Add scene ID constants (TODO: meaningful names)

This commit is contained in:
Rangi
2018-01-31 23:16:51 -05:00
parent 7d6e82ef1c
commit a17623d96b
87 changed files with 826 additions and 437 deletions

View File

@@ -8,8 +8,8 @@
VictoryRoad_MapScripts:
db 2 ; scene scripts
scene_script .DummyScene0
scene_script .DummyScene1
scene_script .DummyScene0 ; SCENE_VICTORYROAD_0
scene_script .DummyScene1 ; SCENE_VICTORYROAD_1
db 0 ; callbacks
@@ -30,7 +30,7 @@ UnknownScript_0x74492:
scall UnknownScript_0x744d4
applymovement VICTORYROAD_SILVER, MovementData_0x7454c
disappear VICTORYROAD_SILVER
setscene 1
setscene SCENE_VICTORYROAD_1
playmapmusic
end
@@ -44,7 +44,7 @@ UnknownScript_0x744b5:
scall UnknownScript_0x744d4
applymovement VICTORYROAD_SILVER, MovementData_0x74555
disappear VICTORYROAD_SILVER
setscene 1
setscene SCENE_VICTORYROAD_1
playmapmusic
end
@@ -252,8 +252,8 @@ VictoryRoad_MapEvents:
warp_event 13, 5, 3, ROUTE_23
db 2 ; coord events
coord_event 12, 8, 0, UnknownScript_0x74492
coord_event 13, 8, 0, UnknownScript_0x744b5
coord_event 12, 8, SCENE_VICTORYROAD_0, UnknownScript_0x74492
coord_event 13, 8, SCENE_VICTORYROAD_0, UnknownScript_0x744b5
db 2 ; bg events
bg_event 3, 29, BGEVENT_ITEM, VictoryRoadHiddenMaxPotion