spriteface → objectface, consistent with the other script commands

This commit is contained in:
Rangi
2018-02-02 21:50:43 -05:00
parent aa8db1632c
commit c834bdadf2
80 changed files with 323 additions and 323 deletions

View File

@@ -88,7 +88,7 @@ TinTower1F_MapScripts:
special MonCheck
iftrue .Next1 ; if player caught Raikou, he doesn't appear in Tin Tower
applymovement TINTOWER1F_RAIKOU, TinTowerRaikouMovement1
spriteface PLAYER, LEFT
objectface PLAYER, LEFT
cry RAIKOU
pause 10
playsound SFX_WARP_FROM
@@ -101,7 +101,7 @@ TinTower1F_MapScripts:
special MonCheck
iftrue .Next2 ; if player caught Entei, he doesn't appear in Tin Tower
applymovement TINTOWER1F_ENTEI, TinTowerEnteiMovement1
spriteface PLAYER, RIGHT
objectface PLAYER, RIGHT
cry ENTEI
pause 10
playsound SFX_WARP_FROM
@@ -110,7 +110,7 @@ TinTower1F_MapScripts:
playsound SFX_EXIT_BUILDING
waitsfx
.Next2:
spriteface PLAYER, UP
objectface PLAYER, UP
pause 10
applymovement PLAYER, TinTowerPlayerMovement2
applymovement TINTOWER1F_SUICUNE, TinTowerSuicuneMovement
@@ -132,7 +132,7 @@ TinTower1F_MapScripts:
clearevent EVENT_SET_WHEN_FOUGHT_HO_OH
reloadmapafterbattle
pause 20
spriteface PLAYER, DOWN
objectface PLAYER, DOWN
playmusic MUSIC_MYSTICALMAN_ENCOUNTER
playsound SFX_ENTER_DOOR
moveobject TINTOWER1F_EUSINE, 10, 15
@@ -153,7 +153,7 @@ TinTower1F_MapScripts:
moveobject TINTOWER1F_SAGE1, 7, 13
moveobject TINTOWER1F_SAGE2, 9, 13
moveobject TINTOWER1F_SAGE3, 11, 13
spriteface PLAYER, RIGHT
objectface PLAYER, RIGHT
opentext
writetext TinTowerEusineSuicuneText
waitbutton