SPRITEMOVEDATA_ITEM_TREE → SPRITEMOVEDATA_STILL (it's used for other things like Azalea's Slowpokes, not just items and trees)

This commit is contained in:
Rangi
2018-01-30 22:12:53 -05:00
parent 72cdcb621c
commit cb733954c6
102 changed files with 239 additions and 239 deletions

View File

@@ -430,4 +430,4 @@ EarlsPokemonAcademy_MapEvents:
object_event 3, 11, SPRITE_GAMEBOY_KID, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, EarlsPokemonAcademyGameboyKid1Script, -1
object_event 4, 11, SPRITE_GAMEBOY_KID, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, EarlsPokemonAcademyGameboyKid2Script, -1
object_event 4, 7, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, EarlsPokemonAcademyYoungster2Script, -1
object_event 2, 4, SPRITE_POKEDEX, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, AcademyNotebook, -1
object_event 2, 4, SPRITE_POKEDEX, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, AcademyNotebook, -1