spriteface → objectface, consistent with the other script commands

This commit is contained in:
Rangi
2018-02-02 21:50:43 -05:00
parent aa8db1632c
commit c834bdadf2
80 changed files with 323 additions and 323 deletions

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@ -241,7 +241,7 @@ Until this document is filled out, the [G/S Scripting Compendium](https://hax.ii
## `$75`: <code>showemote <i>emote_id</i>, <i>object_id</i>, <i>length</i></code> ## `$75`: <code>showemote <i>emote_id</i>, <i>object_id</i>, <i>length</i></code>
## `$76`: <code>spriteface <i>object_id</i>, <i>facing</i></code> ## `$76`: <code>objectface <i>object_id</i>, <i>facing</i></code>
## `$77`: <code>follownotexact <i>object2</i>, <i>object1</i></code> ## `$77`: <code>follownotexact <i>object2</i>, <i>object1</i></code>

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@ -109,7 +109,7 @@ PokecenterNurseScript:
farwritetext NurseTakePokemonText farwritetext NurseTakePokemonText
pause 20 pause 20
special StubbedTrainerRankings_Healings special StubbedTrainerRankings_Healings
spriteface LAST_TALKED, LEFT objectface LAST_TALKED, LEFT
pause 10 pause 10
special HealParty special HealParty
playmusic MUSIC_NONE playmusic MUSIC_NONE
@ -117,7 +117,7 @@ PokecenterNurseScript:
special HealMachineAnim special HealMachineAnim
pause 30 pause 30
special RestartMapMusic special RestartMapMusic
spriteface LAST_TALKED, DOWN objectface LAST_TALKED, DOWN
pause 10 pause 10
checkphonecall ; elm already called about pokerus checkphonecall ; elm already called about pokerus
@ -134,9 +134,9 @@ PokecenterNurseScript:
.done .done
farwritetext NurseGoodbyeText farwritetext NurseGoodbyeText
spriteface LAST_TALKED, UP objectface LAST_TALKED, UP
pause 10 pause 10
spriteface LAST_TALKED, DOWN objectface LAST_TALKED, DOWN
pause 10 pause 10
waitbutton waitbutton

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@ -185,7 +185,7 @@ endc
dw Script_writeobjectxy ; 73 dw Script_writeobjectxy ; 73
dw Script_loademote ; 74 dw Script_loademote ; 74
dw Script_showemote ; 75 dw Script_showemote ; 75
dw Script_spriteface ; 76 dw Script_objectface ; 76
dw Script_follownotexact ; 77 dw Script_follownotexact ; 77
dw Script_earthquake ; 78 dw Script_earthquake ; 78
dw Script_changemap ; 79 dw Script_changemap ; 79
@ -1052,7 +1052,7 @@ Script_faceobject:
call ApplyObjectFacing call ApplyObjectFacing
ret ret
Script_spriteface: Script_objectface:
; script command 0x76 ; script command 0x76
; parameters: object_id, facing ; parameters: object_id, facing

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@ -747,9 +747,9 @@ showemote: MACRO
db \3 ; time db \3 ; time
ENDM ENDM
enum spriteface_command ; $76 enum objectface_command ; $76
spriteface: MACRO objectface: MACRO
db spriteface_command db objectface_command
db \1 ; object id db \1 ; object id
db \2 ; facing db \2 ; facing
ENDM ENDM

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@ -36,23 +36,23 @@ AzaleaTown_MapScripts:
AzaleaTownRivalBattleScene1: AzaleaTownRivalBattleScene1:
moveobject AZALEATOWN_SILVER, 11, 11 moveobject AZALEATOWN_SILVER, 11, 11
spriteface PLAYER, RIGHT objectface PLAYER, RIGHT
showemote EMOTE_SHOCK, PLAYER, 15 showemote EMOTE_SHOCK, PLAYER, 15
special FadeOutMusic special FadeOutMusic
pause 15 pause 15
appear AZALEATOWN_SILVER appear AZALEATOWN_SILVER
applymovement AZALEATOWN_SILVER, AzaleaTownRivalBattleApproachMovement1 applymovement AZALEATOWN_SILVER, AzaleaTownRivalBattleApproachMovement1
spriteface PLAYER, DOWN objectface PLAYER, DOWN
jump AzaleaTownRivalBattleScript jump AzaleaTownRivalBattleScript
AzaleaTownRivalBattleScene2: AzaleaTownRivalBattleScene2:
spriteface PLAYER, RIGHT objectface PLAYER, RIGHT
showemote EMOTE_SHOCK, PLAYER, 15 showemote EMOTE_SHOCK, PLAYER, 15
special FadeOutMusic special FadeOutMusic
pause 15 pause 15
appear AZALEATOWN_SILVER appear AZALEATOWN_SILVER
applymovement AZALEATOWN_SILVER, AzaleaTownRivalBattleApproachMovement2 applymovement AZALEATOWN_SILVER, AzaleaTownRivalBattleApproachMovement2
spriteface PLAYER, UP objectface PLAYER, UP
AzaleaTownRivalBattleScript: AzaleaTownRivalBattleScript:
playmusic MUSIC_RIVAL_ENCOUNTER playmusic MUSIC_RIVAL_ENCOUNTER
opentext opentext
@ -96,7 +96,7 @@ AzaleaTownRivalBattleScript:
writetext AzaleaTownRivalAfterText writetext AzaleaTownRivalAfterText
waitbutton waitbutton
closetext closetext
spriteface PLAYER, LEFT objectface PLAYER, LEFT
applymovement AZALEATOWN_SILVER, AzaleaTownRivalBattleExitMovement applymovement AZALEATOWN_SILVER, AzaleaTownRivalBattleExitMovement
playsound SFX_EXIT_BUILDING playsound SFX_EXIT_BUILDING
disappear AZALEATOWN_SILVER disappear AZALEATOWN_SILVER
@ -158,13 +158,13 @@ AzaleaTownCelebiScene:
opentext opentext
writetext AzaleaTownKurtText1 writetext AzaleaTownKurtText1
buttonsound buttonsound
spriteface AZALEATOWN_KURT_OUTSIDE, RIGHT objectface AZALEATOWN_KURT_OUTSIDE, RIGHT
writetext AzaleaTownKurtText2 writetext AzaleaTownKurtText2
buttonsound buttonsound
writetext AzaleaTownKurtText3 writetext AzaleaTownKurtText3
waitbutton waitbutton
verbosegiveitem GS_BALL verbosegiveitem GS_BALL
spriteface AZALEATOWN_KURT_OUTSIDE, LEFT objectface AZALEATOWN_KURT_OUTSIDE, LEFT
setflag ENGINE_FOREST_IS_RESTLESS setflag ENGINE_FOREST_IS_RESTLESS
clearevent EVENT_ILEX_FOREST_LASS clearevent EVENT_ILEX_FOREST_LASS
setevent EVENT_ROUTE_34_ILEX_FOREST_GATE_LASS setevent EVENT_ROUTE_34_ILEX_FOREST_GATE_LASS
@ -177,7 +177,7 @@ AzaleaTownKurtScript:
opentext opentext
writetext AzaleaTownKurtText3 writetext AzaleaTownKurtText3
waitbutton waitbutton
spriteface AZALEATOWN_KURT_OUTSIDE, LEFT objectface AZALEATOWN_KURT_OUTSIDE, LEFT
closetext closetext
end end

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@ -176,10 +176,10 @@ UnreferencedScript_0x9e4be:
ifequal $a, Script_Menu_ChallengeExplanationCancel ifequal $a, Script_Menu_ChallengeExplanationCancel
ifnotequal $0, Script_MobileError ifnotequal $0, Script_MobileError
writetext Text_ReceivedAListOfLeadersOnTheHonorRoll writetext Text_ReceivedAListOfLeadersOnTheHonorRoll
spriteface BATTLETOWER1F_RECEPTIONIST, LEFT objectface BATTLETOWER1F_RECEPTIONIST, LEFT
writetext Text_PleaseConfirmOnThisMonitor writetext Text_PleaseConfirmOnThisMonitor
waitbutton waitbutton
spriteface BATTLETOWER1F_RECEPTIONIST, DOWN objectface BATTLETOWER1F_RECEPTIONIST, DOWN
closetext closetext
end end
@ -250,7 +250,7 @@ YoungsterScript_0x9e55d:
writetext Text_BattleTowerYoungster writetext Text_BattleTowerYoungster
waitbutton waitbutton
closetext closetext
spriteface BATTLETOWER1F_YOUNGSTER, RIGHT objectface BATTLETOWER1F_YOUNGSTER, RIGHT
end end
CooltrainerFScript_0x9e568: CooltrainerFScript_0x9e568:

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@ -36,7 +36,7 @@ BurnedTower1F_MapScripts:
return return
.MeetEusine: .MeetEusine:
spriteface BURNEDTOWER1F_EUSINE, DOWN objectface BURNEDTOWER1F_EUSINE, DOWN
showemote EMOTE_SHOCK, BURNEDTOWER1F_EUSINE, 15 showemote EMOTE_SHOCK, BURNEDTOWER1F_EUSINE, 15
applymovement BURNEDTOWER1F_EUSINE, BurnedTower1FEusineMovement applymovement BURNEDTOWER1F_EUSINE, BurnedTower1FEusineMovement
opentext opentext
@ -51,7 +51,7 @@ BurnedTowerRivalBattleScript:
showemote EMOTE_SHOCK, BURNEDTOWER1F_SILVER, 15 showemote EMOTE_SHOCK, BURNEDTOWER1F_SILVER, 15
special FadeOutMusic special FadeOutMusic
pause 15 pause 15
spriteface BURNEDTOWER1F_SILVER, RIGHT objectface BURNEDTOWER1F_SILVER, RIGHT
pause 15 pause 15
applymovement PLAYER, BurnedTowerMovement_PlayerWalksToSilver applymovement PLAYER, BurnedTowerMovement_PlayerWalksToSilver
applymovement BURNEDTOWER1F_SILVER, BurnedTowerMovement_SilverWalksToPlayer applymovement BURNEDTOWER1F_SILVER, BurnedTowerMovement_SilverWalksToPlayer

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@ -34,48 +34,48 @@ ReleaseTheBeasts:
playmusic MUSIC_NONE playmusic MUSIC_NONE
pause 30 pause 30
appear BURNEDTOWERB1F_RAIKOU1 appear BURNEDTOWERB1F_RAIKOU1
spriteface PLAYER, UP objectface PLAYER, UP
pause 5 pause 5
disappear BURNEDTOWERB1F_RAIKOU2 disappear BURNEDTOWERB1F_RAIKOU2
pause 15 pause 15
cry RAIKOU cry RAIKOU
appear BURNEDTOWERB1F_ENTEI1 appear BURNEDTOWERB1F_ENTEI1
spriteface PLAYER, UP objectface PLAYER, UP
pause 5 pause 5
disappear BURNEDTOWERB1F_ENTEI2 disappear BURNEDTOWERB1F_ENTEI2
pause 15 pause 15
cry ENTEI cry ENTEI
appear BURNEDTOWERB1F_SUICUNE1 appear BURNEDTOWERB1F_SUICUNE1
spriteface PLAYER, UP objectface PLAYER, UP
pause 5 pause 5
disappear BURNEDTOWERB1F_SUICUNE2 disappear BURNEDTOWERB1F_SUICUNE2
pause 15 pause 15
cry SUICUNE cry SUICUNE
pause 15 pause 15
playsound SFX_WARP_FROM playsound SFX_WARP_FROM
spriteface PLAYER, LEFT objectface PLAYER, LEFT
applymovement BURNEDTOWERB1F_RAIKOU1, BurnedTowerRaikouMovement applymovement BURNEDTOWERB1F_RAIKOU1, BurnedTowerRaikouMovement
disappear BURNEDTOWERB1F_RAIKOU1 disappear BURNEDTOWERB1F_RAIKOU1
waitsfx waitsfx
playsound SFX_WARP_FROM playsound SFX_WARP_FROM
spriteface PLAYER, RIGHT objectface PLAYER, RIGHT
applymovement BURNEDTOWERB1F_ENTEI1, BurnedTowerEnteiMovement applymovement BURNEDTOWERB1F_ENTEI1, BurnedTowerEnteiMovement
disappear BURNEDTOWERB1F_ENTEI1 disappear BURNEDTOWERB1F_ENTEI1
waitsfx waitsfx
pause 15 pause 15
playsound SFX_WARP_FROM playsound SFX_WARP_FROM
spriteface PLAYER, UP objectface PLAYER, UP
applymovement BURNEDTOWERB1F_SUICUNE1, BurnedTowerSuicuneMovement1 applymovement BURNEDTOWERB1F_SUICUNE1, BurnedTowerSuicuneMovement1
playsound SFX_WARP_FROM playsound SFX_WARP_FROM
spriteface PLAYER, DOWN objectface PLAYER, DOWN
applymovement BURNEDTOWERB1F_SUICUNE1, BurnedTowerSuicuneMovement2 applymovement BURNEDTOWERB1F_SUICUNE1, BurnedTowerSuicuneMovement2
spriteface PLAYER, UP objectface PLAYER, UP
pause 20 pause 20
cry SUICUNE cry SUICUNE
pause 30 pause 30
playsound SFX_WARP_FROM playsound SFX_WARP_FROM
applymovement BURNEDTOWERB1F_SUICUNE1, BurnedTowerSuicuneMovement3 applymovement BURNEDTOWERB1F_SUICUNE1, BurnedTowerSuicuneMovement3
spriteface PLAYER, DOWN objectface PLAYER, DOWN
disappear BURNEDTOWERB1F_SUICUNE1 disappear BURNEDTOWERB1F_SUICUNE1
waitsfx waitsfx
special RestartMapMusic special RestartMapMusic

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@ -28,7 +28,7 @@ CeladonCafeFisher1:
writetext Fisher1Text_Concentration writetext Fisher1Text_Concentration
waitbutton waitbutton
closetext closetext
spriteface CELADONCAFE_FISHER1, LEFT objectface CELADONCAFE_FISHER1, LEFT
end end
CeladonCafeFisher2: CeladonCafeFisher2:
@ -41,7 +41,7 @@ CeladonCafeFisher2:
writetext Fisher2Text_Quantity writetext Fisher2Text_Quantity
waitbutton waitbutton
closetext closetext
spriteface CELADONCAFE_FISHER2, RIGHT objectface CELADONCAFE_FISHER2, RIGHT
end end
CeladonCafeFisher3: CeladonCafeFisher3:
@ -54,7 +54,7 @@ CeladonCafeFisher3:
writetext Fisher3Text_GoldenrodIsBest writetext Fisher3Text_GoldenrodIsBest
waitbutton waitbutton
closetext closetext
spriteface CELADONCAFE_FISHER3, RIGHT objectface CELADONCAFE_FISHER3, RIGHT
end end
CeladonCafeTeacher: CeladonCafeTeacher:
@ -69,7 +69,7 @@ CeladonCafeTeacher:
writetext TeacherText_NoCoinCase writetext TeacherText_NoCoinCase
waitbutton waitbutton
closetext closetext
spriteface CELADONCAFE_TEACHER, LEFT objectface CELADONCAFE_TEACHER, LEFT
end end
.HasCoinCase: .HasCoinCase:
@ -77,12 +77,12 @@ CeladonCafeTeacher:
writetext TeacherText_KeepEating writetext TeacherText_KeepEating
waitbutton waitbutton
closetext closetext
spriteface CELADONCAFE_TEACHER, RIGHT objectface CELADONCAFE_TEACHER, RIGHT
opentext opentext
writetext TeacherText_MoreChef writetext TeacherText_MoreChef
waitbutton waitbutton
closetext closetext
spriteface CELADONCAFE_TEACHER, LEFT objectface CELADONCAFE_TEACHER, LEFT
end end
EatathonContestPoster: EatathonContestPoster:

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@ -26,7 +26,7 @@ CeladonDeptStore3FGameboyKid1Script:
writetext CeladonDeptStore3FGameboyKid1Text writetext CeladonDeptStore3FGameboyKid1Text
waitbutton waitbutton
closetext closetext
spriteface CELADONDEPTSTORE3F_GAMEBOY_KID1, DOWN objectface CELADONDEPTSTORE3F_GAMEBOY_KID1, DOWN
end end
CeladonDeptStore3FGameboyKid2Script: CeladonDeptStore3FGameboyKid2Script:
@ -35,7 +35,7 @@ CeladonDeptStore3FGameboyKid2Script:
writetext CeladonDeptStore3FGameboyKid2Text writetext CeladonDeptStore3FGameboyKid2Text
waitbutton waitbutton
closetext closetext
spriteface CELADONDEPTSTORE3F_GAMEBOY_KID2, DOWN objectface CELADONDEPTSTORE3F_GAMEBOY_KID2, DOWN
end end
CeladonDeptStore3FSuperNerdScript: CeladonDeptStore3FSuperNerdScript:

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@ -26,7 +26,7 @@ CeladonGameCornerPokefanMScript:
writetext CeladonGameCornerPokefanMText writetext CeladonGameCornerPokefanMText
waitbutton waitbutton
closetext closetext
spriteface CELADONGAMECORNER_POKEFAN_M, LEFT objectface CELADONGAMECORNER_POKEFAN_M, LEFT
end end
CeladonGameCornerTeacherScript: CeladonGameCornerTeacherScript:
@ -35,7 +35,7 @@ CeladonGameCornerTeacherScript:
writetext CeladonGameCornerTeacherText writetext CeladonGameCornerTeacherText
waitbutton waitbutton
closetext closetext
spriteface CELADONGAMECORNER_TEACHER, RIGHT objectface CELADONGAMECORNER_TEACHER, RIGHT
end end
CeladonGameCornerFishingGuruScript: CeladonGameCornerFishingGuruScript:
@ -44,7 +44,7 @@ CeladonGameCornerFishingGuruScript:
writetext CeladonGameCornerFishingGuruText writetext CeladonGameCornerFishingGuruText
waitbutton waitbutton
closetext closetext
spriteface CELADONGAMECORNER_FISHING_GURU, RIGHT objectface CELADONGAMECORNER_FISHING_GURU, RIGHT
end end
CeladonGameCornerFisherScript: CeladonGameCornerFisherScript:
@ -66,7 +66,7 @@ CeladonGameCornerFisherScript:
writetext CeladonGameCornerFisherText2 writetext CeladonGameCornerFisherText2
waitbutton waitbutton
closetext closetext
spriteface LAST_TALKED, LEFT objectface LAST_TALKED, LEFT
end end
.GiveCoins: .GiveCoins:
@ -80,14 +80,14 @@ CeladonGameCornerFisherScript:
writetext CeladonGameCornerFisherNoCoinCaseText writetext CeladonGameCornerFisherNoCoinCaseText
waitbutton waitbutton
closetext closetext
spriteface LAST_TALKED, LEFT objectface LAST_TALKED, LEFT
end end
.FullCoinCase: .FullCoinCase:
writetext CeladonGameCornerFisherFullCoinCaseText writetext CeladonGameCornerFisherFullCoinCaseText
waitbutton waitbutton
closetext closetext
spriteface LAST_TALKED, LEFT objectface LAST_TALKED, LEFT
end end
CeladonGymGuyScript: CeladonGymGuyScript:
@ -99,7 +99,7 @@ CeladonGameCornerGrampsScript:
writetext CeladonGameCornerGrampsText writetext CeladonGameCornerGrampsText
waitbutton waitbutton
closetext closetext
spriteface CELADONGAMECORNER_GRAMPS, LEFT objectface CELADONGAMECORNER_GRAMPS, LEFT
end end
CeladonGameCornerPoster1Script: CeladonGameCornerPoster1Script:

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@ -49,7 +49,7 @@ CeruleanCityCooltrainerFScript:
writetext CeruleanCityCooltrainerFText1 writetext CeruleanCityCooltrainerFText1
waitbutton waitbutton
closetext closetext
spriteface CERULEANCITY_COOLTRAINER_F, LEFT objectface CERULEANCITY_COOLTRAINER_F, LEFT
opentext opentext
writetext CeruleanCityCooltrainerFText2 writetext CeruleanCityCooltrainerFText2
waitbutton waitbutton
@ -113,7 +113,7 @@ CeruleanCityYoungsterScript:
playsound SFX_TRANSACTION playsound SFX_TRANSACTION
waitsfx waitsfx
showemote EMOTE_SHOCK, CERULEANCITY_YOUNGSTER, 15 showemote EMOTE_SHOCK, CERULEANCITY_YOUNGSTER, 15
spriteface CERULEANCITY_YOUNGSTER, LEFT objectface CERULEANCITY_YOUNGSTER, LEFT
opentext opentext
writetext CeruleanCityYoungsterText2 writetext CeruleanCityYoungsterText2
waitbutton waitbutton

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@ -52,7 +52,7 @@ CeruleanGym_MapScripts:
waitsfx waitsfx
special RestartMapMusic special RestartMapMusic
pause 15 pause 15
spriteface PLAYER, DOWN objectface PLAYER, DOWN
pause 15 pause 15
end end

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@ -42,28 +42,28 @@ CherrygroveCityGuideGent:
waitbutton waitbutton
closetext closetext
applymovement CHERRYGROVECITY_GRAMPS, GuideGentMovement2 applymovement CHERRYGROVECITY_GRAMPS, GuideGentMovement2
spriteface PLAYER, UP objectface PLAYER, UP
opentext opentext
writetext GuideGentMartText writetext GuideGentMartText
waitbutton waitbutton
closetext closetext
applymovement CHERRYGROVECITY_GRAMPS, GuideGentMovement3 applymovement CHERRYGROVECITY_GRAMPS, GuideGentMovement3
spriteface PLAYER, UP objectface PLAYER, UP
opentext opentext
writetext GuideGentRoute30Text writetext GuideGentRoute30Text
waitbutton waitbutton
closetext closetext
applymovement CHERRYGROVECITY_GRAMPS, GuideGentMovement4 applymovement CHERRYGROVECITY_GRAMPS, GuideGentMovement4
spriteface PLAYER, LEFT objectface PLAYER, LEFT
opentext opentext
writetext GuideGentSeaText writetext GuideGentSeaText
waitbutton waitbutton
closetext closetext
applymovement CHERRYGROVECITY_GRAMPS, GuideGentMovement5 applymovement CHERRYGROVECITY_GRAMPS, GuideGentMovement5
spriteface PLAYER, UP objectface PLAYER, UP
pause 60 pause 60
spriteface CHERRYGROVECITY_GRAMPS, LEFT objectface CHERRYGROVECITY_GRAMPS, LEFT
spriteface PLAYER, RIGHT objectface PLAYER, RIGHT
opentext opentext
writetext GuideGentGiftText writetext GuideGentGiftText
buttonsound buttonsound
@ -77,7 +77,7 @@ CherrygroveCityGuideGent:
closetext closetext
stopfollow stopfollow
special RestartMapMusic special RestartMapMusic
spriteface PLAYER, UP objectface PLAYER, UP
applymovement CHERRYGROVECITY_GRAMPS, GuideGentMovement6 applymovement CHERRYGROVECITY_GRAMPS, GuideGentMovement6
playsound SFX_ENTER_DOOR playsound SFX_ENTER_DOOR
disappear CHERRYGROVECITY_GRAMPS disappear CHERRYGROVECITY_GRAMPS
@ -101,13 +101,13 @@ CherrygroveCityGuideGent:
CherrygroveSilverSceneSouth: CherrygroveSilverSceneSouth:
moveobject CHERRYGROVECITY_SILVER, 39, 7 moveobject CHERRYGROVECITY_SILVER, 39, 7
CherrygroveSilverSceneNorth: CherrygroveSilverSceneNorth:
spriteface PLAYER, RIGHT objectface PLAYER, RIGHT
showemote EMOTE_SHOCK, PLAYER, 15 showemote EMOTE_SHOCK, PLAYER, 15
special FadeOutMusic special FadeOutMusic
pause 15 pause 15
appear CHERRYGROVECITY_SILVER appear CHERRYGROVECITY_SILVER
applymovement CHERRYGROVECITY_SILVER, CherrygroveCity_RivalWalksToYou applymovement CHERRYGROVECITY_SILVER, CherrygroveCity_RivalWalksToYou
spriteface PLAYER, RIGHT objectface PLAYER, RIGHT
playmusic MUSIC_RIVAL_ENCOUNTER playmusic MUSIC_RIVAL_ENCOUNTER
opentext opentext
writetext UnknownText_0x19c4e2 writetext UnknownText_0x19c4e2
@ -166,7 +166,7 @@ CherrygroveSilverSceneNorth:
.FinishRival: .FinishRival:
playsound SFX_TACKLE playsound SFX_TACKLE
applymovement PLAYER, CherrygroveCity_RivalPushesYouOutOfTheWay applymovement PLAYER, CherrygroveCity_RivalPushesYouOutOfTheWay
spriteface PLAYER, LEFT objectface PLAYER, LEFT
applymovement CHERRYGROVECITY_SILVER, CherrygroveCity_RivalExitsStageLeft applymovement CHERRYGROVECITY_SILVER, CherrygroveCity_RivalExitsStageLeft
disappear CHERRYGROVECITY_SILVER disappear CHERRYGROVECITY_SILVER
setscene SCENE_CHERRYGROVECITY_NOTHING setscene SCENE_CHERRYGROVECITY_NOTHING

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@ -36,12 +36,12 @@ CianwoodCity_MapScripts:
return return
CianwoodCitySuicuneAndEusine: CianwoodCitySuicuneAndEusine:
spriteface PLAYER, UP objectface PLAYER, UP
showemote EMOTE_SHOCK, PLAYER, 15 showemote EMOTE_SHOCK, PLAYER, 15
pause 15 pause 15
playsound SFX_WARP_FROM playsound SFX_WARP_FROM
applymovement CIANWOODCITY_SUICUNE, MovementData_0x1a00da applymovement CIANWOODCITY_SUICUNE, MovementData_0x1a00da
spriteface PLAYER, DOWN objectface PLAYER, DOWN
pause 15 pause 15
playsound SFX_WARP_FROM playsound SFX_WARP_FROM
applymovement CIANWOODCITY_SUICUNE, MovementData_0x1a00e0 applymovement CIANWOODCITY_SUICUNE, MovementData_0x1a00e0

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@ -22,7 +22,7 @@ ChuckScript_0x9d60f:
writetext ChuckIntroText1 writetext ChuckIntroText1
waitbutton waitbutton
closetext closetext
spriteface CIANWOODGYM_CHUCK, RIGHT objectface CIANWOODGYM_CHUCK, RIGHT
opentext opentext
writetext ChuckIntroText2 writetext ChuckIntroText2
waitbutton waitbutton

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@ -91,12 +91,12 @@ DragonShrine_MapScripts:
iftrue .Question2 iftrue .Question2
.WrongAnswer: .WrongAnswer:
closetext closetext
spriteface DRAGONSHRINE_ELDER1, LEFT objectface DRAGONSHRINE_ELDER1, LEFT
opentext opentext
writetext DragonShrineWrongAnswerText1 writetext DragonShrineWrongAnswerText1
waitbutton waitbutton
closetext closetext
spriteface DRAGONSHRINE_ELDER1, DOWN objectface DRAGONSHRINE_ELDER1, DOWN
opentext opentext
writetext DragonShrineWrongAnswerText2 writetext DragonShrineWrongAnswerText2
waitbutton waitbutton
@ -122,12 +122,12 @@ DragonShrine_MapScripts:
playmusic MUSIC_CLAIR playmusic MUSIC_CLAIR
appear DRAGONSHRINE_CLAIR appear DRAGONSHRINE_CLAIR
waitsfx waitsfx
spriteface PLAYER, DOWN objectface PLAYER, DOWN
pause 30 pause 30
applymovement DRAGONSHRINE_CLAIR, DragonShrineClairWalkInMovement applymovement DRAGONSHRINE_CLAIR, DragonShrineClairWalkInMovement
spriteface DRAGONSHRINE_CLAIR, RIGHT objectface DRAGONSHRINE_CLAIR, RIGHT
spriteface PLAYER, LEFT objectface PLAYER, LEFT
spriteface DRAGONSHRINE_ELDER1, LEFT objectface DRAGONSHRINE_ELDER1, LEFT
opentext opentext
writetext DragonShrineClairYouPassedText writetext DragonShrineClairYouPassedText
waitbutton waitbutton
@ -144,7 +144,7 @@ DragonShrine_MapScripts:
waitbutton waitbutton
closetext closetext
applymovement DRAGONSHRINE_ELDER1, DragonShrineElderWalkToClairMovement applymovement DRAGONSHRINE_ELDER1, DragonShrineElderWalkToClairMovement
spriteface DRAGONSHRINE_CLAIR, UP objectface DRAGONSHRINE_CLAIR, UP
opentext opentext
writetext DragonShrineMustIInformLanceText writetext DragonShrineMustIInformLanceText
waitbutton waitbutton
@ -171,9 +171,9 @@ DragonShrine_MapScripts:
waitbutton waitbutton
closetext closetext
applymovement DRAGONSHRINE_ELDER1, MovementData_0x18d2ce applymovement DRAGONSHRINE_ELDER1, MovementData_0x18d2ce
spriteface DRAGONSHRINE_CLAIR, UP objectface DRAGONSHRINE_CLAIR, UP
applymovement DRAGONSHRINE_ELDER1, MovementData_0x18d2d1 applymovement DRAGONSHRINE_ELDER1, MovementData_0x18d2d1
spriteface PLAYER, UP objectface PLAYER, UP
opentext opentext
writetext DragonShrineElderScoldsClairText writetext DragonShrineElderScoldsClairText
waitbutton waitbutton

View File

@ -47,7 +47,7 @@ DragonsDenB1F_ClairScene:
pause 30 pause 30
closetext closetext
showemote EMOTE_SHOCK, PLAYER, 15 showemote EMOTE_SHOCK, PLAYER, 15
spriteface PLAYER, LEFT objectface PLAYER, LEFT
playmusic MUSIC_CLAIR playmusic MUSIC_CLAIR
applymovement DRAGONSDENB1F_CLAIR, MovementDragonsDen_ClairWalksToYou applymovement DRAGONSDENB1F_CLAIR, MovementDragonsDen_ClairWalksToYou
opentext opentext

View File

@ -45,7 +45,7 @@ EarlsPokemonAcademyGameboyKid1Script:
writetext EarlsPokemonAcademyGameboyKid1Text writetext EarlsPokemonAcademyGameboyKid1Text
waitbutton waitbutton
closetext closetext
spriteface EARLSPOKEMONACADEMY_GAMEBOY_KID1, DOWN objectface EARLSPOKEMONACADEMY_GAMEBOY_KID1, DOWN
end end
EarlsPokemonAcademyGameboyKid2Script: EarlsPokemonAcademyGameboyKid2Script:
@ -54,7 +54,7 @@ EarlsPokemonAcademyGameboyKid2Script:
writetext EarlsPokemonAcademyGameboyKid2Text writetext EarlsPokemonAcademyGameboyKid2Text
waitbutton waitbutton
closetext closetext
spriteface EARLSPOKEMONACADEMY_GAMEBOY_KID2, DOWN objectface EARLSPOKEMONACADEMY_GAMEBOY_KID2, DOWN
end end
EarlsPokemonAcademyYoungster2Script: EarlsPokemonAcademyYoungster2Script:

View File

@ -26,15 +26,15 @@ EcruteakPokecenter1F_MapScripts:
waitsfx waitsfx
applymovement ECRUTEAKPOKECENTER1F_BILL, EcruteakPokecenter1FBillMovement1 applymovement ECRUTEAKPOKECENTER1F_BILL, EcruteakPokecenter1FBillMovement1
applymovement PLAYER, EcruteakPokecenter1FPlayerMovement1 applymovement PLAYER, EcruteakPokecenter1FPlayerMovement1
spriteface ECRUTEAKPOKECENTER1F_NURSE, UP objectface ECRUTEAKPOKECENTER1F_NURSE, UP
pause 10 pause 10
spriteface ECRUTEAKPOKECENTER1F_NURSE, DOWN objectface ECRUTEAKPOKECENTER1F_NURSE, DOWN
pause 30 pause 30
spriteface ECRUTEAKPOKECENTER1F_NURSE, UP objectface ECRUTEAKPOKECENTER1F_NURSE, UP
pause 10 pause 10
spriteface ECRUTEAKPOKECENTER1F_NURSE, DOWN objectface ECRUTEAKPOKECENTER1F_NURSE, DOWN
pause 20 pause 20
spriteface ECRUTEAKPOKECENTER1F_BILL, DOWN objectface ECRUTEAKPOKECENTER1F_BILL, DOWN
pause 10 pause 10
opentext opentext
writetext EcruteakPokecenter1F_BillText1 writetext EcruteakPokecenter1F_BillText1
@ -45,7 +45,7 @@ EcruteakPokecenter1F_MapScripts:
writetext EcruteakPokecenter1F_BillText2 writetext EcruteakPokecenter1F_BillText2
waitbutton waitbutton
closetext closetext
spriteface PLAYER, DOWN objectface PLAYER, DOWN
applymovement ECRUTEAKPOKECENTER1F_BILL, EcruteakPokecenter1FBillMovement2 applymovement ECRUTEAKPOKECENTER1F_BILL, EcruteakPokecenter1FBillMovement2
playsound SFX_EXIT_BUILDING playsound SFX_EXIT_BUILDING
disappear ECRUTEAKPOKECENTER1F_BILL disappear ECRUTEAKPOKECENTER1F_BILL

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