SPRITEMOVEDATA_ITEM_TREE → SPRITEMOVEDATA_STILL (it's used for other things like Azalea's Slowpokes, not just items and trees)

This commit is contained in:
Rangi
2018-01-30 22:12:53 -05:00
parent 72cdcb621c
commit cb733954c6
102 changed files with 239 additions and 239 deletions

View File

@@ -37,5 +37,5 @@ RockTunnel1F_MapEvents:
bg_event 21, 15, BGEVENT_ITEM, RockTunnel1FHiddenXDefend
db 2 ; object events
object_event 4, 18, SPRITE_POKE_BALL, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, RockTunnel1FElixer, EVENT_ROCK_TUNNEL_1F_ELIXER
object_event 10, 15, SPRITE_POKE_BALL, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, RockTunnel1FTMSteelWing, EVENT_ROCK_TUNNEL_1F_TM_STEEL_WING
object_event 4, 18, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, RockTunnel1FElixer, EVENT_ROCK_TUNNEL_1F_ELIXER
object_event 10, 15, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, RockTunnel1FTMSteelWing, EVENT_ROCK_TUNNEL_1F_TM_STEEL_WING