pokecrystal-board/engine/gfx/load_push_oam.asm
mid-kid d3cc861d33 Fix snake_case filenames
Renamed a bunch of files, most of them one-off functions, to better fit
the general snake_case naming scheme. Also renamed some awfully long filenames.
2018-04-04 22:26:07 +02:00

22 lines
329 B
NASM

WriteOAMDMACodeToHRAM:: ; 4031
ld c, hTransferVirtualOAM - $ff00
ld b, .PushOAMEnd - .PushOAM
ld hl, .PushOAM
.loop
ld a, [hli]
ld [$ff00+c], a
inc c
dec b
jr nz, .loop
ret
.PushOAM: ; 403f
ld a, HIGH(wVirtualOAM)
ld [rDMA], a
ld a, NUM_SPRITE_OAM_STRUCTS
.pushoam_loop
dec a
jr nz, .pushoam_loop
ret
.PushOAMEnd