Rename some battle commands

`hittarget` was misleading, as it doesn't actually "hit" the target, it
only plays the animation. As such, I've renamed it to `moveanim`.

`checkfaint` has nothing to do with checking if the user or target has
fainted, instead, it applies wCurDamage onto the target's HP, hitting
the substitute if applicable. I've renamed the command to `applydamage`
and all of its subfunctions accordingly.
This commit is contained in:
mid-kid
2018-04-04 23:27:40 +02:00
parent 2958188fc6
commit d4025863cf
5 changed files with 198 additions and 188 deletions

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