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spriteface → objectface, consistent with the other script commands
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@@ -91,12 +91,12 @@ DragonShrine_MapScripts:
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iftrue .Question2
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.WrongAnswer:
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closetext
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spriteface DRAGONSHRINE_ELDER1, LEFT
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objectface DRAGONSHRINE_ELDER1, LEFT
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opentext
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writetext DragonShrineWrongAnswerText1
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waitbutton
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closetext
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spriteface DRAGONSHRINE_ELDER1, DOWN
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objectface DRAGONSHRINE_ELDER1, DOWN
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opentext
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writetext DragonShrineWrongAnswerText2
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waitbutton
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@@ -122,12 +122,12 @@ DragonShrine_MapScripts:
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playmusic MUSIC_CLAIR
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appear DRAGONSHRINE_CLAIR
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waitsfx
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spriteface PLAYER, DOWN
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objectface PLAYER, DOWN
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pause 30
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applymovement DRAGONSHRINE_CLAIR, DragonShrineClairWalkInMovement
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spriteface DRAGONSHRINE_CLAIR, RIGHT
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spriteface PLAYER, LEFT
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spriteface DRAGONSHRINE_ELDER1, LEFT
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objectface DRAGONSHRINE_CLAIR, RIGHT
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objectface PLAYER, LEFT
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objectface DRAGONSHRINE_ELDER1, LEFT
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opentext
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writetext DragonShrineClairYouPassedText
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waitbutton
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@@ -144,7 +144,7 @@ DragonShrine_MapScripts:
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waitbutton
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closetext
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applymovement DRAGONSHRINE_ELDER1, DragonShrineElderWalkToClairMovement
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spriteface DRAGONSHRINE_CLAIR, UP
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objectface DRAGONSHRINE_CLAIR, UP
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opentext
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writetext DragonShrineMustIInformLanceText
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waitbutton
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@@ -171,9 +171,9 @@ DragonShrine_MapScripts:
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waitbutton
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closetext
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applymovement DRAGONSHRINE_ELDER1, MovementData_0x18d2ce
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spriteface DRAGONSHRINE_CLAIR, UP
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objectface DRAGONSHRINE_CLAIR, UP
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applymovement DRAGONSHRINE_ELDER1, MovementData_0x18d2d1
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spriteface PLAYER, UP
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objectface PLAYER, UP
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opentext
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writetext DragonShrineElderScoldsClairText
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waitbutton
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