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synced 2024-11-16 11:27:33 -08:00
Move tileset-specific palette code into tilesets/
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@ -207,206 +207,7 @@ Function49496: ; 49496
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ret
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; 494ac
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LoadSpecialMapPalette: ; 494ac
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ld a, [wTileset]
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cp TILESET_POKECOM_CENTER
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jr z, .pokecom_2f
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cp TILESET_BATTLE_TOWER
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jr z, .battle_tower
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cp TILESET_ICE_PATH
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jr z, .ice_path
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cp TILESET_HOUSE_1
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jr z, .house
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cp TILESET_RADIO_TOWER
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jr z, .radio_tower
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cp TILESET_CELADON_MANSION
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jr z, .mansion_mobile
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jr .do_nothing
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.pokecom_2f
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call LoadPokeComPalette
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scf
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ret
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.battle_tower
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call LoadBattleTowerPalette
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scf
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ret
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.ice_path
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ld a, [wPermission] ; permission
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and $7
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cp INDOOR ; Hall of Fame
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jr z, .do_nothing
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call LoadIcePathPalette
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scf
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ret
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.house
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call LoadHousePalette
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scf
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ret
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.radio_tower
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call LoadRadioTowerPalette
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scf
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ret
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.mansion_mobile
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call LoadMansionPalette
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scf
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ret
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.do_nothing
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and a
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ret
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; 494f2
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LoadPokeComPalette: ; 494f2
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ld a, BANK(UnknBGPals)
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ld de, UnknBGPals
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ld hl, PokeComPalette
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ld bc, 8 palettes
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call FarCopyWRAM
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ret
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; 49501
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PokeComPalette: ; 49501
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INCLUDE "tilesets/pokecom_center.pal"
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; 49541
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LoadBattleTowerPalette: ; 49541
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ld a, BANK(UnknBGPals)
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ld de, UnknBGPals
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ld hl, BattleTowerPalette
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ld bc, 8 palettes
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call FarCopyWRAM
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ret
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; 49550
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BattleTowerPalette: ; 49550
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INCLUDE "tilesets/battle_tower.pal"
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; 49590
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LoadIcePathPalette: ; 49590
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ld a, BANK(UnknBGPals)
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ld de, UnknBGPals
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ld hl, IcePathPalette
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ld bc, 8 palettes
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call FarCopyWRAM
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ret
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; 4959f
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IcePathPalette: ; 4959f
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INCLUDE "tilesets/ice_path.pal"
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; 495df
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LoadHousePalette: ; 495df
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ld a, BANK(UnknBGPals)
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ld de, UnknBGPals
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ld hl, HousePalette
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ld bc, 8 palettes
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call FarCopyWRAM
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ret
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; 495ee
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HousePalette: ; 495ee
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INCLUDE "tilesets/house_1.pal"
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; 4962e
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LoadRadioTowerPalette: ; 4962e
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ld a, BANK(UnknBGPals)
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ld de, UnknBGPals
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ld hl, RadioTowerPalette
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ld bc, 8 palettes
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call FarCopyWRAM
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ret
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; 4963d
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RadioTowerPalette: ; 4963d
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INCLUDE "tilesets/radio_tower.pal"
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; 4967d
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MansionPalette1: ; 4967d
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RGB 30, 28, 26
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RGB 19, 19, 19
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RGB 13, 13, 13
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RGB 07, 07, 07
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RGB 30, 28, 26
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RGB 31, 19, 24
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RGB 30, 10, 06
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RGB 07, 07, 07
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RGB 18, 24, 09
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RGB 15, 20, 01
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RGB 09, 13, 00
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RGB 07, 07, 07
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RGB 30, 28, 26
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RGB 15, 16, 31
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RGB 09, 09, 31
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RGB 07, 07, 07
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RGB 30, 28, 26
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RGB 31, 31, 07
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RGB 31, 16, 01
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RGB 07, 07, 07
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RGB 26, 24, 17
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RGB 21, 17, 07
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RGB 16, 13, 03
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RGB 07, 07, 07
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MansionPalette3: ; 496ad
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RGB 30, 28, 26
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RGB 17, 19, 31
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RGB 14, 16, 31
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RGB 07, 07, 07
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RGB 31, 31, 16
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RGB 31, 31, 16
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RGB 14, 09, 00
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RGB 00, 00, 00
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; 496bd
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MansionPalette4: ; 496bd
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RGB 05, 05, 16
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RGB 08, 19, 28
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RGB 00, 00, 00
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RGB 31, 31, 31
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; 496c5
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LoadMansionPalette: ; 496c5
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ld a, BANK(UnknBGPals)
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ld de, UnknBGPals
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ld hl, MansionPalette1
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ld bc, 8 palettes
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call FarCopyWRAM
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ld a, BANK(UnknBGPals)
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ld de, UnknBGPals palette PAL_BG_YELLOW
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ld hl, MansionPalette2
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ld bc, 1 palettes
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call FarCopyWRAM
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ld a, BANK(UnknBGPals)
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ld de, UnknBGPals palette PAL_BG_WATER
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ld hl, MansionPalette3
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ld bc, 1 palettes
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call FarCopyWRAM
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ld a, BANK(UnknBGPals)
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ld de, UnknBGPals palette PAL_BG_ROOF
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ld hl, MansionPalette4
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ld bc, 1 palettes
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call FarCopyWRAM
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ret
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; 496fe
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MansionPalette2: ; 496fe
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RGB 25, 24, 23
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RGB 20, 19, 19
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RGB 14, 16, 31
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RGB 07, 07, 07
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; 49706
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INCLUDE "tilesets/special_palettes.asm"
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MG_Mobile_Layout02: ; 49706
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ld hl, Palette_49732
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200
tilesets/special_palettes.asm
Normal file
200
tilesets/special_palettes.asm
Normal file
@ -0,0 +1,200 @@
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LoadSpecialMapPalette: ; 494ac
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ld a, [wTileset]
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cp TILESET_POKECOM_CENTER
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jr z, .pokecom_2f
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cp TILESET_BATTLE_TOWER
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jr z, .battle_tower
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cp TILESET_ICE_PATH
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jr z, .ice_path
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cp TILESET_HOUSE_1
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jr z, .house
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cp TILESET_RADIO_TOWER
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jr z, .radio_tower
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cp TILESET_CELADON_MANSION
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jr z, .mansion_mobile
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jr .do_nothing
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.pokecom_2f
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call LoadPokeComPalette
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scf
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ret
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.battle_tower
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call LoadBattleTowerPalette
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scf
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ret
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.ice_path
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ld a, [wPermission] ; permission
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and $7
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cp INDOOR ; Hall of Fame
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jr z, .do_nothing
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call LoadIcePathPalette
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scf
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ret
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.house
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call LoadHousePalette
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scf
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ret
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.radio_tower
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call LoadRadioTowerPalette
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scf
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ret
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.mansion_mobile
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call LoadMansionPalette
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scf
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ret
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.do_nothing
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and a
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ret
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; 494f2
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LoadPokeComPalette: ; 494f2
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ld a, BANK(UnknBGPals)
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ld de, UnknBGPals
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ld hl, PokeComPalette
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ld bc, 8 palettes
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call FarCopyWRAM
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ret
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; 49501
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PokeComPalette: ; 49501
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INCLUDE "tilesets/pokecom_center.pal"
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; 49541
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LoadBattleTowerPalette: ; 49541
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ld a, BANK(UnknBGPals)
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ld de, UnknBGPals
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ld hl, BattleTowerPalette
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ld bc, 8 palettes
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call FarCopyWRAM
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ret
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; 49550
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BattleTowerPalette: ; 49550
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INCLUDE "tilesets/battle_tower.pal"
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; 49590
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LoadIcePathPalette: ; 49590
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ld a, BANK(UnknBGPals)
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ld de, UnknBGPals
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ld hl, IcePathPalette
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ld bc, 8 palettes
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call FarCopyWRAM
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ret
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; 4959f
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IcePathPalette: ; 4959f
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INCLUDE "tilesets/ice_path.pal"
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; 495df
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LoadHousePalette: ; 495df
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ld a, BANK(UnknBGPals)
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ld de, UnknBGPals
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ld hl, HousePalette
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ld bc, 8 palettes
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call FarCopyWRAM
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ret
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; 495ee
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HousePalette: ; 495ee
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INCLUDE "tilesets/house_1.pal"
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; 4962e
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LoadRadioTowerPalette: ; 4962e
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ld a, BANK(UnknBGPals)
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ld de, UnknBGPals
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ld hl, RadioTowerPalette
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ld bc, 8 palettes
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call FarCopyWRAM
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ret
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; 4963d
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RadioTowerPalette: ; 4963d
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INCLUDE "tilesets/radio_tower.pal"
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; 4967d
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MansionPalette1: ; 4967d
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RGB 30, 28, 26
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RGB 19, 19, 19
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RGB 13, 13, 13
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RGB 07, 07, 07
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RGB 30, 28, 26
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RGB 31, 19, 24
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RGB 30, 10, 06
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RGB 07, 07, 07
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RGB 18, 24, 09
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RGB 15, 20, 01
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RGB 09, 13, 00
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RGB 07, 07, 07
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RGB 30, 28, 26
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RGB 15, 16, 31
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RGB 09, 09, 31
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RGB 07, 07, 07
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RGB 30, 28, 26
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RGB 31, 31, 07
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RGB 31, 16, 01
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RGB 07, 07, 07
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RGB 26, 24, 17
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RGB 21, 17, 07
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RGB 16, 13, 03
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RGB 07, 07, 07
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MansionPalette3: ; 496ad
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RGB 30, 28, 26
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RGB 17, 19, 31
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RGB 14, 16, 31
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RGB 07, 07, 07
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RGB 31, 31, 16
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RGB 31, 31, 16
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RGB 14, 09, 00
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RGB 00, 00, 00
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; 496bd
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MansionPalette4: ; 496bd
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RGB 05, 05, 16
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RGB 08, 19, 28
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RGB 00, 00, 00
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RGB 31, 31, 31
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; 496c5
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LoadMansionPalette: ; 496c5
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ld a, BANK(UnknBGPals)
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ld de, UnknBGPals
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ld hl, MansionPalette1
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ld bc, 8 palettes
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call FarCopyWRAM
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ld a, BANK(UnknBGPals)
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ld de, UnknBGPals palette PAL_BG_YELLOW
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ld hl, MansionPalette2
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ld bc, 1 palettes
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call FarCopyWRAM
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ld a, BANK(UnknBGPals)
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ld de, UnknBGPals palette PAL_BG_WATER
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ld hl, MansionPalette3
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ld bc, 1 palettes
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call FarCopyWRAM
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ld a, BANK(UnknBGPals)
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ld de, UnknBGPals palette PAL_BG_ROOF
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ld hl, MansionPalette4
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ld bc, 1 palettes
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call FarCopyWRAM
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ret
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; 496fe
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MansionPalette2: ; 496fe
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RGB 25, 24, 23
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RGB 20, 19, 19
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RGB 14, 16, 31
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RGB 07, 07, 07
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; 49706
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