spriteface → objectface, consistent with the other script commands

This commit is contained in:
Rangi 2018-02-02 21:50:43 -05:00
parent aa8db1632c
commit c834bdadf2
80 changed files with 323 additions and 323 deletions

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@ -241,7 +241,7 @@ Until this document is filled out, the [G/S Scripting Compendium](https://hax.ii
## `$75`: <code>showemote <i>emote_id</i>, <i>object_id</i>, <i>length</i></code> ## `$75`: <code>showemote <i>emote_id</i>, <i>object_id</i>, <i>length</i></code>
## `$76`: <code>spriteface <i>object_id</i>, <i>facing</i></code> ## `$76`: <code>objectface <i>object_id</i>, <i>facing</i></code>
## `$77`: <code>follownotexact <i>object2</i>, <i>object1</i></code> ## `$77`: <code>follownotexact <i>object2</i>, <i>object1</i></code>

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@ -109,7 +109,7 @@ PokecenterNurseScript:
farwritetext NurseTakePokemonText farwritetext NurseTakePokemonText
pause 20 pause 20
special StubbedTrainerRankings_Healings special StubbedTrainerRankings_Healings
spriteface LAST_TALKED, LEFT objectface LAST_TALKED, LEFT
pause 10 pause 10
special HealParty special HealParty
playmusic MUSIC_NONE playmusic MUSIC_NONE
@ -117,7 +117,7 @@ PokecenterNurseScript:
special HealMachineAnim special HealMachineAnim
pause 30 pause 30
special RestartMapMusic special RestartMapMusic
spriteface LAST_TALKED, DOWN objectface LAST_TALKED, DOWN
pause 10 pause 10
checkphonecall ; elm already called about pokerus checkphonecall ; elm already called about pokerus
@ -134,9 +134,9 @@ PokecenterNurseScript:
.done .done
farwritetext NurseGoodbyeText farwritetext NurseGoodbyeText
spriteface LAST_TALKED, UP objectface LAST_TALKED, UP
pause 10 pause 10
spriteface LAST_TALKED, DOWN objectface LAST_TALKED, DOWN
pause 10 pause 10
waitbutton waitbutton

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@ -185,7 +185,7 @@ endc
dw Script_writeobjectxy ; 73 dw Script_writeobjectxy ; 73
dw Script_loademote ; 74 dw Script_loademote ; 74
dw Script_showemote ; 75 dw Script_showemote ; 75
dw Script_spriteface ; 76 dw Script_objectface ; 76
dw Script_follownotexact ; 77 dw Script_follownotexact ; 77
dw Script_earthquake ; 78 dw Script_earthquake ; 78
dw Script_changemap ; 79 dw Script_changemap ; 79
@ -1052,7 +1052,7 @@ Script_faceobject:
call ApplyObjectFacing call ApplyObjectFacing
ret ret
Script_spriteface: Script_objectface:
; script command 0x76 ; script command 0x76
; parameters: object_id, facing ; parameters: object_id, facing

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@ -747,9 +747,9 @@ showemote: MACRO
db \3 ; time db \3 ; time
ENDM ENDM
enum spriteface_command ; $76 enum objectface_command ; $76
spriteface: MACRO objectface: MACRO
db spriteface_command db objectface_command
db \1 ; object id db \1 ; object id
db \2 ; facing db \2 ; facing
ENDM ENDM

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@ -36,23 +36,23 @@ AzaleaTown_MapScripts:
AzaleaTownRivalBattleScene1: AzaleaTownRivalBattleScene1:
moveobject AZALEATOWN_SILVER, 11, 11 moveobject AZALEATOWN_SILVER, 11, 11
spriteface PLAYER, RIGHT objectface PLAYER, RIGHT
showemote EMOTE_SHOCK, PLAYER, 15 showemote EMOTE_SHOCK, PLAYER, 15
special FadeOutMusic special FadeOutMusic
pause 15 pause 15
appear AZALEATOWN_SILVER appear AZALEATOWN_SILVER
applymovement AZALEATOWN_SILVER, AzaleaTownRivalBattleApproachMovement1 applymovement AZALEATOWN_SILVER, AzaleaTownRivalBattleApproachMovement1
spriteface PLAYER, DOWN objectface PLAYER, DOWN
jump AzaleaTownRivalBattleScript jump AzaleaTownRivalBattleScript
AzaleaTownRivalBattleScene2: AzaleaTownRivalBattleScene2:
spriteface PLAYER, RIGHT objectface PLAYER, RIGHT
showemote EMOTE_SHOCK, PLAYER, 15 showemote EMOTE_SHOCK, PLAYER, 15
special FadeOutMusic special FadeOutMusic
pause 15 pause 15
appear AZALEATOWN_SILVER appear AZALEATOWN_SILVER
applymovement AZALEATOWN_SILVER, AzaleaTownRivalBattleApproachMovement2 applymovement AZALEATOWN_SILVER, AzaleaTownRivalBattleApproachMovement2
spriteface PLAYER, UP objectface PLAYER, UP
AzaleaTownRivalBattleScript: AzaleaTownRivalBattleScript:
playmusic MUSIC_RIVAL_ENCOUNTER playmusic MUSIC_RIVAL_ENCOUNTER
opentext opentext
@ -96,7 +96,7 @@ AzaleaTownRivalBattleScript:
writetext AzaleaTownRivalAfterText writetext AzaleaTownRivalAfterText
waitbutton waitbutton
closetext closetext
spriteface PLAYER, LEFT objectface PLAYER, LEFT
applymovement AZALEATOWN_SILVER, AzaleaTownRivalBattleExitMovement applymovement AZALEATOWN_SILVER, AzaleaTownRivalBattleExitMovement
playsound SFX_EXIT_BUILDING playsound SFX_EXIT_BUILDING
disappear AZALEATOWN_SILVER disappear AZALEATOWN_SILVER
@ -158,13 +158,13 @@ AzaleaTownCelebiScene:
opentext opentext
writetext AzaleaTownKurtText1 writetext AzaleaTownKurtText1
buttonsound buttonsound
spriteface AZALEATOWN_KURT_OUTSIDE, RIGHT objectface AZALEATOWN_KURT_OUTSIDE, RIGHT
writetext AzaleaTownKurtText2 writetext AzaleaTownKurtText2
buttonsound buttonsound
writetext AzaleaTownKurtText3 writetext AzaleaTownKurtText3
waitbutton waitbutton
verbosegiveitem GS_BALL verbosegiveitem GS_BALL
spriteface AZALEATOWN_KURT_OUTSIDE, LEFT objectface AZALEATOWN_KURT_OUTSIDE, LEFT
setflag ENGINE_FOREST_IS_RESTLESS setflag ENGINE_FOREST_IS_RESTLESS
clearevent EVENT_ILEX_FOREST_LASS clearevent EVENT_ILEX_FOREST_LASS
setevent EVENT_ROUTE_34_ILEX_FOREST_GATE_LASS setevent EVENT_ROUTE_34_ILEX_FOREST_GATE_LASS
@ -177,7 +177,7 @@ AzaleaTownKurtScript:
opentext opentext
writetext AzaleaTownKurtText3 writetext AzaleaTownKurtText3
waitbutton waitbutton
spriteface AZALEATOWN_KURT_OUTSIDE, LEFT objectface AZALEATOWN_KURT_OUTSIDE, LEFT
closetext closetext
end end

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@ -176,10 +176,10 @@ UnreferencedScript_0x9e4be:
ifequal $a, Script_Menu_ChallengeExplanationCancel ifequal $a, Script_Menu_ChallengeExplanationCancel
ifnotequal $0, Script_MobileError ifnotequal $0, Script_MobileError
writetext Text_ReceivedAListOfLeadersOnTheHonorRoll writetext Text_ReceivedAListOfLeadersOnTheHonorRoll
spriteface BATTLETOWER1F_RECEPTIONIST, LEFT objectface BATTLETOWER1F_RECEPTIONIST, LEFT
writetext Text_PleaseConfirmOnThisMonitor writetext Text_PleaseConfirmOnThisMonitor
waitbutton waitbutton
spriteface BATTLETOWER1F_RECEPTIONIST, DOWN objectface BATTLETOWER1F_RECEPTIONIST, DOWN
closetext closetext
end end
@ -250,7 +250,7 @@ YoungsterScript_0x9e55d:
writetext Text_BattleTowerYoungster writetext Text_BattleTowerYoungster
waitbutton waitbutton
closetext closetext
spriteface BATTLETOWER1F_YOUNGSTER, RIGHT objectface BATTLETOWER1F_YOUNGSTER, RIGHT
end end
CooltrainerFScript_0x9e568: CooltrainerFScript_0x9e568:

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@ -36,7 +36,7 @@ BurnedTower1F_MapScripts:
return return
.MeetEusine: .MeetEusine:
spriteface BURNEDTOWER1F_EUSINE, DOWN objectface BURNEDTOWER1F_EUSINE, DOWN
showemote EMOTE_SHOCK, BURNEDTOWER1F_EUSINE, 15 showemote EMOTE_SHOCK, BURNEDTOWER1F_EUSINE, 15
applymovement BURNEDTOWER1F_EUSINE, BurnedTower1FEusineMovement applymovement BURNEDTOWER1F_EUSINE, BurnedTower1FEusineMovement
opentext opentext
@ -51,7 +51,7 @@ BurnedTowerRivalBattleScript:
showemote EMOTE_SHOCK, BURNEDTOWER1F_SILVER, 15 showemote EMOTE_SHOCK, BURNEDTOWER1F_SILVER, 15
special FadeOutMusic special FadeOutMusic
pause 15 pause 15
spriteface BURNEDTOWER1F_SILVER, RIGHT objectface BURNEDTOWER1F_SILVER, RIGHT
pause 15 pause 15
applymovement PLAYER, BurnedTowerMovement_PlayerWalksToSilver applymovement PLAYER, BurnedTowerMovement_PlayerWalksToSilver
applymovement BURNEDTOWER1F_SILVER, BurnedTowerMovement_SilverWalksToPlayer applymovement BURNEDTOWER1F_SILVER, BurnedTowerMovement_SilverWalksToPlayer

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@ -34,48 +34,48 @@ ReleaseTheBeasts:
playmusic MUSIC_NONE playmusic MUSIC_NONE
pause 30 pause 30
appear BURNEDTOWERB1F_RAIKOU1 appear BURNEDTOWERB1F_RAIKOU1
spriteface PLAYER, UP objectface PLAYER, UP
pause 5 pause 5
disappear BURNEDTOWERB1F_RAIKOU2 disappear BURNEDTOWERB1F_RAIKOU2
pause 15 pause 15
cry RAIKOU cry RAIKOU
appear BURNEDTOWERB1F_ENTEI1 appear BURNEDTOWERB1F_ENTEI1
spriteface PLAYER, UP objectface PLAYER, UP
pause 5 pause 5
disappear BURNEDTOWERB1F_ENTEI2 disappear BURNEDTOWERB1F_ENTEI2
pause 15 pause 15
cry ENTEI cry ENTEI
appear BURNEDTOWERB1F_SUICUNE1 appear BURNEDTOWERB1F_SUICUNE1
spriteface PLAYER, UP objectface PLAYER, UP
pause 5 pause 5
disappear BURNEDTOWERB1F_SUICUNE2 disappear BURNEDTOWERB1F_SUICUNE2
pause 15 pause 15
cry SUICUNE cry SUICUNE
pause 15 pause 15
playsound SFX_WARP_FROM playsound SFX_WARP_FROM
spriteface PLAYER, LEFT objectface PLAYER, LEFT
applymovement BURNEDTOWERB1F_RAIKOU1, BurnedTowerRaikouMovement applymovement BURNEDTOWERB1F_RAIKOU1, BurnedTowerRaikouMovement
disappear BURNEDTOWERB1F_RAIKOU1 disappear BURNEDTOWERB1F_RAIKOU1
waitsfx waitsfx
playsound SFX_WARP_FROM playsound SFX_WARP_FROM
spriteface PLAYER, RIGHT objectface PLAYER, RIGHT
applymovement BURNEDTOWERB1F_ENTEI1, BurnedTowerEnteiMovement applymovement BURNEDTOWERB1F_ENTEI1, BurnedTowerEnteiMovement
disappear BURNEDTOWERB1F_ENTEI1 disappear BURNEDTOWERB1F_ENTEI1
waitsfx waitsfx
pause 15 pause 15
playsound SFX_WARP_FROM playsound SFX_WARP_FROM
spriteface PLAYER, UP objectface PLAYER, UP
applymovement BURNEDTOWERB1F_SUICUNE1, BurnedTowerSuicuneMovement1 applymovement BURNEDTOWERB1F_SUICUNE1, BurnedTowerSuicuneMovement1
playsound SFX_WARP_FROM playsound SFX_WARP_FROM
spriteface PLAYER, DOWN objectface PLAYER, DOWN
applymovement BURNEDTOWERB1F_SUICUNE1, BurnedTowerSuicuneMovement2 applymovement BURNEDTOWERB1F_SUICUNE1, BurnedTowerSuicuneMovement2
spriteface PLAYER, UP objectface PLAYER, UP
pause 20 pause 20
cry SUICUNE cry SUICUNE
pause 30 pause 30
playsound SFX_WARP_FROM playsound SFX_WARP_FROM
applymovement BURNEDTOWERB1F_SUICUNE1, BurnedTowerSuicuneMovement3 applymovement BURNEDTOWERB1F_SUICUNE1, BurnedTowerSuicuneMovement3
spriteface PLAYER, DOWN objectface PLAYER, DOWN
disappear BURNEDTOWERB1F_SUICUNE1 disappear BURNEDTOWERB1F_SUICUNE1
waitsfx waitsfx
special RestartMapMusic special RestartMapMusic

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@ -28,7 +28,7 @@ CeladonCafeFisher1:
writetext Fisher1Text_Concentration writetext Fisher1Text_Concentration
waitbutton waitbutton
closetext closetext
spriteface CELADONCAFE_FISHER1, LEFT objectface CELADONCAFE_FISHER1, LEFT
end end
CeladonCafeFisher2: CeladonCafeFisher2:
@ -41,7 +41,7 @@ CeladonCafeFisher2:
writetext Fisher2Text_Quantity writetext Fisher2Text_Quantity
waitbutton waitbutton
closetext closetext
spriteface CELADONCAFE_FISHER2, RIGHT objectface CELADONCAFE_FISHER2, RIGHT
end end
CeladonCafeFisher3: CeladonCafeFisher3:
@ -54,7 +54,7 @@ CeladonCafeFisher3:
writetext Fisher3Text_GoldenrodIsBest writetext Fisher3Text_GoldenrodIsBest
waitbutton waitbutton
closetext closetext
spriteface CELADONCAFE_FISHER3, RIGHT objectface CELADONCAFE_FISHER3, RIGHT
end end
CeladonCafeTeacher: CeladonCafeTeacher:
@ -69,7 +69,7 @@ CeladonCafeTeacher:
writetext TeacherText_NoCoinCase writetext TeacherText_NoCoinCase
waitbutton waitbutton
closetext closetext
spriteface CELADONCAFE_TEACHER, LEFT objectface CELADONCAFE_TEACHER, LEFT
end end
.HasCoinCase: .HasCoinCase:
@ -77,12 +77,12 @@ CeladonCafeTeacher:
writetext TeacherText_KeepEating writetext TeacherText_KeepEating
waitbutton waitbutton
closetext closetext
spriteface CELADONCAFE_TEACHER, RIGHT objectface CELADONCAFE_TEACHER, RIGHT
opentext opentext
writetext TeacherText_MoreChef writetext TeacherText_MoreChef
waitbutton waitbutton
closetext closetext
spriteface CELADONCAFE_TEACHER, LEFT objectface CELADONCAFE_TEACHER, LEFT
end end
EatathonContestPoster: EatathonContestPoster:

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@ -26,7 +26,7 @@ CeladonDeptStore3FGameboyKid1Script:
writetext CeladonDeptStore3FGameboyKid1Text writetext CeladonDeptStore3FGameboyKid1Text
waitbutton waitbutton
closetext closetext
spriteface CELADONDEPTSTORE3F_GAMEBOY_KID1, DOWN objectface CELADONDEPTSTORE3F_GAMEBOY_KID1, DOWN
end end
CeladonDeptStore3FGameboyKid2Script: CeladonDeptStore3FGameboyKid2Script:
@ -35,7 +35,7 @@ CeladonDeptStore3FGameboyKid2Script:
writetext CeladonDeptStore3FGameboyKid2Text writetext CeladonDeptStore3FGameboyKid2Text
waitbutton waitbutton
closetext closetext
spriteface CELADONDEPTSTORE3F_GAMEBOY_KID2, DOWN objectface CELADONDEPTSTORE3F_GAMEBOY_KID2, DOWN
end end
CeladonDeptStore3FSuperNerdScript: CeladonDeptStore3FSuperNerdScript:

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@ -26,7 +26,7 @@ CeladonGameCornerPokefanMScript:
writetext CeladonGameCornerPokefanMText writetext CeladonGameCornerPokefanMText
waitbutton waitbutton
closetext closetext
spriteface CELADONGAMECORNER_POKEFAN_M, LEFT objectface CELADONGAMECORNER_POKEFAN_M, LEFT
end end
CeladonGameCornerTeacherScript: CeladonGameCornerTeacherScript:
@ -35,7 +35,7 @@ CeladonGameCornerTeacherScript:
writetext CeladonGameCornerTeacherText writetext CeladonGameCornerTeacherText
waitbutton waitbutton
closetext closetext
spriteface CELADONGAMECORNER_TEACHER, RIGHT objectface CELADONGAMECORNER_TEACHER, RIGHT
end end
CeladonGameCornerFishingGuruScript: CeladonGameCornerFishingGuruScript:
@ -44,7 +44,7 @@ CeladonGameCornerFishingGuruScript:
writetext CeladonGameCornerFishingGuruText writetext CeladonGameCornerFishingGuruText
waitbutton waitbutton
closetext closetext
spriteface CELADONGAMECORNER_FISHING_GURU, RIGHT objectface CELADONGAMECORNER_FISHING_GURU, RIGHT
end end
CeladonGameCornerFisherScript: CeladonGameCornerFisherScript:
@ -66,7 +66,7 @@ CeladonGameCornerFisherScript:
writetext CeladonGameCornerFisherText2 writetext CeladonGameCornerFisherText2
waitbutton waitbutton
closetext closetext
spriteface LAST_TALKED, LEFT objectface LAST_TALKED, LEFT
end end
.GiveCoins: .GiveCoins:
@ -80,14 +80,14 @@ CeladonGameCornerFisherScript:
writetext CeladonGameCornerFisherNoCoinCaseText writetext CeladonGameCornerFisherNoCoinCaseText
waitbutton waitbutton
closetext closetext
spriteface LAST_TALKED, LEFT objectface LAST_TALKED, LEFT
end end
.FullCoinCase: .FullCoinCase:
writetext CeladonGameCornerFisherFullCoinCaseText writetext CeladonGameCornerFisherFullCoinCaseText
waitbutton waitbutton
closetext closetext
spriteface LAST_TALKED, LEFT objectface LAST_TALKED, LEFT
end end
CeladonGymGuyScript: CeladonGymGuyScript:
@ -99,7 +99,7 @@ CeladonGameCornerGrampsScript:
writetext CeladonGameCornerGrampsText writetext CeladonGameCornerGrampsText
waitbutton waitbutton
closetext closetext
spriteface CELADONGAMECORNER_GRAMPS, LEFT objectface CELADONGAMECORNER_GRAMPS, LEFT
end end
CeladonGameCornerPoster1Script: CeladonGameCornerPoster1Script:

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@ -49,7 +49,7 @@ CeruleanCityCooltrainerFScript:
writetext CeruleanCityCooltrainerFText1 writetext CeruleanCityCooltrainerFText1
waitbutton waitbutton
closetext closetext
spriteface CERULEANCITY_COOLTRAINER_F, LEFT objectface CERULEANCITY_COOLTRAINER_F, LEFT
opentext opentext
writetext CeruleanCityCooltrainerFText2 writetext CeruleanCityCooltrainerFText2
waitbutton waitbutton
@ -113,7 +113,7 @@ CeruleanCityYoungsterScript:
playsound SFX_TRANSACTION playsound SFX_TRANSACTION
waitsfx waitsfx
showemote EMOTE_SHOCK, CERULEANCITY_YOUNGSTER, 15 showemote EMOTE_SHOCK, CERULEANCITY_YOUNGSTER, 15
spriteface CERULEANCITY_YOUNGSTER, LEFT objectface CERULEANCITY_YOUNGSTER, LEFT
opentext opentext
writetext CeruleanCityYoungsterText2 writetext CeruleanCityYoungsterText2
waitbutton waitbutton

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@ -52,7 +52,7 @@ CeruleanGym_MapScripts:
waitsfx waitsfx
special RestartMapMusic special RestartMapMusic
pause 15 pause 15
spriteface PLAYER, DOWN objectface PLAYER, DOWN
pause 15 pause 15
end end

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@ -42,28 +42,28 @@ CherrygroveCityGuideGent:
waitbutton waitbutton
closetext closetext
applymovement CHERRYGROVECITY_GRAMPS, GuideGentMovement2 applymovement CHERRYGROVECITY_GRAMPS, GuideGentMovement2
spriteface PLAYER, UP objectface PLAYER, UP
opentext opentext
writetext GuideGentMartText writetext GuideGentMartText
waitbutton waitbutton
closetext closetext
applymovement CHERRYGROVECITY_GRAMPS, GuideGentMovement3 applymovement CHERRYGROVECITY_GRAMPS, GuideGentMovement3
spriteface PLAYER, UP objectface PLAYER, UP
opentext opentext
writetext GuideGentRoute30Text writetext GuideGentRoute30Text
waitbutton waitbutton
closetext closetext
applymovement CHERRYGROVECITY_GRAMPS, GuideGentMovement4 applymovement CHERRYGROVECITY_GRAMPS, GuideGentMovement4
spriteface PLAYER, LEFT objectface PLAYER, LEFT
opentext opentext
writetext GuideGentSeaText writetext GuideGentSeaText
waitbutton waitbutton
closetext closetext
applymovement CHERRYGROVECITY_GRAMPS, GuideGentMovement5 applymovement CHERRYGROVECITY_GRAMPS, GuideGentMovement5
spriteface PLAYER, UP objectface PLAYER, UP
pause 60 pause 60
spriteface CHERRYGROVECITY_GRAMPS, LEFT objectface CHERRYGROVECITY_GRAMPS, LEFT
spriteface PLAYER, RIGHT objectface PLAYER, RIGHT
opentext opentext
writetext GuideGentGiftText writetext GuideGentGiftText
buttonsound buttonsound
@ -77,7 +77,7 @@ CherrygroveCityGuideGent:
closetext closetext
stopfollow stopfollow
special RestartMapMusic special RestartMapMusic
spriteface PLAYER, UP objectface PLAYER, UP
applymovement CHERRYGROVECITY_GRAMPS, GuideGentMovement6 applymovement CHERRYGROVECITY_GRAMPS, GuideGentMovement6
playsound SFX_ENTER_DOOR playsound SFX_ENTER_DOOR
disappear CHERRYGROVECITY_GRAMPS disappear CHERRYGROVECITY_GRAMPS
@ -101,13 +101,13 @@ CherrygroveCityGuideGent:
CherrygroveSilverSceneSouth: CherrygroveSilverSceneSouth:
moveobject CHERRYGROVECITY_SILVER, 39, 7 moveobject CHERRYGROVECITY_SILVER, 39, 7
CherrygroveSilverSceneNorth: CherrygroveSilverSceneNorth:
spriteface PLAYER, RIGHT objectface PLAYER, RIGHT
showemote EMOTE_SHOCK, PLAYER, 15 showemote EMOTE_SHOCK, PLAYER, 15
special FadeOutMusic special FadeOutMusic
pause 15 pause 15
appear CHERRYGROVECITY_SILVER appear CHERRYGROVECITY_SILVER
applymovement CHERRYGROVECITY_SILVER, CherrygroveCity_RivalWalksToYou applymovement CHERRYGROVECITY_SILVER, CherrygroveCity_RivalWalksToYou
spriteface PLAYER, RIGHT objectface PLAYER, RIGHT
playmusic MUSIC_RIVAL_ENCOUNTER playmusic MUSIC_RIVAL_ENCOUNTER
opentext opentext
writetext UnknownText_0x19c4e2 writetext UnknownText_0x19c4e2
@ -166,7 +166,7 @@ CherrygroveSilverSceneNorth:
.FinishRival: .FinishRival:
playsound SFX_TACKLE playsound SFX_TACKLE
applymovement PLAYER, CherrygroveCity_RivalPushesYouOutOfTheWay applymovement PLAYER, CherrygroveCity_RivalPushesYouOutOfTheWay
spriteface PLAYER, LEFT objectface PLAYER, LEFT
applymovement CHERRYGROVECITY_SILVER, CherrygroveCity_RivalExitsStageLeft applymovement CHERRYGROVECITY_SILVER, CherrygroveCity_RivalExitsStageLeft
disappear CHERRYGROVECITY_SILVER disappear CHERRYGROVECITY_SILVER
setscene SCENE_CHERRYGROVECITY_NOTHING setscene SCENE_CHERRYGROVECITY_NOTHING

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@ -36,12 +36,12 @@ CianwoodCity_MapScripts:
return return
CianwoodCitySuicuneAndEusine: CianwoodCitySuicuneAndEusine:
spriteface PLAYER, UP objectface PLAYER, UP
showemote EMOTE_SHOCK, PLAYER, 15 showemote EMOTE_SHOCK, PLAYER, 15
pause 15 pause 15
playsound SFX_WARP_FROM playsound SFX_WARP_FROM
applymovement CIANWOODCITY_SUICUNE, MovementData_0x1a00da applymovement CIANWOODCITY_SUICUNE, MovementData_0x1a00da
spriteface PLAYER, DOWN objectface PLAYER, DOWN
pause 15 pause 15
playsound SFX_WARP_FROM playsound SFX_WARP_FROM
applymovement CIANWOODCITY_SUICUNE, MovementData_0x1a00e0 applymovement CIANWOODCITY_SUICUNE, MovementData_0x1a00e0

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@ -22,7 +22,7 @@ ChuckScript_0x9d60f:
writetext ChuckIntroText1 writetext ChuckIntroText1
waitbutton waitbutton
closetext closetext
spriteface CIANWOODGYM_CHUCK, RIGHT objectface CIANWOODGYM_CHUCK, RIGHT
opentext opentext
writetext ChuckIntroText2 writetext ChuckIntroText2
waitbutton waitbutton

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@ -91,12 +91,12 @@ DragonShrine_MapScripts:
iftrue .Question2 iftrue .Question2
.WrongAnswer: .WrongAnswer:
closetext closetext
spriteface DRAGONSHRINE_ELDER1, LEFT objectface DRAGONSHRINE_ELDER1, LEFT
opentext opentext
writetext DragonShrineWrongAnswerText1 writetext DragonShrineWrongAnswerText1
waitbutton waitbutton
closetext closetext
spriteface DRAGONSHRINE_ELDER1, DOWN objectface DRAGONSHRINE_ELDER1, DOWN
opentext opentext
writetext DragonShrineWrongAnswerText2 writetext DragonShrineWrongAnswerText2
waitbutton waitbutton
@ -122,12 +122,12 @@ DragonShrine_MapScripts:
playmusic MUSIC_CLAIR playmusic MUSIC_CLAIR
appear DRAGONSHRINE_CLAIR appear DRAGONSHRINE_CLAIR
waitsfx waitsfx
spriteface PLAYER, DOWN objectface PLAYER, DOWN
pause 30 pause 30
applymovement DRAGONSHRINE_CLAIR, DragonShrineClairWalkInMovement applymovement DRAGONSHRINE_CLAIR, DragonShrineClairWalkInMovement
spriteface DRAGONSHRINE_CLAIR, RIGHT objectface DRAGONSHRINE_CLAIR, RIGHT
spriteface PLAYER, LEFT objectface PLAYER, LEFT
spriteface DRAGONSHRINE_ELDER1, LEFT objectface DRAGONSHRINE_ELDER1, LEFT
opentext opentext
writetext DragonShrineClairYouPassedText writetext DragonShrineClairYouPassedText
waitbutton waitbutton
@ -144,7 +144,7 @@ DragonShrine_MapScripts:
waitbutton waitbutton
closetext closetext
applymovement DRAGONSHRINE_ELDER1, DragonShrineElderWalkToClairMovement applymovement DRAGONSHRINE_ELDER1, DragonShrineElderWalkToClairMovement
spriteface DRAGONSHRINE_CLAIR, UP objectface DRAGONSHRINE_CLAIR, UP
opentext opentext
writetext DragonShrineMustIInformLanceText writetext DragonShrineMustIInformLanceText
waitbutton waitbutton
@ -171,9 +171,9 @@ DragonShrine_MapScripts:
waitbutton waitbutton
closetext closetext
applymovement DRAGONSHRINE_ELDER1, MovementData_0x18d2ce applymovement DRAGONSHRINE_ELDER1, MovementData_0x18d2ce
spriteface DRAGONSHRINE_CLAIR, UP objectface DRAGONSHRINE_CLAIR, UP
applymovement DRAGONSHRINE_ELDER1, MovementData_0x18d2d1 applymovement DRAGONSHRINE_ELDER1, MovementData_0x18d2d1
spriteface PLAYER, UP objectface PLAYER, UP
opentext opentext
writetext DragonShrineElderScoldsClairText writetext DragonShrineElderScoldsClairText
waitbutton waitbutton

View File

@ -47,7 +47,7 @@ DragonsDenB1F_ClairScene:
pause 30 pause 30
closetext closetext
showemote EMOTE_SHOCK, PLAYER, 15 showemote EMOTE_SHOCK, PLAYER, 15
spriteface PLAYER, LEFT objectface PLAYER, LEFT
playmusic MUSIC_CLAIR playmusic MUSIC_CLAIR
applymovement DRAGONSDENB1F_CLAIR, MovementDragonsDen_ClairWalksToYou applymovement DRAGONSDENB1F_CLAIR, MovementDragonsDen_ClairWalksToYou
opentext opentext

View File

@ -45,7 +45,7 @@ EarlsPokemonAcademyGameboyKid1Script:
writetext EarlsPokemonAcademyGameboyKid1Text writetext EarlsPokemonAcademyGameboyKid1Text
waitbutton waitbutton
closetext closetext
spriteface EARLSPOKEMONACADEMY_GAMEBOY_KID1, DOWN objectface EARLSPOKEMONACADEMY_GAMEBOY_KID1, DOWN
end end
EarlsPokemonAcademyGameboyKid2Script: EarlsPokemonAcademyGameboyKid2Script:
@ -54,7 +54,7 @@ EarlsPokemonAcademyGameboyKid2Script:
writetext EarlsPokemonAcademyGameboyKid2Text writetext EarlsPokemonAcademyGameboyKid2Text
waitbutton waitbutton
closetext closetext
spriteface EARLSPOKEMONACADEMY_GAMEBOY_KID2, DOWN objectface EARLSPOKEMONACADEMY_GAMEBOY_KID2, DOWN
end end
EarlsPokemonAcademyYoungster2Script: EarlsPokemonAcademyYoungster2Script:

View File

@ -26,15 +26,15 @@ EcruteakPokecenter1F_MapScripts:
waitsfx waitsfx
applymovement ECRUTEAKPOKECENTER1F_BILL, EcruteakPokecenter1FBillMovement1 applymovement ECRUTEAKPOKECENTER1F_BILL, EcruteakPokecenter1FBillMovement1
applymovement PLAYER, EcruteakPokecenter1FPlayerMovement1 applymovement PLAYER, EcruteakPokecenter1FPlayerMovement1
spriteface ECRUTEAKPOKECENTER1F_NURSE, UP objectface ECRUTEAKPOKECENTER1F_NURSE, UP
pause 10 pause 10
spriteface ECRUTEAKPOKECENTER1F_NURSE, DOWN objectface ECRUTEAKPOKECENTER1F_NURSE, DOWN
pause 30 pause 30
spriteface ECRUTEAKPOKECENTER1F_NURSE, UP objectface ECRUTEAKPOKECENTER1F_NURSE, UP
pause 10 pause 10
spriteface ECRUTEAKPOKECENTER1F_NURSE, DOWN objectface ECRUTEAKPOKECENTER1F_NURSE, DOWN
pause 20 pause 20
spriteface ECRUTEAKPOKECENTER1F_BILL, DOWN objectface ECRUTEAKPOKECENTER1F_BILL, DOWN
pause 10 pause 10
opentext opentext
writetext EcruteakPokecenter1F_BillText1 writetext EcruteakPokecenter1F_BillText1
@ -45,7 +45,7 @@ EcruteakPokecenter1F_MapScripts:
writetext EcruteakPokecenter1F_BillText2 writetext EcruteakPokecenter1F_BillText2
waitbutton waitbutton
closetext closetext
spriteface PLAYER, DOWN objectface PLAYER, DOWN
applymovement ECRUTEAKPOKECENTER1F_BILL, EcruteakPokecenter1FBillMovement2 applymovement ECRUTEAKPOKECENTER1F_BILL, EcruteakPokecenter1FBillMovement2
playsound SFX_EXIT_BUILDING playsound SFX_EXIT_BUILDING
disappear ECRUTEAKPOKECENTER1F_BILL disappear ECRUTEAKPOKECENTER1F_BILL

View File

@ -47,7 +47,7 @@ ElmsLab_MapScripts:
.WalkUpToElm: .WalkUpToElm:
applymovement PLAYER, ElmsLab_WalkUpToElmMovement applymovement PLAYER, ElmsLab_WalkUpToElmMovement
showemote EMOTE_SHOCK, ELMSLAB_ELM, 15 showemote EMOTE_SHOCK, ELMSLAB_ELM, 15
spriteface ELMSLAB_ELM, RIGHT objectface ELMSLAB_ELM, RIGHT
opentext opentext
writetext ElmText_Intro writetext ElmText_Intro
.MustSayYes: .MustSayYes:
@ -65,20 +65,20 @@ ElmsLab_MapScripts:
playsound SFX_GLASS_TING playsound SFX_GLASS_TING
pause 30 pause 30
showemote EMOTE_SHOCK, ELMSLAB_ELM, 10 showemote EMOTE_SHOCK, ELMSLAB_ELM, 10
spriteface ELMSLAB_ELM, DOWN objectface ELMSLAB_ELM, DOWN
opentext opentext
writetext ElmText_GotAnEmail writetext ElmText_GotAnEmail
waitbutton waitbutton
closetext closetext
opentext opentext
spriteface ELMSLAB_ELM, RIGHT objectface ELMSLAB_ELM, RIGHT
writetext ElmText_MissionFromMrPokemon writetext ElmText_MissionFromMrPokemon
waitbutton waitbutton
closetext closetext
applymovement ELMSLAB_ELM, ElmsLab_ElmToDefaultPositionMovement1 applymovement ELMSLAB_ELM, ElmsLab_ElmToDefaultPositionMovement1
spriteface PLAYER, UP objectface PLAYER, UP
applymovement ELMSLAB_ELM, ElmsLab_ElmToDefaultPositionMovement2 applymovement ELMSLAB_ELM, ElmsLab_ElmToDefaultPositionMovement2
spriteface PLAYER, RIGHT objectface PLAYER, RIGHT
opentext opentext
writetext ElmText_ChooseAPokemon writetext ElmText_ChooseAPokemon
waitbutton waitbutton
@ -147,7 +147,7 @@ ElmCheckGotEggAgain:
end end
LabTryToLeaveScript: LabTryToLeaveScript:
spriteface ELMSLAB_ELM, DOWN objectface ELMSLAB_ELM, DOWN
opentext opentext
writetext LabWhereGoingText writetext LabWhereGoingText
waitbutton waitbutton
@ -158,7 +158,7 @@ LabTryToLeaveScript:
CyndaquilPokeBallScript: CyndaquilPokeBallScript:
checkevent EVENT_GOT_A_POKEMON_FROM_ELM checkevent EVENT_GOT_A_POKEMON_FROM_ELM
iftrue LookAtElmPokeBallScript iftrue LookAtElmPokeBallScript
spriteface ELMSLAB_ELM, DOWN objectface ELMSLAB_ELM, DOWN
refreshscreen refreshscreen
pokepic CYNDAQUIL pokepic CYNDAQUIL
cry CYNDAQUIL cry CYNDAQUIL
@ -188,7 +188,7 @@ CyndaquilPokeBallScript:
TotodilePokeBallScript: TotodilePokeBallScript:
checkevent EVENT_GOT_A_POKEMON_FROM_ELM checkevent EVENT_GOT_A_POKEMON_FROM_ELM
iftrue LookAtElmPokeBallScript iftrue LookAtElmPokeBallScript
spriteface ELMSLAB_ELM, DOWN objectface ELMSLAB_ELM, DOWN
refreshscreen refreshscreen
pokepic TOTODILE pokepic TOTODILE
cry TOTODILE cry TOTODILE
@ -216,7 +216,7 @@ TotodilePokeBallScript:
ChikoritaPokeBallScript: ChikoritaPokeBallScript:
checkevent EVENT_GOT_A_POKEMON_FROM_ELM checkevent EVENT_GOT_A_POKEMON_FROM_ELM
iftrue LookAtElmPokeBallScript iftrue LookAtElmPokeBallScript
spriteface ELMSLAB_ELM, DOWN objectface ELMSLAB_ELM, DOWN
refreshscreen refreshscreen
pokepic CHIKORITA pokepic CHIKORITA
cry CHIKORITA cry CHIKORITA
@ -248,7 +248,7 @@ DidntChooseStarterScript:
end end
ElmDirectionsScript: ElmDirectionsScript:
spriteface PLAYER, UP objectface PLAYER, UP
opentext opentext
writetext ElmDirectionsText1 writetext ElmDirectionsText1
waitbutton waitbutton
@ -260,12 +260,12 @@ ElmDirectionsScript:
waitsfx waitsfx
waitbutton waitbutton
closetext closetext
spriteface ELMSLAB_ELM, LEFT objectface ELMSLAB_ELM, LEFT
opentext opentext
writetext ElmDirectionsText2 writetext ElmDirectionsText2
waitbutton waitbutton
closetext closetext
spriteface ELMSLAB_ELM, DOWN objectface ELMSLAB_ELM, DOWN
opentext opentext
writetext ElmDirectionsText3 writetext ElmDirectionsText3
waitbutton waitbutton
@ -457,14 +457,14 @@ ElmJumpRightScript:
AideScript_WalkPotion1: AideScript_WalkPotion1:
applymovement ELMSLAB_ELMS_AIDE, AideWalksRight1 applymovement ELMSLAB_ELMS_AIDE, AideWalksRight1
spriteface PLAYER, DOWN objectface PLAYER, DOWN
scall AideScript_GivePotion scall AideScript_GivePotion
applymovement ELMSLAB_ELMS_AIDE, AideWalksLeft1 applymovement ELMSLAB_ELMS_AIDE, AideWalksLeft1
end end
AideScript_WalkPotion2: AideScript_WalkPotion2:
applymovement ELMSLAB_ELMS_AIDE, AideWalksRight2 applymovement ELMSLAB_ELMS_AIDE, AideWalksRight2
spriteface PLAYER, DOWN objectface PLAYER, DOWN
scall AideScript_GivePotion scall AideScript_GivePotion
applymovement ELMSLAB_ELMS_AIDE, AideWalksLeft2 applymovement ELMSLAB_ELMS_AIDE, AideWalksLeft2
end end
@ -482,14 +482,14 @@ AideScript_GivePotion:
AideScript_WalkBalls1: AideScript_WalkBalls1:
applymovement ELMSLAB_ELMS_AIDE, AideWalksRight1 applymovement ELMSLAB_ELMS_AIDE, AideWalksRight1
spriteface PLAYER, DOWN objectface PLAYER, DOWN
scall AideScript_GiveYouBalls scall AideScript_GiveYouBalls
applymovement ELMSLAB_ELMS_AIDE, AideWalksLeft1 applymovement ELMSLAB_ELMS_AIDE, AideWalksLeft1
end end
AideScript_WalkBalls2: AideScript_WalkBalls2:
applymovement ELMSLAB_ELMS_AIDE, AideWalksRight2 applymovement ELMSLAB_ELMS_AIDE, AideWalksRight2
spriteface PLAYER, DOWN objectface PLAYER, DOWN
scall AideScript_GiveYouBalls scall AideScript_GiveYouBalls
applymovement ELMSLAB_ELMS_AIDE, AideWalksLeft2 applymovement ELMSLAB_ELMS_AIDE, AideWalksLeft2
end end
@ -550,7 +550,7 @@ MeetCopScript2:
MeetCopScript: MeetCopScript:
applymovement PLAYER, MeetCopScript_WalkUp applymovement PLAYER, MeetCopScript_WalkUp
CopScript: CopScript:
spriteface ELMSLAB_OFFICER, LEFT objectface ELMSLAB_OFFICER, LEFT
opentext opentext
writetext ElmsLabOfficerText1 writetext ElmsLabOfficerText1
buttonsound buttonsound

View File

@ -130,7 +130,7 @@ WorriedGrandpaSceneLeft:
writetext UnknownText_0x75412 writetext UnknownText_0x75412
waitbutton waitbutton
closetext closetext
spriteface PLAYER, RIGHT objectface PLAYER, RIGHT
applymovement FASTSHIP1F_GENTLEMAN, MovementData_0x75222 applymovement FASTSHIP1F_GENTLEMAN, MovementData_0x75222
disappear FASTSHIP1F_GENTLEMAN disappear FASTSHIP1F_GENTLEMAN
setscene SCENE_DEFAULT setscene SCENE_DEFAULT

View File

@ -36,7 +36,7 @@ SSAquaCaptain:
end end
SSAquaGranddaughterBefore: SSAquaGranddaughterBefore:
spriteface FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_TWIN2, RIGHT objectface FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_TWIN2, RIGHT
opentext opentext
writetext SSAquaGranddaughterCaptainPlayWithMeText writetext SSAquaGranddaughterCaptainPlayWithMeText
waitbutton waitbutton
@ -52,13 +52,13 @@ SSAquaGranddaughterBefore:
applymovement PLAYER, MovementData_0x76004 applymovement PLAYER, MovementData_0x76004
moveobject FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_TWIN1, 3, 19 moveobject FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_TWIN1, 3, 19
appear FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_TWIN1 appear FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_TWIN1
spriteface PLAYER, UP objectface PLAYER, UP
spriteface FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_TWIN1, UP objectface FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_TWIN1, UP
special FadeInQuickly special FadeInQuickly
spriteface FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_GENTLEMAN, DOWN objectface FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_GENTLEMAN, DOWN
showemote EMOTE_SHOCK, FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_GENTLEMAN, 15 showemote EMOTE_SHOCK, FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_GENTLEMAN, 15
applymovement FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_TWIN1, MovementData_0x7600c applymovement FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_TWIN1, MovementData_0x7600c
spriteface FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_GENTLEMAN, RIGHT objectface FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_GENTLEMAN, RIGHT
checkflag ENGINE_PLAYER_IS_FEMALE checkflag ENGINE_PLAYER_IS_FEMALE
iftrue .PlayerIsFemale iftrue .PlayerIsFemale
opentext opentext
@ -73,7 +73,7 @@ SSAquaGranddaughterBefore:
waitbutton waitbutton
closetext closetext
.cont: .cont:
spriteface FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_TWIN2, DOWN objectface FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_TWIN2, DOWN
applymovement FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_GENTLEMAN, MovementData_0x76010 applymovement FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_GENTLEMAN, MovementData_0x76010
opentext opentext
writetext SSAquaEntertainedGranddaughterText writetext SSAquaEntertainedGranddaughterText

View File

@ -210,7 +210,7 @@ GoldenrodCityRocketScoutScript:
writetext GoldenrodCityRocketScoutText2 writetext GoldenrodCityRocketScoutText2
waitbutton waitbutton
closetext closetext
spriteface GOLDENRODCITY_ROCKETSCOUT, UP objectface GOLDENRODCITY_ROCKETSCOUT, UP
end end
GoldenrodCityRocket1Script: GoldenrodCityRocket1Script:

View File

@ -28,7 +28,7 @@ GameboyKidScript_0x55ef7:
writetext UnknownText_0x55f74 writetext UnknownText_0x55f74
waitbutton waitbutton
closetext closetext
spriteface GOLDENRODDEPTSTORE4F_GAMEBOY_KID, DOWN objectface GOLDENRODDEPTSTORE4F_GAMEBOY_KID, DOWN
end end
GoldenrodDeptStore4FDirectory: GoldenrodDeptStore4FDirectory:

View File

@ -52,7 +52,7 @@ FisherScript_0x56749:
writetext UnknownText_0x567d2 writetext UnknownText_0x567d2
waitbutton waitbutton
closetext closetext
spriteface GOLDENRODDEPTSTOREROOF_FISHER, UP objectface GOLDENRODDEPTSTOREROOF_FISHER, UP
end end
GoldenrodDeptStoreRoofTwinScript: GoldenrodDeptStoreRoofTwinScript:
@ -63,12 +63,12 @@ SuperNerdScript_0x56757:
writetext UnknownText_0x56867 writetext UnknownText_0x56867
waitbutton waitbutton
closetext closetext
spriteface GOLDENRODDEPTSTOREROOF_SUPER_NERD, UP objectface GOLDENRODDEPTSTOREROOF_SUPER_NERD, UP
opentext opentext
writetext UnknownText_0x56871 writetext UnknownText_0x56871
waitbutton waitbutton
closetext closetext
spriteface GOLDENRODDEPTSTOREROOF_SUPER_NERD, RIGHT objectface GOLDENRODDEPTSTOREROOF_SUPER_NERD, RIGHT
end end
GoldenrodDeptStoreRoofPokefanMScript: GoldenrodDeptStoreRoofPokefanMScript:

View File

@ -30,7 +30,7 @@ FlowerShopTeacherScript:
end end
.Lalala: .Lalala:
spriteface GOLDENRODFLOWERSHOP_TEACHER, LEFT objectface GOLDENRODFLOWERSHOP_TEACHER, LEFT
opentext opentext
writetext UnknownText_0x5552e writetext UnknownText_0x5552e
waitbutton waitbutton

View File

@ -43,7 +43,7 @@ GoldenrodGameCornerPokefanM3Script:
writetext GoldenrodGameCornerPokefanM3Text writetext GoldenrodGameCornerPokefanM3Text
waitbutton waitbutton
closetext closetext
spriteface GOLDENRODGAMECORNER_POKEFAN_M3, RIGHT objectface GOLDENRODGAMECORNER_POKEFAN_M3, RIGHT
end end
GoldenrodGmeCornerCoinVendorScript: GoldenrodGmeCornerCoinVendorScript:
@ -242,7 +242,7 @@ GoldenrodGameCornerPharmacistScript:
writetext GoldenrodGameCornerPharmacistText writetext GoldenrodGameCornerPharmacistText
waitbutton waitbutton
closetext closetext
spriteface LAST_TALKED, LEFT objectface LAST_TALKED, LEFT
end end
GoldenrodGameCornerPokefanM1Script: GoldenrodGameCornerPokefanM1Script:
@ -251,7 +251,7 @@ GoldenrodGameCornerPokefanM1Script:
writetext GoldenrodGameCornerPokefanM1Text writetext GoldenrodGameCornerPokefanM1Text
waitbutton waitbutton
closetext closetext
spriteface GOLDENRODGAMECORNER_POKEFAN_M1, RIGHT objectface GOLDENRODGAMECORNER_POKEFAN_M1, RIGHT
end end
GoldenrodGameCornerCooltrainerMScript: GoldenrodGameCornerCooltrainerMScript:
@ -260,7 +260,7 @@ GoldenrodGameCornerCooltrainerMScript:
writetext GoldenrodGameCornerCooltrainerMText writetext GoldenrodGameCornerCooltrainerMText
waitbutton waitbutton
closetext closetext
spriteface GOLDENRODGAMECORNER_COOLTRAINER_M, LEFT objectface GOLDENRODGAMECORNER_COOLTRAINER_M, LEFT
end end
GoldenrodGameCornerPokefanFScript: GoldenrodGameCornerPokefanFScript:
@ -269,7 +269,7 @@ GoldenrodGameCornerPokefanFScript:
writetext GoldenrodGameCornerPokefanFText writetext GoldenrodGameCornerPokefanFText
waitbutton waitbutton
closetext closetext
spriteface GOLDENRODGAMECORNER_POKEFAN_F, RIGHT objectface GOLDENRODGAMECORNER_POKEFAN_F, RIGHT
end end
GoldenrodGameCornerCooltrainerFScript: GoldenrodGameCornerCooltrainerFScript:
@ -281,7 +281,7 @@ GoldenrodGameCornerGentlemanScript:
writetext GoldenrodGameCornerGentlemanText writetext GoldenrodGameCornerGentlemanText
waitbutton waitbutton
closetext closetext
spriteface GOLDENRODGAMECORNER_GENTLEMAN, RIGHT objectface GOLDENRODGAMECORNER_GENTLEMAN, RIGHT
end end
GoldenrodGameCornerPokefanM2Script: GoldenrodGameCornerPokefanM2Script:

View File

@ -104,7 +104,7 @@ TrainerLassCarrie:
WhitneyCriesScript: WhitneyCriesScript:
showemote EMOTE_SHOCK, GOLDENRODGYM_LASS2, 15 showemote EMOTE_SHOCK, GOLDENRODGYM_LASS2, 15
applymovement GOLDENRODGYM_LASS2, BridgetWalksUpMovement applymovement GOLDENRODGYM_LASS2, BridgetWalksUpMovement
spriteface PLAYER, DOWN objectface PLAYER, DOWN
opentext opentext
writetext BridgetWhitneyCriesText writetext BridgetWhitneyCriesText
waitbutton waitbutton

View File

@ -28,7 +28,7 @@ GoldenrodPokecenter1F_GSBallSceneLeft:
appear GOLDENRODPOKECENTER1F_LINK_RECEPTIONIST appear GOLDENRODPOKECENTER1F_LINK_RECEPTIONIST
playmusic MUSIC_SHOW_ME_AROUND playmusic MUSIC_SHOW_ME_AROUND
applymovement GOLDENRODPOKECENTER1F_LINK_RECEPTIONIST, MovementData_0x6105a applymovement GOLDENRODPOKECENTER1F_LINK_RECEPTIONIST, MovementData_0x6105a
spriteface PLAYER, UP objectface PLAYER, UP
opentext opentext
writetext UnknownText_0x622f0 writetext UnknownText_0x622f0
waitbutton waitbutton
@ -60,7 +60,7 @@ GoldenrodPokecenter1F_GSBallSceneRight:
appear GOLDENRODPOKECENTER1F_LINK_RECEPTIONIST appear GOLDENRODPOKECENTER1F_LINK_RECEPTIONIST
playmusic MUSIC_SHOW_ME_AROUND playmusic MUSIC_SHOW_ME_AROUND
applymovement GOLDENRODPOKECENTER1F_LINK_RECEPTIONIST, MovementData_0x61065 applymovement GOLDENRODPOKECENTER1F_LINK_RECEPTIONIST, MovementData_0x61065
spriteface PLAYER, UP objectface PLAYER, UP
opentext opentext
writetext UnknownText_0x622f0 writetext UnknownText_0x622f0
waitbutton waitbutton

View File

@ -117,7 +117,7 @@ TeacherScript_0x7ca7d:
jumptextfaceplayer GoldenrodUndergroundSwitchRoomEntrances_TeacherText jumptextfaceplayer GoldenrodUndergroundSwitchRoomEntrances_TeacherText
UndergroundSilverScene1: UndergroundSilverScene1:
spriteface PLAYER, RIGHT objectface PLAYER, RIGHT
showemote EMOTE_SHOCK, PLAYER, 15 showemote EMOTE_SHOCK, PLAYER, 15
special FadeOutMusic special FadeOutMusic
pause 15 pause 15
@ -125,7 +125,7 @@ UndergroundSilverScene1:
appear GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_SILVER appear GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_SILVER
waitsfx waitsfx
applymovement GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_SILVER, UndergroundSilverApproachMovement1 applymovement GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_SILVER, UndergroundSilverApproachMovement1
spriteface PLAYER, RIGHT objectface PLAYER, RIGHT
scall UndergroundSilverBattleScript scall UndergroundSilverBattleScript
applymovement GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_SILVER, UndergroundSilverRetreatMovement1 applymovement GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_SILVER, UndergroundSilverRetreatMovement1
playsound SFX_EXIT_BUILDING playsound SFX_EXIT_BUILDING
@ -136,7 +136,7 @@ UndergroundSilverScene1:
end end
UndergroundSilverScene2: UndergroundSilverScene2:
spriteface PLAYER, RIGHT objectface PLAYER, RIGHT
showemote EMOTE_SHOCK, PLAYER, 15 showemote EMOTE_SHOCK, PLAYER, 15
special FadeOutMusic special FadeOutMusic
pause 15 pause 15
@ -144,7 +144,7 @@ UndergroundSilverScene2:
appear GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_SILVER appear GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_SILVER
waitsfx waitsfx
applymovement GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_SILVER, UndergroundSilverApproachMovement2 applymovement GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_SILVER, UndergroundSilverApproachMovement2
spriteface PLAYER, RIGHT objectface PLAYER, RIGHT
scall UndergroundSilverBattleScript scall UndergroundSilverBattleScript
applymovement GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_SILVER, UndergroundSilverRetreatMovement2 applymovement GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_SILVER, UndergroundSilverRetreatMovement2
playsound SFX_EXIT_BUILDING playsound SFX_EXIT_BUILDING

View File

@ -19,12 +19,12 @@ HallOfFame_MapScripts:
follow HALLOFFAME_LANCE, PLAYER follow HALLOFFAME_LANCE, PLAYER
applymovement HALLOFFAME_LANCE, HallOfFame_WalkUpWithLance applymovement HALLOFFAME_LANCE, HallOfFame_WalkUpWithLance
stopfollow stopfollow
spriteface PLAYER, RIGHT objectface PLAYER, RIGHT
opentext opentext
writetext HallOfFame_LanceText writetext HallOfFame_LanceText
waitbutton waitbutton
closetext closetext
spriteface HALLOFFAME_LANCE, UP objectface HALLOFFAME_LANCE, UP
applymovement PLAYER, HallOfFame_SlowlyApproachMachine applymovement PLAYER, HallOfFame_SlowlyApproachMachine
setscene SCENE_FINISHED setscene SCENE_FINISHED
pause 15 pause 15

View File

@ -460,7 +460,7 @@ MapIlexForestSignpost4Script:
special FadeOutMusic special FadeOutMusic
applymovement PLAYER, MovementData_0x6ef58 applymovement PLAYER, MovementData_0x6ef58
pause 30 pause 30
spriteface PLAYER, DOWN objectface PLAYER, DOWN
pause 20 pause 20
clearflag ENGINE_FOREST_IS_RESTLESS clearflag ENGINE_FOREST_IS_RESTLESS
special CelebiShrineEvent special CelebiShrineEvent

View File

@ -54,13 +54,13 @@ PlateauRivalBattle1:
ifequal SATURDAY, PlateauRivalScriptDone ifequal SATURDAY, PlateauRivalScriptDone
moveobject INDIGOPLATEAUPOKECENTER1F_SILVER, 17, 9 moveobject INDIGOPLATEAUPOKECENTER1F_SILVER, 17, 9
appear INDIGOPLATEAUPOKECENTER1F_SILVER appear INDIGOPLATEAUPOKECENTER1F_SILVER
spriteface PLAYER, DOWN objectface PLAYER, DOWN
showemote EMOTE_SHOCK, PLAYER, 15 showemote EMOTE_SHOCK, PLAYER, 15
special FadeOutMusic special FadeOutMusic
pause 15 pause 15
applymovement INDIGOPLATEAUPOKECENTER1F_SILVER, PlateauRivalMovement1 applymovement INDIGOPLATEAUPOKECENTER1F_SILVER, PlateauRivalMovement1
playmusic MUSIC_RIVAL_ENCOUNTER playmusic MUSIC_RIVAL_ENCOUNTER
spriteface PLAYER, RIGHT objectface PLAYER, RIGHT
jump PlateauRivalBattleCommon jump PlateauRivalBattleCommon
PlateauRivalBattle2: PlateauRivalBattle2:
@ -75,13 +75,13 @@ PlateauRivalBattle2:
ifequal FRIDAY, PlateauRivalScriptDone ifequal FRIDAY, PlateauRivalScriptDone
ifequal SATURDAY, PlateauRivalScriptDone ifequal SATURDAY, PlateauRivalScriptDone
appear INDIGOPLATEAUPOKECENTER1F_SILVER appear INDIGOPLATEAUPOKECENTER1F_SILVER
spriteface PLAYER, DOWN objectface PLAYER, DOWN
showemote EMOTE_SHOCK, PLAYER, 15 showemote EMOTE_SHOCK, PLAYER, 15
special FadeOutMusic special FadeOutMusic
pause 15 pause 15
applymovement INDIGOPLATEAUPOKECENTER1F_SILVER, PlateauRivalMovement2 applymovement INDIGOPLATEAUPOKECENTER1F_SILVER, PlateauRivalMovement2
playmusic MUSIC_RIVAL_ENCOUNTER playmusic MUSIC_RIVAL_ENCOUNTER
spriteface PLAYER, LEFT objectface PLAYER, LEFT
PlateauRivalBattleCommon: PlateauRivalBattleCommon:
opentext opentext
writetext PlateauRivalText1 writetext PlateauRivalText1
@ -125,7 +125,7 @@ PlateauRivalPostBattle:
writetext PlateauRivalText2 writetext PlateauRivalText2
waitbutton waitbutton
closetext closetext
spriteface PLAYER, DOWN objectface PLAYER, DOWN
applymovement INDIGOPLATEAUPOKECENTER1F_SILVER, PlateauRivalLeavesMovement applymovement INDIGOPLATEAUPOKECENTER1F_SILVER, PlateauRivalLeavesMovement
disappear INDIGOPLATEAUPOKECENTER1F_SILVER disappear INDIGOPLATEAUPOKECENTER1F_SILVER
setscene SCENE_DEFAULT setscene SCENE_DEFAULT

View File

@ -46,7 +46,7 @@ KurtScript_0x18e178:
setevent EVENT_AZALEA_TOWN_SLOWPOKETAIL_ROCKET setevent EVENT_AZALEA_TOWN_SLOWPOKETAIL_ROCKET
checkcode VAR_FACING checkcode VAR_FACING
ifequal UP, .RunAround ifequal UP, .RunAround
spriteface PLAYER, DOWN objectface PLAYER, DOWN
playsound SFX_FLY playsound SFX_FLY
applymovement KURTSHOUSE_KURT1, MovementData_0x18e466 applymovement KURTSHOUSE_KURT1, MovementData_0x18e466
playsound SFX_EXIT_BUILDING playsound SFX_EXIT_BUILDING
@ -56,7 +56,7 @@ KurtScript_0x18e178:
end end
.RunAround: .RunAround:
spriteface PLAYER, DOWN objectface PLAYER, DOWN
playsound SFX_FLY playsound SFX_FLY
applymovement KURTSHOUSE_KURT1, MovementData_0x18e46c applymovement KURTSHOUSE_KURT1, MovementData_0x18e46c
playsound SFX_EXIT_BUILDING playsound SFX_EXIT_BUILDING
@ -294,13 +294,13 @@ KurtScript_0x18e178:
showemote EMOTE_SHOCK, KURTSHOUSE_KURT1, 30 showemote EMOTE_SHOCK, KURTSHOUSE_KURT1, 30
checkcode VAR_FACING checkcode VAR_FACING
ifequal UP, .GSBallRunAround ifequal UP, .GSBallRunAround
spriteface PLAYER, DOWN objectface PLAYER, DOWN
playsound SFX_FLY playsound SFX_FLY
applymovement KURTSHOUSE_KURT1, MovementData_0x18e466 applymovement KURTSHOUSE_KURT1, MovementData_0x18e466
jump .KurtHasLeftTheBuilding jump .KurtHasLeftTheBuilding
.GSBallRunAround: .GSBallRunAround:
spriteface PLAYER, DOWN objectface PLAYER, DOWN
playsound SFX_FLY playsound SFX_FLY
applymovement KURTSHOUSE_KURT1, MovementData_0x18e46c applymovement KURTSHOUSE_KURT1, MovementData_0x18e46c
.KurtHasLeftTheBuilding: .KurtHasLeftTheBuilding:
@ -323,21 +323,21 @@ KurtMakingBallsScript:
writetext UnknownText_0x18e7d8 writetext UnknownText_0x18e7d8
waitbutton waitbutton
closetext closetext
spriteface KURTSHOUSE_KURT2, UP objectface KURTSHOUSE_KURT2, UP
end end
Script_FirstTimeBuggingKurt: Script_FirstTimeBuggingKurt:
writetext UnknownText_0x18e863 writetext UnknownText_0x18e863
waitbutton waitbutton
closetext closetext
spriteface KURTSHOUSE_KURT2, UP objectface KURTSHOUSE_KURT2, UP
setevent EVENT_BUGGING_KURT_TOO_MUCH setevent EVENT_BUGGING_KURT_TOO_MUCH
end end
KurtScript_ImCheckingItNow: KurtScript_ImCheckingItNow:
writetext UnknownText_0x18e934 writetext UnknownText_0x18e934
waitbutton waitbutton
spriteface KURTSHOUSE_KURT2, UP objectface KURTSHOUSE_KURT2, UP
writetext UnknownText_0x18e949 writetext UnknownText_0x18e949
waitbutton waitbutton
closetext closetext
@ -393,14 +393,14 @@ KurtsGranddaughter2Subscript:
writetext KurtsGranddaughterHelpText writetext KurtsGranddaughterHelpText
waitbutton waitbutton
closetext closetext
spriteface KURTSHOUSE_TWIN2, RIGHT objectface KURTSHOUSE_TWIN2, RIGHT
end end
.GSBall: .GSBall:
writetext KurtsGranddaughterGSBallText writetext KurtsGranddaughterGSBallText
waitbutton waitbutton
closetext closetext
spriteface KURTSHOUSE_TWIN2, RIGHT objectface KURTSHOUSE_TWIN2, RIGHT
end end
KurtsGranddaughterFunScript: KurtsGranddaughterFunScript:

View File

@ -50,7 +50,7 @@ Script_ApproachLanceFromRight:
special FadeOutMusic special FadeOutMusic
applymovement PLAYER, MovementData_ApproachLanceFromRight applymovement PLAYER, MovementData_ApproachLanceFromRight
LanceScript_0x180e7b: LanceScript_0x180e7b:
spriteface LANCESROOM_LANCE, LEFT objectface LANCESROOM_LANCE, LEFT
opentext opentext
writetext LanceBattleIntroText writetext LanceBattleIntroText
waitbutton waitbutton
@ -74,9 +74,9 @@ LanceScript_0x180e7b:
musicfadeout MUSIC_BEAUTY_ENCOUNTER, 16 musicfadeout MUSIC_BEAUTY_ENCOUNTER, 16
pause 30 pause 30
showemote EMOTE_SHOCK, LANCESROOM_LANCE, 15 showemote EMOTE_SHOCK, LANCESROOM_LANCE, 15
spriteface LANCESROOM_LANCE, DOWN objectface LANCESROOM_LANCE, DOWN
pause 10 pause 10
spriteface PLAYER, DOWN objectface PLAYER, DOWN
appear LANCESROOM_MARY appear LANCESROOM_MARY
applymovement LANCESROOM_MARY, LancesRoomMovementData_MaryRushesIn applymovement LANCESROOM_MARY, LancesRoomMovementData_MaryRushesIn
opentext opentext
@ -88,27 +88,27 @@ LanceScript_0x180e7b:
follow LANCESROOM_MARY, LANCESROOM_OAK follow LANCESROOM_MARY, LANCESROOM_OAK
applymovement LANCESROOM_MARY, LancesRoomMovementData_MaryYieldsToOak applymovement LANCESROOM_MARY, LancesRoomMovementData_MaryYieldsToOak
stopfollow stopfollow
spriteface LANCESROOM_OAK, UP objectface LANCESROOM_OAK, UP
spriteface LANCESROOM_LANCE, LEFT objectface LANCESROOM_LANCE, LEFT
opentext opentext
writetext UnknownText_0x18121b writetext UnknownText_0x18121b
waitbutton waitbutton
closetext closetext
applymovement LANCESROOM_MARY, LancesRoomMovementData_MaryInterviewChampion applymovement LANCESROOM_MARY, LancesRoomMovementData_MaryInterviewChampion
spriteface PLAYER, LEFT objectface PLAYER, LEFT
opentext opentext
writetext UnknownText_0x18134b writetext UnknownText_0x18134b
waitbutton waitbutton
closetext closetext
applymovement LANCESROOM_LANCE, LancesRoomMovementData_LancePositionsSelfToGuidePlayerAway applymovement LANCESROOM_LANCE, LancesRoomMovementData_LancePositionsSelfToGuidePlayerAway
spriteface PLAYER, UP objectface PLAYER, UP
opentext opentext
writetext UnknownText_0x18137b writetext UnknownText_0x18137b
waitbutton waitbutton
closetext closetext
follow LANCESROOM_LANCE, PLAYER follow LANCESROOM_LANCE, PLAYER
spriteface LANCESROOM_MARY, UP objectface LANCESROOM_MARY, UP
spriteface LANCESROOM_OAK, UP objectface LANCESROOM_OAK, UP
applymovement LANCESROOM_LANCE, LancesRoomMovementData_LanceLeadsPlayerToHallOfFame applymovement LANCESROOM_LANCE, LancesRoomMovementData_LanceLeadsPlayerToHallOfFame
stopfollow stopfollow
playsound SFX_EXIT_BUILDING playsound SFX_EXIT_BUILDING

View File

@ -91,7 +91,7 @@ UnknownScript_0x6c38f:
reloadmappart reloadmappart
closetext closetext
setevent EVENT_UNCOVERED_STAIRCASE_IN_MAHOGANY_MART setevent EVENT_UNCOVERED_STAIRCASE_IN_MAHOGANY_MART
spriteface MAHOGANYMART1F_LANCE, LEFT objectface MAHOGANYMART1F_LANCE, LEFT
opentext opentext
writetext UnknownText_0x6c5ba writetext UnknownText_0x6c5ba
waitbutton waitbutton

View File

@ -28,7 +28,7 @@ UnknownScript_0x190013:
follow PLAYER, MAHOGANYTOWN_POKEFAN_M follow PLAYER, MAHOGANYTOWN_POKEFAN_M
applymovement PLAYER, MovementData_0x1900a7 applymovement PLAYER, MovementData_0x1900a7
stopfollow stopfollow
spriteface PLAYER, RIGHT objectface PLAYER, RIGHT
scall UnknownScript_0x19002f scall UnknownScript_0x19002f
applymovement MAHOGANYTOWN_POKEFAN_M, MovementData_0x1900ad applymovement MAHOGANYTOWN_POKEFAN_M, MovementData_0x1900ad
end end

View File

@ -16,7 +16,7 @@ MountMoon_MapScripts:
end end
.RivalBattle: .RivalBattle:
spriteface PLAYER, RIGHT objectface PLAYER, RIGHT
showemote EMOTE_SHOCK, PLAYER, 15 showemote EMOTE_SHOCK, PLAYER, 15
special FadeOutMusic special FadeOutMusic
pause 15 pause 15

View File

@ -34,7 +34,7 @@ ClefairyDance:
applymovement PLAYER, PlayerWalksUpToDancingClefairies applymovement PLAYER, PlayerWalksUpToDancingClefairies
pause 15 pause 15
appear MOUNTMOONSQUARE_ROCK appear MOUNTMOONSQUARE_ROCK
spriteface MOUNTMOONSQUARE_FAIRY1, RIGHT objectface MOUNTMOONSQUARE_FAIRY1, RIGHT
cry CLEFAIRY cry CLEFAIRY
waitsfx waitsfx
pause 30 pause 30
@ -54,10 +54,10 @@ ClefairyDance:
follow MOUNTMOONSQUARE_FAIRY1, MOUNTMOONSQUARE_FAIRY2 follow MOUNTMOONSQUARE_FAIRY1, MOUNTMOONSQUARE_FAIRY2
applymovement MOUNTMOONSQUARE_FAIRY1, ClefairyDanceStep7 applymovement MOUNTMOONSQUARE_FAIRY1, ClefairyDanceStep7
stopfollow stopfollow
spriteface MOUNTMOONSQUARE_FAIRY1, DOWN objectface MOUNTMOONSQUARE_FAIRY1, DOWN
pause 10 pause 10
showemote EMOTE_SHOCK, MOUNTMOONSQUARE_FAIRY1, 15 showemote EMOTE_SHOCK, MOUNTMOONSQUARE_FAIRY1, 15
spriteface MOUNTMOONSQUARE_FAIRY1, DOWN objectface MOUNTMOONSQUARE_FAIRY1, DOWN
cry CLEFAIRY cry CLEFAIRY
pause 15 pause 15
follow MOUNTMOONSQUARE_FAIRY1, MOUNTMOONSQUARE_FAIRY2 follow MOUNTMOONSQUARE_FAIRY1, MOUNTMOONSQUARE_FAIRY2

View File

@ -18,7 +18,7 @@ MrPokemonsHouse_MapScripts:
.MrPokemonEvent: .MrPokemonEvent:
showemote EMOTE_SHOCK, MRPOKEMONSHOUSE_GENTLEMAN, 15 showemote EMOTE_SHOCK, MRPOKEMONSHOUSE_GENTLEMAN, 15
spriteface MRPOKEMONSHOUSE_GENTLEMAN, DOWN objectface MRPOKEMONSHOUSE_GENTLEMAN, DOWN
opentext opentext
writetext MrPokemonIntroText1 writetext MrPokemonIntroText1
waitbutton waitbutton
@ -37,11 +37,11 @@ MrPokemonsHouse_MapScripts:
blackoutmod CHERRYGROVE_CITY blackoutmod CHERRYGROVE_CITY
writetext MrPokemonIntroText3 writetext MrPokemonIntroText3
buttonsound buttonsound
spriteface MRPOKEMONSHOUSE_GENTLEMAN, RIGHT objectface MRPOKEMONSHOUSE_GENTLEMAN, RIGHT
writetext MrPokemonIntroText4 writetext MrPokemonIntroText4
buttonsound buttonsound
spriteface MRPOKEMONSHOUSE_GENTLEMAN, DOWN objectface MRPOKEMONSHOUSE_GENTLEMAN, DOWN
spriteface MRPOKEMONSHOUSE_OAK, LEFT objectface MRPOKEMONSHOUSE_OAK, LEFT
writetext MrPokemonIntroText5 writetext MrPokemonIntroText5
waitbutton waitbutton
closetext closetext
@ -84,7 +84,7 @@ MrPokemonsHouse_MrPokemonScript:
MrPokemonsHouse_OakScript: MrPokemonsHouse_OakScript:
playmusic MUSIC_PROF_OAK playmusic MUSIC_PROF_OAK
applymovement MRPOKEMONSHOUSE_OAK, MrPokemonsHouse_OakWalksToPlayer applymovement MRPOKEMONSHOUSE_OAK, MrPokemonsHouse_OakWalksToPlayer
spriteface PLAYER, RIGHT objectface PLAYER, RIGHT
opentext opentext
writetext MrPokemonsHouse_OakText1 writetext MrPokemonsHouse_OakText1
buttonsound buttonsound
@ -96,14 +96,14 @@ MrPokemonsHouse_OakScript:
writetext MrPokemonsHouse_OakText2 writetext MrPokemonsHouse_OakText2
waitbutton waitbutton
closetext closetext
spriteface PLAYER, DOWN objectface PLAYER, DOWN
applymovement MRPOKEMONSHOUSE_OAK, MrPokemonsHouse_OakExits applymovement MRPOKEMONSHOUSE_OAK, MrPokemonsHouse_OakExits
playsound SFX_EXIT_BUILDING playsound SFX_EXIT_BUILDING
disappear MRPOKEMONSHOUSE_OAK disappear MRPOKEMONSHOUSE_OAK
waitsfx waitsfx
special RestartMapMusic special RestartMapMusic
pause 15 pause 15
spriteface PLAYER, UP objectface PLAYER, UP
opentext opentext
writetext MrPokemonsHouse_MrPokemonHealText writetext MrPokemonsHouse_MrPokemonHealText
waitbutton waitbutton

View File

@ -66,7 +66,7 @@ GameboyKidScript_0x5c037:
writetext UnknownText_0x5c42a writetext UnknownText_0x5c42a
waitbutton waitbutton
closetext closetext
spriteface NATIONALPARK_GAMEBOY_KID, DOWN objectface NATIONALPARK_GAMEBOY_KID, DOWN
end end
TrainerSchoolboyJack1: TrainerSchoolboyJack1:

View File

@ -24,12 +24,12 @@ NewBarkTown_MapScripts:
NewBarkTown_TeacherStopsYouScene1: NewBarkTown_TeacherStopsYouScene1:
playmusic MUSIC_MOM playmusic MUSIC_MOM
spriteface NEWBARKTOWN_TEACHER, LEFT objectface NEWBARKTOWN_TEACHER, LEFT
opentext opentext
writetext Text_WaitPlayer writetext Text_WaitPlayer
waitbutton waitbutton
closetext closetext
spriteface PLAYER, RIGHT objectface PLAYER, RIGHT
applymovement NEWBARKTOWN_TEACHER, Movement_TeacherRunsToYou1_NBT applymovement NEWBARKTOWN_TEACHER, Movement_TeacherRunsToYou1_NBT
opentext opentext
writetext Text_WhatDoYouThinkYoureDoing writetext Text_WhatDoYouThinkYoureDoing
@ -47,14 +47,14 @@ NewBarkTown_TeacherStopsYouScene1:
NewBarkTown_TeacherStopsYouScene2: NewBarkTown_TeacherStopsYouScene2:
playmusic MUSIC_MOM playmusic MUSIC_MOM
spriteface NEWBARKTOWN_TEACHER, LEFT objectface NEWBARKTOWN_TEACHER, LEFT
opentext opentext
writetext Text_WaitPlayer writetext Text_WaitPlayer
waitbutton waitbutton
closetext closetext
spriteface PLAYER, RIGHT objectface PLAYER, RIGHT
applymovement NEWBARKTOWN_TEACHER, Movement_TeacherRunsToYou2_NBT applymovement NEWBARKTOWN_TEACHER, Movement_TeacherRunsToYou2_NBT
spriteface PLAYER, UP objectface PLAYER, UP
opentext opentext
writetext Text_WhatDoYouThinkYoureDoing writetext Text_WhatDoYouThinkYoureDoing
waitbutton waitbutton
@ -109,7 +109,7 @@ NewBarkTownSilverScript:
writetext NewBarkTownRivalText1 writetext NewBarkTownRivalText1
waitbutton waitbutton
closetext closetext
spriteface NEWBARKTOWN_SILVER, LEFT objectface NEWBARKTOWN_SILVER, LEFT
opentext opentext
writetext NewBarkTownRivalText2 writetext NewBarkTownRivalText2
waitbutton waitbutton
@ -118,7 +118,7 @@ NewBarkTownSilverScript:
applymovement PLAYER, Movement_SilverPushesYouAway_NBT applymovement PLAYER, Movement_SilverPushesYouAway_NBT
stopfollow stopfollow
pause 5 pause 5
spriteface NEWBARKTOWN_SILVER, DOWN objectface NEWBARKTOWN_SILVER, DOWN
pause 5 pause 5
playsound SFX_TACKLE playsound SFX_TACKLE
applymovement PLAYER, Movement_SilverShovesYouOut_NBT applymovement PLAYER, Movement_SilverShovesYouOut_NBT

View File

@ -23,7 +23,7 @@ OlivineCity_MapScripts:
return return
UnknownScript_0x1a8833: UnknownScript_0x1a8833:
spriteface PLAYER, LEFT objectface PLAYER, LEFT
showemote EMOTE_SHOCK, PLAYER, 15 showemote EMOTE_SHOCK, PLAYER, 15
special FadeOutMusic special FadeOutMusic
pause 15 pause 15
@ -37,7 +37,7 @@ UnknownScript_0x1a8833:
waitbutton waitbutton
closetext closetext
applymovement PLAYER, MovementData_0x1a88f4 applymovement PLAYER, MovementData_0x1a88f4
spriteface PLAYER, RIGHT objectface PLAYER, RIGHT
applymovement OLIVINECITY_OLIVINE_RIVAL, MovementData_0x1a88db applymovement OLIVINECITY_OLIVINE_RIVAL, MovementData_0x1a88db
setscene SCENE_FINISHED setscene SCENE_FINISHED
disappear OLIVINECITY_OLIVINE_RIVAL disappear OLIVINECITY_OLIVINE_RIVAL
@ -47,7 +47,7 @@ UnknownScript_0x1a8833:
end end
UnknownScript_0x1a886b: UnknownScript_0x1a886b:
spriteface PLAYER, LEFT objectface PLAYER, LEFT
showemote EMOTE_SHOCK, PLAYER, 15 showemote EMOTE_SHOCK, PLAYER, 15
special FadeOutMusic special FadeOutMusic
pause 15 pause 15
@ -61,7 +61,7 @@ UnknownScript_0x1a886b:
waitbutton waitbutton
closetext closetext
applymovement PLAYER, MovementData_0x1a88f7 applymovement PLAYER, MovementData_0x1a88f7
spriteface PLAYER, RIGHT objectface PLAYER, RIGHT
applymovement OLIVINECITY_OLIVINE_RIVAL, MovementData_0x1a88e8 applymovement OLIVINECITY_OLIVINE_RIVAL, MovementData_0x1a88e8
disappear OLIVINECITY_OLIVINE_RIVAL disappear OLIVINECITY_OLIVINE_RIVAL
setscene SCENE_FINISHED setscene SCENE_FINISHED

View File

@ -34,9 +34,9 @@ UnknownScript_0x60bab:
writetext UnknownText_0x60dea writetext UnknownText_0x60dea
waitbutton waitbutton
closetext closetext
spriteface OLIVINELIGHTHOUSE6F_JASMINE, RIGHT objectface OLIVINELIGHTHOUSE6F_JASMINE, RIGHT
pause 15 pause 15
spriteface OLIVINELIGHTHOUSE6F_MONSTER, LEFT objectface OLIVINELIGHTHOUSE6F_MONSTER, LEFT
opentext opentext
playmusic MUSIC_HEAL playmusic MUSIC_HEAL
writetext UnknownText_0x60e44 writetext UnknownText_0x60e44
@ -52,13 +52,13 @@ UnknownScript_0x60bab:
writetext UnknownText_0x60f3d writetext UnknownText_0x60f3d
waitbutton waitbutton
closetext closetext
spriteface OLIVINELIGHTHOUSE6F_MONSTER, RIGHT objectface OLIVINELIGHTHOUSE6F_MONSTER, RIGHT
pause 10 pause 10
spriteface OLIVINELIGHTHOUSE6F_MONSTER, LEFT objectface OLIVINELIGHTHOUSE6F_MONSTER, LEFT
pause 10 pause 10
spriteface OLIVINELIGHTHOUSE6F_MONSTER, RIGHT objectface OLIVINELIGHTHOUSE6F_MONSTER, RIGHT
pause 10 pause 10
spriteface OLIVINELIGHTHOUSE6F_MONSTER, LEFT objectface OLIVINELIGHTHOUSE6F_MONSTER, LEFT
pause 10 pause 10
faceplayer faceplayer
opentext opentext
@ -88,9 +88,9 @@ UnknownScript_0x60c25:
writetext UnknownText_0x60edf writetext UnknownText_0x60edf
waitbutton waitbutton
closetext closetext
spriteface OLIVINELIGHTHOUSE6F_JASMINE, RIGHT objectface OLIVINELIGHTHOUSE6F_JASMINE, RIGHT
pause 15 pause 15
spriteface OLIVINELIGHTHOUSE6F_MONSTER, LEFT objectface OLIVINELIGHTHOUSE6F_MONSTER, LEFT
opentext opentext
writetext UnknownText_0x60ef1 writetext UnknownText_0x60ef1
waitbutton waitbutton

View File

@ -37,7 +37,7 @@ SailorScript_0x748c0:
writetext UnknownText_0x74a55 writetext UnknownText_0x74a55
waitbutton waitbutton
closetext closetext
spriteface OLIVINEPORT_SAILOR1, DOWN objectface OLIVINEPORT_SAILOR1, DOWN
pause 10 pause 10
playsound SFX_EXIT_BUILDING playsound SFX_EXIT_BUILDING
disappear OLIVINEPORT_SAILOR1 disappear OLIVINEPORT_SAILOR1
@ -73,12 +73,12 @@ UnknownScript_0x74919:
end end
UnknownScript_0x7491f: UnknownScript_0x7491f:
spriteface OLIVINEPORT_SAILOR3, RIGHT objectface OLIVINEPORT_SAILOR3, RIGHT
checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1 checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1
iftrue UnknownScript_0x7498b iftrue UnknownScript_0x7498b
checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_2 checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_2
iftrue UnknownScript_0x7498b iftrue UnknownScript_0x7498b
spriteface PLAYER, LEFT objectface PLAYER, LEFT
opentext opentext
checkevent EVENT_FAST_SHIP_FIRST_TIME checkevent EVENT_FAST_SHIP_FIRST_TIME
iffalse UnknownScript_0x7494e iffalse UnknownScript_0x7494e
@ -201,7 +201,7 @@ FishingGuruScript_0x74a01:
writetext UnknownText_0x74bf4 writetext UnknownText_0x74bf4
waitbutton waitbutton
closetext closetext
spriteface OLIVINEPORT_FISHING_GURU1, UP objectface OLIVINEPORT_FISHING_GURU1, UP
end end
FishingGuruScript_0x74a0c: FishingGuruScript_0x74a0c:
@ -210,7 +210,7 @@ FishingGuruScript_0x74a0c:
writetext UnknownText_0x74c35 writetext UnknownText_0x74c35
waitbutton waitbutton
closetext closetext
spriteface OLIVINEPORT_FISHING_GURU2, UP objectface OLIVINEPORT_FISHING_GURU2, UP
end end
YoungsterScript_0x74a17: YoungsterScript_0x74a17:
@ -219,7 +219,7 @@ YoungsterScript_0x74a17:
writetext UnknownText_0x74c76 writetext UnknownText_0x74c76
waitbutton waitbutton
closetext closetext
spriteface OLIVINEPORT_YOUNGSTER, DOWN objectface OLIVINEPORT_YOUNGSTER, DOWN
end end
CooltrainerFScript_0x74a22: CooltrainerFScript_0x74a22:
@ -228,7 +228,7 @@ CooltrainerFScript_0x74a22:
writetext UnknownText_0x74ca2 writetext UnknownText_0x74ca2
waitbutton waitbutton
closetext closetext
spriteface OLIVINEPORT_COOLTRAINER_F, DOWN objectface OLIVINEPORT_COOLTRAINER_F, DOWN
end end
OlivinePortHiddenProtein: OlivinePortHiddenProtein:

View File

@ -24,7 +24,7 @@ UnknownScript_0x7a4d8:
UnknownScript_0x7a4db: UnknownScript_0x7a4db:
playmusic MUSIC_MOM playmusic MUSIC_MOM
showemote EMOTE_SHOCK, PLAYERSHOUSE1F_MOM1, 15 showemote EMOTE_SHOCK, PLAYERSHOUSE1F_MOM1, 15
spriteface PLAYER, LEFT objectface PLAYER, LEFT
checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1 checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1
iffalse UnknownScript_0x7a4f2 iffalse UnknownScript_0x7a4f2
applymovement PLAYERSHOUSE1F_MOM1, MovementData_0x7a5fc applymovement PLAYERSHOUSE1F_MOM1, MovementData_0x7a5fc
@ -96,7 +96,7 @@ UnknownScript_0x7a564:
UnknownScript_0x7a56b: UnknownScript_0x7a56b:
special RestartMapMusic special RestartMapMusic
spriteface PLAYERSHOUSE1F_MOM1, LEFT objectface PLAYERSHOUSE1F_MOM1, LEFT
end end
UnknownScript_0x7a572: UnknownScript_0x7a572:
@ -179,7 +179,7 @@ NeighborScript:
writetext NeighborText writetext NeighborText
waitbutton waitbutton
closetext closetext
spriteface PLAYERSHOUSE1F_POKEFAN_F, RIGHT objectface PLAYERSHOUSE1F_POKEFAN_F, RIGHT
end end
TVScript: TVScript:

View File

@ -426,7 +426,7 @@ Pokecenter2F_CheckGender:
waitbutton waitbutton
closetext closetext
applymovement2 Pokecenter2FMovementData_ReceptionistLooksRight applymovement2 Pokecenter2FMovementData_ReceptionistLooksRight
spriteface PLAYER, LEFT objectface PLAYER, LEFT
opentext opentext
writetext Text_ChangeTheLook writetext Text_ChangeTheLook
waitbutton waitbutton
@ -533,7 +533,7 @@ TimeCapsuleScript_CheckPlayerGender:
closetext closetext
checkcode VAR_FACING checkcode VAR_FACING
ifnotequal UP, .FemaleChangeApperance ifnotequal UP, .FemaleChangeApperance
spriteface PLAYER, LEFT objectface PLAYER, LEFT
.FemaleChangeApperance: .FemaleChangeApperance:
opentext opentext
writetext Text_ChangeTheLook writetext Text_ChangeTheLook

View File

@ -26,19 +26,19 @@ PowerPlantGuardPhoneScript:
waitsfx waitsfx
pause 30 pause 30
applymovement POWERPLANT_OFFICER1, MovementData_0x188ed5 applymovement POWERPLANT_OFFICER1, MovementData_0x188ed5
spriteface POWERPLANT_GYM_GUY1, DOWN objectface POWERPLANT_GYM_GUY1, DOWN
spriteface POWERPLANT_GYM_GUY2, DOWN objectface POWERPLANT_GYM_GUY2, DOWN
opentext opentext
writetext UnknownText_0x188f22 writetext UnknownText_0x188f22
waitbutton waitbutton
closetext closetext
spriteface POWERPLANT_OFFICER1, LEFT objectface POWERPLANT_OFFICER1, LEFT
spriteface PLAYER, RIGHT objectface PLAYER, RIGHT
opentext opentext
writetext UnknownText_0x188f7f writetext UnknownText_0x188f7f
waitbutton waitbutton
closetext closetext
spriteface PLAYER, DOWN objectface PLAYER, DOWN
applymovement POWERPLANT_OFFICER1, MovementData_0x188eda applymovement POWERPLANT_OFFICER1, MovementData_0x188eda
setscene SCENE_POWERPLANT_NOTHING setscene SCENE_POWERPLANT_NOTHING
end end

View File

@ -120,17 +120,17 @@ Buena:
writetext UnknownText_0x5de84 writetext UnknownText_0x5de84
waitbutton waitbutton
closetext closetext
spriteface RADIOTOWER2F_BUENA, RIGHT objectface RADIOTOWER2F_BUENA, RIGHT
checkcode VAR_FACING checkcode VAR_FACING
ifnotequal RIGHT, UnknownScript_0x5d7be ifnotequal RIGHT, UnknownScript_0x5d7be
applymovement PLAYER, MovementData_0x5d921 applymovement PLAYER, MovementData_0x5d921
UnknownScript_0x5d7be: UnknownScript_0x5d7be:
spriteface PLAYER, RIGHT objectface PLAYER, RIGHT
opentext opentext
writetext UnknownText_0x5dedd writetext UnknownText_0x5dedd
waitbutton waitbutton
closetext closetext
spriteface RADIOTOWER2F_BUENA, DOWN objectface RADIOTOWER2F_BUENA, DOWN
refreshscreen refreshscreen
special BuenasPassword special BuenasPassword
closetext closetext
@ -146,7 +146,7 @@ UnknownScript_0x5d7be:
playsound SFX_TRANSACTION playsound SFX_TRANSACTION
setflag ENGINE_BUENAS_PASSWORD_2 setflag ENGINE_BUENAS_PASSWORD_2
pause 20 pause 20
spriteface RADIOTOWER2F_BUENA, RIGHT objectface RADIOTOWER2F_BUENA, RIGHT
opentext opentext
writetext UnknownText_0x5e054 writetext UnknownText_0x5e054
waitbutton waitbutton
@ -172,14 +172,14 @@ UnknownScript_0x5d80a:
checkevent EVENT_BUENA_OFFERED_HER_PHONE_NUMBER checkevent EVENT_BUENA_OFFERED_HER_PHONE_NUMBER
iftrue UnknownScript_0x5d8cc iftrue UnknownScript_0x5d8cc
UnknownScript_0x5d81a: UnknownScript_0x5d81a:
spriteface RADIOTOWER2F_BUENA, RIGHT objectface RADIOTOWER2F_BUENA, RIGHT
end end
UnknownScript_0x5d81e: UnknownScript_0x5d81e:
writetext UnknownText_0x5df29 writetext UnknownText_0x5df29
waitbutton waitbutton
closetext closetext
spriteface RADIOTOWER2F_BUENA, RIGHT objectface RADIOTOWER2F_BUENA, RIGHT
special FadeOutMusic special FadeOutMusic
pause 20 pause 20
special RestartMapMusic special RestartMapMusic
@ -194,7 +194,7 @@ UnknownScript_0x5d82f:
checkevent EVENT_BUENA_OFFERED_HER_PHONE_NUMBER checkevent EVENT_BUENA_OFFERED_HER_PHONE_NUMBER
iftrue UnknownScript_0x5d8cc iftrue UnknownScript_0x5d8cc
UnknownScript_0x5d83f: UnknownScript_0x5d83f:
spriteface RADIOTOWER2F_BUENA, RIGHT objectface RADIOTOWER2F_BUENA, RIGHT
pause 10 pause 10
end end
@ -204,13 +204,13 @@ UnknownScript_0x5d845:
writetext UnknownText_0x5e01c writetext UnknownText_0x5e01c
waitbutton waitbutton
closetext closetext
spriteface RADIOTOWER2F_BUENA, RIGHT objectface RADIOTOWER2F_BUENA, RIGHT
pause 20 pause 20
opentext opentext
writetext UnknownText_0x5e054 writetext UnknownText_0x5e054
waitbutton waitbutton
closetext closetext
spriteface RADIOTOWER2F_BUENA, RIGHT objectface RADIOTOWER2F_BUENA, RIGHT
special FadeOutMusic special FadeOutMusic
pause 20 pause 20
special RestartMapMusic special RestartMapMusic
@ -231,7 +231,7 @@ UnknownScript_0x5d86b:
checkevent EVENT_BUENA_OFFERED_HER_PHONE_NUMBER_NO_BLUE_CARD checkevent EVENT_BUENA_OFFERED_HER_PHONE_NUMBER_NO_BLUE_CARD
iftrue UnknownScript_0x5d8cc iftrue UnknownScript_0x5d8cc
UnknownScript_0x5d87b: UnknownScript_0x5d87b:
spriteface RADIOTOWER2F_BUENA, RIGHT objectface RADIOTOWER2F_BUENA, RIGHT
end end
UnknownScript_0x5d87f: UnknownScript_0x5d87f:
@ -243,7 +243,7 @@ UnknownScript_0x5d87f:
checkevent EVENT_BUENA_OFFERED_HER_PHONE_NUMBER_NO_BLUE_CARD checkevent EVENT_BUENA_OFFERED_HER_PHONE_NUMBER_NO_BLUE_CARD
iftrue UnknownScript_0x5d8cc iftrue UnknownScript_0x5d8cc
UnknownScript_0x5d88f: UnknownScript_0x5d88f:
spriteface RADIOTOWER2F_BUENA, RIGHT objectface RADIOTOWER2F_BUENA, RIGHT
end end
UnknownScript_0x5d893: UnknownScript_0x5d893:
@ -261,9 +261,9 @@ UnknownScript_0x5d8a4:
checkcellnum PHONE_BUENA checkcellnum PHONE_BUENA
iftrue UnknownScript_0x5d8fe iftrue UnknownScript_0x5d8fe
pause 20 pause 20
spriteface RADIOTOWER2F_BUENA, DOWN objectface RADIOTOWER2F_BUENA, DOWN
pause 15 pause 15
spriteface PLAYER, UP objectface PLAYER, UP
pause 15 pause 15
checkevent EVENT_BUENA_OFFERED_HER_PHONE_NUMBER_NO_BLUE_CARD checkevent EVENT_BUENA_OFFERED_HER_PHONE_NUMBER_NO_BLUE_CARD
iftrue UnknownScript_0x5d8cc iftrue UnknownScript_0x5d8cc
@ -288,7 +288,7 @@ UnknownScript_0x5d8d0:
writetext UnknownText_0x5e310 writetext UnknownText_0x5e310
waitbutton waitbutton
closetext closetext
spriteface RADIOTOWER2F_BUENA, RIGHT objectface RADIOTOWER2F_BUENA, RIGHT
addcellnum PHONE_BUENA addcellnum PHONE_BUENA
end end
@ -296,14 +296,14 @@ UnknownScript_0x5d8ed:
writetext UnknownText_0x5e33c writetext UnknownText_0x5e33c
waitbutton waitbutton
closetext closetext
spriteface RADIOTOWER2F_BUENA, RIGHT objectface RADIOTOWER2F_BUENA, RIGHT
end end
UnknownScript_0x5d8f6: UnknownScript_0x5d8f6:
writetext UnknownText_0x5e35e writetext UnknownText_0x5e35e
waitbutton waitbutton
closetext closetext
spriteface RADIOTOWER2F_BUENA, RIGHT objectface RADIOTOWER2F_BUENA, RIGHT
UnknownScript_0x5d8fe: UnknownScript_0x5d8fe:
end end

View File

@ -23,7 +23,7 @@ RadioTower5F_MapScripts:
end end
FakeDirectorScript: FakeDirectorScript:
spriteface RADIOTOWER5F_DIRECTOR, UP objectface RADIOTOWER5F_DIRECTOR, UP
showemote EMOTE_SHOCK, RADIOTOWER5F_DIRECTOR, 15 showemote EMOTE_SHOCK, RADIOTOWER5F_DIRECTOR, 15
opentext opentext
writetext FakeDirectorTextBefore1 writetext FakeDirectorTextBefore1
@ -79,7 +79,7 @@ TrainerExecutivef1:
RadioTower5FRocketBossScene: RadioTower5FRocketBossScene:
applymovement PLAYER, MovementData_0x60125 applymovement PLAYER, MovementData_0x60125
playmusic MUSIC_ROCKET_ENCOUNTER playmusic MUSIC_ROCKET_ENCOUNTER
spriteface RADIOTOWER5F_ROCKET, RIGHT objectface RADIOTOWER5F_ROCKET, RIGHT
opentext opentext
writetext RadioTower5FRocketBossBeforeText writetext RadioTower5FRocketBossBeforeText
waitbutton waitbutton
@ -116,7 +116,7 @@ RadioTower5FRocketBossScene:
moveobject RADIOTOWER5F_DIRECTOR, 12, 0 moveobject RADIOTOWER5F_DIRECTOR, 12, 0
appear RADIOTOWER5F_DIRECTOR appear RADIOTOWER5F_DIRECTOR
applymovement RADIOTOWER5F_DIRECTOR, RadioTower5FDirectorWalksIn applymovement RADIOTOWER5F_DIRECTOR, RadioTower5FDirectorWalksIn
spriteface PLAYER, RIGHT objectface PLAYER, RIGHT
opentext opentext
writetext RadioTower5FDirectorThankYouText writetext RadioTower5FDirectorThankYouText
buttonsound buttonsound

View File

@ -20,7 +20,7 @@ UnknownScript_0x733ed:
UnknownScript_0x733f3: UnknownScript_0x733f3:
showemote EMOTE_SHOCK, ROUTE16GATE_OFFICER, 15 showemote EMOTE_SHOCK, ROUTE16GATE_OFFICER, 15
spriteface PLAYER, UP objectface PLAYER, UP
opentext opentext
writetext UnknownText_0x73496 writetext UnknownText_0x73496
waitbutton waitbutton

View File

@ -20,7 +20,7 @@ UnknownScript_0x73611:
UnknownScript_0x73617: UnknownScript_0x73617:
showemote EMOTE_SHOCK, ROUTE17ROUTE18GATE_OFFICER, 15 showemote EMOTE_SHOCK, ROUTE17ROUTE18GATE_OFFICER, 15
spriteface PLAYER, UP objectface PLAYER, UP
opentext opentext
writetext UnknownText_0x7364d writetext UnknownText_0x7364d
waitbutton waitbutton

View File

@ -28,21 +28,21 @@ Route25MistyDate1Script:
showemote EMOTE_HEART, ROUTE25_MISTY, 15 showemote EMOTE_HEART, ROUTE25_MISTY, 15
pause 30 pause 30
showemote EMOTE_SHOCK, ROUTE25_COOLTRAINER_M1, 10 showemote EMOTE_SHOCK, ROUTE25_COOLTRAINER_M1, 10
spriteface ROUTE25_MISTY, DOWN objectface ROUTE25_MISTY, DOWN
applymovement ROUTE25_COOLTRAINER_M1, MovementData_0x19efe8 applymovement ROUTE25_COOLTRAINER_M1, MovementData_0x19efe8
disappear ROUTE25_COOLTRAINER_M1 disappear ROUTE25_COOLTRAINER_M1
pause 15 pause 15
playmusic MUSIC_BEAUTY_ENCOUNTER playmusic MUSIC_BEAUTY_ENCOUNTER
spriteface ROUTE25_MISTY, UP objectface ROUTE25_MISTY, UP
pause 10 pause 10
applymovement ROUTE25_MISTY, MovementData_0x19efed applymovement ROUTE25_MISTY, MovementData_0x19efed
opentext opentext
writetext Route25MistyDateText writetext Route25MistyDateText
waitbutton waitbutton
closetext closetext
spriteface PLAYER, DOWN objectface PLAYER, DOWN
applymovement ROUTE25_MISTY, MovementData_0x19effa applymovement ROUTE25_MISTY, MovementData_0x19effa
spriteface PLAYER, LEFT objectface PLAYER, LEFT
applymovement ROUTE25_MISTY, MovementData_0x19f000 applymovement ROUTE25_MISTY, MovementData_0x19f000
disappear ROUTE25_MISTY disappear ROUTE25_MISTY
clearevent EVENT_TRAINERS_IN_CERULEAN_GYM clearevent EVENT_TRAINERS_IN_CERULEAN_GYM
@ -54,21 +54,21 @@ Route25MistyDate2Script:
showemote EMOTE_HEART, ROUTE25_MISTY, 15 showemote EMOTE_HEART, ROUTE25_MISTY, 15
pause 30 pause 30
showemote EMOTE_SHOCK, ROUTE25_COOLTRAINER_M1, 10 showemote EMOTE_SHOCK, ROUTE25_COOLTRAINER_M1, 10
spriteface ROUTE25_MISTY, DOWN objectface ROUTE25_MISTY, DOWN
applymovement ROUTE25_COOLTRAINER_M1, MovementData_0x19efea applymovement ROUTE25_COOLTRAINER_M1, MovementData_0x19efea
disappear ROUTE25_COOLTRAINER_M1 disappear ROUTE25_COOLTRAINER_M1
pause 15 pause 15
playmusic MUSIC_BEAUTY_ENCOUNTER playmusic MUSIC_BEAUTY_ENCOUNTER
spriteface ROUTE25_MISTY, UP objectface ROUTE25_MISTY, UP
pause 10 pause 10
applymovement ROUTE25_MISTY, MovementData_0x19eff4 applymovement ROUTE25_MISTY, MovementData_0x19eff4
opentext opentext
writetext Route25MistyDateText writetext Route25MistyDateText
waitbutton waitbutton
closetext closetext
spriteface PLAYER, UP objectface PLAYER, UP
applymovement ROUTE25_MISTY, MovementData_0x19effd applymovement ROUTE25_MISTY, MovementData_0x19effd
spriteface PLAYER, LEFT objectface PLAYER, LEFT
applymovement ROUTE25_MISTY, MovementData_0x19f000 applymovement ROUTE25_MISTY, MovementData_0x19f000
disappear ROUTE25_MISTY disappear ROUTE25_MISTY
clearevent EVENT_TRAINERS_IN_CERULEAN_GYM clearevent EVENT_TRAINERS_IN_CERULEAN_GYM

View File

@ -23,17 +23,17 @@ Route27_MapScripts:
end end
UnknownScript_0x1a0873: UnknownScript_0x1a0873:
spriteface ROUTE27_FISHER, LEFT objectface ROUTE27_FISHER, LEFT
showemote EMOTE_SHOCK, ROUTE27_FISHER, 15 showemote EMOTE_SHOCK, ROUTE27_FISHER, 15
applymovement ROUTE27_FISHER, MovementData_0x1a0a66 applymovement ROUTE27_FISHER, MovementData_0x1a0a66
jump UnknownScript_0x1a088c jump UnknownScript_0x1a088c
UnknownScript_0x1a0881: UnknownScript_0x1a0881:
spriteface ROUTE27_FISHER, LEFT objectface ROUTE27_FISHER, LEFT
showemote EMOTE_SHOCK, ROUTE27_FISHER, 15 showemote EMOTE_SHOCK, ROUTE27_FISHER, 15
applymovement ROUTE27_FISHER, MovementData_0x1a0a69 applymovement ROUTE27_FISHER, MovementData_0x1a0a69
UnknownScript_0x1a088c: UnknownScript_0x1a088c:
spriteface PLAYER, RIGHT objectface PLAYER, RIGHT
opentext opentext
writetext Route27FisherHeyText writetext Route27FisherHeyText
buttonsound buttonsound

View File

@ -37,10 +37,10 @@ Route29_MapScripts:
return return
Route29Tutorial1: Route29Tutorial1:
spriteface ROUTE29_COOLTRAINER_M1, UP objectface ROUTE29_COOLTRAINER_M1, UP
showemote EMOTE_SHOCK, ROUTE29_COOLTRAINER_M1, 15 showemote EMOTE_SHOCK, ROUTE29_COOLTRAINER_M1, 15
applymovement ROUTE29_COOLTRAINER_M1, DudeMovementData1a applymovement ROUTE29_COOLTRAINER_M1, DudeMovementData1a
spriteface PLAYER, LEFT objectface PLAYER, LEFT
setevent EVENT_DUDE_TALKED_TO_YOU setevent EVENT_DUDE_TALKED_TO_YOU
opentext opentext
writetext CatchingTutorialIntroText writetext CatchingTutorialIntroText
@ -52,7 +52,7 @@ Route29Tutorial1:
stopfollow stopfollow
loadwildmon RATTATA, 5 loadwildmon RATTATA, 5
catchtutorial BATTLETYPE_TUTORIAL catchtutorial BATTLETYPE_TUTORIAL
spriteface ROUTE29_COOLTRAINER_M1, UP objectface ROUTE29_COOLTRAINER_M1, UP
opentext opentext
writetext CatchingTutorialDebriefText writetext CatchingTutorialDebriefText
waitbutton waitbutton
@ -62,10 +62,10 @@ Route29Tutorial1:
end end
Route29Tutorial2: Route29Tutorial2:
spriteface ROUTE29_COOLTRAINER_M1, UP objectface ROUTE29_COOLTRAINER_M1, UP
showemote EMOTE_SHOCK, ROUTE29_COOLTRAINER_M1, 15 showemote EMOTE_SHOCK, ROUTE29_COOLTRAINER_M1, 15
applymovement ROUTE29_COOLTRAINER_M1, DudeMovementData2a applymovement ROUTE29_COOLTRAINER_M1, DudeMovementData2a
spriteface PLAYER, LEFT objectface PLAYER, LEFT
setevent EVENT_DUDE_TALKED_TO_YOU setevent EVENT_DUDE_TALKED_TO_YOU
opentext opentext
writetext CatchingTutorialIntroText writetext CatchingTutorialIntroText
@ -77,7 +77,7 @@ Route29Tutorial2:
stopfollow stopfollow
loadwildmon RATTATA, 5 loadwildmon RATTATA, 5
catchtutorial BATTLETYPE_TUTORIAL catchtutorial BATTLETYPE_TUTORIAL
spriteface ROUTE29_COOLTRAINER_M1, UP objectface ROUTE29_COOLTRAINER_M1, UP
opentext opentext
writetext CatchingTutorialDebriefText writetext CatchingTutorialDebriefText
waitbutton waitbutton

View File

@ -29,7 +29,7 @@ YoungsterJoey_ImportantBattleScript:
faceplayer faceplayer
writetext Text_ThisIsABigBattle writetext Text_ThisIsABigBattle
waitbutton waitbutton
spriteface ROUTE30_YOUNGSTER1, UP objectface ROUTE30_YOUNGSTER1, UP
closetext closetext
playsound SFX_TACKLE playsound SFX_TACKLE
applymovement ROUTE30_MONSTER1, Route30_MikeysRattataAttacksMovement applymovement ROUTE30_MONSTER1, Route30_MikeysRattataAttacksMovement

View File

@ -85,8 +85,8 @@ Route32CooltrainerMContinueScene:
end end
Route32CooltrainerMStopsYouScene: Route32CooltrainerMStopsYouScene:
spriteface ROUTE32_COOLTRAINER_M, LEFT objectface ROUTE32_COOLTRAINER_M, LEFT
spriteface PLAYER, RIGHT objectface PLAYER, RIGHT
opentext opentext
writetext Route32CooltrainerMText_WhatsTheHurry writetext Route32CooltrainerMText_WhatsTheHurry
waitbutton waitbutton
@ -94,7 +94,7 @@ Route32CooltrainerMStopsYouScene:
follow PLAYER, ROUTE32_COOLTRAINER_M follow PLAYER, ROUTE32_COOLTRAINER_M
applymovement PLAYER, Movement_Route32CooltrainerMPushesYouBackToViolet applymovement PLAYER, Movement_Route32CooltrainerMPushesYouBackToViolet
stopfollow stopfollow
spriteface PLAYER, DOWN objectface PLAYER, DOWN
scall Route32CooltrainerMContinueScene scall Route32CooltrainerMContinueScene
applymovement ROUTE32_COOLTRAINER_M, Movement_Route32CooltrainerMReset1 applymovement ROUTE32_COOLTRAINER_M, Movement_Route32CooltrainerMReset1
applymovement ROUTE32_COOLTRAINER_M, Movement_Route32CooltrainerMReset2 applymovement ROUTE32_COOLTRAINER_M, Movement_Route32CooltrainerMReset2
@ -118,8 +118,8 @@ Route32RoarTMGuyScript:
end end
Route32WannaBuyASlowpokeTailScript: Route32WannaBuyASlowpokeTailScript:
spriteface ROUTE32_FISHER4, DOWN objectface ROUTE32_FISHER4, DOWN
spriteface PLAYER, UP objectface PLAYER, UP
jump _OfferToSellSlowpokeTail jump _OfferToSellSlowpokeTail
SlowpokeTailSalesmanScript: SlowpokeTailSalesmanScript:

View File

@ -26,12 +26,12 @@ UnknownScript_0x62d3d:
checkevent EVENT_FOREST_IS_RESTLESS checkevent EVENT_FOREST_IS_RESTLESS
iffalse UnknownScript_0x62d62 iffalse UnknownScript_0x62d62
showemote EMOTE_SHOCK, ROUTE34ILEXFORESTGATE_TEACHER2, 20 showemote EMOTE_SHOCK, ROUTE34ILEXFORESTGATE_TEACHER2, 20
spriteface ROUTE34ILEXFORESTGATE_TEACHER2, LEFT objectface ROUTE34ILEXFORESTGATE_TEACHER2, LEFT
spriteface PLAYER, RIGHT objectface PLAYER, RIGHT
follow PLAYER, ROUTE34ILEXFORESTGATE_TEACHER2 follow PLAYER, ROUTE34ILEXFORESTGATE_TEACHER2
applymovement PLAYER, MovementData_0x62d97 applymovement PLAYER, MovementData_0x62d97
stopfollow stopfollow
spriteface PLAYER, DOWN objectface PLAYER, DOWN
opentext opentext
writetext UnknownText_0x62e41 writetext UnknownText_0x62e41
waitbutton waitbutton

View File

@ -53,7 +53,7 @@ Route35NationalParkGate_MapScripts:
.LeavingContestEarly: .LeavingContestEarly:
applymovement PLAYER, MovementData_0x6a2e2 applymovement PLAYER, MovementData_0x6a2e2
spriteface ROUTE35NATIONALPARKGATE_OFFICER1, RIGHT objectface ROUTE35NATIONALPARKGATE_OFFICER1, RIGHT
opentext opentext
checkcode VAR_CONTESTMINUTES checkcode VAR_CONTESTMINUTES
addvar 1 addvar 1

View File

@ -37,10 +37,10 @@ Route36SuicuneScript:
showemote EMOTE_SHOCK, PLAYER, 15 showemote EMOTE_SHOCK, PLAYER, 15
pause 15 pause 15
playsound SFX_WARP_FROM playsound SFX_WARP_FROM
spriteface PLAYER, UP objectface PLAYER, UP
applymovement ROUTE36_SUICUNE, Route36SuicuneMovement applymovement ROUTE36_SUICUNE, Route36SuicuneMovement
disappear ROUTE36_SUICUNE disappear ROUTE36_SUICUNE
spriteface PLAYER, DOWN objectface PLAYER, DOWN
pause 10 pause 10
setscene SCENE_ROUTE36_NOTHING setscene SCENE_ROUTE36_NOTHING
clearevent EVENT_SAW_SUICUNE_AT_CIANWOOD_CITY clearevent EVENT_SAW_SUICUNE_AT_CIANWOOD_CITY

View File

@ -62,7 +62,7 @@ Route36NationalParkGate_MapScripts:
return return
.LeavingContestEarly: .LeavingContestEarly:
spriteface PLAYER, UP objectface PLAYER, UP
opentext opentext
checkcode VAR_CONTESTMINUTES checkcode VAR_CONTESTMINUTES
addvar 1 addvar 1
@ -87,7 +87,7 @@ Route36NationalParkGate_MapScripts:
writetext UnknownText_0x6b300 writetext UnknownText_0x6b300
waitbutton waitbutton
closetext closetext
spriteface PLAYER, LEFT objectface PLAYER, LEFT
playsound SFX_EXIT_BUILDING playsound SFX_EXIT_BUILDING
special FadeOutPalettes special FadeOutPalettes
waitsfx waitsfx
@ -170,7 +170,7 @@ Route36OfficerScriptContest:
closetext closetext
setflag ENGINE_BUG_CONTEST_TIMER setflag ENGINE_BUG_CONTEST_TIMER
special GiveParkBalls special GiveParkBalls
spriteface PLAYER, LEFT objectface PLAYER, LEFT
playsound SFX_EXIT_BUILDING playsound SFX_EXIT_BUILDING
special FadeOutPalettes special FadeOutPalettes
waitsfx waitsfx

View File

@ -16,14 +16,14 @@ TwinScript_0x9cc76:
writetext Text_MoomooIsSick writetext Text_MoomooIsSick
waitbutton waitbutton
closetext closetext
spriteface ROUTE39BARN_TWIN1, RIGHT objectface ROUTE39BARN_TWIN1, RIGHT
end end
.FeedingMooMoo: .FeedingMooMoo:
writetext Text_WereFeedingMoomoo writetext Text_WereFeedingMoomoo
waitbutton waitbutton
closetext closetext
spriteface ROUTE39BARN_TWIN1, RIGHT objectface ROUTE39BARN_TWIN1, RIGHT
end end
TwinScript_0x9cc90: TwinScript_0x9cc90:
@ -34,14 +34,14 @@ TwinScript_0x9cc90:
writetext Text_MoomooIsSick writetext Text_MoomooIsSick
waitbutton waitbutton
closetext closetext
spriteface ROUTE39BARN_TWIN2, LEFT objectface ROUTE39BARN_TWIN2, LEFT
end end
.FeedingMooMoo: .FeedingMooMoo:
writetext Text_WereFeedingMoomoo writetext Text_WereFeedingMoomoo
waitbutton waitbutton
closetext closetext
spriteface ROUTE39BARN_TWIN2, LEFT objectface ROUTE39BARN_TWIN2, LEFT
end end
MooMoo: MooMoo:

View File

@ -42,7 +42,7 @@ RocketScript_Southbound:
applymovement PLAYER, PlayerStepsIn applymovement PLAYER, PlayerStepsIn
showemote EMOTE_SHOCK, ROUTE43GATE_ROCKET2, 15 showemote EMOTE_SHOCK, ROUTE43GATE_ROCKET2, 15
applymovement ROUTE43GATE_ROCKET2, Rocket2Script_BlocksYouSouth applymovement ROUTE43GATE_ROCKET2, Rocket2Script_BlocksYouSouth
spriteface ROUTE43GATE_ROCKET1, UP objectface ROUTE43GATE_ROCKET1, UP
showemote EMOTE_SHOCK, ROUTE43GATE_ROCKET1, 15 showemote EMOTE_SHOCK, ROUTE43GATE_ROCKET1, 15
applymovement ROUTE43GATE_ROCKET1, Rocket1Script_BlocksYouSouth applymovement ROUTE43GATE_ROCKET1, Rocket1Script_BlocksYouSouth
opentext opentext
@ -74,7 +74,7 @@ RocketScript_ShakeDownSouth:
RocketScript_Northbound: RocketScript_Northbound:
showemote EMOTE_SHOCK, ROUTE43GATE_ROCKET1, 15 showemote EMOTE_SHOCK, ROUTE43GATE_ROCKET1, 15
applymovement ROUTE43GATE_ROCKET1, Rocket1Script_BlocksYouNorth applymovement ROUTE43GATE_ROCKET1, Rocket1Script_BlocksYouNorth
spriteface ROUTE43GATE_ROCKET2, DOWN objectface ROUTE43GATE_ROCKET2, DOWN
showemote EMOTE_SHOCK, ROUTE43GATE_ROCKET2, 15 showemote EMOTE_SHOCK, ROUTE43GATE_ROCKET2, 15
applymovement ROUTE43GATE_ROCKET2, Rocket2Script_BlocksYouNorth applymovement ROUTE43GATE_ROCKET2, Rocket2Script_BlocksYouNorth
opentext opentext

View File

@ -95,7 +95,7 @@ UnknownScript_0x587c0:
writetext UnknownText_0x588f5 writetext UnknownText_0x588f5
waitbutton waitbutton
closetext closetext
spriteface RUINSOFALPHKABUTOCHAMBER_SCIENTIST, UP objectface RUINSOFALPHKABUTOCHAMBER_SCIENTIST, UP
end end
UnknownScript_0x587c9: UnknownScript_0x587c9:

View File

@ -42,13 +42,13 @@ RuinsOfAlphOutside_MapScripts:
return return
RuinsOfAlphOutsideScientistScene1: RuinsOfAlphOutsideScientistScene1:
spriteface RUINSOFALPHOUTSIDE_SCIENTIST, UP objectface RUINSOFALPHOUTSIDE_SCIENTIST, UP
spriteface PLAYER, DOWN objectface PLAYER, DOWN
jump UnknownScript_0x58044 jump UnknownScript_0x58044
RuinsOfAlphOutsideScientistScene2: RuinsOfAlphOutsideScientistScene2:
spriteface RUINSOFALPHOUTSIDE_SCIENTIST, LEFT objectface RUINSOFALPHOUTSIDE_SCIENTIST, LEFT
spriteface PLAYER, RIGHT objectface PLAYER, RIGHT
jump UnknownScript_0x58044 jump UnknownScript_0x58044
ScientistScript_0x58043: ScientistScript_0x58043:
@ -96,7 +96,7 @@ YoungsterScript_0x5807e:
writetext UnknownText_0x5848e writetext UnknownText_0x5848e
waitbutton waitbutton
closetext closetext
spriteface RUINSOFALPHOUTSIDE_YOUNGSTER3, UP objectface RUINSOFALPHOUTSIDE_YOUNGSTER3, UP
end end
TrainerPsychicNathan: TrainerPsychicNathan:

View File

@ -38,7 +38,7 @@ RuinsOfAlphResearchCenter_MapScripts:
pause 30 pause 30
playsound SFX_TRANSACTION playsound SFX_TRANSACTION
pause 30 pause 30
spriteface RUINSOFALPHRESEARCHCENTER_SCIENTIST3, DOWN objectface RUINSOFALPHRESEARCHCENTER_SCIENTIST3, DOWN
opentext opentext
writetext UnknownText_0x59278 writetext UnknownText_0x59278
waitbutton waitbutton

View File

@ -48,7 +48,7 @@ TrainerGruntM1:
moveobject SLOWPOKEWELLB1F_KURT, 11, 6 moveobject SLOWPOKEWELLB1F_KURT, 11, 6
appear SLOWPOKEWELLB1F_KURT appear SLOWPOKEWELLB1F_KURT
applymovement SLOWPOKEWELLB1F_KURT, KurtSlowpokeWellVictoryMovementData applymovement SLOWPOKEWELLB1F_KURT, KurtSlowpokeWellVictoryMovementData
spriteface PLAYER, RIGHT objectface PLAYER, RIGHT
opentext opentext
writetext KurtLeaveSlowpokeWellText writetext KurtLeaveSlowpokeWellText
waitbutton waitbutton

View File

@ -21,7 +21,7 @@ SproutTower3F_MapScripts:
end end
UnknownScript_0x184947: UnknownScript_0x184947:
spriteface PLAYER, UP objectface PLAYER, UP
showemote EMOTE_SHOCK, PLAYER, 15 showemote EMOTE_SHOCK, PLAYER, 15
special FadeOutMusic special FadeOutMusic
playsound SFX_TACKLE playsound SFX_TACKLE
@ -38,7 +38,7 @@ UnknownScript_0x184947:
waitbutton waitbutton
closetext closetext
showemote EMOTE_SHOCK, SPROUTTOWER3F_SILVER, 15 showemote EMOTE_SHOCK, SPROUTTOWER3F_SILVER, 15
spriteface SPROUTTOWER3F_SILVER, DOWN objectface SPROUTTOWER3F_SILVER, DOWN
pause 15 pause 15
applymovement SPROUTTOWER3F_SILVER, MovementData_0x184a24 applymovement SPROUTTOWER3F_SILVER, MovementData_0x184a24
playmusic MUSIC_RIVAL_ENCOUNTER playmusic MUSIC_RIVAL_ENCOUNTER
@ -46,7 +46,7 @@ UnknownScript_0x184947:
writetext UnknownText_0x184aec writetext UnknownText_0x184aec
waitbutton waitbutton
closetext closetext
spriteface SPROUTTOWER3F_SILVER, UP objectface SPROUTTOWER3F_SILVER, UP
opentext opentext
writetext UnknownText_0x184bc8 writetext UnknownText_0x184bc8
pause 15 pause 15

View File

@ -30,7 +30,7 @@ SecurityCamera1a:
playmusic MUSIC_ROCKET_ENCOUNTER playmusic MUSIC_ROCKET_ENCOUNTER
moveobject TEAMROCKETBASEB1F_ROCKET1, 19, 2 moveobject TEAMROCKETBASEB1F_ROCKET1, 19, 2
appear TEAMROCKETBASEB1F_ROCKET1 appear TEAMROCKETBASEB1F_ROCKET1
spriteface PLAYER, LEFT objectface PLAYER, LEFT
applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement1 applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement1
scall TrainerCameraGrunt1 scall TrainerCameraGrunt1
ifequal TRUE, NoSecurityCamera ifequal TRUE, NoSecurityCamera
@ -55,7 +55,7 @@ SecurityCamera1b:
playmusic MUSIC_ROCKET_ENCOUNTER playmusic MUSIC_ROCKET_ENCOUNTER
moveobject TEAMROCKETBASEB1F_ROCKET1, 19, 3 moveobject TEAMROCKETBASEB1F_ROCKET1, 19, 3
appear TEAMROCKETBASEB1F_ROCKET1 appear TEAMROCKETBASEB1F_ROCKET1
spriteface PLAYER, LEFT objectface PLAYER, LEFT
applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement1 applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement1
scall TrainerCameraGrunt1 scall TrainerCameraGrunt1
ifequal TRUE, NoSecurityCamera ifequal TRUE, NoSecurityCamera
@ -80,14 +80,14 @@ SecurityCamera2a:
playmusic MUSIC_ROCKET_ENCOUNTER playmusic MUSIC_ROCKET_ENCOUNTER
moveobject TEAMROCKETBASEB1F_ROCKET1, 4, 7 moveobject TEAMROCKETBASEB1F_ROCKET1, 4, 7
appear TEAMROCKETBASEB1F_ROCKET1 appear TEAMROCKETBASEB1F_ROCKET1
spriteface PLAYER, LEFT objectface PLAYER, LEFT
applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement2 applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement2
scall TrainerCameraGrunt1 scall TrainerCameraGrunt1
ifequal TRUE, NoSecurityCamera ifequal TRUE, NoSecurityCamera
scall PlaySecurityCameraSounds scall PlaySecurityCameraSounds
showemote EMOTE_SHOCK, PLAYER, 15 showemote EMOTE_SHOCK, PLAYER, 15
playmusic MUSIC_ROCKET_ENCOUNTER playmusic MUSIC_ROCKET_ENCOUNTER
spriteface PLAYER, RIGHT objectface PLAYER, RIGHT
moveobject TEAMROCKETBASEB1F_ROCKET1, 12, 5 moveobject TEAMROCKETBASEB1F_ROCKET1, 12, 5
appear TEAMROCKETBASEB1F_ROCKET1 appear TEAMROCKETBASEB1F_ROCKET1
applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement3 applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement3
@ -106,14 +106,14 @@ SecurityCamera2b:
playmusic MUSIC_ROCKET_ENCOUNTER playmusic MUSIC_ROCKET_ENCOUNTER
moveobject TEAMROCKETBASEB1F_ROCKET1, 4, 8 moveobject TEAMROCKETBASEB1F_ROCKET1, 4, 8
appear TEAMROCKETBASEB1F_ROCKET1 appear TEAMROCKETBASEB1F_ROCKET1
spriteface PLAYER, LEFT objectface PLAYER, LEFT
applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement4 applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement4
scall TrainerCameraGrunt1 scall TrainerCameraGrunt1
ifequal TRUE, NoSecurityCamera ifequal TRUE, NoSecurityCamera
scall PlaySecurityCameraSounds scall PlaySecurityCameraSounds
showemote EMOTE_SHOCK, PLAYER, 15 showemote EMOTE_SHOCK, PLAYER, 15
playmusic MUSIC_ROCKET_ENCOUNTER playmusic MUSIC_ROCKET_ENCOUNTER
spriteface PLAYER, RIGHT objectface PLAYER, RIGHT
moveobject TEAMROCKETBASEB1F_ROCKET1, 12, 5 moveobject TEAMROCKETBASEB1F_ROCKET1, 12, 5
appear TEAMROCKETBASEB1F_ROCKET1 appear TEAMROCKETBASEB1F_ROCKET1
applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement5 applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement5
@ -132,14 +132,14 @@ SecurityCamera3a:
playmusic MUSIC_ROCKET_ENCOUNTER playmusic MUSIC_ROCKET_ENCOUNTER
moveobject TEAMROCKETBASEB1F_ROCKET1, 19, 6 moveobject TEAMROCKETBASEB1F_ROCKET1, 19, 6
appear TEAMROCKETBASEB1F_ROCKET1 appear TEAMROCKETBASEB1F_ROCKET1
spriteface PLAYER, LEFT objectface PLAYER, LEFT
applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement1 applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement1
scall TrainerCameraGrunt1 scall TrainerCameraGrunt1
ifequal TRUE, NoSecurityCamera ifequal TRUE, NoSecurityCamera
scall PlaySecurityCameraSounds scall PlaySecurityCameraSounds
showemote EMOTE_SHOCK, PLAYER, 15 showemote EMOTE_SHOCK, PLAYER, 15
playmusic MUSIC_ROCKET_ENCOUNTER playmusic MUSIC_ROCKET_ENCOUNTER
spriteface PLAYER, RIGHT objectface PLAYER, RIGHT
moveobject TEAMROCKETBASEB1F_ROCKET1, 25, 11 moveobject TEAMROCKETBASEB1F_ROCKET1, 25, 11
appear TEAMROCKETBASEB1F_ROCKET1 appear TEAMROCKETBASEB1F_ROCKET1
applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement6 applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement6
@ -158,14 +158,14 @@ SecurityCamera3b:
playmusic MUSIC_ROCKET_ENCOUNTER playmusic MUSIC_ROCKET_ENCOUNTER
moveobject TEAMROCKETBASEB1F_ROCKET1, 19, 7 moveobject TEAMROCKETBASEB1F_ROCKET1, 19, 7
appear TEAMROCKETBASEB1F_ROCKET1 appear TEAMROCKETBASEB1F_ROCKET1
spriteface PLAYER, LEFT objectface PLAYER, LEFT
applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement1 applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement1
scall TrainerCameraGrunt1 scall TrainerCameraGrunt1
ifequal TRUE, NoSecurityCamera ifequal TRUE, NoSecurityCamera
scall PlaySecurityCameraSounds scall PlaySecurityCameraSounds
showemote EMOTE_SHOCK, PLAYER, 15 showemote EMOTE_SHOCK, PLAYER, 15
playmusic MUSIC_ROCKET_ENCOUNTER playmusic MUSIC_ROCKET_ENCOUNTER
spriteface PLAYER, RIGHT objectface PLAYER, RIGHT
moveobject TEAMROCKETBASEB1F_ROCKET1, 25, 12 moveobject TEAMROCKETBASEB1F_ROCKET1, 25, 12
appear TEAMROCKETBASEB1F_ROCKET1 appear TEAMROCKETBASEB1F_ROCKET1
applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement7 applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement7
@ -184,14 +184,14 @@ SecurityCamera4:
playmusic MUSIC_ROCKET_ENCOUNTER playmusic MUSIC_ROCKET_ENCOUNTER
moveobject TEAMROCKETBASEB1F_ROCKET1, 17, 16 moveobject TEAMROCKETBASEB1F_ROCKET1, 17, 16
appear TEAMROCKETBASEB1F_ROCKET1 appear TEAMROCKETBASEB1F_ROCKET1
spriteface PLAYER, LEFT objectface PLAYER, LEFT
applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement1 applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement1
scall TrainerCameraGrunt1 scall TrainerCameraGrunt1
ifequal TRUE, NoSecurityCamera ifequal TRUE, NoSecurityCamera
scall PlaySecurityCameraSounds scall PlaySecurityCameraSounds
showemote EMOTE_SHOCK, PLAYER, 15 showemote EMOTE_SHOCK, PLAYER, 15
playmusic MUSIC_ROCKET_ENCOUNTER playmusic MUSIC_ROCKET_ENCOUNTER
spriteface PLAYER, RIGHT objectface PLAYER, RIGHT
moveobject TEAMROCKETBASEB1F_ROCKET1, 25, 11 moveobject TEAMROCKETBASEB1F_ROCKET1, 25, 11
appear TEAMROCKETBASEB1F_ROCKET1 appear TEAMROCKETBASEB1F_ROCKET1
applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement8 applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement8
@ -210,14 +210,14 @@ SecurityCamera5:
playmusic MUSIC_ROCKET_ENCOUNTER playmusic MUSIC_ROCKET_ENCOUNTER
moveobject TEAMROCKETBASEB1F_ROCKET1, 3, 16 moveobject TEAMROCKETBASEB1F_ROCKET1, 3, 16
appear TEAMROCKETBASEB1F_ROCKET1 appear TEAMROCKETBASEB1F_ROCKET1
spriteface PLAYER, LEFT objectface PLAYER, LEFT
applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement1 applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement1
scall TrainerCameraGrunt1 scall TrainerCameraGrunt1
ifequal TRUE, NoSecurityCamera ifequal TRUE, NoSecurityCamera
scall PlaySecurityCameraSounds scall PlaySecurityCameraSounds
showemote EMOTE_SHOCK, PLAYER, 15 showemote EMOTE_SHOCK, PLAYER, 15
playmusic MUSIC_ROCKET_ENCOUNTER playmusic MUSIC_ROCKET_ENCOUNTER
spriteface PLAYER, RIGHT objectface PLAYER, RIGHT
moveobject TEAMROCKETBASEB1F_ROCKET1, 14, 16 moveobject TEAMROCKETBASEB1F_ROCKET1, 14, 16
appear TEAMROCKETBASEB1F_ROCKET1 appear TEAMROCKETBASEB1F_ROCKET1
applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement9 applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement9

View File

@ -61,20 +61,20 @@ UnknownScript_0x6cfac:
writetext UnknownText_0x6d2ad writetext UnknownText_0x6d2ad
waitbutton waitbutton
closetext closetext
spriteface PLAYER, DOWN objectface PLAYER, DOWN
showemote EMOTE_SHOCK, PLAYER, 15 showemote EMOTE_SHOCK, PLAYER, 15
applymovement PLAYER, MovementData_0x6d21f applymovement PLAYER, MovementData_0x6d21f
playmusic MUSIC_ROCKET_ENCOUNTER playmusic MUSIC_ROCKET_ENCOUNTER
applymovement TEAMROCKETBASEB2F_ROCKET_GIRL, MovementData_0x6d224 applymovement TEAMROCKETBASEB2F_ROCKET_GIRL, MovementData_0x6d224
spriteface PLAYER, UP objectface PLAYER, UP
applymovement TEAMROCKETBASEB2F_ROCKET1, MovementData_0x6d22f applymovement TEAMROCKETBASEB2F_ROCKET1, MovementData_0x6d22f
opentext opentext
writetext UnknownText_0x6d2c3 writetext UnknownText_0x6d2c3
waitbutton waitbutton
closetext closetext
cry DRAGONITE cry DRAGONITE
spriteface TEAMROCKETBASEB2F_ROCKET_GIRL, LEFT objectface TEAMROCKETBASEB2F_ROCKET_GIRL, LEFT
spriteface PLAYER, LEFT objectface PLAYER, LEFT
appear TEAMROCKETBASEB2F_DRAGON appear TEAMROCKETBASEB2F_DRAGON
applymovement TEAMROCKETBASEB2F_DRAGON, MovementData_0x6d236 applymovement TEAMROCKETBASEB2F_DRAGON, MovementData_0x6d236
applymovement TEAMROCKETBASEB2F_ROCKET_GIRL, MovementData_0x6d23b applymovement TEAMROCKETBASEB2F_ROCKET_GIRL, MovementData_0x6d23b
@ -85,7 +85,7 @@ UnknownScript_0x6cfac:
writetext UnknownText_0x6d38c writetext UnknownText_0x6d38c
waitbutton waitbutton
closetext closetext
spriteface PLAYER, RIGHT objectface PLAYER, RIGHT
applymovement TEAMROCKETBASEB2F_ROCKET_GIRL, MovementData_0x6d241 applymovement TEAMROCKETBASEB2F_ROCKET_GIRL, MovementData_0x6d241
opentext opentext
writetext UnknownText_0x6d3bd writetext UnknownText_0x6d3bd
@ -118,13 +118,13 @@ UnknownScript_0x6cfac:
special FadeInQuickly special FadeInQuickly
setscene SCENE_TEAMROCKETBASEB2F_ELECTRODES setscene SCENE_TEAMROCKETBASEB2F_ELECTRODES
clearevent EVENT_TEAM_ROCKET_BASE_B2F_LANCE clearevent EVENT_TEAM_ROCKET_BASE_B2F_LANCE
spriteface TEAMROCKETBASEB2F_LANCE, DOWN objectface TEAMROCKETBASEB2F_LANCE, DOWN
opentext opentext
writetext UnknownText_0x6d5d8 writetext UnknownText_0x6d5d8
waitbutton waitbutton
closetext closetext
applymovement TEAMROCKETBASEB2F_LANCE, MovementData_0x6d250 applymovement TEAMROCKETBASEB2F_LANCE, MovementData_0x6d250
spriteface PLAYER, UP objectface PLAYER, UP
opentext opentext
writetext UnknownText_0x6d64e writetext UnknownText_0x6d64e
waitbutton waitbutton
@ -153,12 +153,12 @@ UnknownScript_0x6d07a:
end end
LanceHealsScript1: LanceHealsScript1:
spriteface PLAYER, UP objectface PLAYER, UP
jump LanceHealsCommon jump LanceHealsCommon
LanceHealsScript2: LanceHealsScript2:
spriteface PLAYER, RIGHT objectface PLAYER, RIGHT
spriteface TEAMROCKETBASEB2F_LANCE, LEFT objectface TEAMROCKETBASEB2F_LANCE, LEFT
LanceHealsCommon: LanceHealsCommon:
opentext opentext
writetext LanceHealsText1 writetext LanceHealsText1
@ -281,7 +281,7 @@ UnknownScript_0x6d184:
moveobject TEAMROCKETBASEB2F_LANCE, 18, 6 moveobject TEAMROCKETBASEB2F_LANCE, 18, 6
appear TEAMROCKETBASEB2F_LANCE appear TEAMROCKETBASEB2F_LANCE
applymovement TEAMROCKETBASEB2F_LANCE, MovementData_0x6d27a applymovement TEAMROCKETBASEB2F_LANCE, MovementData_0x6d27a
spriteface PLAYER, RIGHT objectface PLAYER, RIGHT
opentext opentext
writetext UnknownText_0x6d809 writetext UnknownText_0x6d809
buttonsound buttonsound
@ -290,12 +290,12 @@ UnknownScript_0x6d184:
writetext UnknownText_0x6d8f8 writetext UnknownText_0x6d8f8
waitbutton waitbutton
closetext closetext
spriteface TEAMROCKETBASEB2F_LANCE, DOWN objectface TEAMROCKETBASEB2F_LANCE, DOWN
opentext opentext
writetext UnknownText_0x6d994 writetext UnknownText_0x6d994
waitbutton waitbutton
closetext closetext
spriteface PLAYER, DOWN objectface PLAYER, DOWN
applymovement TEAMROCKETBASEB2F_LANCE, MovementData_0x6d283 applymovement TEAMROCKETBASEB2F_LANCE, MovementData_0x6d283
disappear TEAMROCKETBASEB2F_LANCE disappear TEAMROCKETBASEB2F_LANCE
setevent EVENT_CLEARED_ROCKET_HIDEOUT setevent EVENT_CLEARED_ROCKET_HIDEOUT

View File

@ -47,9 +47,9 @@ TeamRocketBaseB3F_MapScripts:
return return
LanceGetPasswordScript: LanceGetPasswordScript:
spriteface PLAYER, LEFT objectface PLAYER, LEFT
pause 5 pause 5
spriteface TEAMROCKETBASEB3F_MOLTRES, RIGHT objectface TEAMROCKETBASEB3F_MOLTRES, RIGHT
pause 20 pause 20
applymovement TEAMROCKETBASEB3F_LANCE, MovementData_0x6e12a applymovement TEAMROCKETBASEB3F_LANCE, MovementData_0x6e12a
opentext opentext
@ -62,12 +62,12 @@ LanceGetPasswordScript:
end end
RocketBaseRival: RocketBaseRival:
spriteface PLAYER, LEFT objectface PLAYER, LEFT
showemote EMOTE_SHOCK, PLAYER, 15 showemote EMOTE_SHOCK, PLAYER, 15
special FadeOutMusic special FadeOutMusic
appear TEAMROCKETBASEB3F_SILVER appear TEAMROCKETBASEB3F_SILVER
applymovement TEAMROCKETBASEB3F_SILVER, RocketBaseRivalEnterMovement applymovement TEAMROCKETBASEB3F_SILVER, RocketBaseRivalEnterMovement
spriteface PLAYER, LEFT objectface PLAYER, LEFT
playmusic MUSIC_RIVAL_ENCOUNTER playmusic MUSIC_RIVAL_ENCOUNTER
opentext opentext
writetext RocketBaseRivalText writetext RocketBaseRivalText
@ -94,7 +94,7 @@ UnknownScript_0x6e056:
pause 30 pause 30
showemote EMOTE_SHOCK, TEAMROCKETBASEB3F_ROCKET1, 15 showemote EMOTE_SHOCK, TEAMROCKETBASEB3F_ROCKET1, 15
playmusic MUSIC_ROCKET_ENCOUNTER playmusic MUSIC_ROCKET_ENCOUNTER
spriteface TEAMROCKETBASEB3F_ROCKET1, DOWN objectface TEAMROCKETBASEB3F_ROCKET1, DOWN
opentext opentext
writetext UnknownText_0x6e400 writetext UnknownText_0x6e400
waitbutton waitbutton

View File

@ -88,7 +88,7 @@ TinTower1F_MapScripts:
special MonCheck special MonCheck
iftrue .Next1 ; if player caught Raikou, he doesn't appear in Tin Tower iftrue .Next1 ; if player caught Raikou, he doesn't appear in Tin Tower
applymovement TINTOWER1F_RAIKOU, TinTowerRaikouMovement1 applymovement TINTOWER1F_RAIKOU, TinTowerRaikouMovement1
spriteface PLAYER, LEFT objectface PLAYER, LEFT
cry RAIKOU cry RAIKOU
pause 10 pause 10
playsound SFX_WARP_FROM playsound SFX_WARP_FROM
@ -101,7 +101,7 @@ TinTower1F_MapScripts:
special MonCheck special MonCheck
iftrue .Next2 ; if player caught Entei, he doesn't appear in Tin Tower iftrue .Next2 ; if player caught Entei, he doesn't appear in Tin Tower
applymovement TINTOWER1F_ENTEI, TinTowerEnteiMovement1 applymovement TINTOWER1F_ENTEI, TinTowerEnteiMovement1
spriteface PLAYER, RIGHT objectface PLAYER, RIGHT
cry ENTEI cry ENTEI
pause 10 pause 10
playsound SFX_WARP_FROM playsound SFX_WARP_FROM
@ -110,7 +110,7 @@ TinTower1F_MapScripts:
playsound SFX_EXIT_BUILDING playsound SFX_EXIT_BUILDING
waitsfx waitsfx
.Next2: .Next2:
spriteface PLAYER, UP objectface PLAYER, UP
pause 10 pause 10
applymovement PLAYER, TinTowerPlayerMovement2 applymovement PLAYER, TinTowerPlayerMovement2
applymovement TINTOWER1F_SUICUNE, TinTowerSuicuneMovement applymovement TINTOWER1F_SUICUNE, TinTowerSuicuneMovement
@ -132,7 +132,7 @@ TinTower1F_MapScripts:
clearevent EVENT_SET_WHEN_FOUGHT_HO_OH clearevent EVENT_SET_WHEN_FOUGHT_HO_OH
reloadmapafterbattle reloadmapafterbattle
pause 20 pause 20
spriteface PLAYER, DOWN objectface PLAYER, DOWN
playmusic MUSIC_MYSTICALMAN_ENCOUNTER playmusic MUSIC_MYSTICALMAN_ENCOUNTER
playsound SFX_ENTER_DOOR playsound SFX_ENTER_DOOR
moveobject TINTOWER1F_EUSINE, 10, 15 moveobject TINTOWER1F_EUSINE, 10, 15
@ -153,7 +153,7 @@ TinTower1F_MapScripts:
moveobject TINTOWER1F_SAGE1, 7, 13 moveobject TINTOWER1F_SAGE1, 7, 13
moveobject TINTOWER1F_SAGE2, 9, 13 moveobject TINTOWER1F_SAGE2, 9, 13
moveobject TINTOWER1F_SAGE3, 11, 13 moveobject TINTOWER1F_SAGE3, 11, 13
spriteface PLAYER, RIGHT objectface PLAYER, RIGHT
opentext opentext
writetext TinTowerEusineSuicuneText writetext TinTowerEusineSuicuneText
waitbutton waitbutton

View File

@ -12,7 +12,7 @@ TrainerHouseB1F_MapScripts:
end end
TrainerHouseReceptionistScript: TrainerHouseReceptionistScript:
spriteface PLAYER, UP objectface PLAYER, UP
opentext opentext
checkflag ENGINE_FOUGHT_IN_TRAINER_HALL_TODAY checkflag ENGINE_FOUGHT_IN_TRAINER_HALL_TODAY
iftrue .FoughtTooManyTimes iftrue .FoughtTooManyTimes

View File

@ -43,7 +43,7 @@ SailorScript_0x74dc4:
writetext UnknownText_0x74f06 writetext UnknownText_0x74f06
waitbutton waitbutton
closetext closetext
spriteface VERMILIONPORT_SAILOR1, DOWN objectface VERMILIONPORT_SAILOR1, DOWN
pause 10 pause 10
playsound SFX_EXIT_BUILDING playsound SFX_EXIT_BUILDING
disappear VERMILIONPORT_SAILOR1 disappear VERMILIONPORT_SAILOR1
@ -77,12 +77,12 @@ UnknownScript_0x74e1a:
end end
UnknownScript_0x74e20: UnknownScript_0x74e20:
spriteface VERMILIONPORT_SAILOR2, RIGHT objectface VERMILIONPORT_SAILOR2, RIGHT
checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1 checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1
iftrue UnknownScript_0x74e86 iftrue UnknownScript_0x74e86
checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_2 checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_2
iftrue UnknownScript_0x74e86 iftrue UnknownScript_0x74e86
spriteface PLAYER, LEFT objectface PLAYER, LEFT
opentext opentext
checkcode VAR_WEEKDAY checkcode VAR_WEEKDAY
ifequal MONDAY, UnknownScript_0x74e72 ifequal MONDAY, UnknownScript_0x74e72

View File

@ -21,7 +21,7 @@ VictoryRoad_MapScripts:
UnknownScript_0x74492: UnknownScript_0x74492:
moveobject VICTORYROAD_SILVER, 18, 11 moveobject VICTORYROAD_SILVER, 18, 11
spriteface PLAYER, DOWN objectface PLAYER, DOWN
showemote EMOTE_SHOCK, PLAYER, 15 showemote EMOTE_SHOCK, PLAYER, 15
special FadeOutMusic special FadeOutMusic
pause 15 pause 15
@ -35,7 +35,7 @@ UnknownScript_0x74492:
end end
UnknownScript_0x744b5: UnknownScript_0x744b5:
spriteface PLAYER, DOWN objectface PLAYER, DOWN
showemote EMOTE_SHOCK, PLAYER, 15 showemote EMOTE_SHOCK, PLAYER, 15
special FadeOutMusic special FadeOutMusic
pause 15 pause 15
@ -49,7 +49,7 @@ UnknownScript_0x744b5:
end end
UnknownScript_0x744d4: UnknownScript_0x744d4:
spriteface PLAYER, DOWN objectface PLAYER, DOWN
playmusic MUSIC_RIVAL_ENCOUNTER playmusic MUSIC_RIVAL_ENCOUNTER
opentext opentext
writetext UnknownText_0x7455f writetext UnknownText_0x7455f

View File

@ -17,7 +17,7 @@ VictoryRoadGate_MapScripts:
end end
VictoryRoadGateBadgeCheckScene: VictoryRoadGateBadgeCheckScene:
spriteface PLAYER, LEFT objectface PLAYER, LEFT
jump VictoryRoadGateBadgeCheckScript jump VictoryRoadGateBadgeCheckScript
VictoryRoadGateOfficerScript: VictoryRoadGateOfficerScript:

View File

@ -40,7 +40,7 @@ VioletCityEarlScript:
playmusic MUSIC_SHOW_ME_AROUND playmusic MUSIC_SHOW_ME_AROUND
follow VIOLETCITY_EARL, PLAYER follow VIOLETCITY_EARL, PLAYER
applymovement VIOLETCITY_EARL, VioletCityFollowEarl_MovementData applymovement VIOLETCITY_EARL, VioletCityFollowEarl_MovementData
spriteface PLAYER, UP objectface PLAYER, UP
applymovement VIOLETCITY_EARL, VioletCitySpinningEarl_MovementData applymovement VIOLETCITY_EARL, VioletCitySpinningEarl_MovementData
stopfollow stopfollow
special RestartMapMusic special RestartMapMusic

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@ -36,7 +36,7 @@ VioletPokecenter1F_ElmsAideScript:
closetext closetext
checkcode VAR_FACING checkcode VAR_FACING
ifequal UP, .AideWalksAroundPlayer ifequal UP, .AideWalksAroundPlayer
spriteface PLAYER, DOWN objectface PLAYER, DOWN
applymovement VIOLETPOKECENTER1F_SCIENTIST, MovementData_AideWalksStraightOutOfPokecenter applymovement VIOLETPOKECENTER1F_SCIENTIST, MovementData_AideWalksStraightOutOfPokecenter
playsound SFX_EXIT_BUILDING playsound SFX_EXIT_BUILDING
disappear VIOLETPOKECENTER1F_SCIENTIST disappear VIOLETPOKECENTER1F_SCIENTIST
@ -45,7 +45,7 @@ VioletPokecenter1F_ElmsAideScript:
.AideWalksAroundPlayer: .AideWalksAroundPlayer:
applymovement VIOLETPOKECENTER1F_SCIENTIST, MovementData_AideWalksLeftToExitPokecenter applymovement VIOLETPOKECENTER1F_SCIENTIST, MovementData_AideWalksLeftToExitPokecenter
spriteface PLAYER, DOWN objectface PLAYER, DOWN
applymovement VIOLETPOKECENTER1F_SCIENTIST, MovementData_AideFinishesLeavingPokecenter applymovement VIOLETPOKECENTER1F_SCIENTIST, MovementData_AideFinishesLeavingPokecenter
playsound SFX_EXIT_BUILDING playsound SFX_EXIT_BUILDING
disappear VIOLETPOKECENTER1F_SCIENTIST disappear VIOLETPOKECENTER1F_SCIENTIST

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@ -51,19 +51,19 @@ WiseTriosRoomSage3Script:
jumptextfaceplayer WiseTriosRoomSage3Text jumptextfaceplayer WiseTriosRoomSage3Text
UnknownScript_0x985a3: UnknownScript_0x985a3:
spriteface WISETRIOSROOM_SAGE3, UP objectface WISETRIOSROOM_SAGE3, UP
spriteface PLAYER, DOWN objectface PLAYER, DOWN
showemote EMOTE_SHOCK, WISETRIOSROOM_SAGE3, 20 showemote EMOTE_SHOCK, WISETRIOSROOM_SAGE3, 20
follow PLAYER, WISETRIOSROOM_SAGE3 follow PLAYER, WISETRIOSROOM_SAGE3
applymovement PLAYER, MovementData_0x98622 applymovement PLAYER, MovementData_0x98622
stopfollow stopfollow
spriteface PLAYER, RIGHT objectface PLAYER, RIGHT
opentext opentext
writetext UnknownText_0x98712 writetext UnknownText_0x98712
waitbutton waitbutton
closetext closetext
applymovement WISETRIOSROOM_SAGE3, MovementData_0x98625 applymovement WISETRIOSROOM_SAGE3, MovementData_0x98625
spriteface WISETRIOSROOM_SAGE3, LEFT objectface WISETRIOSROOM_SAGE3, LEFT
end end
TrainerSageGaku: TrainerSageGaku:
@ -101,7 +101,7 @@ TrainerSageKoji:
waitbutton waitbutton
closetext closetext
applymovement WISETRIOSROOM_SAGE6, MovementData_0x98628 applymovement WISETRIOSROOM_SAGE6, MovementData_0x98628
spriteface WISETRIOSROOM_SAGE6, UP objectface WISETRIOSROOM_SAGE6, UP
setevent EVENT_KOJI_ALLOWS_YOU_PASSAGE_TO_TIN_TOWER setevent EVENT_KOJI_ALLOWS_YOU_PASSAGE_TO_TIN_TOWER
setscene SCENE_FINISHED setscene SCENE_FINISHED
end end