Renaming: (fix #412)

- MapTriggers / maptrigger → SceneScripts / scene_script
- XYTriggers / xy_trigger → CoordEvents / coord_event
- Signposts / signpost → BGEvents / bg_event
- PersonEvents / person_event → ObjectEvents / object_event
This commit is contained in:
Remy Oukaour
2017-12-24 13:46:34 -05:00
parent 20d6c1d876
commit c05b7f41dd
427 changed files with 5206 additions and 5206 deletions

View File

@@ -4,7 +4,7 @@ map: macro
endm
maptrigger: macro
scene_script: macro
;\1: script pointer
dw \1, 0
endm
@@ -18,8 +18,8 @@ warp_def: macro
map \4
endm
xy_trigger: macro
;\1: number: controlled by dotrigger/domaptrigger
coord_event: macro
;\1: number: controlled by setscene/setmapscene
;\2: y: top to bottom, starts at 0
;\3: x: left to right, starts at 0
;\4: script pointer
@@ -28,32 +28,32 @@ xy_trigger: macro
db $0, $0
endm
signpost: macro
bg_event: macro
;\1: y: top to bottom, starts at 0
;\2: x: left to right, starts at 0
;\3: function: a SIGNPOST_* constant
;\3: function: a BGEVENT_* constant
;\4: script pointer
db \1, \2, \3
dw \4
endm
person_event: macro
object_event: macro
;\1: sprite: a SPRITE_* constant
;\2: y: top to bottom, starts at 0
;\3: x: left to right, starts at 0
;\4: movement function: a SPRITEMOVEDATA_* constant
;\5, \6: movement radius: y, x
;\7, \8: hour1 and hour2: control the hours a person_event is visible (0-23)
; * if hour1 < hour2, the person_event will only appear from hour1 to hour2
; * if hour1 > hour2, the person_event will not appear from hour2 to hour1
; * if hour1 == hour2, the person_event will always appear
;\7, \8: hour1 and hour2: control the hours an object_event is visible (0-23)
; * if hour1 < hour2, the object_event will only appear from hour1 to hour2
; * if hour1 > hour2, the object_event will not appear from hour2 to hour1
; * if hour1 == hour2, the object_event will always appear
; * if hour1 == -1, hour2 is treated as a time-of-day value:
; a combo of MORN, DAY, and/or NITE, or -1 to always appear
;\9: color: a PAL_NPC_* constant, or 0 for sprite default
;\10: function: a PERSONTYPE_* constant
;\11: sight range: applies to PERSONTYPE_TRAINER
;\10: function: a OBJECTTYPE_* constant
;\11: sight range: applies to OBJECTTYPE_TRAINER
;\12: script pointer
;\13: event flag: an EVENT_* constant, or 0 for always
;\13: event flag: an EVENT_* constant, or 0 to always appear
db \1, \2 + 4, \3 + 4, \4
dn \5, \6
db \7, \8
@@ -101,7 +101,7 @@ ENDM
stonetable: macro
;\1: warp id
;\2: person_event id
;\2: object_event id
;\3: script pointer
db \1, \2
dw \3