Local labels starting with capital letters are now decorated with a trailing colon; remove trailing whitespace; globally correct line endings to UNIX style

This commit is contained in:
pikalaxalt
2016-04-10 14:42:14 -04:00
parent 46ead9b849
commit bf73772a56
537 changed files with 4562 additions and 4562 deletions

View File

@@ -6,7 +6,7 @@ _DummyGame: ; e1e5b (38:5e5b)
jr nc, .loop
ret
.LoadGFXAndPals
.LoadGFXAndPals:
call DisableLCD
ld b, SCGB_08
call GetSGBLayout
@@ -42,7 +42,7 @@ _DummyGame: ; e1e5b (38:5e5b)
call DmgToCgbObjPal0
ret
.JumptableLoop
.JumptableLoop:
ld a, [wJumptableIndex]
bit 7, a
jr nz, .quit
@@ -56,10 +56,10 @@ _DummyGame: ; e1e5b (38:5e5b)
scf
ret
.ExecuteJumptable
.ExecuteJumptable:
jumptable .Jumptable, wJumptableIndex
.Jumptable
.Jumptable:
dw .RestartGame
dw .ResetBoard
dw .InitBoardTilemapAndCursorObject
@@ -70,13 +70,13 @@ _DummyGame: ; e1e5b (38:5e5b)
dw .RevealAll
dw .AskPlayAgain
.RestartGame
.RestartGame:
call DummyGame_InitStrings
ld hl, wJumptableIndex
inc [hl]
ret
.ResetBoard
.ResetBoard:
call ret_e00ed
jr nc, .proceed
ld hl, wJumptableIndex
@@ -95,7 +95,7 @@ rept 4
endr
ld [hl], a
ld [wDummyGameNumCardsMatched], a
.InitBoardTilemapAndCursorObject
.InitBoardTilemapAndCursorObject:
ld hl, wDummyGameCounter
ld a, [hl]
cp 45
@@ -117,7 +117,7 @@ endr
inc [hl]
ret
.CheckTriesRemaining
.CheckTriesRemaining:
ld a, [wDummyGameNumberTriesRemaining]
hlcoord 17, 0
add "0"
@@ -136,7 +136,7 @@ endr
ld [wcf64], a
ld hl, wJumptableIndex
inc [hl]
.PickCard1
.PickCard1:
ld a, [wcf64]
and a
ret z
@@ -160,7 +160,7 @@ endr
inc [hl]
ret
.PickCard2
.PickCard2:
ld a, [wcf64]
and a
ret z
@@ -185,7 +185,7 @@ endr
ld [wDummyGameCounter], a
ld hl, wJumptableIndex
inc [hl]
.DelayPickAgain
.DelayPickAgain:
ld hl, wDummyGameCounter
ld a, [hl]
and a
@@ -193,19 +193,19 @@ endr
dec [hl]
ret
.PickAgain
.PickAgain:
call DummyGame_CheckMatch
ld a, $3
ld [wJumptableIndex], a
ret
.RevealAll
.RevealAll:
ld a, [hJoypadPressed]
and A_BUTTON
ret z
xor a
ld [wDummyGameCounter], a
.RevelationLoop
.RevelationLoop:
ld hl, wDummyGameCounter
ld a, [hl]
cp 45
@@ -231,7 +231,7 @@ endr
call WaitPressAorB_BlinkCursor
ld hl, wJumptableIndex
inc [hl]
.AskPlayAgain
.AskPlayAgain:
call ret_e00ed
jr nc, .restart
ld hl, wJumptableIndex
@@ -310,7 +310,7 @@ DummyGame_CheckMatch: ; e2010
call PrintText
ret
.VictoryText
.VictoryText:
start_asm
push bc
hlcoord 2, 13