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@@ -338,6 +338,11 @@ DEF anim_enemyfeetobj EQUS "anim_battlergfx_2row"
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DEF anim_playerheadobj EQUS "anim_battlergfx_1row"
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DEF anim_clearsprites EQUS "anim_keepsprites"
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; macros/scripts/oam_anims.asm
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DEF dorestart EQUS "oamrestart"
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DEF dowait EQUS "oamwait"
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DEF delanim EQUS "oamdel"
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; engine/events/std_scripts.asm
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DEF pokecenternurse EQUS "PokecenterNurseScript"
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DEF difficultbookshelf EQUS "DifficultBookshelfScript"
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@@ -1,53 +0,0 @@
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; pic + oam animations
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MACRO frame
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db \1
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DEF x = \2
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if _NARG > 2
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rept _NARG - 2
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DEF x |= 1 << (\3 + 1)
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shift
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endr
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endc
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db x
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ENDM
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const_def -1, -1
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const endanim_command ; $ff
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MACRO endanim
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db endanim_command
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ENDM
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const dorestart_command ; $fe
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MACRO dorestart
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db dorestart_command
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ENDM
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const dowait_command ; $fd
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MACRO dowait
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db dowait_command
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db \1 ; frames
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ENDM
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const delanim_command ; $fc
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MACRO delanim
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; Removes the object from the screen, as opposed to `endanim` which just stops all motion
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db delanim_command
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ENDM
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; Used for pic animations
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const_def -2, -1
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const setrepeat_command ; $fe
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MACRO setrepeat
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db setrepeat_command
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db \1 ; amount of times to repeat
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ENDM
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const dorepeat_command ; $fd
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MACRO dorepeat
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db dorepeat_command
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db \1 ; command offset to jump to
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ENDM
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38
macros/scripts/oam_anims.asm
Normal file
38
macros/scripts/oam_anims.asm
Normal file
@@ -0,0 +1,38 @@
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; Battle and sprite OAM animations
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MACRO oamframe
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db \1 ; duration
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DEF x = \2
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assert !(x & (1 << (OAM_X_FLIP + 1) | 1 << (OAM_Y_FLIP + 1))), \
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"oamframe duration overflows into X/Y flip bits"
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if _NARG > 2
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rept _NARG - 2
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DEF x |= 1 << (\3 + 1)
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shift
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endr
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endc
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db x ; flags
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ENDM
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const_def -1, -1
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const oamend_command ; $ff
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MACRO oamend
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db oamend_command
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ENDM
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const oamrestart_command ; $fe
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MACRO oamrestart
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db oamrestart_command
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ENDM
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const oamwait_command ; $fd
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MACRO oamwait
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db oamwait_command
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db \1 ; frames
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ENDM
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const oamdelete_command ; $fc
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MACRO oamdelete
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db oamdelete_command
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ENDM
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28
macros/scripts/pic_anims.asm
Normal file
28
macros/scripts/pic_anims.asm
Normal file
@@ -0,0 +1,28 @@
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MACRO frame
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if _NARG <= 2
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db \1 ; index
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db \2 ; duration
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else
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; LEGACY: Support for the old name of "oamanim"
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oamanim \#
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endc
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ENDM
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const_def -1, -1
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const endanim_command ; $ff
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MACRO endanim
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db endanim_command
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ENDM
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const setrepeat_command ; $fe
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MACRO setrepeat
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db setrepeat_command
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db \1 ; amount of times to repeat
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ENDM
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const dorepeat_command ; $fd
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MACRO dorepeat
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db dorepeat_command
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db \1 ; command offset to jump to
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ENDM
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