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https://gitlab.com/xCrystal/pokecrystal-board.git
synced 2024-11-16 11:27:33 -08:00
Format map object attributes like trainer attributes, in preparation for bit flag constants
This commit is contained in:
parent
eb3726bba0
commit
cbd423ec08
@ -1,47 +1,308 @@
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sprite_movement_data: MACRO
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db \1, \2, \3, \4, \5
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dn \6, 0
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ENDM
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SpriteMovementData:: ; 4273
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; entries correspond to SPRITEMOVEDATA_* constants
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; function, facing, action, flags1, flags2, palette flags
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sprite_movement_data SPRITEMOVEFN_00, DOWN, OBJECT_ACTION_STAND, $02, $00, %0000 ; SPRITEMOVEDATA_00
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sprite_movement_data SPRITEMOVEFN_STANDING, DOWN, OBJECT_ACTION_STAND, $0c, $00, %0000 ; SPRITEMOVEDATA_STILL
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sprite_movement_data SPRITEMOVEFN_RANDOM_WALK_XY, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_WANDER
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sprite_movement_data SPRITEMOVEFN_SLOW_RANDOM_SPIN, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_SPINRANDOM_SLOW
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sprite_movement_data SPRITEMOVEFN_RANDOM_WALK_Y, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_WALK_UP_DOWN
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sprite_movement_data SPRITEMOVEFN_RANDOM_WALK_X, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_WALK_LEFT_RIGHT
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sprite_movement_data SPRITEMOVEFN_STANDING, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_STANDING_DOWN
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sprite_movement_data SPRITEMOVEFN_STANDING, UP, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_STANDING_UP
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sprite_movement_data SPRITEMOVEFN_STANDING, LEFT, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_STANDING_LEFT
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sprite_movement_data SPRITEMOVEFN_STANDING, RIGHT, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_STANDING_RIGHT
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sprite_movement_data SPRITEMOVEFN_FAST_RANDOM_SPIN, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_SPINRANDOM_FAST
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sprite_movement_data SPRITEMOVEFN_OBEY_DPAD, DOWN, OBJECT_ACTION_STAND, $02, $00, %0000 ; SPRITEMOVEDATA_PLAYER
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sprite_movement_data SPRITEMOVEFN_08, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_0C
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sprite_movement_data SPRITEMOVEFN_09, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_0D
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sprite_movement_data SPRITEMOVEFN_0A, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_0E
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sprite_movement_data SPRITEMOVEFN_0B, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_0F
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sprite_movement_data SPRITEMOVEFN_0C, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_10
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sprite_movement_data SPRITEMOVEFN_0D, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_11
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sprite_movement_data SPRITEMOVEFN_0E, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_12
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sprite_movement_data SPRITEMOVEFN_FOLLOW, DOWN, OBJECT_ACTION_STAND, $02, $00, %0000 ; SPRITEMOVEDATA_FOLLOWING
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sprite_movement_data SPRITEMOVEFN_SCRIPTED, DOWN, OBJECT_ACTION_STAND, $02, $00, %0000 ; SPRITEMOVEDATA_SCRIPTED
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sprite_movement_data SPRITEMOVEFN_BIG_SNORLAX, DOWN, OBJECT_ACTION_BIG_DOLL_SYM, $2e, $01, %1100 ; SPRITEMOVEDATA_BIGDOLLSYM
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sprite_movement_data SPRITEMOVEFN_BOUNCE, DOWN, OBJECT_ACTION_BOUNCE, $2e, $00, %0000 ; SPRITEMOVEDATA_POKEMON
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sprite_movement_data SPRITEMOVEFN_STANDING, DOWN, OBJECT_ACTION_STAND, $0c, $00, %0000 ; SPRITEMOVEDATA_SUDOWOODO
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sprite_movement_data SPRITEMOVEFN_STANDING, DOWN, OBJECT_ACTION_STAND, $2e, $10, %0000 ; SPRITEMOVEDATA_SMASHABLE_ROCK
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sprite_movement_data SPRITEMOVEFN_STRENGTH, DOWN, OBJECT_ACTION_STAND, $2e, $00, %0100 ; SPRITEMOVEDATA_STRENGTH_BOULDER
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sprite_movement_data SPRITEMOVEFN_FOLLOWNOTEXACT, DOWN, OBJECT_ACTION_STAND, $02, $00, %0000 ; SPRITEMOVEDATA_FOLLOWNOTEXACT
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sprite_movement_data SPRITEMOVEFN_SHADOW, DOWN, OBJECT_ACTION_00, $8e, $01, %0000 ; SPRITEMOVEDATA_SHADOW
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sprite_movement_data SPRITEMOVEFN_EMOTE, DOWN, OBJECT_ACTION_EMOTE, $8e, $02, %0000 ; SPRITEMOVEDATA_EMOTE
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sprite_movement_data SPRITEMOVEFN_SCREENSHAKE, DOWN, OBJECT_ACTION_00, $82, $00, %0000 ; SPRITEMOVEDATA_SCREENSHAKE
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sprite_movement_data SPRITEMOVEFN_SPIN_COUNTERCLOCKWISE, LEFT, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_SPINCOUNTERCLOCKWISE
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sprite_movement_data SPRITEMOVEFN_SPIN_CLOCKWISE, RIGHT, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_SPINCLOCKWISE
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sprite_movement_data SPRITEMOVEFN_STRENGTH, DOWN, OBJECT_ACTION_BIG_DOLL_ASYM, $2e, $01, %1100 ; SPRITEMOVEDATA_BIGDOLLASYM
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sprite_movement_data SPRITEMOVEFN_STRENGTH, DOWN, OBJECT_ACTION_BIG_DOLL, $2e, $01, %1100 ; SPRITEMOVEDATA_BIGDOLL
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sprite_movement_data SPRITEMOVEFN_BOULDERDUST, DOWN, OBJECT_ACTION_BOULDER_DUST, $8e, $01, %0000 ; SPRITEMOVEDATA_BOULDERDUST
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sprite_movement_data SPRITEMOVEFN_GRASS, DOWN, OBJECT_ACTION_GRASS_SHAKE, $8e, $02, %0000 ; SPRITEMOVEDATA_GRASS
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sprite_movement_data SPRITEMOVEFN_RANDOM_WALK_XY, DOWN, OBJECT_ACTION_STAND, $00, $00, %0010 ; SPRITEMOVEDATA_SWIM_WANDER
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sprite_movement_data SPRITEMOVEFN_00, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; 25
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; SPRITEMOVEDATA_00
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db SPRITEMOVEFN_00 ; movement function
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db DOWN ; facing
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db OBJECT_ACTION_STAND ; action
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db %00000010 ; flags1
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db %00000000 ; flags2
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db %00000000 ; palette flags
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; SPRITEMOVEDATA_STILL
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db SPRITEMOVEFN_STANDING ; movement function
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db DOWN ; facing
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db OBJECT_ACTION_STAND ; action
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db %00001100 ; flags1
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db %00000000 ; flags2
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db %00000000 ; palette flags
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; SPRITEMOVEDATA_WANDER
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db SPRITEMOVEFN_RANDOM_WALK_XY ; movement function
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db DOWN ; facing
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db OBJECT_ACTION_STAND ; action
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db %00000000 ; flags1
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db %00000000 ; flags2
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db %00000000 ; palette flags
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; SPRITEMOVEDATA_SPINRANDOM_SLOW
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db SPRITEMOVEFN_SLOW_RANDOM_SPIN ; movement function
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db DOWN ; facing
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db OBJECT_ACTION_STAND ; action
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db %00000000 ; flags1
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db %00000000 ; flags2
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db %00000000 ; palette flags
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; SPRITEMOVEDATA_WALK_UP_DOWN
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db SPRITEMOVEFN_RANDOM_WALK_Y ; movement function
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db DOWN ; facing
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db OBJECT_ACTION_STAND ; action
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db %00000000 ; flags1
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db %00000000 ; flags2
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db %00000000 ; palette flags
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; SPRITEMOVEDATA_WALK_LEFT_RIGHT
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db SPRITEMOVEFN_RANDOM_WALK_X ; movement function
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db DOWN ; facing
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db OBJECT_ACTION_STAND ; action
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db %00000000 ; flags1
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db %00000000 ; flags2
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db %00000000 ; palette flags
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; SPRITEMOVEDATA_STANDING_DOWN
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db SPRITEMOVEFN_STANDING ; movement function
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db DOWN ; facing
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db OBJECT_ACTION_STAND ; action
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db %00000000 ; flags1
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db %00000000 ; flags2
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db %00000000 ; palette flags
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; SPRITEMOVEDATA_STANDING_UP
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db SPRITEMOVEFN_STANDING ; movement function
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db UP ; facing
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db OBJECT_ACTION_STAND ; action
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db %00000000 ; flags1
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db %00000000 ; flags2
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db %00000000 ; palette flags
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; SPRITEMOVEDATA_STANDING_LEFT
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db SPRITEMOVEFN_STANDING ; movement function
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db LEFT ; facing
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db OBJECT_ACTION_STAND ; action
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db %00000000 ; flags1
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db %00000000 ; flags2
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db %00000000 ; palette flags
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; SPRITEMOVEDATA_STANDING_RIGHT
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db SPRITEMOVEFN_STANDING ; movement function
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db RIGHT ; facing
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db OBJECT_ACTION_STAND ; action
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db %00000000 ; flags1
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db %00000000 ; flags2
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db %00000000 ; palette flags
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; SPRITEMOVEDATA_SPINRANDOM_FAST
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db SPRITEMOVEFN_FAST_RANDOM_SPIN ; movement function
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db DOWN ; facing
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db OBJECT_ACTION_STAND ; action
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db %00000000 ; flags1
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db %00000000 ; flags2
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db %00000000 ; palette flags
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; SPRITEMOVEDATA_PLAYER
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db SPRITEMOVEFN_OBEY_DPAD ; movement function
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db DOWN ; facing
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db OBJECT_ACTION_STAND ; action
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db %00000010 ; flags1
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db %00000000 ; flags2
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db %00000000 ; palette flags
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; SPRITEMOVEDATA_0C
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db SPRITEMOVEFN_08 ; movement function
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db DOWN ; facing
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db OBJECT_ACTION_STAND ; action
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db %00000000 ; flags1
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db %00000000 ; flags2
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db %00000000 ; palette flags
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; SPRITEMOVEDATA_0D
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db SPRITEMOVEFN_09 ; movement function
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db DOWN ; facing
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db OBJECT_ACTION_STAND ; action
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db %00000000 ; flags1
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db %00000000 ; flags2
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db %00000000 ; palette flags
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; SPRITEMOVEDATA_0E
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db SPRITEMOVEFN_0A ; movement function
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db DOWN ; facing
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db OBJECT_ACTION_STAND ; action
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db %00000000 ; flags1
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db %00000000 ; flags2
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db %00000000 ; palette flags
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; SPRITEMOVEDATA_0F
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db SPRITEMOVEFN_0B ; movement function
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db DOWN ; facing
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db OBJECT_ACTION_STAND ; action
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db %00000000 ; flags1
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db %00000000 ; flags2
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db %00000000 ; palette flags
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; SPRITEMOVEDATA_10
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db SPRITEMOVEFN_0C ; movement function
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db DOWN ; facing
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db OBJECT_ACTION_STAND ; action
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db %00000000 ; flags1
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db %00000000 ; flags2
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db %00000000 ; palette flags
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; SPRITEMOVEDATA_11
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db SPRITEMOVEFN_0D ; movement function
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db DOWN ; facing
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db OBJECT_ACTION_STAND ; action
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db %00000000 ; flags1
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db %00000000 ; flags2
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db %00000000 ; palette flags
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; SPRITEMOVEDATA_12
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db SPRITEMOVEFN_0E ; movement function
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db DOWN ; facing
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db OBJECT_ACTION_STAND ; action
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db %00000000 ; flags1
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db %00000000 ; flags2
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db %00000000 ; palette flags
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; SPRITEMOVEDATA_FOLLOWING
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db SPRITEMOVEFN_FOLLOW ; movement function
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db DOWN ; facing
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db OBJECT_ACTION_STAND ; action
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db %00000010 ; flags1
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db %00000000 ; flags2
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db %00000000 ; palette flags
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; SPRITEMOVEDATA_SCRIPTED
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db SPRITEMOVEFN_SCRIPTED ; movement function
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db DOWN ; facing
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db OBJECT_ACTION_STAND ; action
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db %00000010 ; flags1
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db %00000000 ; flags2
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db %00000000 ; palette flags
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; SPRITEMOVEDATA_BIGDOLLSYM
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db SPRITEMOVEFN_BIG_SNORLAX ; movement function
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db DOWN ; facing
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db OBJECT_ACTION_BIG_DOLL_SYM ; action
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db %00101110 ; flags1
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db %00000001 ; flags2
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db %11000000 ; palette flags
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; SPRITEMOVEDATA_POKEMON
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db SPRITEMOVEFN_BOUNCE ; movement function
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db DOWN ; facing
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db OBJECT_ACTION_BOUNCE ; action
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db %00101110 ; flags1
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db %00000000 ; flags2
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db %00000000 ; palette flags
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; SPRITEMOVEDATA_SUDOWOODO
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db SPRITEMOVEFN_STANDING ; movement function
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db DOWN ; facing
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db OBJECT_ACTION_STAND ; action
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db %00001100 ; flags1
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db %00000000 ; flags2
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db %00000000 ; palette flags
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; SPRITEMOVEDATA_SMASHABLE_ROCK
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db SPRITEMOVEFN_STANDING ; movement function
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db DOWN ; facing
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db OBJECT_ACTION_STAND ; action
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db %00101110 ; flags1
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db %00010000 ; flags2
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db %00000000 ; palette flags
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; SPRITEMOVEDATA_STRENGTH_BOULDER
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db SPRITEMOVEFN_STRENGTH ; movement function
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db DOWN ; facing
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db OBJECT_ACTION_STAND ; action
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db %00101110 ; flags1
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db %00000000 ; flags2
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db %01000000 ; palette flags
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; SPRITEMOVEDATA_FOLLOWNOTEXACT
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db SPRITEMOVEFN_FOLLOWNOTEXACT ; movement function
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db DOWN ; facing
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db OBJECT_ACTION_STAND ; action
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db %00000010 ; flags1
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db %00000000 ; flags2
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db %00000000 ; palette flags
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; SPRITEMOVEDATA_SHADOW
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db SPRITEMOVEFN_SHADOW ; movement function
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db DOWN ; facing
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db OBJECT_ACTION_00 ; action
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db %10001110 ; flags1
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db %00000001 ; flags2
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db %00000000 ; palette flags
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; SPRITEMOVEDATA_EMOTE
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db SPRITEMOVEFN_EMOTE ; movement function
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db DOWN ; facing
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db OBJECT_ACTION_EMOTE ; action
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db %10001110 ; flags1
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db %00000010 ; flags2
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db %00000000 ; palette flags
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; SPRITEMOVEDATA_SCREENSHAKE
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db SPRITEMOVEFN_SCREENSHAKE ; movement function
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db DOWN ; facing
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db OBJECT_ACTION_00 ; action
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db %10000010 ; flags1
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db %00000000 ; flags2
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db %00000000 ; palette flags
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; SPRITEMOVEDATA_SPINCOUNTERCLOCKWISE
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db SPRITEMOVEFN_SPIN_COUNTERCLOCKWISE ; movement function
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db LEFT ; facing
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db OBJECT_ACTION_STAND ; action
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db %00000000 ; flags1
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db %00000000 ; flags2
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db %00000000 ; palette flags
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; SPRITEMOVEDATA_SPINCLOCKWISE
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db SPRITEMOVEFN_SPIN_CLOCKWISE ; movement function
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db RIGHT ; facing
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db OBJECT_ACTION_STAND ; action
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db %00000000 ; flags1
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db %00000000 ; flags2
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db %00000000 ; palette flags
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; SPRITEMOVEDATA_BIGDOLLASYM
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db SPRITEMOVEFN_STRENGTH ; movement function
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db DOWN ; facing
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db OBJECT_ACTION_BIG_DOLL_ASYM ; action
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db %00101110 ; flags1
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db %00000001 ; flags2
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db %11000000 ; palette flags
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; SPRITEMOVEDATA_BIGDOLL
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db SPRITEMOVEFN_STRENGTH ; movement function
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db DOWN ; facing
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db OBJECT_ACTION_BIG_DOLL ; action
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db %00101110 ; flags1
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db %00000001 ; flags2
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db %11000000 ; palette flags
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; SPRITEMOVEDATA_BOULDERDUST
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db SPRITEMOVEFN_BOULDERDUST ; movement function
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db DOWN ; facing
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db OBJECT_ACTION_BOULDER_DUST ; action
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db %10001110 ; flags1
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db %00000001 ; flags2
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db %00000000 ; palette flags
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; SPRITEMOVEDATA_GRASS
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db SPRITEMOVEFN_GRASS ; movement function
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db DOWN ; facing
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db OBJECT_ACTION_GRASS_SHAKE ; action
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db %10001110 ; flags1
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db %00000010 ; flags2
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db %00000000 ; palette flags
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; SPRITEMOVEDATA_SWIM_WANDER
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db SPRITEMOVEFN_RANDOM_WALK_XY ; movement function
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db DOWN ; facing
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db OBJECT_ACTION_STAND ; action
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db %00000000 ; flags1
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db %00000000 ; flags2
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db %00100000 ; palette flags
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; 25
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db SPRITEMOVEFN_00 ; movement function
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db DOWN ; facing
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db OBJECT_ACTION_STAND ; action
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db %00000000 ; flags1
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db %00000000 ; flags2
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db %00000000 ; palette flags
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; 4357
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