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Fix snake_case filenames
Renamed a bunch of files, most of them one-off functions, to better fit the general snake_case naming scheme. Also renamed some awfully long filenames.
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82
engine/events/haircut.asm
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82
engine/events/haircut.asm
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BillsGrandfather: ; 73f7
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farcall SelectMonFromParty
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jr c, .cancel
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ld a, [wCurPartySpecies]
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ld [wScriptVar], a
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ld [wNamedObjectIndexBuffer], a
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call GetPokemonName
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jp CopyPokemonName_Buffer1_Buffer3
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.cancel
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xor a
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ld [wScriptVar], a
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ret
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YoungerHaircutBrother: ; 7413
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ld hl, HappinessData_YoungerHaircutBrother
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jr HaircutOrGrooming
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OlderHaircutBrother: ; 7418
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ld hl, HappinessData_OlderHaircutBrother
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jr HaircutOrGrooming
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DaisysGrooming: ; 741d
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ld hl, HappinessData_DaisysGrooming
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; fallthrough
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HaircutOrGrooming: ; 7420
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push hl
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farcall SelectMonFromParty
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pop hl
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jr c, .nope
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ld a, [wCurPartySpecies]
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cp EGG
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jr z, .egg
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push hl
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call GetCurNick
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call CopyPokemonName_Buffer1_Buffer3
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pop hl
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call Random
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; Bug: Subtracting $ff from $ff fails to set c.
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; This can result in overflow into the next data array.
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; In the case of getting a grooming from Daisy, we bleed
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; into CopyPokemonName_Buffer1_Buffer3, which passes
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; $d0 to ChangeHappiness and returns $73 to the script.
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; The end result is that there is a 0.4% chance your
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; Pokemon's happiness will not change at all.
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.loop
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sub [hl]
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jr c, .ok
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inc hl
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inc hl
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inc hl
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jr .loop
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.ok
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inc hl
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ld a, [hli]
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ld [wScriptVar], a
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ld c, [hl]
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call ChangeHappiness
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ret
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.nope
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xor a
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ld [wScriptVar], a
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ret
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.egg
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ld a, 1
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ld [wScriptVar], a
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ret
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INCLUDE "data/events/happiness_probabilities.asm"
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CopyPokemonName_Buffer1_Buffer3: ; 746e
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ld hl, wStringBuffer1
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ld de, wStringBuffer3
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ld bc, MON_NAME_LENGTH
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jp CopyBytes
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DummyPredef1: ; 747a
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ret
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@@ -140,86 +140,3 @@ ReturnShuckle: ; 737e
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ld a, SHUCKIE_FAINTED
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ld a, SHUCKIE_FAINTED
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ld [wScriptVar], a
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ld [wScriptVar], a
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ret
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ret
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BillsGrandfather: ; 73f7
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farcall SelectMonFromParty
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jr c, .cancel
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ld a, [wCurPartySpecies]
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ld [wScriptVar], a
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ld [wNamedObjectIndexBuffer], a
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call GetPokemonName
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jp CopyPokemonName_Buffer1_Buffer3
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.cancel
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xor a
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ld [wScriptVar], a
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ret
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YoungerHaircutBrother: ; 7413
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ld hl, HappinessData_YoungerHaircutBrother
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jr HaircutOrGrooming
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OlderHaircutBrother: ; 7418
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ld hl, HappinessData_OlderHaircutBrother
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jr HaircutOrGrooming
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DaisysGrooming: ; 741d
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ld hl, HappinessData_DaisysGrooming
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; fallthrough
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HaircutOrGrooming: ; 7420
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push hl
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farcall SelectMonFromParty
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pop hl
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jr c, .nope
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ld a, [wCurPartySpecies]
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cp EGG
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jr z, .egg
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push hl
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call GetCurNick
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call CopyPokemonName_Buffer1_Buffer3
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pop hl
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call Random
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; Bug: Subtracting $ff from $ff fails to set c.
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; This can result in overflow into the next data array.
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; In the case of getting a grooming from Daisy, we bleed
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; into CopyPokemonName_Buffer1_Buffer3, which passes
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; $d0 to ChangeHappiness and returns $73 to the script.
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; The end result is that there is a 0.4% chance your
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; Pokemon's happiness will not change at all.
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.loop
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sub [hl]
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jr c, .ok
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inc hl
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inc hl
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inc hl
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jr .loop
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.ok
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inc hl
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ld a, [hli]
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ld [wScriptVar], a
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ld c, [hl]
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call ChangeHappiness
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ret
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.nope
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xor a
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ld [wScriptVar], a
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ret
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.egg
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ld a, 1
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ld [wScriptVar], a
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ret
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INCLUDE "data/events/happiness_probabilities.asm"
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CopyPokemonName_Buffer1_Buffer3: ; 746e
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ld hl, wStringBuffer1
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ld de, wStringBuffer3
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ld bc, MON_NAME_LENGTH
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jp CopyBytes
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DummyPredef1: ; 747a
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ret
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