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Group some mutually edited files in data/sprites/
This commit is contained in:
22
data/sprites/emotes.asm
Normal file
22
data/sprites/emotes.asm
Normal file
@@ -0,0 +1,22 @@
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emote: MACRO
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; graphics pointer, length, starting tile
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dw \1
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db \2 tiles, BANK(\1)
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dw vTiles1 tile \3
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ENDM
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Emotes: ; 144d
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; entries correspond to EMOTE_* constants
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emote ShockEmote, 4, $78
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emote QuestionEmote, 4, $78
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emote HappyEmote, 4, $78
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emote SadEmote, 4, $78
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emote HeartEmote, 4, $78
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emote BoltEmote, 4, $78
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emote SleepEmote, 4, $78
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emote FishEmote, 4, $78
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emote JumpShadowGFX, 1, $7c
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emote FishingRodGFX, 2, $7c
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emote BoulderDustGFX, 2, $7e
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emote GrassRustleGFX, 1, $7e
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; 14495
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264
data/sprites/facings.asm
Normal file
264
data/sprites/facings.asm
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@@ -0,0 +1,264 @@
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Facings: ; 4049
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; entries correspond to FACING_* constants
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dw FacingStepDown0
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dw FacingStepDown1
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dw FacingStepDown2
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dw FacingStepDown3
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dw FacingStepUp0
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dw FacingStepUp1
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dw FacingStepUp2
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dw FacingStepUp3
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dw FacingStepLeft0
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dw FacingStepLeft1
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dw FacingStepLeft2
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dw FacingStepLeft3
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dw FacingStepRight0
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dw FacingStepRight1
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dw FacingStepRight2
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dw FacingStepRight3
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dw FacingFishDown
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dw FacingFishUp
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dw FacingFishLeft
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dw FacingFishRight
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dw FacingEmote
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dw FacingShadow
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dw FacingBigDollAsymmetric
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dw FacingBigDollSymmetric
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dw FacingWeirdTree0
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dw FacingWeirdTree1
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dw FacingWeirdTree2
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dw FacingWeirdTree3
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dw FacingBoulderDust1
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dw FacingBoulderDust2
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dw FacingGrass1
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dw FacingGrass2
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FacingsEnd:
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dw 0
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NUM_FACINGS EQU (FacingsEnd - Facings) / 2
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; Tables used as a reference to transform OAM data.
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; Format:
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; db y, x, attributes, tile index
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FacingStepDown0:
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FacingStepDown2:
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FacingWeirdTree0:
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FacingWeirdTree2: ; standing down
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db 4 ; #
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db 0, 0, 0, $00
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db 0, 8, 0, $01
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db 8, 0, 2, $02
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db 8, 8, 2, $03
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; 409c
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FacingStepDown1: ; walking down 1
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db 4 ; #
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db 0, 0, 0, $80
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db 0, 8, 0, $81
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db 8, 0, 2, $82
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db 8, 8, 2, $83
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; 40ad
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FacingStepDown3: ; walking down 2
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db 4 ; #
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db 0, 8, X_FLIP, $80
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db 0, 0, X_FLIP, $81
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db 8, 8, 2 | X_FLIP, $82
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db 8, 0, 2 | X_FLIP, $83
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; 40be
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FacingStepUp0:
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FacingStepUp2: ; standing up
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db 4 ; #
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db 0, 0, 0, $04
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db 0, 8, 0, $05
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db 8, 0, 2, $06
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db 8, 8, 2, $07
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; 40cf
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FacingStepUp1: ; walking up 1
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db 4 ; #
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db 0, 0, 0, $84
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db 0, 8, 0, $85
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db 8, 0, 2, $86
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db 8, 8, 2, $87
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; 40e0
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FacingStepUp3: ; walking up 2
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db 4 ; #
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db 0, 8, X_FLIP, $84
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db 0, 0, X_FLIP, $85
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db 8, 8, 2 | X_FLIP, $86
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db 8, 0, 2 | X_FLIP, $87
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; 40f1
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FacingStepLeft0:
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FacingStepLeft2: ; standing left
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db 4 ; #
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db 0, 0, 0, $08
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db 0, 8, 0, $09
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db 8, 0, 2, $0a
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db 8, 8, 2, $0b
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; 4102
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FacingStepRight0:
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FacingStepRight2: ; standing right
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db 4 ; #
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db 0, 8, X_FLIP, $08
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db 0, 0, X_FLIP, $09
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db 8, 8, 2 | X_FLIP, $0a
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db 8, 0, 2 | X_FLIP, $0b
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; 4113
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FacingStepLeft1:
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FacingStepLeft3: ; walking left
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db 4 ; #
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db 0, 0, 0, $88
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db 0, 8, 0, $89
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db 8, 0, 2, $8a
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db 8, 8, 2, $8b
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; 4124
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FacingStepRight1:
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FacingStepRight3: ; walking right
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db 4 ; #
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db 0, 8, X_FLIP, $88
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db 0, 0, X_FLIP, $89
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db 8, 8, 2 | X_FLIP, $8a
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db 8, 0, 2 | X_FLIP, $8b
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; 4135
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FacingFishDown: ; fishing down
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db 5 ; #
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db 0, 0, 0, $00
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db 0, 8, 0, $01
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db 8, 0, 2, $02
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db 8, 8, 2, $03
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db 16, 0, 4, $fc
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; 414a
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FacingFishUp: ; fishing up
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db 5 ; #
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db 0, 0, 0, $04
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db 0, 8, 0, $05
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db 8, 0, 2, $06
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db 8, 8, 2, $07
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db -8, 0, 4, $fc
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; 415f
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FacingFishLeft: ; fishing left
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db 5 ; #
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db 0, 0, 0, $08
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db 0, 8, 0, $09
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db 8, 0, 2, $0a
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db 8, 8, 2, $0b
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db 5, -8, 4 | X_FLIP, $fd
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; 4174
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FacingFishRight: ; fishing right
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db 5 ; #
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db 0, 8, X_FLIP, $08
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db 0, 0, X_FLIP, $09
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db 8, 8, 2 | X_FLIP, $0a
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db 8, 0, 2 | X_FLIP, $0b
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db 5, 16, 4, $fd
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; 4189
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FacingEmote: ; emote
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db 4 ; #
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db 0, 0, 4, $f8
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db 0, 8, 4, $f9
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db 8, 0, 4, $fa
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db 8, 8, 4, $fb
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; 419a
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FacingShadow: ; shadow
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db 2 ; #
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db 0, 0, 4, $fc
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db 0, 8, 4 | X_FLIP, $fc
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; 41a3
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FacingBigDollSymmetric: ; big snorlax or lapras doll
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db 16 ; #
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db 0, 0, 0, $00
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db 0, 8, 0, $01
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db 8, 0, 0, $02
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db 8, 8, 0, $03
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db 16, 0, 0, $04
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db 16, 8, 0, $05
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db 24, 0, 0, $06
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db 24, 8, 0, $07
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db 0, 24, X_FLIP, $00
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db 0, 16, X_FLIP, $01
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db 8, 24, X_FLIP, $02
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db 8, 16, X_FLIP, $03
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db 16, 24, X_FLIP, $04
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db 16, 16, X_FLIP, $05
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db 24, 24, X_FLIP, $06
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db 24, 16, X_FLIP, $07
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; 41e4
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FacingWeirdTree1: ; 41e4
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db 4 ; #
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db 0, 0, 0, $04
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db 0, 8, 0, $05
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db 8, 0, 0, $06
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db 8, 8, 0, $07
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; 41f5
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FacingWeirdTree3: ; 41f5
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db 4 ; #
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db 0, 8, X_FLIP, $04
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db 0, 0, X_FLIP, $05
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db 8, 8, X_FLIP, $06
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db 8, 0, X_FLIP, $07
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; 4206
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FacingBigDollAsymmetric: ; big doll other than snorlax or lapras
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db 14 ; #
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db 0, 0, 0, $00
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db 0, 8, 0, $01
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db 8, 0, 0, $04
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db 8, 8, 0, $05
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db 16, 8, 0, $07
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db 24, 8, 0, $0a
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db 0, 24, 0, $03
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db 0, 16, 0, $02
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db 8, 24, X_FLIP, $02
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db 8, 16, 0, $06
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db 16, 24, 0, $09
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db 16, 16, 0, $08
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db 24, 24, X_FLIP, $04
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db 24, 16, 0, $0b
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; 423f
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FacingBoulderDust1: ; boulder dust 1
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db 4 ; #
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db 0, 0, 4, $fe
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db 0, 8, 4, $fe
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db 8, 0, 4, $fe
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db 8, 8, 4, $fe
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; 4250
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FacingBoulderDust2: ; boulder dust 2
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db 4 ; #
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db 0, 0, 4, $ff
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db 0, 8, 4, $ff
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db 8, 0, 4, $ff
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db 8, 8, 4, $ff
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; 4261
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FacingGrass1: ; 4261
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db 2 ; #
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db 8, 0, 4, $fe
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db 8, 8, 4 | X_FLIP, $fe
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; 426a
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FacingGrass2: ; 426a
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db 2 ; #
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db 9, -1, 4, $fe
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db 9, 9, 4 | X_FLIP, $fe
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; 4273
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47
data/sprites/map_objects.asm
Executable file
47
data/sprites/map_objects.asm
Executable file
@@ -0,0 +1,47 @@
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sprite_movement_data: MACRO
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db \1, \2, \3, \4, \5
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dn \6, 0
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ENDM
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SpriteMovementData:: ; 4273
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; entries correspond to SPRITEMOVEDATA_* constants
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; function, facing, action, flags1, flags2, palette flags
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sprite_movement_data SPRITEMOVEFN_00, DOWN, OBJECT_ACTION_STAND, $02, $00, %0000 ; SPRITEMOVEDATA_00
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sprite_movement_data SPRITEMOVEFN_STANDING, DOWN, OBJECT_ACTION_STAND, $0c, $00, %0000 ; SPRITEMOVEDATA_ITEM_TREE
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sprite_movement_data SPRITEMOVEFN_RANDOM_WALK_XY, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_WANDER
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sprite_movement_data SPRITEMOVEFN_SLOW_RANDOM_SPIN, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_SPINRANDOM_SLOW
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sprite_movement_data SPRITEMOVEFN_RANDOM_WALK_Y, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_WALK_UP_DOWN
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sprite_movement_data SPRITEMOVEFN_RANDOM_WALK_X, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_WALK_LEFT_RIGHT
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sprite_movement_data SPRITEMOVEFN_STANDING, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_STANDING_DOWN
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sprite_movement_data SPRITEMOVEFN_STANDING, UP, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_STANDING_UP
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sprite_movement_data SPRITEMOVEFN_STANDING, LEFT, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_STANDING_LEFT
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sprite_movement_data SPRITEMOVEFN_STANDING, RIGHT, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_STANDING_RIGHT
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sprite_movement_data SPRITEMOVEFN_FAST_RANDOM_SPIN, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_SPINRANDOM_FAST
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sprite_movement_data SPRITEMOVEFN_OBEY_DPAD, DOWN, OBJECT_ACTION_STAND, $02, $00, %0000 ; SPRITEMOVEDATA_PLAYER
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sprite_movement_data SPRITEMOVEFN_08, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_0C
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sprite_movement_data SPRITEMOVEFN_09, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_0D
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sprite_movement_data SPRITEMOVEFN_0A, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_0E
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sprite_movement_data SPRITEMOVEFN_0B, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_0F
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sprite_movement_data SPRITEMOVEFN_0C, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_10
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sprite_movement_data SPRITEMOVEFN_0D, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_11
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sprite_movement_data SPRITEMOVEFN_0E, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_12
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sprite_movement_data SPRITEMOVEFN_FOLLOW, DOWN, OBJECT_ACTION_STAND, $02, $00, %0000 ; SPRITEMOVEDATA_FOLLOWING
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sprite_movement_data SPRITEMOVEFN_SCRIPTED, DOWN, OBJECT_ACTION_STAND, $02, $00, %0000 ; SPRITEMOVEDATA_SCRIPTED
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sprite_movement_data SPRITEMOVEFN_BIG_SNORLAX, DOWN, OBJECT_ACTION_BIG_SNORLAX, $2e, $01, %1100 ; SPRITEMOVEDATA_SNORLAX
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sprite_movement_data SPRITEMOVEFN_BOUNCE, DOWN, OBJECT_ACTION_BOUNCE, $2e, $00, %0000 ; SPRITEMOVEDATA_POKEMON
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sprite_movement_data SPRITEMOVEFN_STANDING, DOWN, OBJECT_ACTION_STAND, $0c, $00, %0000 ; SPRITEMOVEDATA_SUDOWOODO
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sprite_movement_data SPRITEMOVEFN_STANDING, DOWN, OBJECT_ACTION_STAND, $2e, $10, %0000 ; SPRITEMOVEDATA_SMASHABLE_ROCK
|
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sprite_movement_data SPRITEMOVEFN_STRENGTH, DOWN, OBJECT_ACTION_STAND, $2e, $00, %0100 ; SPRITEMOVEDATA_STRENGTH_BOULDER
|
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sprite_movement_data SPRITEMOVEFN_FOLLOWNOTEXACT, DOWN, OBJECT_ACTION_STAND, $02, $00, %0000 ; SPRITEMOVEDATA_FOLLOWNOTEXACT
|
||||
sprite_movement_data SPRITEMOVEFN_SHADOW, DOWN, OBJECT_ACTION_00, $8e, $01, %0000 ; SPRITEMOVEDATA_SHADOW
|
||||
sprite_movement_data SPRITEMOVEFN_EMOTE, DOWN, OBJECT_ACTION_EMOTE, $8e, $02, %0000 ; SPRITEMOVEDATA_EMOTE
|
||||
sprite_movement_data SPRITEMOVEFN_SCREENSHAKE, DOWN, OBJECT_ACTION_00, $82, $00, %0000 ; SPRITEMOVEDATA_SCREENSHAKE
|
||||
sprite_movement_data SPRITEMOVEFN_SPIN_COUNTERCLOCKWISE, LEFT, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_SPINCOUNTERCLOCKWISE
|
||||
sprite_movement_data SPRITEMOVEFN_SPIN_CLOCKWISE, RIGHT, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_SPINCLOCKWISE
|
||||
sprite_movement_data SPRITEMOVEFN_STRENGTH, DOWN, OBJECT_ACTION_BIG_LAPRAS, $2e, $01, %1100 ; SPRITEMOVEDATA_20
|
||||
sprite_movement_data SPRITEMOVEFN_STRENGTH, DOWN, OBJECT_ACTION_BIG_DOLL, $2e, $01, %1100 ; SPRITEMOVEDATA_BIGDOLL
|
||||
sprite_movement_data SPRITEMOVEFN_BOULDERDUST, DOWN, OBJECT_ACTION_BOULDER_DUST, $8e, $01, %0000 ; SPRITEMOVEDATA_BOULDERDUST
|
||||
sprite_movement_data SPRITEMOVEFN_GRASS, DOWN, OBJECT_ACTION_GRASS_SHAKE, $8e, $02, %0000 ; SPRITEMOVEDATA_GRASS
|
||||
sprite_movement_data SPRITEMOVEFN_RANDOM_WALK_XY, DOWN, OBJECT_ACTION_STAND, $00, $00, %0010 ; SPRITEMOVEDATA_LAPRAS
|
||||
sprite_movement_data SPRITEMOVEFN_00, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; 25
|
||||
; 4357
|
38
data/sprites/sprite_mons.asm
Normal file
38
data/sprites/sprite_mons.asm
Normal file
@@ -0,0 +1,38 @@
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||||
SpriteMons: ; 14495
|
||||
; entries correspond to SPRITE_* constants past SPRITE_POKEMON
|
||||
db UNOWN
|
||||
db GEODUDE
|
||||
db GROWLITHE
|
||||
db WEEDLE
|
||||
db SHELLDER
|
||||
db ODDISH
|
||||
db GENGAR
|
||||
db ZUBAT
|
||||
db MAGIKARP
|
||||
db SQUIRTLE
|
||||
db TOGEPI
|
||||
db BUTTERFREE
|
||||
db DIGLETT
|
||||
db POLIWAG
|
||||
db PIKACHU
|
||||
db CLEFAIRY
|
||||
db CHARMANDER
|
||||
db JYNX
|
||||
db STARMIE
|
||||
db BULBASAUR
|
||||
db JIGGLYPUFF
|
||||
db GRIMER
|
||||
db EKANS
|
||||
db PARAS
|
||||
db TENTACOOL
|
||||
db TAUROS
|
||||
db MACHOP
|
||||
db VOLTORB
|
||||
db LAPRAS
|
||||
db RHYDON
|
||||
db MOLTRES
|
||||
db SNORLAX
|
||||
db GYARADOS
|
||||
db LUGIA
|
||||
db HO_OH
|
||||
; 144b8
|
111
data/sprites/sprites.asm
Normal file
111
data/sprites/sprites.asm
Normal file
@@ -0,0 +1,111 @@
|
||||
overworld_sprite: MACRO
|
||||
; pointer, length, type, palette
|
||||
dw \1
|
||||
db \2 * 4 tiles, BANK(\1)
|
||||
db \3, \4
|
||||
ENDM
|
||||
|
||||
OverworldSprites: ; 14736
|
||||
; entries correspond to SPRITE_* constants
|
||||
overworld_sprite ChrisSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED
|
||||
overworld_sprite ChrisBikeSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED
|
||||
overworld_sprite GameboyKidSpriteGFX, 3, STANDING_SPRITE, PAL_OW_GREEN
|
||||
overworld_sprite SilverSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED
|
||||
overworld_sprite OakSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BROWN
|
||||
overworld_sprite RedSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED
|
||||
overworld_sprite BlueSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED
|
||||
overworld_sprite BillSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED
|
||||
overworld_sprite ElderSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BROWN
|
||||
overworld_sprite JanineSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED
|
||||
overworld_sprite KurtSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BROWN
|
||||
overworld_sprite MomSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED
|
||||
overworld_sprite BlaineSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BROWN
|
||||
overworld_sprite RedsMomSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED
|
||||
overworld_sprite DaisySpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE
|
||||
overworld_sprite ElmSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BROWN
|
||||
overworld_sprite WillSpriteGFX, 3, STANDING_SPRITE, PAL_OW_RED
|
||||
overworld_sprite FalknerSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE
|
||||
overworld_sprite WhitneySpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED
|
||||
overworld_sprite BugsySpriteGFX, 3, WALKING_SPRITE, PAL_OW_GREEN
|
||||
overworld_sprite MortySpriteGFX, 3, WALKING_SPRITE, PAL_OW_BROWN
|
||||
overworld_sprite ChuckSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED
|
||||
overworld_sprite JasmineSpriteGFX, 3, WALKING_SPRITE, PAL_OW_GREEN
|
||||
overworld_sprite PryceSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BROWN
|
||||
overworld_sprite ClairSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED
|
||||
overworld_sprite BrockSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BROWN
|
||||
overworld_sprite KarenSpriteGFX, 3, STANDING_SPRITE, PAL_OW_BLUE
|
||||
overworld_sprite BrunoSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED
|
||||
overworld_sprite MistySpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE
|
||||
overworld_sprite LanceSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED
|
||||
overworld_sprite SurgeSpriteGFX, 3, WALKING_SPRITE, PAL_OW_GREEN
|
||||
overworld_sprite ErikaSpriteGFX, 3, WALKING_SPRITE, PAL_OW_GREEN
|
||||
overworld_sprite KogaSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BROWN
|
||||
overworld_sprite SabrinaSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED
|
||||
overworld_sprite CooltrainerMSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE
|
||||
overworld_sprite CooltrainerFSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE
|
||||
overworld_sprite BugCatcherSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE
|
||||
overworld_sprite TwinSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED
|
||||
overworld_sprite YoungsterSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE
|
||||
overworld_sprite LassSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED
|
||||
overworld_sprite TeacherSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED
|
||||
overworld_sprite BuenaSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE
|
||||
overworld_sprite SuperNerdSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE
|
||||
overworld_sprite RockerSpriteGFX, 3, WALKING_SPRITE, PAL_OW_GREEN
|
||||
overworld_sprite PokefanMSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BROWN
|
||||
overworld_sprite PokefanFSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BROWN
|
||||
overworld_sprite GrampsSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BROWN
|
||||
overworld_sprite GrannySpriteGFX, 3, WALKING_SPRITE, PAL_OW_BROWN
|
||||
overworld_sprite SwimmerGuySpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE
|
||||
overworld_sprite SwimmerGirlSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE
|
||||
overworld_sprite BigSnorlaxSpriteGFX, 3, STANDING_SPRITE, PAL_OW_BLUE
|
||||
overworld_sprite SurfingPikachuSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED
|
||||
overworld_sprite RocketSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BROWN
|
||||
overworld_sprite RocketGirlSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BROWN
|
||||
overworld_sprite NurseSpriteGFX, 3, STANDING_SPRITE, PAL_OW_RED
|
||||
overworld_sprite LinkReceptionistSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED
|
||||
overworld_sprite ClerkSpriteGFX, 3, WALKING_SPRITE, PAL_OW_GREEN
|
||||
overworld_sprite FisherSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE
|
||||
overworld_sprite FishingGuruSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE
|
||||
overworld_sprite ScientistSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE
|
||||
overworld_sprite KimonoGirlSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED
|
||||
overworld_sprite SageSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BROWN
|
||||
overworld_sprite UnusedGuySpriteGFX, 3, STANDING_SPRITE, PAL_OW_RED
|
||||
overworld_sprite GentlemanSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE
|
||||
overworld_sprite BlackBeltSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BROWN
|
||||
overworld_sprite ReceptionistSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE
|
||||
overworld_sprite OfficerSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE
|
||||
overworld_sprite CalSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BROWN
|
||||
overworld_sprite SlowpokeSpriteGFX, 1, STILL_SPRITE, PAL_OW_RED
|
||||
overworld_sprite CaptainSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BROWN
|
||||
overworld_sprite BigLaprasSpriteGFX, 3, STANDING_SPRITE, PAL_OW_BLUE
|
||||
overworld_sprite GymGuySpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE
|
||||
overworld_sprite SailorSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE
|
||||
overworld_sprite BikerSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BROWN
|
||||
overworld_sprite PharmacistSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE
|
||||
overworld_sprite MonsterSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED
|
||||
overworld_sprite FairySpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED
|
||||
overworld_sprite BirdSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED
|
||||
overworld_sprite DragonSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED
|
||||
overworld_sprite BigOnixSpriteGFX, 3, STANDING_SPRITE, PAL_OW_BROWN
|
||||
overworld_sprite N64SpriteGFX, 1, STILL_SPRITE, PAL_OW_BROWN
|
||||
overworld_sprite SudowoodoSpriteGFX, 3, STANDING_SPRITE, PAL_OW_GREEN
|
||||
overworld_sprite SurfSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE
|
||||
overworld_sprite PokeBallSpriteGFX, 1, STILL_SPRITE, PAL_OW_RED
|
||||
overworld_sprite PokedexSpriteGFX, 1, STILL_SPRITE, PAL_OW_BROWN
|
||||
overworld_sprite PaperSpriteGFX, 1, STILL_SPRITE, PAL_OW_BLUE
|
||||
overworld_sprite VirtualBoySpriteGFX, 1, STILL_SPRITE, PAL_OW_RED
|
||||
overworld_sprite OldLinkReceptionistSpriteGFX, 3, STANDING_SPRITE, PAL_OW_RED
|
||||
overworld_sprite RockSpriteGFX, 1, STILL_SPRITE, PAL_OW_ROCK
|
||||
overworld_sprite BoulderSpriteGFX, 1, STILL_SPRITE, PAL_OW_ROCK
|
||||
overworld_sprite SnesSpriteGFX, 1, STILL_SPRITE, PAL_OW_BLUE
|
||||
overworld_sprite FamicomSpriteGFX, 1, STILL_SPRITE, PAL_OW_RED
|
||||
overworld_sprite FruitTreeSpriteGFX, 1, STILL_SPRITE, PAL_OW_TREE
|
||||
overworld_sprite GoldTrophySpriteGFX, 1, STILL_SPRITE, PAL_OW_BROWN
|
||||
overworld_sprite SilverTrophySpriteGFX, 1, STILL_SPRITE, PAL_OW_SILVER
|
||||
overworld_sprite KrisSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE
|
||||
overworld_sprite KrisBikeSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE
|
||||
overworld_sprite KurtOutsideSpriteGFX, 3, STANDING_SPRITE, PAL_OW_BROWN
|
||||
overworld_sprite SuicuneSpriteGFX, 1, STILL_SPRITE, PAL_OW_BLUE
|
||||
overworld_sprite EnteiSpriteGFX, 1, STILL_SPRITE, PAL_OW_RED
|
||||
overworld_sprite RaikouSpriteGFX, 1, STILL_SPRITE, PAL_OW_RED
|
||||
overworld_sprite StandingYoungsterSpriteGFX, 3, STANDING_SPRITE, PAL_OW_BLUE
|
Reference in New Issue
Block a user