Identify remaining map object labels

This commit is contained in:
Rangi
2020-10-22 21:25:40 -04:00
parent d8310c166d
commit bd3f634049
7 changed files with 88 additions and 76 deletions

View File

@@ -310,7 +310,7 @@ StartTrainerBattle_Flash:
dc 0, 0, 0, 1
StartTrainerBattle_SetUpForWavyOutro:
farcall Function5602
farcall RespawnPlayerAndOpponent
ld a, BANK(wLYOverrides)
ldh [rSVBK], a
call StartTrainerBattle_NextScene
@@ -367,7 +367,7 @@ StartTrainerBattle_SineWave:
ret
StartTrainerBattle_SetUpForSpinOutro:
farcall Function5602
farcall RespawnPlayerAndOpponent
ld a, BANK(wLYOverrides)
ldh [rSVBK], a
call StartTrainerBattle_NextScene
@@ -509,7 +509,7 @@ ENDM
.wedge5: db 4, 0, 3, 0, 3, 0, 2, 0, 2, 0, 1, 0, 1, 0, 1, -1
StartTrainerBattle_SetUpForRandomScatterOutro:
farcall Function5602
farcall RespawnPlayerAndOpponent
ld a, BANK(wLYOverrides)
ldh [rSVBK], a
call StartTrainerBattle_NextScene
@@ -763,7 +763,7 @@ StartTrainerBattle_DrawSineWave:
calc_sine_wave
StartTrainerBattle_ZoomToBlack:
farcall Function5602
farcall RespawnPlayerAndOpponent
ld de, .boxes
.loop