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Use Japanese charmap definitions in strings
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@@ -1,3 +1,27 @@
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const_value set $6a
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const DEBUGTEST_UP_ARROW ; $6a
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const DEBUGTEST_TICKS ; $6b
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const DEBUGTEST_WHITE ; $6c
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const DEBUGTEST_LIGHT ; $6d
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const DEBUGTEST_DARK ; $6e
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const DEBUGTEST_BLACK ; $6f
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const DEBUGTEST_0 ; $70
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const DEBUGTEST_1 ; $71
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const DEBUGTEST_2 ; $72
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const DEBUGTEST_3 ; $73
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const DEBUGTEST_4 ; $74
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const DEBUGTEST_5 ; $75
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const DEBUGTEST_6 ; $76
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const DEBUGTEST_7 ; $77
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const DEBUGTEST_8 ; $78
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const DEBUGTEST_9 ; $79
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const DEBUGTEST_A ; $7a
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const DEBUGTEST_B ; $7b
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const DEBUGTEST_C ; $7c
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const DEBUGTEST_D ; $7d
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const DEBUGTEST_E ; $7e
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const DEBUGTEST_F ; $7f
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ColorTest: ; 818ac
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; A debug menu to test monster and trainer palettes at runtime.
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@@ -127,13 +151,13 @@ Function81948: ; 81948
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; 8197c
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Function8197c: ; 8197c
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ld hl, DebugColorTestGFX + $10
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ld de, vTiles2 tile $6a
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ld bc, $160
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ld hl, DebugColorTestGFX + 1 tiles
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ld de, vTiles2 tile DEBUGTEST_UP_ARROW
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ld bc, 22 tiles
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call CopyBytes
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ld hl, DebugColorTestGFX
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ld de, vTiles0
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ld bc, $10
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ld bc, 1 tiles
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call CopyBytes
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call LoadStandardFont
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ld hl, vTiles1
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@@ -278,19 +302,19 @@ Function81adb: ; 81adb
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ld [hBGMapMode], a
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hlcoord 0, 0
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ld bc, SCREEN_WIDTH * SCREEN_HEIGHT
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ld a, $6f
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ld a, DEBUGTEST_BLACK
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call ByteFill
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hlcoord 1, 3
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lb bc, 7, 18
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ld a, $6c
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ld a, DEBUGTEST_WHITE
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call Bank20_FillBoxWithByte
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hlcoord 11, 0
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lb bc, 2, 3
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ld a, $6d
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ld a, DEBUGTEST_LIGHT
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call Bank20_FillBoxWithByte
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hlcoord 16, 0
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lb bc, 2, 3
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ld a, $6e
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ld a, DEBUGTEST_DARK
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call Bank20_FillBoxWithByte
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call Function81bc0
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call Function81bf4
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@@ -360,9 +384,9 @@ Function81adb: ; 81adb
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ret
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; 81baf
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String_81baf: db "レア", $6f, $6f, "@" ; rare (shiny)
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String_81baf: db "レアぅぅ@" ; rare (shiny)
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String_81bb4: db "ノーマル@" ; normal
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String_81bb9: db $7a, "きりかえ▶@" ; (A) switches
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String_81bb9: db DEBUGTEST_A, "きりかえ▶@" ; (A) switches
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; 81bc0
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Function81bc0: ; 81bc0
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@@ -380,10 +404,10 @@ Function81bc0: ; 81bc0
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Function81bde: ; 81bde
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push af
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ld a, $6a
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ld a, DEBUGTEST_UP_ARROW
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ld [hli], a
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ld bc, $f
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ld a, $6b
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ld a, DEBUGTEST_TICKS
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call ByteFill
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ld l, e
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ld h, d
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@@ -458,11 +482,11 @@ Function81c33: ; 81c33
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.asm_81c69
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ld hl, wSGBPals
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ld a, $1
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ld a, 1
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ld [hli], a
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ld a, $ff
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ld a, LOW(PALRGB_WHITE)
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ld [hli], a
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ld a, $7f
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ld a, HIGH(PALRGB_WHITE)
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ld [hli], a
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ld a, [wc608]
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ld [hli], a
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@@ -506,7 +530,7 @@ Function81ca7: ; 81ca7
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Function81cbc: ; 81cbc
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and $f
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add $70
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add DEBUGTEST_0
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ld [hld], a
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ret
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; 81cc2
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@@ -657,7 +681,7 @@ Function81d89: ; 81d89
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Function81d8e: ; 81d8e
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hlcoord 0, 10
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ld bc, $a0
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ld a, $6f
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ld a, DEBUGTEST_BLACK
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call ByteFill
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hlcoord 2, 12
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ld de, String_81fcd
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@@ -777,8 +801,8 @@ Function81e55: ; 81e55
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; 81e5e
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Function81e5e: ; 81e5e
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ld bc, $a
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ld a, $6f
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ld bc, 10
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ld a, DEBUGTEST_BLACK
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call ByteFill
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ret
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; 81e67
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@@ -864,9 +888,9 @@ Function81eca: ; 81eca
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Function81ee3: ; 81ee3
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.asm_81ee3
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ld a, $ff
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ld a, LOW(PALRGB_WHITE)
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ld [hli], a
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ld a, $7f
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ld a, HIGH(PALRGB_WHITE)
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ld [hli], a
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ld a, [de]
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inc de
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@@ -968,7 +992,7 @@ Function81f1d: ; 81f1d
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; 81f5e
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Function81f5e: ; 81f5e
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ld a, $6f
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ld a, DEBUGTEST_BLACK
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hlcoord 10, 0
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ld [hl], a
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hlcoord 15, 0
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@@ -1039,8 +1063,8 @@ Function81f5e: ; 81f5e
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String_81fcd: ; 81fcd
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db "おわりますか?" ; Are you finished?
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next "はい", $f2, $f2, $f2, $7a ; YES (A)
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next "いいえ", $f2, $f2, $7b ; NO (B)
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next "はい<DOT><DOT><DOT>", DEBUGTEST_A ; YES...(A)
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next "いいえ<DOT><DOT>", DEBUGTEST_B ; NO..(B)
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db "@"
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; 81fe3
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@@ -1062,7 +1086,7 @@ TilesetColorTest:
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xor a
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ld [hBGMapMode], a
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ld de, DebugColorTestGFX + 1 tiles
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ld hl, vTiles2 tile $6a
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ld hl, vTiles2 tile DEBUGTEST_UP_ARROW
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lb bc, BANK(DebugColorTestGFX), 22
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call Request2bpp
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ld de, DebugColorTestGFX
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@@ -1073,23 +1097,23 @@ TilesetColorTest:
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ld [hBGMapAddress + 1], a
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hlcoord 0, 0
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ld bc, SCREEN_WIDTH * SCREEN_HEIGHT
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ld a, $6f
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ld a, DEBUGTEST_BLACK
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call ByteFill
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hlcoord 0, 0, AttrMap
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ld bc, SCREEN_WIDTH * SCREEN_HEIGHT
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ld a, $7
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call ByteFill
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ld de, $15
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ld a, $6c
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ld a, DEBUGTEST_WHITE
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call Function821d2
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ld de, $1a
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ld a, $6d
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ld a, DEBUGTEST_LIGHT
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call Function821d2
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ld de, $1f
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ld a, $6e
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ld a, DEBUGTEST_DARK
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call Function821d2
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ld de, $24
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ld a, $6f
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ld a, DEBUGTEST_BLACK
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call Function821d2
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call Function821f4
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call Function8220f
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@@ -1134,10 +1158,10 @@ Function821f4: ; 821f4
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hlcoord 2, 8
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Function82203: ; 82203
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ld a, $6a
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ld a, DEBUGTEST_UP_ARROW
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ld [hli], a
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ld bc, $10 - 1
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ld a, $6b
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ld a, DEBUGTEST_TICKS
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call ByteFill
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ret
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; 8220f
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