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Renaming: (fix #412)
- MapTriggers / maptrigger → SceneScripts / scene_script - XYTriggers / xy_trigger → CoordEvents / coord_event - Signposts / signpost → BGEvents / bg_event - PersonEvents / person_event → ObjectEvents / object_event
This commit is contained in:
@@ -112,28 +112,28 @@ ptcallasm: macro
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dw \1 ; asm
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endm
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enum checkmaptriggers_command ; $11
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checkmaptriggers: macro
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db checkmaptriggers_command
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enum checkmapscene_command ; $11
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checkmapscene: macro
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db checkmapscene_command
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map \1 ; map
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endm
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enum domaptrigger_command ; $12
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domaptrigger: macro
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db domaptrigger_command
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enum setmapscene_command ; $12
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setmapscene: macro
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db setmapscene_command
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map \1 ; map
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db \2 ; trigger_id
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db \2 ; scene_id
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endm
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enum checktriggers_command ; $13
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checktriggers: macro
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db checktriggers_command
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enum checkscene_command ; $13
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checkscene: macro
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db checkscene_command
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endm
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enum dotrigger_command ; $14
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dotrigger: macro
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db dotrigger_command
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db \1 ; trigger_id
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enum setscene_command ; $14
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setscene: macro
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db setscene_command
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db \1 ; scene_id
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endm
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enum writebyte_command ; $15
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@@ -665,13 +665,13 @@ check_just_battled: macro
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enum setlasttalked_command ; $68
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setlasttalked: macro
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db setlasttalked_command
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db \1 ; person
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db \1 ; object id
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endm
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enum applymovement_command ; $69
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applymovement: macro
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db applymovement_command
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db \1 ; person
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db \1 ; object id
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dw \2 ; data
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endm
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@@ -686,11 +686,11 @@ faceplayer: macro
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db faceplayer_command
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endm
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enum faceperson_command ; $6c
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faceperson: macro
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db faceperson_command
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db \1 ; person1
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db \2 ; person2
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enum faceobject_command ; $6c
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faceobject: macro
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db faceobject_command
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db \1 ; object1
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db \2 ; object2
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endm
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enum variablesprite_command ; $6d
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@@ -703,20 +703,20 @@ variablesprite: macro
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enum disappear_command ; $6e
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disappear: macro
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db disappear_command
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db \1 ; person
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db \1 ; object id
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endm
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enum appear_command ; $6f
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appear: macro
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db appear_command
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db \1 ; person
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db \1 ; object id
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endm
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enum follow_command ; $70
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follow: macro
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db follow_command
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db \1 ; person2
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db \2 ; person1
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db \1 ; object2
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db \2 ; object1
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endm
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enum stopfollow_command ; $71
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@@ -724,18 +724,18 @@ stopfollow: macro
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db stopfollow_command
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endm
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enum moveperson_command ; $72
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moveperson: macro
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db moveperson_command
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db \1 ; person
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enum moveobject_command ; $72
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moveobject: macro
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db moveobject_command
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db \1 ; object id
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db \2 ; x
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db \3 ; y
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endm
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enum writepersonxy_command ; $73
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writepersonxy: macro
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db writepersonxy_command
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db \1 ; person
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enum writeobjectxy_command ; $73
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writeobjectxy: macro
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db writeobjectxy_command
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db \1 ; object id
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endm
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enum loademote_command ; $74
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@@ -748,22 +748,22 @@ loademote: macro
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showemote: macro
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db showemote_command
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db \1 ; bubble
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db \2 ; person
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db \2 ; object id
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db \3 ; time
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endm
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enum spriteface_command ; $76
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spriteface: macro
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db spriteface_command
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db \1 ; person
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db \1 ; object id
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db \2 ; facing
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endm
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enum follownotexact_command ; $77
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follownotexact: macro
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db follownotexact_command
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db \1 ; person2
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db \2 ; person1
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db \1 ; object2
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db \2 ; object1
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endm
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enum earthquake_command ; $78
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@@ -4,7 +4,7 @@ map: macro
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endm
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maptrigger: macro
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scene_script: macro
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;\1: script pointer
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dw \1, 0
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endm
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@@ -18,8 +18,8 @@ warp_def: macro
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map \4
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endm
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xy_trigger: macro
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;\1: number: controlled by dotrigger/domaptrigger
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coord_event: macro
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;\1: number: controlled by setscene/setmapscene
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;\2: y: top to bottom, starts at 0
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;\3: x: left to right, starts at 0
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;\4: script pointer
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@@ -28,32 +28,32 @@ xy_trigger: macro
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db $0, $0
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endm
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signpost: macro
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bg_event: macro
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;\1: y: top to bottom, starts at 0
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;\2: x: left to right, starts at 0
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;\3: function: a SIGNPOST_* constant
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;\3: function: a BGEVENT_* constant
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;\4: script pointer
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db \1, \2, \3
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dw \4
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endm
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person_event: macro
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object_event: macro
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;\1: sprite: a SPRITE_* constant
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;\2: y: top to bottom, starts at 0
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;\3: x: left to right, starts at 0
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;\4: movement function: a SPRITEMOVEDATA_* constant
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;\5, \6: movement radius: y, x
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;\7, \8: hour1 and hour2: control the hours a person_event is visible (0-23)
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; * if hour1 < hour2, the person_event will only appear from hour1 to hour2
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; * if hour1 > hour2, the person_event will not appear from hour2 to hour1
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; * if hour1 == hour2, the person_event will always appear
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;\7, \8: hour1 and hour2: control the hours an object_event is visible (0-23)
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; * if hour1 < hour2, the object_event will only appear from hour1 to hour2
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; * if hour1 > hour2, the object_event will not appear from hour2 to hour1
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; * if hour1 == hour2, the object_event will always appear
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; * if hour1 == -1, hour2 is treated as a time-of-day value:
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; a combo of MORN, DAY, and/or NITE, or -1 to always appear
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;\9: color: a PAL_NPC_* constant, or 0 for sprite default
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;\10: function: a PERSONTYPE_* constant
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;\11: sight range: applies to PERSONTYPE_TRAINER
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;\10: function: a OBJECTTYPE_* constant
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;\11: sight range: applies to OBJECTTYPE_TRAINER
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;\12: script pointer
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;\13: event flag: an EVENT_* constant, or 0 for always
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;\13: event flag: an EVENT_* constant, or 0 to always appear
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db \1, \2 + 4, \3 + 4, \4
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dn \5, \6
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db \7, \8
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@@ -101,7 +101,7 @@ ENDM
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stonetable: macro
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;\1: warp id
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;\2: person_event id
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;\2: object_event id
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;\3: script pointer
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db \1, \2
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dw \3
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@@ -122,14 +122,14 @@ fix_facing: macro
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db movement_fix_facing
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endm
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enum movement_show_person ; $3c
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show_person: macro
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db movement_show_person
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enum movement_show_object ; $3c
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show_object: macro
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db movement_show_object
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endm
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enum movement_hide_person ; $3d
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hide_person: macro
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db movement_hide_person
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enum movement_hide_object ; $3d
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hide_object: macro
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db movement_hide_object
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endm
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; Sleep
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@@ -156,9 +156,9 @@ step_48: macro
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db \1 ; ???
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endm
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enum movement_remove_person ; $49
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remove_person: macro
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db movement_remove_person
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enum movement_remove_object ; $49
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remove_object: macro
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db movement_remove_object
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endm
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enum movement_step_loop ; $4a
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