Local labels starting with capital letters are now decorated with a trailing colon; remove trailing whitespace; globally correct line endings to UNIX style

This commit is contained in:
pikalaxalt
2016-04-10 14:42:14 -04:00
parent 46ead9b849
commit bf73772a56
537 changed files with 4562 additions and 4562 deletions

View File

@@ -11,7 +11,7 @@ DoPlayerMovement:: ; 80000
ld [wPlayerNextMovement], a
ret
.GetDPad
.GetDPad:
ld a, [hJoyDown]
ld [CurInput], a
@@ -32,7 +32,7 @@ DoPlayerMovement:: ; 80000
ret
; 8002d
.TranslateIntoMovement
.TranslateIntoMovement:
ld a, [PlayerState]
cp PLAYER_NORMAL
jr z, .Normal
@@ -45,7 +45,7 @@ DoPlayerMovement:: ; 80000
cp PLAYER_SLIP
jr z, .Ice
.Normal
.Normal:
call .CheckForced
call .GetAction
call .CheckTile
@@ -60,7 +60,7 @@ DoPlayerMovement:: ; 80000
ret c
jr .NotMoving
.Surf
.Surf:
call .CheckForced
call .GetAction
call .CheckTile
@@ -71,7 +71,7 @@ DoPlayerMovement:: ; 80000
ret c
jr .NotMoving
.Ice
.Ice:
call .CheckForced
call .GetAction
call .CheckTile
@@ -88,12 +88,12 @@ DoPlayerMovement:: ; 80000
cp STANDING
jr z, .HitWall
call .BumpSound
.HitWall
.HitWall:
call .StandInPlace
xor a
ret
.NotMoving
.NotMoving:
ld a, [WalkingDirection]
cp STANDING
jr z, .Standing
@@ -103,12 +103,12 @@ DoPlayerMovement:: ; 80000
and a
jr nz, .CantMove
call .BumpSound
.CantMove
.CantMove:
call ._WalkInPlace
xor a
ret
.Standing
.Standing:
call .StandInPlace
xor a
ret
@@ -347,7 +347,7 @@ DoPlayerMovement:: ; 80000
scf
ret
.ExitWater
.ExitWater:
call .GetOutOfWater
call PlayMapMusic
ld a, STEP_WALK
@@ -386,7 +386,7 @@ DoPlayerMovement:: ; 80000
scf
ret
.DontJump
.DontJump:
xor a
ret
@@ -442,11 +442,11 @@ DoPlayerMovement:: ; 80000
xor a
ret
.EdgeWarps
.EdgeWarps:
db $70, $78, $76, $7e
; 8025f
.DoStep
.DoStep:
ld e, a
ld d, 0
ld hl, .Steps
@@ -473,7 +473,7 @@ DoPlayerMovement:: ; 80000
ld a, 4
ret
.Steps
.Steps:
dw .SlowStep
dw .NormalStep
dw .FastStep
@@ -483,42 +483,42 @@ DoPlayerMovement:: ; 80000
dw .BackJumpStep
dw .InPlace
.SlowStep
.SlowStep:
slow_step_down
slow_step_up
slow_step_left
slow_step_right
.NormalStep
.NormalStep:
step_down
step_up
step_left
step_right
.FastStep
.FastStep:
big_step_down
big_step_up
big_step_left
big_step_right
.JumpStep
.JumpStep:
jump_step_down
jump_step_up
jump_step_left
jump_step_right
.SlideStep
.SlideStep:
fast_slide_step_down
fast_slide_step_up
fast_slide_step_left
fast_slide_step_right
.BackJumpStep
.BackJumpStep:
jump_step_up
jump_step_down
jump_step_right
jump_step_left
.TurningStep
.TurningStep:
turn_step_down
turn_step_up
turn_step_left
turn_step_right
.InPlace
.InPlace:
db $80 + movement_turn_head_down
db $80 + movement_turn_head_up
db $80 + movement_turn_head_left
@@ -719,7 +719,7 @@ DoPlayerMovement:: ; 80000
xor a
ret
.NotWalkable
.NotWalkable:
scf
ret
; 803b4
@@ -741,7 +741,7 @@ DoPlayerMovement:: ; 80000
and a
ret
.NotSurfable
.NotSurfable:
scf
ret
; 803ca
@@ -779,16 +779,16 @@ DoPlayerMovement:: ; 80000
jr .Neither
.Water
.Water:
xor a
ret
.Land
.Land:
ld a, 1
and a
ret
.Neither
.Neither:
scf
ret
; 803ee