spriteface → objectface, consistent with the other script commands

This commit is contained in:
Rangi
2018-02-02 21:50:43 -05:00
parent aa8db1632c
commit c834bdadf2
80 changed files with 323 additions and 323 deletions

View File

@@ -91,12 +91,12 @@ DragonShrine_MapScripts:
iftrue .Question2
.WrongAnswer:
closetext
spriteface DRAGONSHRINE_ELDER1, LEFT
objectface DRAGONSHRINE_ELDER1, LEFT
opentext
writetext DragonShrineWrongAnswerText1
waitbutton
closetext
spriteface DRAGONSHRINE_ELDER1, DOWN
objectface DRAGONSHRINE_ELDER1, DOWN
opentext
writetext DragonShrineWrongAnswerText2
waitbutton
@@ -122,12 +122,12 @@ DragonShrine_MapScripts:
playmusic MUSIC_CLAIR
appear DRAGONSHRINE_CLAIR
waitsfx
spriteface PLAYER, DOWN
objectface PLAYER, DOWN
pause 30
applymovement DRAGONSHRINE_CLAIR, DragonShrineClairWalkInMovement
spriteface DRAGONSHRINE_CLAIR, RIGHT
spriteface PLAYER, LEFT
spriteface DRAGONSHRINE_ELDER1, LEFT
objectface DRAGONSHRINE_CLAIR, RIGHT
objectface PLAYER, LEFT
objectface DRAGONSHRINE_ELDER1, LEFT
opentext
writetext DragonShrineClairYouPassedText
waitbutton
@@ -144,7 +144,7 @@ DragonShrine_MapScripts:
waitbutton
closetext
applymovement DRAGONSHRINE_ELDER1, DragonShrineElderWalkToClairMovement
spriteface DRAGONSHRINE_CLAIR, UP
objectface DRAGONSHRINE_CLAIR, UP
opentext
writetext DragonShrineMustIInformLanceText
waitbutton
@@ -171,9 +171,9 @@ DragonShrine_MapScripts:
waitbutton
closetext
applymovement DRAGONSHRINE_ELDER1, MovementData_0x18d2ce
spriteface DRAGONSHRINE_CLAIR, UP
objectface DRAGONSHRINE_CLAIR, UP
applymovement DRAGONSHRINE_ELDER1, MovementData_0x18d2d1
spriteface PLAYER, UP
objectface PLAYER, UP
opentext
writetext DragonShrineElderScoldsClairText
waitbutton