Group some mutually edited files in data/sprites/

This commit is contained in:
Remy Oukaour
2018-01-10 18:10:01 -05:00
parent e0088adb3f
commit d91e42ca5e
13 changed files with 12 additions and 14 deletions

22
data/sprites/emotes.asm Normal file
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emote: MACRO
; graphics pointer, length, starting tile
dw \1
db \2 tiles, BANK(\1)
dw vTiles1 tile \3
ENDM
Emotes: ; 144d
; entries correspond to EMOTE_* constants
emote ShockEmote, 4, $78
emote QuestionEmote, 4, $78
emote HappyEmote, 4, $78
emote SadEmote, 4, $78
emote HeartEmote, 4, $78
emote BoltEmote, 4, $78
emote SleepEmote, 4, $78
emote FishEmote, 4, $78
emote JumpShadowGFX, 1, $7c
emote FishingRodGFX, 2, $7c
emote BoulderDustGFX, 2, $7e
emote GrassRustleGFX, 1, $7e
; 14495

264
data/sprites/facings.asm Normal file
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Facings: ; 4049
; entries correspond to FACING_* constants
dw FacingStepDown0
dw FacingStepDown1
dw FacingStepDown2
dw FacingStepDown3
dw FacingStepUp0
dw FacingStepUp1
dw FacingStepUp2
dw FacingStepUp3
dw FacingStepLeft0
dw FacingStepLeft1
dw FacingStepLeft2
dw FacingStepLeft3
dw FacingStepRight0
dw FacingStepRight1
dw FacingStepRight2
dw FacingStepRight3
dw FacingFishDown
dw FacingFishUp
dw FacingFishLeft
dw FacingFishRight
dw FacingEmote
dw FacingShadow
dw FacingBigDollAsymmetric
dw FacingBigDollSymmetric
dw FacingWeirdTree0
dw FacingWeirdTree1
dw FacingWeirdTree2
dw FacingWeirdTree3
dw FacingBoulderDust1
dw FacingBoulderDust2
dw FacingGrass1
dw FacingGrass2
FacingsEnd:
dw 0
NUM_FACINGS EQU (FacingsEnd - Facings) / 2
; Tables used as a reference to transform OAM data.
; Format:
; db y, x, attributes, tile index
FacingStepDown0:
FacingStepDown2:
FacingWeirdTree0:
FacingWeirdTree2: ; standing down
db 4 ; #
db 0, 0, 0, $00
db 0, 8, 0, $01
db 8, 0, 2, $02
db 8, 8, 2, $03
; 409c
FacingStepDown1: ; walking down 1
db 4 ; #
db 0, 0, 0, $80
db 0, 8, 0, $81
db 8, 0, 2, $82
db 8, 8, 2, $83
; 40ad
FacingStepDown3: ; walking down 2
db 4 ; #
db 0, 8, X_FLIP, $80
db 0, 0, X_FLIP, $81
db 8, 8, 2 | X_FLIP, $82
db 8, 0, 2 | X_FLIP, $83
; 40be
FacingStepUp0:
FacingStepUp2: ; standing up
db 4 ; #
db 0, 0, 0, $04
db 0, 8, 0, $05
db 8, 0, 2, $06
db 8, 8, 2, $07
; 40cf
FacingStepUp1: ; walking up 1
db 4 ; #
db 0, 0, 0, $84
db 0, 8, 0, $85
db 8, 0, 2, $86
db 8, 8, 2, $87
; 40e0
FacingStepUp3: ; walking up 2
db 4 ; #
db 0, 8, X_FLIP, $84
db 0, 0, X_FLIP, $85
db 8, 8, 2 | X_FLIP, $86
db 8, 0, 2 | X_FLIP, $87
; 40f1
FacingStepLeft0:
FacingStepLeft2: ; standing left
db 4 ; #
db 0, 0, 0, $08
db 0, 8, 0, $09
db 8, 0, 2, $0a
db 8, 8, 2, $0b
; 4102
FacingStepRight0:
FacingStepRight2: ; standing right
db 4 ; #
db 0, 8, X_FLIP, $08
db 0, 0, X_FLIP, $09
db 8, 8, 2 | X_FLIP, $0a
db 8, 0, 2 | X_FLIP, $0b
; 4113
FacingStepLeft1:
FacingStepLeft3: ; walking left
db 4 ; #
db 0, 0, 0, $88
db 0, 8, 0, $89
db 8, 0, 2, $8a
db 8, 8, 2, $8b
; 4124
FacingStepRight1:
FacingStepRight3: ; walking right
db 4 ; #
db 0, 8, X_FLIP, $88
db 0, 0, X_FLIP, $89
db 8, 8, 2 | X_FLIP, $8a
db 8, 0, 2 | X_FLIP, $8b
; 4135
FacingFishDown: ; fishing down
db 5 ; #
db 0, 0, 0, $00
db 0, 8, 0, $01
db 8, 0, 2, $02
db 8, 8, 2, $03
db 16, 0, 4, $fc
; 414a
FacingFishUp: ; fishing up
db 5 ; #
db 0, 0, 0, $04
db 0, 8, 0, $05
db 8, 0, 2, $06
db 8, 8, 2, $07
db -8, 0, 4, $fc
; 415f
FacingFishLeft: ; fishing left
db 5 ; #
db 0, 0, 0, $08
db 0, 8, 0, $09
db 8, 0, 2, $0a
db 8, 8, 2, $0b
db 5, -8, 4 | X_FLIP, $fd
; 4174
FacingFishRight: ; fishing right
db 5 ; #
db 0, 8, X_FLIP, $08
db 0, 0, X_FLIP, $09
db 8, 8, 2 | X_FLIP, $0a
db 8, 0, 2 | X_FLIP, $0b
db 5, 16, 4, $fd
; 4189
FacingEmote: ; emote
db 4 ; #
db 0, 0, 4, $f8
db 0, 8, 4, $f9
db 8, 0, 4, $fa
db 8, 8, 4, $fb
; 419a
FacingShadow: ; shadow
db 2 ; #
db 0, 0, 4, $fc
db 0, 8, 4 | X_FLIP, $fc
; 41a3
FacingBigDollSymmetric: ; big snorlax or lapras doll
db 16 ; #
db 0, 0, 0, $00
db 0, 8, 0, $01
db 8, 0, 0, $02
db 8, 8, 0, $03
db 16, 0, 0, $04
db 16, 8, 0, $05
db 24, 0, 0, $06
db 24, 8, 0, $07
db 0, 24, X_FLIP, $00
db 0, 16, X_FLIP, $01
db 8, 24, X_FLIP, $02
db 8, 16, X_FLIP, $03
db 16, 24, X_FLIP, $04
db 16, 16, X_FLIP, $05
db 24, 24, X_FLIP, $06
db 24, 16, X_FLIP, $07
; 41e4
FacingWeirdTree1: ; 41e4
db 4 ; #
db 0, 0, 0, $04
db 0, 8, 0, $05
db 8, 0, 0, $06
db 8, 8, 0, $07
; 41f5
FacingWeirdTree3: ; 41f5
db 4 ; #
db 0, 8, X_FLIP, $04
db 0, 0, X_FLIP, $05
db 8, 8, X_FLIP, $06
db 8, 0, X_FLIP, $07
; 4206
FacingBigDollAsymmetric: ; big doll other than snorlax or lapras
db 14 ; #
db 0, 0, 0, $00
db 0, 8, 0, $01
db 8, 0, 0, $04
db 8, 8, 0, $05
db 16, 8, 0, $07
db 24, 8, 0, $0a
db 0, 24, 0, $03
db 0, 16, 0, $02
db 8, 24, X_FLIP, $02
db 8, 16, 0, $06
db 16, 24, 0, $09
db 16, 16, 0, $08
db 24, 24, X_FLIP, $04
db 24, 16, 0, $0b
; 423f
FacingBoulderDust1: ; boulder dust 1
db 4 ; #
db 0, 0, 4, $fe
db 0, 8, 4, $fe
db 8, 0, 4, $fe
db 8, 8, 4, $fe
; 4250
FacingBoulderDust2: ; boulder dust 2
db 4 ; #
db 0, 0, 4, $ff
db 0, 8, 4, $ff
db 8, 0, 4, $ff
db 8, 8, 4, $ff
; 4261
FacingGrass1: ; 4261
db 2 ; #
db 8, 0, 4, $fe
db 8, 8, 4 | X_FLIP, $fe
; 426a
FacingGrass2: ; 426a
db 2 ; #
db 9, -1, 4, $fe
db 9, 9, 4 | X_FLIP, $fe
; 4273

47
data/sprites/map_objects.asm Executable file
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sprite_movement_data: MACRO
db \1, \2, \3, \4, \5
dn \6, 0
ENDM
SpriteMovementData:: ; 4273
; entries correspond to SPRITEMOVEDATA_* constants
; function, facing, action, flags1, flags2, palette flags
sprite_movement_data SPRITEMOVEFN_00, DOWN, OBJECT_ACTION_STAND, $02, $00, %0000 ; SPRITEMOVEDATA_00
sprite_movement_data SPRITEMOVEFN_STANDING, DOWN, OBJECT_ACTION_STAND, $0c, $00, %0000 ; SPRITEMOVEDATA_ITEM_TREE
sprite_movement_data SPRITEMOVEFN_RANDOM_WALK_XY, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_WANDER
sprite_movement_data SPRITEMOVEFN_SLOW_RANDOM_SPIN, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_SPINRANDOM_SLOW
sprite_movement_data SPRITEMOVEFN_RANDOM_WALK_Y, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_WALK_UP_DOWN
sprite_movement_data SPRITEMOVEFN_RANDOM_WALK_X, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_WALK_LEFT_RIGHT
sprite_movement_data SPRITEMOVEFN_STANDING, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_STANDING_DOWN
sprite_movement_data SPRITEMOVEFN_STANDING, UP, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_STANDING_UP
sprite_movement_data SPRITEMOVEFN_STANDING, LEFT, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_STANDING_LEFT
sprite_movement_data SPRITEMOVEFN_STANDING, RIGHT, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_STANDING_RIGHT
sprite_movement_data SPRITEMOVEFN_FAST_RANDOM_SPIN, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_SPINRANDOM_FAST
sprite_movement_data SPRITEMOVEFN_OBEY_DPAD, DOWN, OBJECT_ACTION_STAND, $02, $00, %0000 ; SPRITEMOVEDATA_PLAYER
sprite_movement_data SPRITEMOVEFN_08, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_0C
sprite_movement_data SPRITEMOVEFN_09, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_0D
sprite_movement_data SPRITEMOVEFN_0A, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_0E
sprite_movement_data SPRITEMOVEFN_0B, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_0F
sprite_movement_data SPRITEMOVEFN_0C, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_10
sprite_movement_data SPRITEMOVEFN_0D, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_11
sprite_movement_data SPRITEMOVEFN_0E, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_12
sprite_movement_data SPRITEMOVEFN_FOLLOW, DOWN, OBJECT_ACTION_STAND, $02, $00, %0000 ; SPRITEMOVEDATA_FOLLOWING
sprite_movement_data SPRITEMOVEFN_SCRIPTED, DOWN, OBJECT_ACTION_STAND, $02, $00, %0000 ; SPRITEMOVEDATA_SCRIPTED
sprite_movement_data SPRITEMOVEFN_BIG_SNORLAX, DOWN, OBJECT_ACTION_BIG_SNORLAX, $2e, $01, %1100 ; SPRITEMOVEDATA_SNORLAX
sprite_movement_data SPRITEMOVEFN_BOUNCE, DOWN, OBJECT_ACTION_BOUNCE, $2e, $00, %0000 ; SPRITEMOVEDATA_POKEMON
sprite_movement_data SPRITEMOVEFN_STANDING, DOWN, OBJECT_ACTION_STAND, $0c, $00, %0000 ; SPRITEMOVEDATA_SUDOWOODO
sprite_movement_data SPRITEMOVEFN_STANDING, DOWN, OBJECT_ACTION_STAND, $2e, $10, %0000 ; SPRITEMOVEDATA_SMASHABLE_ROCK
sprite_movement_data SPRITEMOVEFN_STRENGTH, DOWN, OBJECT_ACTION_STAND, $2e, $00, %0100 ; SPRITEMOVEDATA_STRENGTH_BOULDER
sprite_movement_data SPRITEMOVEFN_FOLLOWNOTEXACT, DOWN, OBJECT_ACTION_STAND, $02, $00, %0000 ; SPRITEMOVEDATA_FOLLOWNOTEXACT
sprite_movement_data SPRITEMOVEFN_SHADOW, DOWN, OBJECT_ACTION_00, $8e, $01, %0000 ; SPRITEMOVEDATA_SHADOW
sprite_movement_data SPRITEMOVEFN_EMOTE, DOWN, OBJECT_ACTION_EMOTE, $8e, $02, %0000 ; SPRITEMOVEDATA_EMOTE
sprite_movement_data SPRITEMOVEFN_SCREENSHAKE, DOWN, OBJECT_ACTION_00, $82, $00, %0000 ; SPRITEMOVEDATA_SCREENSHAKE
sprite_movement_data SPRITEMOVEFN_SPIN_COUNTERCLOCKWISE, LEFT, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_SPINCOUNTERCLOCKWISE
sprite_movement_data SPRITEMOVEFN_SPIN_CLOCKWISE, RIGHT, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_SPINCLOCKWISE
sprite_movement_data SPRITEMOVEFN_STRENGTH, DOWN, OBJECT_ACTION_BIG_LAPRAS, $2e, $01, %1100 ; SPRITEMOVEDATA_20
sprite_movement_data SPRITEMOVEFN_STRENGTH, DOWN, OBJECT_ACTION_BIG_DOLL, $2e, $01, %1100 ; SPRITEMOVEDATA_BIGDOLL
sprite_movement_data SPRITEMOVEFN_BOULDERDUST, DOWN, OBJECT_ACTION_BOULDER_DUST, $8e, $01, %0000 ; SPRITEMOVEDATA_BOULDERDUST
sprite_movement_data SPRITEMOVEFN_GRASS, DOWN, OBJECT_ACTION_GRASS_SHAKE, $8e, $02, %0000 ; SPRITEMOVEDATA_GRASS
sprite_movement_data SPRITEMOVEFN_RANDOM_WALK_XY, DOWN, OBJECT_ACTION_STAND, $00, $00, %0010 ; SPRITEMOVEDATA_LAPRAS
sprite_movement_data SPRITEMOVEFN_00, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; 25
; 4357

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SpriteMons: ; 14495
; entries correspond to SPRITE_* constants past SPRITE_POKEMON
db UNOWN
db GEODUDE
db GROWLITHE
db WEEDLE
db SHELLDER
db ODDISH
db GENGAR
db ZUBAT
db MAGIKARP
db SQUIRTLE
db TOGEPI
db BUTTERFREE
db DIGLETT
db POLIWAG
db PIKACHU
db CLEFAIRY
db CHARMANDER
db JYNX
db STARMIE
db BULBASAUR
db JIGGLYPUFF
db GRIMER
db EKANS
db PARAS
db TENTACOOL
db TAUROS
db MACHOP
db VOLTORB
db LAPRAS
db RHYDON
db MOLTRES
db SNORLAX
db GYARADOS
db LUGIA
db HO_OH
; 144b8

111
data/sprites/sprites.asm Normal file
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overworld_sprite: MACRO
; pointer, length, type, palette
dw \1
db \2 * 4 tiles, BANK(\1)
db \3, \4
ENDM
OverworldSprites: ; 14736
; entries correspond to SPRITE_* constants
overworld_sprite ChrisSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED
overworld_sprite ChrisBikeSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED
overworld_sprite GameboyKidSpriteGFX, 3, STANDING_SPRITE, PAL_OW_GREEN
overworld_sprite SilverSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED
overworld_sprite OakSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BROWN
overworld_sprite RedSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED
overworld_sprite BlueSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED
overworld_sprite BillSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED
overworld_sprite ElderSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BROWN
overworld_sprite JanineSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED
overworld_sprite KurtSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BROWN
overworld_sprite MomSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED
overworld_sprite BlaineSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BROWN
overworld_sprite RedsMomSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED
overworld_sprite DaisySpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE
overworld_sprite ElmSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BROWN
overworld_sprite WillSpriteGFX, 3, STANDING_SPRITE, PAL_OW_RED
overworld_sprite FalknerSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE
overworld_sprite WhitneySpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED
overworld_sprite BugsySpriteGFX, 3, WALKING_SPRITE, PAL_OW_GREEN
overworld_sprite MortySpriteGFX, 3, WALKING_SPRITE, PAL_OW_BROWN
overworld_sprite ChuckSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED
overworld_sprite JasmineSpriteGFX, 3, WALKING_SPRITE, PAL_OW_GREEN
overworld_sprite PryceSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BROWN
overworld_sprite ClairSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED
overworld_sprite BrockSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BROWN
overworld_sprite KarenSpriteGFX, 3, STANDING_SPRITE, PAL_OW_BLUE
overworld_sprite BrunoSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED
overworld_sprite MistySpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE
overworld_sprite LanceSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED
overworld_sprite SurgeSpriteGFX, 3, WALKING_SPRITE, PAL_OW_GREEN
overworld_sprite ErikaSpriteGFX, 3, WALKING_SPRITE, PAL_OW_GREEN
overworld_sprite KogaSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BROWN
overworld_sprite SabrinaSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED
overworld_sprite CooltrainerMSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE
overworld_sprite CooltrainerFSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE
overworld_sprite BugCatcherSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE
overworld_sprite TwinSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED
overworld_sprite YoungsterSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE
overworld_sprite LassSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED
overworld_sprite TeacherSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED
overworld_sprite BuenaSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE
overworld_sprite SuperNerdSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE
overworld_sprite RockerSpriteGFX, 3, WALKING_SPRITE, PAL_OW_GREEN
overworld_sprite PokefanMSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BROWN
overworld_sprite PokefanFSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BROWN
overworld_sprite GrampsSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BROWN
overworld_sprite GrannySpriteGFX, 3, WALKING_SPRITE, PAL_OW_BROWN
overworld_sprite SwimmerGuySpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE
overworld_sprite SwimmerGirlSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE
overworld_sprite BigSnorlaxSpriteGFX, 3, STANDING_SPRITE, PAL_OW_BLUE
overworld_sprite SurfingPikachuSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED
overworld_sprite RocketSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BROWN
overworld_sprite RocketGirlSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BROWN
overworld_sprite NurseSpriteGFX, 3, STANDING_SPRITE, PAL_OW_RED
overworld_sprite LinkReceptionistSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED
overworld_sprite ClerkSpriteGFX, 3, WALKING_SPRITE, PAL_OW_GREEN
overworld_sprite FisherSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE
overworld_sprite FishingGuruSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE
overworld_sprite ScientistSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE
overworld_sprite KimonoGirlSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED
overworld_sprite SageSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BROWN
overworld_sprite UnusedGuySpriteGFX, 3, STANDING_SPRITE, PAL_OW_RED
overworld_sprite GentlemanSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE
overworld_sprite BlackBeltSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BROWN
overworld_sprite ReceptionistSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE
overworld_sprite OfficerSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE
overworld_sprite CalSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BROWN
overworld_sprite SlowpokeSpriteGFX, 1, STILL_SPRITE, PAL_OW_RED
overworld_sprite CaptainSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BROWN
overworld_sprite BigLaprasSpriteGFX, 3, STANDING_SPRITE, PAL_OW_BLUE
overworld_sprite GymGuySpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE
overworld_sprite SailorSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE
overworld_sprite BikerSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BROWN
overworld_sprite PharmacistSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE
overworld_sprite MonsterSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED
overworld_sprite FairySpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED
overworld_sprite BirdSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED
overworld_sprite DragonSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED
overworld_sprite BigOnixSpriteGFX, 3, STANDING_SPRITE, PAL_OW_BROWN
overworld_sprite N64SpriteGFX, 1, STILL_SPRITE, PAL_OW_BROWN
overworld_sprite SudowoodoSpriteGFX, 3, STANDING_SPRITE, PAL_OW_GREEN
overworld_sprite SurfSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE
overworld_sprite PokeBallSpriteGFX, 1, STILL_SPRITE, PAL_OW_RED
overworld_sprite PokedexSpriteGFX, 1, STILL_SPRITE, PAL_OW_BROWN
overworld_sprite PaperSpriteGFX, 1, STILL_SPRITE, PAL_OW_BLUE
overworld_sprite VirtualBoySpriteGFX, 1, STILL_SPRITE, PAL_OW_RED
overworld_sprite OldLinkReceptionistSpriteGFX, 3, STANDING_SPRITE, PAL_OW_RED
overworld_sprite RockSpriteGFX, 1, STILL_SPRITE, PAL_OW_ROCK
overworld_sprite BoulderSpriteGFX, 1, STILL_SPRITE, PAL_OW_ROCK
overworld_sprite SnesSpriteGFX, 1, STILL_SPRITE, PAL_OW_BLUE
overworld_sprite FamicomSpriteGFX, 1, STILL_SPRITE, PAL_OW_RED
overworld_sprite FruitTreeSpriteGFX, 1, STILL_SPRITE, PAL_OW_TREE
overworld_sprite GoldTrophySpriteGFX, 1, STILL_SPRITE, PAL_OW_BROWN
overworld_sprite SilverTrophySpriteGFX, 1, STILL_SPRITE, PAL_OW_SILVER
overworld_sprite KrisSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE
overworld_sprite KrisBikeSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE
overworld_sprite KurtOutsideSpriteGFX, 3, STANDING_SPRITE, PAL_OW_BROWN
overworld_sprite SuicuneSpriteGFX, 1, STILL_SPRITE, PAL_OW_BLUE
overworld_sprite EnteiSpriteGFX, 1, STILL_SPRITE, PAL_OW_RED
overworld_sprite RaikouSpriteGFX, 1, STILL_SPRITE, PAL_OW_RED
overworld_sprite StandingYoungsterSpriteGFX, 3, STANDING_SPRITE, PAL_OW_BLUE