SPRITEMOVEDATA_ITEM_TREE → SPRITEMOVEDATA_STILL (it's used for other things like Azalea's Slowpokes, not just items and trees)

This commit is contained in:
Rangi
2018-01-30 22:12:53 -05:00
parent 72cdcb621c
commit cb733954c6
102 changed files with 239 additions and 239 deletions

View File

@@ -300,7 +300,7 @@ CeruleanCity_MapEvents:
db 6 ; object events
object_event 15, 23, SPRITE_COOLTRAINER_M, SPRITEMOVEDATA_WANDER, 2, 2, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, CeruleanCityCooltrainerMScript, -1
object_event 23, 15, SPRITE_SUPER_NERD, SPRITEMOVEDATA_WANDER, 1, 1, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, CeruleanCitySuperNerdScript, -1
object_event 20, 24, SPRITE_SLOWPOKE, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, CeruleanCitySlowbro, -1
object_event 20, 24, SPRITE_SLOWPOKE, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, CeruleanCitySlowbro, -1
object_event 21, 24, SPRITE_COOLTRAINER_F, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, CeruleanCityCooltrainerFScript, -1
object_event 30, 26, SPRITE_FISHER, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 1, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, CeruleanCityFisherScript, -1
object_event 6, 12, SPRITE_YOUNGSTER, SPRITEMOVEDATA_SPINRANDOM_SLOW, 1, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, CeruleanCityYoungsterScript, -1