Consistent if/else/endc (matches rept/endr) and DEF (matches BANK/HIGH/LOW)

This commit is contained in:
Remy Oukaour
2017-12-28 21:22:35 -05:00
committed by yenatch
parent 4c35f3ac85
commit b9a68fec25
12 changed files with 40 additions and 40 deletions

View File

@@ -5,19 +5,19 @@ BattleTowerText:: ; 11c000
; 3: Player won
ld a, [rSVBK]
push af
ld a, 3 ; BANK(BT_OTTrainerClass)
ld a, BANK(BT_OTTrainerClass)
ld [rSVBK], a
IF DEF(CRYSTAL11)
if DEF(CRYSTAL11)
ld hl, BT_OTTrainerClass
ELSE
ld hl, BT_OTName + 5
else
; BUG ALERT
; Instead of loading the Trainer Class, this routine
; loads the 6th character in the Trainer's name, then
; uses it to get the gender of the trainer.
; As a consequence, the enemy trainer's dialog will
; always be sampled from the female array.
ENDC
ld hl, BT_OTName + 5
endc
ld a, [hl]
dec a
ld e, a

View File

@@ -936,11 +936,11 @@ GameBoyN64GFX:
INCBIN "gfx/trade/game_boy_n64.2bpp"
Tilemap_1733af:
IF DEF(CRYSTAL11)
if DEF(CRYSTAL11)
INCBIN "gfx/unknown/1733af_corrupt.tilemap"
ELSE
else
INCBIN "gfx/unknown/1733af.tilemap"
ENDC
endc
Attrmap_173517:
INCBIN "gfx/unknown/173517.attrmap"