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SPRITEMOVEDATA_ITEM_TREE → SPRITEMOVEDATA_STILL (it's used for other things like Azalea's Slowpokes, not just items and trees)
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@@ -80,4 +80,4 @@ DayOfWeekSiblingsHouse_MapEvents:
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db 0 ; bg events
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db 1 ; object events
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object_event 3, 3, SPRITE_POKEDEX, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, PokedexScript_0x7b1e4, -1
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object_event 3, 3, SPRITE_POKEDEX, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, PokedexScript_0x7b1e4, -1
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