIGDOLL
; DecorationNames indexes (see engine/decorations.asm)
; DecorationNames indexes (see data/decorations/names.asm)
const_value = 1
const PUT_IT_AWAY
const MAGNAPLANT
@ -35,7 +35,7 @@ const_value = 1
const YELLOW_CARPET
const GREEN_CARPET
; DoDecorationAction2 arguments (see engine/decorations.asm)
; DoDecorationAction2.DecoActions indexes (see engine/decorations.asm)
const_value = 1
const SET_UP_BED
const PUT_AWAY_BED
@ -59,43 +59,46 @@ deco: MACRO
enum DECOFLAG_\1
endm
; decorations (see data/decoration_attribute.asm)
; decorations:
; - DecorationAttributes (see data/decorations/attributes.asm)
; - DecorationIDs (see data/decorations/decorations.asm)
const_value = 1
__enum__ = 0
; FindOwnedBeds.beds values (see engine/decorations.asm)
const BEDS
deco FEATHERY_BED
deco PINK_BED
deco POLKADOT_BED
deco PIKACHU_BED
; FindOwnedCarpets.carpets values (see engine/decorations.asm)
const CARPETS
deco RED_CARPET
deco BLUE_CARPET
deco YELLOW_CARPET
deco GREEN_CARPET
; FindOwnedPlants.plants values (see engine/decorations.asm)
const PLANTS
deco MAGNAPLANT
deco TROPICPLANT
deco JUMBOPLANT
; FindOwnedPosters.posters values (see engine/decorations.asm)
const POSTERS
deco TOWN_MAP
deco PIKACHU_POSTER
deco CLEFAIRY_POSTER
deco JIGGLYPUFF_POSTER
; FindOwnedConsoles.consoles values (see engine/decorations.asm)
const CONSOLES
deco FAMICOM
deco SNES
deco N64
deco VIRTUAL_BOY
; FindOwnedBigDolls.big_dolls values (see engine/decorations.asm)
const BIG_DOLLS
deco BIG_SNORLAX_DOLL
deco BIG_ONIX_DOLL
deco BIG_LAPRAS_DOLL
; FindOwnedOrnaments.ornaments values (see engine/decorations.asm)
const DOLLS
deco PIKACHU_DOLL
deco SURF_PIKACHU_DOLL

View File

@ -20,5 +20,4 @@ HP_BAR_LENGTH_PX EQU HP_BAR_LENGTH * TILE_WIDTH ; pixels
EXP_BAR_LENGTH EQU 8 ; tiles
EXP_BAR_LENGTH_PX EQU EXP_BAR_LENGTH * TILE_WIDTH ; pixels
PALPACKET_LENGTH EQU $10

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@ -1,4 +1,19 @@
; Graciously aped from http://nocash.emubase.de/pandocs.htm .
; Graciously aped from:
; http://nocash.emubase.de/pandocs.htm
; http://gameboy.mongenel.com/dmg/asmmemmap.html
; memory map
VRAM_Begin EQU $8000
VRAM_End EQU $a000
SRAM_Begin EQU $a000
SRAM_End EQU $c000
WRAM0_Begin EQU $c000
WRAM0_End EQU $d000
WRAM1_Begin EQU $d000
WRAM1_End EQU $e000
; hardware registers $ff00-$ff80 (see below)
HRAM_Begin EQU $ff80
HRAM_End EQU $ffff
; MBC3
MBC3SRamEnable EQU $0000

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@ -0,0 +1,41 @@
; IconPointers indexes (see data/icon_pointers.asm)
const_def
const ICON_NULL
const ICON_POLIWAG
const ICON_JIGGLYPUFF
const ICON_DIGLETT
const ICON_PIKACHU
const ICON_STARYU
const ICON_FISH
const ICON_BIRD
const ICON_MONSTER
const ICON_CLEFAIRY
const ICON_ODDISH
const ICON_BUG
const ICON_GHOST
const ICON_LAPRAS
const ICON_HUMANSHAPE
const ICON_FOX
const ICON_EQUINE
const ICON_SHELL
const ICON_BLOB
const ICON_SERPENT
const ICON_VOLTORB
const ICON_SQUIRTLE
const ICON_BULBASAUR
const ICON_CHARMANDER
const ICON_CATERPILLAR
const ICON_UNOWN
const ICON_GEODUDE
const ICON_FIGHTER
const ICON_EGG
const ICON_JELLYFISH
const ICON_MOTH
const ICON_BAT
const ICON_SNORLAX
const ICON_HO_OH
const ICON_LUGIA
const ICON_GYARADOS
const ICON_SLOWPOKE
const ICON_SUDOWOODO
const ICON_BIGMON

View File

@ -1,9 +1,9 @@
; item ids
; indexes for:
; - ItemAttributes (see data/items/item_attributes.asm)
; - ItemDescriptions (see data/items/item_descriptions.asm)
; - ItemNames (see data/items/names.asm)
; - ItemDescriptions (see data/items/descriptions.asm)
; - ItemAttributes (see data/items/attributes.asm)
; - ItemEffects (see engine/item_effects.asm)
; - ItemNames (see data/items/item_names.asm)
const_def
const NO_ITEM ; $00
const MASTER_BALL ; $01
@ -197,7 +197,7 @@
const MIRAGE_MAIL ; $BD
const ITEM_BE ; $BE
; see data/tmhm_moves.asm for moves
; see data/moves/tmhm_moves.asm for moves
add_tm DYNAMICPUNCH ; $BF
add_tm HEADBUTT ; $C0
add_tm CURSE ; $C1
@ -273,189 +273,3 @@ ITEM_FROM_MEM EQU $FF
SAFARI_BALL EQU $08 ; MOON_STONE
MOON_STONE_RED EQU $0A ; BURN_HEAL
FULL_HEAL_RED EQU $34 ; X_SPEED
; mail
MAIL_MSG_LENGTH EQU $20
MAILBOX_CAPACITY EQU 10
MAIL_STRUCT_LENGTH EQU $2f ; mailmsg struct
; pack pockets
ITEM EQU 1
KEY_ITEM EQU 2
BALL EQU 3
TM_HM EQU 4
; pack pocket sizes
MAX_ITEMS EQU 20
MAX_KEY_ITEMS EQU 25
MAX_BALLS EQU 12
MAX_PC_ITEMS EQU 50
; item actions
CANT_SELECT EQU 1 << 6
CANT_TOSS EQU 1 << 7
; held item effects
const_def
const HELD_NONE
const HELD_BERRY
const HELD_2
const HELD_LEFTOVERS
const HELD_4
const HELD_5
const HELD_RESTORE_PP
const HELD_7
const HELD_CLEANSE_TAG
const_value SET 10
const HELD_HEAL_POISON
const HELD_HEAL_FREEZE
const HELD_HEAL_BURN
const HELD_HEAL_SLEEP
const HELD_HEAL_PARALYZE
const HELD_HEAL_STATUS
const HELD_HEAL_CONFUSION
const_value SET 20
const HELD_PREVENT_POISON
const HELD_PREVENT_BURN
const HELD_PREVENT_FREEZE
const HELD_PREVENT_SLEEP
const HELD_PREVENT_PARALYZE
const HELD_PREVENT_CONFUSE
const_value SET 30
const HELD_30
const HELD_ATTACK_UP
const HELD_DEFENSE_UP
const HELD_SPEED_UP
const HELD_SP_ATTACK_UP
const HELD_SP_DEFENSE_UP
const HELD_ACCURACY_UP
const HELD_EVASION_UP
const HELD_38
const_value SET 40
const HELD_40
const HELD_41
const HELD_METAL_POWDER
const_value SET 50
const HELD_NORMAL_BOOST
const HELD_FIGHTING_BOOST
const HELD_FLYING_BOOST
const HELD_POISON_BOOST
const HELD_GROUND_BOOST
const HELD_ROCK_BOOST
const HELD_BUG_BOOST
const HELD_GHOST_BOOST
const HELD_FIRE_BOOST
const HELD_WATER_BOOST
const HELD_GRASS_BOOST
const HELD_ELECTRIC_BOOST
const HELD_PSYCHIC_BOOST
const HELD_ICE_BOOST
const HELD_DRAGON_BOOST
const HELD_DARK_BOOST
const HELD_STEEL_BOOST
const_value SET 70
const HELD_CATCH_CHANCE
const HELD_71
const HELD_ESCAPE
const HELD_CRITICAL_UP
const HELD_QUICK_CLAW
const HELD_FLINCH
const HELD_AMULET_COIN
const HELD_BRIGHTPOWDER
const HELD_78
const HELD_FOCUS_BAND
; item_attribute struct members (see data/items/item_attributes.asm)
const_def
const ITEMATTR_PRICE
const ITEMATTR_PRICE_HI
const ITEMATTR_EFFECT
const ITEMATTR_PARAM
const ITEMATTR_PERMISSIONS
const ITEMATTR_POCKET
const ITEMATTR_HELP
ITEMATTR_STRUCT_LENGTH EQU const_value
; item menu types
ITEMMENU_NOUSE EQU 0
ITEMMENU_CURRENT EQU 4
ITEMMENU_PARTY EQU 5
ITEMMENU_CLOSE EQU 6
; mart types (see engine/mart.asm)
const_def
const MARTTYPE_STANDARD
const MARTTYPE_BITTER
const MARTTYPE_BARGAIN
const MARTTYPE_PHARMACY
const MARTTYPE_ROOFTOP
; Marts indexes (see data/items/marts.asm)
const_def
const MART_CHERRYGROVE
const MART_CHERRYGROVE_DEX
const MART_VIOLET
const MART_AZALEA
const MART_CIANWOOD
const MART_GOLDENROD_2F_1
const MART_GOLDENROD_2F_2
const MART_GOLDENROD_3F
const MART_GOLDENROD_4F
const MART_GOLDENROD_5F_1
const MART_GOLDENROD_5F_2
const MART_GOLDENROD_5F_3
const MART_GOLDENROD_5F_4
const MART_OLIVINE
const MART_ECRUTEAK
const MART_MAHOGANY_1
const MART_MAHOGANY_2
const MART_BLACKTHORN
const MART_VIRIDIAN
const MART_PEWTER
const MART_CERULEAN
const MART_LAVENDER
const MART_VERMILION
const MART_CELADON_2F_1
const MART_CELADON_2F_2
const MART_CELADON_3F
const MART_CELADON_4F
const MART_CELADON_5F_1
const MART_CELADON_5F_2
const MART_FUCHSIA
const MART_SAFFRON
const MART_MT_MOON
const MART_INDIGO_PLATEAU
const MART_UNDERGROUND
; PartyMenuActionText values
; GetPartyMenuTilemapPointers arguments (see engine/party_menu.asm)
const_def
const PARTYMENUACTION_CHOOSE_POKEMON
const PARTYMENUACTION_HEALING_ITEM
const PARTYMENUACTION_SWITCH
const PARTYMENUACTION_TEACH_TMHM
const PARTYMENUACTION_MOVE
const PARTYMENUACTION_EVO_STONE
const PARTYMENUACTION_GIVE_MON
const PARTYMENUACTION_GIVE_MON_FEMALE ; unused
const PARTYMENUACTION_GIVE_ITEM
const PARTYMENUACTION_MOBILE ; mobile
; PrintPartyMenuActionText arguments (see engine/party_menu.asm)
const_value set $f0
const PARTYMENUTEXT_HEAL_PSN
const PARTYMENUTEXT_HEAL_BRN
const PARTYMENUTEXT_HEAL_FRZ
const PARTYMENUTEXT_HEAL_SLP
const PARTYMENUTEXT_HEAL_PAR
const PARTYMENUTEXT_HEAL_HP
const PARTYMENUTEXT_HEAL_ALL
const PARTYMENUTEXT_REVIVE
const PARTYMENUTEXT_LEVEL_UP
const PARTYMENUTEXT_HEAL_CONFUSION

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@ -0,0 +1,190 @@
; item_attributes struct members (see data/items/attributes.asm)
const_def
const ITEMATTR_PRICE
const ITEMATTR_PRICE_HI
const ITEMATTR_EFFECT
const ITEMATTR_PARAM
const ITEMATTR_PERMISSIONS
const ITEMATTR_POCKET
const ITEMATTR_HELP
ITEMATTR_STRUCT_LENGTH EQU const_value
; pack pockets
ITEM EQU 1
KEY_ITEM EQU 2
BALL EQU 3
TM_HM EQU 4
; pack pocket sizes
MAX_ITEMS EQU 20
MAX_KEY_ITEMS EQU 25
MAX_BALLS EQU 12
MAX_PC_ITEMS EQU 50
; item menu types
ITEMMENU_NOUSE EQU 0
ITEMMENU_CURRENT EQU 4
ITEMMENU_PARTY EQU 5
ITEMMENU_CLOSE EQU 6
; item actions
CANT_SELECT EQU 1 << 6
CANT_TOSS EQU 1 << 7
; mail
MAIL_MSG_LENGTH EQU $20
MAILBOX_CAPACITY EQU 10
MAIL_STRUCT_LENGTH EQU $2f ; mailmsg struct
; held item effects
const_def
const HELD_NONE
const HELD_BERRY
const HELD_2
const HELD_LEFTOVERS
const HELD_4
const HELD_5
const HELD_RESTORE_PP
const HELD_7
const HELD_CLEANSE_TAG
const_value SET 10
const HELD_HEAL_POISON
const HELD_HEAL_FREEZE
const HELD_HEAL_BURN
const HELD_HEAL_SLEEP
const HELD_HEAL_PARALYZE
const HELD_HEAL_STATUS
const HELD_HEAL_CONFUSION
const_value SET 20
const HELD_PREVENT_POISON
const HELD_PREVENT_BURN
const HELD_PREVENT_FREEZE
const HELD_PREVENT_SLEEP
const HELD_PREVENT_PARALYZE
const HELD_PREVENT_CONFUSE
const_value SET 30
const HELD_30
const HELD_ATTACK_UP
const HELD_DEFENSE_UP
const HELD_SPEED_UP
const HELD_SP_ATTACK_UP
const HELD_SP_DEFENSE_UP
const HELD_ACCURACY_UP
const HELD_EVASION_UP
const HELD_38
const_value SET 40
const HELD_40
const HELD_41
const HELD_METAL_POWDER
const_value SET 50
const HELD_NORMAL_BOOST
const HELD_FIGHTING_BOOST
const HELD_FLYING_BOOST
const HELD_POISON_BOOST
const HELD_GROUND_BOOST
const HELD_ROCK_BOOST
const HELD_BUG_BOOST
const HELD_GHOST_BOOST
const HELD_FIRE_BOOST
const HELD_WATER_BOOST
const HELD_GRASS_BOOST
const HELD_ELECTRIC_BOOST
const HELD_PSYCHIC_BOOST
const HELD_ICE_BOOST
const HELD_DRAGON_BOOST
const HELD_DARK_BOOST
const HELD_STEEL_BOOST
const_value SET 70
const HELD_CATCH_CHANCE
const HELD_71
const HELD_ESCAPE
const HELD_CRITICAL_UP
const HELD_QUICK_CLAW
const HELD_FLINCH
const HELD_AMULET_COIN
const HELD_BRIGHTPOWDER
const HELD_78
const HELD_FOCUS_BAND
; mart types (see engine/mart.asm)
const_def
const MARTTYPE_STANDARD
const MARTTYPE_BITTER
const MARTTYPE_BARGAIN
const MARTTYPE_PHARMACY
const MARTTYPE_ROOFTOP
; Marts indexes (see data/items/marts.asm)
const_def
const MART_CHERRYGROVE
const MART_CHERRYGROVE_DEX
const MART_VIOLET
const MART_AZALEA
const MART_CIANWOOD
const MART_GOLDENROD_2F_1
const MART_GOLDENROD_2F_2
const MART_GOLDENROD_3F
const MART_GOLDENROD_4F
const MART_GOLDENROD_5F_1
const MART_GOLDENROD_5F_2
const MART_GOLDENROD_5F_3
const MART_GOLDENROD_5F_4
const MART_OLIVINE
const MART_ECRUTEAK
const MART_MAHOGANY_1
const MART_MAHOGANY_2
const MART_BLACKTHORN
const MART_VIRIDIAN
const MART_PEWTER
const MART_CERULEAN
const MART_LAVENDER
const MART_VERMILION
const MART_CELADON_2F_1
const MART_CELADON_2F_2
const MART_CELADON_3F
const MART_CELADON_4F
const MART_CELADON_5F_1
const MART_CELADON_5F_2
const MART_FUCHSIA
const MART_SAFFRON
const MART_MT_MOON
const MART_INDIGO_PLATEAU
const MART_UNDERGROUND
; PartyMenuActionText values
; GetPartyMenuTilemapPointers arguments (see engine/party_menu.asm)
const_def
const PARTYMENUACTION_CHOOSE_POKEMON
const PARTYMENUACTION_HEALING_ITEM
const PARTYMENUACTION_SWITCH
const PARTYMENUACTION_TEACH_TMHM
const PARTYMENUACTION_MOVE
const PARTYMENUACTION_EVO_STONE
const PARTYMENUACTION_GIVE_MON
const PARTYMENUACTION_GIVE_MON_FEMALE ; unused
const PARTYMENUACTION_GIVE_ITEM
const PARTYMENUACTION_MOBILE ; mobile
; PrintPartyMenuActionText arguments (see engine/party_menu.asm)
const_value set $f0
const PARTYMENUTEXT_HEAL_PSN
const PARTYMENUTEXT_HEAL_BRN
const PARTYMENUTEXT_HEAL_FRZ
const PARTYMENUTEXT_HEAL_SLP
const PARTYMENUTEXT_HEAL_PAR
const PARTYMENUTEXT_HEAL_HP
const PARTYMENUTEXT_HEAL_ALL
const PARTYMENUTEXT_REVIVE
const PARTYMENUTEXT_LEVEL_UP
const PARTYMENUTEXT_HEAL_CONFUSION

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@ -1,287 +1,488 @@
GROUP_N_A EQU -1
MAP_N_A EQU -1
GROUP_NONE EQU 0
MAP_NONE EQU 0
newgroup: macro
const_value = const_value + 1
enum_start 1
endm
; map header fields (see maps/map_headers.asm)
mapgroup: macro
;\1: map id
;\2: height: in blocks
;\3: width: in blocks
GROUP_\1 EQU const_value
enum MAP_\1
\1_HEIGHT EQU \2
\1_WIDTH EQU \3
endm
; map group ids
; `newgroup` indexes are for:
; - MapGroupPointers (see maps/map_headers.asm)
; - MapGroupRoofs (see data/maps/roofs.asm)
; - OutdoorSprites (see data/maps/outdoor_sprites.asm)
; `mapgroup` indexes are for the sub-tables of MapGroupPointers (see maps/map_headers.asm)
const_def
const MAPHEADER_MAPHEADER2_BANK ; 0
const MAPHEADER_TILESET ; 1
const MAPHEADER_ENVIRONMENT ; 2
const MAPHEADER_MAPHEADER2 ; 3
const MAPHEADER_MAPHEADER2_HI ; 4
const MAPHEADER_LOCATION ; 5
const MAPHEADER_MUSIC ; 6
const MAPHEADER_PALETTE ; 7
const MAPHEADER_FISHGROUP ; 8
NUM_MAPHEADER_ATTRIBUTES EQU const_value
; map environments (wEnvironment)
const_value SET 1
const TOWN
const ROUTE
const INDOOR
const CAVE
const ENVIRONMENT_5
const GATE
const DUNGEON
newgroup ; 1
; map palettes (wEnvironment)
const_def
const PALETTE_AUTO
const PALETTE_DAY
const PALETTE_NITE
const PALETTE_MORN
const PALETTE_DARK
mapgroup OLIVINE_POKECENTER_1F, 4, 5 ; 1
mapgroup OLIVINE_GYM, 8, 5 ; 2
mapgroup OLIVINE_TIMS_HOUSE, 4, 4 ; 3
mapgroup OLIVINE_HOUSE_BETA, 4, 4 ; 4
mapgroup OLIVINE_PUNISHMENT_SPEECH_HOUSE, 4, 4 ; 5
mapgroup OLIVINE_GOOD_ROD_HOUSE, 4, 4 ; 6
mapgroup OLIVINE_CAFE, 4, 4 ; 7
mapgroup OLIVINE_MART, 4, 6 ; 8
mapgroup ROUTE_38_ECRUTEAK_GATE, 4, 5 ; 9
mapgroup ROUTE_39_BARN, 4, 4 ; 10
mapgroup ROUTE_39_FARMHOUSE, 4, 4 ; 11
mapgroup ROUTE_38, 9, 20 ; 12
mapgroup ROUTE_39, 18, 10 ; 13
mapgroup OLIVINE_CITY, 18, 20 ; 14
; fish groups
const_def
const FISHGROUP_NONE
const FISHGROUP_SHORE
const FISHGROUP_OCEAN
const FISHGROUP_LAKE
const FISHGROUP_POND
const FISHGROUP_DRATINI
const FISHGROUP_QWILFISH_SWARM
const FISHGROUP_REMORAID_SWARM
const FISHGROUP_GYARADOS
const FISHGROUP_DRATINI_2
const FISHGROUP_WHIRL_ISLANDS
const FISHGROUP_QWILFISH
const FISHGROUP_REMORAID
const FISHGROUP_QWILFISH_NO_SWARM
newgroup ; 2
mapgroup MAHOGANY_RED_GYARADOS_SPEECH_HOUSE, 4, 4 ; 1
mapgroup MAHOGANY_GYM, 9, 5 ; 2
mapgroup MAHOGANY_POKECENTER_1F, 4, 5 ; 3
mapgroup ROUTE_42_ECRUTEAK_GATE, 4, 5 ; 4
mapgroup ROUTE_42, 9, 30 ; 5
mapgroup ROUTE_44, 9, 30 ; 6
mapgroup MAHOGANY_TOWN, 9, 10 ; 7
; connection directions
const_def
const EAST_F
const WEST_F
const SOUTH_F
const NORTH_F
newgroup ; 3
; MapConnections
const_def
shift_const EAST
shift_const WEST
shift_const SOUTH
shift_const NORTH
mapgroup SPROUT_TOWER_1F, 8, 10 ; 1
mapgroup SPROUT_TOWER_2F, 8, 10 ; 2
mapgroup SPROUT_TOWER_3F, 8, 10 ; 3
mapgroup TIN_TOWER_1F, 9, 10 ; 4
mapgroup TIN_TOWER_2F, 9, 10 ; 5
mapgroup TIN_TOWER_3F, 9, 10 ; 6
mapgroup TIN_TOWER_4F, 9, 10 ; 7
mapgroup TIN_TOWER_5F, 9, 10 ; 8
mapgroup TIN_TOWER_6F, 9, 10 ; 9
mapgroup TIN_TOWER_7F, 9, 10 ; 10
mapgroup TIN_TOWER_8F, 9, 10 ; 11
mapgroup TIN_TOWER_9F, 9, 10 ; 12
mapgroup BURNED_TOWER_1F, 9, 10 ; 13
mapgroup BURNED_TOWER_B1F, 9, 10 ; 14
mapgroup NATIONAL_PARK, 27, 20 ; 15
mapgroup NATIONAL_PARK_BUG_CONTEST, 27, 20 ; 16
mapgroup RADIO_TOWER_1F, 4, 9 ; 17
mapgroup RADIO_TOWER_2F, 4, 9 ; 18
mapgroup RADIO_TOWER_3F, 4, 9 ; 19
mapgroup RADIO_TOWER_4F, 4, 9 ; 20
mapgroup RADIO_TOWER_5F, 4, 9 ; 21
mapgroup RUINS_OF_ALPH_OUTSIDE, 18, 10 ; 22
mapgroup RUINS_OF_ALPH_HO_OH_CHAMBER, 5, 4 ; 23
mapgroup RUINS_OF_ALPH_KABUTO_CHAMBER, 5, 4 ; 24
mapgroup RUINS_OF_ALPH_OMANYTE_CHAMBER, 5, 4 ; 25
mapgroup RUINS_OF_ALPH_AERODACTYL_CHAMBER, 5, 4 ; 26
mapgroup RUINS_OF_ALPH_INNER_CHAMBER, 14, 10 ; 27
mapgroup RUINS_OF_ALPH_RESEARCH_CENTER, 4, 4 ; 28
mapgroup RUINS_OF_ALPH_HO_OH_ITEM_ROOM, 5, 4 ; 29
mapgroup RUINS_OF_ALPH_KABUTO_ITEM_ROOM, 5, 4 ; 30
mapgroup RUINS_OF_ALPH_OMANYTE_ITEM_ROOM, 5, 4 ; 31
mapgroup RUINS_OF_ALPH_AERODACTYL_ITEM_ROOM, 5, 4 ; 32
mapgroup RUINS_OF_ALPH_HO_OH_WORD_ROOM, 12, 10 ; 33
mapgroup RUINS_OF_ALPH_KABUTO_WORD_ROOM, 7, 10 ; 34
mapgroup RUINS_OF_ALPH_OMANYTE_WORD_ROOM, 8, 10 ; 35
mapgroup RUINS_OF_ALPH_AERODACTYL_WORD_ROOM, 7, 10 ; 36
mapgroup UNION_CAVE_1F, 18, 10 ; 37
mapgroup UNION_CAVE_B1F, 18, 10 ; 38
mapgroup UNION_CAVE_B2F, 18, 10 ; 39
mapgroup SLOWPOKE_WELL_B1F, 9, 10 ; 40
mapgroup SLOWPOKE_WELL_B2F, 9, 10 ; 41
mapgroup OLIVINE_LIGHTHOUSE_1F, 9, 10 ; 42
mapgroup OLIVINE_LIGHTHOUSE_2F, 9, 10 ; 43
mapgroup OLIVINE_LIGHTHOUSE_3F, 9, 10 ; 44
mapgroup OLIVINE_LIGHTHOUSE_4F, 9, 10 ; 45
mapgroup OLIVINE_LIGHTHOUSE_5F, 9, 10 ; 46
mapgroup OLIVINE_LIGHTHOUSE_6F, 9, 10 ; 47
mapgroup MAHOGANY_MART_1F, 4, 4 ; 48
mapgroup TEAM_ROCKET_BASE_B1F, 9, 15 ; 49
mapgroup TEAM_ROCKET_BASE_B2F, 9, 15 ; 50
mapgroup TEAM_ROCKET_BASE_B3F, 9, 15 ; 51
mapgroup ILEX_FOREST, 27, 15 ; 52
mapgroup GOLDENROD_UNDERGROUND, 18, 15 ; 53
mapgroup GOLDENROD_UNDERGROUND_SWITCH_ROOM_ENTRANCES, 18, 15 ; 54
mapgroup GOLDENROD_DEPT_STORE_B1F, 9, 10 ; 55
mapgroup GOLDENROD_UNDERGROUND_WAREHOUSE, 9, 10 ; 56
mapgroup MOUNT_MORTAR_1F_OUTSIDE, 18, 20 ; 57
mapgroup MOUNT_MORTAR_1F_INSIDE, 27, 20 ; 58
mapgroup MOUNT_MORTAR_2F_INSIDE, 18, 20 ; 59
mapgroup MOUNT_MORTAR_B1F, 18, 20 ; 60
mapgroup ICE_PATH_1F, 18, 20 ; 61
mapgroup ICE_PATH_B1F, 18, 10 ; 62
mapgroup ICE_PATH_B2F_MAHOGANY_SIDE, 9, 10 ; 63
mapgroup ICE_PATH_B2F_BLACKTHORN_SIDE, 9, 5 ; 64
mapgroup ICE_PATH_B3F, 9, 10 ; 65
mapgroup WHIRL_ISLAND_NW, 9, 5 ; 66
mapgroup WHIRL_ISLAND_NE, 9, 10 ; 67
mapgroup WHIRL_ISLAND_SW, 9, 10 ; 68
mapgroup WHIRL_ISLAND_CAVE, 9, 5 ; 69
mapgroup WHIRL_ISLAND_SE, 9, 5 ; 70
mapgroup WHIRL_ISLAND_B1F, 18, 20 ; 71
mapgroup WHIRL_ISLAND_B2F, 18, 10 ; 72
mapgroup WHIRL_ISLAND_LUGIA_CHAMBER, 9, 10 ; 73
mapgroup SILVER_CAVE_ROOM_1, 18, 10 ; 74
mapgroup SILVER_CAVE_ROOM_2, 18, 15 ; 75
mapgroup SILVER_CAVE_ROOM_3, 18, 10 ; 76
mapgroup SILVER_CAVE_ITEM_ROOMS, 9, 10 ; 77
mapgroup DARK_CAVE_VIOLET_ENTRANCE, 18, 20 ; 78
mapgroup DARK_CAVE_BLACKTHORN_ENTRANCE, 18, 15 ; 79
mapgroup DRAGONS_DEN_1F, 9, 5 ; 80
mapgroup DRAGONS_DEN_B1F, 18, 20 ; 81
mapgroup DRAGON_SHRINE, 5, 5 ; 82
mapgroup TOHJO_FALLS, 9, 15 ; 83
mapgroup DIGLETTS_CAVE, 18, 10 ; 84
mapgroup MOUNT_MOON, 9, 15 ; 85
mapgroup UNDERGROUND_PATH, 14, 3 ; 86
mapgroup ROCK_TUNNEL_1F, 18, 15 ; 87
mapgroup ROCK_TUNNEL_B1F, 18, 15 ; 88
mapgroup SAFARI_ZONE_FUCHSIA_GATE_BETA, 4, 5 ; 89
mapgroup SAFARI_ZONE_BETA, 18, 10 ; 90
mapgroup VICTORY_ROAD, 36, 10 ; 91
newgroup ; 4
; object_struct members (see macros/wram.asm)
const_def
const OBJECT_SPRITE ; 00
const OBJECT_MAP_OBJECT_INDEX ; 01
const OBJECT_SPRITE_TILE ; 02
const OBJECT_MOVEMENTTYPE ; 03
const OBJECT_FLAGS1 ; 04
const OBJECT_FLAGS2 ; 05
const OBJECT_PALETTE ; 06
const OBJECT_DIRECTION_WALKING ; 07
const OBJECT_FACING ; 08
const OBJECT_STEP_TYPE ; 09
const OBJECT_STEP_DURATION ; 0a
const OBJECT_ACTION ; 0b
const OBJECT_STEP_FRAME ; 0c
const OBJECT_FACING_STEP ; 0d
const OBJECT_NEXT_TILE ; 0e
const OBJECT_STANDING_TILE ; 0f
const OBJECT_NEXT_MAP_X ; 10
const OBJECT_NEXT_MAP_Y ; 11
const OBJECT_MAP_X ; 12
const OBJECT_MAP_Y ; 13
const OBJECT_INIT_X ; 14
const OBJECT_INIT_Y ; 15
const OBJECT_RADIUS ; 16
const OBJECT_SPRITE_X ; 17
const OBJECT_SPRITE_Y ; 18
const OBJECT_SPRITE_X_OFFSET ; 19
const OBJECT_SPRITE_Y_OFFSET ; 1a
const OBJECT_MOVEMENT_BYTE_INDEX ; 1b
const OBJECT_28 ; 1c
const OBJECT_29 ; 1d
const OBJECT_30 ; 1e
const OBJECT_31 ; 1f
const OBJECT_RANGE ; 20
; 33-39 are not used
mapgroup ECRUTEAK_HOUSE, 9, 10 ; 1
mapgroup WISE_TRIOS_ROOM, 4, 4 ; 2
mapgroup ECRUTEAK_POKECENTER_1F, 4, 5 ; 3
mapgroup ECRUTEAK_LUGIA_SPEECH_HOUSE, 4, 4 ; 4
mapgroup DANCE_THEATRE, 7, 6 ; 5
mapgroup ECRUTEAK_MART, 4, 6 ; 6
mapgroup ECRUTEAK_GYM, 9, 5 ; 7
mapgroup ECRUTEAK_ITEMFINDER_HOUSE, 4, 4 ; 8
mapgroup ECRUTEAK_CITY, 18, 20 ; 9
; map_object struct members (see macros/wram.asm)
const_def
const MAPOBJECT_OBJECT_STRUCT_ID ; 0
const MAPOBJECT_SPRITE ; 1
const MAPOBJECT_Y_COORD ; 2
const MAPOBJECT_X_COORD ; 3
const MAPOBJECT_MOVEMENT ; 4
const MAPOBJECT_RADIUS ; 5
const MAPOBJECT_HOUR ; 6
const MAPOBJECT_TIMEOFDAY ; 7
const MAPOBJECT_COLOR ; 8
const MAPOBJECT_RANGE ; 9
const MAPOBJECT_SCRIPT_POINTER ; a
const MAPOBJECT_POINTER_HI ; b
const MAPOBJECT_EVENT_FLAG ; c
const MAPOBJECT_FLAG_HI ; d
const MAPOBJECT_E ; unused
const MAPOBJECT_F ; unused
OBJECT_LENGTH EQU const_value
newgroup ; 5
MAPOBJECT_SCREEN_HEIGHT EQU 11
MAPOBJECT_SCREEN_WIDTH EQU 12
mapgroup BLACKTHORN_GYM_1F, 9, 5 ; 1
mapgroup BLACKTHORN_GYM_2F, 9, 5 ; 2
mapgroup BLACKTHORN_DRAGON_SPEECH_HOUSE, 4, 4 ; 3
mapgroup BLACKTHORN_EMYS_HOUSE, 4, 4 ; 4
mapgroup BLACKTHORN_MART, 4, 6 ; 5
mapgroup BLACKTHORN_POKECENTER_1F, 4, 5 ; 6
mapgroup MOVE_DELETERS_HOUSE, 4, 4 ; 7
mapgroup ROUTE_45, 45, 10 ; 8
mapgroup ROUTE_46, 18, 10 ; 9
mapgroup BLACKTHORN_CITY, 18, 20 ; 10
; object_struct OBJECT_FACING values
OW_DOWN EQU DOWN << 2
OW_UP EQU UP << 2
OW_LEFT EQU LEFT << 2
OW_RIGHT EQU RIGHT << 2
newgroup ; 6
; object_struct OBJECT_FLAGS1 bit flags
INVISIBLE EQU 0
FIXED_FACING EQU 2
SLIDING EQU 3
EMOTE_OBJECT EQU 7
mapgroup CINNABAR_POKECENTER_1F, 4, 5 ; 1
mapgroup CINNABAR_POKECENTER_2F_BETA, 4, 8 ; 2
mapgroup ROUTE_19___FUCHSIA_GATE, 4, 5 ; 3
mapgroup SEAFOAM_GYM, 4, 5 ; 4
mapgroup ROUTE_19, 18, 10 ; 5
mapgroup ROUTE_20, 9, 30 ; 6
mapgroup ROUTE_21, 18, 10 ; 7
mapgroup CINNABAR_ISLAND, 9, 10 ; 8
newgroup ; 7
; SpawnPoints indexes (see data/maps/spawn_points.asm)
const_value = -1
const SPAWN_N_A
const SPAWN_HOME
const SPAWN_DEBUG
; kanto
const SPAWN_PALLET
const SPAWN_VIRIDIAN
const SPAWN_PEWTER
const SPAWN_CERULEAN
const SPAWN_ROCK_TUNNEL
const SPAWN_VERMILION
const SPAWN_LAVENDER
const SPAWN_SAFFRON
const SPAWN_CELADON
const SPAWN_FUCHSIA
const SPAWN_CINNABAR
const SPAWN_INDIGO
; johto
const SPAWN_NEW_BARK
const SPAWN_CHERRYGROVE
const SPAWN_VIOLET
const SPAWN_UNION_CAVE
const SPAWN_AZALEA
const SPAWN_CIANWOOD
const SPAWN_GOLDENROD
const SPAWN_OLIVINE
const SPAWN_ECRUTEAK
const SPAWN_MAHOGANY
const SPAWN_LAKE
const SPAWN_BLACKTHORN
const SPAWN_MT_SILVER
const SPAWN_FAST_SHIP
NUM_SPAWNS EQU const_value
mapgroup CERULEAN_GYM_BADGE_SPEECH_HOUSE, 4, 4 ; 1
mapgroup CERULEAN_POLICE_STATION, 4, 4 ; 2
mapgroup CERULEAN_TRADE_SPEECH_HOUSE, 4, 4 ; 3
mapgroup CERULEAN_POKECENTER_1F, 4, 5 ; 4
mapgroup CERULEAN_POKECENTER_2F_BETA, 4, 8 ; 5
mapgroup CERULEAN_GYM, 8, 5 ; 6
mapgroup CERULEAN_MART, 4, 6 ; 7
mapgroup ROUTE_10_POKECENTER_1F, 4, 5 ; 8
mapgroup ROUTE_10_POKECENTER_2F_BETA, 4, 8 ; 9
mapgroup POWER_PLANT, 9, 10 ; 10
mapgroup BILLS_HOUSE, 4, 4 ; 11
mapgroup ROUTE_4, 9, 20 ; 12
mapgroup ROUTE_9, 9, 30 ; 13
mapgroup ROUTE_10_NORTH, 9, 10 ; 14
mapgroup ROUTE_24, 9, 10 ; 15
mapgroup ROUTE_25, 9, 30 ; 16
mapgroup CERULEAN_CITY, 18, 20 ; 17
newgroup ; 8
; TryBGEvent arguments (see engine/events.asm)
const_def
const BGEVENT_READ
const BGEVENT_UP
const BGEVENT_DOWN
const BGEVENT_RIGHT
const BGEVENT_LEFT
const BGEVENT_IFSET
const BGEVENT_IFNOTSET
const BGEVENT_ITEM
const BGEVENT_COPY
mapgroup AZALEA_POKECENTER_1F, 4, 5 ; 1
mapgroup CHARCOAL_KILN, 4, 4 ; 2
mapgroup AZALEA_MART, 4, 6 ; 3
mapgroup KURTS_HOUSE, 4, 8 ; 4
mapgroup AZALEA_GYM, 8, 5 ; 5
mapgroup ROUTE_33, 9, 10 ; 6
mapgroup AZALEA_TOWN, 9, 20 ; 7
; object_event types
; TryObjectEvent arguments (see engine/events.asm)
const_def
const OBJECTTYPE_SCRIPT
const OBJECTTYPE_ITEMBALL
const OBJECTTYPE_TRAINER
const OBJECTTYPE_3
const OBJECTTYPE_4
const OBJECTTYPE_5
const OBJECTTYPE_6
newgroup ; 9
mapgroup LAKE_OF_RAGE_HIDDEN_POWER_HOUSE, 4, 4 ; 1
mapgroup LAKE_OF_RAGE_MAGIKARP_HOUSE, 4, 4 ; 2
mapgroup ROUTE_43_MAHOGANY_GATE, 4, 5 ; 3
mapgroup ROUTE_43_GATE, 4, 5 ; 4
mapgroup ROUTE_43, 27, 10 ; 5
mapgroup LAKE_OF_RAGE, 18, 20 ; 6
; EmotesPointers indexes (see engine/overworld.asm)
const_def
const EMOTE_SHOCK ; 0
const EMOTE_QUESTION ; 1
const EMOTE_HAPPY ; 2
const EMOTE_SAD ; 3
const EMOTE_HEART ; 4
const EMOTE_BOLT ; 5
const EMOTE_SLEEP ; 6
const EMOTE_FISH ; 7
const EMOTE_SHADOW ; 8
const EMOTE_ROD ; 9
const EMOTE_BOULDER_DUST ; 10
const EMOTE_GRASS_RUSTLE ; 11
EMOTE_MEM EQU -1
newgroup ; 10
; FruitTreeItems indexes (see data/items/fruit_trees.asm)
const_value SET 1
const FRUITTREE_ROUTE_29 ; 01
const FRUITTREE_ROUTE_30_1 ; 02
const FRUITTREE_ROUTE_38 ; 03
const FRUITTREE_ROUTE_46_1 ; 04
const FRUITTREE_ROUTE_30_2 ; 05
const FRUITTREE_ROUTE_33 ; 06
const FRUITTREE_ROUTE_31 ; 07
const FRUITTREE_ROUTE_43 ; 08
const FRUITTREE_VIOLET_CITY ; 09
const FRUITTREE_ROUTE_46_2 ; 0a
const FRUITTREE_ROUTE_35 ; 0b
const FRUITTREE_ROUTE_45 ; 0c
const FRUITTREE_ROUTE_36 ; 0d
const FRUITTREE_ROUTE_26 ; 0e
const FRUITTREE_ROUTE_39 ; 0f
const FRUITTREE_ROUTE_44 ; 10
const FRUITTREE_ROUTE_37_1 ; 11
const FRUITTREE_ROUTE_37_2 ; 12
const FRUITTREE_ROUTE_37_3 ; 13
const FRUITTREE_AZALEA_TOWN ; 14
const FRUITTREE_ROUTE_42_1 ; 15
const FRUITTREE_ROUTE_42_2 ; 16
const FRUITTREE_ROUTE_42_3 ; 17
const FRUITTREE_ROUTE_11 ; 18
const FRUITTREE_ROUTE_2 ; 19
const FRUITTREE_ROUTE_1 ; 1a
const FRUITTREE_ROUTE_8 ; 1b
const FRUITTREE_PEWTER_CITY_1 ; 1c
const FRUITTREE_PEWTER_CITY_2 ; 1d
const FRUITTREE_FUCHSIA_CITY ; 1e
NUM_FRUIT_TREES EQU const_value +- 1
mapgroup ROUTE_32, 45, 10 ; 1
mapgroup ROUTE_35, 18, 10 ; 2
mapgroup ROUTE_36, 9, 30 ; 3
mapgroup ROUTE_37, 9, 10 ; 4
mapgroup VIOLET_CITY, 18, 20 ; 5
mapgroup VIOLET_MART, 4, 6 ; 6
mapgroup VIOLET_GYM, 8, 5 ; 7
mapgroup EARLS_POKEMON_ACADEMY, 8, 4 ; 8
mapgroup VIOLET_NICKNAME_SPEECH_HOUSE, 4, 4 ; 9
mapgroup VIOLET_POKECENTER_1F, 4, 5 ; 10
mapgroup VIOLET_KYLES_HOUSE, 4, 4 ; 11
mapgroup ROUTE_32_RUINS_OF_ALPH_GATE, 4, 5 ; 12
mapgroup ROUTE_32_POKECENTER_1F, 4, 5 ; 13
mapgroup ROUTE_35_GOLDENROD_GATE, 4, 5 ; 14
mapgroup ROUTE_35_NATIONAL_PARK_GATE, 4, 4 ; 15
mapgroup ROUTE_36_RUINS_OF_ALPH_GATE, 4, 5 ; 16
mapgroup ROUTE_36_NATIONAL_PARK_GATE, 4, 5 ; 17
; elevator floors
; used by `elevfloor`
const_def
const FLOOR_B4F
const FLOOR_B3F
const FLOOR_B2F
const FLOOR_B1F
const FLOOR_1F
const FLOOR_2F
const FLOOR_3F
const FLOOR_4F
const FLOOR_5F
const FLOOR_6F
const FLOOR_7F
const FLOOR_8F
const FLOOR_9F
const FLOOR_10F
const FLOOR_11F
const FLOOR_ROOF
newgroup ; 11
; command queue members
CMDQUEUE_TYPE EQU 0
CMDQUEUE_ADDR EQU 1
CMDQUEUE_03 EQU 3
CMDQUEUE_04 EQU 4
CMDQUEUE_05 EQU 5
CMDQUEUE_ENTRY_SIZE EQU 6
CMDQUEUE_CAPACITY EQU 4
mapgroup ROUTE_34, 27, 10 ; 1
mapgroup GOLDENROD_CITY, 18, 20 ; 2
mapgroup GOLDENROD_GYM, 9, 10 ; 3
mapgroup GOLDENROD_BIKE_SHOP, 4, 4 ; 4
mapgroup GOLDENROD_HAPPINESS_RATER, 4, 4 ; 5
mapgroup GOLDENROD_BILLS_HOUSE, 4, 4 ; 6
mapgroup GOLDENROD_MAGNET_TRAIN_STATION, 9, 10 ; 7
mapgroup GOLDENROD_FLOWER_SHOP, 4, 4 ; 8
mapgroup GOLDENROD_PP_SPEECH_HOUSE, 4, 4 ; 9
mapgroup GOLDENROD_NAME_RATER, 4, 4 ; 10
mapgroup GOLDENROD_DEPT_STORE_1F, 4, 8 ; 11
mapgroup GOLDENROD_DEPT_STORE_2F, 4, 8 ; 12
mapgroup GOLDENROD_DEPT_STORE_3F, 4, 8 ; 13
mapgroup GOLDENROD_DEPT_STORE_4F, 4, 8 ; 14
mapgroup GOLDENROD_DEPT_STORE_5F, 4, 8 ; 15
mapgroup GOLDENROD_DEPT_STORE_6F, 4, 8 ; 16
mapgroup GOLDENROD_DEPT_STORE_ELEVATOR, 2, 2 ; 17
mapgroup GOLDENROD_DEPT_STORE_ROOF, 4, 8 ; 18
mapgroup GOLDENROD_GAME_CORNER, 7, 10 ; 19
mapgroup GOLDENROD_POKECENTER_1F, 4, 5 ; 20
mapgroup GOLDENROD_POKECOM_CENTER_2F_MOBILE, 16, 16 ; 21
mapgroup ILEX_FOREST_AZALEA_GATE, 4, 5 ; 22
mapgroup ROUTE_34_ILEX_FOREST_GATE, 4, 5 ; 23
mapgroup DAY_CARE, 4, 5 ; 24
; command queue types
CMDQUEUE_STONETABLE EQU 2
newgroup ; 12
; see engine/overworld.asm
MAX_OUTDOOR_SPRITES EQU 23
SPRITE_GFX_LIST_CAPACITY EQU $20
mapgroup ROUTE_6, 9, 10 ; 1
mapgroup ROUTE_11, 9, 20 ; 2
mapgroup VERMILION_CITY, 18, 20 ; 3
mapgroup VERMILION_HOUSE_FISHING_SPEECH_HOUSE, 4, 4 ; 4
mapgroup VERMILION_POKECENTER_1F, 4, 5 ; 5
mapgroup VERMILION_POKECENTER_2F_BETA, 4, 8 ; 6
mapgroup POKEMON_FAN_CLUB, 4, 5 ; 7
mapgroup VERMILION_MAGNET_TRAIN_SPEECH_HOUSE, 4, 4 ; 8
mapgroup VERMILION_MART, 4, 6 ; 9
mapgroup VERMILION_HOUSE_DIGLETTS_CAVE_SPEECH_HOUSE, 4, 4 ; 10
mapgroup VERMILION_GYM, 9, 5 ; 11
mapgroup ROUTE_6_SAFFRON_GATE, 4, 5 ; 12
mapgroup ROUTE_6_UNDERGROUND_PATH_ENTRANCE, 4, 4 ; 13
newgroup ; 13
mapgroup ROUTE_1, 18, 10 ; 1
mapgroup PALLET_TOWN, 9, 10 ; 2
mapgroup REDS_HOUSE_1F, 4, 4 ; 3
mapgroup REDS_HOUSE_2F, 4, 4 ; 4
mapgroup BLUES_HOUSE, 4, 4 ; 5
mapgroup OAKS_LAB, 6, 5 ; 6
newgroup ; 14
mapgroup ROUTE_3, 9, 30 ; 1
mapgroup PEWTER_CITY, 18, 20 ; 2
mapgroup PEWTER_NIDORAN_SPEECH_HOUSE, 4, 4 ; 3
mapgroup PEWTER_GYM, 7, 5 ; 4
mapgroup PEWTER_MART, 4, 6 ; 5
mapgroup PEWTER_POKECENTER_1F, 4, 5 ; 6
mapgroup PEWTER_POKECENTER_2F_BETA, 4, 8 ; 7
mapgroup PEWTER_SNOOZE_SPEECH_HOUSE, 4, 4 ; 8
newgroup ; 15
mapgroup OLIVINE_PORT, 18, 10 ; 1
mapgroup VERMILION_PORT, 18, 10 ; 2
mapgroup FAST_SHIP_1F, 9, 16 ; 3
mapgroup FAST_SHIP_CABINS_NNW_NNE_NE, 16, 4 ; 4
mapgroup FAST_SHIP_CABINS_SW_SSW_NW, 16, 4 ; 5
mapgroup FAST_SHIP_CABINS_SE_SSE_CAPTAINS_CABIN, 17, 5 ; 6
mapgroup FAST_SHIP_B1F, 8, 16 ; 7
mapgroup OLIVINE_PORT_PASSAGE, 9, 10 ; 8
mapgroup VERMILION_PORT_PASSAGE, 9, 10 ; 9
mapgroup MOUNT_MOON_SQUARE, 9, 15 ; 10
mapgroup MOUNT_MOON_GIFT_SHOP, 4, 4 ; 11
mapgroup TIN_TOWER_ROOF, 9, 10 ; 12
newgroup ; 16
mapgroup ROUTE_23, 9, 10 ; 1
mapgroup INDIGO_PLATEAU_POKECENTER_1F, 7, 9 ; 2
mapgroup WILLS_ROOM, 9, 5 ; 3
mapgroup KOGAS_ROOM, 9, 5 ; 4
mapgroup BRUNOS_ROOM, 9, 5 ; 5
mapgroup KARENS_ROOM, 9, 5 ; 6
mapgroup LANCES_ROOM, 12, 5 ; 7
mapgroup HALL_OF_FAME, 7, 5 ; 8
newgroup ; 17
mapgroup ROUTE_13, 9, 30 ; 1
mapgroup ROUTE_14, 18, 10 ; 2
mapgroup ROUTE_15, 9, 20 ; 3
mapgroup ROUTE_18, 9, 10 ; 4
mapgroup FUCHSIA_CITY, 18, 20 ; 5
mapgroup FUCHSIA_MART, 4, 6 ; 6
mapgroup SAFARI_ZONE_MAIN_OFFICE, 4, 4 ; 7
mapgroup FUCHSIA_GYM, 9, 5 ; 8
mapgroup FUCHSIA_BILL_SPEECH_HOUSE, 4, 4 ; 9
mapgroup FUCHSIA_POKECENTER_1F, 4, 5 ; 10
mapgroup FUCHSIA_POKECENTER_2F_BETA, 4, 8 ; 11
mapgroup SAFARI_ZONE_WARDENS_HOME, 4, 5 ; 12
mapgroup ROUTE_15_FUCHSIA_GATE, 4, 5 ; 13
newgroup ; 18
mapgroup ROUTE_8, 9, 20 ; 1
mapgroup ROUTE_12, 27, 10 ; 2
mapgroup ROUTE_10_SOUTH, 9, 10 ; 3
mapgroup LAVENDER_TOWN, 9, 10 ; 4
mapgroup LAVENDER_POKECENTER_1F, 4, 5 ; 5
mapgroup LAVENDER_POKECENTER_2F_BETA, 4, 8 ; 6
mapgroup MR_FUJIS_HOUSE, 4, 5 ; 7
mapgroup LAVENDER_TOWN_SPEECH_HOUSE, 4, 4 ; 8
mapgroup LAVENDER_NAME_RATER, 4, 4 ; 9
mapgroup LAVENDER_MART, 4, 6 ; 10
mapgroup SOUL_HOUSE, 4, 5 ; 11
mapgroup LAV_RADIO_TOWER_1F, 4, 10 ; 12
mapgroup ROUTE_8_SAFFRON_GATE, 4, 5 ; 13
mapgroup ROUTE_12_SUPER_ROD_HOUSE, 4, 4 ; 14
newgroup ; 19
mapgroup ROUTE_28, 9, 20 ; 1
mapgroup SILVER_CAVE_OUTSIDE, 18, 20 ; 2
mapgroup SILVER_CAVE_POKECENTER_1F, 4, 5 ; 3
mapgroup ROUTE_28_FAMOUS_SPEECH_HOUSE, 4, 4 ; 4
newgroup ; 20
mapgroup POKECENTER_2F, 4, 8 ; 1
mapgroup TRADE_CENTER, 4, 5 ; 2
mapgroup COLOSSEUM, 4, 5 ; 3
mapgroup TIME_CAPSULE, 4, 5 ; 4
mapgroup MOBILE_TRADE_ROOM_MOBILE, 4, 5 ; 5
mapgroup MOBILE_BATTLE_ROOM, 4, 5 ; 6
newgroup ; 21
mapgroup ROUTE_7, 9, 10 ; 1
mapgroup ROUTE_16, 9, 10 ; 2
mapgroup ROUTE_17, 45, 10 ; 3
mapgroup CELADON_CITY, 18, 20 ; 4
mapgroup CELADON_DEPT_STORE_1F, 4, 8 ; 5
mapgroup CELADON_DEPT_STORE_2F, 4, 8 ; 6
mapgroup CELADON_DEPT_STORE_3F, 4, 8 ; 7
mapgroup CELADON_DEPT_STORE_4F, 4, 8 ; 8
mapgroup CELADON_DEPT_STORE_5F, 4, 8 ; 9
mapgroup CELADON_DEPT_STORE_6F, 4, 8 ; 10
mapgroup CELADON_DEPT_STORE_ELEVATOR, 2, 2 ; 11
mapgroup CELADON_MANSION_1F, 5, 4 ; 12
mapgroup CELADON_MANSION_2F, 5, 4 ; 13
mapgroup CELADON_MANSION_3F, 5, 4 ; 14
mapgroup CELADON_MANSION_ROOF, 5, 4 ; 15
mapgroup CELADON_MANSION_ROOF_HOUSE, 4, 4 ; 16
mapgroup CELADON_POKECENTER_1F, 4, 5 ; 17
mapgroup CELADON_POKECENTER_2F_BETA, 4, 8 ; 18
mapgroup CELADON_GAME_CORNER, 7, 10 ; 19
mapgroup CELADON_GAME_CORNER_PRIZE_ROOM, 3, 3 ; 20
mapgroup CELADON_GYM, 9, 5 ; 21
mapgroup CELADON_CAFE, 4, 6 ; 22
mapgroup ROUTE_16_FUCHSIA_SPEECH_HOUSE, 4, 4 ; 23
mapgroup ROUTE_16_GATE, 4, 5 ; 24
mapgroup ROUTE_7_SAFFRON_GATE, 4, 5 ; 25
mapgroup ROUTE_17_18_GATE, 4, 5 ; 26
newgroup ; 22
mapgroup ROUTE_40, 18, 10 ; 1
mapgroup ROUTE_41, 27, 25 ; 2
mapgroup CIANWOOD_CITY, 27, 15 ; 3
mapgroup MANIAS_HOUSE, 4, 4 ; 4
mapgroup CIANWOOD_GYM, 9, 5 ; 5
mapgroup CIANWOOD_POKECENTER_1F, 4, 5 ; 6
mapgroup CIANWOOD_PHARMACY, 4, 4 ; 7
mapgroup CIANWOOD_CITY_PHOTO_STUDIO, 4, 4 ; 8
mapgroup CIANWOOD_LUGIA_SPEECH_HOUSE, 4, 4 ; 9
mapgroup POKE_SEERS_HOUSE, 4, 4 ; 10
mapgroup BATTLE_TOWER_1F, 5, 8 ; 11
mapgroup BATTLE_TOWER_BATTLE_ROOM, 4, 4 ; 12
mapgroup BATTLE_TOWER_ELEVATOR, 2, 2 ; 13
mapgroup BATTLE_TOWER_HALLWAY, 2, 11 ; 14
mapgroup ROUTE_40_BATTLE_TOWER_GATE, 4, 5 ; 15
mapgroup BATTLE_TOWER_OUTSIDE, 14, 10 ; 16
newgroup ; 23
mapgroup ROUTE_2, 27, 10 ; 1
mapgroup ROUTE_22, 9, 20 ; 2
mapgroup VIRIDIAN_CITY, 18, 20 ; 3
mapgroup VIRIDIAN_GYM, 9, 5 ; 4
mapgroup VIRIDIAN_NICKNAME_SPEECH_HOUSE, 4, 4 ; 5
mapgroup TRAINER_HOUSE_1F, 7, 5 ; 6
mapgroup TRAINER_HOUSE_B1F, 8, 5 ; 7
mapgroup VIRIDIAN_MART, 4, 6 ; 8
mapgroup VIRIDIAN_POKECENTER_1F, 4, 5 ; 9
mapgroup VIRIDIAN_POKECENTER_2F_BETA, 4, 8 ; 10
mapgroup ROUTE_2_NUGGET_SPEECH_HOUSE, 4, 4 ; 11
mapgroup ROUTE_2_GATE, 4, 5 ; 12
mapgroup VICTORY_ROAD_GATE, 9, 10 ; 13
newgroup ; 24
mapgroup ROUTE_26, 54, 10 ; 1
mapgroup ROUTE_27, 9, 40 ; 2
mapgroup ROUTE_29, 9, 30 ; 3
mapgroup NEW_BARK_TOWN, 9, 10 ; 4
mapgroup ELMS_LAB, 6, 5 ; 5
mapgroup KRISS_HOUSE_1F, 4, 5 ; 6
mapgroup KRISS_HOUSE_2F, 3, 4 ; 7
mapgroup KRISS_NEIGHBORS_HOUSE, 4, 4 ; 8
mapgroup ELMS_HOUSE, 4, 4 ; 9
mapgroup ROUTE_26_HEAL_SPEECH_HOUSE, 4, 4 ; 10
mapgroup ROUTE_26_DAY_OF_WEEK_SIBLINGS_HOUSE, 4, 4 ; 11
mapgroup ROUTE_27_SANDSTORM_HOUSE, 4, 4 ; 12
mapgroup ROUTE_29_46_GATE, 4, 5 ; 13
newgroup ; 25
mapgroup ROUTE_5, 9, 10 ; 1
mapgroup SAFFRON_CITY, 18, 20 ; 2
mapgroup FIGHTING_DOJO, 6, 5 ; 3
mapgroup SAFFRON_GYM, 9, 10 ; 4
mapgroup SAFFRON_MART, 4, 6 ; 5
mapgroup SAFFRON_POKECENTER_1F, 4, 5 ; 6
mapgroup SAFFRON_POKECENTER_2F_BETA, 4, 8 ; 7
mapgroup MR_PSYCHICS_HOUSE, 4, 4 ; 8
mapgroup SAFFRON_TRAIN_STATION, 9, 10 ; 9
mapgroup SILPH_CO_1F, 4, 8 ; 10
mapgroup COPYCATS_HOUSE_1F, 4, 4 ; 11
mapgroup COPYCATS_HOUSE_2F, 3, 5 ; 12
mapgroup ROUTE_5_UNDERGROUND_PATH_ENTRANCE, 4, 4 ; 13
mapgroup ROUTE_5_SAFFRON_CITY_GATE, 4, 5 ; 14
mapgroup ROUTE_5_CLEANSE_TAG_SPEECH_HOUSE, 4, 4 ; 15
newgroup ; 26
mapgroup ROUTE_30, 27, 10 ; 1
mapgroup ROUTE_31, 9, 20 ; 2
mapgroup CHERRYGROVE_CITY, 9, 20 ; 3
mapgroup CHERRYGROVE_MART, 4, 6 ; 4
mapgroup CHERRYGROVE_POKECENTER_1F, 4, 5 ; 5
mapgroup CHERRYGROVE_GYM_SPEECH_HOUSE, 4, 4 ; 6
mapgroup GUIDE_GENTS_HOUSE, 4, 4 ; 7
mapgroup CHERRYGROVE_EVOLUTION_SPEECH_HOUSE, 4, 4 ; 8
mapgroup ROUTE_30_BERRY_SPEECH_HOUSE, 4, 4 ; 9
mapgroup MR_POKEMONS_HOUSE, 4, 4 ; 10
mapgroup ROUTE_31_VIOLET_GATE, 4, 5 ; 11

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@ -0,0 +1,288 @@
GROUP_N_A EQU -1
MAP_N_A EQU -1
GROUP_NONE EQU 0
MAP_NONE EQU 0
; map header struct members (see maps/map_headers.asm)
const_def
const MAPHEADER_MAPHEADER2_BANK ; 0
const MAPHEADER_TILESET ; 1
const MAPHEADER_ENVIRONMENT ; 2
const MAPHEADER_MAPHEADER2 ; 3
const MAPHEADER_MAPHEADER2_HI ; 4
const MAPHEADER_LOCATION ; 5
const MAPHEADER_MUSIC ; 6
const MAPHEADER_PALETTE ; 7
const MAPHEADER_FISHGROUP ; 8
NUM_MAPHEADER_ATTRIBUTES EQU const_value
; map environments (wEnvironment)
const_value SET 1
const TOWN
const ROUTE
const INDOOR
const CAVE
const ENVIRONMENT_5
const GATE
const DUNGEON
; map palettes (wEnvironment)
const_def
const PALETTE_AUTO
const PALETTE_DAY
const PALETTE_NITE
const PALETTE_MORN
const PALETTE_DARK
; fish groups
const_def
const FISHGROUP_NONE
const FISHGROUP_SHORE
const FISHGROUP_OCEAN
const FISHGROUP_LAKE
const FISHGROUP_POND
const FISHGROUP_DRATINI
const FISHGROUP_QWILFISH_SWARM
const FISHGROUP_REMORAID_SWARM
const FISHGROUP_GYARADOS
const FISHGROUP_DRATINI_2
const FISHGROUP_WHIRL_ISLANDS
const FISHGROUP_QWILFISH
const FISHGROUP_REMORAID
const FISHGROUP_QWILFISH_NO_SWARM
; connection directions
const_def
const EAST_F
const WEST_F
const SOUTH_F
const NORTH_F
; MapConnections
const_def
shift_const EAST
shift_const WEST
shift_const SOUTH
shift_const NORTH
; object_struct members (see macros/wram.asm)
const_def
const OBJECT_SPRITE ; 00
const OBJECT_MAP_OBJECT_INDEX ; 01
const OBJECT_SPRITE_TILE ; 02
const OBJECT_MOVEMENTTYPE ; 03
const OBJECT_FLAGS1 ; 04
const OBJECT_FLAGS2 ; 05
const OBJECT_PALETTE ; 06
const OBJECT_DIRECTION_WALKING ; 07
const OBJECT_FACING ; 08
const OBJECT_STEP_TYPE ; 09
const OBJECT_STEP_DURATION ; 0a
const OBJECT_ACTION ; 0b
const OBJECT_STEP_FRAME ; 0c
const OBJECT_FACING_STEP ; 0d
const OBJECT_NEXT_TILE ; 0e
const OBJECT_STANDING_TILE ; 0f
const OBJECT_NEXT_MAP_X ; 10
const OBJECT_NEXT_MAP_Y ; 11
const OBJECT_MAP_X ; 12
const OBJECT_MAP_Y ; 13
const OBJECT_INIT_X ; 14
const OBJECT_INIT_Y ; 15
const OBJECT_RADIUS ; 16
const OBJECT_SPRITE_X ; 17
const OBJECT_SPRITE_Y ; 18
const OBJECT_SPRITE_X_OFFSET ; 19
const OBJECT_SPRITE_Y_OFFSET ; 1a
const OBJECT_MOVEMENT_BYTE_INDEX ; 1b
const OBJECT_28 ; 1c
const OBJECT_29 ; 1d
const OBJECT_30 ; 1e
const OBJECT_31 ; 1f
const OBJECT_RANGE ; 20
; 33-39 are not used
; map_object struct members (see macros/wram.asm)
const_def
const MAPOBJECT_OBJECT_STRUCT_ID ; 0
const MAPOBJECT_SPRITE ; 1
const MAPOBJECT_Y_COORD ; 2
const MAPOBJECT_X_COORD ; 3
const MAPOBJECT_MOVEMENT ; 4
const MAPOBJECT_RADIUS ; 5
const MAPOBJECT_HOUR ; 6
const MAPOBJECT_TIMEOFDAY ; 7
const MAPOBJECT_COLOR ; 8
const MAPOBJECT_RANGE ; 9
const MAPOBJECT_SCRIPT_POINTER ; a
const MAPOBJECT_POINTER_HI ; b
const MAPOBJECT_EVENT_FLAG ; c
const MAPOBJECT_FLAG_HI ; d
const MAPOBJECT_E ; unused
const MAPOBJECT_F ; unused
OBJECT_LENGTH EQU const_value
MAPOBJECT_SCREEN_HEIGHT EQU 11
MAPOBJECT_SCREEN_WIDTH EQU 12
; object_struct OBJECT_FACING values
OW_DOWN EQU DOWN << 2
OW_UP EQU UP << 2
OW_LEFT EQU LEFT << 2
OW_RIGHT EQU RIGHT << 2
; object_struct OBJECT_FLAGS1 bit flags
INVISIBLE EQU 0
FIXED_FACING EQU 2
SLIDING EQU 3
EMOTE_OBJECT EQU 7
; SpawnPoints indexes (see data/maps/spawn_points.asm)
const_value = -1
const SPAWN_N_A
const SPAWN_HOME
const SPAWN_DEBUG
; kanto
const SPAWN_PALLET
const SPAWN_VIRIDIAN
const SPAWN_PEWTER
const SPAWN_CERULEAN
const SPAWN_ROCK_TUNNEL
const SPAWN_VERMILION
const SPAWN_LAVENDER
const SPAWN_SAFFRON
const SPAWN_CELADON
const SPAWN_FUCHSIA
const SPAWN_CINNABAR
const SPAWN_INDIGO
; johto
const SPAWN_NEW_BARK
const SPAWN_CHERRYGROVE
const SPAWN_VIOLET
const SPAWN_UNION_CAVE
const SPAWN_AZALEA
const SPAWN_CIANWOOD
const SPAWN_GOLDENROD
const SPAWN_OLIVINE
const SPAWN_ECRUTEAK
const SPAWN_MAHOGANY
const SPAWN_LAKE
const SPAWN_BLACKTHORN
const SPAWN_MT_SILVER
const SPAWN_FAST_SHIP
NUM_SPAWNS EQU const_value
; TryBGEvent arguments (see engine/events.asm)
const_def
const BGEVENT_READ
const BGEVENT_UP
const BGEVENT_DOWN
const BGEVENT_RIGHT
const BGEVENT_LEFT
const BGEVENT_IFSET
const BGEVENT_IFNOTSET
const BGEVENT_ITEM
const BGEVENT_COPY
; object_event types
; TryObjectEvent arguments (see engine/events.asm)
const_def
const OBJECTTYPE_SCRIPT
const OBJECTTYPE_ITEMBALL
const OBJECTTYPE_TRAINER
const OBJECTTYPE_3
const OBJECTTYPE_4
const OBJECTTYPE_5
const OBJECTTYPE_6
; Emotes indexes (see data/emotes.asm)
const_def
const EMOTE_SHOCK ; 0
const EMOTE_QUESTION ; 1
const EMOTE_HAPPY ; 2
const EMOTE_SAD ; 3
const EMOTE_HEART ; 4
const EMOTE_BOLT ; 5
const EMOTE_SLEEP ; 6
const EMOTE_FISH ; 7
const EMOTE_SHADOW ; 8
const EMOTE_ROD ; 9
const EMOTE_BOULDER_DUST ; 10
const EMOTE_GRASS_RUSTLE ; 11
EMOTE_MEM EQU -1
; FruitTreeItems indexes (see data/items/fruit_trees.asm)
const_value SET 1
const FRUITTREE_ROUTE_29 ; 01
const FRUITTREE_ROUTE_30_1 ; 02
const FRUITTREE_ROUTE_38 ; 03
const FRUITTREE_ROUTE_46_1 ; 04
const FRUITTREE_ROUTE_30_2 ; 05
const FRUITTREE_ROUTE_33 ; 06
const FRUITTREE_ROUTE_31 ; 07
const FRUITTREE_ROUTE_43 ; 08
const FRUITTREE_VIOLET_CITY ; 09
const FRUITTREE_ROUTE_46_2 ; 0a
const FRUITTREE_ROUTE_35 ; 0b
const FRUITTREE_ROUTE_45 ; 0c
const FRUITTREE_ROUTE_36 ; 0d
const FRUITTREE_ROUTE_26 ; 0e
const FRUITTREE_ROUTE_39 ; 0f
const FRUITTREE_ROUTE_44 ; 10
const FRUITTREE_ROUTE_37_1 ; 11
const FRUITTREE_ROUTE_37_2 ; 12
const FRUITTREE_ROUTE_37_3 ; 13
const FRUITTREE_AZALEA_TOWN ; 14
const FRUITTREE_ROUTE_42_1 ; 15
const FRUITTREE_ROUTE_42_2 ; 16
const FRUITTREE_ROUTE_42_3 ; 17
const FRUITTREE_ROUTE_11 ; 18
const FRUITTREE_ROUTE_2 ; 19
const FRUITTREE_ROUTE_1 ; 1a
const FRUITTREE_ROUTE_8 ; 1b
const FRUITTREE_PEWTER_CITY_1 ; 1c
const FRUITTREE_PEWTER_CITY_2 ; 1d
const FRUITTREE_FUCHSIA_CITY ; 1e
NUM_FRUIT_TREES EQU const_value +- 1
; elevator floors
; used by `elevfloor`
const_def
const FLOOR_B4F
const FLOOR_B3F
const FLOOR_B2F
const FLOOR_B1F
const FLOOR_1F
const FLOOR_2F
const FLOOR_3F
const FLOOR_4F
const FLOOR_5F
const FLOOR_6F
const FLOOR_7F
const FLOOR_8F
const FLOOR_9F
const FLOOR_10F
const FLOOR_11F
const FLOOR_ROOF
; command queue members
CMDQUEUE_TYPE EQU 0
CMDQUEUE_ADDR EQU 1
CMDQUEUE_03 EQU 3
CMDQUEUE_04 EQU 4
CMDQUEUE_05 EQU 5
CMDQUEUE_ENTRY_SIZE EQU 6
CMDQUEUE_CAPACITY EQU 4
; command queue types
CMDQUEUE_STONETABLE EQU 2
; see engine/overworld.asm
MAX_OUTDOOR_SPRITES EQU 23
SPRITE_GFX_LIST_CAPACITY EQU $20

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@ -1,488 +0,0 @@
newgroup: macro
const_value = const_value + 1
enum_start 1
endm
mapgroup: macro
;\1: map id
;\2: height: in blocks
;\3: width: in blocks
GROUP_\1 EQU const_value
enum MAP_\1
\1_HEIGHT EQU \2
\1_WIDTH EQU \3
endm
; map group ids
; `newgroup` indexes are for:
; - MapGroupPointers (see maps/map_headers.asm)
; - OutdoorSprites (see data/maps/outdoor_sprites.asm)
; - MapGroupRoofs (see data/maps/mapgroup_roofs.asm)
; `mapgroup` indexes are for the sub-tables of MapGroupPointers (see maps/map_headers.asm)
const_def
newgroup ; 1
mapgroup OLIVINE_POKECENTER_1F, 4, 5 ; 1
mapgroup OLIVINE_GYM, 8, 5 ; 2
mapgroup OLIVINE_TIMS_HOUSE, 4, 4 ; 3
mapgroup OLIVINE_HOUSE_BETA, 4, 4 ; 4
mapgroup OLIVINE_PUNISHMENT_SPEECH_HOUSE, 4, 4 ; 5
mapgroup OLIVINE_GOOD_ROD_HOUSE, 4, 4 ; 6
mapgroup OLIVINE_CAFE, 4, 4 ; 7
mapgroup OLIVINE_MART, 4, 6 ; 8
mapgroup ROUTE_38_ECRUTEAK_GATE, 4, 5 ; 9
mapgroup ROUTE_39_BARN, 4, 4 ; 10
mapgroup ROUTE_39_FARMHOUSE, 4, 4 ; 11
mapgroup ROUTE_38, 9, 20 ; 12
mapgroup ROUTE_39, 18, 10 ; 13
mapgroup OLIVINE_CITY, 18, 20 ; 14
newgroup ; 2
mapgroup MAHOGANY_RED_GYARADOS_SPEECH_HOUSE, 4, 4 ; 1
mapgroup MAHOGANY_GYM, 9, 5 ; 2
mapgroup MAHOGANY_POKECENTER_1F, 4, 5 ; 3
mapgroup ROUTE_42_ECRUTEAK_GATE, 4, 5 ; 4
mapgroup ROUTE_42, 9, 30 ; 5
mapgroup ROUTE_44, 9, 30 ; 6
mapgroup MAHOGANY_TOWN, 9, 10 ; 7
newgroup ; 3
mapgroup SPROUT_TOWER_1F, 8, 10 ; 1
mapgroup SPROUT_TOWER_2F, 8, 10 ; 2
mapgroup SPROUT_TOWER_3F, 8, 10 ; 3
mapgroup TIN_TOWER_1F, 9, 10 ; 4
mapgroup TIN_TOWER_2F, 9, 10 ; 5
mapgroup TIN_TOWER_3F, 9, 10 ; 6
mapgroup TIN_TOWER_4F, 9, 10 ; 7
mapgroup TIN_TOWER_5F, 9, 10 ; 8
mapgroup TIN_TOWER_6F, 9, 10 ; 9
mapgroup TIN_TOWER_7F, 9, 10 ; 10
mapgroup TIN_TOWER_8F, 9, 10 ; 11
mapgroup TIN_TOWER_9F, 9, 10 ; 12
mapgroup BURNED_TOWER_1F, 9, 10 ; 13
mapgroup BURNED_TOWER_B1F, 9, 10 ; 14
mapgroup NATIONAL_PARK, 27, 20 ; 15
mapgroup NATIONAL_PARK_BUG_CONTEST, 27, 20 ; 16
mapgroup RADIO_TOWER_1F, 4, 9 ; 17
mapgroup RADIO_TOWER_2F, 4, 9 ; 18
mapgroup RADIO_TOWER_3F, 4, 9 ; 19
mapgroup RADIO_TOWER_4F, 4, 9 ; 20
mapgroup RADIO_TOWER_5F, 4, 9 ; 21
mapgroup RUINS_OF_ALPH_OUTSIDE, 18, 10 ; 22
mapgroup RUINS_OF_ALPH_HO_OH_CHAMBER, 5, 4 ; 23
mapgroup RUINS_OF_ALPH_KABUTO_CHAMBER, 5, 4 ; 24
mapgroup RUINS_OF_ALPH_OMANYTE_CHAMBER, 5, 4 ; 25
mapgroup RUINS_OF_ALPH_AERODACTYL_CHAMBER, 5, 4 ; 26
mapgroup RUINS_OF_ALPH_INNER_CHAMBER, 14, 10 ; 27
mapgroup RUINS_OF_ALPH_RESEARCH_CENTER, 4, 4 ; 28
mapgroup RUINS_OF_ALPH_HO_OH_ITEM_ROOM, 5, 4 ; 29
mapgroup RUINS_OF_ALPH_KABUTO_ITEM_ROOM, 5, 4 ; 30
mapgroup RUINS_OF_ALPH_OMANYTE_ITEM_ROOM, 5, 4 ; 31
mapgroup RUINS_OF_ALPH_AERODACTYL_ITEM_ROOM, 5, 4 ; 32
mapgroup RUINS_OF_ALPH_HO_OH_WORD_ROOM, 12, 10 ; 33
mapgroup RUINS_OF_ALPH_KABUTO_WORD_ROOM, 7, 10 ; 34
mapgroup RUINS_OF_ALPH_OMANYTE_WORD_ROOM, 8, 10 ; 35
mapgroup RUINS_OF_ALPH_AERODACTYL_WORD_ROOM, 7, 10 ; 36
mapgroup UNION_CAVE_1F, 18, 10 ; 37
mapgroup UNION_CAVE_B1F, 18, 10 ; 38
mapgroup UNION_CAVE_B2F, 18, 10 ; 39
mapgroup SLOWPOKE_WELL_B1F, 9, 10 ; 40
mapgroup SLOWPOKE_WELL_B2F, 9, 10 ; 41
mapgroup OLIVINE_LIGHTHOUSE_1F, 9, 10 ; 42
mapgroup OLIVINE_LIGHTHOUSE_2F, 9, 10 ; 43
mapgroup OLIVINE_LIGHTHOUSE_3F, 9, 10 ; 44
mapgroup OLIVINE_LIGHTHOUSE_4F, 9, 10 ; 45
mapgroup OLIVINE_LIGHTHOUSE_5F, 9, 10 ; 46
mapgroup OLIVINE_LIGHTHOUSE_6F, 9, 10 ; 47
mapgroup MAHOGANY_MART_1F, 4, 4 ; 48
mapgroup TEAM_ROCKET_BASE_B1F, 9, 15 ; 49
mapgroup TEAM_ROCKET_BASE_B2F, 9, 15 ; 50
mapgroup TEAM_ROCKET_BASE_B3F, 9, 15 ; 51
mapgroup ILEX_FOREST, 27, 15 ; 52
mapgroup GOLDENROD_UNDERGROUND, 18, 15 ; 53
mapgroup GOLDENROD_UNDERGROUND_SWITCH_ROOM_ENTRANCES, 18, 15 ; 54
mapgroup GOLDENROD_DEPT_STORE_B1F, 9, 10 ; 55
mapgroup GOLDENROD_UNDERGROUND_WAREHOUSE, 9, 10 ; 56
mapgroup MOUNT_MORTAR_1F_OUTSIDE, 18, 20 ; 57
mapgroup MOUNT_MORTAR_1F_INSIDE, 27, 20 ; 58
mapgroup MOUNT_MORTAR_2F_INSIDE, 18, 20 ; 59
mapgroup MOUNT_MORTAR_B1F, 18, 20 ; 60
mapgroup ICE_PATH_1F, 18, 20 ; 61
mapgroup ICE_PATH_B1F, 18, 10 ; 62
mapgroup ICE_PATH_B2F_MAHOGANY_SIDE, 9, 10 ; 63
mapgroup ICE_PATH_B2F_BLACKTHORN_SIDE, 9, 5 ; 64
mapgroup ICE_PATH_B3F, 9, 10 ; 65
mapgroup WHIRL_ISLAND_NW, 9, 5 ; 66
mapgroup WHIRL_ISLAND_NE, 9, 10 ; 67
mapgroup WHIRL_ISLAND_SW, 9, 10 ; 68
mapgroup WHIRL_ISLAND_CAVE, 9, 5 ; 69
mapgroup WHIRL_ISLAND_SE, 9, 5 ; 70
mapgroup WHIRL_ISLAND_B1F, 18, 20 ; 71
mapgroup WHIRL_ISLAND_B2F, 18, 10 ; 72
mapgroup WHIRL_ISLAND_LUGIA_CHAMBER, 9, 10 ; 73
mapgroup SILVER_CAVE_ROOM_1, 18, 10 ; 74
mapgroup SILVER_CAVE_ROOM_2, 18, 15 ; 75
mapgroup SILVER_CAVE_ROOM_3, 18, 10 ; 76
mapgroup SILVER_CAVE_ITEM_ROOMS, 9, 10 ; 77
mapgroup DARK_CAVE_VIOLET_ENTRANCE, 18, 20 ; 78
mapgroup DARK_CAVE_BLACKTHORN_ENTRANCE, 18, 15 ; 79
mapgroup DRAGONS_DEN_1F, 9, 5 ; 80
mapgroup DRAGONS_DEN_B1F, 18, 20 ; 81
mapgroup DRAGON_SHRINE, 5, 5 ; 82
mapgroup TOHJO_FALLS, 9, 15 ; 83
mapgroup DIGLETTS_CAVE, 18, 10 ; 84
mapgroup MOUNT_MOON, 9, 15 ; 85
mapgroup UNDERGROUND_PATH, 14, 3 ; 86
mapgroup ROCK_TUNNEL_1F, 18, 15 ; 87
mapgroup ROCK_TUNNEL_B1F, 18, 15 ; 88
mapgroup SAFARI_ZONE_FUCHSIA_GATE_BETA, 4, 5 ; 89
mapgroup SAFARI_ZONE_BETA, 18, 10 ; 90
mapgroup VICTORY_ROAD, 36, 10 ; 91
newgroup ; 4
mapgroup ECRUTEAK_HOUSE, 9, 10 ; 1
mapgroup WISE_TRIOS_ROOM, 4, 4 ; 2
mapgroup ECRUTEAK_POKECENTER_1F, 4, 5 ; 3
mapgroup ECRUTEAK_LUGIA_SPEECH_HOUSE, 4, 4 ; 4
mapgroup DANCE_THEATRE, 7, 6 ; 5
mapgroup ECRUTEAK_MART, 4, 6 ; 6
mapgroup ECRUTEAK_GYM, 9, 5 ; 7
mapgroup ECRUTEAK_ITEMFINDER_HOUSE, 4, 4 ; 8
mapgroup ECRUTEAK_CITY, 18, 20 ; 9
newgroup ; 5
mapgroup BLACKTHORN_GYM_1F, 9, 5 ; 1
mapgroup BLACKTHORN_GYM_2F, 9, 5 ; 2
mapgroup BLACKTHORN_DRAGON_SPEECH_HOUSE, 4, 4 ; 3
mapgroup BLACKTHORN_EMYS_HOUSE, 4, 4 ; 4
mapgroup BLACKTHORN_MART, 4, 6 ; 5
mapgroup BLACKTHORN_POKECENTER_1F, 4, 5 ; 6
mapgroup MOVE_DELETERS_HOUSE, 4, 4 ; 7
mapgroup ROUTE_45, 45, 10 ; 8
mapgroup ROUTE_46, 18, 10 ; 9
mapgroup BLACKTHORN_CITY, 18, 20 ; 10
newgroup ; 6
mapgroup CINNABAR_POKECENTER_1F, 4, 5 ; 1
mapgroup CINNABAR_POKECENTER_2F_BETA, 4, 8 ; 2
mapgroup ROUTE_19___FUCHSIA_GATE, 4, 5 ; 3
mapgroup SEAFOAM_GYM, 4, 5 ; 4
mapgroup ROUTE_19, 18, 10 ; 5
mapgroup ROUTE_20, 9, 30 ; 6
mapgroup ROUTE_21, 18, 10 ; 7
mapgroup CINNABAR_ISLAND, 9, 10 ; 8
newgroup ; 7
mapgroup CERULEAN_GYM_BADGE_SPEECH_HOUSE, 4, 4 ; 1
mapgroup CERULEAN_POLICE_STATION, 4, 4 ; 2
mapgroup CERULEAN_TRADE_SPEECH_HOUSE, 4, 4 ; 3
mapgroup CERULEAN_POKECENTER_1F, 4, 5 ; 4
mapgroup CERULEAN_POKECENTER_2F_BETA, 4, 8 ; 5
mapgroup CERULEAN_GYM, 8, 5 ; 6
mapgroup CERULEAN_MART, 4, 6 ; 7
mapgroup ROUTE_10_POKECENTER_1F, 4, 5 ; 8
mapgroup ROUTE_10_POKECENTER_2F_BETA, 4, 8 ; 9
mapgroup POWER_PLANT, 9, 10 ; 10
mapgroup BILLS_HOUSE, 4, 4 ; 11
mapgroup ROUTE_4, 9, 20 ; 12
mapgroup ROUTE_9, 9, 30 ; 13
mapgroup ROUTE_10_NORTH, 9, 10 ; 14
mapgroup ROUTE_24, 9, 10 ; 15
mapgroup ROUTE_25, 9, 30 ; 16
mapgroup CERULEAN_CITY, 18, 20 ; 17
newgroup ; 8
mapgroup AZALEA_POKECENTER_1F, 4, 5 ; 1
mapgroup CHARCOAL_KILN, 4, 4 ; 2
mapgroup AZALEA_MART, 4, 6 ; 3
mapgroup KURTS_HOUSE, 4, 8 ; 4
mapgroup AZALEA_GYM, 8, 5 ; 5
mapgroup ROUTE_33, 9, 10 ; 6
mapgroup AZALEA_TOWN, 9, 20 ; 7
newgroup ; 9
mapgroup LAKE_OF_RAGE_HIDDEN_POWER_HOUSE, 4, 4 ; 1
mapgroup LAKE_OF_RAGE_MAGIKARP_HOUSE, 4, 4 ; 2
mapgroup ROUTE_43_MAHOGANY_GATE, 4, 5 ; 3
mapgroup ROUTE_43_GATE, 4, 5 ; 4
mapgroup ROUTE_43, 27, 10 ; 5
mapgroup LAKE_OF_RAGE, 18, 20 ; 6
newgroup ; 10
mapgroup ROUTE_32, 45, 10 ; 1
mapgroup ROUTE_35, 18, 10 ; 2
mapgroup ROUTE_36, 9, 30 ; 3
mapgroup ROUTE_37, 9, 10 ; 4
mapgroup VIOLET_CITY, 18, 20 ; 5
mapgroup VIOLET_MART, 4, 6 ; 6
mapgroup VIOLET_GYM, 8, 5 ; 7
mapgroup EARLS_POKEMON_ACADEMY, 8, 4 ; 8
mapgroup VIOLET_NICKNAME_SPEECH_HOUSE, 4, 4 ; 9
mapgroup VIOLET_POKECENTER_1F, 4, 5 ; 10
mapgroup VIOLET_KYLES_HOUSE, 4, 4 ; 11
mapgroup ROUTE_32_RUINS_OF_ALPH_GATE, 4, 5 ; 12
mapgroup ROUTE_32_POKECENTER_1F, 4, 5 ; 13
mapgroup ROUTE_35_GOLDENROD_GATE, 4, 5 ; 14
mapgroup ROUTE_35_NATIONAL_PARK_GATE, 4, 4 ; 15
mapgroup ROUTE_36_RUINS_OF_ALPH_GATE, 4, 5 ; 16
mapgroup ROUTE_36_NATIONAL_PARK_GATE, 4, 5 ; 17
newgroup ; 11
mapgroup ROUTE_34, 27, 10 ; 1
mapgroup GOLDENROD_CITY, 18, 20 ; 2
mapgroup GOLDENROD_GYM, 9, 10 ; 3
mapgroup GOLDENROD_BIKE_SHOP, 4, 4 ; 4
mapgroup GOLDENROD_HAPPINESS_RATER, 4, 4 ; 5
mapgroup GOLDENROD_BILLS_HOUSE, 4, 4 ; 6
mapgroup GOLDENROD_MAGNET_TRAIN_STATION, 9, 10 ; 7
mapgroup GOLDENROD_FLOWER_SHOP, 4, 4 ; 8
mapgroup GOLDENROD_PP_SPEECH_HOUSE, 4, 4 ; 9
mapgroup GOLDENROD_NAME_RATER, 4, 4 ; 10
mapgroup GOLDENROD_DEPT_STORE_1F, 4, 8 ; 11
mapgroup GOLDENROD_DEPT_STORE_2F, 4, 8 ; 12
mapgroup GOLDENROD_DEPT_STORE_3F, 4, 8 ; 13
mapgroup GOLDENROD_DEPT_STORE_4F, 4, 8 ; 14
mapgroup GOLDENROD_DEPT_STORE_5F, 4, 8 ; 15
mapgroup GOLDENROD_DEPT_STORE_6F, 4, 8 ; 16
mapgroup GOLDENROD_DEPT_STORE_ELEVATOR, 2, 2 ; 17
mapgroup GOLDENROD_DEPT_STORE_ROOF, 4, 8 ; 18
mapgroup GOLDENROD_GAME_CORNER, 7, 10 ; 19
mapgroup GOLDENROD_POKECENTER_1F, 4, 5 ; 20
mapgroup GOLDENROD_POKECOM_CENTER_2F_MOBILE, 16, 16 ; 21
mapgroup ILEX_FOREST_AZALEA_GATE, 4, 5 ; 22
mapgroup ROUTE_34_ILEX_FOREST_GATE, 4, 5 ; 23
mapgroup DAY_CARE, 4, 5 ; 24
newgroup ; 12
mapgroup ROUTE_6, 9, 10 ; 1
mapgroup ROUTE_11, 9, 20 ; 2
mapgroup VERMILION_CITY, 18, 20 ; 3
mapgroup VERMILION_HOUSE_FISHING_SPEECH_HOUSE, 4, 4 ; 4
mapgroup VERMILION_POKECENTER_1F, 4, 5 ; 5
mapgroup VERMILION_POKECENTER_2F_BETA, 4, 8 ; 6
mapgroup POKEMON_FAN_CLUB, 4, 5 ; 7
mapgroup VERMILION_MAGNET_TRAIN_SPEECH_HOUSE, 4, 4 ; 8
mapgroup VERMILION_MART, 4, 6 ; 9
mapgroup VERMILION_HOUSE_DIGLETTS_CAVE_SPEECH_HOUSE, 4, 4 ; 10
mapgroup VERMILION_GYM, 9, 5 ; 11
mapgroup ROUTE_6_SAFFRON_GATE, 4, 5 ; 12
mapgroup ROUTE_6_UNDERGROUND_PATH_ENTRANCE, 4, 4 ; 13
newgroup ; 13
mapgroup ROUTE_1, 18, 10 ; 1
mapgroup PALLET_TOWN, 9, 10 ; 2
mapgroup REDS_HOUSE_1F, 4, 4 ; 3
mapgroup REDS_HOUSE_2F, 4, 4 ; 4
mapgroup BLUES_HOUSE, 4, 4 ; 5
mapgroup OAKS_LAB, 6, 5 ; 6
newgroup ; 14
mapgroup ROUTE_3, 9, 30 ; 1
mapgroup PEWTER_CITY, 18, 20 ; 2
mapgroup PEWTER_NIDORAN_SPEECH_HOUSE, 4, 4 ; 3
mapgroup PEWTER_GYM, 7, 5 ; 4
mapgroup PEWTER_MART, 4, 6 ; 5
mapgroup PEWTER_POKECENTER_1F, 4, 5 ; 6
mapgroup PEWTER_POKECENTER_2F_BETA, 4, 8 ; 7
mapgroup PEWTER_SNOOZE_SPEECH_HOUSE, 4, 4 ; 8
newgroup ; 15
mapgroup OLIVINE_PORT, 18, 10 ; 1
mapgroup VERMILION_PORT, 18, 10 ; 2
mapgroup FAST_SHIP_1F, 9, 16 ; 3
mapgroup FAST_SHIP_CABINS_NNW_NNE_NE, 16, 4 ; 4
mapgroup FAST_SHIP_CABINS_SW_SSW_NW, 16, 4 ; 5
mapgroup FAST_SHIP_CABINS_SE_SSE_CAPTAINS_CABIN, 17, 5 ; 6
mapgroup FAST_SHIP_B1F, 8, 16 ; 7
mapgroup OLIVINE_PORT_PASSAGE, 9, 10 ; 8
mapgroup VERMILION_PORT_PASSAGE, 9, 10 ; 9
mapgroup MOUNT_MOON_SQUARE, 9, 15 ; 10
mapgroup MOUNT_MOON_GIFT_SHOP, 4, 4 ; 11
mapgroup TIN_TOWER_ROOF, 9, 10 ; 12
newgroup ; 16
mapgroup ROUTE_23, 9, 10 ; 1
mapgroup INDIGO_PLATEAU_POKECENTER_1F, 7, 9 ; 2
mapgroup WILLS_ROOM, 9, 5 ; 3
mapgroup KOGAS_ROOM, 9, 5 ; 4
mapgroup BRUNOS_ROOM, 9, 5 ; 5
mapgroup KARENS_ROOM, 9, 5 ; 6
mapgroup LANCES_ROOM, 12, 5 ; 7
mapgroup HALL_OF_FAME, 7, 5 ; 8
newgroup ; 17
mapgroup ROUTE_13, 9, 30 ; 1
mapgroup ROUTE_14, 18, 10 ; 2
mapgroup ROUTE_15, 9, 20 ; 3
mapgroup ROUTE_18, 9, 10 ; 4
mapgroup FUCHSIA_CITY, 18, 20 ; 5
mapgroup FUCHSIA_MART, 4, 6 ; 6
mapgroup SAFARI_ZONE_MAIN_OFFICE, 4, 4 ; 7
mapgroup FUCHSIA_GYM, 9, 5 ; 8
mapgroup FUCHSIA_BILL_SPEECH_HOUSE, 4, 4 ; 9
mapgroup FUCHSIA_POKECENTER_1F, 4, 5 ; 10
mapgroup FUCHSIA_POKECENTER_2F_BETA, 4, 8 ; 11
mapgroup SAFARI_ZONE_WARDENS_HOME, 4, 5 ; 12
mapgroup ROUTE_15_FUCHSIA_GATE, 4, 5 ; 13
newgroup ; 18
mapgroup ROUTE_8, 9, 20 ; 1
mapgroup ROUTE_12, 27, 10 ; 2
mapgroup ROUTE_10_SOUTH, 9, 10 ; 3
mapgroup LAVENDER_TOWN, 9, 10 ; 4
mapgroup LAVENDER_POKECENTER_1F, 4, 5 ; 5
mapgroup LAVENDER_POKECENTER_2F_BETA, 4, 8 ; 6
mapgroup MR_FUJIS_HOUSE, 4, 5 ; 7
mapgroup LAVENDER_TOWN_SPEECH_HOUSE, 4, 4 ; 8
mapgroup LAVENDER_NAME_RATER, 4, 4 ; 9
mapgroup LAVENDER_MART, 4, 6 ; 10
mapgroup SOUL_HOUSE, 4, 5 ; 11
mapgroup LAV_RADIO_TOWER_1F, 4, 10 ; 12
mapgroup ROUTE_8_SAFFRON_GATE, 4, 5 ; 13
mapgroup ROUTE_12_SUPER_ROD_HOUSE, 4, 4 ; 14
newgroup ; 19
mapgroup ROUTE_28, 9, 20 ; 1
mapgroup SILVER_CAVE_OUTSIDE, 18, 20 ; 2
mapgroup SILVER_CAVE_POKECENTER_1F, 4, 5 ; 3
mapgroup ROUTE_28_FAMOUS_SPEECH_HOUSE, 4, 4 ; 4
newgroup ; 20
mapgroup POKECENTER_2F, 4, 8 ; 1
mapgroup TRADE_CENTER, 4, 5 ; 2
mapgroup COLOSSEUM, 4, 5 ; 3
mapgroup TIME_CAPSULE, 4, 5 ; 4
mapgroup MOBILE_TRADE_ROOM_MOBILE, 4, 5 ; 5
mapgroup MOBILE_BATTLE_ROOM, 4, 5 ; 6
newgroup ; 21
mapgroup ROUTE_7, 9, 10 ; 1
mapgroup ROUTE_16, 9, 10 ; 2
mapgroup ROUTE_17, 45, 10 ; 3
mapgroup CELADON_CITY, 18, 20 ; 4
mapgroup CELADON_DEPT_STORE_1F, 4, 8 ; 5
mapgroup CELADON_DEPT_STORE_2F, 4, 8 ; 6
mapgroup CELADON_DEPT_STORE_3F, 4, 8 ; 7
mapgroup CELADON_DEPT_STORE_4F, 4, 8 ; 8
mapgroup CELADON_DEPT_STORE_5F, 4, 8 ; 9
mapgroup CELADON_DEPT_STORE_6F, 4, 8 ; 10
mapgroup CELADON_DEPT_STORE_ELEVATOR, 2, 2 ; 11
mapgroup CELADON_MANSION_1F, 5, 4 ; 12
mapgroup CELADON_MANSION_2F, 5, 4 ; 13
mapgroup CELADON_MANSION_3F, 5, 4 ; 14
mapgroup CELADON_MANSION_ROOF, 5, 4 ; 15
mapgroup CELADON_MANSION_ROOF_HOUSE, 4, 4 ; 16
mapgroup CELADON_POKECENTER_1F, 4, 5 ; 17
mapgroup CELADON_POKECENTER_2F_BETA, 4, 8 ; 18
mapgroup CELADON_GAME_CORNER, 7, 10 ; 19
mapgroup CELADON_GAME_CORNER_PRIZE_ROOM, 3, 3 ; 20
mapgroup CELADON_GYM, 9, 5 ; 21
mapgroup CELADON_CAFE, 4, 6 ; 22
mapgroup ROUTE_16_FUCHSIA_SPEECH_HOUSE, 4, 4 ; 23
mapgroup ROUTE_16_GATE, 4, 5 ; 24
mapgroup ROUTE_7_SAFFRON_GATE, 4, 5 ; 25
mapgroup ROUTE_17_18_GATE, 4, 5 ; 26
newgroup ; 22
mapgroup ROUTE_40, 18, 10 ; 1
mapgroup ROUTE_41, 27, 25 ; 2
mapgroup CIANWOOD_CITY, 27, 15 ; 3
mapgroup MANIAS_HOUSE, 4, 4 ; 4
mapgroup CIANWOOD_GYM, 9, 5 ; 5
mapgroup CIANWOOD_POKECENTER_1F, 4, 5 ; 6
mapgroup CIANWOOD_PHARMACY, 4, 4 ; 7
mapgroup CIANWOOD_CITY_PHOTO_STUDIO, 4, 4 ; 8
mapgroup CIANWOOD_LUGIA_SPEECH_HOUSE, 4, 4 ; 9
mapgroup POKE_SEERS_HOUSE, 4, 4 ; 10
mapgroup BATTLE_TOWER_1F, 5, 8 ; 11
mapgroup BATTLE_TOWER_BATTLE_ROOM, 4, 4 ; 12
mapgroup BATTLE_TOWER_ELEVATOR, 2, 2 ; 13
mapgroup BATTLE_TOWER_HALLWAY, 2, 11 ; 14
mapgroup ROUTE_40_BATTLE_TOWER_GATE, 4, 5 ; 15
mapgroup BATTLE_TOWER_OUTSIDE, 14, 10 ; 16
newgroup ; 23
mapgroup ROUTE_2, 27, 10 ; 1
mapgroup ROUTE_22, 9, 20 ; 2
mapgroup VIRIDIAN_CITY, 18, 20 ; 3
mapgroup VIRIDIAN_GYM, 9, 5 ; 4
mapgroup VIRIDIAN_NICKNAME_SPEECH_HOUSE, 4, 4 ; 5
mapgroup TRAINER_HOUSE_1F, 7, 5 ; 6
mapgroup TRAINER_HOUSE_B1F, 8, 5 ; 7
mapgroup VIRIDIAN_MART, 4, 6 ; 8
mapgroup VIRIDIAN_POKECENTER_1F, 4, 5 ; 9
mapgroup VIRIDIAN_POKECENTER_2F_BETA, 4, 8 ; 10
mapgroup ROUTE_2_NUGGET_SPEECH_HOUSE, 4, 4 ; 11
mapgroup ROUTE_2_GATE, 4, 5 ; 12
mapgroup VICTORY_ROAD_GATE, 9, 10 ; 13
newgroup ; 24
mapgroup ROUTE_26, 54, 10 ; 1
mapgroup ROUTE_27, 9, 40 ; 2
mapgroup ROUTE_29, 9, 30 ; 3
mapgroup NEW_BARK_TOWN, 9, 10 ; 4
mapgroup ELMS_LAB, 6, 5 ; 5
mapgroup KRISS_HOUSE_1F, 4, 5 ; 6
mapgroup KRISS_HOUSE_2F, 3, 4 ; 7
mapgroup KRISS_NEIGHBORS_HOUSE, 4, 4 ; 8
mapgroup ELMS_HOUSE, 4, 4 ; 9
mapgroup ROUTE_26_HEAL_SPEECH_HOUSE, 4, 4 ; 10
mapgroup ROUTE_26_DAY_OF_WEEK_SIBLINGS_HOUSE, 4, 4 ; 11
mapgroup ROUTE_27_SANDSTORM_HOUSE, 4, 4 ; 12
mapgroup ROUTE_29_46_GATE, 4, 5 ; 13
newgroup ; 25
mapgroup ROUTE_5, 9, 10 ; 1
mapgroup SAFFRON_CITY, 18, 20 ; 2
mapgroup FIGHTING_DOJO, 6, 5 ; 3
mapgroup SAFFRON_GYM, 9, 10 ; 4
mapgroup SAFFRON_MART, 4, 6 ; 5
mapgroup SAFFRON_POKECENTER_1F, 4, 5 ; 6
mapgroup SAFFRON_POKECENTER_2F_BETA, 4, 8 ; 7
mapgroup MR_PSYCHICS_HOUSE, 4, 4 ; 8
mapgroup SAFFRON_TRAIN_STATION, 9, 10 ; 9
mapgroup SILPH_CO_1F, 4, 8 ; 10
mapgroup COPYCATS_HOUSE_1F, 4, 4 ; 11
mapgroup COPYCATS_HOUSE_2F, 3, 5 ; 12
mapgroup ROUTE_5_UNDERGROUND_PATH_ENTRANCE, 4, 4 ; 13
mapgroup ROUTE_5_SAFFRON_CITY_GATE, 4, 5 ; 14
mapgroup ROUTE_5_CLEANSE_TAG_SPEECH_HOUSE, 4, 4 ; 15
newgroup ; 26
mapgroup ROUTE_30, 27, 10 ; 1
mapgroup ROUTE_31, 9, 20 ; 2
mapgroup CHERRYGROVE_CITY, 9, 20 ; 3
mapgroup CHERRYGROVE_MART, 4, 6 ; 4
mapgroup CHERRYGROVE_POKECENTER_1F, 4, 5 ; 5
mapgroup CHERRYGROVE_GYM_SPEECH_HOUSE, 4, 4 ; 6
mapgroup GUIDE_GENTS_HOUSE, 4, 4 ; 7
mapgroup CHERRYGROVE_EVOLUTION_SPEECH_HOUSE, 4, 4 ; 8
mapgroup ROUTE_30_BERRY_SPEECH_HOUSE, 4, 4 ; 9
mapgroup MR_POKEMONS_HOUSE, 4, 4 ; 10
mapgroup ROUTE_31_VIOLET_GATE, 4, 5 ; 11

View File

@ -1,26 +1,18 @@
; hMapEntryMethod values
; MapSetupScripts indexes (see engine/map_setup.asm)
; MapSetupScripts indexes (see data/maps/setup_scripts.asm)
const_value SET $f1
const MAPSETUP_WARP
const MAPSETUP_CONTINUE
const MAPSETUP_RELOADMAP
const MAPSETUP_TELEPORT
const MAPSETUP_DOOR
const MAPSETUP_FALL
const MAPSETUP_CONNECTION
const MAPSETUP_LINKRETURN
const MAPSETUP_TRAIN
const MAPSETUP_SUBMENU
const MAPSETUP_BADWARP
const MAPSETUP_FLY
; callback types
const_value SET 1
const MAPCALLBACK_TILES
const MAPCALLBACK_OBJECTS
const MAPCALLBACK_CMDQUEUE
const MAPCALLBACK_SPRITES
const MAPCALLBACK_NEWMAP
const MAPSETUP_WARP ; f1
const MAPSETUP_CONTINUE ; f2
const MAPSETUP_RELOADMAP ; f3
const MAPSETUP_TELEPORT ; f4
const MAPSETUP_DOOR ; f5
const MAPSETUP_FALL ; f6
const MAPSETUP_CONNECTION ; f7
const MAPSETUP_LINKRETURN ; f8
const MAPSETUP_TRAIN ; f9
const MAPSETUP_SUBMENU ; fa
const MAPSETUP_BADWARP ; fb
const MAPSETUP_FLY ; fc
; MapSetupCommands indexes (see engine/map_setup.asm)
; Names taken from Condensation water's scripting compendium
@ -41,7 +33,7 @@ const_value SET 1
const map_save_screen ; 0c
const map_buffer_screen ; 0d
const map_load_graphics ; 0e
const map_load_tileset_header ; 0f
const map_load_tileset ; 0f
const map_time_of_day ; 10
const map_palettes ; 11
const map_wildmons ; 12
@ -73,3 +65,11 @@ const_value SET 1
const map_text_scroll_off ; 2c
const map_stop_script ; 2d
map_end EQU -1
; callback types
const_value SET 1
const MAPCALLBACK_TILES
const MAPCALLBACK_OBJECTS
const MAPCALLBACK_CMDQUEUE
const MAPCALLBACK_SPRITES
const MAPCALLBACK_NEWMAP

View File

@ -16,39 +16,13 @@ HP_GREEN EQU 0
HP_YELLOW EQU 1
HP_RED EQU 2
; save file corruption check values
SAVE_CHECK_VALUE_1 EQU 99
SAVE_CHECK_VALUE_2 EQU 127
; name lengths
NAME_LENGTH EQU 11
PLAYER_NAME_LENGTH EQU 8
BOX_NAME_LENGTH EQU 9
PKMN_NAME_LENGTH EQU 11
MOVE_NAME_LENGTH EQU 13
ITEM_NAME_LENGTH EQU 13
TRAINER_CLASS_NAME_LENGTH EQU 13
NAME_LENGTH_JAPANESE EQU 6
; GetName types (see home/names.asm)
PKMN_NAME EQU 1
MOVE_NAME EQU 2
; dummied out EQU 3
ITEM_NAME EQU 4
PARTY_OT_NAME EQU 5
ENEMY_OT_NAME EQU 6
TRAINER_NAME EQU 7
; broken ptr EQU 8
; printing text
const_value set 5
const PRINTNUM_MONEY_F ; 5
const PRINTNUM_RIGHTALIGN_F ; 6
const PRINTNUM_LEADINGZEROS_F ; 7
; PrintNum arguments (see engine/printnum.asm)
PRINTNUM_MONEY EQU 1 << PRINTNUM_MONEY_F
PRINTNUM_RIGHTALIGN EQU 1 << PRINTNUM_RIGHTALIGN_F
PRINTNUM_LEADINGZEROS EQU 1 << PRINTNUM_LEADINGZEROS_F
; hMenuReturn
HMENURETURN_SCRIPT EQU %10000000
HMENURETURN_ASM EQU %11111111
; DoPlayerMovement.DoStep arguments (see engine/player_movement.asm)
const_def
@ -61,17 +35,6 @@ PRINTNUM_LEADINGZEROS EQU 1 << PRINTNUM_LEADINGZEROS_F
const STEP_BACK_LEDGE ; 6
const STEP_WALK_IN_PLACE ; 7
; hMenuReturn
HMENURETURN_SCRIPT EQU %10000000
HMENURETURN_ASM EQU %11111111
; save file corruption check values
SAVE_CHECK_VALUE_1 EQU 99
SAVE_CHECK_VALUE_2 EQU 127
; time of day boundaries
MORN_HOUR EQU 4 ; 4 AM
DAY_HOUR EQU 10 ; 10 AM
@ -79,7 +42,6 @@ NITE_HOUR EQU 18 ; 6 PM
NOON_HOUR EQU 12 ; 12 PM
MAX_HOUR EQU 24 ; 12 AM
; boxes
MONS_PER_BOX EQU 20
NUM_BOXES EQU 14
@ -91,14 +53,12 @@ NUM_HOF_TEAMS = 30
MAX_LINK_RECORD EQU 9999
; significant money values
START_MONEY EQU 3000
MOM_MONEY EQU 2300
MAX_MONEY EQU 999999
MAX_COINS EQU 9999
; ChangeHappiness arguments (see data/happiness_changes.asm)
const_value = 1
const HAPPINESS_GAINLEVEL ; 01
@ -121,4 +81,5 @@ const_value = 1
const HAPPINESS_MASSAGE ; 12
const HAPPINESS_GAINLEVELATHOME ; 13
; day-care
MAX_DAY_CARE_EXP EQU $500000

View File

@ -1,9 +1,9 @@
; move ids
; indexes for:
; - MoveDescriptions (see battle/moves/move_descriptions.asm)
; - Moves (see battle/moves/moves.asm)
; - MoveNames (see battle/move_names.asm)
; - BattleAnimations (see battle/anims.asm)
; - Moves (see data/moves/moves.asm)
; - MoveNames (see data/moves/names.asm)
; - MoveDescriptions (see data/moves/descriptions.asm)
; - BattleAnimations (see data/moves/animations.asm)
const_def
const NO_MOVE ; 00
const POUND ; 01

View File

@ -0,0 +1,159 @@
; MoveEffectsPointers indexes (see data/moves/effects_pointers.asm)
const_def
const EFFECT_NORMAL_HIT
const EFFECT_SLEEP
const EFFECT_POISON_HIT
const EFFECT_LEECH_HIT
const EFFECT_BURN_HIT
const EFFECT_FREEZE_HIT
const EFFECT_PARALYZE_HIT
const EFFECT_SELFDESTRUCT
const EFFECT_DREAM_EATER
const EFFECT_MIRROR_MOVE
const EFFECT_ATTACK_UP
const EFFECT_DEFENSE_UP
const EFFECT_SPEED_UP
const EFFECT_SP_ATK_UP
const EFFECT_SP_DEF_UP
const EFFECT_ACCURACY_UP
const EFFECT_EVASION_UP
const EFFECT_ALWAYS_HIT
const EFFECT_ATTACK_DOWN
const EFFECT_DEFENSE_DOWN
const EFFECT_SPEED_DOWN
const EFFECT_SP_ATK_DOWN
const EFFECT_SP_DEF_DOWN
const EFFECT_ACCURACY_DOWN
const EFFECT_EVASION_DOWN
const EFFECT_RESET_STATS
const EFFECT_BIDE
const EFFECT_RAMPAGE
const EFFECT_FORCE_SWITCH
const EFFECT_MULTI_HIT
const EFFECT_CONVERSION
const EFFECT_FLINCH_HIT
const EFFECT_HEAL
const EFFECT_TOXIC
const EFFECT_PAY_DAY
const EFFECT_LIGHT_SCREEN
const EFFECT_TRI_ATTACK
const EFFECT_UNUSED_25
const EFFECT_OHKO
const EFFECT_RAZOR_WIND
const EFFECT_SUPER_FANG
const EFFECT_STATIC_DAMAGE
const EFFECT_TRAP_TARGET
const EFFECT_UNUSED_2B
const EFFECT_DOUBLE_HIT
const EFFECT_JUMP_KICK
const EFFECT_MIST
const EFFECT_FOCUS_ENERGY
const EFFECT_RECOIL_HIT
const EFFECT_CONFUSE
const EFFECT_ATTACK_UP_2
const EFFECT_DEFENSE_UP_2
const EFFECT_SPEED_UP_2
const EFFECT_SP_ATK_UP_2
const EFFECT_SP_DEF_UP_2
const EFFECT_ACCURACY_UP_2
const EFFECT_EVASION_UP_2
const EFFECT_TRANSFORM
const EFFECT_ATTACK_DOWN_2
const EFFECT_DEFENSE_DOWN_2
const EFFECT_SPEED_DOWN_2
const EFFECT_SP_ATK_DOWN_2
const EFFECT_SP_DEF_DOWN_2
const EFFECT_ACCURACY_DOWN_2
const EFFECT_EVASION_DOWN_2
const EFFECT_REFLECT
const EFFECT_POISON
const EFFECT_PARALYZE
const EFFECT_ATTACK_DOWN_HIT
const EFFECT_DEFENSE_DOWN_HIT
const EFFECT_SPEED_DOWN_HIT
const EFFECT_SP_ATK_DOWN_HIT
const EFFECT_SP_DEF_DOWN_HIT
const EFFECT_ACCURACY_DOWN_HIT
const EFFECT_EVASION_DOWN_HIT
const EFFECT_SKY_ATTACK
const EFFECT_CONFUSE_HIT
const EFFECT_POISON_MULTI_HIT
const EFFECT_UNUSED_4E
const EFFECT_SUBSTITUTE
const EFFECT_HYPER_BEAM
const EFFECT_RAGE
const EFFECT_MIMIC
const EFFECT_METRONOME
const EFFECT_LEECH_SEED
const EFFECT_SPLASH
const EFFECT_DISABLE
const EFFECT_LEVEL_DAMAGE
const EFFECT_PSYWAVE
const EFFECT_COUNTER
const EFFECT_ENCORE
const EFFECT_PAIN_SPLIT
const EFFECT_SNORE
const EFFECT_CONVERSION2
const EFFECT_LOCK_ON
const EFFECT_SKETCH
const EFFECT_DEFROST_OPPONENT
const EFFECT_SLEEP_TALK
const EFFECT_DESTINY_BOND
const EFFECT_REVERSAL
const EFFECT_SPITE
const EFFECT_FALSE_SWIPE
const EFFECT_HEAL_BELL
const EFFECT_PRIORITY_HIT
const EFFECT_TRIPLE_KICK
const EFFECT_THIEF
const EFFECT_MEAN_LOOK
const EFFECT_NIGHTMARE
const EFFECT_FLAME_WHEEL
const EFFECT_CURSE
const EFFECT_UNUSED_6E
const EFFECT_PROTECT
const EFFECT_SPIKES
const EFFECT_FORESIGHT
const EFFECT_PERISH_SONG
const EFFECT_SANDSTORM
const EFFECT_ENDURE
const EFFECT_ROLLOUT
const EFFECT_SWAGGER
const EFFECT_FURY_CUTTER
const EFFECT_ATTRACT
const EFFECT_RETURN
const EFFECT_PRESENT
const EFFECT_FRUSTRATION
const EFFECT_SAFEGUARD
const EFFECT_SACRED_FIRE
const EFFECT_MAGNITUDE
const EFFECT_BATON_PASS
const EFFECT_PURSUIT
const EFFECT_RAPID_SPIN
const EFFECT_UNUSED_82
const EFFECT_UNUSED_83
const EFFECT_MORNING_SUN
const EFFECT_SYNTHESIS
const EFFECT_MOONLIGHT
const EFFECT_HIDDEN_POWER
const EFFECT_RAIN_DANCE
const EFFECT_SUNNY_DAY
const EFFECT_DEFENSE_UP_HIT
const EFFECT_ATTACK_UP_HIT
const EFFECT_ALL_UP_HIT
const EFFECT_FAKE_OUT
const EFFECT_BELLY_DRUM
const EFFECT_PSYCH_UP
const EFFECT_MIRROR_COAT
const EFFECT_SKULL_BASH
const EFFECT_TWISTER
const EFFECT_EARTHQUAKE
const EFFECT_FUTURE_SIGHT
const EFFECT_GUST
const EFFECT_STOMP
const EFFECT_SOLARBEAM
const EFFECT_THUNDER
const EFFECT_TELEPORT
const EFFECT_BEAT_UP
const EFFECT_FLY
const EFFECT_DEFENSE_CURL

View File

@ -1,21 +1,22 @@
; pokemon ids
; indexes for:
; - CryHeaders (see data/pokemon/cry_headers.asm)
; - PokemonNames (see data/pokemon/names.asm)
; - BaseData (see data/pokemon/base_stats.asm)
; - EggMovePointers (see data/pokemon/egg_move_pointers.asm)
; - EvosAttacksPointers (see data/pokemon/evos_attacks_pointers.asm)
; - PokemonNames (see data/pokemon/pokemon_names.asm)
; - EggMovePointers (see data/pokemon/egg_move_pointers.asm)
; - PokemonCries (see data/pokemon/cries.asm)
; - MonMenuIcons (see data/pokemon/menu_icons.asm)
; - PokemonPicPointers (see data/pokemon/pic_pointers.asm)
; - PokemonPalettes (see data/pokemon/palettes.asm)
; - PokedexDataPointerTable (see data/pokemon/dex_entry_pointers.asm)
; - AnimationPointers (see gfx/pics/anim_pointers.asm)
; - BitmasksPointers (see gfx/pics/bitmask_pointers.asm)
; - AnimationExtraPointers (see gfx/pics/extra_pointers.asm)
; - FramesPointers (see gfx/pics/frame_pointers.asm)
; - PokemonPalettes (see gfx/pics/palette_pointers.asm)
; - PicPointers (see gfx/pics/pic_pointers.asm)
; - AlphabeticalPokedexOrder (see data/pokemon/dex_order_alpha.asm)
; - NewPokedexOrder (see data/pokemon/dex_order_new.asm)
; - MonMenuIcons (see data/pokemon/menu_icons.asm)
; - Pokered_MonIndices (see data/time_capsule/mon_order.asm)
; - AnimationPointers (see gfx/pokemon/anim_pointers.asm)
; - AnimationExtraPointers (see gfx/pokemon/extra_pointers.asm)
; - BitmasksPointers (see gfx/pokemon/bitmask_pointers.asm)
; - FramesPointers (see gfx/pokemon/frame_pointers.asm)
; - Footprints (see gfx/footprints.asm)
; - SortedPokemon (see mobile/fixed_words.asm)
const_value set 1
const BULBASAUR ; 01

View File

@ -102,49 +102,6 @@ REDMON_STRUCT_LENGTH EQU 44
PARTY_LENGTH EQU 6
; IconPointers indexes (see gfx/icon_pointers.asm)
const_def
const ICON_NULL
const ICON_POLIWAG
const ICON_JIGGLYPUFF
const ICON_DIGLETT
const ICON_PIKACHU
const ICON_STARYU
const ICON_FISH
const ICON_BIRD
const ICON_MONSTER
const ICON_CLEFAIRY
const ICON_ODDISH
const ICON_BUG
const ICON_GHOST
const ICON_LAPRAS
const ICON_HUMANSHAPE
const ICON_FOX
const ICON_EQUINE
const ICON_SHELL
const ICON_BLOB
const ICON_SERPENT
const ICON_VOLTORB
const ICON_SQUIRTLE
const ICON_BULBASAUR
const ICON_CHARMANDER
const ICON_CATERPILLAR
const ICON_UNOWN
const ICON_GEODUDE
const ICON_FIGHTER
const ICON_EGG
const ICON_JELLYFISH
const ICON_MOTH
const ICON_BAT
const ICON_SNORLAX
const ICON_HO_OH
const ICON_LUGIA
const ICON_GYARADOS
const ICON_SLOWPOKE
const ICON_SUDOWOODO
const ICON_BIGMON
; evolution types (used in data/pokemon/evos_attacks.asm)
const_value SET 1
const EVOLVE_LEVEL
@ -192,6 +149,18 @@ FISHSWARM_QWILFISH EQU 1
FISHSWARM_REMORAID EQU 2
; PokeAnims indexes (see engine/pic_animation.asm)
const_def
const ANIM_MON_SLOW
const ANIM_MON_NORMAL
const ANIM_MON_MENU
const ANIM_MON_TRADE
const ANIM_MON_EVOLVE
const ANIM_MON_HATCH
const ANIM_MON_UNUSED
const ANIM_MON_EGG1
const ANIM_MON_EGG2
; MonMenuOptions indexes (see engine/mon_menu.asm)
const_value SET 1
; moves

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@ -0,0 +1,316 @@
; sprite_anim_struct members (see macros/wram.asm)
const_def
const SPRITEANIMSTRUCT_INDEX ; 0
const SPRITEANIMSTRUCT_FRAMESET_ID ; 1
const SPRITEANIMSTRUCT_ANIM_SEQ_ID ; 2
const SPRITEANIMSTRUCT_TILE_ID ; 3
const SPRITEANIMSTRUCT_XCOORD ; 4
const SPRITEANIMSTRUCT_YCOORD ; 5
const SPRITEANIMSTRUCT_XOFFSET ; 6
const SPRITEANIMSTRUCT_YOFFSET ; 7
const SPRITEANIMSTRUCT_DURATION ; 8
const SPRITEANIMSTRUCT_DURATIONOFFSET ; 9
const SPRITEANIMSTRUCT_FRAME ; a
const SPRITEANIMSTRUCT_JUMPTABLE_INDEX ; b
const SPRITEANIMSTRUCT_0C ; c
const SPRITEANIMSTRUCT_0D ; d
const SPRITEANIMSTRUCT_0E ; e
const SPRITEANIMSTRUCT_0F ; f
; SpriteAnimSeqData indexes (see data/sprite_anims/sequences.asm)
const_def
const SPRITE_ANIM_INDEX_PARTY_MON ; 00
const SPRITE_ANIM_INDEX_GS_TITLE_TRAIL ; 01
const SPRITE_ANIM_INDEX_NAMING_SCREEN_CURSOR ; 02
const SPRITE_ANIM_INDEX_GAMEFREAK_LOGO ; 03
const SPRITE_ANIM_INDEX_GS_INTRO_STAR ; 04
const SPRITE_ANIM_INDEX_GS_INTRO_SPARKLE ; 05
const SPRITE_ANIM_INDEX_SLOTS_GOLEM ; 06
const SPRITE_ANIM_INDEX_SLOTS_CHANSEY ; 07
const SPRITE_ANIM_INDEX_SLOTS_EGG ; 08
const SPRITE_ANIM_INDEX_COMPOSE_MAIL_CURSOR ; 09
const SPRITE_ANIM_INDEX_RED_WALK ; 0a
const SPRITE_ANIM_INDEX_UNUSED_CURSOR ; 0b
const SPRITE_ANIM_INDEX_DUMMY_GAME ; 0c
const SPRITE_ANIM_INDEX_POKEGEAR_ARROW ; 0d
const SPRITE_ANIM_INDEX_TRADE_POKE_BALL ; 0e
const SPRITE_ANIM_INDEX_TRADE_POOF ; 0f
const SPRITE_ANIM_INDEX_TRADE_TUBE_BULGE ; 10
const SPRITE_ANIM_INDEX_TRADEMON_ICON ; 11
const SPRITE_ANIM_INDEX_TRADEMON_BUBBLE ; 12
const SPRITE_ANIM_INDEX_EVOLUTION_BALL_OF_LIGHT ; 13
const SPRITE_ANIM_INDEX_RADIO_TUNING_KNOB ; 14
const SPRITE_ANIM_INDEX_MAGNET_TRAIN_RED ; 15
const SPRITE_ANIM_INDEX_LEAF ; 16
const SPRITE_ANIM_INDEX_CUT_TREE ; 17
const SPRITE_ANIM_INDEX_FLY_LEAF ; 18
const SPRITE_ANIM_INDEX_EGG_CRACK ; 19
const SPRITE_ANIM_INDEX_1A ; 1a
const SPRITE_ANIM_INDEX_HEADBUTT ; 1b
const SPRITE_ANIM_INDEX_EGG_HATCH ; 1c
const SPRITE_ANIM_INDEX_1D ; 1d
const SPRITE_ANIM_INDEX_BLUE_WALK ; 1e
const SPRITE_ANIM_INDEX_MAGNET_TRAIN_BLUE ; 1f
const SPRITE_ANIM_INDEX_MOBILE_TRADE_SENT_BALL ; 20
const SPRITE_ANIM_INDEX_MOBILE_TRADE_OT_BALL ; 21
const SPRITE_ANIM_INDEX_MOBILE_22 ; 22
const SPRITE_ANIM_INDEX_MOBILE_23 ; 23
const SPRITE_ANIM_INDEX_MOBILE_24 ; 24
const SPRITE_ANIM_INDEX_MOBILE_25 ; 25
const SPRITE_ANIM_INDEX_INTRO_SUICUNE ; 26
const SPRITE_ANIM_INDEX_INTRO_PICHU ; 27
const SPRITE_ANIM_INDEX_INTRO_WOOPER ; 28
const SPRITE_ANIM_INDEX_INTRO_UNOWN ; 29
const SPRITE_ANIM_INDEX_INTRO_UNOWN_F ; 2a
const SPRITE_ANIM_INDEX_INTRO_SUICUNE_AWAY ; 2b
const SPRITE_ANIM_INDEX_CELEBI ; 2c
; DoAnimFrame.Jumptable indexes (see engine/sprite_anims.asm)
const_def
const SPRITE_ANIM_SEQ_NULL ; 00
const SPRITE_ANIM_SEQ_PARTY_MON ; 01
const SPRITE_ANIM_SEQ_PARTY_MON_SWITCH ; 02
const SPRITE_ANIM_SEQ_PARTY_MON_SELECTED ; 03
const SPRITE_ANIM_SEQ_GS_TITLE_TRAIL ; 04
const SPRITE_ANIM_SEQ_NAMING_SCREEN_CURSOR ; 05
const SPRITE_ANIM_SEQ_GAMEFREAK_LOGO ; 06
const SPRITE_ANIM_SEQ_GS_INTRO_STAR ; 07
const SPRITE_ANIM_SEQ_GS_INTRO_SPARKLE ; 08
const SPRITE_ANIM_SEQ_SLOTS_GOLEM ; 09
const SPRITE_ANIM_SEQ_SLOTS_CHANSEY ; 0a
const SPRITE_ANIM_SEQ_SLOTS_EGG ; 0b
const SPRITE_ANIM_SEQ_MAIL_CURSOR ; 0c
const SPRITE_ANIM_SEQ_FOR_UNUSED_CURSOR ; 0d
const SPRITE_ANIM_SEQ_DUMMY_GAME_CURSOR ; 0e
const SPRITE_ANIM_SEQ_POKEGEAR_ARROW ; 0f
const SPRITE_ANIM_SEQ_TRADE_POKE_BALL ; 10
const SPRITE_ANIM_SEQ_TRADE_TUBE_BULGE ; 11
const SPRITE_ANIM_SEQ_TRADEMON_IN_TUBE ; 12
const SPRITE_ANIM_SEQ_REVEAL_NEW_MON ; 13
const SPRITE_ANIM_SEQ_RADIO_TUNING_KNOB ; 14
const SPRITE_ANIM_SEQ_CUT_LEAVES ; 15
const SPRITE_ANIM_SEQ_FLY_FROM ; 16
const SPRITE_ANIM_SEQ_FLY_LEAF ; 17
const SPRITE_ANIM_SEQ_FLY_TO ; 18
const SPRITE_ANIM_SEQ_19 ; 19
const SPRITE_ANIM_SEQ_1A ; 1a
const SPRITE_ANIM_SEQ_FOR_MOBILE_23 ; 1b
const SPRITE_ANIM_SEQ_FOR_MOBILE_24 ; 1c
const SPRITE_ANIM_SEQ_INTRO_SUICUNE ; 1d
const SPRITE_ANIM_SEQ_INTRO_PICHU_WOOPER ; 1e
const SPRITE_ANIM_SEQ_CELEBI ; 1f
const SPRITE_ANIM_SEQ_INTRO_UNOWN ; 20
const SPRITE_ANIM_SEQ_INTRO_UNOWN_F ; 21
const SPRITE_ANIM_SEQ_INTRO_SUICUNE_AWAY ; 22
; SpriteAnimFrameData indexes (see data/sprite_anims/framesets.asm)
const_def
const SPRITE_ANIM_FRAMESET_00
const SPRITE_ANIM_FRAMESET_PARTY_MON ; 01
const SPRITE_ANIM_FRAMESET_PARTY_MON_WITH_MAIL ; 02
const SPRITE_ANIM_FRAMESET_PARTY_MON_WITH_ITEM ; 03
const SPRITE_ANIM_FRAMESET_PARTY_MON_FAST ; 04
const SPRITE_ANIM_FRAMESET_PARTY_MON_WITH_MAIL_FAST ; 05
const SPRITE_ANIM_FRAMESET_PARTY_MON_WITH_ITEM_FAST ; 06
const SPRITE_ANIM_FRAMESET_GS_TITLE_TRAIL ; 07
const SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR ; 08
const SPRITE_ANIM_FRAMESET_09
const SPRITE_ANIM_FRAMESET_GAMEFREAK_LOGO ; 0a
const SPRITE_ANIM_FRAMESET_GS_INTRO_STAR ; 0b
const SPRITE_ANIM_FRAMESET_GS_INTRO_SPARKLE ; 0c
const SPRITE_ANIM_FRAMESET_SLOTS_GOLEM ; 0d
const SPRITE_ANIM_FRAMESET_SLOTS_CHANSEY ; 0e
const SPRITE_ANIM_FRAMESET_SLOTS_CHANSEY_2 ; 0f
const SPRITE_ANIM_FRAMESET_SLOTS_EGG ; 10
const SPRITE_ANIM_FRAMESET_RED_WALK ; 11
const SPRITE_ANIM_FRAMESET_STILL_CURSOR ; 12
const SPRITE_ANIM_FRAMESET_TRADE_POKE_BALL ; 13
const SPRITE_ANIM_FRAMESET_TRADE_POKE_BALL_0 ; 14
const SPRITE_ANIM_FRAMESET_TRADE_POOF ; 15
const SPRITE_ANIM_FRAMESET_TRADE_TUBE_BULGE ; 16
const SPRITE_ANIM_FRAMESET_TRADEMON_ICON ; 17
const SPRITE_ANIM_FRAMESET_TRADEMON_BUBBLE ; 18
const SPRITE_ANIM_FRAMESET_EVOLUTION_BALL_OF_LIGHT ; 19
const SPRITE_ANIM_FRAMESET_RADIO_TUNING_KNOB ; 1a
const SPRITE_ANIM_FRAMESET_MAGNET_TRAIN_RED ; 1b
const SPRITE_ANIM_FRAMESET_1C
const SPRITE_ANIM_FRAMESET_LEAF ; 1d
const SPRITE_ANIM_FRAMESET_CUT_TREE ; 1e
const SPRITE_ANIM_FRAMESET_EGG_CRACK ; 1f
const SPRITE_ANIM_FRAMESET_EGG_HATCH ; 20
const SPRITE_ANIM_FRAMESET_21
const SPRITE_ANIM_FRAMESET_22
const SPRITE_ANIM_FRAMESET_23
const SPRITE_ANIM_FRAMESET_24
const SPRITE_ANIM_FRAMESET_HEADBUTT ; 25
const SPRITE_ANIM_FRAMESET_26
const SPRITE_ANIM_FRAMESET_27
const SPRITE_ANIM_FRAMESET_28
const SPRITE_ANIM_FRAMESET_29
const SPRITE_ANIM_FRAMESET_2A
const SPRITE_ANIM_FRAMESET_2B
const SPRITE_ANIM_FRAMESET_2C
const SPRITE_ANIM_FRAMESET_BLUE_WALK ; 2d
const SPRITE_ANIM_FRAMESET_MAGNET_TRAIN_BLUE ; 2e
const SPRITE_ANIM_FRAMESET_MOBILE_TRADE_SENT_BALL ; 2f
const SPRITE_ANIM_FRAMESET_MOBILE_TRADE_OT_BALL ; 30
const SPRITE_ANIM_FRAMESET_FOR_MOBILE_22 ; 31
const SPRITE_ANIM_FRAMESET_FOR_MOBILE_23 ; 32
const SPRITE_ANIM_FRAMESET_FOR_MOBILE_24 ; 33
const SPRITE_ANIM_FRAMESET_FOR_MOBILE_25 ; 34
const SPRITE_ANIM_FRAMESET_INTRO_SUICUNE ; 35
const SPRITE_ANIM_FRAMESET_INTRO_SUICUNE_2 ; 36
const SPRITE_ANIM_FRAMESET_INTRO_PICHU ; 37
const SPRITE_ANIM_FRAMESET_INTRO_WOOPER ; 38
const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_1 ; 39
const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_2 ; 3a
const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_3 ; 3b
const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_4 ; 3c
const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_F_2 ; 3d
const SPRITE_ANIM_FRAMESET_INTRO_SUICUNE_AWAY ; 3e
const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_F ; 3f
const SPRITE_ANIM_FRAMESET_CELEBI_LEFT ; 40
const SPRITE_ANIM_FRAMESET_CELEBI_RIGHT ; 41
; SpriteAnimOAMData indexes (see data/sprite_anims/oam.asm)
const_def
const SPRITE_ANIM_OAMSET_RED_WALK_1 ; 00
const SPRITE_ANIM_OAMSET_RED_WALK_2 ; 01
const SPRITE_ANIM_OAMSET_02
const SPRITE_ANIM_OAMSET_03
const SPRITE_ANIM_OAMSET_04
const SPRITE_ANIM_OAMSET_05
const SPRITE_ANIM_OAMSET_06
const SPRITE_ANIM_OAMSET_07
const SPRITE_ANIM_OAMSET_08
const SPRITE_ANIM_OAMSET_09
const SPRITE_ANIM_OAMSET_0A
const SPRITE_ANIM_OAMSET_0B
const SPRITE_ANIM_OAMSET_0C
const SPRITE_ANIM_OAMSET_0D
const SPRITE_ANIM_OAMSET_0E
const SPRITE_ANIM_OAMSET_0F
const SPRITE_ANIM_OAMSET_10
const SPRITE_ANIM_OAMSET_11
const SPRITE_ANIM_OAMSET_12
const SPRITE_ANIM_OAMSET_13
const SPRITE_ANIM_OAMSET_14
const SPRITE_ANIM_OAMSET_15
const SPRITE_ANIM_OAMSET_16
const SPRITE_ANIM_OAMSET_17
const SPRITE_ANIM_OAMSET_18
const SPRITE_ANIM_OAMSET_19
const SPRITE_ANIM_OAMSET_1A
const SPRITE_ANIM_OAMSET_1B
const SPRITE_ANIM_OAMSET_1C
const SPRITE_ANIM_OAMSET_1D
const SPRITE_ANIM_OAMSET_GS_TITLE_TRAIL_1 ; 1e
const SPRITE_ANIM_OAMSET_GS_TITLE_TRAIL_2 ; 1f
const SPRITE_ANIM_OAMSET_TEXT_ENTRY_CURSOR ; 20
const SPRITE_ANIM_OAMSET_FOR_FRAMESET_09 ; 21
const SPRITE_ANIM_OAMSET_22
const SPRITE_ANIM_OAMSET_GS_INTRO_STAR ; 23
const SPRITE_ANIM_OAMSET_GS_INTRO_SPARKLE_1 ; 24
const SPRITE_ANIM_OAMSET_GS_INTRO_SPARKLE_2 ; 25
const SPRITE_ANIM_OAMSET_GS_INTRO_SPARKLE_3 ; 26
const SPRITE_ANIM_OAMSET_SLOTS_GOLEM_1 ; 27
const SPRITE_ANIM_OAMSET_SLOTS_GOLEM_2 ; 28
const SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_1 ; 29
const SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_2 ; 2a
const SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_3 ; 2b
const SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_4 ; 2c
const SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_5 ; 2d
const SPRITE_ANIM_OAMSET_SLOTS_EGG ; 2e
const SPRITE_ANIM_OAMSET_STILL_CURSOR ; 2f
const SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1 ; 30
const SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2 ; 31
const SPRITE_ANIM_OAMSET_TRADE_POOF_1 ; 32
const SPRITE_ANIM_OAMSET_TRADE_POOF_2 ; 33
const SPRITE_ANIM_OAMSET_TRADE_POOF_3 ; 34
const SPRITE_ANIM_OAMSET_35
const SPRITE_ANIM_OAMSET_36
const SPRITE_ANIM_OAMSET_TRADEMON_ICON_1 ; 37
const SPRITE_ANIM_OAMSET_TRADEMON_ICON_2 ; 38
const SPRITE_ANIM_OAMSET_TRADEMON_BUBBLE ; 39
const SPRITE_ANIM_OAMSET_EVOLUTION_BALL_OF_LIGHT_1 ; 3a
const SPRITE_ANIM_OAMSET_EVOLUTION_BALL_OF_LIGHT_2 ; 3b
const SPRITE_ANIM_OAMSET_RADIO_TUNING_KNOB ; 3c
const SPRITE_ANIM_OAMSET_PARTY_MON_WITH_MAIL_1 ; 3d
const SPRITE_ANIM_OAMSET_PARTY_MON_WITH_MAIL_2 ; 3e
const SPRITE_ANIM_OAMSET_PARTY_MON_WITH_ITEM_1 ; 3f
const SPRITE_ANIM_OAMSET_PARTY_MON_WITH_ITEM_2 ; 40
const SPRITE_ANIM_OAMSET_MAGNET_TRAIN_RED_1 ; 41
const SPRITE_ANIM_OAMSET_MAGNET_TRAIN_RED_2 ; 42
const SPRITE_ANIM_OAMSET_43
const SPRITE_ANIM_OAMSET_44
const SPRITE_ANIM_OAMSET_45
const SPRITE_ANIM_OAMSET_46
const SPRITE_ANIM_OAMSET_47
const SPRITE_ANIM_OAMSET_48
const SPRITE_ANIM_OAMSET_49
const SPRITE_ANIM_OAMSET_4A
const SPRITE_ANIM_OAMSET_4B
const SPRITE_ANIM_OAMSET_4C
const SPRITE_ANIM_OAMSET_4D
const SPRITE_ANIM_OAMSET_4E
const SPRITE_ANIM_OAMSET_LEAF ; 4f
const SPRITE_ANIM_OAMSET_TREE_1 ; 50
const SPRITE_ANIM_OAMSET_CUT_TREE_2 ; 51
const SPRITE_ANIM_OAMSET_CUT_TREE_3 ; 52
const SPRITE_ANIM_OAMSET_CUT_TREE_4 ; 53
const SPRITE_ANIM_OAMSET_EGG_CRACK ; 54
const SPRITE_ANIM_OAMSET_55
const SPRITE_ANIM_OAMSET_56
const SPRITE_ANIM_OAMSET_57
const SPRITE_ANIM_OAMSET_58
const SPRITE_ANIM_OAMSET_59
const SPRITE_ANIM_OAMSET_5A
const SPRITE_ANIM_OAMSET_HEADBUTT_TREE_2 ; 5b
const SPRITE_ANIM_OAMSET_5C
const SPRITE_ANIM_OAMSET_5D
const SPRITE_ANIM_OAMSET_5E
const SPRITE_ANIM_OAMSET_5F
const SPRITE_ANIM_OAMSET_60
const SPRITE_ANIM_OAMSET_61
const SPRITE_ANIM_OAMSET_62
const SPRITE_ANIM_OAMSET_BLUE_WALK_1 ; 63
const SPRITE_ANIM_OAMSET_BLUE_WALK_2 ; 64
const SPRITE_ANIM_OAMSET_MAGNET_TRAIN_BLUE_1 ; 65
const SPRITE_ANIM_OAMSET_MAGNET_TRAIN_BLUE_2 ; 66
const SPRITE_ANIM_OAMSET_FOR_MOBILE_22_1 ; 67
const SPRITE_ANIM_OAMSET_FOR_MOBILE_22_2 ; 68
const SPRITE_ANIM_OAMSET_FOR_MOBILE_25_1 ; 69
const SPRITE_ANIM_OAMSET_FOR_MOBILE_25_2 ; 6a
const SPRITE_ANIM_OAMSET_FOR_MOBILE_25_3 ; 6b
const SPRITE_ANIM_OAMSET_FOR_MOBILE_23 ; 6c
const SPRITE_ANIM_OAMSET_FOR_MOBILE_24 ; 6d
const SPRITE_ANIM_OAMSET_INTRO_SUICUNE_1 ; 6e
const SPRITE_ANIM_OAMSET_INTRO_SUICUNE_2 ; 6f
const SPRITE_ANIM_OAMSET_INTRO_SUICUNE_3 ; 70
const SPRITE_ANIM_OAMSET_INTRO_SUICUNE_4 ; 71
const SPRITE_ANIM_OAMSET_INTRO_PICHU_1 ; 72
const SPRITE_ANIM_OAMSET_INTRO_PICHU_2 ; 73
const SPRITE_ANIM_OAMSET_INTRO_PICHU_3 ; 74
const SPRITE_ANIM_OAMSET_INTRO_WOOPER ; 75
const SPRITE_ANIM_OAMSET_INTRO_UNOWN_1 ; 76
const SPRITE_ANIM_OAMSET_INTRO_UNOWN_2 ; 77
const SPRITE_ANIM_OAMSET_INTRO_UNOWN_3 ; 78
const SPRITE_ANIM_OAMSET_INTRO_UNOWN_F_2_1 ; 79
const SPRITE_ANIM_OAMSET_INTRO_UNOWN_F_2_2 ; 7a
const SPRITE_ANIM_OAMSET_INTRO_UNOWN_F_2_3 ; 7b
const SPRITE_ANIM_OAMSET_INTRO_UNOWN_F_2_4 ; 7c
const SPRITE_ANIM_OAMSET_INTRO_UNOWN_F_2_5 ; 7d
const SPRITE_ANIM_OAMSET_INTRO_SUICUNE_AWAY ; 7e
const SPRITE_ANIM_OAMSET_CELEBI_1 ; 7f
const SPRITE_ANIM_OAMSET_CELEBI_2 ; 80
const SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_1 ; 81
const SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_2 ; 82
const SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_3 ; 83
const SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_4 ; 84
const SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_5 ; 85
const SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_6 ; 86
const SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_7 ; 87
const SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_8 ; 88
const SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_9 ; 89
const SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_10 ; 8A
const SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_11 ; 8B

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@ -1,5 +1,5 @@
; sprite ids
; SpriteHeaders indexes (see gfx/sprite_headers.asm)
; OverworldSprites indexes (see gfx/sprite_data.asm)
const_def
const SPRITE_NONE ; 00
const SPRITE_CHRIS ; 01

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@ -1,12 +1,12 @@
; sprite_header struct members (see gfx/sprite_headers.asm)
; overworld_sprite struct members (see gfx/sprite_data.asm)
const_def
const SPRITEHEADER_ADDR_LO ; 0
const SPRITEHEADER_ADDR_HI ; 1
const SPRITEHEADER_SIZE ; 2
const SPRITEHEADER_BANK ; 3
const SPRITEHEADER_TYPE ; 4
const SPRITEHEADER_PALETTE ; 5
NUM_SPRITEHEADER_FIELDS EQU const_value
const SPRITEDATA_ADDR ; 0
const SPRITEDATA_ADDR_HI ; 1
const SPRITEDATA_SIZE ; 2
const SPRITEDATA_BANK ; 3
const SPRITEDATA_TYPE ; 4
const SPRITEDATA_PALETTE ; 5
NUM_SPRITEDATA_FIELDS EQU const_value
; sprite types
const_value SET 1
@ -192,320 +192,3 @@ SPRITEMOVEDATA_FIELDS EQU 6
const FACING_BOULDER_DUST_2 ; 1d
const FACING_GRASS_1 ; 1e
const FACING_GRASS_2 ; 1f
; sprite_anim_struct members (see macros/wram.asm)
const_def
const SPRITEANIMSTRUCT_INDEX ; 0
const SPRITEANIMSTRUCT_FRAMESET_ID ; 1
const SPRITEANIMSTRUCT_ANIM_SEQ_ID ; 2
const SPRITEANIMSTRUCT_TILE_ID ; 3
const SPRITEANIMSTRUCT_XCOORD ; 4
const SPRITEANIMSTRUCT_YCOORD ; 5
const SPRITEANIMSTRUCT_XOFFSET ; 6
const SPRITEANIMSTRUCT_YOFFSET ; 7
const SPRITEANIMSTRUCT_DURATION ; 8
const SPRITEANIMSTRUCT_DURATIONOFFSET ; 9
const SPRITEANIMSTRUCT_FRAME ; a
const SPRITEANIMSTRUCT_JUMPTABLE_INDEX ; b
const SPRITEANIMSTRUCT_0C ; c
const SPRITEANIMSTRUCT_0D ; d
const SPRITEANIMSTRUCT_0E ; e
const SPRITEANIMSTRUCT_0F ; f
; SpriteAnimSeqData indexes (see data/sprite_anim_seqs.asm)
const_def
const SPRITE_ANIM_INDEX_PARTY_MON ; 00
const SPRITE_ANIM_INDEX_GS_TITLE_TRAIL ; 01
const SPRITE_ANIM_INDEX_NAMING_SCREEN_CURSOR ; 02
const SPRITE_ANIM_INDEX_GAMEFREAK_LOGO ; 03
const SPRITE_ANIM_INDEX_GS_INTRO_STAR ; 04
const SPRITE_ANIM_INDEX_GS_INTRO_SPARKLE ; 05
const SPRITE_ANIM_INDEX_SLOTS_GOLEM ; 06
const SPRITE_ANIM_INDEX_SLOTS_CHANSEY ; 07
const SPRITE_ANIM_INDEX_SLOTS_EGG ; 08
const SPRITE_ANIM_INDEX_COMPOSE_MAIL_CURSOR ; 09
const SPRITE_ANIM_INDEX_RED_WALK ; 0a
const SPRITE_ANIM_INDEX_UNUSED_CURSOR ; 0b
const SPRITE_ANIM_INDEX_DUMMY_GAME ; 0c
const SPRITE_ANIM_INDEX_POKEGEAR_ARROW ; 0d
const SPRITE_ANIM_INDEX_TRADE_POKE_BALL ; 0e
const SPRITE_ANIM_INDEX_TRADE_POOF ; 0f
const SPRITE_ANIM_INDEX_TRADE_TUBE_BULGE ; 10
const SPRITE_ANIM_INDEX_TRADEMON_ICON ; 11
const SPRITE_ANIM_INDEX_TRADEMON_BUBBLE ; 12
const SPRITE_ANIM_INDEX_EVOLUTION_BALL_OF_LIGHT ; 13
const SPRITE_ANIM_INDEX_RADIO_TUNING_KNOB ; 14
const SPRITE_ANIM_INDEX_MAGNET_TRAIN_RED ; 15
const SPRITE_ANIM_INDEX_LEAF ; 16
const SPRITE_ANIM_INDEX_CUT_TREE ; 17
const SPRITE_ANIM_INDEX_FLY_LEAF ; 18
const SPRITE_ANIM_INDEX_EGG_CRACK ; 19
const SPRITE_ANIM_INDEX_1A ; 1a
const SPRITE_ANIM_INDEX_HEADBUTT ; 1b
const SPRITE_ANIM_INDEX_EGG_HATCH ; 1c
const SPRITE_ANIM_INDEX_1D ; 1d
const SPRITE_ANIM_INDEX_BLUE_WALK ; 1e
const SPRITE_ANIM_INDEX_MAGNET_TRAIN_BLUE ; 1f
const SPRITE_ANIM_INDEX_MOBILE_TRADE_SENT_BALL ; 20
const SPRITE_ANIM_INDEX_MOBILE_TRADE_OT_BALL ; 21
const SPRITE_ANIM_INDEX_MOBILE_22 ; 22
const SPRITE_ANIM_INDEX_MOBILE_23 ; 23
const SPRITE_ANIM_INDEX_MOBILE_24 ; 24
const SPRITE_ANIM_INDEX_MOBILE_25 ; 25
const SPRITE_ANIM_INDEX_INTRO_SUICUNE ; 26
const SPRITE_ANIM_INDEX_INTRO_PICHU ; 27
const SPRITE_ANIM_INDEX_INTRO_WOOPER ; 28
const SPRITE_ANIM_INDEX_INTRO_UNOWN ; 29
const SPRITE_ANIM_INDEX_INTRO_UNOWN_F ; 2a
const SPRITE_ANIM_INDEX_INTRO_SUICUNE_AWAY ; 2b
const SPRITE_ANIM_INDEX_CELEBI ; 2c
; DoAnimFrame.Jumptable indexes (see engine/sprite_anims.asm)
const_def
const SPRITE_ANIM_SEQ_NULL ; 00
const SPRITE_ANIM_SEQ_PARTY_MON ; 01
const SPRITE_ANIM_SEQ_PARTY_MON_SWITCH ; 02
const SPRITE_ANIM_SEQ_PARTY_MON_SELECTED ; 03
const SPRITE_ANIM_SEQ_GS_TITLE_TRAIL ; 04
const SPRITE_ANIM_SEQ_NAMING_SCREEN_CURSOR ; 05
const SPRITE_ANIM_SEQ_GAMEFREAK_LOGO ; 06
const SPRITE_ANIM_SEQ_GS_INTRO_STAR ; 07
const SPRITE_ANIM_SEQ_GS_INTRO_SPARKLE ; 08
const SPRITE_ANIM_SEQ_SLOTS_GOLEM ; 09
const SPRITE_ANIM_SEQ_SLOTS_CHANSEY ; 0a
const SPRITE_ANIM_SEQ_SLOTS_EGG ; 0b
const SPRITE_ANIM_SEQ_MAIL_CURSOR ; 0c
const SPRITE_ANIM_SEQ_FOR_UNUSED_CURSOR ; 0d
const SPRITE_ANIM_SEQ_DUMMY_GAME_CURSOR ; 0e
const SPRITE_ANIM_SEQ_POKEGEAR_ARROW ; 0f
const SPRITE_ANIM_SEQ_TRADE_POKE_BALL ; 10
const SPRITE_ANIM_SEQ_TRADE_TUBE_BULGE ; 11
const SPRITE_ANIM_SEQ_TRADEMON_IN_TUBE ; 12
const SPRITE_ANIM_SEQ_REVEAL_NEW_MON ; 13
const SPRITE_ANIM_SEQ_RADIO_TUNING_KNOB ; 14
const SPRITE_ANIM_SEQ_CUT_LEAVES ; 15
const SPRITE_ANIM_SEQ_FLY_FROM ; 16
const SPRITE_ANIM_SEQ_FLY_LEAF ; 17
const SPRITE_ANIM_SEQ_FLY_TO ; 18
const SPRITE_ANIM_SEQ_19 ; 19
const SPRITE_ANIM_SEQ_1A ; 1a
const SPRITE_ANIM_SEQ_FOR_MOBILE_23 ; 1b
const SPRITE_ANIM_SEQ_FOR_MOBILE_24 ; 1c
const SPRITE_ANIM_SEQ_INTRO_SUICUNE ; 1d
const SPRITE_ANIM_SEQ_INTRO_PICHU_WOOPER ; 1e
const SPRITE_ANIM_SEQ_CELEBI ; 1f
const SPRITE_ANIM_SEQ_INTRO_UNOWN ; 20
const SPRITE_ANIM_SEQ_INTRO_UNOWN_F ; 21
const SPRITE_ANIM_SEQ_INTRO_SUICUNE_AWAY ; 22
; SpriteAnimFrameData indexes (see data/sprite_anim_frames.asm)
const_def
const SPRITE_ANIM_FRAMESET_00
const SPRITE_ANIM_FRAMESET_PARTY_MON ; 01
const SPRITE_ANIM_FRAMESET_PARTY_MON_WITH_MAIL ; 02
const SPRITE_ANIM_FRAMESET_PARTY_MON_WITH_ITEM ; 03
const SPRITE_ANIM_FRAMESET_PARTY_MON_FAST ; 04
const SPRITE_ANIM_FRAMESET_PARTY_MON_WITH_MAIL_FAST ; 05
const SPRITE_ANIM_FRAMESET_PARTY_MON_WITH_ITEM_FAST ; 06
const SPRITE_ANIM_FRAMESET_GS_TITLE_TRAIL ; 07
const SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR ; 08
const SPRITE_ANIM_FRAMESET_09
const SPRITE_ANIM_FRAMESET_GAMEFREAK_LOGO ; 0a
const SPRITE_ANIM_FRAMESET_GS_INTRO_STAR ; 0b
const SPRITE_ANIM_FRAMESET_GS_INTRO_SPARKLE ; 0c
const SPRITE_ANIM_FRAMESET_SLOTS_GOLEM ; 0d
const SPRITE_ANIM_FRAMESET_SLOTS_CHANSEY ; 0e
const SPRITE_ANIM_FRAMESET_SLOTS_CHANSEY_2 ; 0f
const SPRITE_ANIM_FRAMESET_SLOTS_EGG ; 10
const SPRITE_ANIM_FRAMESET_RED_WALK ; 11
const SPRITE_ANIM_FRAMESET_STILL_CURSOR ; 12
const SPRITE_ANIM_FRAMESET_TRADE_POKE_BALL ; 13
const SPRITE_ANIM_FRAMESET_TRADE_POKE_BALL_0 ; 14
const SPRITE_ANIM_FRAMESET_TRADE_POOF ; 15
const SPRITE_ANIM_FRAMESET_TRADE_TUBE_BULGE ; 16
const SPRITE_ANIM_FRAMESET_TRADEMON_ICON ; 17
const SPRITE_ANIM_FRAMESET_TRADEMON_BUBBLE ; 18
const SPRITE_ANIM_FRAMESET_EVOLUTION_BALL_OF_LIGHT ; 19
const SPRITE_ANIM_FRAMESET_RADIO_TUNING_KNOB ; 1a
const SPRITE_ANIM_FRAMESET_MAGNET_TRAIN_RED ; 1b
const SPRITE_ANIM_FRAMESET_1C
const SPRITE_ANIM_FRAMESET_LEAF ; 1d
const SPRITE_ANIM_FRAMESET_CUT_TREE ; 1e
const SPRITE_ANIM_FRAMESET_EGG_CRACK ; 1f
const SPRITE_ANIM_FRAMESET_EGG_HATCH ; 20
const SPRITE_ANIM_FRAMESET_21
const SPRITE_ANIM_FRAMESET_22
const SPRITE_ANIM_FRAMESET_23
const SPRITE_ANIM_FRAMESET_24
const SPRITE_ANIM_FRAMESET_HEADBUTT ; 25
const SPRITE_ANIM_FRAMESET_26
const SPRITE_ANIM_FRAMESET_27
const SPRITE_ANIM_FRAMESET_28
const SPRITE_ANIM_FRAMESET_29
const SPRITE_ANIM_FRAMESET_2A
const SPRITE_ANIM_FRAMESET_2B
const SPRITE_ANIM_FRAMESET_2C
const SPRITE_ANIM_FRAMESET_BLUE_WALK ; 2d
const SPRITE_ANIM_FRAMESET_MAGNET_TRAIN_BLUE ; 2e
const SPRITE_ANIM_FRAMESET_MOBILE_TRADE_SENT_BALL ; 2f
const SPRITE_ANIM_FRAMESET_MOBILE_TRADE_OT_BALL ; 30
const SPRITE_ANIM_FRAMESET_FOR_MOBILE_22 ; 31
const SPRITE_ANIM_FRAMESET_FOR_MOBILE_23 ; 32
const SPRITE_ANIM_FRAMESET_FOR_MOBILE_24 ; 33
const SPRITE_ANIM_FRAMESET_FOR_MOBILE_25 ; 34
const SPRITE_ANIM_FRAMESET_INTRO_SUICUNE ; 35
const SPRITE_ANIM_FRAMESET_INTRO_SUICUNE_2 ; 36
const SPRITE_ANIM_FRAMESET_INTRO_PICHU ; 37
const SPRITE_ANIM_FRAMESET_INTRO_WOOPER ; 38
const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_1 ; 39
const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_2 ; 3a
const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_3 ; 3b
const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_4 ; 3c
const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_F_2 ; 3d
const SPRITE_ANIM_FRAMESET_INTRO_SUICUNE_AWAY ; 3e
const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_F ; 3f
const SPRITE_ANIM_FRAMESET_CELEBI_LEFT ; 40
const SPRITE_ANIM_FRAMESET_CELEBI_RIGHT ; 41
; SpriteAnimOAMData indexes (see data/sprite_anim_oam.asm)
const_def
const SPRITE_ANIM_FRAME_IDX_RED_WALK_1 ; 00
const SPRITE_ANIM_FRAME_IDX_RED_WALK_2 ; 01
const SPRITE_ANIM_FRAME_IDX_02
const SPRITE_ANIM_FRAME_IDX_03
const SPRITE_ANIM_FRAME_IDX_04
const SPRITE_ANIM_FRAME_IDX_05
const SPRITE_ANIM_FRAME_IDX_06
const SPRITE_ANIM_FRAME_IDX_07
const SPRITE_ANIM_FRAME_IDX_08
const SPRITE_ANIM_FRAME_IDX_09
const SPRITE_ANIM_FRAME_IDX_0A
const SPRITE_ANIM_FRAME_IDX_0B
const SPRITE_ANIM_FRAME_IDX_0C
const SPRITE_ANIM_FRAME_IDX_0D
const SPRITE_ANIM_FRAME_IDX_0E
const SPRITE_ANIM_FRAME_IDX_0F
const SPRITE_ANIM_FRAME_IDX_10
const SPRITE_ANIM_FRAME_IDX_11
const SPRITE_ANIM_FRAME_IDX_12
const SPRITE_ANIM_FRAME_IDX_13
const SPRITE_ANIM_FRAME_IDX_14
const SPRITE_ANIM_FRAME_IDX_15
const SPRITE_ANIM_FRAME_IDX_16
const SPRITE_ANIM_FRAME_IDX_17
const SPRITE_ANIM_FRAME_IDX_18
const SPRITE_ANIM_FRAME_IDX_19
const SPRITE_ANIM_FRAME_IDX_1A
const SPRITE_ANIM_FRAME_IDX_1B
const SPRITE_ANIM_FRAME_IDX_1C
const SPRITE_ANIM_FRAME_IDX_1D
const SPRITE_ANIM_FRAME_IDX_GS_TITLE_TRAIL_1 ; 1e
const SPRITE_ANIM_FRAME_IDX_GS_TITLE_TRAIL_2 ; 1f
const SPRITE_ANIM_FRAME_IDX_TEXT_ENTRY_CURSOR ; 20
const SPRITE_ANIM_FRAME_IDX_FOR_FRAMESET_09 ; 21
const SPRITE_ANIM_FRAME_IDX_22
const SPRITE_ANIM_FRAME_IDX_GS_INTRO_STAR ; 23
const SPRITE_ANIM_FRAME_IDX_GS_INTRO_SPARKLE_1 ; 24
const SPRITE_ANIM_FRAME_IDX_GS_INTRO_SPARKLE_2 ; 25
const SPRITE_ANIM_FRAME_IDX_GS_INTRO_SPARKLE_3 ; 26
const SPRITE_ANIM_FRAME_IDX_SLOTS_GOLEM_1 ; 27
const SPRITE_ANIM_FRAME_IDX_SLOTS_GOLEM_2 ; 28
const SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_1 ; 29
const SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_2 ; 2a
const SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_3 ; 2b
const SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_4 ; 2c
const SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_5 ; 2d
const SPRITE_ANIM_FRAME_IDX_SLOTS_EGG ; 2e
const SPRITE_ANIM_FRAME_IDX_STILL_CURSOR ; 2f
const SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1 ; 30
const SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2 ; 31
const SPRITE_ANIM_FRAME_IDX_TRADE_POOF_1 ; 32
const SPRITE_ANIM_FRAME_IDX_TRADE_POOF_2 ; 33
const SPRITE_ANIM_FRAME_IDX_TRADE_POOF_3 ; 34
const SPRITE_ANIM_FRAME_IDX_35
const SPRITE_ANIM_FRAME_IDX_36
const SPRITE_ANIM_FRAME_IDX_TRADEMON_ICON_1 ; 37
const SPRITE_ANIM_FRAME_IDX_TRADEMON_ICON_2 ; 38
const SPRITE_ANIM_FRAME_IDX_TRADEMON_BUBBLE ; 39
const SPRITE_ANIM_FRAME_IDX_EVOLUTION_BALL_OF_LIGHT_1 ; 3a
const SPRITE_ANIM_FRAME_IDX_EVOLUTION_BALL_OF_LIGHT_2 ; 3b
const SPRITE_ANIM_FRAME_IDX_RADIO_TUNING_KNOB ; 3c
const SPRITE_ANIM_FRAME_IDX_PARTY_MON_WITH_MAIL_1 ; 3d
const SPRITE_ANIM_FRAME_IDX_PARTY_MON_WITH_MAIL_2 ; 3e
const SPRITE_ANIM_FRAME_IDX_PARTY_MON_WITH_ITEM_1 ; 3f
const SPRITE_ANIM_FRAME_IDX_PARTY_MON_WITH_ITEM_2 ; 40
const SPRITE_ANIM_FRAME_IDX_MAGNET_TRAIN_RED_1 ; 41
const SPRITE_ANIM_FRAME_IDX_MAGNET_TRAIN_RED_2 ; 42
const SPRITE_ANIM_FRAME_IDX_43
const SPRITE_ANIM_FRAME_IDX_44
const SPRITE_ANIM_FRAME_IDX_45
const SPRITE_ANIM_FRAME_IDX_46
const SPRITE_ANIM_FRAME_IDX_47
const SPRITE_ANIM_FRAME_IDX_48
const SPRITE_ANIM_FRAME_IDX_49
const SPRITE_ANIM_FRAME_IDX_4A
const SPRITE_ANIM_FRAME_IDX_4B
const SPRITE_ANIM_FRAME_IDX_4C
const SPRITE_ANIM_FRAME_IDX_4D
const SPRITE_ANIM_FRAME_IDX_4E
const SPRITE_ANIM_FRAME_IDX_LEAF ; 4f
const SPRITE_ANIM_FRAME_IDX_TREE_1 ; 50
const SPRITE_ANIM_FRAME_IDX_CUT_TREE_2 ; 51
const SPRITE_ANIM_FRAME_IDX_CUT_TREE_3 ; 52
const SPRITE_ANIM_FRAME_IDX_CUT_TREE_4 ; 53
const SPRITE_ANIM_FRAME_IDX_EGG_CRACK ; 54
const SPRITE_ANIM_FRAME_IDX_55
const SPRITE_ANIM_FRAME_IDX_56
const SPRITE_ANIM_FRAME_IDX_57
const SPRITE_ANIM_FRAME_IDX_58
const SPRITE_ANIM_FRAME_IDX_59
const SPRITE_ANIM_FRAME_IDX_5A
const SPRITE_ANIM_FRAME_IDX_HEADBUTT_TREE_2 ; 5b
const SPRITE_ANIM_FRAME_IDX_5C
const SPRITE_ANIM_FRAME_IDX_5D
const SPRITE_ANIM_FRAME_IDX_5E
const SPRITE_ANIM_FRAME_IDX_5F
const SPRITE_ANIM_FRAME_IDX_60
const SPRITE_ANIM_FRAME_IDX_61
const SPRITE_ANIM_FRAME_IDX_62
const SPRITE_ANIM_FRAME_IDX_BLUE_WALK_1 ; 63
const SPRITE_ANIM_FRAME_IDX_BLUE_WALK_2 ; 64
const SPRITE_ANIM_FRAME_IDX_MAGNET_TRAIN_BLUE_1 ; 65
const SPRITE_ANIM_FRAME_IDX_MAGNET_TRAIN_BLUE_2 ; 66
const SPRITE_ANIM_FRAME_IDX_FOR_MOBILE_22_1 ; 67
const SPRITE_ANIM_FRAME_IDX_FOR_MOBILE_22_2 ; 68
const SPRITE_ANIM_FRAME_IDX_FOR_MOBILE_25_1 ; 69
const SPRITE_ANIM_FRAME_IDX_FOR_MOBILE_25_2 ; 6a
const SPRITE_ANIM_FRAME_IDX_FOR_MOBILE_25_3 ; 6b
const SPRITE_ANIM_FRAME_IDX_FOR_MOBILE_23 ; 6c
const SPRITE_ANIM_FRAME_IDX_FOR_MOBILE_24 ; 6d
const SPRITE_ANIM_FRAME_IDX_INTRO_SUICUNE_1 ; 6e
const SPRITE_ANIM_FRAME_IDX_INTRO_SUICUNE_2 ; 6f
const SPRITE_ANIM_FRAME_IDX_INTRO_SUICUNE_3 ; 70
const SPRITE_ANIM_FRAME_IDX_INTRO_SUICUNE_4 ; 71
const SPRITE_ANIM_FRAME_IDX_INTRO_PICHU_1 ; 72
const SPRITE_ANIM_FRAME_IDX_INTRO_PICHU_2 ; 73
const SPRITE_ANIM_FRAME_IDX_INTRO_PICHU_3 ; 74
const SPRITE_ANIM_FRAME_IDX_INTRO_WOOPER ; 75
const SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_1 ; 76
const SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_2 ; 77
const SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_3 ; 78
const SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_F_2_1 ; 79
const SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_F_2_2 ; 7a
const SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_F_2_3 ; 7b
const SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_F_2_4 ; 7c
const SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_F_2_5 ; 7d
const SPRITE_ANIM_FRAME_IDX_INTRO_SUICUNE_AWAY ; 7e
const SPRITE_ANIM_FRAME_IDX_CELEBI_1 ; 7f
const SPRITE_ANIM_FRAME_IDX_CELEBI_2 ; 80
const SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_1 ; 81
const SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_2 ; 82
const SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_3 ; 83
const SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_4 ; 84
const SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_5 ; 85
const SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_6 ; 86
const SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_7 ; 87
const SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_8 ; 88
const SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_9 ; 89
const SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_10 ; 8A
const SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_11 ; 8B

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@ -1,4 +1,4 @@
; StdScripts indexes (see engine/std_scripts.asm)
; StdScripts indexes (see engine/events/std_scripts.asm)
; also used in TileCollisionStdScripts (see data/collision_stdscripts.asm)
enum_start
enum pokecenternurse

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@ -0,0 +1,41 @@
; name lengths
NAME_LENGTH EQU 11
PLAYER_NAME_LENGTH EQU 8
BOX_NAME_LENGTH EQU 9
PKMN_NAME_LENGTH EQU 11
MOVE_NAME_LENGTH EQU 13
ITEM_NAME_LENGTH EQU 13
TRAINER_CLASS_NAME_LENGTH EQU 13
NAME_LENGTH_JAPANESE EQU 6
; GetName types (see home/names.asm)
PKMN_NAME EQU 1
MOVE_NAME EQU 2
; dummied out EQU 3
ITEM_NAME EQU 4
PARTY_OT_NAME EQU 5
ENEMY_OT_NAME EQU 6
TRAINER_NAME EQU 7
; broken ptr EQU 8
; see home/text.asm
BORDER_WIDTH EQU 2
TEXTBOX_WIDTH EQU SCREEN_WIDTH
TEXTBOX_INNERW EQU TEXTBOX_WIDTH - BORDER_WIDTH
TEXTBOX_HEIGHT EQU 6
TEXTBOX_INNERH EQU TEXTBOX_HEIGHT - BORDER_WIDTH
TEXTBOX_X EQU 0
TEXTBOX_INNERX EQU TEXTBOX_X + 1
TEXTBOX_Y EQU SCREEN_HEIGHT - TEXTBOX_HEIGHT
TEXTBOX_INNERY EQU TEXTBOX_Y + 2
; PrintNum bit flags
const_value set 5
const PRINTNUM_MONEY_F ; 5
const PRINTNUM_RIGHTALIGN_F ; 6
const PRINTNUM_LEADINGZEROS_F ; 7
; PrintNum arguments (see engine/printnum.asm)
PRINTNUM_MONEY EQU 1 << PRINTNUM_MONEY_F
PRINTNUM_RIGHTALIGN EQU 1 << PRINTNUM_RIGHTALIGN_F
PRINTNUM_LEADINGZEROS EQU 1 << PRINTNUM_LEADINGZEROS_F

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@ -1,4 +1,4 @@
; Tilesets indexes (see tilesets/tileset_headers.asm)
; Tilesets indexes (see tilesets/tilesets.asm)
const_value SET 1
const TILESET_JOHTO_1 ; 01
const TILESET_JOHTO_2 ; 02

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@ -5,12 +5,14 @@ ENDM
; trainer class ids
; `trainerclass` indexes are for:
; - TrainerClassAttributes (see data/trainers/trainer_attributes.asm)
; - TrainerClassDVs (see data/trainers/trainer_dvs.asm)
; - TrainerClassNames (see data/trainers/trainer_class_names.asm)
; - TrainerEncounterMusic (see data/trainers/encounter_music.asm)
; - TrainerClassNames (see data/trainers/class_names.asm)
; - TrainerClassAttributes (see data/trainers/attributes.asm)
; - TrainerClassDVs (see data/trainers/dvs.asm)
; - TrainerGroups (see data/trainers/party_pointers.asm)
; - BTTrainerClassGenders (see data/trainers/gendered_trainers.asm)
; - TrainerEncounterMusic (see data/trainers/encounter_music.asm)
; - TrainerPicPointers (see data/trainers/pic_pointers.asm)
; - TrainerPalettes (see data/trainers/palettes.asm)
; - BTTrainerClassGenders (see data/trainers/genders.asm)
; trainer constants are Trainers indexes, for the sub-tables of TrainerGroups (see data/trainers/parties.asm)
enum_start
CHRIS EQU __enum__
@ -677,57 +679,3 @@ KRIS EQU __enum__
const EUSINE
NUM_TRAINER_CLASSES EQU __enum__
; TrainerClassAttributes fields (see data/trainers/trainer_attributes.asm)
const_def
const TRNATTR_ITEM1 ; 0
const TRNATTR_ITEM2 ; 1
const TRNATTR_BASEMONEY ; 2
const TRNATTR_AI_MOVE_WEIGHTS ; 3
const TRNATTR_AI2 ; 4
const TRNATTR_AI_ITEM_SWITCH ; 5
const TRNATTR_AI4 ; 6
NUM_TRAINER_ATTRIBUTES EQU const_value
; TRNATTR_AI_MOVE_WEIGHTS bit flags (wEnemyTrainerAIFlags)
const_def
const NO_AI
const_value = 0
shift_const AI_BASIC
shift_const AI_SETUP
shift_const AI_TYPES
shift_const AI_OFFENSIVE
shift_const AI_SMART
shift_const AI_OPPORTUNIST
shift_const AI_AGGRESSIVE
shift_const AI_CAUTIOUS
shift_const AI_STATUS
shift_const AI_RISKY
shift_const AI_10
shift_const AI_11
shift_const AI_12
shift_const AI_13
shift_const AI_14
shift_const AI_15
; TRNATTR_AI_ITEM_SWITCH bit flags
CONTEXT_USE_F EQU 6
UNKNOWN_USE_F EQU 5
ALWAYS_USE_F EQU 4
SWITCH_SOMETIMES_F EQU 2
SWITCH_RARELY_F EQU 1
SWITCH_OFTEN_F EQU 0
CONTEXT_USE EQU 1 << CONTEXT_USE_F
UNKNOWN_USE EQU 1 << UNKNOWN_USE_F
ALWAYS_USE EQU 1 << ALWAYS_USE_F
SWITCH_SOMETIMES EQU 1 << SWITCH_SOMETIMES_F
SWITCH_RARELY EQU 1 << SWITCH_RARELY_F
SWITCH_OFTEN EQU 1 << SWITCH_OFTEN_F
; TrainerTypes indexes (see trainers/read_party.asm)
const_def
const TRAINERTYPE_NORMAL
const TRAINERTYPE_MOVES
const TRAINERTYPE_ITEM
const TRAINERTYPE_ITEM_MOVES

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@ -0,0 +1,53 @@
; TrainerClassAttributes struct members (see data/trainers/attributes.asm)
const_def
const TRNATTR_ITEM1 ; 0
const TRNATTR_ITEM2 ; 1
const TRNATTR_BASEMONEY ; 2
const TRNATTR_AI_MOVE_WEIGHTS ; 3
const TRNATTR_AI2 ; 4
const TRNATTR_AI_ITEM_SWITCH ; 5
const TRNATTR_AI4 ; 6
NUM_TRAINER_ATTRIBUTES EQU const_value
; TRNATTR_AI_MOVE_WEIGHTS bit flags (wEnemyTrainerAIFlags)
const_def
const NO_AI
const_value = 0
shift_const AI_BASIC
shift_const AI_SETUP
shift_const AI_TYPES
shift_const AI_OFFENSIVE
shift_const AI_SMART
shift_const AI_OPPORTUNIST
shift_const AI_AGGRESSIVE
shift_const AI_CAUTIOUS
shift_const AI_STATUS
shift_const AI_RISKY
shift_const AI_10
shift_const AI_11
shift_const AI_12
shift_const AI_13
shift_const AI_14
shift_const AI_15
; TRNATTR_AI_ITEM_SWITCH bit flags
CONTEXT_USE_F EQU 6
UNKNOWN_USE_F EQU 5
ALWAYS_USE_F EQU 4
SWITCH_SOMETIMES_F EQU 2
SWITCH_RARELY_F EQU 1
SWITCH_OFTEN_F EQU 0
CONTEXT_USE EQU 1 << CONTEXT_USE_F
UNKNOWN_USE EQU 1 << UNKNOWN_USE_F
ALWAYS_USE EQU 1 << ALWAYS_USE_F
SWITCH_SOMETIMES EQU 1 << SWITCH_SOMETIMES_F
SWITCH_RARELY EQU 1 << SWITCH_RARELY_F
SWITCH_OFTEN EQU 1 << SWITCH_OFTEN_F
; TrainerTypes indexes (see engine/battle/read_trainer_party.asm)
const_def
const TRAINERTYPE_NORMAL
const TRAINERTYPE_MOVES
const TRAINERTYPE_ITEM
const TRAINERTYPE_ITEM_MOVES

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@ -1,6 +1,6 @@
; TypeNames indexes (see text/types.asm)
; TypeNames indexes (see data/type_names.asm)
; also used in:
; - TypeMatchup (see battle.type_matchup.asm)
; - TypeMatchups (see data/type_matchups.asm)
; - Pokedex_SearchForMons.TypeConversionTable and Pokedex_PlaceSearchScreenTypeStrings.TypeStrings (see engine/pokedex.asm)
const_def

1270
data/battle_anims/framesets.asm Executable file

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1086
data/battle_anims/oam.asm Executable file

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@ -0,0 +1,51 @@
anim_obj_gfx: MACRO
; # tiles, label
db \1
dba \2
ENDM
AnimObjGFX: ; cfcf6
; entries correspond to ANIM_GFX_* constants
anim_obj_gfx 0, AnimObj00GFX
anim_obj_gfx 21, AnimObjHitGFX
anim_obj_gfx 6, AnimObjCutGFX
anim_obj_gfx 6, AnimObjFireGFX
anim_obj_gfx 20, AnimObjWaterGFX
anim_obj_gfx 26, AnimObjLightningGFX
anim_obj_gfx 18, AnimObjPlantGFX
anim_obj_gfx 12, AnimObjSmokeGFX
anim_obj_gfx 9, AnimObjExplosionGFX
anim_obj_gfx 17, AnimObjRocksGFX
anim_obj_gfx 6, AnimObjIceGFX
anim_obj_gfx 10, AnimObjPokeBallGFX
anim_obj_gfx 9, AnimObjPoisonGFX
anim_obj_gfx 13, AnimObjBubbleGFX
anim_obj_gfx 16, AnimObjNoiseGFX
anim_obj_gfx 2, AnimObjPowderGFX
anim_obj_gfx 11, AnimObjBeamGFX
anim_obj_gfx 9, AnimObjSpeedGFX
anim_obj_gfx 9, AnimObjChargeGFX
anim_obj_gfx 19, AnimObjWindGFX
anim_obj_gfx 10, AnimObjWhipGFX
anim_obj_gfx 12, AnimObjEggGFX
anim_obj_gfx 18, AnimObjRopeGFX
anim_obj_gfx 13, AnimObjPsychicGFX
anim_obj_gfx 10, AnimObjReflectGFX
anim_obj_gfx 27, AnimObjStatusGFX
anim_obj_gfx 12, AnimObjSandGFX
anim_obj_gfx 14, AnimObjWebGFX
anim_obj_gfx 16, AnimObjHazeGFX
anim_obj_gfx 7, AnimObjHornGFX
anim_obj_gfx 8, AnimObjFlowerGFX
anim_obj_gfx 40, AnimObjMiscGFX
anim_obj_gfx 36, AnimObjSkyAttackGFX
anim_obj_gfx 16, AnimObjGlobeGFX
anim_obj_gfx 48, AnimObjShapesGFX
anim_obj_gfx 18, AnimObjObjectsGFX
anim_obj_gfx 38, AnimObjShineGFX
anim_obj_gfx 35, AnimObjAngelsGFX
anim_obj_gfx 18, AnimObjWaveGFX
anim_obj_gfx 24, AnimObjAeroblastGFX
anim_obj_gfx 1, NULL
anim_obj_gfx 1, NULL
; cfd9e

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@ -1,7 +1,7 @@
dw 0 ; padding
BattleCommandPointers: ; 3fd28
; entries correspond to macros/scripts/effect_commands.asm
; entries correspond to macros/scripts/battle_commands.asm
dw BattleCommand_CheckTurn ; 34084
dw BattleCommand_CheckObedience ; 343db
dw BattleCommand_UsedMoveText ; 34541

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@ -0,0 +1,55 @@
DecorationIDs: ; 26f2b
; see constants/deco_constants.asm
db DECO_FEATHERY_BED ; 2
db DECO_PINK_BED ; 3
db DECO_POLKADOT_BED ; 4
db DECO_PIKACHU_BED ; 5
db DECO_RED_CARPET ; 7
db DECO_BLUE_CARPET ; 8
db DECO_YELLOW_CARPET ; 9
db DECO_GREEN_CARPET ; a
db DECO_MAGNAPLANT ; c
db DECO_TROPICPLANT ; d
db DECO_JUMBOPLANT ; e
db DECO_TOWN_MAP ; 10
db DECO_PIKACHU_POSTER ; 11
db DECO_CLEFAIRY_POSTER ; 12
db DECO_JIGGLYPUFF_POSTER ; 13
db DECO_FAMICOM ; 15
db DECO_SNES ; 16
db DECO_N64 ; 17
db DECO_VIRTUAL_BOY ; 18
db DECO_PIKACHU_DOLL ; 1e
db DECO_SURF_PIKACHU_DOLL ; 1f
db DECO_CLEFAIRY_DOLL ; 20
db DECO_JIGGLYPUFF_DOLL ; 21
db DECO_BULBASAUR_DOLL ; 22
db DECO_CHARMANDER_DOLL ; 23
db DECO_SQUIRTLE_DOLL ; 24
db DECO_POLIWAG_DOLL ; 25
db DECO_DIGLETT_DOLL ; 26
db DECO_STARMIE_DOLL ; 27
db DECO_MAGIKARP_DOLL ; 28
db DECO_ODDISH_DOLL ; 29
db DECO_GENGAR_DOLL ; 2a
db DECO_SHELLDER_DOLL ; 2b
db DECO_GRIMER_DOLL ; 2c
db DECO_VOLTORB_DOLL ; 2d
db DECO_WEEDLE_DOLL ; 2e
db DECO_UNOWN_DOLL ; 2f
db DECO_GEODUDE_DOLL ; 30
db DECO_MACHOP_DOLL ; 31
db DECO_TENTACOOL_DOLL ; 32
db DECO_BIG_SNORLAX_DOLL ; 1a
db DECO_BIG_ONIX_DOLL ; 1b
db DECO_BIG_LAPRAS_DOLL ; 1c
TrophyIDs:
db DECO_GOLD_TROPHY_DOLL ; 33
db DECO_SILVER_TROPHY_DOLL ; 34
db -1
; 26f59

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@ -0,0 +1,29 @@
DecorationNames: ; 26b8d
; entries correspond to constants/deco_constants.asm
db "CANCEL@"
db "PUT IT AWAY@"
db "MAGNAPLANT@"
db "TROPICPLANT@"
db "JUMBOPLANT@"
db "TOWN MAP@"
db "NES@"
db "SUPER NES@"
db "NINTENDO 64@"
db "VIRTUAL BOY@"
db "GOLD TROPHY@"
db "SILVER TROPHY@"
db "SURF PIKACHU DOLL@"
db " BED@"
db " CARPET@"
db " POSTER@"
db " DOLL@"
db "BIG @"
db "FEATHERY@"
db "PIKACHU@"
db "PINK@"
db "POLKADOT@"
db "RED@"
db "BLUE@"
db "YELLOW@"
db "GREEN@"
; 26c72

39
data/default_names.asm Normal file
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@ -0,0 +1,39 @@
ChrisNameMenuHeader: ; 882b5
db $40 ; flags
db 00, 00 ; start coords
db 11, 10 ; end coords
dw .MaleNames
db 1 ; ????
db 0 ; default option
.MaleNames: ; 882be
db $91 ; flags
db 5 ; items
db "NEW NAME@"
MalePlayerNameArray: ; 882c9
db "CHRIS@"
db "MAT@"
db "ALLAN@"
db "JON@"
db 2 ; displacement
db " NAME @" ; title
KrisNameMenuHeader: ; 882e5
db $40 ; flags
db 00, 00 ; start coords
db 11, 10 ; end coords
dw .FemaleNames
db 1 ; ????
db 0 ; default option
.FemaleNames: ; 882ee
db $91 ; flags
db 5 ; items
db "NEW NAME@"
FemalePlayerNameArray: ; 882f9
db "KRIS@"
db "AMANDA@"
db "JUANA@"
db "JODI@"
db 2 ; displacement
db " NAME @" ; title

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@ -1,22 +0,0 @@
emote_header: MACRO
; graphics pointer, length, starting tile
dw \1
db \2 tiles, BANK(\1)
dw VTiles1 tile \3
ENDM
EmotesPointers: ; 144d
; entries correspond to EMOTE_* constants
emote_header ShockEmote, 4, $78
emote_header QuestionEmote, 4, $78
emote_header HappyEmote, 4, $78
emote_header SadEmote, 4, $78
emote_header HeartEmote, 4, $78
emote_header BoltEmote, 4, $78
emote_header SleepEmote, 4, $78
emote_header FishEmote, 4, $78
emote_header JumpShadowGFX, 1, $7c
emote_header FishingRodGFX, 2, $7c
emote_header BoulderDustGFX, 2, $7e
emote_header GrassRustleGFX, 1, $7e
; 14495

22
data/emotes.asm Normal file
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@ -0,0 +1,22 @@
emote: MACRO
; graphics pointer, length, starting tile
dw \1
db \2 tiles, BANK(\1)
dw VTiles1 tile \3
ENDM
Emotes: ; 144d
; entries correspond to EMOTE_* constants
emote ShockEmote, 4, $78
emote QuestionEmote, 4, $78
emote HappyEmote, 4, $78
emote SadEmote, 4, $78
emote HeartEmote, 4, $78
emote BoltEmote, 4, $78
emote SleepEmote, 4, $78
emote FishEmote, 4, $78
emote JumpShadowGFX, 1, $7c
emote FishingRodGFX, 2, $7c
emote BoulderDustGFX, 2, $7e
emote GrassRustleGFX, 1, $7e
; 14495

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@ -1,5 +1,5 @@
BuenaPrizeItems: ; 8b15e
; there are NUM_BUENA_PRIZES items (see event/buena.asm)
; there are NUM_BUENA_PRIZES items (see engine/events/buena.asm)
db ULTRA_BALL, 2
db FULL_RESTORE, 2
db NUGGET, 3

13
data/items/mail_items.asm Normal file
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@ -0,0 +1,13 @@
MailItems: ; b9e80
db FLOWER_MAIL
db SURF_MAIL
db LITEBLUEMAIL
db PORTRAITMAIL
db LOVELY_MAIL
db EON_MAIL
db MORPH_MAIL
db BLUESKY_MAIL
db MUSIC_MAIL
db MIRAGE_MAIL
db -1
; b9e8b

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@ -6,42 +6,42 @@ endm
SpriteMovementData:: ; 4273
; entries correspond to SPRITEMOVEDATA_* constants
; function, facing, action, flags1, flags2, palette flags
sprite_movement_data SPRITEMOVEFN_00, DOWN, OBJECT_ACTION_STAND, $02, $00, %0000 ; 00
sprite_movement_data SPRITEMOVEFN_STANDING, DOWN, OBJECT_ACTION_STAND, $0c, $00, %0000 ; 01
sprite_movement_data SPRITEMOVEFN_RANDOM_WALK_XY, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; 02
sprite_movement_data SPRITEMOVEFN_SLOW_RANDOM_SPIN, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; 03
sprite_movement_data SPRITEMOVEFN_RANDOM_WALK_Y, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; 04
sprite_movement_data SPRITEMOVEFN_RANDOM_WALK_X, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; 05
sprite_movement_data SPRITEMOVEFN_STANDING, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; 06
sprite_movement_data SPRITEMOVEFN_STANDING, UP, OBJECT_ACTION_STAND, $00, $00, %0000 ; 07
sprite_movement_data SPRITEMOVEFN_STANDING, LEFT, OBJECT_ACTION_STAND, $00, $00, %0000 ; 08
sprite_movement_data SPRITEMOVEFN_STANDING, RIGHT, OBJECT_ACTION_STAND, $00, $00, %0000 ; 09
sprite_movement_data SPRITEMOVEFN_FAST_RANDOM_SPIN, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; 0a
sprite_movement_data SPRITEMOVEFN_OBEY_DPAD, DOWN, OBJECT_ACTION_STAND, $02, $00, %0000 ; 0b
sprite_movement_data SPRITEMOVEFN_08, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; 0c
sprite_movement_data SPRITEMOVEFN_09, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; 0d
sprite_movement_data SPRITEMOVEFN_0A, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; 0e
sprite_movement_data SPRITEMOVEFN_0B, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; 0f
sprite_movement_data SPRITEMOVEFN_0C, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; 10
sprite_movement_data SPRITEMOVEFN_0D, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; 11
sprite_movement_data SPRITEMOVEFN_0E, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; 12
sprite_movement_data SPRITEMOVEFN_FOLLOW, DOWN, OBJECT_ACTION_STAND, $02, $00, %0000 ; 13
sprite_movement_data SPRITEMOVEFN_SCRIPTED, DOWN, OBJECT_ACTION_STAND, $02, $00, %0000 ; 14
sprite_movement_data SPRITEMOVEFN_BIG_SNORLAX, DOWN, OBJECT_ACTION_BIG_SNORLAX, $2e, $01, %1100 ; 15
sprite_movement_data SPRITEMOVEFN_BOUNCE, DOWN, OBJECT_ACTION_BOUNCE, $2e, $00, %0000 ; 16
sprite_movement_data SPRITEMOVEFN_STANDING, DOWN, OBJECT_ACTION_STAND, $0c, $00, %0000 ; 17
sprite_movement_data SPRITEMOVEFN_STANDING, DOWN, OBJECT_ACTION_STAND, $2e, $10, %0000 ; 18
sprite_movement_data SPRITEMOVEFN_STRENGTH, DOWN, OBJECT_ACTION_STAND, $2e, $00, %0100 ; 19
sprite_movement_data SPRITEMOVEFN_FOLLOWNOTEXACT, DOWN, OBJECT_ACTION_STAND, $02, $00, %0000 ; 1a
sprite_movement_data SPRITEMOVEFN_SHADOW, DOWN, OBJECT_ACTION_00, $8e, $01, %0000 ; 1b
sprite_movement_data SPRITEMOVEFN_EMOTE, DOWN, OBJECT_ACTION_EMOTE, $8e, $02, %0000 ; 1c
sprite_movement_data SPRITEMOVEFN_SCREENSHAKE, DOWN, OBJECT_ACTION_00, $82, $00, %0000 ; 1d
sprite_movement_data SPRITEMOVEFN_SPIN_COUNTERCLOCKWISE, LEFT, OBJECT_ACTION_STAND, $00, $00, %0000 ; 1e
sprite_movement_data SPRITEMOVEFN_SPIN_CLOCKWISE, RIGHT, OBJECT_ACTION_STAND, $00, $00, %0000 ; 1f
sprite_movement_data SPRITEMOVEFN_STRENGTH, DOWN, OBJECT_ACTION_BIG_LAPRAS, $2e, $01, %1100 ; 20
sprite_movement_data SPRITEMOVEFN_STRENGTH, DOWN, OBJECT_ACTION_BIG_DOLL, $2e, $01, %1100 ; 21
sprite_movement_data SPRITEMOVEFN_BOULDERDUST, DOWN, OBJECT_ACTION_BOULDER_DUST, $8e, $01, %0000 ; 22
sprite_movement_data SPRITEMOVEFN_GRASS, DOWN, OBJECT_ACTION_GRASS_SHAKE, $8e, $02, %0000 ; 23
sprite_movement_data SPRITEMOVEFN_RANDOM_WALK_XY, DOWN, OBJECT_ACTION_STAND, $00, $00, %0010 ; 24
sprite_movement_data SPRITEMOVEFN_00, DOWN, OBJECT_ACTION_STAND, $02, $00, %0000 ; SPRITEMOVEDATA_00
sprite_movement_data SPRITEMOVEFN_STANDING, DOWN, OBJECT_ACTION_STAND, $0c, $00, %0000 ; SPRITEMOVEDATA_ITEM_TREE
sprite_movement_data SPRITEMOVEFN_RANDOM_WALK_XY, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_WANDER
sprite_movement_data SPRITEMOVEFN_SLOW_RANDOM_SPIN, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_SPINRANDOM_SLOW
sprite_movement_data SPRITEMOVEFN_RANDOM_WALK_Y, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_WALK_UP_DOWN
sprite_movement_data SPRITEMOVEFN_RANDOM_WALK_X, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_WALK_LEFT_RIGHT
sprite_movement_data SPRITEMOVEFN_STANDING, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_STANDING_DOWN
sprite_movement_data SPRITEMOVEFN_STANDING, UP, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_STANDING_UP
sprite_movement_data SPRITEMOVEFN_STANDING, LEFT, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_STANDING_LEFT
sprite_movement_data SPRITEMOVEFN_STANDING, RIGHT, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_STANDING_RIGHT
sprite_movement_data SPRITEMOVEFN_FAST_RANDOM_SPIN, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_SPINRANDOM_FAST
sprite_movement_data SPRITEMOVEFN_OBEY_DPAD, DOWN, OBJECT_ACTION_STAND, $02, $00, %0000 ; SPRITEMOVEDATA_PLAYER
sprite_movement_data SPRITEMOVEFN_08, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_0C
sprite_movement_data SPRITEMOVEFN_09, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_0D
sprite_movement_data SPRITEMOVEFN_0A, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_0E
sprite_movement_data SPRITEMOVEFN_0B, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_0F
sprite_movement_data SPRITEMOVEFN_0C, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_10
sprite_movement_data SPRITEMOVEFN_0D, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_11
sprite_movement_data SPRITEMOVEFN_0E, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_12
sprite_movement_data SPRITEMOVEFN_FOLLOW, DOWN, OBJECT_ACTION_STAND, $02, $00, %0000 ; SPRITEMOVEDATA_FOLLOWING
sprite_movement_data SPRITEMOVEFN_SCRIPTED, DOWN, OBJECT_ACTION_STAND, $02, $00, %0000 ; SPRITEMOVEDATA_SCRIPTED
sprite_movement_data SPRITEMOVEFN_BIG_SNORLAX, DOWN, OBJECT_ACTION_BIG_SNORLAX, $2e, $01, %1100 ; SPRITEMOVEDATA_SNORLAX
sprite_movement_data SPRITEMOVEFN_BOUNCE, DOWN, OBJECT_ACTION_BOUNCE, $2e, $00, %0000 ; SPRITEMOVEDATA_POKEMON
sprite_movement_data SPRITEMOVEFN_STANDING, DOWN, OBJECT_ACTION_STAND, $0c, $00, %0000 ; SPRITEMOVEDATA_SUDOWOODO
sprite_movement_data SPRITEMOVEFN_STANDING, DOWN, OBJECT_ACTION_STAND, $2e, $10, %0000 ; SPRITEMOVEDATA_SMASHABLE_ROCK
sprite_movement_data SPRITEMOVEFN_STRENGTH, DOWN, OBJECT_ACTION_STAND, $2e, $00, %0100 ; SPRITEMOVEDATA_STRENGTH_BOULDER
sprite_movement_data SPRITEMOVEFN_FOLLOWNOTEXACT, DOWN, OBJECT_ACTION_STAND, $02, $00, %0000 ; SPRITEMOVEDATA_FOLLOWNOTEXACT
sprite_movement_data SPRITEMOVEFN_SHADOW, DOWN, OBJECT_ACTION_00, $8e, $01, %0000 ; SPRITEMOVEDATA_SHADOW
sprite_movement_data SPRITEMOVEFN_EMOTE, DOWN, OBJECT_ACTION_EMOTE, $8e, $02, %0000 ; SPRITEMOVEDATA_EMOTE
sprite_movement_data SPRITEMOVEFN_SCREENSHAKE, DOWN, OBJECT_ACTION_00, $82, $00, %0000 ; SPRITEMOVEDATA_SCREENSHAKE
sprite_movement_data SPRITEMOVEFN_SPIN_COUNTERCLOCKWISE, LEFT, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_SPINCOUNTERCLOCKWISE
sprite_movement_data SPRITEMOVEFN_SPIN_CLOCKWISE, RIGHT, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_SPINCLOCKWISE
sprite_movement_data SPRITEMOVEFN_STRENGTH, DOWN, OBJECT_ACTION_BIG_LAPRAS, $2e, $01, %1100 ; SPRITEMOVEDATA_20
sprite_movement_data SPRITEMOVEFN_STRENGTH, DOWN, OBJECT_ACTION_BIG_DOLL, $2e, $01, %1100 ; SPRITEMOVEDATA_BIGDOLL
sprite_movement_data SPRITEMOVEFN_BOULDERDUST, DOWN, OBJECT_ACTION_BOULDER_DUST, $8e, $01, %0000 ; SPRITEMOVEDATA_BOULDERDUST
sprite_movement_data SPRITEMOVEFN_GRASS, DOWN, OBJECT_ACTION_GRASS_SHAKE, $8e, $02, %0000 ; SPRITEMOVEDATA_GRASS
sprite_movement_data SPRITEMOVEFN_RANDOM_WALK_XY, DOWN, OBJECT_ACTION_STAND, $00, $00, %0010 ; SPRITEMOVEDATA_LAPRAS
sprite_movement_data SPRITEMOVEFN_00, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; 25
; 4357

View File

@ -1,5 +1,5 @@
EnvironmentColorsPointers:
; entries correspond to environment constants (see constants/map_constants.asm)
; entries correspond to environment constants (see constants/map_data_constants.asm)
dw .OutdoorColors ; unused
dw .OutdoorColors ; TOWN
dw .OutdoorColors ; ROUTE

177
data/maps/setup_scripts.asm Normal file
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@ -0,0 +1,177 @@
MapSetupScripts: ; 15377
; entries correspond to MAPSETUP_* constants (see constants/map_setup_constants.asm)
dw MapSetupScript_Warp
dw MapSetupScript_Continue
dw MapSetupScript_ReloadMap
dw MapSetupScript_Teleport
dw MapSetupScript_Door
dw MapSetupScript_Fall
dw MapSetupScript_Connection
dw MapSetupScript_LinkReturn
dw MapSetupScript_Train
dw MapSetupScript_Submenu
dw MapSetupScript_BadWarp
dw MapSetupScript_Fly
; 1538f
MapSetupScript_Teleport: ; 1538f
db map_prolong_sprites
MapSetupScript_Fly: ; 15390
db map_fade_out_palettes
db map_keep_roam
MapSetupScript_Warp: ; 15392
db map_lcd_off
db map_sound_off
db map_load_spawn
db map_attributes
db map_change_callback
db map_spawn_coord
db map_player_coord
db map_anchor_screen
db map_load_blocks
db map_buffer_screen
db map_load_graphics
db map_time_of_day
db map_load_objects
db map_lcd_on
db map_palettes
db map_face_down
db map_sprites
db map_bike_music
db map_max_volume
db map_fade_in_palettes
db map_animations_on
db map_wildmons
db map_end
MapSetupScript_BadWarp: ; 153a9
db map_load_spawn
db map_attributes
db map_change_callback
db map_spawn_coord
db map_player_coord
db map_anchor_screen
db map_load_blocks
db map_buffer_screen
db map_lcd_off
db map_load_graphics
db map_time_of_day
db map_fade_out_music
db map_lcd_on
db map_load_objects
db map_palettes
db map_face_down
db map_sprites
db map_fade_music
db map_fade_in_palettes
db map_animations_on
db map_wildmons
db map_end
MapSetupScript_Connection: ; 153bf
db map_animations_off
db map_load_connection
db map_attributes
db map_change_callback
db map_player_coord
db map_load_blocks
db map_load_tileset
db map_save_screen
db map_load_objects
db map_fade_music
db map_palettes
db map_stop_script
db map_keep_palettes
db map_wildmons
db map_update_roam
db map_animations_on
db map_end
MapSetupScript_Fall: ; 153d0
db map_prolong_sprites
MapSetupScript_Door: ; 153d1
db map_fade_out_palettes
MapSetupScript_Train: ; 153d2
db map_load_warp
db map_attributes
db map_warp_face
db map_change_callback
db map_player_coord
db map_load_blocks
db map_buffer_screen
db map_lcd_off
db map_load_graphics
db map_time_of_day
db map_fade_out_music
db map_lcd_on
db map_load_objects
db map_palettes
db map_sprites
db map_fade_music
db map_fade_in_palettes
db map_animations_on
db map_wildmons
db map_update_roam
db map_end
MapSetupScript_ReloadMap: ; 153e7
db map_fade
db map_clear_bg_palettes
db map_lcd_off
db map_sound_off
db map_load_blocks
db map_connection_blocks
db map_load_graphics
db map_time_of_day
db map_lcd_on
db map_palettes
db map_sprites
db map_music_force
db map_fade_in_palettes
db map_animations_on
db map_wildmons
db map_end
MapSetupScript_LinkReturn: ; 153f7
db map_fade
db map_lcd_off
db map_sound_off
db map_change_callback
db map_load_blocks
db map_buffer_screen
db map_load_graphics
db map_time_of_day
db map_lcd_on
db map_palettes
db map_sprites
db map_bike_music
db map_fade_in_palettes
db map_animations_on
db map_wildmons
db map_text_scroll_off
db map_end
MapSetupScript_Continue: ; 15408
db map_lcd_off
db map_sound_off
db map_attributes_2
db map_anchor_screen
db map_start_callback
db map_load_blocks
db map_connection_blocks
db map_buffer_screen
db map_load_graphics
db map_time_of_day
db map_lcd_on
db map_palettes
db map_sprites
db map_bike_music
db map_fade_in_palettes
db map_animations_on
db map_wildmons
db map_end
MapSetupScript_Submenu: ; 1541a
db map_load_blocks
db map_connection_blocks
db map_end

View File

@ -1,4 +1,5 @@
BattleAnimations:: ; c906f
; entries correspond to constants/move_constants.asm
dw BattleAnim_0
dw BattleAnim_Pound
dw BattleAnim_KarateChop

View File

@ -50,7 +50,6 @@ TMHMMoves: ; 1167a
db FIRE_PUNCH
db FURY_CUTTER
db NIGHTMARE
; HMs
db CUT
db FLY
@ -59,11 +58,9 @@ TMHMMoves: ; 1167a
db FLASH
db WHIRLPOOL
db WATERFALL
; Move tutor
db FLAMETHROWER
db THUNDERBOLT
db ICE_BEAM
db 0 ; end
; 116b7

View File

@ -12,7 +12,7 @@
db 100 ; unknown
db 20 ; step cycles to hatch
db 5 ; unknown
INCBIN "gfx/pics/abra/front.dimensions"
INCBIN "gfx/pokemon/abra/front.dimensions"
db 0, 0, 0, 0 ; padding
db MEDIUM_SLOW ; growth rate
dn HUMANSHAPE, HUMANSHAPE ; egg groups

View File

@ -12,7 +12,7 @@
db 100 ; unknown
db 35 ; step cycles to hatch
db 5 ; unknown
INCBIN "gfx/pics/aerodactyl/front.dimensions"
INCBIN "gfx/pokemon/aerodactyl/front.dimensions"
db 0, 0, 0, 0 ; padding
db SLOW ; growth rate
dn AVIAN, AVIAN ; egg groups

View File

@ -12,7 +12,7 @@
db 100 ; unknown
db 20 ; step cycles to hatch
db 5 ; unknown
INCBIN "gfx/pics/aipom/front.dimensions"
INCBIN "gfx/pokemon/aipom/front.dimensions"
db 0, 0, 0, 0 ; padding
db FAST ; growth rate
dn FIELD, FIELD ; egg groups

View File

@ -12,7 +12,7 @@
db 100 ; unknown
db 20 ; step cycles to hatch
db 5 ; unknown
INCBIN "gfx/pics/alakazam/front.dimensions"
INCBIN "gfx/pokemon/alakazam/front.dimensions"
db 0, 0, 0, 0 ; padding
db MEDIUM_SLOW ; growth rate
dn HUMANSHAPE, HUMANSHAPE ; egg groups

View File

@ -12,7 +12,7 @@
db 100 ; unknown
db 20 ; step cycles to hatch
db 5 ; unknown
INCBIN "gfx/pics/ampharos/front.dimensions"
INCBIN "gfx/pokemon/ampharos/front.dimensions"
db 0, 0, 0, 0 ; padding
db MEDIUM_SLOW ; growth rate
dn MONSTER, FIELD ; egg groups

View File

@ -12,7 +12,7 @@
db 100 ; unknown
db 20 ; step cycles to hatch
db 5 ; unknown
INCBIN "gfx/pics/arbok/front.dimensions"
INCBIN "gfx/pokemon/arbok/front.dimensions"
db 0, 0, 0, 0 ; padding
db MEDIUM_FAST ; growth rate
dn FIELD, REPTILE ; egg groups

View File

@ -12,7 +12,7 @@
db 100 ; unknown
db 20 ; step cycles to hatch
db 5 ; unknown
INCBIN "gfx/pics/arcanine/front.dimensions"
INCBIN "gfx/pokemon/arcanine/front.dimensions"
db 0, 0, 0, 0 ; padding
db SLOW ; growth rate
dn FIELD, FIELD ; egg groups

View File

@ -12,7 +12,7 @@
db 100 ; unknown
db 15 ; step cycles to hatch
db 5 ; unknown
INCBIN "gfx/pics/ariados/front.dimensions"
INCBIN "gfx/pokemon/ariados/front.dimensions"
db 0, 0, 0, 0 ; padding
db FAST ; growth rate
dn INSECT, INSECT ; egg groups

View File

@ -12,7 +12,7 @@
db 100 ; unknown
db 80 ; step cycles to hatch
db 5 ; unknown
INCBIN "gfx/pics/articuno/front.dimensions"
INCBIN "gfx/pokemon/articuno/front.dimensions"
db 0, 0, 0, 0 ; padding
db SLOW ; growth rate
dn NO_EGGS, NO_EGGS ; egg groups

View File

@ -12,7 +12,7 @@
db 100 ; unknown
db 20 ; step cycles to hatch
db 5 ; unknown
INCBIN "gfx/pics/azumarill/front.dimensions"
INCBIN "gfx/pokemon/azumarill/front.dimensions"
db 0, 0, 0, 0 ; padding
db FAST ; growth rate
dn AMPHIBIAN, FAIRY ; egg groups

View File

@ -12,7 +12,7 @@
db 100 ; unknown
db 20 ; step cycles to hatch
db 5 ; unknown
INCBIN "gfx/pics/bayleef/front.dimensions"
INCBIN "gfx/pokemon/bayleef/front.dimensions"
db 0, 0, 0, 0 ; padding
db MEDIUM_SLOW ; growth rate
dn MONSTER, PLANT ; egg groups

View File

@ -12,7 +12,7 @@
db 100 ; unknown
db 15 ; step cycles to hatch
db 5 ; unknown
INCBIN "gfx/pics/beedrill/front.dimensions"
INCBIN "gfx/pokemon/beedrill/front.dimensions"
db 0, 0, 0, 0 ; padding
db MEDIUM_FAST ; growth rate
dn INSECT, INSECT ; egg groups

View File

@ -12,7 +12,7 @@
db 100 ; unknown
db 20 ; step cycles to hatch
db 5 ; unknown
INCBIN "gfx/pics/bellossom/front.dimensions"
INCBIN "gfx/pokemon/bellossom/front.dimensions"
db 0, 0, 0, 0 ; padding
db MEDIUM_SLOW ; growth rate
dn PLANT, PLANT ; egg groups

View File

@ -12,7 +12,7 @@
db 100 ; unknown
db 20 ; step cycles to hatch
db 5 ; unknown
INCBIN "gfx/pics/bellsprout/front.dimensions"
INCBIN "gfx/pokemon/bellsprout/front.dimensions"
db 0, 0, 0, 0 ; padding
db MEDIUM_SLOW ; growth rate
dn PLANT, PLANT ; egg groups

View File

@ -12,7 +12,7 @@
db 100 ; unknown
db 20 ; step cycles to hatch
db 5 ; unknown
INCBIN "gfx/pics/blastoise/front.dimensions"
INCBIN "gfx/pokemon/blastoise/front.dimensions"
db 0, 0, 0, 0 ; padding
db MEDIUM_SLOW ; growth rate
dn MONSTER, AMPHIBIAN ; egg groups

View File

@ -12,7 +12,7 @@
db 100 ; unknown
db 40 ; step cycles to hatch
db 5 ; unknown
INCBIN "gfx/pics/blissey/front.dimensions"
INCBIN "gfx/pokemon/blissey/front.dimensions"
db 0, 0, 0, 0 ; padding
db FAST ; growth rate
dn FAIRY, FAIRY ; egg groups

View File

@ -12,7 +12,7 @@
db 100 ; unknown
db 20 ; step cycles to hatch
db 5 ; unknown
INCBIN "gfx/pics/bulbasaur/front.dimensions"
INCBIN "gfx/pokemon/bulbasaur/front.dimensions"
db 0, 0, 0, 0 ; padding
db MEDIUM_SLOW ; growth rate
dn MONSTER, PLANT ; egg groups

View File

@ -12,7 +12,7 @@
db 100 ; unknown
db 15 ; step cycles to hatch
db 5 ; unknown
INCBIN "gfx/pics/butterfree/front.dimensions"
INCBIN "gfx/pokemon/butterfree/front.dimensions"
db 0, 0, 0, 0 ; padding
db MEDIUM_FAST ; growth rate
dn INSECT, INSECT ; egg groups

View File

@ -12,7 +12,7 @@
db 100 ; unknown
db 15 ; step cycles to hatch
db 5 ; unknown
INCBIN "gfx/pics/caterpie/front.dimensions"
INCBIN "gfx/pokemon/caterpie/front.dimensions"
db 0, 0, 0, 0 ; padding
db MEDIUM_FAST ; growth rate
dn INSECT, INSECT ; egg groups

View File

@ -12,7 +12,7 @@
db 100 ; unknown
db 120 ; step cycles to hatch
db 5 ; unknown
INCBIN "gfx/pics/celebi/front.dimensions"
INCBIN "gfx/pokemon/celebi/front.dimensions"
db 0, 0, 0, 0 ; padding
db MEDIUM_SLOW ; growth rate
dn NO_EGGS, NO_EGGS ; egg groups

View File

@ -12,7 +12,7 @@
db 100 ; unknown
db 40 ; step cycles to hatch
db 5 ; unknown
INCBIN "gfx/pics/chansey/front.dimensions"
INCBIN "gfx/pokemon/chansey/front.dimensions"
db 0, 0, 0, 0 ; padding
db FAST ; growth rate
dn FAIRY, FAIRY ; egg groups

View File

@ -12,7 +12,7 @@
db 100 ; unknown
db 20 ; step cycles to hatch
db 5 ; unknown
INCBIN "gfx/pics/charizard/front.dimensions"
INCBIN "gfx/pokemon/charizard/front.dimensions"
db 0, 0, 0, 0 ; padding
db MEDIUM_SLOW ; growth rate
dn MONSTER, REPTILE ; egg groups

View File

@ -12,7 +12,7 @@
db 100 ; unknown
db 20 ; step cycles to hatch
db 5 ; unknown
INCBIN "gfx/pics/charmander/front.dimensions"
INCBIN "gfx/pokemon/charmander/front.dimensions"
db 0, 0, 0, 0 ; padding
db MEDIUM_SLOW ; growth rate
dn MONSTER, REPTILE ; egg groups

View File

@ -12,7 +12,7 @@
db 100 ; unknown
db 20 ; step cycles to hatch
db 5 ; unknown
INCBIN "gfx/pics/charmeleon/front.dimensions"
INCBIN "gfx/pokemon/charmeleon/front.dimensions"
db 0, 0, 0, 0 ; padding
db MEDIUM_SLOW ; growth rate
dn MONSTER, REPTILE ; egg groups

View File

@ -12,7 +12,7 @@
db 100 ; unknown
db 20 ; step cycles to hatch
db 5 ; unknown
INCBIN "gfx/pics/chikorita/front.dimensions"
INCBIN "gfx/pokemon/chikorita/front.dimensions"
db 0, 0, 0, 0 ; padding
db MEDIUM_SLOW ; growth rate
dn MONSTER, PLANT ; egg groups

View File

@ -12,7 +12,7 @@
db 100 ; unknown
db 20 ; step cycles to hatch
db 5 ; unknown
INCBIN "gfx/pics/chinchou/front.dimensions"
INCBIN "gfx/pokemon/chinchou/front.dimensions"
db 0, 0, 0, 0 ; padding
db SLOW ; growth rate
dn FISH, FISH ; egg groups

View File

@ -12,7 +12,7 @@
db 100 ; unknown
db 10 ; step cycles to hatch
db 5 ; unknown
INCBIN "gfx/pics/clefable/front.dimensions"
INCBIN "gfx/pokemon/clefable/front.dimensions"
db 0, 0, 0, 0 ; padding
db FAST ; growth rate
dn FAIRY, FAIRY ; egg groups

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