Renaming: (fix #412)

- MapTriggers / maptrigger → SceneScripts / scene_script
- XYTriggers / xy_trigger → CoordEvents / coord_event
- Signposts / signpost → BGEvents / bg_event
- PersonEvents / person_event → ObjectEvents / object_event
This commit is contained in:
Remy Oukaour
2017-12-24 13:46:34 -05:00
parent 20d6c1d876
commit c05b7f41dd
427 changed files with 5206 additions and 5206 deletions

View File

@@ -112,28 +112,28 @@ ptcallasm: macro
dw \1 ; asm
endm
enum checkmaptriggers_command ; $11
checkmaptriggers: macro
db checkmaptriggers_command
enum checkmapscene_command ; $11
checkmapscene: macro
db checkmapscene_command
map \1 ; map
endm
enum domaptrigger_command ; $12
domaptrigger: macro
db domaptrigger_command
enum setmapscene_command ; $12
setmapscene: macro
db setmapscene_command
map \1 ; map
db \2 ; trigger_id
db \2 ; scene_id
endm
enum checktriggers_command ; $13
checktriggers: macro
db checktriggers_command
enum checkscene_command ; $13
checkscene: macro
db checkscene_command
endm
enum dotrigger_command ; $14
dotrigger: macro
db dotrigger_command
db \1 ; trigger_id
enum setscene_command ; $14
setscene: macro
db setscene_command
db \1 ; scene_id
endm
enum writebyte_command ; $15
@@ -665,13 +665,13 @@ check_just_battled: macro
enum setlasttalked_command ; $68
setlasttalked: macro
db setlasttalked_command
db \1 ; person
db \1 ; object id
endm
enum applymovement_command ; $69
applymovement: macro
db applymovement_command
db \1 ; person
db \1 ; object id
dw \2 ; data
endm
@@ -686,11 +686,11 @@ faceplayer: macro
db faceplayer_command
endm
enum faceperson_command ; $6c
faceperson: macro
db faceperson_command
db \1 ; person1
db \2 ; person2
enum faceobject_command ; $6c
faceobject: macro
db faceobject_command
db \1 ; object1
db \2 ; object2
endm
enum variablesprite_command ; $6d
@@ -703,20 +703,20 @@ variablesprite: macro
enum disappear_command ; $6e
disappear: macro
db disappear_command
db \1 ; person
db \1 ; object id
endm
enum appear_command ; $6f
appear: macro
db appear_command
db \1 ; person
db \1 ; object id
endm
enum follow_command ; $70
follow: macro
db follow_command
db \1 ; person2
db \2 ; person1
db \1 ; object2
db \2 ; object1
endm
enum stopfollow_command ; $71
@@ -724,18 +724,18 @@ stopfollow: macro
db stopfollow_command
endm
enum moveperson_command ; $72
moveperson: macro
db moveperson_command
db \1 ; person
enum moveobject_command ; $72
moveobject: macro
db moveobject_command
db \1 ; object id
db \2 ; x
db \3 ; y
endm
enum writepersonxy_command ; $73
writepersonxy: macro
db writepersonxy_command
db \1 ; person
enum writeobjectxy_command ; $73
writeobjectxy: macro
db writeobjectxy_command
db \1 ; object id
endm
enum loademote_command ; $74
@@ -748,22 +748,22 @@ loademote: macro
showemote: macro
db showemote_command
db \1 ; bubble
db \2 ; person
db \2 ; object id
db \3 ; time
endm
enum spriteface_command ; $76
spriteface: macro
db spriteface_command
db \1 ; person
db \1 ; object id
db \2 ; facing
endm
enum follownotexact_command ; $77
follownotexact: macro
db follownotexact_command
db \1 ; person2
db \2 ; person1
db \1 ; object2
db \2 ; object1
endm
enum earthquake_command ; $78

View File

@@ -4,7 +4,7 @@ map: macro
endm
maptrigger: macro
scene_script: macro
;\1: script pointer
dw \1, 0
endm
@@ -18,8 +18,8 @@ warp_def: macro
map \4
endm
xy_trigger: macro
;\1: number: controlled by dotrigger/domaptrigger
coord_event: macro
;\1: number: controlled by setscene/setmapscene
;\2: y: top to bottom, starts at 0
;\3: x: left to right, starts at 0
;\4: script pointer
@@ -28,32 +28,32 @@ xy_trigger: macro
db $0, $0
endm
signpost: macro
bg_event: macro
;\1: y: top to bottom, starts at 0
;\2: x: left to right, starts at 0
;\3: function: a SIGNPOST_* constant
;\3: function: a BGEVENT_* constant
;\4: script pointer
db \1, \2, \3
dw \4
endm
person_event: macro
object_event: macro
;\1: sprite: a SPRITE_* constant
;\2: y: top to bottom, starts at 0
;\3: x: left to right, starts at 0
;\4: movement function: a SPRITEMOVEDATA_* constant
;\5, \6: movement radius: y, x
;\7, \8: hour1 and hour2: control the hours a person_event is visible (0-23)
; * if hour1 < hour2, the person_event will only appear from hour1 to hour2
; * if hour1 > hour2, the person_event will not appear from hour2 to hour1
; * if hour1 == hour2, the person_event will always appear
;\7, \8: hour1 and hour2: control the hours an object_event is visible (0-23)
; * if hour1 < hour2, the object_event will only appear from hour1 to hour2
; * if hour1 > hour2, the object_event will not appear from hour2 to hour1
; * if hour1 == hour2, the object_event will always appear
; * if hour1 == -1, hour2 is treated as a time-of-day value:
; a combo of MORN, DAY, and/or NITE, or -1 to always appear
;\9: color: a PAL_NPC_* constant, or 0 for sprite default
;\10: function: a PERSONTYPE_* constant
;\11: sight range: applies to PERSONTYPE_TRAINER
;\10: function: a OBJECTTYPE_* constant
;\11: sight range: applies to OBJECTTYPE_TRAINER
;\12: script pointer
;\13: event flag: an EVENT_* constant, or 0 for always
;\13: event flag: an EVENT_* constant, or 0 to always appear
db \1, \2 + 4, \3 + 4, \4
dn \5, \6
db \7, \8
@@ -101,7 +101,7 @@ ENDM
stonetable: macro
;\1: warp id
;\2: person_event id
;\2: object_event id
;\3: script pointer
db \1, \2
dw \3

View File

@@ -122,14 +122,14 @@ fix_facing: macro
db movement_fix_facing
endm
enum movement_show_person ; $3c
show_person: macro
db movement_show_person
enum movement_show_object ; $3c
show_object: macro
db movement_show_object
endm
enum movement_hide_person ; $3d
hide_person: macro
db movement_hide_person
enum movement_hide_object ; $3d
hide_object: macro
db movement_hide_object
endm
; Sleep
@@ -156,9 +156,9 @@ step_48: macro
db \1 ; ???
endm
enum movement_remove_person ; $49
remove_person: macro
db movement_remove_person
enum movement_remove_object ; $49
remove_object: macro
db movement_remove_object
endm
enum movement_step_loop ; $4a