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Stop map anims during End Space fade out anim to prevent palette flickering (#22) [bugfix to 961d2f0b
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@@ -76,6 +76,9 @@ EndSpaceScript::
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ld hl, wDisplaySecondarySprites
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res SECONDARYSPRITES_SPACES_LEFT_F, [hl]
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call UpdateActiveSprites
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; stop map anims
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xor a
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ld [hMapAnims], a
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; fade out slow to white
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ld b, RGBFADE_TO_WHITE_8BGP_8OBP
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jp DoRGBFadeEffect
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