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Identify remaining map object labels
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@@ -310,7 +310,7 @@ StartTrainerBattle_Flash:
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dc 0, 0, 0, 1
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StartTrainerBattle_SetUpForWavyOutro:
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farcall Function5602
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farcall RespawnPlayerAndOpponent
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ld a, BANK(wLYOverrides)
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ldh [rSVBK], a
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call StartTrainerBattle_NextScene
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@@ -367,7 +367,7 @@ StartTrainerBattle_SineWave:
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ret
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StartTrainerBattle_SetUpForSpinOutro:
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farcall Function5602
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farcall RespawnPlayerAndOpponent
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ld a, BANK(wLYOverrides)
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ldh [rSVBK], a
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call StartTrainerBattle_NextScene
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@@ -509,7 +509,7 @@ ENDM
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.wedge5: db 4, 0, 3, 0, 3, 0, 2, 0, 2, 0, 1, 0, 1, 0, 1, -1
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StartTrainerBattle_SetUpForRandomScatterOutro:
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farcall Function5602
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farcall RespawnPlayerAndOpponent
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ld a, BANK(wLYOverrides)
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ldh [rSVBK], a
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call StartTrainerBattle_NextScene
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@@ -763,7 +763,7 @@ StartTrainerBattle_DrawSineWave:
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calc_sine_wave
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StartTrainerBattle_ZoomToBlack:
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farcall Function5602
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farcall RespawnPlayerAndOpponent
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ld de, .boxes
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.loop
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