mirror of
https://gitlab.com/xCrystal/pokecrystal-board.git
synced 2024-11-16 11:27:33 -08:00
Consistent code formatting: no redundant a
s and spaces after commas
This commit is contained in:
parent
32ea595c47
commit
ab7025a144
@ -744,7 +744,7 @@ LoadNote: ; e83d1
|
||||
sub [hl]
|
||||
ld e, a
|
||||
ld a, d
|
||||
sbc a, 0
|
||||
sbc 0
|
||||
ld d, a
|
||||
ld hl, Channel1PitchWheelTarget + 1 - Channel1
|
||||
add hl, bc
|
||||
@ -766,7 +766,7 @@ LoadNote: ; e83d1
|
||||
sub e
|
||||
ld e, a
|
||||
ld a, d
|
||||
sbc a, 0
|
||||
sbc 0
|
||||
ld d, a
|
||||
; ????
|
||||
ld hl, Channel1PitchWheelTarget + 1 - Channel1
|
||||
@ -793,7 +793,7 @@ LoadNote: ; e83d1
|
||||
sub [hl]
|
||||
ld e, a
|
||||
ld a, d
|
||||
sbc a, 0
|
||||
sbc 0
|
||||
ld d, a
|
||||
ld hl, Channel1PitchWheelTarget + 1 - Channel1
|
||||
add hl, bc
|
||||
@ -1021,7 +1021,7 @@ ApplyPitchWheel: ; e84f9
|
||||
sub e
|
||||
ld e, a
|
||||
ld a, d
|
||||
sbc a, 0
|
||||
sbc 0
|
||||
ld d, a
|
||||
; [Channel*Field0x25] *= 2
|
||||
; if rollover: Frequency -= 1
|
||||
@ -1031,10 +1031,10 @@ ApplyPitchWheel: ; e84f9
|
||||
add a
|
||||
ld [hl], a
|
||||
ld a, e
|
||||
sbc a, 0
|
||||
sbc 0
|
||||
ld e, a
|
||||
ld a, d
|
||||
sbc a, 0
|
||||
sbc 0
|
||||
ld d, a
|
||||
; Compare the dw at [Channel*PitchWheelTarget] to de.
|
||||
; If frequency is lower, we're finished.
|
||||
@ -1378,7 +1378,7 @@ ParseMusicCommand: ; e870f
|
||||
; reload command
|
||||
ld a, [CurMusicByte]
|
||||
; get command #
|
||||
sub a, $d0 ; first command
|
||||
sub $d0 ; first command
|
||||
ld e, a
|
||||
ld d, 0
|
||||
; seek command pointer
|
||||
|
@ -6267,13 +6267,13 @@ LoadEnemyMon: ; 3e8eb
|
||||
|
||||
; 25% chance of getting an item
|
||||
call BattleRandom
|
||||
cp a, 1 + (75 percent)
|
||||
cp 1 + (75 percent)
|
||||
ld a, NO_ITEM
|
||||
jr c, .UpdateItem
|
||||
|
||||
; From there, an 8% chance for Item2
|
||||
call BattleRandom
|
||||
cp a, 8 percent ; 8% of 25% = 2% Item2
|
||||
cp 8 percent ; 8% of 25% = 2% Item2
|
||||
ld a, [BaseItems]
|
||||
jr nc, .UpdateItem
|
||||
ld a, [BaseItems+1]
|
||||
@ -6320,7 +6320,7 @@ LoadEnemyMon: ; 3e8eb
|
||||
; Roaming monsters (Entei, Raikou) work differently
|
||||
; They have their own structs, which are shorter than normal
|
||||
ld a, [BattleType]
|
||||
cp a, BATTLETYPE_ROAMING
|
||||
cp BATTLETYPE_ROAMING
|
||||
jr nz, .NotRoaming
|
||||
|
||||
; Grab HP
|
||||
@ -6361,7 +6361,7 @@ LoadEnemyMon: ; 3e8eb
|
||||
|
||||
; Forced shiny battle type
|
||||
; Used by Red Gyarados at Lake of Rage
|
||||
cp a, BATTLETYPE_SHINY
|
||||
cp BATTLETYPE_SHINY
|
||||
jr nz, .GenerateDVs
|
||||
|
||||
ld b, ATKDEFDV_SHINY ; $ea
|
||||
@ -6391,7 +6391,7 @@ LoadEnemyMon: ; 3e8eb
|
||||
|
||||
; Unown
|
||||
ld a, [TempEnemyMonSpecies]
|
||||
cp a, UNOWN
|
||||
cp UNOWN
|
||||
jr nz, .Magikarp
|
||||
|
||||
; Get letter based on DVs
|
||||
@ -6406,7 +6406,7 @@ LoadEnemyMon: ; 3e8eb
|
||||
; Skimming this part recommended
|
||||
|
||||
ld a, [TempEnemyMonSpecies]
|
||||
cp a, MAGIKARP
|
||||
cp MAGIKARP
|
||||
jr nz, .Happiness
|
||||
|
||||
; Get Magikarp's length
|
||||
@ -6416,25 +6416,25 @@ LoadEnemyMon: ; 3e8eb
|
||||
|
||||
; We're clear if the length is < 1536
|
||||
ld a, [wMagikarpLength]
|
||||
cp a, $06 ; $600 = 1536
|
||||
cp $06 ; $600 = 1536
|
||||
jr nz, .CheckMagikarpArea
|
||||
|
||||
; 5% chance of skipping size checks
|
||||
call Random
|
||||
cp a, $0c ; / $100
|
||||
cp $0c ; / $100
|
||||
jr c, .CheckMagikarpArea
|
||||
; Try again if > 1614
|
||||
ld a, [wMagikarpLength + 1]
|
||||
cp a, $50
|
||||
cp $50
|
||||
jr nc, .GenerateDVs
|
||||
|
||||
; 20% chance of skipping this check
|
||||
call Random
|
||||
cp a, $32 ; / $100
|
||||
cp $32 ; / $100
|
||||
jr c, .CheckMagikarpArea
|
||||
; Try again if > 1598
|
||||
ld a, [wMagikarpLength + 1]
|
||||
cp a, $40
|
||||
cp $40
|
||||
jr nc, .GenerateDVs
|
||||
|
||||
.CheckMagikarpArea:
|
||||
@ -6448,18 +6448,18 @@ LoadEnemyMon: ; 3e8eb
|
||||
; Intended behavior enforces a minimum size at Lake of Rage
|
||||
; The real behavior prevents size flooring in the Lake of Rage area
|
||||
ld a, [MapGroup]
|
||||
cp a, GROUP_LAKE_OF_RAGE
|
||||
cp GROUP_LAKE_OF_RAGE
|
||||
jr z, .Happiness
|
||||
ld a, [MapNumber]
|
||||
cp a, MAP_LAKE_OF_RAGE
|
||||
cp MAP_LAKE_OF_RAGE
|
||||
jr z, .Happiness
|
||||
; 40% chance of not flooring
|
||||
call Random
|
||||
cp a, $64 ; / $100
|
||||
cp $64 ; / $100
|
||||
jr c, .Happiness
|
||||
; Floor at length 1024
|
||||
ld a, [wMagikarpLength]
|
||||
cp a, 1024 >> 8
|
||||
cp 1024 >> 8
|
||||
jr c, .GenerateDVs ; try again
|
||||
|
||||
; Finally done with DVs
|
||||
@ -6480,7 +6480,7 @@ LoadEnemyMon: ; 3e8eb
|
||||
; If we're in a trainer battle,
|
||||
; get the rest of the parameters from the party struct
|
||||
ld a, [wBattleMode]
|
||||
cp a, TRAINER_BATTLE
|
||||
cp TRAINER_BATTLE
|
||||
jr z, .OpponentParty
|
||||
|
||||
; If we're in a wild battle, check wild-specific stuff
|
||||
@ -6515,7 +6515,7 @@ LoadEnemyMon: ; 3e8eb
|
||||
|
||||
; ..unless it's a RoamMon
|
||||
ld a, [BattleType]
|
||||
cp a, BATTLETYPE_ROAMING
|
||||
cp BATTLETYPE_ROAMING
|
||||
jr nz, .Moves
|
||||
|
||||
; Grab HP
|
||||
@ -6568,7 +6568,7 @@ LoadEnemyMon: ; 3e8eb
|
||||
ld de, EnemyMonMoves
|
||||
; Are we in a trainer battle?
|
||||
ld a, [wBattleMode]
|
||||
cp a, TRAINER_BATTLE
|
||||
cp TRAINER_BATTLE
|
||||
jr nz, .WildMoves
|
||||
; Then copy moves from the party struct
|
||||
ld hl, OTPartyMon1Moves
|
||||
@ -6595,7 +6595,7 @@ LoadEnemyMon: ; 3e8eb
|
||||
.PP:
|
||||
; Trainer battle?
|
||||
ld a, [wBattleMode]
|
||||
cp a, TRAINER_BATTLE
|
||||
cp TRAINER_BATTLE
|
||||
jr z, .TrainerPP
|
||||
|
||||
; Fill wild PP
|
||||
@ -6670,13 +6670,13 @@ CheckSleepingTreeMon: ; 3eb38
|
||||
|
||||
; Don't do anything if this isn't a tree encounter
|
||||
ld a, [BattleType]
|
||||
cp a, BATTLETYPE_TREE
|
||||
cp BATTLETYPE_TREE
|
||||
jr nz, .NotSleeping
|
||||
|
||||
; Get list for the time of day
|
||||
ld hl, .Morn
|
||||
ld a, [TimeOfDay]
|
||||
cp a, DAY
|
||||
cp DAY
|
||||
jr c, .Check
|
||||
ld hl, .Day
|
||||
jr z, .Check
|
||||
@ -6759,7 +6759,7 @@ CheckUnownLetter: ; 3eb75
|
||||
inc e
|
||||
inc e
|
||||
ld a, e
|
||||
cp a, .Set1 - .LetterSets
|
||||
cp .Set1 - .LetterSets
|
||||
jr c, .loop
|
||||
|
||||
; Hasn't been unlocked, or the letter is invalid
|
||||
|
@ -77,9 +77,9 @@ CheckPartyMove: ; c742
|
||||
ld a, [hl]
|
||||
and a
|
||||
jr z, .no
|
||||
cp a, -1
|
||||
cp -1
|
||||
jr z, .no
|
||||
cp a, EGG
|
||||
cp EGG
|
||||
jr z, .next
|
||||
|
||||
ld bc, PARTYMON_STRUCT_LENGTH
|
||||
@ -510,7 +510,7 @@ CheckDirection: ; c9cb
|
||||
|
||||
; Get player direction
|
||||
ld a, [PlayerDirection]
|
||||
and a, %00001100 ; bits 2 and 3 contain direction
|
||||
and %00001100 ; bits 2 and 3 contain direction
|
||||
rrca
|
||||
rrca
|
||||
ld e, a
|
||||
|
4
home.asm
4
home.asm
@ -1830,7 +1830,7 @@ PrintBCDNumber:: ; 38bb
|
||||
; 0x38f2
|
||||
|
||||
PrintBCDDigit:: ; 38f2
|
||||
and a, %00001111
|
||||
and %00001111
|
||||
and a
|
||||
jr z, .zeroDigit
|
||||
.nonzeroDigit
|
||||
@ -1845,7 +1845,7 @@ PrintBCDDigit:: ; 38f2
|
||||
.skipCurrencySymbol
|
||||
res 7, b ; unset 7 to indicate that a nonzero digit has been reached
|
||||
.outputDigit
|
||||
add a, "0"
|
||||
add "0"
|
||||
ld [hli], a
|
||||
jp PrintLetterDelay
|
||||
|
||||
|
@ -130,7 +130,7 @@ GetJoypad:: ; 984
|
||||
; The player input can be automated using an input stream.
|
||||
; See more below.
|
||||
ld a, [InputType]
|
||||
cp a, AUTO_INPUT
|
||||
cp AUTO_INPUT
|
||||
jr z, .auto
|
||||
|
||||
; To get deltas, take this and last frame's input.
|
||||
@ -197,14 +197,14 @@ GetJoypad:: ; 984
|
||||
.updateauto
|
||||
; An input of $ff will end the stream.
|
||||
ld a, [hli]
|
||||
cp a, -1
|
||||
cp -1
|
||||
jr z, .stopauto
|
||||
ld b, a
|
||||
|
||||
; A duration of $ff will end the stream indefinitely.
|
||||
ld a, [hli]
|
||||
ld [AutoInputLength], a
|
||||
cp a, -1
|
||||
cp -1
|
||||
jr nz, .next
|
||||
|
||||
; The current input is overwritten.
|
||||
|
2
main.asm
2
main.asm
@ -183,7 +183,7 @@ CheckNickErrors:: ; 669f
|
||||
inc hl
|
||||
; reached end of commands table?
|
||||
ld a, [hl]
|
||||
cp a, -1
|
||||
cp -1
|
||||
jr z, .done
|
||||
|
||||
; is the current char between this value (inclusive)...
|
||||
|
@ -304,7 +304,7 @@ WaitTileAnimation: ; fc2fe
|
||||
StandingTileFrame8: ; fc2ff
|
||||
ld a, [TileAnimationTimer]
|
||||
inc a
|
||||
and a, 7
|
||||
and 7
|
||||
ld [TileAnimationTimer], a
|
||||
ret
|
||||
; fc309
|
||||
|
Loading…
Reference in New Issue
Block a user