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Renaming: (fix #412)
- MapTriggers / maptrigger → SceneScripts / scene_script - XYTriggers / xy_trigger → CoordEvents / coord_event - Signposts / signpost → BGEvents / bg_event - PersonEvents / person_event → ObjectEvents / object_event
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@@ -4,7 +4,7 @@ map: macro
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endm
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maptrigger: macro
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scene_script: macro
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;\1: script pointer
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dw \1, 0
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endm
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@@ -18,8 +18,8 @@ warp_def: macro
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map \4
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endm
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xy_trigger: macro
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;\1: number: controlled by dotrigger/domaptrigger
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coord_event: macro
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;\1: number: controlled by setscene/setmapscene
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;\2: y: top to bottom, starts at 0
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;\3: x: left to right, starts at 0
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;\4: script pointer
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@@ -28,32 +28,32 @@ xy_trigger: macro
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db $0, $0
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endm
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signpost: macro
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bg_event: macro
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;\1: y: top to bottom, starts at 0
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;\2: x: left to right, starts at 0
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;\3: function: a SIGNPOST_* constant
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;\3: function: a BGEVENT_* constant
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;\4: script pointer
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db \1, \2, \3
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dw \4
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endm
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person_event: macro
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object_event: macro
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;\1: sprite: a SPRITE_* constant
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;\2: y: top to bottom, starts at 0
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;\3: x: left to right, starts at 0
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;\4: movement function: a SPRITEMOVEDATA_* constant
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;\5, \6: movement radius: y, x
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;\7, \8: hour1 and hour2: control the hours a person_event is visible (0-23)
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; * if hour1 < hour2, the person_event will only appear from hour1 to hour2
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; * if hour1 > hour2, the person_event will not appear from hour2 to hour1
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; * if hour1 == hour2, the person_event will always appear
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;\7, \8: hour1 and hour2: control the hours an object_event is visible (0-23)
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; * if hour1 < hour2, the object_event will only appear from hour1 to hour2
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; * if hour1 > hour2, the object_event will not appear from hour2 to hour1
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; * if hour1 == hour2, the object_event will always appear
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; * if hour1 == -1, hour2 is treated as a time-of-day value:
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; a combo of MORN, DAY, and/or NITE, or -1 to always appear
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;\9: color: a PAL_NPC_* constant, or 0 for sprite default
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;\10: function: a PERSONTYPE_* constant
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;\11: sight range: applies to PERSONTYPE_TRAINER
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;\10: function: a OBJECTTYPE_* constant
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;\11: sight range: applies to OBJECTTYPE_TRAINER
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;\12: script pointer
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;\13: event flag: an EVENT_* constant, or 0 for always
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;\13: event flag: an EVENT_* constant, or 0 to always appear
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db \1, \2 + 4, \3 + 4, \4
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dn \5, \6
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db \7, \8
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@@ -101,7 +101,7 @@ ENDM
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stonetable: macro
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;\1: warp id
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;\2: person_event id
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;\2: object_event id
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;\3: script pointer
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db \1, \2
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dw \3
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